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S.T.A.L.K.E.R Anonymous 04/19/2025 (Sat) 14:45:37 Id: 9155dd No. 1147936
Can we have a Stalker thread? I've recently tried out what all the fuss around GAMMA is about and I must say it's quite a fun experience For people who don't know, it's a customizable modpack for Anomaly (a freeplay mod consiting all areas of the first 2 stalker games) and comes with its own updater and Mod organizer 2 config. You need the GAMMA launcher fiels wich can be downloaded from theri shitcord, but if you are a boomer like me who doesn't want to make an aacount you can just download this somewhat older build off mediafire and it will update itself upon lauch to the newest version. https://www.mediafire.com/folder/agyul0e6fbban/STALKER_GAMMA Then you need Anomaly itself which can be downlaoded here: https://www.moddb.com/mods/stalker-anomaly/downloads Unpack both into their seperate folders and then point the MO2 from the gamma folder towards the Anomaly folder and from there it will be basically autopilot. I enjoyed the A-life in this and how the best parts of the original trilogy are expanded upon, specifically the hobo phase. Weapon and armor upgrades feel siginifcant but you can even start out with some decent gear since you get a few points to spend on a new game. I'd recommend tweaking the MCM settings to your liking though, stuff like dropped ammo amount and gear condition based on rank for example. I also didn't like the brown and colorless look of the default install, reinstalling the grass and weater mods gives several options like spring, summer, autumn, winter etc.
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Try out IWP
>>1147974 I plan to do that next, I heard it's mostly faction focused.
>>1147985 Not really, maybe that can be argued to be the case since it focuses mostly on gear. The issue is that it lacks Anomalys improvements and is built on top of CoC.
Sergay Jr finally released the Roadmap The game will actually be playable at the end of the year Maybe
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>>1148003 I had a good enough time with CoC back in the days, so that's fine too
>>1148045 Same, and IWP adds a ton of improvements to base CoC as well. But I'm really missing stuff like the 3D PDA already
>>1148022 They had over 13 years to release what they did. There is zero possibility they make it worth anything by the end of the year.
>>1148141 My hope is that modders will pick it apart at some point and create a mashup with the cancelled 2012 version. Something akin to Oblivion Lost Remake. As it stands stalker 2 just feels lacking.
>>1148141 They only started development in late 2016/early 2017 So around 8 years
>>1148171 Oh boy, cant wait for the shitstorm when it revealed everything was made in russian.
>>1147974 The sleeping mechanic fucking suck.
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>>1148076 Yeah the 3D PDA is pretty fucking neato.
>>1147936 I've never tried gamma, but I do enjoy anomaly with a few mods. Everytime I look at gamma it just looks like it adds way too much stuff. My anomaly modlist is just trader overhaul, crouch cover camera fix, a mod that adds patch icons when you hover over stalkers so you can tell their factions and that's basically it. I don't want anymore.
>>1148214 STALKER has had sleeping since CoP >>1149282 Thing with Gamma is that it's a highly modifiable modpack so you can add and remove whatever mechanics and visuals you want. >I don't want anymore Weapon animation replacers or base weapon tuners because thry're janky as shit and most don't have a reload for a partial reload.
does this general also devolve into constant anomaly vs vanilla discussions like 4/v/ does?
>>1149282 Give it a try, you don't need to fuck around with settings if you don't want to, it's pretty playable out of the box.
>>1150978 >Analmeme Just kidding, Anomaly is fine retards just got filtered by it You can play it in several ways and it's highly adjustable and moddable. It's a great sandbox though it doesn't replace the original games.
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>>1150978 I don't know, I'm a refugee myself.
>>1151157 Can't hear shit Captain
That one was soundless, have some CoC
>>1151273 Good shit
>>1148022 >No binoculars or night vision Come on those were core items in the original games. Being stuck with a shitty flashlight the entire game feels like ass and the binos IFF would be great since faction squads can be harder to differentiate in 2.
>>1151434 It's pretty insane, they coudn't even figure out how to do proper scopes and went the 2006 way of just zooming in the FOV with a reticle overlay inside a clear window that is supposed to be the scope. The sad part is that they did have PIP scopes in the announce trailer.
>>1151273 >ALLAH UACKBAAA- Ah, classic Monolith.
>>1150978 I would hope the anons here are smart enough to know they can set up anomaly in anyway they want and not get filtered by unziping a .rar file like the 4cuck posters
>>1152283 They do worship a cubic rock after all I think this one is OGSE
>>1150950 >Thing with Gamma is that it's a highly modifiable modpack so you can add and remove whatever mechanics and visuals you want. I might give it a try next time I feel the STALKER urge, I really do not care for stupid scarcity and micromanagement bullshit, stock Anomaly is as far as I'm willing to go on that front but it lacks stuff to drive you to do things and I like having a metric fuckton of guns as well.
>>1152283 kekd out loud
>>1152283 There's a mod that makes them do suicide grenade attacks in that part of the first game.
>>1152728 I'm just waiting for a 1.0 release to give it a try >I really do not care for stupid scarcity and micromanagement bullshit It works in your favor if you understand said mechanics. To the point you can get late game gear very early on.
God I miss games with this aesthetic Wasteland 1 is pure depression, I fucking love it, damn shame it never made it to the final game. It would be perfect for one of of the more grim endings.
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>>1153349 I can recommend you Marauder/Man of Prey, pure slav depression kino from the 7.62 HC devs
Should I play Anomaly unmodded first to get the hang of things or just jump straight into Gamma?
>>1155830 Go right into GAMMA, it has its own unique mechanics so playing Anomaly won't really help you.
>>1154052 Thanks anon, any non human enemies?
