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Video game genres that you dislike and why. Anonymous 04/18/2025 (Fri) 21:38:39 Id: fa8565 No. 1137438
I dislike soulsbourne games because the core aspect of the game actually isn't even difficult, it's just tedium that extends the games run time. For example if I die to a boss or mob and the nearest bonfire I last used was 100 meters away I have to trek the distance all the way back to get my experience and/or kill the enemy that last killed me. What did I learn while treking those 100 meters? More importantly what makes running that far actually difficult? Nothing. You are just being punished with time wasting tedium and going against enemies you had no problem dispatching up to that point. I understand wanting to have a game that is difficult but the core aspect of this genre just isn't. I also don't see the point of simulators. Specifically games like the sims. I don't see the appeal of watching your character do things instead of actually doing them.
>>1137438 Realistic sports game. Not talking about stuff like Tony Hawk or SSX btw. I cannot get how they are still selling at all.
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>>1137438 ENOUGH OF ROLLSLOP
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>>1137438 So pretty much git gud.
>>1138135 It's not even get good, it's just wasting peoples time on aspects of the game you have no trouble with to get to parts of the game you do have trouble with. The same way that shitty streamer bait like Getting Over It is. Of course, Soulsbourne games have always been shitty streamer bait
>>1138005 The biggest problem with games like that to me is that they are consistently the same game year in and year out with only ever so slight graphical improvements
>>1137438 Probably survival games. I've tried playing Don't Starve Together, and that game is nothing but concentrated tedium. Dishonorable mention goes to "survivors-likes", all of them are very watered down roguelites and shouldn't be considered as a genre
>>1138436 So pretty much git gud like he said?
>>1138005 You're probably too much of a crakkker to get it I myself can speak only for football games. FIFA (and PES before it) is awesome. You can think of it literally like a roleplaying game. Not only do you get to roleplay as your favorite teams (picrel), players (picrel), etc, but by the nature of the sport itself teams work like 11-man parties where each player has his own role depending on their position. You can get as autistic as you want with it because there is a lot of deep strategy involved regarding player synergy, formations, etc. Football Manager games even focus solely on this aspect, plus allowing you to manage all the off-pitch minutiae with player contracts, development strategies, training and so on. Or you can focus on your individual skillz in FIFA, where you can learn almost as many button combinations as fighting game movelists to hone your dribbling, passing, shooting, feinting and so on. It's quite literally videogaming at its purest.
>>1138542 Same, although i enjoyed Dont Starve back then But today every time i'm trying some survival game, i fall asleep when i'm asked for the 150th time to hit some tree and some rock to create my first axe.
>>1137438 Games with procedural generation / rogue mechanics. I am not interested in this at all. I want the game to be an experience crafted deliberately.
>>1138614 It would essentially be the equivalent of the first time Neo did the Jump program in The Matrix. Except in this instance they'd force you to run up a flight of stairs to do it all over again. For what purpose should you have to do this? I'm not wasting my finite amount of time on this earth doing stupid shit like this just to inflate an ego over a stupid game that's supposed to be fun
>>1137438 Not even a soulsfag but it sounds like you got filtered by it's difficultly.
>>1138856 Sure your not lol. This functionally plays out the exact way GTA 5 missions are structured where if don't do the thing exactly how Rockstar envisioned the mission to go, you get a mission failure and you have to do the mission all over again. This has nothing to do with difficulty. If you defend soulsbournes you have no ground to stand on if you disagree with Rockstars mission structure
Rouge like/lites It feels lazy and like I am never improving, only getting luckier. Also, I swear every other indie is one, so I get slapped in the face with it half the time I see a cool one.
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I don't like RTS. Maybe I'm too dumb for RTS. Also many games with an top-down view can turn me off, but not always. Predominately, it is managing instead of being involved directly that is boring to me. I feel detached from what is happening without some realtime input. >git gud >git gud >git gud OP is talking about needless timesink. Repeating a task you've already done repeatedly & easily just to get to the part you are actually trying to do. Repeating a section after failing another is not difficulty, it's a penalty. There's a difference, but it's easier to troll by conflating the two, pretending you don't understand when you do. Or maybe you are retarded & believe timesink is a genuine challenge regardless of how challenging it actually is. If time wasting is a "challenge" to you, then even mobile games are difficult.
>>1138005 This, same with realistic racing games.
>>1138997 >Also, I swear every other indie is one, so I get slapped in the face with it half the time I see a cool one. This. I love pixel art, and there so many pixel indie games that turn out to be rogueslop.
>>1138643 If i wanted to play a realistic sports, ill just go outside and play sports. Roleplaying as your favorite random star doesn't sound interesting either and im sure nothing has changed(gameplay wise) in those games in a decade. EAslop is slop.
>>1138643 surely you're not actually playing the newest version of those right? and definitely not paying for them right? you ain't that much of a nigga right?
>>1139044 never played an rts but lego star wars 3 did it great desu <can actually contribute directly <can't ignore the rts mechanics by going solo https://www.youtube.com/watch?v=lVZEAFiH7lQ
>>1139044 Yup I think you hit the nail right on its head of why I don't like most RTS games either. I did like Stellaris but that's probably because it has a pause feature where I can issue out commands in
>>1138483 I wish they were, PES used to be decent fun but they started messing with the engine too much, it turned into a crapshoot, and they started going all in into realism changing the gameplay even further to build up some new foundation only to scrap it after 2 years and become a mobile game. At least it doesn't wear PES's name anymore. t. spent teens hooked on PES
>>1137438 I hate a lot of things. Shooters, especially FPS because aim and shoot is a painfully generic gameplay mechanic, all FPS games basically play the same aside from a few adjustments movement speed tweaks, they all have similar weapons because there is only so much you can do with the design of something that fires a projectile ahead of the player. Diablo type games because they're brainless and grindy with dated top-down clicker gameplay, most of them are nothing but glorified slot machines. Grindy MMOs full of pay to win mechanics, timesinks, gear threadmills and features that try to lure you into the cash shop for faster progression. Pretty much any game that prioritizes broad appeal and monetary gain above creating interesting and ambitious games for smart people. Also Gacha because it's a cancer on video games.
>>1138483 >>1138005 You're not wrong. As someone who played sports games all my life: NFL Blitz, NCAA Gamebreaker, NCAA Football, Quarterback Club, Madden, NHL, FIFA, NBA 2K, etc etc. I will say though back in the day these games were legit good and fun. Nowadays though? WIth microtransactions? And online multiplayer? Online multiplayer in sports games will genuinely make you hate human beings. I genuinely wish I was exaggerating. But 2 hours in NBA 2K or FIFA or even NHL and you will literally be foaming at the mouth screaming "NIGGER" into the microphone. It genuinely destroys my fucking brain cells at the amount of people who will join a team game only to play selfishly. Especially when those games literally have single player modes they can play where they can be selfish and not impact anyone else. Seriously, sports games brings out the absolute worst fucking human beings imaginable. At first I thought it was just blacks (protip: I'm black myself) but after playing Pro Clubs and Drop Ins in FIFA and even spending the last 3 years playing CHEL and Club 6s in NHL, I've learned it doesn't matter your race. If you play sport games online there is a very high chance you're probably a brain dead nigger. Thankfully, I've stopped buying sport games and only play them when I get them for free or can gameshare them with my friend as he still buys and plays them. I've been playing a lot of RPGs and Puzzle games lately and I've been much happier since.
I don't like Rougelikes, but that's mostly because I suck at them.
For me, the biggest one is ASSFAGGOTS, for what I'd assume is a rather uncommon reason. Back in my college days, in the computer lab for my major, there would regularly be a decent number of people playing League of Legends on the computers. And a cursory glance at the gameplay made it seem incredibly unfun to me. To a point where I can't even think of a less interesting genre of game to watch someone play. Not even MMORPGs. I have no idea how it became one of, if not the biggest E-sport game in history, because that shit's the equivalent of watching paint try to me. The only one I've ever touched was Heroes of the Storm, and that was only because of the WoW cross-promotion they did for it back in the day. It was very "whatever" in the few games I did play. But it's the only example of a genre I can think of that was so uninteresting to me, that simply observing it being played all but turned me off from the genre as a whole. >>1137438 >I don't see the appeal of watching your character do things instead of actually doing them. The way to play it is to make it as un-serious as possible. Ditto for a number of other simulator games, such as the Truck Sim games, or House Flipper, to name two offhandedly.
