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ITT: Games/Series you do not care about. Anonymous 04/18/2025 (Fri) 22:09:50 Id: 382d37 No. 1137955
I do not care about Minecraft nor cannot figure out how it manage to get a movie. I do not get its massive popularity. I don't understand how Steve is in Smash. I thought it was some small indie game long time ago.
>>1137955 I do not care for souls or soulslike games
>>1137955 My dad has never cared for minecraft. it's the only video game I have ever seen him actively confused on why it's popular.
>>1137955 zelda
>>1137991 Minecraft is one of the only games where "you're playing it wrong" is unironically the reason people don't like it
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all sega franchises, including sonic, shenmue etc all sony franchises all nintendo franchises outside of mario (and mostly 2d ones), including donkey kong, mario kart, smash bros etc. i have yet to play xenoblade though. all microsoft franchises, including the shit they bought over the last few years like bethesda most of capcom's modern games metal gear solid after 3 outside of mgrr all horror games all valve games outside of portal 1 and 2 (played dota 2 for a few thousand hours, fuck that piece of shit) all zoomercore games (minecraft, fortnite, roblox etc)
>Binding of Isaac >Lisa >Earthbound (after I turned 15) >Any game that suddendly gets recommended to me out of nowhere that I can feel in my gut that it's flavor of the month meme game >CoD, most military shooters in general
>>1137955 it's one of the best selling games in the world, are you really that stupid?
Souls games, I enjoyed Dark Souls but the rest were copies of lesser quality.
OP is a faggot, this thread only exists to say >I don't like this thing Instead of explaining WHY you don't like the thing. You Cuckchaners need to put more effort into your OP's if you want your threads to be less shit. >>1137955 >>1137991 >>1138018 Minecraft is virtual Lego, it's as simple as that. You can put anyone in it, and they can build whatever the fuck they want with the Lego. There is more to do but people always like making shit if you give them the tools to make shit.
>>1138566 It's popular and i still don't give a shit about.
>>1138665 Minecraft always annoyed me because there's no actual utility to 99% of what you can build. Like yes, it's virtual Lego, but there is zero functional difference between a 5x5 dirt hut and a fully modeled castle. Terraria lets you get creative as well (albeit in 2D only) and has a ton of actual use to the shit you can build. Minecraft feels like it was released very unfinished because Notch is a fat lazy retard and for some reason that doesn't bother most people.
>>1137955 >I do not get its massive popularity As someone that started playing in 2009 as a 9 year old, I think a lot of the popularity came from the idea of it basically being vidya lego with some light survival mechanics to it. A game that "goes forever, and you can build or do anything" had a lot of appeal in a time where every game was not an open world looking to sap as much of your time as possible
You know, posting about that series you claim to not care about in a thread dedicated to things you don't care about, kinda contradicts your stance on not caring about it. You care about it, but you pretend you don't
>>1137955 I never got into a single assfaggots game. Back in the WC3 days, I played the original DOTA mod with some friends, but could never understand why the fuck people would want to play a version of the game with nearly all gameplay mechanics removed. You are also way too reliant on having competent teammates for it to be enjoyable playing with random people.
>>1137955 Dark Souls MOBAs Minecraft Fartnite Roblox Any of the latest Chinese gacha crap, especially that one with the period tracker and gay kpop stars Subahibi
>>1139288 >there is zero functional difference between a 5x5 dirt hut and a fully modeled castle. which is to say it's lego. Kids want to play with toys and draw, not become engineers.
>>1140254 I don't think the vast majority of kids who bought Minecraft built anything substantial, I think it got popular on youtube right around the same time letting a phone or tablet raise your kid became a big thing.
>>1139288 Utilitarianism is gay, dude.
>>1140435 Sure, but having SOME utility would be nice.
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>>1139423 There's a nuance to the expression "Did Not Care For" It doesn't mean you don't care at all. It means you don't understand why something has the smoke blown up its arse the way it does. But if I have to think of a game I don't care about at all not even enough to think about it; one with some popularity? I'm gonna say I do not care about Kingdom Hearts.
Minecraft yeah is one of them, probably the biggest Dark Souls is fun but I kinda get it, is the only series that does feel like a PS2 game with mainly gameplay focus that isn't baby shit like Ninty games Smash Bros I never understood why people were so crazy about it when the gameplay hasn't been good since Melee and gets old fast Mario Kart I don't understand why did it do monster numbers whe I am also burned out of the wii physics since Mario Kart Splatoon was really just not fun for me at all probably the second biggest is GTA, idk how people are still crazy about it ESPECIALLY after having so much openworld burn out, it was impressive in the PS2 era but for some reason people still act like these games are end all be alls, I couldn't care less about GTAVI I would say the last of us but I seen plenty of shitting on it
>>1139288 it's all convoluted and unintuitive but close to every resource in the game is farmable, and with enough autism you can even automate now.
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Personally I could never really get the appeal of games like Monster Hunter. I don't really enjoy grindan bosses to get items that I get to use for a hot 10 minutes before I dump said item forever in place of the new one that I can make from the most recent boss I fought. It's a similar sort of issue I have with Terraria tbh but at least there you have some of the sandbox elements to interact with so it doesn't feel like you're going through Sisyphean motions of grindan loot to kill a boss so you can grind more loot and discard what you've previously earnt.
>>1137991 minecraft, after they fucked up world gen and every update turned into a "we doing sims now" bullshit, will still come back to it one day to explore the modding scene. Souls games, really should play demon souls, but the lack of parrying in lieu of roll spam is retarded and lazy game design. Like no one is interested in getting melee combat to feel tactical and actually skills based. Hell i'd probably beat king's field 4 before i play a souls game. Also never placed an ac game despite my love of casual open world slop.
>>1139288 I saw a video recently about beds in minecraft and he made some good points. Before beds, you were firmly encouraged to build larger, more functional buildings that would protect you at night and slowly expand them to allow you to do more while remaining protected. Building had a much more functional purpose for every player, you were making your fort. But after beds you can just sleep anywhere and skip everything and buildings are more ornamental.