>>1160007 Only dogs
>>1147974 I am, it's alright. Having to micromanage my inventory a lot less than Anomaly is a big plus, but like >>1148214 said I'm not a fan of the sleeping mechanic - or at least the decay rates, I can't even get a couple hours into the day without my character needing energy drinks like he's going through withdrawal. Anyone happen to know the values for vigor decay anyway? I tried sifting through the script files but I'm not deep enough into modding to know what to look for. Noticed a weird oddity where loading a save has a chance of spawning a fuckton of mutants on your position for some retarded reason, if I'm reloading a save to try and get an artefact unstuck the last think I want is for 4 bloodsuckers and 8 cats to appear out of thin fucking air - at least in Anomaly the bloodsucker fuckers had the decency of dying in one or two buckshot shells rather than tank 3 of them and run circles around me. Also NPCs are more retarded than even the original trilogy and will frequently throw grenades at themselves. All in all it's not bad, feels like a cross between CoC and Anomaly without going too far into inventoryautism, but personally it's not quite there as my go-to 'sandbox Zone' experience
>>1176487 That sounds pretty rough, in GAMMA sleep is not an issue. You won't get to the first stage of sleepiness until like 22:00 considering you got up at 8:00 and even if you do from taking too much medicine/food you can just take some caffeine tablets.
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What's stalkan in this neck of the woods- <unironic positive discussion of misery-anomaly-gamma trifecta of SHIT
>>1216404 Never understood this attitude people have towards stalker freeplay mods. There are only so many times one can play through the story, and if you want to spend more time in the zone these mods are simply the way to go.
>>1217181 I think it's less about the mods themselves and moreso how much influence Misery had on most Freeplay mods. When it comes to freeplay the main options are offshoots of Misery and so share some roots to that difficulty/realism autism. Anomaly in particular gets praised a lot, but personally there's too much shit going on, too poor explanations of what are actually simple, and way too much item bloat in vanilla Anomaly. I've not touched GAMMA since I feel that I'd spend more time removing and tweaking mods than actually playing the damn video game - though I probably could be convinced if it's got less annoying shit than Anomaly, and I don't care for Misery - Anomaly is about my limit as far as artificial difficulty goes The only other alternatives are CoC - which is outdated and tends to crash a lot (on my system at least), Old World for Anomaly - which had abhorrent audio issues on my end that I couldn't find any solution to, and IWP - which I went into it simply expecting modernised CoC but instead got diet Anomaly (not that I hated it, just not what I was looking for) that's kind of shittier to deal with. The freeplay mods that I've played, while fun enough, have shit that ends up ticking me off the longer I play them - ironically CoC, despite being the oldest and jankiest, was the most consistently enjoyable one, since it was just plain old S.T.A.L.K.E.R. with no bells or whistles unless I wanted them.
>>1225247 Not freeplay, but if you want to play SoC with tons of new content, including content from Anomaly, play Radiophobia 3. Latest update streamlines a ton of stuff so it's way less frustrating starting out and removes tons of content that was half baked from previous builds. It's really good and the ballistics system tweaks are some of the best I've seen.
>>1225247 > I've not touched GAMMA That's the main problem about people who seem to hate it. It's hate by proxy stemming from misery, which was actually pretty fucked since the devs never even played it themselves as they only playtested with godmode on. GAMMA is nothing like that and pretty much all items have some use or mechanic tied to them and it all meshes together pretty well, there is no artificial difficulty. You just need to understand the mechanics.
>>1225645 Misery 1.0 was great Misery 2.0 was absolute sewage, MMO tier design with 100 mutants camping quest locations to stop your progress.
>>1147936 This is your daily reminder OLR 3.0 is more fun than Stalker 2
>>1228793 Fucking Metro Exodus is more fun than STALKER 2
>>1228793 Peak contrarian, probably never even tried it. OLR 2.5 is fun, 3.0 is absolute cancer and makes Misery 2.0 look like a well balanced and fun time. The dev spent 10 years on making your life as miserable as possible every minute you spend in that abomination. You often can't even tell if something is a bug or feature, some quests require usage of demorecord to complete. Economy is outright busted and you can barely make ends meet to keep your current equipment in good condition (which requires atcually leaving it at a mechanic for a day).
>>1228884 >Peak contrarian, probably never even tried it. I finished both OLR 3.0 and Stalker 2 actually >The dev spent 10 years on making your life as miserable as possible every minute you spend in that abomination. Skill issue
>force myself through OP2.2 again thinking 'this is gonna be the time I beat it' >get several hours farther than before having learned previous crash/softlock points to work around >encounter another jank quest that breaks >no matter how many times I reload or try to cheat through it I can't pass it >ragequit and uninstall what is it about this shitty soup mod that brings me back only to tear me down with its vodka-infused spaghetti code
>>1147936 Which difficulty do you guys recommend for Stalker 2? Last time I chose veteran and the mutants felt like bullet sponges, most notably the pig ones. I was always running out of ammo whenever I encountered any mutant, it was very tiresome. Also, does it run better now or do I need to download mods to improve performance?
>>1228835 You can't be srs? I haven't played S2 yet because i'm waiting for the ps5 version despite owning a series x. Metro Exodus forcing players into pacifism besides the cannibals chapter, fucking sucks. >All these nice weapons but don't use them ok?
>>1232589 wait 2 years and it will be playable and with good mods hopefully
>>1232741 >Pacifism Fuck are you on about? It's always >Bandits bad >Settlement good It gets fucking tiring as there's no actual concrete faction.
>>1225645 >stage 9 terminal super cancer coughs that deletes your health after getting a light touch of rad poisoning >schizo hallucinations raping your psi health >low psi health spawns EVEN MORE schizo rape that makes it worse >really forced "NO GUN/ARMOR TRADING >:(((" >shitty non-sensical on the nose justification plastered all over the loading screen >traders nuked into being worthless >removed the ability to upgrade your guns through technicians >removed the ability to field strip your barrel because it wouldn't be masochistic enough otherwise >fixing half of these garbage requires more mods, half an hour in the MCM menu, or fixing the shit yourself >double downs when others raises up the issue >talks of making things even more unbearable and unfun to play because french for fun is agony >GAMMA is nothing like that Every time I come back to gamma, there seems to be more stupid shit for every couple cool things added. Would've been great if the "Modular" in gamma actually MEANT modular, but Grok clearly has a bias towards super masochistic Misery x Dark Souls build or something and it's forced as fuck.
