/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
+
-
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).

Ghost Screen
Hilda Anniversary Marathon


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

(664.34 KB 784x380 Doom.png)

(497.58 KB 616x353 Dark ages.png)

Doom: The Dark Ages Anonymous 04/21/2025 (Mon) 14:42:42 Id: ae5b11 No. 1192402
New Trailer dropped https://www.youtube.com/watch?v=s1i3YfGl5ag Will you RIP AND TEAR for this game next month?
I'm going to rip and tear your shit taste faggot asshole
No as it looks dumber than Eternal
>>1192402 Doom 2016 was enough goyslop for me.
>>1192402 >parry slop >dude muh shmup projectiles >muh EPIC DOOMSLAYER LORE This isn't Doom. Neither is Eternal. Zoomers were a mistake.
>>1192402 it's pretty different, that's for sure. i won't buy it straight away like i did with eternal, i'm not sold yet on the way combat works. not sure why the joyless fags can't accept the fact that doom was always fun and edgy to the point of absurdity. not a fan of the big bad design tho. even in eternal it veered too much in the alien territory, as opposed to demon turf, and the not-chutulu really doesn't help the comparison
Gamepass material, might buy it if the multiplayer exists and is good enough to last.
>>1192443 lol gay
>>1192402 I'll give it a torrent
>>1192955 I think so too, i'll just watch from afar and see what other people think first >>1193171 At this point in my life the torrent and install isn't worth it, i'd rather just watch vids before I give it a shot
>>1192402 On one hand, I fucking love Doom and it needs to evolve as a series if its to stay relevant. On the other, this is some goofy Marvel nonsense and is the most soy direction they could have taken the series. Hugo thinks he's caught the atmosphere of the original game for sure this time, but even sites with forced positivity like Reddit are lukewarm on the presentation so far. I could somewhat stomach Eternal despite its massive flaws and issues, but this looks like a pass for me. I'll stick to my WADs.
maybe when it's 5 bucks, maybe.
>>1192402 Yeah okay, I bothered to watch the trailer and it's still not looking good. How the fuck does this look slower than the original Quake? I do appreciate how the demon leaders actually look demonic now, and not just EVIL Doomguy in power armour.
But I can already play Hexen and Heretic, for free
>>1192402 Why the fuck did they downgrade the gameoplay perfection that was Eternal for this slop?
>>1192402 I don't like melee combat in my ripping and tearing. The captain america shield tossing bullshit also looks especially dumb to me.
>>1193377 NuDoom games are primarily designed for consoles. This is the root from which all the problems stem.
(51.31 KB 165x115 1727093469367204.gif)

>>1192402 Play an actually good game like Dusk or Trepang2
(5.12 MB 640x360 heartland.webm)

>>1193299 >Doom and it needs to evolve as a series if its to stay relevant Why? Doom modding is alive and well. People are still developing engines for it that even include gameplay modifications. I'm thinking of the Eternity Engine for instance (latest update 2024), for which skillsaw made HEARLAND that I highly recommend.
>>1193516 they are not. i distinctly remember the devs saying "yeah actually even we couldn't beat super gore nest on ultra-nightmare on pad so kudos to whoever manages that" or something to that effect. if anything, the sheer amount of inputs eternal had barely fit on a standard controller
I didn't even bother with Eternal. This game has strayed so far away from what Doom is that it isn't even funny anymore
>>1193777 The games are slow paced, scripted and aiming feels bad when using a mouse.
>>1193777 >they are not. They absolutely are, the pathetic enemy count and fuckhuge hitboxes are telling.
>>1193777 >making a game you can't beat on the hardest difficulty Faggots the lot of them.
>>1193797 >The games are slow paced and aiming feels bad so you haven't played eternal unless you're grouping up 3,4 and eternal under the same nudoom umbrella, at which point it's kinda moot because they play almost completely different from each other >>1193816 >pathetic enemy count only when compared to slaughter wads. feel free to lookup monster counts for official doom 2 and eternal maps and prove me wrong >fuckhuge hitboxes ah, yes, OG doom, famous for it's extremely tight hitboxes that neatly follow the contours of the demons.
(2.77 MB 1920x1080 doom the shart ages.webm)