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>>1138093 Play some of SEGA's arcade-era IP, both actual arcade and their console output that has that design. I can't see how anybody could not "get" something like Outrun, Streets of Rage, After Burner, Shinobi, Space Channel 5, Daytona USA, etc. etc. If Sonic is the most gameplay-oriented SEGA thing you've played then you're missing out. As for modern Capcom I think they're oddly either overrated or underrated across the board; none of their major IP have put out the best games in their series in the RE Engine era but people talk about them like they're either all-time classics or total dogshit. Their best modern games are the ones that are understated to be honest; GnG Resurrection and Kunitsu-Gami are the best RE Engine games easily, though I do genuinely like DMC5 & SF6. Exoprimal, DD2, and MH Wilds lost the plot but had some good ideas, and the latter still has G Rank to try and pull it together much like how Iceborne cleaned up World a lot (Clutch Claw notwithstanding); granted I do main Hunting Horn so having an even better version of World Horn instead of the gimped shit from Rise (which I otherwise thought was a good game) is helping me deal with the mediocre new systems and rough performance.
>>1137955 i don't care about Final fantasy, Dragon quest or any other RPG. I loved mother series for the Story, but the grinding was hell. I spent a whole year trying to enjoy the gameplay, I played like a whole day every week. loved the story. I was a pokemon player I outgrown it, I tried other rpg's but they are sooo fucking boring maaaan MEnu after menu after menu to just attack
For me it's Elden Ring, I cannot for the life of me like this game. Presentation is spectacular but the exploration is ass, donjons are copypasted and the boss are obnoxious. Meanwhile Sekiro is a tigh experience with a simple story and less annoying shit like factions actually fighting with one another
Death stranding, even with showing the rather cool hiking/building sim having to interact with self important kojjumbo (inventor of the camera) story is not something I want to slog through
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ARPGs like Diablo and the like. I've tried so many times to get into them and they all devolve into speeding through an area spamming a skill or 2. I'm sure creating the build and putting it into practice is fun, but it isn't for me. I bought PoE2 cause I thought things would be different, but it seems like they're doing whatever they can to lessen that and people just hate it. Clearly I am the outlier here.
>>1137977 same. I have tried both dark souls 1 and elden ring. I am baffled that so many people have fun with those games.
>>1137955 Any FPS. I want to see my character doing cool shit.
All the Metal Gear games, I just don't get it. Why are they always changing their names? Enemies one game, friends the next? Why make these massive metal gears when bombs would work just fine? Why?
>>1137977 I was gonna say this
>>1140147 Agreed about Roblox. Immediately suspicious of anyone over 15 playing that
>>1152724 I've heard that there are ways to make a lot of money on there but I haven't messed with it, for obvious reasons, of course >Immediately suspicious of anyone over 15 playing that
>>1138665 I don't agree with the virtual Lego comparison. There are some pretty big differences. The main one is Lego comes with instructions that you can follow to build various cool usually licensed things while Minecraft if you want to build anything cool you just have to figure it out and odds are what you build is just going to look like shit. The other big difference is that Lego gives you multiple piece size and shapes while in Minecraft everything is just a cube and that's all you get.
>>1139510 I've been saying this for years. Mobas are real time strategy games but without the strategy.
>>1155272 They're the FPS games of the strategy genre
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>>1137955 Pokemon, Soulsgames, COD all just escape my interest and don't look that interesting to me. Pokemon is a mediocre JRPG that basically dumbs down the party building aspect of the genre in favor of having lots of different party members, and the only depth you'll get out of the series is multiplayer but that quickly turns into metaslavery. Dark Souls' gameplay nor setting just don't interest me, and I don't have a want to play them. COD is a weird in between for tactical/arcadey shooters, and I don't understand how anyone liked the 7th gen era games when they always had some of the least satisfying gunplay out of most shooters. Guns in those games felt like BB guns.
>>1138093 >doesnt like anything are you mentally retarded?
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>>1144470 >It doesn't mean you don't care at all. That is up to interpretation, but literally speaking, it means, "I got no interest, zero (0) in this" >It means you don't understand why something has the smoke blown up its arse the way it does. Then the expression shouldn't be "Games you don't care about", but "Games you don't understand". The former, if not used properly, just reeks of assmad
>>1166391 >sonic the hedgehog this franchise has been always shit, anon.
>>1138665 My issue with minecraft is the lack of purpose most builds have outside of a mega, redstone build. I love building but purpose and small details are what adds to the soul. Which is why I play vintage story or modded minecraft or other blockgames
>>1138665 This. Minecraft is just lego where your resources are unlimited and you can explore inside of your creations instead of being an outside observer. It's also very cheap whereas if you want to actually do anything substantial with lego it will cost you an arm and a leg. If you enjoyed Lego as a kid but don't understand the appeal of Minecraft you may be retarded.
>>1169410 >didn't enjoy lego as a kid what now I did briefly really enjoy toy trains for some reason though
>>1137955 Nincel slop
>>1137955 I just can't get into mass effect. I love sci-fi, I love RPG's, I've spent countless loads on Tali but every time I tried actually playing ME1, I can't make it more than a couple hours in.
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>>1137977 FPBP, I tried to get into them but just couldn't. I can kinda see the appeal but the hype and adoration they get doesn't click with me.
>>1137955 LoL, DotA and other ASSFAGGOTS. I'm a old school RTS player, this whole team metagaming and team building developing into min-maxing shenanigans that developed over time feels artificial and nonsensical to me since I played a whole bunch of custom maps with the intent of having fun and enjoying the custom maps' weird stuff. the "noooooooooooo you can't go into this lane with this character!" and the whole metagaming compfaggotry copycats black hole normalizing 2/1/2 and everyone accepting the blatant unbalanced garbage snowballing that should never be in any competitive type of game match just feels filthy. Nevermind the subgenre deleting every other custom map interest in existence. It's all sorts of wrong to me, at east HotS tried to remind that the subgenre came out of custom map funtimes, but they abandoned that game.
>>1137955 Mass Effect 1 was cute at best. 2 was pure reddit slop with a cheesy story and some HORRIBLE gameplay on top of it. From 3 onwards, it was just turned into a generic shooter.
Also let me just say that anyone who is unironically into FNAF, Poppy playtime or any game like that (and especially if they are autistically into "LORE" of those games) should be beaten with fucking hammers.
>The world is dying for some reason >Everybody is a nihilistic and depressive asshole >Roll roll roll roll roll roll roll hit roll roll roll roll roll >Almost no strategy or variety or decision-making >Repeat for every enemy and boss It's been over 10 years of rollslop and I cannot make sense of it's popularity. Aren't normies extremely allergic to difficulty?