>>1225645 I didn't like how useless the majority of the artifacts felt. Even the 'best' artifacts had some kind of proportional downside so you'd never get too OP even by lategame when you 'should' be a walking apocalypse.
>>1243157 haha but that's what the french cuck considers "balanced", isn't gamma great?
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GOOOOOD MORNING /SG/ BROS! Was afraid I wouldn't see you soon after the fall of 4cuck. OP should sodomize himself with a broom for playing g*ymma. Try Forgotten Zone if you want an actually kino freeplay experience.
>>1242802 >stage 9 terminal super cancer coughs that deletes your health after getting a light touch of rad poisoning Stops being an issue two hours into the game once you get some good mutant skins and a gasmask. Or just start with a sunrise suit with a gasmask. >schizo hallucinations raping your psi health >low psi health spawns EVEN MORE schizo rape that makes it worse Just shoot the ghosts and don't try to hug controllers? >really forced "NO GUN/ARMOR TRADING >:(((" >shitty non-sensical on the nose justification plastered all over the loading screen >traders nuked into being worthless Enable the black market mod that comes with the pack? Also being able to buy or loot the best guns off the bat utterly breaks it and just skips the hobo phase, which goes agains the whole point. You also get to pick some really decent stuff in the "start game" screen that is in top condition. Traders unlock better stock with higher faction rank so doing missions for them gets you better gear like tactical upgrade kits, supressors, scopes and ammo. >removed the ability to upgrade your guns through technicians There are a shitton of upgrade kits in the loot tables instead and you can even upgrade and downgrade them individually in tier. Mechanics also start selling them once you get them some tools. >removed the ability to field strip your barrel because it wouldn't be masochistic enough otherwise You will do this exactly once per gun to get it to working condition, it serves as a gating mechanic so you don't skip the tool aquisition part. If you are very lucky and a "endgame gun" from some exo guy drops with a good barrel you can just swap all the other parts and don't even need any tools whatsoever. After that gun maintence is easily more lax than even the vanilla game, any part above 60% can be cleaned with cheap cleaning kits on the go avalible at all mechanics and condition worsens extremely slowly. I went through llike 25 mags on an AK before I had 1% jam chance. >fixing half of these garbage requires more mods, half an hour in the MCM menu, or fixing the shit yourself You are just too lazy to configure the game to your liking despite being given all the tools, that's on you. Shit like gun and armor drop condions for example are literally two clicks away, this isn't even a GAMMA thing it's base anomaly stuff in the MCM.
>>1243671 >Or just start with a sunrise suit with a gasmask. Or just don't toss in that aids to begin with? The reasoning behind this mechanic to begin with is that "Radiation never matters once you have some sort of PPE", sounds like nothing changed at all other than more inconveniences in the beginning. >Just shoot the ghosts and don't try to hug controllers? Who said I was facing controllers? Who said I was hugging them? What about psysuckers? What if I don't have a gun with 10000000 rounds mag on me because I wanted to have a funny hobo start with a double barrel and a revolver? >Enable the black market mod that comes with the pack? I did, doesn't mean it still wasn't forced as hell >Also being able to buy or loot the best guns off the bat utterly breaks it and just skips the hobo phase In what universe are you able to immediately buy PKM, Gauss rifles, or other "best guns" off the bat, if they're even in stock? Besides that, for you, maybe. I just like going to a trader and seeing plethora of fancy shit for sale. >There are a shitton of upgrade kits in the loot tables instead My last run from years ago, sure, I've came across a decent number of upgrade kits. My recent run, I've came across 1. But hey, let's give you the benefit of doubt, it's only been 4 in-game days. >Mechanics also start selling them once you get them some tools So that's what they're relegated to? Kind of cringe but good to know. >it serves as a gating mechanic so you don't skip the tool aquisition part. Well I don't want it, I like collecting metric tons of guns and fucking around with them, so it won't just be a one time thing, it's a massive inconvenience for me. Besides that, this is actually something that could've been toggled in the later version of WPO, I have no idea what jank version he's using since the option isn't there so I have manually fix this garbage. >condition worsens extremely slowly My new gun dropped from 100 to 83 in a day or two, not really. >You are just too lazy to configure the game to your liking I spent about an entire day cobbling together shit to my liking, and I shouldn't be spending that much time, but I did. You're just too lazy to understand my overall issue and would rather blame it on the user. Easy to dismiss shit by calling them lazy or they never tried XYZ, isn't it?
>>1243913 >4 ingame days So you didn't even find your first basic tools that allow you to repair and upgrade your b-tier guns? You barely even scratched the surface and already just complaining like a woman without understanding the mechanics. And overall gun condition isn't even a thing in the recent version, every part has its own health so no idea what old build you are playing.
>>1244033 >You barely even scratched the surface and already just complaining like a woman without understanding the mechanics. Oh I'm sorry, you're not lazy, you are blind and retarded. Let me help you, I've been playing stalker for years, and I've been playing gamma all the way back from couple of years ago, for hundreds of hours, and I know what issues I have with it, and I never liked it. 4 in-game days changes nothing other than the fact I've found no toolkits/upgrade kits so far. Is that digestible enough for you? >overall gun condition isn't even a thing in the recent version Pic
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>>1244082 And I will say again my retarded friend, whatever build you are playing is terribly outdated as overall gun condition hasn't been a thing for quite some time.
>>1244136 Anon, you might be retarded, but your retardation helped me figure out that something in my modlist is fucking shit up, so thanks.
