>>1669645
Capcom's sales data is open enough that we've seen
Dragon's Dogma 2 had a strong first month (possibly even week), then sales fell into the toilet (they dropped the game to 50% off on Steam and only got ~100,000 sales for that quarter when the original
Dragon's Dogma sold 100,000 on Switch alone in the same quarter). Franchise games regularly sell off the quality of the previous entry (see
Battle Network 4 to continue the Capcom comparison)
and modern games take forever to make now.
The nature of digital allowing for unlimited sales at any time, and modern games being
really expensive to make crap also means that making old games run on modern hardware is low risk for the potential
decades of sales on essentially auto-pilot. If two years after release almost any game is going to be selling 100,000 copies a quarter at 75% off, why put hundreds of millions into a new game (which a lot of the market doesn't have hardware for) when you can spend just a few million (going to vary by codebase, graphics changes, and how many extras you want to put in) porting a game you already know is "good enough" and get essentially the same post-launch sales (potentially better as weaker machines can run it fine) at a fraction of the price. You really go
really go out of your way to fuck these up (see
Baten Kaitos) for them to not sell. These re-releases can also add translations (I'm
fairly sure the Chinese translations and Russian translation for
Graces f are new, and think the Korean one may be as well. Not impossible for at least one of the European languages to be new either) and sell them to what are now pretty big markets where it's essentially a new game in that region.