Crazy games, they're not my playstyle, i'm just more of a catious guy. So when a game expect you to be a combo manic AND not get it just turns me into a savescumming perfectionist which just sucks the joy out of it. Or if it doesn't have score ratings like yakuza then i'm just a cheap fuck.
>>1137955 Gacha Games. I understand they feature cute girls and what not, but the insane monetization & gambling involved every step of the way is fucked. Why would you look at a game that actively tries to squeeze you for as much money as possible and think "wow I gotta play that garbage". Doesn't it just end up being the one that can spend the most wins most of the time? I don't know, can some gachafags tell me why they enjoy them? Even when they're being actively pushed towards gambling.
>>1178936 Not sure if I've been playing the right waifu simulators when my experience has been different. I play: >FGO Because I like the story and have been a fan of previous Type Moon stuff for a long time. From setting reasonable goals and only buying for paid-only guaranteed results, I've succeeded in not being addicted to gambling despite the horrid rates. >Mahjong Soul Because I like playing mahjong and have played it for many years. They have one or two collabs every year or so that are interesting but otherwise you can roll for one character you want and usually get them when you endure the brutal saving process for long enough. I've successfully avoided being addicted to (gacha) gambling for this reason.
>>1137977 Out of all the hack and slash games in existence I have no idea why people latch onto these games. They aren't even the most difficult. Probably because they require the least skill
RTS games. I just can't into resource management while also baby sitting dozens of units. The closest I can do is Pikmin. >>1137977 This too. Soulshit most of the time feels tedious and slow. Most of their popularity is a result of them coming at a time when gaming was getting extremely casualized, so any difficult game, regardless of what makes them difficult, was going to feel like a breath of fresh air. If Souls had come out in any previous gen. it would've been considered middle market.
>>1137955 I don't care for either Final Fantasy or Dragon Quest when it comes to JRPGs, I've never been able to get into FF even after playing the old games like 6 (3 in Japan I think), the only one I sorta liked was that Tactics game where you play as Ramza. Dragon Quest looks very bland and generic as fuck, and the Toriyama sameface artstyle honestly kills it for me.
>>1137955 I remember Notch posting about it on /g/. While all the angry contrarian faggots bitch and whine he made billions and created an industry. It's actually one of the prime legacies of old school half chan.
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>>1137955 I recently downloaded Thief and although I love late 90s / early 2000s PC games like Morrowind and Deus Ex, I just can't get into it. Don't get me wrong, it's an amazing game. Soooo well designed, with some of the best atmosphere I've ever seen, but I just don't think I'm a big stealth fan. I love MGS, but stealth is not those games' strong suit. I've considered before that I'm just not being patient enough, but to me, trying to play on expert difficulty (because why play a stealth game about stealing things if the game lets you slaughter everyone and get off with no loot?) is just a matter of getting caught and reloading a save. I don't really see the fun in that. I feel really bad for not liking it, though. Like something's wrong with me or that I'm too stupid to enjoy it.
>>1180789 >is just a matter of getting caught and reloading a save. You're supposed to scamper off like by using with the flash bomb or something and deal with consequences of the gaurds being more alert and they don't get knocked out with the blackjack anymore. But like you said, what's stopping you from save scumming? nothing
>>1137955 Nintendo games for the most part. I know it's used as a shitpost on 4chan a lot but it is true - they make the same handful of games over and over and nobody questions it. Zelda is especially bad for this. The fans act like it's the second coming of Christ, but it's just a mediocre adventure game. I don't get it.
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>>1181199 I suppose that's my issue with stealth games. I thought you were supposed to play them like retro games, where if you fuck up and enter a fail state, you have to just start all over. Rerun a scenario as many times as it takes until you figure it out and do the right thing. I guess your advice to just run away is fine. I don't know why I'd never considered that. One big issue I've had with stealth games (including MGS) is I think I'm just too much of a perfectionist to handle them. I HAVE to ghost and if I fuck up, I feel like I need to retry and retry and retry.
>>1137977 The most annoying thing about Souls and similar games is that fanboys will shut down any criticism with "you're just bad", as if a certain level of gameplay ability determines whether it's enjoyable and not the game design. Any game that is perceived as needing skill is like this.
I don't care about any game that isn't turn-based or real time with pause.
>>1138199 bad take
>>1137955 I do not care for Persona, or any Atlus game for that matter, they are all trooncore garbage.
>>1147357 never thought about this, but it sounds correct. my first builds as a kid were just expanding out tunnels and covered trenches across the map so i could be active at night instead of sitting around waiting for the creepers to go away. my builds were all vietcong-core and were more about hiding and moving while hidden than looking nice which is something i just totally dont concern myself with anymore when i get around to playing.
>>1184654 >>1185060 Oh boy, the Neo-Goons from the Sharty are here. I thought SA would die with Lowtax, but it turns out you fags carry the torch and you don't even need to pay ten bux.
For me it's more like genres I don't like. I don't care for RPGs of VNs
>>1137955 i dont like minecraft either. anyway heres the answer to your question, it was made popular by 4chan. thats why everyone calls notch a nazi.
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>>1178936 addiction, theyre all addicts. theres no other excuse. if they pretend there is one, theyre lying.
Any modern western games these days. Indies can fall into that category but I was able to give exceptions whenever the Indie directs or articles from Nintendo Japan featured them by focusing on the gameplay parts. Much like I did enjoy Kingdom Come 1 and Dying Light 1 (granted they originally came out 10 years ago) because of their decent Switch ports, while aware their sequels are nowhere as good. >>1207350 Uma Musume Pretty Derby at least can pretend to be a game since it's a stat raising simulator in similar fashion of Princess Maker or Tokimeki Memorial. Even if it doesn't change the fact it remains a gacha where you have to gamble your gems to unlock characters and support cards.
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>>1207431 >s-stat raising simulator. you have gambling addiction. It's a real disease. you are dumber than these two fags combined.
>>1207558 Assuming the worst of everyone right off the bat (just because you've heard of extreme cases from the Internet) is not a sign of good mental health, anon.