nudoombros... what the fuck is THIS? (why the FUCK is it just hexen/heretic, where are the space marines on mars)
>>1193697 I mean for zoomers and such. Guys like us will stick to WADs and mods and be perfectly content with them.
>>1193921 I guess they'll just enjoy their nu-doom like >>119389. Which is fine, of course.
(215.94 KB 1920x960 hexen.jpg)

>>1193895 Heretic and Hexen look 100 times better than this trashfire filled with HUD elements
>>1193962 i mean, in my defense i like both old and new doom. i played and liked 1, 2, 64, tnt, plutonia and pirate doom. i'm just pissed that people just spout straight up lies, or are wholly uninformed about the actual videogame they are talking about like some people here. they seem to make up some imaginary parameters that make a game "doom" or not doom. doom is and was a power fantasy FPS while slaughtering demonic hordes and collecting colored keys to open colored doors while exploring the map to find secret stashes. admittedly, dark ages seems to stray a bit further from the formula but i swear some people will not be content unless a doom game is 2D, sprite based and uses the same enemies and weapons, and even if such a game came out, they will deflect and continue to play .wads one guy complained about big hitboxes in new doom for fucks sake, never minding the comparison of OG doom where projectiles vertically autoaimed and the hitboxes were sprite-based rectangles and ignoring one of the most important game mechanics in eternal, that being bodypart targeting
>>1194048 >filter
>>1194048 >looking good
(96.06 KB 615x593 lookin good.jpg)

>>1194145 Doom I and II were 3D shoot em ups in big open areas you could backtrack freely. None of the sequels understand that and fucking Serious Sam is funnily enough the only game that plays like it outside the backtracking levels. >>1194226 >>1194242 lol Not my screenshot
(13.25 KB 317x322 baby disgust.jpg)

>Doomguy is an actual puppet >Medieval weaponry and random scifi mixed >Captain Murica' shield gameplay >Random albino demon guy trying to sound important when everybody he's filler >Mechs >Cthulhu >Colored projectiles that move very slowly The retarded Marvel lore in Eternal was already annoying but whatever this thing is, it's going too far. Why can't we have a different franchise instead of shoehorning all of this stuff into Doom? Don't answer that, I already know.
>>1194294 Microsoft is a cancerous company that ruined gaming. This was expected.
Im neutral about it. Eternal was decent, but not great, i never even finished the dlcs. Im honestly more excited about the new painkiller.
>>1194482 My issue is if they force you to have fucking AI companions. Saber is pushing this coop bullshit into every game since WWZ and Space Marine 2s success. Look at that fucking Turok game
>>1194554 >Look at that fucking Turok game Id rather not.
>>1194554 fuck space marine 2, shit game
(152.63 KB 1245x696 Knee Deep In The Bag.jpg)

>>1192402 At this point, i'm invested enough in NuDoom that'll I'll give it an honest chance. I thought 2016 was good for what it was, and Eternal I had many criticisms of, but they explicitly stated that Dark Ages isn't going to be going for the same thing Enteral is. So seeing them change things up a bit with each game is interesting enough to pique my interest. I'll give them this much, I'd rather have this prequel where we actually SEE the shit "The Doom Slayer" did to make him a legend, rather than constantly here the other two games jerk him off, over how cool he's backstory is supposed to be. The prior games were doing way too much telling, instead of letting his actions speak for themselves. This game seems to be upping the enemy counts, and increasing the size of the environments, so that's good. The weaker hardware of the last generations of consoles was really holding back the potential of the game since they had it so enemies Teleported in constantly, instead of having them all placed throughout the level, and they had to make arena's for the proper fights, instead of large levels to explore. All take this over whatever the fuck happened to Marathon's art direction.
>>1194736 Heh, I remember that shitpost image when Eternal was released.
(54.53 KB 686x386 GUjGz2jXcAATARj.jpg)