>>1139252 >>1139275 Guys who play sports outside most likely play sports games at home, I saw it all the time growing up. Physically playing a sport and simulating it in a videogame are two different things, just like kicking a ball around with your friends or your local amateur scene is different from playing a cup final in Old Trafford. For most people only videogames will allow that, and it's something you'll never really understand if you're not into it. Just like roleplaying your team or favorite star. Gameplay definitely doesn't change much from one year to the next, so it's silly to buy every year. The problem is that many people do so in order to keep playing the Ultimate Team online mode in FIFA, or to get squad updates. It's disgusting and I respect the guys who keep releasing mods with updated rosters for PES 06 and FIFA 09 n shit
>>1137438 I don't remember that being much of a problem in any of the souls games I've played. In fact, the more recent games like Elden Ring reduce the distance to the boss arena more than the previous titles in the series. Never played DS2 so I can't speak for that one.
>>1139574 Rougelites have a tendency to feel a bit too repetitive & even grindy in some cases. They need a lot of content to stay interesting. Noita was great because of variety, not just enemy variety, but spells, biomes, affects, secrets, etc. Content variety can make or break that type of game. I like some rhythm games, although I'm not particularly good at them. Even if I'm not good at a game I can still find entertainment in it.
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Any RTS game. If it's not turn based when it comes to strategy/tactical games i just can't stomach it and i know that there are some huge and by all accounts fantastic games in the genre but i just can't.
>>1137438 Turn based RPGs, the ones where it's 4 dudes in a row and you only issue commands, i just can't get into those games. I've played a few that could technically fall into that definition, but just being able to move around (Final Fantasy XII) or combo with the attacks freely (Valkyrie Profile 2) is enough for me to not lose interest. Fucking 'ate social aspects in vidya too, i don't care about my party members or what they do, to me they're just stat sticks or literal dolls (i refuse to use ugly party members even if they're broken as all fuck). You wanna pad out your game, give me a fucking bestiary instead, i'll fill it out even if i have to be in specific locations at certain hours, or kill a hundred baby cats or whatever before the big nigger king cat shows up.
>>1139822 That's somewhat fair. Last one I played it absolutely did have this however. In Lies of P you have to run about 100 feet or so to get to the green swamp monster. Clearly they knew exactly what they were doing here and although it's not actually that much time wasted, it's still a waste of time and little things like this add up quick to be a big waste of time. There is simply no good excuse to not have a bonfire (or equivalent) right next to the boss room
>>1139949 Yeah that shit is complete ass. It's got to be a trpg or an srpg in order for me to like turn based rpgs alchemy meister being my favorite
>>1137438 FPS games. I'm asian.
>>1140324 and your point is?
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>>1137438 I wanted to love the souls games, but running into THIS SHIT turned me off of DS1. Should I just skip to DS2? Restart on a new character? >>1139822 I remember the roads to Taurus and Capras (the two I died to the most) each would take multiple minutes to reach again. >>1138972 >pic That looks retarded, why? What's the context?
The game was designed like that to give invaders time to intercept the host before they disappear into the fog gate
>>1141063 >I remember the roads to Taurus and Capras Those are some of the easiest bosses in the game.
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>>1141260 Ah. That kinda makes sense. Players running past all that shit again just to reach the boss area for another attempt seems annoying, tedious & boring. So I also understand why people hate that even if there's a reason for it,
I like 3D platformers but I dislike most of them. Especially the indie ones. Their controls are either too generic and derivative like Poi, and you're just going through the motions while you play, or they're turbo autistic like The Big Catch and I can never get immersed in the game. Cunny in Time was okay. I'm not sure how the genre can evolve, I think it might be like card games, where they just becomes a part of other genres. You see platforming in boomer shooters or action adventure games already. Nintendo still makes the best pure platformers sadly
>>1137438 Fighting games, they always require so many different complicated inputs to remember for each character to pull off their moves, I end up having better luck just button mashing.
>>1139949 >Turn based RPGs, the ones where it's 4 dudes in a row and you only issue commands, i just can't get into those games. I've played a few that could technically fall into that definition, but just being able to move around (Final Fantasy XII) or combo with the attacks freely (Valkyrie Profile 2) is enough for me to not lose interest. Agreed, 99% of them needs zero strategy anyways and the only time I can really into them is with ero games. It really feels like an outdated medium. > Fucking 'ate social aspects in vidya too, i don't care about my party members or what they do, to me they're just stat sticks or literal dolls (i refuse to use ugly party members even if they're broken as all fuck). You wanna pad out your game, give me a fucking bestiary instead, i'll fill it out even if i have to be in specific locations at certain hours, or kill a hundred baby cats or whatever before the big nigger king cat shows up. This depends on so many factors that it just comes down to "If it's done really well I don't mind." but yeah honestly I think I prefer stuff where the MC or characters have set paths and concrete relationships. I'm honestly genuinely tired of "WOOOOAHHH YOUR CHOICESS MATTTTERRRRR!!!!!" like I just want a single good narrative that the devs put all their soul into. I personally don't see characters as sticks or dolls though.
>>1137438 JRPGs because turn based games are just boring. I used to almost exclusively play JRPGs when I was younger but I just can't handle them anymore, the core gameplay is just too slow. >>1138005 They're just gacha games for niggers and other flavors of shitskins that aren't already playing conventional gacha. What really gets me is how they've tricked these subhumans into buying the same game every single year.
2D platformers. The only appealing thing about them is that you can get into them easily without having to learn how the game works. The problem I have with this genre is that it seems to flood recommendation lists. Also, how much fun can you have when all platformers function quite similarly (jump on A to get to B). An interesting observation is that a lot of the so called best 2D platformers seem to be represented by an anthropomorphic animal. I know the character designs are meant to be appealing to kids but I feel there could be another nefarious reason why. Not to mention that crt technology made these games harder to play on modern hardware. To clarify: I don't have a problem with platforming elements in a game but if it solely consists on going from left to right then it just doesn't seem fun to me. The only good 2D platforming games that come to mind are the original sonic games because they have the unique physics engine making it unique gameplay wise.
I try to be open minded and play lots of different genres from STGs to RTS to VNs and everything in between. But I cannot for the life of me enjoy Sokoban games. I cannot stand pushing blocks around and walling myself in for the millionth time. I want to be able to enjoy stuff like Baba and Void Stranger but I just have a massive frown on my face the entire time I'm going through them.
>>1141535 >>1141260 Justify souls games that have it with no invasions then
>>1142058 There are none
>>1137438 Survival Crafting and Roguelikes. For both its because of severe oversaturation. Individually; Survival Crafting games feel exactly the same almost every fucking time, and just become boring resource management. They're also usually the most empty garbage possible, collecting shit to build shit to collect different shit to build different shit to collect other shit to build other shit to- and on and on is basically the entirety of the game. Outside that hamster wheel there's fuck-all and nothing. For Roguelikes, I just don't care for having my progress reset. This is why I don't mind rogueLITES because you're always chipping away a little at a time, you're always building a stronger starting point. I don't go out of my way to play them, but I don't hate them like I do roguelikes.
I intensely dislike MMORPGs and am baffled by the people who waste hours a week on them. They are so fucking boring and the communities are always the absolute worse.
>>1138005 Realistic sports games are sold to people who really like the sport they represent. Most of them represent the fundamental sport that they're built on fairly well and they allow you to pretend that you can really play a sport at a professional level for a while. I don't think I've bought a new madden game in 10 years but I put a bunch of hours into them because they're as close as you can come to a substitute for having 105 friends to play football with and not having to greatly compromise the rules.
>>1142215 Same. I've played my share of MMOs but I play them while hating the design of a lot of the game. The whole tedious, "go here, talk to this person, get a rock, and come back to me. then repeat this five times with five different people" style of quests. Same with gacha games, which is a shame because some of them have great art or character designs or music, but the gameplay is just cancerous.
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>>1141676 I only like fighting games that feature my favorite franchises, and even the i suck ass at it looking at you jojo >when someone invites you to play over fightcade and you get your ass mercilessly whooped but you play along because you enjoy the game even if you suck at it
>>1142371 Fighting games are designed to be played with the other player right next to you and they're drastically more fun when you can play them that way. Fighting games online are a very different and frustrating experience.