Baldur's Gate and Ultima. Both series are so droll. I wish fantasy in general was inspired by Howard. Tolkien and Lewis are queers. >>1137991 Sandbox "games" without endings are generally bad or unfinished and propped up by mods and socialization just like post-Morrowind Bethesda games and New Vegas. Minecraft has an ending, but it doesn't end the game, and no one plays Minecraft just to beat the Ender Dragon, especially not if they're playing alone. After you beat the Ender Dragon, there's no point in doing anything else. Nothing you do in the game has any global effects. Roleplaying as a counterargument fails here too. Kenshi, another sandbox "game" without an ending, is at least marginally better when it comes to player agency by being a combat visual novel like Bethesda games and New Vegas. In Minecraft, you get diamond armor and weapons and maybe a horse and pet, defeat the Wither if you want to, go to the Nether for potion ingredients if you want to, find the Ender Portal, get enough Eyes, defeat the Ender Dragon, and then...? Nothing happens. You get a vague metacommentary, an egg that does nothing, and are booted back into the world. Why bother? The reasons for bothering are a mix of four. First, a lack of other stimuli (a feature mostly found in children). Second, socialization. Third, autism. Fourth, modding. Another point where these "games" fail is that if I build a LEGO highway, I can drive a RC car or a Hot Wheels car down it as long as I built it well enough. In Minecraft and games like it, the engine constrains the possibilities of what can be brought in and how they will work. It could be argued that the manufacturer defines the qualities of the car, but the riposte to this is that an individual can build a small car himself. Notch is a fag who cashed in on low effort development and abandoned his original idea, but I'm glad his new game gives indications that he's reversing course.
>>1137955 Halo prior to 343 and I'm not even kidding. The story was boring and super cliché, even in the fucking books. The Banished are a far better enemy faction because they aren't and likely never will be as solvable as the Covenant did. Master Chief making peace with the parasites just to avoid the firing of the ring was one of the stupidest fucking things in this series. "Oh but they made Cortana evil or something" No they did not, they made her transcend to a higher realm where she was able to use the power of the "gods", something the goddamn books never shut up about (like in Contact Harvest, a book people hail to be peak literature).
>>1207652 >assuming the worst right off the bat you are mentally ill retard. I dont need to assume the worst. I know how gacha work, I've played them enough to understand how they operate on a fundamental level. you need help.
Nier, I tried because of the 2b and 9s lewds. The music is nice and the robot fun park reveal was cool but everything else is misery porn, makes no sense and the combat system is not engaging at all
>>1137955 Touhou, the shmups are nice but people who can't stop talking about the characters don't even fucking play the games, and dealing with 2hufags made me realize the entire IP is overrated and only used as nerd-cred to fit in within imageboard culture.
>>1137955 >Halo I dropped it halfway into the ship boarding mission. The gunplay is pure ass. The AR is a horrendous piece of shit, forced aim assist makes the plasma guns useless against anything that moves, and while the pistol and sniper rifle are great (and essentially the same guns) you don't get enough ammo for them and using just those gets boring anyway. The encounter design being a bunch of enemy gauntlets sucks, esp. after boarding the enemy ship and they start spawning from where you came from. Not particularly fond of the map design either, though that might improve on the latter levels. I hate how chief moves like molasses. That fucking buggy is complete fucking cancer holy shit. The enemy AI really is good, and I like how the game incentivizes using grenades by making them drop from almost every enemy, but that hardly offsets the rest of the experience. I'm convinced the only reason it got as popular as it did is being propped up by national pride for being a decent enough exclusive on the first American console that didn't flop instantly in decades. >Half Life 2 If Halo gunplay was ass, HL2's is a fucking atrocity. A bunch of guns supposedly got axed to reduce superfluous weapons, yet the two most common guns (SMG and combine AR) are nearly identical in function. Ammo caps are ridiculously low to incentivize using the gravity gun and finding those shitty dynamic boxes. What this results in is you always have ammo for the shitty SMG and later AR, but never for any of the few fun guns that were (presumably by mistake) left in. Speaking of the gravity gun, you don't even get it until around halfway into the game, and is mostly forgotten about after its designated shill levels (which are by far the best parts of the game) right until the very end. The game wastes way too much time vomiting its plot at you and focuses way too much at being a cinematic experience instead of something actually fun to play. Which is a fucking shame because the groundwork is all there for that.
>>1184228 Holy shit man, you have no idea how right you are. Any fucking game that takes even a modicum of skill (usually PvE curiously) will have legions of pseudo-intellectuals who will dogpile you if you dare say that their favourite "hard" game is flawed or not fun to play. It's like they have to justify enjoying anything based on how obtusely "hard" it is. I have observed this behavior in the GTFO, DRG, Helldivers, Darktide, Souls-like, and Monster Hunter communities. NONE of these games are particularly hard barring very specific scenarios, but these people love to pretend otherwise. Hence due to this mentality, any nerf is seen as a GOOD thing even if said nerf ruins the game into an unfun nearly unplayable state. Any buff on the other hand is seen as BAD because "how dare more players have access to my exclusive higher difficulties?" or "how dare people have fun in my serious sufferslop PvE game?" I think a title like GTFO is the perfect example of what happens when you remove ALL of the fun out of a video game through nerfs and enemy additions/changes for some abstraction of "balance" and the result is that you get less than 2k co-current players on a 4-man PvE extraction shooter, and that's on a good day. One quick example with Helldivers 2 (YES, some people think it's some hardcore game, I'm not joking) is that a select group of players got REALLY mad at a 2 part series of balance changes back in September that made a bunch of weapons not completely useless past difficulty 6. This behaviour is baffling to watch. They CANNOT have any "fun" unless their favourite game is wasting their time.
>>1208498 to play devil advocate there's some giant retards in Darktide that can't see the net ! red symbol
>>1208577 Human amoebas exist in every game, it's just how it is. The thing is though is that they're like a cult. They dogpile you no matter your skill level if you disagree with their inane logic.
>>1208599 oh I do agree for the souls, and to some extent coop games. Fatshark games (vermintide and darktide) are chokeful of talents that aren't properly worded either being way more or less powerful than they read: takes some time to know which one does what but it led to some players developing an entire horde of sycophants praising them for knowing these infos while when they have to form ACTUAL takes instead of relying on autists turns out they are ignorant cunts. I still think pve takes some skill knowing the mechanics and patterns but it isn't constantly evolving like PvP games
>>1137955 Monster Hunter
>>1208621 That is very true, I will however never forget the fact that these people were defending the state of Darktide at launch, if you dared to criticise the 6 layers of RNG involved in getting an okay weapon someone would immediately reply with "skill issue" or "But you don't need godrolls for max difficulty though" You would get IMMEDIATELY strawmanned like that even if you just wanted to voice genuine criticism.