>>1244319 >tarkov NPC-tier post, what does this have to do with anything? Just a good indicator of a parroting nigger who never bothered actually checking anything out himself.
>>1244441 >Extensive focus on guns and tedium You can't deny that gaymma is much closer to tarkov than the vast majority of other mods. Stalkan has always differentiated itself from other slavic shooters by its' focus on immersion by atmosphere (e.g. guitar, jokes by the campfire, a-life) rather than mechanics (e.g. gun cleaning, eating three times a day). Games like tarkov are ones that focus on immersion by mechanics. And gaymma does the same thing - focusing very much on mechanics rather than atmosphere. That is undeniable.
>>1244504 What tedium? The only mechanic that may apply is the temoral/permanet health system that prevents you from just spamming medkits like stalker 2 which turns the game into baby mode. I'd say even in the vanilla trilogy it was more tedious to repair your guns and amor since you had to walk to the mechanics (or mod in ttrader repair in SoC). Here you can even fast travel to your stash for some payment.
>>1244621 Basically the entire weapon gameplay loop is pure tedium. Finding stashes, taking repair tools to technicians, doing a ton of quests just to raise the technicians' relationship with you, all to have to bring him another repair tool kit, etc... >Here you can even fast travel to your stash for some payment. I would say that actually applies to my previous argument. In the vanilla trilogy and most mods, to repair guns you have to travel to mechanics, which is basically the entire challenge. You have to undertake a route you've chosen, avoid anomalies and mutants, fight bandits and anarchists, and not get stopped on your way to repair your kalashnikov. The A-Life made every such trip actually interesting and memorable. In Gamma? You just fast travel to your stash, and the real challenge is sorting through the hundreds of weapon parts you have, going to the mechanic, buying the right repair kits, buying the right maintenance kits, remembering to maintain and clean your gun, etc... The entire challenge is just inventory management. >temoral/permanet health system that prevents you from just spamming medkits like stalker 2 Alternatively you could just do it like any other mod and make medkits slightly more rare + add an uninterruptible rather lengthy animation for using them. Would work just as fine.
>>1244733 >Basically the entire weapon gameplay loop is pure tedium. Absolute nonsense. After getting a gun to a usable condition it's literally LESS tedium than vanilla. And like I said some of the starting guns are so good that you will be using them the entire game like the PPHS-41. The wear and tear on guns feels also less gamey since they don't start jamming after going through 4 mags like vanilla does with a linear falloff. >In Gamma? You just fast travel to your stash Or you just disable fast travel and go on foot and have an even more interesting experience? It's an option. Also A-Life actually shines in this, I had so many interesting combat encounters that played out without my doing. >Alternatively you could just do it like any other mod and make medkits slightly more rare That would limit you too much considering how densly it's packed the map is with mutants and factions. The current system makes you think twice if you engage openly or from stealth or sneak past some more dangerous threats and gives you the option to fight on borrowed time by using combat stimpacks that only provide temp health.
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>>1245060 >having to egnage with gameplay systems that aren't just 1 button press is tedium Also everything you listed is multiplayer slop, I want to play a singleplayer game. This fits the bill and is fun to me and many others. I have also played an absolute shitton of other stalker mods including the old soups, CoC, various ogse variants, linear story ones like golsphere, photograper, oblivion lost remake even L.U.R.K you name it.
>>1245138 It's not just about the button pressing, some meds will make you dizzy, sleepy or hungry. it's resource management, risk evaluation and tactical decision making.
>>1245138 he's either retarded, grok's cum stained sockpuppet, or an unpaid shill, please be understanding. >>1244621 >in the vanilla trilogy it was more tedious to repair your guns and amor since you had to walk to the mechanics >walking to mechanics and pressing 2 buttons to repair is more tedious jesus fucking christ, nailed to a stick, wriggles in agony if he could read this.
>>1245174 >walking to mechanics and pressing 2 buttons to repair is more tedious Yes considering you can maintain all your equipment on the go in gamma. Having to go from the NPP all the way to the bar just to maintain your gun is a waste of time and also very silly in context considerin all you do is field stripping and cleaning it. Out of arguments and going for ad hominem, classic nigger behavour.
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>>1245216 >going for ad hominem
>>1245216 >maintain all your equipment on the go And what do you have to do this? Oh, right, scroll through your inventory full of item bloat, find the specific item that you bought for item maintenance, and right-left click on it enough times to maintain all of your gun parts. Btw don't forget to look at its' reliability percent - you'll have to check this and 10 other things at your next visit to the trader to decide whether you should shell out another 10k for a file or face the risk of it breaking on your 4th right-left click! That's the tedium man. It's not about some meds working short term so you have to make strategic decisions. It's about the dozens of mouse clicks and shit you have to remember (status percentages of maintenance tools, repair tools, weapon parts, repair bonus tools, etc.). Literally the only thing it contributes to is tedium. Some meds working differently would be a great feature if the game didn't have like 30 of these. >>1244871 >Also A-Life actually shines in this So just like vanilla? That's cool I guess, at least they didn't make it worse. >That would limit you too much considering how densly it's packed the map is with mutants and factions. Emphasis on slightly. Do you also carry two dozen heal and a dozen post-heal meds with you in gamma? If so, your second argument doesn't apply. There's no thinking either - it's just kill everyone, heal, post-heal, done. The same process as kill everyone, heal, done, except more tedious.