>>1142400 >online fighting games Many cases of me playing SF or something, seeing that the opponent has TTV in their name, playing as normally as I possibly can, and then tuning in to his 0 viewer stream and seeing him rage at me with "WHAT THE FUCK IS THIS GUY DOING" "HOW DID HE KNOW I'D GO FOR THAT" The isolation is not healthy to the spirit of competition inside of us
I don't like grand strategy games. I can't stop feeling like every turn I'm making the wrong move which will be punished 2 hours down the line. Also the fact that I just know I could go on steam and follow a guide to make the most optimal tech choices and stuff fucks with me. RTS games are pure kino thoughbeit
This board really is just all the most obnoxious elements of modern 4cuck rolled into one, sucks I'll never get the /v/ of the late 2000's back but atleast those shitty janny terrorists got doxxed. Oh well
>>1142618 This board is way better than 4chan /v/ are you retarded
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>>1142993 Well, I could call you a niggerjew and post some wojaks if that'd make you feel better.
Musous as I think they're thoroughly brainless in the unfun way
>>1142371 i feel like fightan and rhythm games have both been victims of skill inflation to a certain extent. the fun is still there but you have to be pretty fucking autistic to access it. i just spent 3 months getting my cheeks clapped in japanese arcades by salarymen who can smell bitch through a network cable and i'm not gonna lie, the first few weeks of that were pretty demoralizing & not exactly what most people would consider a fun night of vidyagames. i put down a lot of coins just to get deleted in 15 seconds flat. but i will also tell you that when you beat these dudes it feels so fucking good. fightan games are one of the few genres where you can truly experience those newtype moments where you go beyond your level and clutch out a win that shouldn't have been possible.
>>1139574 The only rogue like I ever liked was Risk Of Rain
>>1137438 I fully admit this is prejudiced but I have no idea how anyone likes Diablo-style ARPGs, it just looks like the most mindless glorified Cookie Clicker shit ever. Maybe some difficulties take skill but the appeal still seems to be derived 95% from cheap number go up impulses.
>>1139574 I think roguelikes do a lot of cool things better than other RPGs but roguelites ruined them by adding meta-progression, among the worst mechanics ever conceived in gaming.
>>1138997 Play crypt of the necrodancer. It's one of the only roguelites where mechanical skill actually matters
>>1138834 Play AI Limit it doesn't have this problem
>>1137438 Finally someone else that agrees. It's not hard, it's just tedious and slow.
>>1137438 >if I die to a boss or mob and the nearest bonfire I last used was 100 meters away I have to trek the distance all the way back to get my experience and/or kill the enemy that last killed me. What did I learn while trekking those 100 meters? Most of the time you should be trekking toward a goal, so if you die you'll start at the last checkpoint and inevitably retread the ground that you previously crossed, which puts you in the vicinity of your dropped souls. It's only a big deal when you're going out of your way, in which case then I can understand your complaint I suppose, but why are you going out of your way in the first place? Maybe don't do that? Besides, in later games you can travel between bonfires, which are in abundance, and you can use consumables or spells that allow you to trek somewhere and return to the previous checkpoint instantly (homeward bone). As for what you should learn, at the very least you should've learned how to better recognize and deal with the things that killed you, unless you died in a manner that wasn't caused by any one particular thing, i.e. an accident. Anyway, I don't like MOBAs or hero shooters any real e-sports shit. I just don't get it. They're like casual phone games on steroids. They have a multitude of problems but the biggest factor that dissuades me is that I don't want to spend countless hours learning and then adhering to the meta in these games. There are often a large amount of characters and abilities that you need to learn to be able to adapt, and then on top of that you need to get past a certain learning curve with each character or class of character to be competent, and I also don't like having to rely on pubs/randoms just to get a game. It just feels like an endless chore of dogshit skirmishes that maybe allow you to claw your way up in the rankings if you treat it like a full time job. Fuck that.
Turn based JRPG. I can't see how the FUCK can anyone get excited over seeing characters doing turns, just fucking standing there while they're getting obliterated. It's just a numbers and rng game, 0 skill yet they make it so difficult so the only apparent "skill" involved is grinding.
>>1137438 Anything online competitive. It encourages tryhards and tryhards are the poison of fun. Especially when under the sweaty mask of a tryhard there's a fat shitter. MMOs for similar reason. MMOs are almost unsustainable long term because an autistic core playerbase of neets tends to take them way too seriously and make it nigh impossible for newcomers to join in.
ultra balanced and optimized multiplayer FPS games, particularly the metagame where you're hardly fucking playing the game but shooting at pixels from different tight wall angles barely ever seeing players, peeking around corners because server lag gives peeker's advantage, etc. To this, I will also add Hero Shooters like Valorant and the 50 million knockoffs that commodify violence with uwu purty colors and superpowers bizarro worlds. Like, what the fuck is actually going on here? I get it. It's video games. CounterStrike makes sense. It's Cops and Robbers. Kill the bad guys. Difusse/Plant the Bomb. Rescue the hostages (rip). But games like Valorant, R6, I just don't fucking understand what the point of it is. Multiracial/multigendered brightly colored faggots running around with stupid customized gun skins flashing magic powers around so they can...shoot at pixels in tight wall angles barely ever seeing players? Futuristic gladiatorial combat where POC murder each other with quippy oneliners and get ready to do it again next round. It's like violence is commodified down and neutered into the purest form of shit. We carry out simulated acts of terror because it triggers the monkey brain response and sugercoat it with faggotry and black women and pretty colors. And god forbid you show any kind of masculine behavior like trash talk because it gets you banned for being big bop meanine! The fucking cognitive dissonance to exist in this kind of headspace baffles me.
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>>1151010 >Futuristic gladiatorial combat where POC murder each other with quippy oneliners and get ready to do it again next round. It's like violence is commodified down and neutered into the purest form of shit. We carry out simulated acts of terror because it triggers the monkey brain response and sugercoat it with faggotry and black women and pretty colors. Fucking thank you, it's obscene. At least it's mostly turned me off of violence in videogames. Who would have thought those anti-game boomers in the 00s would be mostly correct a couple of decades down the line. It's beyond disturbing watching the news about someone being murdered, people being blown to dust in a war or starving to death, or kids being killed in school shootings, and meanwhile we're over here playing games where an amorphous nonbinary green-haired blob spouts something like "Uhhhmmmm guess you got BOINKED!!" after putting a bullet in somebody's head. Get me out of this nightmare. Human life is worth more than this garbage.
>>1137438 Deck builders, I suck at card games, I realise that many people just copy op builds online, but when I'm completely inept when it comes to even basic deck building I don't see any reason to even try to invest myself with the genre.
>>1139044 >managing instead of being involved directly Do mean base building, specifically building the exact same things every mission with little in the way of variation. If that's the case I recommend Commando like RTTs like Shadow Tactics. >multiplayer Can't help you there. Nothing can be done abou the rat race against meta slaves that play since launch.
>>1137438 Fighting games side to side, stuff like sf tekken gg etc Im not good at them and any idea of playing online it turns into sweatfest...3d stuff like sparking zero is fun.
I hate games that revolve around memorizing timings so you can push buttons at the exact moment called for. this obviously includes rhythm games, but also fighting games and most modern action games. I want to kill the nigga that decided action games should have the same mechanics as hatsune mikui.
>>1139159 Racing sims are about driving tons of different $500k cars without actually having to pay for them or risk paying for damages from driving like a madman. It's fun if you have a decent wheel If you don't like it, you just don't like driving real cars
>>1137438 soulsbourne/TPA games with stamina mechanics
>>1137438 Horror games. Not as a whole but many of them. LOUD nigger who yells at me isn't a good way to make me like your game.
>>1137438 RTS. I just don't like how it boils down to rush within resource gathering and expansion just to caught the opposing team with their pants down. Then again I only played AoE1 and AoE2
Fighting games in current year drive me fucking insane. -First of all, if you want to play online you have to buy the base game and the shitzillion other DLC characters so you can practice against them. It's a genre that requires you to not only know your own character inside out, but have to know EVERY character. -The mechanics are simplified, yes, but they're being simplified in the most infuriating way. Later games actively remove older mechanics instead of adding on top of them. Strive is the worst example of this, where all characters have lost 3/4 of their movesets and the entire is simplified to "counter into corner carry into wall splat into super into 80% damage". -Everything is hyper aggressive and rushdown oriented. You are actively punished for defending against your opponent's neverending block strings. If the game has 1 defensive mechanics, then it will also have 10 offensive mechanics. -Despite the games being dumbed down, the length of combos are longer than ever. The memorization required to pull off your most damaging combos is like memorizing a paragraph for your speech. -Speaking of length, the fucking duration of super moves is insufferable. I'm right in the middle of an intense match and all the momentum is lost when me or my opponents hits with a 20 second cutscene. It's long enough for me to alt + tab and check something else for fucks sake. -Remember all those cool side modes you played back then? Fuck you, it's Arcade, Online, Combo Trials and a Story mode with no fights now. You don't even fight a unique mode in Arcade ladders anymore, only SNK still cares about that shit. Maybe, just maybe, you'll get a haphazard Survival mode and nothing else. -The community? Fucking SUCKS! Everything that made the FGC cool is dead. Thuggery moments and savage back and forths like LTG vs Viscant can never happen nowadays. Everything has to be PG and a safe zone. Yet they still manage to fuck it all up with endless drama. I no longer play fighting games. Maybe some 3rd Strike, JoJo's or KOF2002 on Fightcade but nothing else. This genre is dead.