>>1178172 they are allergic to difficulty that makes you think, not physical difficulty. they like sports, and sports are difficult physically. in a similar way, souls games and esports games are popular because they rely on your physical skills
>>1208650 the gameplay itself is pristine but the crafting system was jewish as fuck, even today it's annoying if you are a beginner. The game woudln't last that long if there wasn't proper autists willing to mod some QOL. It's impressive how these cunts praised themselves as cool devs that listened to people after two years of us screaming for locks removal. From what I heard when there's a problem it needs to be reckoned as a problem by them they don't trust the fans Have you seen them ruining VT2 crate system? You need to be 35(+35) to be garanteed a 300 power wep.
>>1178172 that's why Sekiro was great it has gone in the exact opposite direction: Clear and concise world where everyone's motivation is clear Rolling is punished Actual get gud with the patterns not being randomized
>>1208110 >you are mentally ill retard [...] you need help. Projecting yourself into others is again not characteristic of someone who is well-being, especially when all I said was to describe a specific title and nothing more
>>1208839 Found the difficulty grifter.
>>1208839 lol gatekept from what? Using op builds? Ridiculous
Rts games like civ. I don't enjoy slow burn games.
>>1209434 RTS stands for Real Time Strategy, so basically the opposite of civ. I think you meant to say turn based? As someone who likes these kinds of games (turn based, usually grand strategy), I can say that for me it's the feeling of progression that does it. It's slow burn, so it is indeed not for everyone, but it's simply fun and rewarding as hell to build up your empire, solve different organic challenges with each gaming session, and see the fruit of your work gradually improve. There were many times when I went to bed feeling legitimately good because I had managed to improve my shit in some substantial way, which meant that tomorrow I could start doing another improvement, maybe conquering another territory, and so on. While still knowing that it won't be easy and that I still have a fair amount of interesting challenges and dilemmas to solve. It's not for everyone, true, but there weren't many games which gave me such a feeling of satisfaction as that one TW:Napoleon campaign where I had managed to puppet half of Europe as the UK, and had a colossal fucking war with Russia at the end, that only ended after legitimately ~30 hours of real play time with hundreds of thousands of casualties and a few new cities under my control. Seeing those new territories on the minimap filled me with a strange sense of happiness. It really is an autist's genre.
>>1208839 >People don't like thing <WTF HOW CAN YOU NOT LIKE THING >because it's not fun <LMAO GIT GUD SCRUB U JUST SUCK DIFFICULTY GATEKEEPS YOU >I'm not playing the game anyway so how am I being gatekept? Average soulsnigger intelligence.
I can't really can't stand Bethasda games, or any built off them. I've given games like Daggerfall, Morrowind, and New Vegas a chance, and they all feel like ass to play. The combat in Elder Scrolls especially feels like shit, I just can't get into games where you have tactile combat that's hamstrung by invisible dice rolls.
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>>1137955 I did not care for Path of Exile 2. Didn't even care to hate it, except for how it's diverting resources away from PoE1. Just didn't like it.
>>1210445 Desu sounds to me like you hate cRPGs, not Bethesda. Bethesda is literally doing the opposite of what you described - turning invisible dice combat into more skill-based, flashy combat. For example look at FONV (Black Isle) combat compared to FO4 (Bethesda) combat.
>>1210592 Nah, Bethashit games feel like janky shit to me.
>>1210802 Even something like FO4? I agree with the games you listed, but they appear to be janky more due to their age, since Bethesda's game design strategy has changed quite a bit in the last dozen years or so.
Every time I try to play pokemon I remember that I hate the gameplay, the bitches are something else though
>>1145603 This. I tried World and found it incredibly tedious, and that one had fans of the series complaining that it was less so than earlier games.
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>>1137955 I do not care for the Legend of Zelda series. I've played multiple titles and only had the care and patience to finish two of them.
>>1220635 I am on that train too. Only one I finished was Oracle of Seasons and mostly because it was one of the few games I had on my GBC. Never understood the hype.
>>1166519 >Then the expression shouldn't be "Games you don't care about", but "Games you don't understand". And if the world were logical men would ride side-saddle rather than slamming our balls into the bike seat.
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>>1220959 I've played >Zelda 1 >Link to the Past (GBA) >Link's Awakening (remake on Switch) >Majora's Mask >Four Swords Adventures >Four Swords Anniversary >Spirit Tracks >Ocarina of Time 3D >Skyward Sword >Wind Waker HD and out of all of those, Ocarina and Link's Awakening were the only ones I actually finished. the former because it was the only 3DS game I had at the time, and the Latter I ended up selling as soon as I beat it.
>>1137955 It's lego for kids that are too autistic/retarded for lego. >>1137977 Most people that enjoy it either like the atmosphere (desolate dungeon crawling through the crumbling remains of once great civilizations) or build autism. People pretend to like the pvp or pve but nobody actually does. They like to boast about being good at it, that's about it.
>>1219240 The games are fine (up until Gen VIII) but people that take it seriously as a pvp game puzzle me, especially with how rng can just fuck you over because the game isn't designed to be a good pvp game. I can kind of see the appeal of gens 1-3 pvp, but gen 4 and later are just too sacky and it's too easy to snowball.
>>1220635 I could not finish the gameboy color ones, I hated both oracles for some reason. Twilight princess was massively underwhelming and I gave up on the series after that. Link to the past and Majora's Mask were my favorite. I do like and played OoT and Links awakening but don't have the patience to go back to them.
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>>1137955 Final Fantasy. I grew up on it but at this point it's been bad for longer than it was good and the current fanbase will defend its mediocrity to the death. Even the Tactics spinoff series is fucked because people who were kids when FFTA dropped are inexplicably married to the law system. Triangle Strategy was a glimmer of hope but for the foreseeable future I'm relegated to old games I missed and indie stuff to scratch my TRPG itch. Also since you mentioned Smash I'll say that it bothers my booty to an almost impossible degree that FF's reps are exclusively from FF7, the game that marks FF leaving Nintendo. When I read the Sakurai interview where he said that he didn't think people would recognize Bartz I damn near had an aneurysm.
>>1222155 I won't say that Cloud & Sephiroth aren't iconic but in a series that's supposed to be a celebration of Nintendo I think they don't belong. Back when the original Smash Bros. came out my experience was that most people didn't know who Captain Falcon, Samus or Ness were but it's impossible to imagine Smash without them. Of course that was back when there was a reasonable chance that a bunch of the other kids on the playground were Segafags. Sakurai also said that Dollar General Rydia wouldn't be recognizable which I also disagree with since FF6 was huge, but you're right that FF7 was a global phenomenon. Cloud was in multiple spinoffs and got a few bad movies and that kind of clout is hard to ignore. Overall I'm with you on wanting SE to eat shit, Nomura and the retard who made the FF13 trilogy should never touch a video game again.