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>>1245227 >>1245298 >And what do you have to do this? Oh, right, scroll through your inventory full of item bloat, find the specific item that you bought for item maintenance, and right-left click on it enough times to maintain all of your gun parts. Btw don't forget to look at its' reliability percent - you'll have to check this and 10 other things at your next visit to the trader to decide whether you should shell out another 10k for a file or face the risk of it breaking on your 4th right-left click! Gun cleaning kits are applied automatically if you rightclick and press maintain parts on your gun. Also like I already mentioned the gun cundition worsens so slowly I regularly forget to check it until it starts jamming, which happes maybe once every 4 realworld hours of playtime. >A-life >So just like vanilla? Vanilla has no A-life. Even the CoP A-life is super limited since a lot of spawns are static. The Clear Sky faction wars were a complete trashfire. Here you can actually see random shit like mercs raiding the duty garbage outpost and holding it, until duty sends a partol to take it back and much more like controllers and polters causing madness in wild territory. >>1245397 Food and water is heavy so yes this is resource management since you can't just spam meds endlessly after every single fight. That means you may have to enter fights with low HP and limited ability to aim or sprint. It's only interesting if you play ironman though, save scumming makes everything poinless.
>>1245550 >Gun cleaning kits are applied automatically if you rightclick and press maintain parts on your gun. That is admittedly an oversight from me, I had last played that mod 3-4 months ago. Still, not only do you have to right-left click it 4 times pointlessly, but also always keep track of all your maintenance and repair shit lest it runs out. Also, doesn't the majority of maintenance tools only work above a specific, pretty high, condition percentage? Thus making it impossible to maintain your gun only when it starts jamming, and forcing you to always keep an eye on the condition percentage of different parts. >Vanilla has no A-life. I mean, if faction war shit like you've described interest you, yeah good for you. Personally, I've always preferred the more desolate and individualistic perception of the Zone, with people fighting amongst themselves for resources rather than retarded faction-oriented "all your base are belong to us" bullshittery. And vanilla games have plenty of those kinds of encounters, and the majority of freeplay mods aside from gamma even improve on them in actually interesting ways (eg. Massive Simulation Overhaul for CoP).
>>1245649 The breaking point is 60%, after that you can only replace the parts with an existing one or sacrifice a toolkit charge on it. It's difficult to run out of them considering you can find parts on enemies and the parts just last extremely long.
>>1245771 >save scumming good! What's the point in plaiyng then? Just turn on godmode while you're at it to skip the loading screen middleman.
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>>1245821 Now you are just spouting random nonsense, are you ok buddy? I also would prefer being called OLRnigger as I have more hours in that mod than gamma.
>>1245771 That specific opinion of his was based though. Some of my most memorable moments in stalker (mostly IWP and forgotten zone) happened with campfire save enabled when I was dozens of minutes of progress in front of my latest save. It legitimately gives you adrenaline and fear, you actually feel very accomplished after surviving a rough encounter, and you waste your resources realistically (e.g. normally you'd savescum every corner, but now you're afraid of peeking, actually considering throwing a nade into every dark corner, and legitimately afraid for your life). As a result, even if you wasted ammo and barely got out alive, you're thankful and relieved as fuck. It feels immersive as shit, and you're actually grateful to sit down by that campfire nearby and listen to the stalkers playing guitar. Try it out one day.
>>1245931 Ironman doesn't limit saves, it just wipes your save once you die (with additional optional toggles like being able to play as another stalker from that save and reclaim your loot from your body). Auto saves and campfire saves still work so any crashes or taking breaks by closing the game are a non-issues.
>>1246100 Weird flex in admitting that you enjoy being a casualshitter. I guess people who hate on gamma really are just garbage at games and need constant quicksave/quickload to get through them like games journalists. Also funny you call me kiddy, I've being playing games scince the NES and you can't savescum your way through contra last I checked unless you are a emulating faggot who uses savestates.
>>1246163 you're as cringe-y as it gets huh, I don't know why you defend gamma with the passion and energy of a paid shill, but whatever your reason is, may grok continue to grant you the butthole enlargement programme you seek.
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>>1246163 Oh also
>>1246237 I don't care about the guy, or any discord or thread drama. I just judge things that are infront of me. My counter question is why you hate on it so much as if it raped your mother and make you derail any thread with inane babbling that is almost always proven factually wrong due to lack of understanding of basic mechanics. Which leads back to my observation of you possibly being trash at video games. TL note: that's not a good thing
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>>1246308 So what was that ad hominem thing about again? Oh, right, that it was a classic nigger behaviour. I'm sorry that you're a nigger, anon
>>1246404 You aren't exactly providing me with points that I can argue against apart from admitting on being a shitter. Not my words, your own words.
Gamma garbage aside, came across this mod the other day, it made guns feel really fucking good https://www.moddb.com/mods/stalker-anomaly/addons/modded-exes-wct-new-scripted-recoil-system-v1 >>1246455 So you resort to ad hominem instead? Something something typical nigger behaviour. Here's your (you), go spend it on some braincells :^)
>>1246720 >I'm just not some underage retard who learned of stalker from an eceleb video Neither am I. I've learned about it in 2003 from my favorite printed gaming magazine that had a DVD in it with trailers and e3 previews. It's always funny how this "underage" argument is brought up as if it somehow deeply connected to this modpack. Yeah underages probably play this, does it impact you? Why? How? I've played the originals to death, I can't just keep replaying them forever. >2. sticks to freeplay shit where there's no investment in anything >3. actually thinks he's hardkkkore because he can be forced to replace an hour's playtime because bugtrap got triggered by one of the 200000 spaghetti code scripts misfiring Great way of contradicing yourself there.
>>1246811 Point out the contradiction. There isn't any.
>All this autistic shitflinging from one(1) dude who can't accept that people just don't like Gamma and must defend it like his life is on the line God bless thread IDs
>>1250273 God bless id's because they have exposed that the hate bandwagon comes from drooling mongoloids who can't play games without quicksaving and also don't understand the mechanics while parroting things from unrelated mod projects.
>>1147936 STALK HER STALK HER TOO
>>1251787 gaymma isn't even it's own mod, it's a modpack of poorly glued together shit kek
meant "its" first time fuck i'm tired
>>1251787 seeing how you're writing non-responses full of buzzwords and self projection, I'm guessing you're playing bingo.