>>1137438 it means panzer vor
Gacha "games." Imagine making your game worse so you can get extra money.
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>>1240490 >-Despite the games being dumbed down, the length of combos are longer than ever. The memorization required to pull off your most damaging combos is like memorizing a paragraph for your speech. fr fr
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Point and Click games, never understood the hype on those, just click everything until you eventually do somethibg by pure luck.
>>1138706 Only acceptable procedural generated game I have played is Deep Rock Galactic. The rest is shit
2D platformers are alien to me. I cannot enjoy them at all.
>>1240842 i used to feel this way until i played shantae not too long ago, the game is cute enough that you want to play it anyways :3
>>1240842 Zoomzoom
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Puzzle games because Im dumb
>randomized items I find template items with randomized stats, names and modifiers boring as fuck. There's no character in them. Intentional purpose made items or bust for me. Loot tables with non-randomized items are fine. >turn based combat without significant spatial aspect Stuff like pokemon and older jrpgs. Simply not fun for me.
>>1241099 >Puzzle games Same but because I'm too smart.
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>>1241291 You and I should team up to play that one Portal 2 Co-Op game
>>1139252 i can't skate and I never will be able to. Just, the time didn't work out, I got involved in other outdoor hobbies. Likewise, I'm too old now to do what I used to, parkour. Also, in Amerifat, all the cities fucking suck for pk. Skate is nice it comes close in some instances to capturing the magic. I just don't quite have the time to go out and pound pavement for 3h anymore, looking for sweet lines. I have found alternatives though that are kinda nice. but, I kinda get the "realism" thing. I get where you're coming from too though. Fat fucks playing sports games who have never done physical activitiy though? fuckl out of here. that's ass. >>1139574 the rogue market, like bullet heaven or survivor likes, is fucking mad saturated. Slay the spire, slice and dice, into the breach, and balatro are really all you need. Maybe hades. >>1139609 esports is fucked and I have no clue how it's still around. I saw an article the other day that claims esports has never been bigger, and it feels like a fucking lie. there's just no way that statement is true.
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Gacha or anything with grindable drop rates. Fuck off with that shit, and stop wasting my time.
>>1241949 > Slay the spire, slice and dice, into the breach, and balatro are really all you need. Maybe hades. None of those are roguelikes though.
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I don’t like anime fantasy games. There’s too many of them and they all suck. Sorry for a terrible explanation
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Also I don’t get it why the price of some anime game from 2003 cost like 50 fucking dollars on the PlayStation, like bro it is not worth that much
>>1139796 >Just like roleplaying your team or favorite star. This is the part that's gay. Sports games as a concept are fine. But this celebrity worship faggotry is not. But then that's just an extension of how pro sports fans are in general.
I hate souls games because they on purpose feel unresponsive by locking you into roll animations and attacks. Like man, going from playing deadlock where every single one of your movements is nearly instant, you can dash and slide and animation cancel at any time makes it feel so goddamn awful when you roll and get locked into a 2 second animation. And then the difficulty of the game is in timing those animations. No thanks, I think I'd rather deal with path of exile's 200ms reaction time one-shots since at least I will perish right away.
>>1220729 while I agree that racing games including realistic sims have merit, I'd still rather hoon an anemic base model civic around a local track in real life than drive Spa in an Aston Martin Valkyrie in a video game though obviously the latter is still much less expensive and you can do it whenever you want instead of having to plan it out, not to mention you're probably sharing the track with a bunch of other people but it's not really comparable, there's a feeling to driving hard IRL that you don't get a tenth of from even the most realistic simulator
>>1138005 That's because you're too young to remember before exclusivity deals and micro transactions killed them and/or a fucking loser.
>>1243616 if you're a butthurt FATASS mad that sports exist you deserve it
j/rpg because they are boring
DOWN SYNDROME GENERAL Boy, this thread sure is a retard party.
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Yeah idk what’s going on
>>1147612 It sucks because competition is inherently fun, but there is always an event horizon where players optimize all the fun out of the game.
>>1137438 It's not a real "genre" but I can't stand any sidescroller. I don't know what exactly aggravates me about this perspective but it makes everything feel flat, lifeless, restrictive and completely unimmersive - or too gamey. It just looks like nonsense and I lose all interest. I like just about every other perspective, be it isometric, first person, third person, over the shoulder, top down, but sidescrolling infuriates me.
I'm going to be perfectly honest here. I hate games with hidden mechanics/mechanics you have to look up out of game to understand them. I've recently found out that I love isometric rpgs but absolutely hate any system based on dnd, like just give me the hit chance percentages I shouldn't have to fucking calculate it to tell what my chances are of hitting something/getting a critical. Fallout 2 and Wasteland 3 were absolutely amazing and I think are better than any garbage dnd based video game
>>1137438 I don't like: <Puzzle games I*m not smart enough to really enjoy the process of figuring things out. <Point and click games Same issue but they tend to have nonsensical puzzles. <Sports games I don't care for sports in general <Platformers I find platforming to be tedious. <Party games They can be alright sometimes but generally I want games with high skill ceiling. I like: >FPS Fun to click heads >Strategy Mostly enjoy turn based but realtime is fun also. >Survival games Mostly project zomboid and I guess Minecraft..
Isometric Strategy RPGs. SRPGs like Fire Emblem and Shining Force are intuitive to play and go by pretty quickly, and I don't even mind playing other isometric RPGs or strategy games like Baldur's Gate or Commandos. But the dull visuals, long and drawn out battles and endless menus of SRPGs with that specific camera angle turn me off the genre completely. Not to sound like a consolewar tard but it's a problem pretty much exclusive to Playstation with how much NIS and Idea Factory slop got dumped on it. Mind you, I havent touched the Square Enix ones like FF Tactics or Front Mission. If they're any good unlike Disgaya, I might check them out
I HATE MMOS AS A GENRE The only fun way to play an MMO is for roleplaying / character customization / social hub. I give the exception to Club Penguin and City of Heroes. The gameplay aspect of MMOs sucks dick. I hate MMOs because they are a long time sink with little pay off for all that time: you could play any sandbox game like Minecraft and invest a lot of time to create wonderful things.
>>1137438 4x is extremely boring, slow and unfulfilling. I want to like them but they're so bad. Visual novels are almost always lame. Story is the worst aspect of games. Metroidvanias/sidescrollers and other pixelshit indies.
>>1273995 This, with the caveat being it's easy to meet neet women on them to marry.
>>1273995 I love MMOs but I hate "MMOs". Early MMORPGs were focused on the roleplaying and community aspects, and they gave you a sandbox. Unfortunately, EverQuest clones ("Theme Park MMOs") won out, and now most people play some WoW derivative focused on dance-floor mechanic raiding. Which is fine, but honestly these games are so focused on single-player and small-group action that they should just be APRGs with a multiplayer aspect instead of being labeled MMOs. And I'm double mad because they took the name MMO but they are not massively multiplayer. At best you've got some cities where you can see other people, but interaction is limited to instances dungeons, battlegrounds, and market boards. What's the point? Ultima Online and Star Wars: Galaxies let me start my own cities and participate in major battles in the open world. That's an MMO. You don't hate MMOs, you hate the things who stole their name.
Games that are hard for the sake of being hard, I guess souls like? >ur jus shit git gud Nah, I play games to have fun. Having to learn 20 different attack patterns and other dumb shit while having to refight the boss 40 times isn't fun. I get shit on enough in life I don't need my games to do it too.
>>1273995 It's sad how MMOs turned into paralell rollercoasters and gradually dropped all their community and interaction-based mechanics. You don't even need to talk to anyone anymore. Just fire up the knowledge bots, use the macros, follow the meta, type a few keyphrases, and run the instance/daily.