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>>1222155 FF7 is the game I'm going to say I don't care about. I played FF6, and I don't really have any interest in playing any of the other ones. All the ones older than FF6 are meaningless simplistic adventures to justify their dungeon crawls. Everything after is more interested showing off "Woah 3d" than letting you play. Moogles are extremely cute though. If I could have more moogles without Square, that'd be good.
>>1222314 I dunno, I'd say FF9 and FF12 + the Ivalice spinoffs at least have that high-fantasy fairy tale/aviation-core aesthetic going for them that people really like. Also lots of cute aninmal people.
>>1222345 You're going to have to try harder to sell me. Looking at screenshots, they both look kinda rubbish. What's cool in them? What's fun? What's cute? Because all I'm seeing is that rat for fur faggots.
>>1222410 Eh, ultimately it's a preference thing. If you don't like FF games beyond just one, trying to encourage playing of the others is gonna be a hard sell. I mean, I mostly just like 9, 10, the Ivalice Alliance games and the Chocobo Tales ones, never really could get into 7 or 8 or any of the ones beyond 12 and its spinoffs. Especially with the pivot to cinematic action RPG gameplay starting with 13.
>>1137955 I do not care for 3D Zelda, despite enjoying ALTTP & LA a lot
>>1222475 I will say I like 4 heros of light even though that game is objectively shit. Not sure what that says about me. I'm pretty sure the game was going for a typical "The power of friendship overcomes impossible odds" story, but all the characters act like such dicks to eachother. I'm sure it's all plot contrivances, but the heros ditch each other over the pettiest stuff, the rulers of the different regions make big promises but only use you, your quests cause collateral damage that's rarely addressed. It's dark, but the way that nobody in the story is a good person but they fight on anyways is inspiring in a different way.
>>1222653 Posting on this fed honeypot just to answer you. But the reason is because the gameplay is fucking peak and the highs of cutting buildings in half have yet to be matched in the game industry. I hated KH3 because it had no reaction commands, fuck all of you.
>>1137955 Disco Elysium
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>>1222603 Weird how that game eventually evolved into Bravely Default and actually became respected by people both gameplay-wise and character-wise at least up until BD2 where they ended up turning all the bosses into gimmicky puzzles that actively punish you for not participating in them/doing something the "wrong" way with the Counter system and basically spat on build variety and experimentation outside of regular fights.
>>1222701 I tried bravely default, but didn't get far enough to judge it fairly. Also feel no draw to try it again.
>>1222653 I've beaten all of them which I did in a couple of years time, so I'm not a long term fan of the series. I gather the series has a really dedicated fanbase of autistics, kind of like sonic. Women love the characters. And the combination of Disney and final fantasy is a marketing powerhouse. It's like a tornado that sucks up the money
>>1221919 >>1222086 Anon there's ids here
>>1137977 This. Part of the problem is like >>1184228 says. They just release a torrent of shit when you don't like their games. Even gacha players respond to "I don't like those games" with "oh well, more waifus for me!". Souls players are insufferable.
Halo and Kingdom Hearts
>>1222931 Yeah, it fucking sucks how people will absolutely god-defend bad game design or nerfs and then tell you to either get over it or just stop playing. Or they tell you to mod the game and then claim you're "playing it wrong" and you "didn't ACTUALLY beat the game" because they want to jerk themselves off. It's like E-sports autism on PCP.
fucking god of war and uncharted series. terrible games i tried to enjoy
>>1170902 >I just can't get into mass effect. Same. Too much talkie talkie. Not enough shootie shootie.
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I don’t care for Ys, I found the bump combat to be unsatisfying.
>>1184228 I hear more people bitch about Souls games than I hear fanboys defending it against criticism. I’d go so far as to say that the Anti-Souls crowd is more obnoxious by a longshot because Souls fans will generally stay in their own corner. I think that’s demonstrated by the sheer number of people who responded to that post in agreement without adding anything of substance to the discussion. Just their whining.
>>1137955 monhun
>>1137955 Fire Emblem Kingdom hearts Xenoblade Chronicles It's the only series' in which I have judged by it's cover and never played. They look long, needlessly complex story wise and the characters do nothing for me. Even though I like other jrpgs a lot
>>1137977 This.
>>1139288 its for self satisfaction. you get a feels good hormones release when watching your complex redstone contraption working
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>>1179733 killing enemies can be satisfying, the sound of the hits and seeing enemy hp bar lowering, then there is armor and weapon design that is more "grounded" than your run of the mill high fantasy slop, and there is the dark fantasy setting and lore, that was not so common back when these games exploded in popularity. the difficulty is implemented in the most lazy and pants on head retarded way and its more of a meme, I would say that the setting and presentation is a big part of what make people like it and cult mentality, to some extent. >>1178936 as someone who played some gacha, its addiction. Gacha games now have some decent gameplay, that is still ruined and watered down by the monetization system, and every single bit of these games is engineered to cause addiction and fomo, stamina systems that make you come back multiple times a day, events that only last a limited time and things like that, I think most gacha players know what is happening and and just don't care and don't want to stop, because it feels good.
>>1137977 This. I just couldn't get into it.
>>1248186 you should drop by the /egg/ thread one of these days
>XCom >Elder Scrolls
>>1137955 Final Fantasy Holy crap, I really don't give a fuck about it, not even as hardware benchmark
>>1181199 >>1181253 >scamper off like by using with the flash bomb or something and deal with consequences of the gaurds being more alert and they don't get knocked out with the blackjack anymore The flashbomb makes them vulnerable to blackjacking no matter their alertness, and the effect lasts long enough that you can bonk at least 3 guards. It's by far your most valuable tool if you don't want to savescum, you're not just getting away with being seen but you get a chance to remove several threats at once. Oh and it permanently kills undead too. I did a challenge run of T1 and 2 recently, playing on expert while only allowing myself 3 quick saves per level and it was surprisingly manageable as I spent most of my money on flash bombs, gas arrows and gas mines.