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STALKER 2 already released and it's mediocre consolized POS, so there's no longer the chance of mods influencing the sequel (that has already came out) and these are all free mods. Stop shitflinging and play whatever thr fuck you want, all these sandbox mods are highly customizable anyway. Just have fun nigger goddamn.
I tried to get into this game, played on steam deck. Went into the tunnel that gives you permanent radiation. After a month of not touching it, figured out how to DL ZRP mod to fix the radiation bug. but by then, was kinda over it. Should i just play them on computert with mouse and keyboard? should I just hop into stalker 2?
>>1254327 No, go play Fallout 3
>>1254412 whoof, why would i play that and not NV. Also, dropped that game after the ps3 corrupted my save files 24 years ago. never picked it back up.
>>1254461 >NV Why would someone play that and not 2? Although I have to admit, out of all the 3D games NV is the strongest. Still doesn't hold a candle to 2's sheer repertoire of roleplay possibilities.
>>1254412 >>1254461 Why not both? I'm currently playing FO:TTW and having a blast.
>>1254503 unironically i've been thinking about playing the old ones. I do have them. maybe I shoiuld play them on steam deck or smth. I did get nv mods working on steam deck so that was kinda fun.
>>1255100 You really should. 1 has good atmosphere, but 2 really excels in freeform roleplaying.
>>1257363 ty I will heavily consider it as my next project after my current 1. should i play both or just jump into FO2? ty
>>1257659 FO2 is directly linked to 1, and there are some pieces of lore which would be more understandable having played 1 before, but it's not a requirement. If you feel that you won't like 1, jumping straight to 2 is perfectly fine and shouldn't spoil your experience with the game too much.
>>1257659 Also, forgot to mention, I've had some pretty good experiences with save editors for 2. They allow you to add any item to your inventory, teleport you to any point on the map, change your stats etc. So you can do plenty of 'improv' roleplay with the help of these - for instance start with an old rifle if you've decided that your character has found it earlier as a part of his backstory, or even LARP as a guard standing outside some establishment for a few days and then adding money into your inventory, that sort of shit. It can be fun if you're autistic enough to try that out.
>>1257703 >>1257737 good to know. I'll keep that in mind. thanks a lot
>>1258068 No problem. Always glad to help someone discover these masterpieces.
>>1217181 A "box" of matches has three matches. You can light THREE cigarettes. And lighters don't exist. You know a flint and steel LITERALLY LASTS FOREVER? You can use the same stone to sharpen a knife. FOREVER. IT DOESN'T BREAK AFTER FOUR FUCKING USES. It's not realistic, it's not simulation, it's not sim-lite, it's SHIT. IT'S SHIT TRANNY AUTISM AND I WON'T PRETEND IT'S NOT.
>>1251787 The mechanics of drinking TEN FUCKING LITERS OF WATER A DAY ON A CASUAL WALK?
INSANE TRANNIES NEED HYPER-REALITY SO THEY DON'T ACCIDENTALLY GET REMINDED THEY'LL NEVER BE WOMEN, NEVER MIND IF IT DESTROYS ALL IMMERSION. MAYBE THE CHARACTER'S SHOES SHOULD QUACK LIKE A DUCK WHEN HE WALKS TOO, BECAUSE FOOTSTEPS ARE LOUD OR SOMETHING. FAGGOTS.
>>1258185 >>1258203 >>1258224 lol clam down nigger
>>1258237 HOW CAN I CALM DOWN WHEN I HAVE TO CONSTANTLY EAT EVERY FIVE MINUTES SO I DON'T STARVE TO DEATH LIKE A 500LB DIABETIC. JUDGING BY HOW FAR MY CHARACTER CAN RUN THAT'S THE TEMPLATE.
>>1258280 why are you even pretending to having played it? you only have to eat 1-3 times a day depending on the type of food
>>1258296 IT'S EASY FOR YOU TO REMEMBER BECAUSE YOU JUST TIME IT WITH YOUR DILATION SCHEDULE
>>1258311 The brain scorcher got another one, huh?
>>1254327 Play SoC, then go for Lost Alpha, but make sure you pick the right version. I played 1.4005 and it was fun. There's a ton of drama over the mod but at least you don't need a fucking detector to make artifacts appear, and it has hilarious vehicle physics. There are a ton of other standalone mods like Call of the Zone. Other anons have recommend Vector of Alienation, but I haven't played it yet. Anomaly has a great engine but you have to correct the ABSOLUTE SHIT IMMERSION BREAKING AUTISM by cutting it out entirely as best you can. >>1258337 What grinds my gears are sim elements concocted by people who never go outside or do real work because they're too busy dilating and trying to find children to groom on discord. It's worse to get sim autism wrong than to not do it at all.
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Also, everyone just accepts that you need a detector to make artifacts appear, but HOW THE FUCK DID STALKERS FIND ARTIFACTS BEFORE DETECTORS EXISTED. YOU CAN'T HAVE A CHICKEN WITHOUT AN EGG DIPSHITS.
>>1258378 I agree but the shit you are complaining about is quite literally is not a thing in gamma. It was in other mods like misery where you play a fat fuck who can't sprint for 10 secs and needs a meal every 100m. You niggers should really play it one day and have an actual valid opinion on it, there is legit stuff to hate it for, but this isn't it.
What do trannies playing stalker call their dilator? The monolith! Ahhhahahahahahahahahahaaaa New GAMMA item coming up soon brosisters: Estrogen pills! stayyyyyy frosty!
>>1258400 Gamma has artifacts that don't require a detector... Also this is mechanic from vanilla CoP. Please for the love of god stop choking on dicks.