>>1137438 I'm divided on souls games because one hand they do things right which is that EVERYTHING can kill you. Just like in real life you could die to a low level mook with a knife just as easily as a skilled fighter or a huge animal if you're careless in the encounter or make a mistake. This is something even "good" action games like dmc or ninja gaiden don't do. In ng the lowest level enemies basically need to team up just to kill you. Also a good test for any video game is to put your controller down and see how long it take an enemy to kill you. On the other hand, I do agree with your point about it mostly being tedium. Most soul games just let you run through mobs and skip to the bosses, if you know what you're doing, which is something dmc made sure to prevent. And I'd go as far as to say the soul recover and item acquisition system actually incentivizes you to just run through like a retard pick up all the items then, actually proceed through the level as intended killing things for exp. If I was in charge I would make it that if you died before resting you'd drop all your items in that spot (or area to prevent locks) and of course killing all the mobs at least once before visiting the boss should be mandatory.
>>1138706 I think when people hate on procedural generation they really just have bad pg. Remember the procedure itself has to be handcrafted by the developer. They can choose to make it really broad to the point where it feels random or they can make it very focused to where you're basically getting the same experience. I think f zero x is a good example.
>>1139044 There is nothing wrong with repeating a section until you get every element right otherwise why not just play the game frame by frame? The challenge is being able to perform consistently. The problem with souls games is they add tons of fluff like running or waiting for elevators which just has the player turn off their brain.
>>1139822 Dark souls 2 is better because enemies don't infinitely respawn also your health goes down the more you die so there is extra challenge to every repetition but you don't just grind the same enemies over and over if its taking you a long time.
>>1141646 Mario games are pretty much the only good 3d platformers. You actually have interesting enemies and objects and the new mechanics are simple but always feel like they have a lot of variety. Almost every other indie game is just collectathon nostalgia and bland wide laid out areas.
>>1141676 outside of shit like king of fighters this isn't really true. You only really need like 4 different inputs. And every game that comes out is more simple than the last. Honestly if you played sfii you can play any of them.
>>1141995 I don't see how this is really any different from playing your 1000th match in cod or chess. Each game is similar enough to understand but has enough variety that you have to think.
>>1142618 why because people are shitting on fromsoft and ea sports?
>>1277302 Except that lack of grind becomes a problem when you want a specific drop.
>>1145104 One of my biggest complaints with diablo 3 you have to unlock harder difficulties. No idea why devs think this is a good thing. If you're worried players will go above their skill level just hide it in some other menu or something.
>>1145635 You can beat the games in less than an hour if you know what you're doing. Also aside from a few bullshit encounters you can beat a lot of the sections or enemies on your first try.
>>1272540 Whats worse is when the game gives you stats but they're just wrong and the dataminers posted the real stats online anyways.
I just don't get fighting games. Take away combo's and timing moves and it distills down to a game of tic-tac-toe. It is funny though, as >>1143971 describes the experience I like about arena FPS of getting gud.
>>1277226 >>1277245 >>1277267 >>1277302 >>1277324 >>1277334 >>1277346 >>1277356 >>1277369 >>1277387 >>1277404 >11 posts pretty much in a row If you're going to post this much, just read the thread first.
>>1216212 I had a good time with the genre once, but only when everyone I played was a beginner and there were only four decks and a random deck.
Every single CoH type game. It fucking killed RTS.
>>1273995 It feels like MMORPGs had decent gameplay for their time and even WoW had decent gameplay but then WoW became so popular the innovation of gameplay just stalled and everything revolved around copy pasting the warcraft format. There are so many ways of designing a MMORPG but it all revolves around the same boring model. Farm boring enemies, do boring fetch quests, fighting right click enemies and press 3 different buttons in such a predictable manner it could (and is) automated.
I hate random encounters as they are just time wasters and very rarely worth the reward of beating them
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>>1151010 >>1151675 >Niggers on 8chan are unironically repeating jack thompson. Please kill yourselves.
Two major things: gaming the interface is as involved or more than the actual gameplay, and is often required to "beat" AI which cheats. https://www.youtube.com/watch?v=se6vGhOt58g RTS games are pure shit for me because of nonsense like this, because the genre usually combines tedious actions with cheating AI. Playing an FPS with a controller is similarly stupid, especially because the action has to be slowed or simplified, enemies stand around with their dicks in their hands, and everything feels retarded and immersion-breaking. Second, cramming players with completely different agendas into the same game, and not in a fun MMO class-based way where players have to work together in different ways for the same goal, but a completely fractured community full of cheaters, trolls, metafaggots, social/dramafags and other subcultures. It completely destroys the atmosphere and immersion of a game. Mirror-zombie "players" in VRChat, chinese gold farmers/bots, wallhacker/aimbotters in FPS, MOBA metafags who ragequit out over "wrong" picks/builds etc. It would be much better to be able to pull cosmetic-artfags together with meta minmaxers, gamerbros and others through clever gameplay and rewards, but to really do that you have to under-develop the game rather than overdevelop it towards desired player outcomes. Most games now are directed for the pursuit of corporate profit by similar (((people))) who also run the casino industry, so that's why everything is bland and soulless. The social aspects of games for party and community-building have been neglected. Imagine trying to gather 4 other decent human beings in a DOTA 2 allchat or any other lobby. Impossible. Developers and most gamers just point to tranny groomer discord "servers" for community building but that has many obvious downsides. The other side is that even decent communities stagnate and fragment, as anyone can see with any number of dying multiplayer games these days. Having a fun multiplayer game with a decent community really is a full stack problem, made worse by the death of communities IRL and replacement with brown hordes. Most likely games won't be good again until a country decides to be unapologetically pro-White and produces a decent game studio.
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>>1151010 this is the cancer killing pc gaymeing, it led to 99% of "gaming mice" being 100+ dollar tiny minimalist things with few buttons and full of holes to collect dead skin and esports tryhards like this being very overrepresented as the "typical gamer"
>>1137438 MMOs. The grind is never something I can tolerate. >soulsbourne I disliked them because they are stale as fuck to me.
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Anything that is card based Make that a minigame in an actual game or fuckoff
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I dislike streamer ragebait games, go do something productive with your life. >wowwww you beat a hard game/challenge that's explicitly designed to waste your time and make you upset, so amazing!!! Who fucking cares that you beat some game through weeks of just beating your head against the obstacle until you eventually got through. A person beating a hard game and a easy game both hold the same weight. Same goes for stupid challenge runs of games. You beat the game without using one of the mechanics, and...? Rope immediately, naturally this includes anyone who plays LoL as well
>>1151010 Early R6S wasn't like this atleast. You could say literally anything in chat with zero problem, and the characters were for the most part believable military characters with real world skills. A damn shame what it's become.
>>1272540 I have to agree. Way too complicated of a system and dice rolls are gay.
>>1310284 >Who fucking cares that you beat some game through weeks of just beating your head against the obstacle until you eventually got through. >A person beating a hard game and a easy game both hold the same weight.
>>1137438 I just beat PS3 Demon Souls a few days ago. The core gameplay isn't really difficult, most of the difficulty comes from gimmicks and ambushes and how easy it is to slip and fall to your death. Very much trial and error difficulty. Also don't like how 90% of the items I get are kind of useless.
>>1310301 Early Siege was a completely different game than what it is today, and it was so much better. A flawed diamond. I pity those who are playing it today still and missed out on it.
>>1137438 Multiplayer games (PvP or Co-op) I don’t like playing with real people, I prefer to play solo. Which is ironic because I love playing fighting games, a genre focused on PvP that I have always played alone against the AI
>>1137438 >I dislike soulsbourne games Endlessly based. I dislike MOBAs because they are shallow even by multiplayerslop standards.
>>1314691 Guaranteed neither of those whores beat the hard mode, also they aren't my friends/boss/lover/relative so their opinions have actually 0 value Their thoughts and feelings regarding how I play a hobby might as well not exist, they are nothing. >>1275639 It really is like that huh. Those games were always a bit awkward to me because there was no reason to interact with others, and your quests always felt cheap since everyone else was also doing them as their instances chosen one.
This entire thread feels like a cuckchan thread
>>1316912 If it was a cuckchan thread, op would be a one liner and it would hit bump limit in 2 hours or would fall off in 10 minutes
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>>1310284 Shit opinion aside, >A person beating a hard game and a easy game both hold the same weight Are you a journo?
>>1310284 The point of a challenge run is more to see if a game's mechanics will allow it to be completed in an unplanned or nonstandard manner than it is to see if you can force your way through it. If they test anything of the player it's their routing and planning abilities rather than typical gaming skill. Challenge runs are fun, generally a lot more so than speedruns.