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Hollow knight, shovel knight, binding of isaac, these 2d games where you play as cute little deadly funko pops are the most reddit thing ever and I don't understand the appeal. I also feel like I'm in an extreme minority for thinking this way. I find the art styles and the overall concepts disgusting.
>>1166663 This along with Mega Man
>>1137977 This. I pirated Elden Ring, got to (and beat) Godrick and just uninstalled it. I do not understand how people enjoy beating their head against a wall for 30 hours but I figured my time was better spent elsewhere. Also I just hate the dodge rolling giving you I-Frames thing. It looks so silly to tumble through a you-sized club swing. Doing a cool quick step and disappearing into smoke is fine, parrying or deflecting the attack, sure. But just tumbling and phasing through attacks because of I-frames just ruins the atmosphere of a beautiful game.
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Mother 3 stands top in my list of "worst games I've ever played that just so happen to be the direct sequel of my most favorite games of all." The story is all over the place in terms of tone and setup, the game progression is annoying and sluggish, the battle system is stressful and unforgiving, the music is kind of just there, sound design is extremely subpar compared to its predecesor... and the ending is a literal fade to black as if they actually gave up on the thing immediately after the very underwhelming climax. People call this a "life changing masterpiece" on a regular, but this game was mind numbing to me on the first playthrough and absolutely infuriating on the second (ragedropped it mid chapter 2). I genuinely don't get it one bit, even though I'm the same bitch that straight up wept like a baby over games like Yoshi's Island, Live A Live '22, Earthbound and FUCKING MOTHER ENCORE DEMO. And Mother 3? I literally forced myself to cry and straight up couldn't. The most emotion I felt the first time was a pressuring sense of misery after seeing the many Earthbound throwbacks because "this is just not the same experience." The only good thing about Mother 3 is Nana and I'm only saying that because I'm a schizo for blonde women.
>>1152724 I've been playing since 2008 and just never stopped. It's pretty much the only comfy community-driven social game from that era which isn't completely dead. Of course most of the popular games on there are absolute slop, but occasionally you find a gem.
>>1137977 This, and I'll even go a step further and say that people who play "hard" games in general are just retards who enjoy wasting their time. It's artificial difficulty, The bosses having shitloads of HP & being able to 1 shot you if you fuck up even once literally only serves to pad the game out.
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>>1253785 Cant speak for Binding of Isaac or Shovel Knight, and I'm not going to pretend to change your mind, but I can speak for Hollow Knight and say it's a solid, fun metroidvania experience for all it's wort. The combat and bosses are tight and have a nice balance of challenge and leeway that allows/compels you to experiment. Exploration is pretty freeway with the right amount of limitations, so you always have somewhere you can go and very rarely can get lost*. Story can be obtuse at first glance, but connecting the dots and unwrap the secrets of Hallownest is an interesting exercise in and of itself. And needless to say the soundtrack is absolutely godlike with a wonderful, emotive instrumentation from start to finish. If character artstyle isn't your thing, the scenery could be, it has some really nice landscapes and environment, also helped by the music. I say this as someone who 100% it (112%? Can't remember) and also beat the hardest challenge it offers (Pantheon 5); I genuinely love the game so I highly recommend it. ...also that Knight funko is appalling... then again all funkos are appalling.
I feel like Monster Hunter should be up my alley as a series but I've never really been able to get into it that much
>>1297423 I didn't know cope of this level was even possible. Embarrassing post
>>1220635 I feel this way over Ocarina of Time and Majora's Mask specifically. I like the Zelda series, ALTTP and ALBW are my absolute favorites... but I genuinely don't understand what is the fuzz about MM and OOT. They weren't really fun to me, quite the opposite, those two are the very few retro games I think it didn't age well at all... and I love retro games with a burning passion dated whatever is a non-issue 98% of the time.
Any kind of sandbox game. I just cannot get into them. I dislike the idea of having to "make my own fun" in a video game. If I wanted to do that, I could just do something creative and/or productive instead. If I pay for a game, I want to have a curated entertainment experience.
>>1297570 Very cool and constructive reply
>>1297763 Brother you play Roblox and posted about how you think it's impossible for people to enjoy difficult games because you're shit at video games for adults. I don't know what to tell you.
>>1297839 >git gud And there it is, lmao. soulsfags literally cannot help themselves.
For me it's 99% of JRPGs. >dumb story and dialogues >gameplay basic af >also interrupted by cutscenes every 10 seconds >stats bs
>>1137955 Breath of the wild and Tears of the Kingdom Hollow Knight Halo Counter Strike Clair Obscur: Expedition 33 Roblox Smash Bros. Balatro Diablo and diablo clones Borderlands Ultrakill
>All these people saying they don't want to play hollow knight and nu zelda. >Nobody throwing shit over it. I'm never going back to cuckchan.
Persona after 2 duology. If i wanted to play a dating sim with 90% shitty dialogue and 10% piss easy combat then i'd play an actual visual novel. Also hate how the newer games' themes are simplified for literal children to get behind. It always boils down to "Grown-ups are bad! High school rocks!". In EP your party consisted of adults with careers. Sure, IS did this too to an extend with the GRAND DAD final boss but your characters had to deal with actual mental trauma to confront them. Not in 5 though, and most definitely not gonna in 6.
>>1137955 Minecraft is just not my thing, besides griefing videos CS in general I kinda left as a good memory from my childhood playing LAN with a few people I don't care to play online in general because I don't wanna suffer retards if they're not within punching distance and I don't see why anyone would willingly subject himself to the playerbase. MOBA anything, never even crossed my mind to play them, much for the same reason as the above, don't wanna suffer retards if I can't punch them in the face and don't see why anyone else would. Soulslike not because I think they're bad but they're so overblown I don't think I can play them without that tainting my perception of them so I'm just gonna wait for a while before touching that. Hollow Knight, it's not that I think it's bad, but it's nowhere near what people make it out to be, even basic clones of it get things way more "right" than it on a gameplay level, main issue I have with it is it being a 15-30hr game diluted down to being 50-100hr. GTA5, it actually hit me just how little I care about the game itself when some guy said he was going to get the PS5 version of 6 because he couldn't wait for the PC version and not get spoiled, I don't remember shit about the GTA5 story and it's not like I've avoided it. Gacha anything, for obvious reasons, you're basically turning a game into a job but get nothing out of it, even worse some are retarded enough to pay for what is basically work.
Fortnite I think it's the game equivalent of jingling keys in front of a baby.