>>1258453 How many swiss army knives have you broken Tell the truth
>>1258490 I woudn't know because they drop from iterally every single stalker I loot
>>1257737 >>1258433 >>1258280 >>1258311 >>1258203 >>1258224 please go outside, hit the gym, and get laid. I'm begging you to pick up an additional hobby
>>1258530 making fun of you faggots is just one of my hobbies. The only people who should make simulation games are autistic germans with engineering backgrounds. "Over one million groomed" discord trannies just can't cut it. Cringeworthy, embarrassing, tedious and immersion breaking design choices are why almost every anon ITT is mocking Anomaly and GAMMA.
Gamma is only fun if you disable half of the mods that make it a literal masochist simulator. Also Grok is a pissy faggot who gets mad if you ask him how to disable his precious crafting and vendor system.
>>1258633 Base Anomaly isn't nearly as bad as base Gamma is
>>1258633 i'm literally begging you to hit the gym. I bet you look in mirror and wonder why you can't get laid
>>1258711 >Grok is a pissy faggot who gets mad if you ask him how to disable his precious crafting and vendor system I wonder if the dumb faggot I argued with yesterday was actually grok. The sheer passion defending a garbage was surreal.
>>1259684 the gaymma discord server has half a million retards in it so everyone fellating it is more than likely a raider
I just found out that the Stalker trilogy got console ports since last year. Anybody have them and can share what they're like? Doesn't look like the PC versions still haven't been updated for any of the new stuff they added like controller support or quick select wheel.
>>1147936 Early game Gamma is great fun, mid-game Gamma starts great and rapidly declines to "okay", late-game Gamma is dogshit. It has the same "muh balance" problem as analmeme where they feel the need to soft-gate progression behind getting a full-power rifle, an exosuit and all of the AP ammo you can carry plus having enemies carry around guns that work perfectly when they're taking pot-shots at you from 200 yards away but are basically scrap metal - unsaleable scrap metal, at that - once you get your hands on them. I also don't like the fact that radiation immediately gives you giga-AIDS. That said, the GRAFIX are good and the NODs are the best out of any vidya I've ever played by a comfortable margin.
>>1259684 never underestimate the autism of discord tranny groomer predditors
>>1263246 Is that a self report?
Just passing through to express how pissed off I am that the new one sucks balls. Enjoy the thread friends.
>>1261899 I don't want any of that console shit, plus they censored a bunch of USSR posters and signs because "muh russia".
>>1263479 go into detail anon you lazy cocksucker
>>1265885 Stalker 2 is a disappointment anon, even for the hypebeast redditors that have plagued the community since 2012.
>>1265914 yeah but I want to know exactly why. I'm not trolling and trying to insinuate he's wrong.
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>>1265925 >No A Life >The AI in general is trash compared to the original games >Few weapon variety >Lacks atmosphere >Cinematic shit everywhere >New factions lack personality and the old ones have completely lost what little they had >Only one new mutant type >No binocs >No nightvision >No gas mask overlay It's no longer a dynamic sandbox with big open maps, it's a fucking open world theme park with very little content.
>>1293098 I can live without gas mask overlays but: >No A Life >No binocs >No nightvision Now that's fucking retarded. Why even make a stalker sequel without these?
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>post YFW STALKER 2 is released and Ray of Hope is still in development.
>>1293098 >>1300622 The AI is even worse. They actually know where you are at all times even when they can't see or hear you. They are programmed to know exactly where you are even if you disable their sight and hearing with console commands or mods. https://youtu.be/QHcf21Bf37w?t=154
>>1317242 The AI in the originals had the same issue, after they initially spot you (which will happen after you hit a single enemy even with a supressor, even if not alerted) they know where you are at all times with some reduced accuracy/reaction time when you're not in their direct line of sight. It's been 15 fucking years since then though
>>1293098 >>1317242 tyvm >>1314657 are the ray of hope devs big gay faggot tranny jews
>>1318276 No, they're russian, not ukranian
>>1314657 The mod is vaporware
>>1318309 >be me >go look up current mod status >They moved to Unreal Engine FUCKING WHY https://www.youtube.com/watch?v=5BmCbXrDRXw
>>1318504 NO FUCKING WAY
>>1318284 I'm sorry but Russians are automatically gay, they live in the Raped Federation after all. Say "Kavkaz sila", bratan.
>>1318612 >Say "Kavkaz sila", bratan. who?
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>This is the face of Call of Chernobyls main developer Say thank you Joel!
>>1318612 Look, I'm kinda on your side, but you gotta do something about the "unicorns" and then we'll talk. Slava cadabra or whatever.
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>>1318612 All ukrainians are russians but not all russians are ukrainians
>>1318504 Their official reason was that Xray SDK and API's are unwieldy and slow down development. I suspect the real reason was their new modified Xray which was multi thread and could render seamless Zone were either crashing every 15 minutes or required supercomputer to run.
>>1324424 If you're uding Unreal just make a new game and be over with it. There's already coop mods for STALKER without their feature creep bullshit.
What are some Stalker 2 mods? From AP pro we got: Bosspack 2, Desolation, Radium Anyone try any of these out?
Yeah so these games got a remaster, free for everyone who already owned them. How you feeling about that?
>>1381574 It's the same game with performance and lighting issues, maybe some bugfixes from ZRP mod and censorship of some USSR stuff and Workshop support. I might give SoC a try again to compare.
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>>1381574 I went to check just for curiosity. Reviews says it just lags an ancient game that should run in any toaster.