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>>1310284 Your whole post reeks of sour grapes of someone who has never been skilled nor competent enough to beat anything challenging in his life and thus has never tasted the thrill of a hard-won victory. Typical of your participation trophy generation where you were never physically disciplined.
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>>1137438 Play smaller, faster Souls games. Bloodborne, Nioh, and especially Sekiro. Sekiro even gives you an instant redo button. You're welcome.
>>1317852 Maybe this would be more his preference.
>>1317852 But I did play Nioh lol. Absolutely loved the movesets and you being able to pick between high/middle/low stances but it just got boring and to be perfectly honest the game wasn't difficult. I think I died like 2 times in 4 hours over some bullshit. And of course like typical Souls fashion the story isn't worth bothering with. I just don't understand why you guys like the save system as being a core element of a game. It adds nothing for the difficulty. If you could just save anywhere in Elden Ring the game would be just as difficult but without the tedium
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>Soulslikes i genuinely DESPISE them. Not just for OP's argument, which are fair on their own, and that usually indie ones are crap even for the genre, but they are a blight on action games. Fromsoft RAPED the genre for years and people lapped it up like nothing, if you know you know. the damage they did to single player games is akin to what hero shooters did to multiplayer games. On the bright side, more of them are veering towards action rather than the ARPG of soulsKUSO. on the other hand, they're taking from bloodborne/sekiro's cluncky gameplay rather than OG action games and have been evolving on their own path >Bad arcade sports games I can get behind sport games if they're fun to play, if the sport isn't accessible or they're more simulation oriented. FIFA and NBA, thought, i can't understand why people play them. it's not like futbòl and niggerball are hard to play irl. i guess it's the same shit that prompts normies to watch that shit on tv. >gachashit nuff said >JRPGs Yamauchi was right about them, they're one of the most sleep-inducing and uninspired genre out there. Few of them even have any good gameplay. Humanity would be better off if most jarpigs were manga/anime instead of this bullshit. dungeon crawlers are alright tho >CRPGs DnD campaigns without the advantages of irl tabletop games? why the fuck would anyone even play these? Baldur's gate 3 is the "geek" equivalent of fifashit honorable mention goes to how Frontier single-handedly turned theme park tycoons from fun builders to photo mode generators for redditors that want to spend a year of their life handcrafting inane shit. Moving the focus of these games from the attractions themselves to the scenery surrounding the attractions is utterly retarded. even fucking prehistoric kingdom got memed into this shit. ironically, despite i's casualization, JWE being tailor-made for consoletards spared it this fate
>>1317911 >JRPGs Have to agree for the most part. Most are generic and boring. However I won't let anyone talk bad about Alchemy Meister or the original Utawarerumono because they are actually good games
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>>1137438 i dislike battle royales, as their main focus is now their meta-progression skinner box brainrot
>>1137438 Probably going to say what endless people here already said, but fuck rollslop. Souls shit legitinately fucked the vidya industry and set it back at least a decade if not longer given how it took them until elden ring to have a jump button.
>>1317898 Did you try Sekiro though? It's leveling is completely different. >save system What you're not getting is that it also allows you control over when enemies respawn resets their positions. >Elden Ring Elden Ring is tedious for reasons entirely beyond the save system. It's just too big and dilute of a game for the Souls formula. That being said I don't think there would have been anything wrong with allowing the player to generate 2 or 3 temporary save points while on the field. It already gives you infinite stamina when not in combat and periodically refills your flasks without saving if you wipe out a group of enemies. I think a "camp bonfire" system would have made a nice QoL feature. >>1319506 >muh jump button It's not every game through out the history of gaming had free jumping before Souls "took it away", you know.
>>1319592 >Thread to vent about dogshit game design/genres. >It's nothing but soulsjeets coping and running free damage control for FROM. Sounds about right. KILL YOURSELF NIGGER
>>1319606 >running free damage control for FROM. Two of my favorite two Souls games aren't even From. And the other two that are aren't standard Souls games. And despite having a good time in parts of it, I happen to think Elden Ring is fairly overrated and that the open world really brings nothing to the Souls experience and causes a few problems. Try again.
>>1139429 >Diablo type games because they're brainless and grindy with dated top-down clicker gameplay, most of them are nothing but glorified slot machines. This anon never played NOX PvP I can tell
>>1310284 >Who fucking cares that you beat some game through weeks of just beating your head against the obstacle until you eventually got through. Idk, I felt very satisfied when Goldeneye came to NSO, and in under a week I unlocked most of the cheats and cleared most levels (00 aztec was too much, but I have that beaten on my real cartridge). Seeing every youtuber reeing about the controls, when I could do that all that on a loaner switch that isn't even mine, gives great pleasure.
>>1319592 >What you're not getting is that it also allows you control over when enemies respawn resets their positions. Is this a joke? If you are underleveled/not skilled enough you avoid that area. The difference between being able to save whenever you want (outside of combat) and forcing you to save at glorified checkpoints is that you have to retread ground to get back to where you were recently. That's fucking it lol. All it does is force you to waste your time
>>1137438 I hate realistic racing games. I grew up with a carfag cousin who used to babble about their specs, the most and less renowned of them and shit, and because of him I bought what many think it's the magnum opus of the genre, Gran Turismo 4, and I think the game is boring as fuck. Sure it was a really detailed game, and the car selection really shocked me coming out of the usual NFS car selection. But I just couldn't get into it, and I really tried. Then I grew up and realized I just don't like driving at all lol. Also, while I kinda get your point on it being way too punishing, it's also kinda of a skill issue and not exactly a soulslike exclusive problem, old games used to boot you to the beginning of the mission/stage if you lose right at the end of it. >>1138997 Seconding this one. I'm so fucking tired of seeing a new game and finding "[genre], roguelike".
>>1322576 >old games used to boot you to the beginning of the mission/stage if you lose right at the end of it. I am so sick and tired of seeing this tired ass argument. The only reason why games did this is either because they didn't have the technology to do it or because it was a fucking arcade game and it's designed that way to eat more of your money
>>1322781 >he only reason why games did this is either because they didn't have the technology to do it What do you mean? There were lots of action adventure platformers that had mid level restart points. Usually 2 or three. Even many of the notably hard ones. They only kicked you back if you had to use a continue. It was obviously a design choice. Arguably a hold over from arcade design so your second point still holds.
>>1322809 First point holds too kek. Atari 2600 and NES did not have built in storage
>>1322576 >if you can't instantly memorize my retarded looking attack patterns that is a skill issue!
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>>1322104 >Is this a joke? If you are underleveled/not skilled enough you avoid that area. Missing a few points anon. 1a. You need to level up to use weapons. If you don't have the right stats you won't get the most out of you weapons. Some like Bloodbore flat out won't let you equip them at all if you don't meet stat requirements. 1b. You need to level up to cast spells. In most Souls games you use a catalyst to cast so that means you have to meet requirements for both the spell and the casting stick. Don't forget to level up the stat for your MP and/or spell slots too. 1c. Special Nioh bonus. In those games you need to level up to generate secondary skill points that are then those to unlock skills, passives, and spells. 2. You need to kill things for drops. Weapons, armor, ammo, consumables, health and magic restoratives too in some. And money, don't forget money. 3a. Most Souls games that aren't Elden Ring funnel you through tight spaces and corridors that force you to fight or suicide run to the next save point. Sekiro is one of the rare ones that due to both its movement and leveling mechanics lets you avoid fighting enemies much of the time if you really don't want to. 3b. Even if you avoid fighting enemies you're going to have to fight bosses that block your way eventually. Even Sekiro forces you to do that, though it does allow to avoid or disengage from most mini bosses. You'll still get fog walled when you least expect it though.
>>1322830 >NES did not have built in storage Zelda II says "hi", and it wasn't the only one. To say nothing of games that "stored" saves in passwords. >Atari 2600 The Atari didn't have a lot of things. That's really reaching.
>>1322852 Maybe you should devote your time to things less schizophrenic
>>1322966 Then I wouldn't play videogames, would I?
>>1322991 You could go take a real walk instead of playing the walking simulator that is Elden Ring
>>1322781 I mean it's true. A kid loses in Megaman for an example and has to restart the stage, he gets bummed but at the end the game in fun so he goes again. The kid only stops if he keeps dying a lot (skill issue) or if he doesn't like Megaman very much to repeat it all again. Being forced to repeat shit is annoying for sure, but I don't think that's enough to make anyone dislike the entire game, much less the genre.