>>1137955 For me it's porn games mostly because a lot of them either don't have gameplay or if they do, it's janky as fuck. Generally not worth persevering for the lewd content ever.
>>1340028 I wish I could give you a counter example so bad.
>>1340050 Rance games
>>1138199 good take
>>1297423 Souls games aren't hard though.
>>1340121 They used to be hard because every other game at the time of its release was brain numbingly easy. Nowadays though we have games that are 10 times harder than Elden Ring. They are unfair, yes, some bosses just don't stop spinning because they are now designed with co-op in mind. But if anyone still finds souls games hard they should unironically git gud.
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Society used to mock you contrarian little shits. What the fuck happened?
>>1340705 Contrarians are the head of societies now, and enjoying things wholeheartedly is considered cringe.
>>1340754 I hate this so much, have actually lost friends because they considered liking things as cringe. They didn't like anything, it was all disinterested shallow irony all the time. Fuckers genuinely thought they were cool because of it too, like they were too good to like stuff and were above it. One of them later became a literal cuck and the other got addicted to drugs. It's ok to hate some stuff and have strong preferences, but have balance.
>>1340801 >They didn't like anything, it was all disinterested shallow irony all the time. Fuckers genuinely thought they were cool because of it too, like they were too good to like stuff and were above it Never have I ever read a sentence perfectly describing cuckchan even more than this. >One of them later became a literal cuck and the other got addicted to drugs. Somehow not suprising. People like these are usually empty and listless, making them vulnerable to degeneracy.
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>>1221918 >either like the atmosphere (desolate dungeon crawling through the crumbling remains of once great civilizations) or build autism I was actually going to respond to >>1137977 with exactly that on my part. The challenge part is just the speedbumps that make you linger on the atmosphere and facilitate making builds. >People pretend to like the pvp I'm not much of a PVP player so I can't speak personally but from what I can tell there ARE people who really, really love the PVP. Most that do I've found want to force that aspect into being "the real game" and to try and turn it into a sort of fighting game. In fact I've heard some PVPers compare to or outright describe it as a fighting game. From a PVEer's perspective most tend to ignore the PVE (or hate because of invaders) or they like the original concept of the whole PVP/Co-op/SP-PVE system as it was designed back in Demon's Souls and dislike it more and more the further they stray in each successive game. >or pve but nobody actually does Kind of depends ho how you mean that. The game's basically a simple hack and slash. I don't think much at all about the individual enemy combat, either one way or the other. It's the placement and the density of enemies that makes it a challenge to be overcome. That's what I like, when it's done well. >>1208498 >Hence due to this mentality, any nerf is seen as a GOOD thing even if said nerf ruins the game into an unfun nearly unplayable state. Any buff on the other hand is seen as BAD because "how dare more players have access to my exclusive higher difficulties?" or "how dare people have fun in my serious sufferslop PvE game?" I think a title like GTFO is the perfect example of what happens when you remove ALL of the fun out of a video game through nerfs and enemy additions/changes for some abstraction of "balance" and the result is that you get less than 2k co-current players on a 4-man PvE extraction shooter, and that's on a good day. I actually agree with a good part of this. Both From and Tecmo both have had a problem with "balancing the fun out of stuff" to try to deal with "cheese". Which is impossible to do because there's always a new meta to be found where as fun CAN be lost from a game. >"didn't beat the game autism" I just ignore that. I don't care if other players think I beat the game "wrong". I do care when the developers think that because that'll lead them to removing something fun because of "balance". Like if they're that worried about balance then maybe don't add 400 weapons to your game. If you're worried about players coming up with a cheesy build them don't include so many build possibilities to start with.
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The entire Sonic the Hedgehog franchise. I tried multiple times to get into it, but it just doesn't click for me. I can see why people who enjoy speedrunning might get into it, but beyond that, I just found all of the games to be boring, whether that be the newer 3D titles, or the older 2D sidescrollers. The Final Fantasy franchise. I never saw anything particularly alluring, interesting, or even attention grabbing about this series at all. It all just seemed so bland and generic to me. The ONLY thing I can remember grabbing my attention even slightly about the series was the sheer size of Cloud and Sephiroth's swords, and the fact that everybody else seemed to enjoy it. Counter Strike Hoooooly shit. I'm gonna rant a bit on this one. Hands down the absolute WORST gun mechanics of any shooter I have ever played. Never have I anywhere else seen a shooter that requires you to come to a dead stop if you want your shots to go anywhere fucking near the crosshair. I'd say it's more like a rail shooter than a regular shooter, but at least proper rail shooters don't give you the illusion of maybe, just maybe, being able to move and shoot at the same time like you can do with literally every other shooter ever made with zero issues. It feels like an early version of the modern Call of Duty entries - Every weapon does a fucktillion damage so basically everything kills you instantly, aside from a handful of weapons that do jack shit. At least Call of Duty has regenerating health. With counter strike? "Oh, you're at less than 10 health? Guess you're fucked lmao. Healthpacks? Get fucked, nerd." And yes, I am saying, unironically, that even the newer Call of Duty games are better than any given Counter Strike entry. It boggles my fucking mind that anyone can find this shit acceptable, let alone enjoyable. The fact that these dogshit games are considered an e-sport and regularly have massive tournaments on the scale that they do, is a sign that there is something seriously fucking wrong with not just the industry, but the consumer as well.
>>1340838 Empty and listless sums it up well, that's the exact life they led from how things sounded.
>>1139423 There's a difference between not caring about something and forgetting its existence. The pretense that an offhand negative comment implies some unhealthy attachment is a recent invention, mostly by people who use post-irony as a psychological defensive mechanism.
>>1137955 Granblue Fantasy and Guilty Gear Series. I know Bridgette is controversial for the change thanks to Strive and the Anime completely fucking the lore up. But honestly Granblue Fantasy is as generic Medieval Fantasy as it can get to me, and Guilty Gear while it looks cool has no real gameplay to it.
Dark Souls and Pokemon. Not even sure why, I love hack-and-slashes/metroidvanias/traditional turn based RPGs. Those series just do not appeal to me. >>1220635 To be honest if you beat one of them you beat 90% of the same idea. Everything after ALTTP and before BOTW are nearly identical with one or two gimmicks. I'm still a massive sucker for ALTTP, LoZ2, and OoT but I can see why people dislike playing the franchise. >>1222701 Can't wait for the BD remake, loved the original. Screw BS and FUCK BD2 though. Bravely Sword never.


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