>>1382486 Yep, not even touching it
While I can appreciate what they were going for in Shadow of Chernobyl, I just can't like it. Having the entire world just be fenced off as a boundary just feels lazy to me and the shitty radiation zones you can't tell the boundaries to just made me drop the game even though I did like the concept of it and gameplay. The radiation thing would be an easy fix if you just put a green fog around the zone like fallout did this wouldn't be an issue. Despite the game being open world, it feels like I'm being corralled the entire time and feel like it would have been better if this wasn't an open world game, but a semi open one or linear one
>>1386514 There's literally radiation signs everywhere you dumb retard, plus the geiger counter. No wonder gaming now is just cookie cutter bullshit when this is the average retard who buys them. >if this wasn't an open world game It isn't
>>1386523 >There's literally radiation signs everywhere And often times you can't see them. geiger counter. >geiger counter. <muh hot/cold marco pollo gameplay! Kill yourself >It isn't Not what steam says
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>>1386545 Here's your (You)
>>1386545 >And often times you can't see them. Skill issue ><muh hot/cold marco pollo gameplay! Radiation is of very little relevance in the grand scheme of things in that game, if it's a normal place you're supposed to be just pop an antirad after your geiger counter has calmed down, if it's one of the super hot zones they use as level boundaries you already know it from the multiple ways the game tells you that and you're dead in seconds anyway. >Not what steam says Retards gonna retard.
>>1386568 >Radiation is of very little relevance in the grand scheme of things in that game Why have it be virtually invisible then other than the sparse signs you see indicating radiation? I'll tell you why, it's to corral you into playing how the the developers want you to play, fuck player freedom. >Retards gonna retard. From what I read on it, it is in fact open world but separated with different maps that require loading screens. I'd still say this fits the description as open world even though the game clearly doesn't wan you to play it that way >Skill issue <lets just pretend they're clearly marked and the signs aren't sparse as shit!
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>>1386568 >From what I read on it
>>1386638 Stalker couldn't ride Fallout 2's coattails even if it tried
>>1386615 >Why have it be virtually invisible <Why is the invisible killer invisible > it's to corral you into playing how the the developers want you to play, fuck player freedom. Skill issue. ><lets just pretend they're clearly marked and the signs aren't sparse as shit! <The radioactive zone has radioactivity in it, how could I predict this.
>>1386777 Throat fuck a mutant faggot
>>1386806 I'll be stalking while you're skill issueing instead.
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>>1386667 going to have to take my mask off for this!
>>1386523 Radiation zones in stalker are stupid because they're basically stark lines without geometric falloff. The geiger counter should also be equippable like a detector so you can actually read it and not just get bombarded with stupid beeps AFTER you get a lethal dose. It should be stupidly easy to throw inverse square law onto the radiation areas. The devs should have done it but they didn't.
Also they should differentiate between alpha, beta and gamma radiation, which could be countered with different artifacts, equipment and items. iirc most of Chernobyl is actual gamma radiation, but any dust or food contaminated with alpha/beta could fuck you up pretty quickly. Given the existing sim-lite aspects, it would be interesting if getting/coping with lethal/debilitating doses could be incorporated into gameplay with artifacts. It would be pretty funny to just have doc just use a health regen and an anti-bleeding artifact to heal stalkers up while cutting out entire parts of their body, or an anti-cancer artifact in general etc. "You passed out and we took you to doc. He's reviving you with a shot of pure adrenaline and you have six hours to find a few artifacts for the surgery before you die."
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>>1386514 >The radiation thing would be an easy fix if you just put a green fog around the zone like fallout did lol filling the maps with fart clouds is totally a great idea
>>1390940 >female bloodsuckers have been here..
>>1390660 >>1390940 >>1390961 I fucked your mom btw
>>1390660 >>1390977 >>1390940 >>1386514 Stop arguing about meaningles shit, fucking casuals. Green stuff already exist in the saga. Like the green gas In clear sky or the fruit punch anomaly for example And radiation ain't even that important Just buy a good armor and some vodka you poor fag. Instead of larping just go and play the games, Also why is nobody speaking about Together? I just found out about this mod that allows for multiple players (max 8) to play together. https://inv.nadeko.net/watch?v=rCjarklsUk0 Looks like fun, although i have no one to play this shit with. Years of isolation finally came with a price lol
>>1381574 >removed Russian language from the game >removed all Soviet iconography and statues >removed rubles <"Anyone who disagrees with this is a Russian troll" ~ official company statement
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>>1391117 >Green stuff already exist in the saga yeah but those are mostly set to specific areas like swamps and the underground sections. radiation being green fog means green gas everywhere (bad) >anomaly together is this from the same people who made the other 3 campaigns coop-able? i feel like those would be more fun to play with friends. but anomaly could be nice too, especially if mods are compatible. wonder how they handle respawn
>>1391359 USSR russian iconography was there as a way to show just how dystopian the regime was and it helped the atmosphere immensely, such a retarded fucking move.
>>1391359 >removed Russian language Never understood this one. Estonia threw a similar autistic fit. Fuck regular people who speak Russian I guess because of le Putine. Imagine banning English because Orange Man.
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>>1391872 >Imagine banning English because Orange Man. Or being a German and playing a WWII game any time in the last 30+ years.
>>1391359 >>1391872 The developers are Ukranian aren't they? Those people have the sandiest vaginas of any humans on the planet.
>>1392003 You'd be pissed off too if your country was invaded, regardless if it was justified or not due to EU cancer. Doing this shit is just retarded, the whole game was already pretty anti russian with the military being extremely corrupt due to having russian ties, Duty having ties with the military/russia and being zealous to a fault. All the USSR stuff was also showcasing how dysyopian that shit was and still looks like, it's part of the game. The fucks who censored this shit don't even understand their game.
>>1392003 is this bait how do you not know where GSC are from?
>>1392043 Or maybe they DO in fact understand the game and are censoring it so people don't associate a totalitarian regime with the USSR
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Ooh, that's some nice meta-bait, subhuman communist. No you for you, though.
>>1392915 > so people don't associate a totalitarian regime with the USSR If irony was made of burnt jews we would be at our 6 millionth holocaust.
>>1393483 >I meant sjws trying to make communism look good, not that communism is good... And my post accounted for either interpretation, lrn2read yourself ESLnigger
>>1393516 IDs, please use them
>>1392915 Good bait!


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