>>1323007 I mean it's true. An adult loses in Megaman for an example and has to restart the stage, he gets bummed but at the end the game in fun so he goes again. The adult only stops if he keeps dying a lot (time issue) and/or if he doesn't like Megaman very much to repeat it all again. Being forced to repeat shit is annoying for sure, but I don't think that's enough to make anyone dislike the entire game, much less the genre.
I've grown to hate classic adventure games, or "point-and-clicks". You can only take so many moon logic puzzles before you write off the entire genre, for some of these games I wonder if it's realistic to beat them without a guide. >>1310284 Very angry replies to this hypersonic truth missile. >>1322860 >Zelda II says "hi", and it wasn't the only one. The saves were in the cart itself
>>1322998 >the walking simulator that is Elden Ring Oh SHIT! Are you the one that I heard about over in the Souls thread that called Demon's Souls a walking simulator? >>1323014 Are you attempting to make a point? >>1323021 >The saves were in the cart itself Well yeah of course. That's the magic of carts. They can also have their own graphics or audio chips to expand on what the base console could do. Or RAM. Strictly speaking if you're talking about save data, few if any consoles had internal saves until beginning in the 6 generation. They either saved to the cart or to a memory card. >>1323021 >I've grown to hate classic adventure games, or "point-and-clicks". You can only take so many moon logic puzzles before you write off the entire genre, for some of these games I wonder if it's realistic to beat them without a guide. That's genuinely a legitimate criticism of the "ZORK era" of adventure games and that's the whole reason they moved away from that sort of thing.
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>>1323014 >keeps dying a lot (time issue) Come on now.
Hey retards, why can't you climb on a boss and slit his throat while he's doing his retarded wind up attacks? >>1323052 >Are you the one that I heard about over in the Souls thread that called Demon's Souls a walking simulator? Sounds like that was actually (You) and you are just trying to poison the well. If you have a big empty map and 75% of it is spent walking, then obviously it's a walking simulator. Something that can't be said about the original Dark Souls series. Elden Ring is just DS3 but with a map with ideas stolen from Shadow of the Colossus >but you have a horse! A horse walks. Neck yourself nigger >Are you attempting to make a point? I actually did make a point. The game just wastes your time and frankly I'd rather be playing other games that are actually fun and that don't waste my time. >>1323071 You fanboys can repeat "git gud" ad infinitum. Just because a boss is difficult doesn't make it fun or well designed. There are some poorly designed bosses in Elden Ring coupled with an archaic save system borrowed from the arcade era which died because it's only purpose was to be a money printing machine. That must make people feel sad to acknowledge.
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>>1323112 >Hey retards, why can't you climb on a boss and slit his throat while he's doing his retarded wind up attacks? I don't know, Why can't Mario send Bowser a mail bomb instead of having to wahoo through 7 or 8 worlds? Why can't Peach suck and fuck her way to freedom? Hell in chess why can't a couple of pawns sneak of the edge of the board and go around an assassinate the king? >all that other shit Never mind you're actually fucking retarded.
>>1323133 All I'm seeing is you getting baited
>>1323142 Not bait Elden Meme is trash lol
>>1138972 So pretty much you got filtered.
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>>1322998 >It's him after all these years Holy fucking shit.
cuckchan in here ruining threads I see. maybe you should go back. you know who you are.
^ says the faggot who thinks he's cool because he treats his game like a job. faggot, i play video games to get away from the grind of every day at work, not to re-immerse myself in it in a fucking simulation fucking faggot. not everyone here lives in their moms basement
This thread is interesting.
>>1323572 In the same way a car crash is interesting.
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Any "rpg" where you're forced to play a certain play style Open world games with nothing to do in them except fight enemies Arcade games Any game where dialogue ends abruptly and you have no indication it ended, so you're just standing there waiting until you realize you can move around Games that skip entire lines of dialogue when all you wanted to do was skip one Clunky controls in a modern title Changing difficulty just makes enemies more/less tanky
>>1137438 first person shooters, I just cannot stand most of them especially multiplayer ones, It's just the fact I can't get into precision most of them demand and never liked playing with KB+M as well since playing in a controller feels like a disadvantage or is not even an option
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>>1137438 Competitive online multiplayer games, especially fighting games. Sure I played a lot of Call of Duty, Halo, Gears of War etc as a teenager, but nowadays it just feels as a waste of time. No real story or goals, just endless grind. Throw in the excessive chat moderation, battlepass bullshit, brutal ranked competitive ladders and wannabe esports athletes and the games are hardly even fun anymore. Fighting games suffer the worst for being inherently hyper-competitive and because you have to actually practice combos, learn movesets etc before you can play without getting stomped online. I feel like I'm wasting my time playing one of these games normally, I couldn't live myself if I wasted an entire day practicing in one. In hindsight though, I'm probably just getting old, and sad that I'm not made of time like I was in my youth.
>>1322576 GT4 has slow gameplay, GT3 has better sense of speed, and GT5 obliterates GT4 every way. I bought GT4 for ps2 half decade ago, and the game sucks balls compared to all of the NSX drifting I was doing on GT5 online. Only problem GT5 had was the lack of tire smoke on split screen play, other than that it's very much up there with TDU1 as best racing games.
>>1323793 Play Turok: Dinosaur Hunter. The N64 release. Fun as shit. It's something that all FPSs should strive for.
>>1137438 Roguelikes and by extension, Roguelites because of a few things: >lets make a dungeon crawler but you will have no sense of progression >lets punish you for losing but not just because you suck but also because of bullshit like the RNG hating that you exist >lets make an rpg that's far more luck based that good runs will be messed up purely by chance and a bad seed >every dungeon you get into one run will be new and randomised but they will always feel the same and get stale quick despite that being oxymoron >lets blueball you with almost no reward when you died in level 100783356789056 in your run and you literally lost everything including your time that you'll never get back for roguelites, im more appalled by it on principle if they're making it a roguelite as a shortcut to skipping proper level design and progression for """""infinite replayability"""" which is like telling an AI to design the levels for you and surprised why nobody likes or remembers it. you can't replace a well made map in a dungeon crawler with procedural generation crap. and they can have the most fun, interesting systems slapped on it only to be ruined by a repetitive game loop that turns it stale and bullshit RNG that ruins runs on a drop of a hat. another genre i don't like are "cozy games" because unlike actual games that happen to be very cozy (animal crossing, outer wilds, promise mascot agency) these are saccharine experiences meant to please Disney Adult millennials starved for anything that reminds them of a childhood that they never have while masquerading as kids games. even actual children will think this is lame and they start playing Fortnite or GTA Online instead. but more importantly, they're all dull as fuck and the grindy survival mechanics usually aren't rewarding enough to justify the grind
>>1326835 >>>lets blueball you with almost no reward when you died in level 100783356789056 in your run and you literally lost everything including your time that you'll never get back I hate bullshit fake roguelikes that gate your ability to beat the game behind repeat-powerups-that-persist-past-death runs. If the final boss was not mathematically killable your first run, you're actually just wasting your time.
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Games where all the progression is "numbers go up" without any actual gameplay consequences where level 1 and level 100 is the exact same "click button receive coin" experience on an endless fucking loop. If what you want is grinding for no purpose other than watching numbers on a screen get bigger JUST GET A FUCKING JOB.
>>1326938 yeah that one is ass too but the ones designed to have no end game in sight is also terrible. which is why roguelites are sometimes worse than roguelikes in that regard
>>1326835 >>1327113 I second those so hard and pains me that the indie scene became full of roguelike-lite-whatever. They make a 40 min long game, add a bunch of rng, permadeath, meta upgrades and then pretend its a full game with infinite replayability. Its extremely lazy desing that only wastes player time.
>>1326998 JRPG, gacha, idle, and MMO fans are launching a tactical missile towards your house
>>1327455 In what way JRPG is just numbers go up?
>>1327854 You tell me the gameplay difference between the former and latter video other than the latter has bigger numbers than the former: https://www.youtube.com/watch?v=NIV9xemQL3E https://www.youtube.com/watch?v=sR1eyGfg1Ps
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>>1324211 The chat moderation and dumb fucking skins that do not fit the games theme at all are what kills these for me. You can blow a persons skull open with a gun, watch their brains come out as their corpse falls to the ground, then burn to death shortly thereafter, but don't say any meanie words to the woman dressed in neon pink tights twerking over there.
>>1322998 I actually agree with you, Elden Ring is a walking simulator due to the maps being fuckhueg and the devs even admit it because they gave you a horse so it can also walk.
>>1317546 No, it's that I'm tired of games being designed for the purpose of being ragebait. This goes for Getting Over It, Kaizo Mario World, and others in that same style. They're made to be frustrating, which if a person grinds to beat it they're fucking retarded because they wasted time through brute force.
Any game that is overcomplicated/overbloated. Stellaris used to be good but now it's just a menu simulator with too much shit you feel you have to do so you pause the game every 5 seconds.
Sports games are an obvious one for me. Maybe old roleplaying games like BG or Planescape, but I could give them another go and see if they click with me.
>>1138834 TLDR You're a retarded who got fucked by your mistakes, got mad at it and cries like a bitch. Ok.
I have for my entire life never understood the appeal of the sports genre, but ultimately I think that's more to do with the fact that almost every game is an iterative, lazy, poorly-optimized cash grab that profits off of brand recognition and FOMO despite offering nothing new in terms of complexity or game design. Sort of the same criticisms I'd give for remasters since they suffer from nearly all the same problems. Some games do attempt innovation or something new like NFL Street (shoutout to anyone who remembers that game) or Mario Strikers/Mario Golf. Ultimately most people who buy sports games are niggers and spics who want to pretend they're the athletes in the game and don't give a fuck about the actual game itself because they're all subhuman retards who'll spend their money for the game industry equivalent of a company passing gas.
>>1352904 That's... That's not at all the same. What are you, retarded? Dark Souls, Bloodborne, Sekiro ≠ Madden, NBA, FIFA
>>1137438 >What did I learn while treking those 100 meters? You should think up a better strategy against the enemy or trap that killed you. Elden Ring put checkpoints outside most boss fights and players bashed their head against the wall for hours, hoping it would work the next time. I would like to see bosses getting permanent buffs every time they kill you, so dying 100 times in 30 minutes would actually have consequences.
>>1137438 Anything with QTEs Turn-based JRPGs, indie side scrollers - atrocious combat RTS - APM makes the games too hectic to enjoy unless you play at your own pace on too easy to enjoy (again) difficulty
The entirety of the Soulsborne gameplay is just dressing to the inability of canceling animations. They literally made a genre out of an archaic technical limitation that everyone deemed surpassed forever when Devil May Cry came out. Look gaymers, we get it that you never had a dad and all this punishment feels like being educated by a harsh one. But we used to play games for fun. Challenge and fun are supposed to be balanced, it doesn't simply get more fun the more cumbersome and gratuituous the fail condition becomes. And don't pretend that you don't drop indie games like turds, when they attempt to copy this exact same style, simply because there's no street cred in playing those. You want a dad, and you want others to know you have one.
>>1378012 You would literally kill yourself, if you spent a month dieing over and over in the next Elden Ring, but there was no internet to tell anybody.
>>1378173 Lol. I have to agree. I played the first Dark Souls to see what the hype was about, and while the world and presentation are certainly praiseworthy, the gameplay did not resonate with me at all. Same with the Monster Hunter franchise for similar reasons. You're bound to get fucked the first time you fight anything because each action makes you a sitting duck and bosses often have quick, unpredictable attacks much faster than yours. Instead of being able to attack and respond to attacks in the spur of the moment, you have to memorize the boss's behavior and moveset to know when not to attack. Which inevitably devolves into walking circles around the boss, waiting for him to use that one flashy attack that leaves him wide open, sneaking 1-2 slashes in, then dodge rolling away and repeating a dozen times. That kind of slow-paced waiting game combat is just not fun to me.
>>1384328 >>1378173 B-but those enemies are too big to have cancelling animations never mind that you can parry them!
Fighting games. I'm very accustomed to the keyboard because I played my whole life with that, so I barely can execute techniques and have to learn those put me off.
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racing and (to a lesser extent) fighting games. they trigger an insane need for competition in me and if i lose i get frustrated. absolutely hate whenever racing sections are present in games and you need to do them
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>>1388381 Racing in GTAO is fucking gay lol. The niggers always pick circuits with the least amount of turns and whoever has the highest top speed pretty much will win by default and that's if you have catchup off which you should because catchup is nothing but a crutch for shitty drivers, tracks with barely any turns being an exception to the rule
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>>1389643 when i played on the x360 pretty much all the races hosted were those crazy custom courses that took place in the sky and you had to drive along containers, loops, etc. i thought those were fun, not because of the racing aspect, but the fact that it turned into a clusterfuck of an entire server trying to push each other off the edge. zentorno and t20 were kings
>>1389835 Consider yourself lucky because all niggers on pc wanted to do was nascar ovals and ground circuits with no corners to them. But judging by that pic, that is also a nascar oval with it's own flavor of autism. Catchup should not be a thing in racing games because it enables shitty behavior like purposefully staying behind and blasting past everyone on the final lap and crashing into people. You should not receive an advantage for being worse at a video game
GTAO catchup is definitely the worst too. Not only does it make other cars behind you faster, it also SLOWS your own car down if your in the lead. Absolute cancer
>>1389877 I remember my favorite race was some bikes only race some guy put up that took you through that swamp near the military base. Was good shit.
>>1389877 >judging by that pic that is also a nascar oval with it's own flavor of autism might be, just ripped it off a video. i dont have any footage of the races i did. i dont remember any of them being nascar ovals though, they always had some variety that made you hold something other than W, and always ended in a point different than where you started out (usually a big jump to the finish line) >catchup sounds like a turbo dogshit mechanic
>>1389928 Rubberbanding is a turbo dogshit mechanic that was turned up to 11 in gta online racing
>>1323410 >i play video games to get away from the grind of every day at work Lmfao gtfo failed normalfaggot
>>1323659 >Clunky controls in a modern title Do you mean Classicvania "clunky" or Bubsy 3D clunky?
what: souls-like why: gay shit instead: anything else, really what: bullet-hell why: gay shit instead: shoot-em ups (arcade classics and cave titles in general) what: jump&run, metroidvania why: belongs on consoles instead: blööd, quake, doom, duke nukem what: card games why: because instead: not card game what: monster hunter, pokemon, capcom garbage why: gay and fagot instead: anything else! that's for starters.
This whole thread reads like one of those infomercials where people can't do the most basic tasks and need some special gadget to get around their own retardation. >w-what?! I have to run back to the boss? >how am I supposed to beat this without the most optimal setup and farming for 200 hours? This isn't even hard! >the dialogue skipped when I pressed the skip button? What the FUCK dude!? you cannot convince me this isn't DSP posting from 30 IPs
>>1344832 I was going to say something along these lines. I've come to hate with a passions these mouse-heavy types of games where all you ever do is navigate through menus inside menus inside more menus. In stellaris it's even more frustrating because the game actively tries(or tried, I haven't played since they added the leaders dlc) to be as stale as possible, making sure that you'll be doing the same 10 things over and over, your choice of playstyle notwithstanding.
I don't like multiplayer party coop games, or as the zoomers would say, "friendslop"
>>1456321 Agreed, they have a short lifecycle and aren't made to last beyond a few hours. Plus they're fucking miserable if you can't wrangle a team together to play and have to tolerate randoms or going solo.
>>1384328 For this reason whenever I played MHGU I would go greatsword with perks about quickly sheathing/draw bonus damage and would max that fucking damage so the nigger monster would get broken and staggered to hell and back Fuck those cowardly pissant little weak quick weapons, let me break that dinosaur apart like a dollar store plastic figure
>>1456125 Stellaris in 2016-2017 while it did have its menus, wasn't even close to half as bad as it is now. I remember playing that game with fondness when I played it back then. Revisiting it with all these updates since has just ruined the experience for me. I have no idea where it all went wrong but all I know is the game just isn't fun anymore and all the menus ruined it for me.
"Realistic" sports and deckbuilders are probably the only ones I truly dislike.
>>1458789 Inscription was the only deckbuilder I ever liked and that was only during Part 1, which is only like 25% of the game. The majority of sports games are gay. The only sports game I liked would be Blitz the league 2 and that was not realistic.
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>>1138005 >I cannot get how they are still selling at all. Alright, I know some people who play sportsball. The answer is extremely simple. The FIFA people are not gamers. Those games are, in fact, the only games they play. I have met people who openly dislike gaming and gamers, but play sportsball. Think of the biggest douchebro faggot, somebody like >>1243582 who says things like "Wha?? You don't watch NFL, brah? What are you brah, gay?". Now also think about that Chicano guy with 7 siblings who sells fent down the block. They're who play sports games.
>>1459020 That sounds really dumb
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>>1459084 Yep! That's the average niggerball fan


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