(45.85 KB 528x704 co6x7j.jpg)

And hey, if we still get stuff like Doom's recent Legacy of Rust Episode or Quake 2's Call of the Machine Episode, now and again, then it isn't so bad. I thought those were fun, and have no complaints.
>>1194828 I liked the new demons in Legacy of Rust. I haven't played it though.
>>1194258 >Doom I and II were 3D debatable. i'll agree that backtracking is something that is absent from new titles
(113.36 KB 960x544 1441476316834.jpg)

>>1192402 I understand how they got to where they ended up. I can see how you're brainstorming ways to evolve on Doom Eternal and you somehow land on parrying+more melee focus and that leads you to the more medieval designs. It's not incomprehensible. I'm just not sold on it. Maybe it feels better than it looks once you're actually playing it, but obviously you can't tell that until you've got it in your hands. Also I don't care for the self-seriousness. I'm not here for that. Maybe Doom 2016 only worked because it was relatively fresh to have a genuine arcade shooter during that period and now the niche has been thoroughly filled.
>>1194898 If it has 3D assets (which it does) Then it's 3D
Looks great
let me try that again >>1192402 Nah. Everything I've seen regarding DTDA leaves me feeling lukewarm at best.
>watch both trailers >looks like shit >digital foundry footage from 2 weeks ago >looks okay at best so far it's earning a "play on gamepass if I have a membership active since bethesda likes using denuvo for some of its games" for me I guess
Never understood the hate these games get. And Im a boomer that still plays the OG games all the time.
>>1195236 It stems from the type of Doom players who haven't stopped playing Doom and all it's fan made content for decades. Doom 2016 was clearly held back due to the hardware it was on, the limit to the amount of enemies you could have on screen at one time was Pitiful. Snap map was supposed to allow users to make custom content, but it was more limited then Halo's forge mode, when it came to actually making a level. Then compare Snap Map to the creations the community has cooked up over all this time, and Doom 2016 just didn't feel like it hit what Doom was properly enough. They made Doomguy, into "The Doom Slayer" The turned Rip and Tear from a fun meme that was only popular because it was from a Found in low quality Doom comic book Adapt, and made it the New Motto for the entire franchise. There is an Aura of "trying too hard" with the Aesthetic of the new games, yet not trying hard enough to really capture what made Classic Doom the game that defined an entire genre. The only thing the last 2 NuDoom games did to impress people was just Not be like every other Generic shooter that came out in the last 2 decades. That doesn't mean they're all that impressive. There are many people who understand that these new Doom games can be even better if they just were more fateful to the classic game in their design. Yet the majority of the people who buy these new games standards are so low, they'll praise the NuDoom games for just being Above average.
(131.34 KB 960x1200 Doomgay and Master Queer.jpg)

>>1192402 Man, they best rename that shit to Gaylo: The Dark Ages
5 more years.
>>1195400 That makes sense I just see them as fun over the top games that dont detract from the originals at all. I guess Im not mad because I never had super high expectations since you cant beat the originals anyways and I dont take the story they are trying to tell seriously at all. Its like fanfiction.
>>1192402 >Forced RT
>>1197958 >Forced HRT
>>1192402 Eternal at least had a distinctive gameplay, this does not look like anything other games have not done before and better and I hate the are going for Diablo / Warhammer wanking with maybe a side of Dark Souls, anything but actual Doom. I might give it a try later, I have the feeling they will fuck it up or like Eternal it will only become a good game later when the actual content like Master Levels are added. >>1193778 Eternal is a good game desu. >>1193908 You wanna hear a funny story? This was meant to be the Quake revival but Starfield shat the bed and underperformed and Id was forced to do this instead. >>1194294 >Captain Murica' shield gameplay Name 3 games that done this and explain why that is bad in gameplay terms. Look, it is okay to be a no fun cunt around these parts but one thing that makes discussing NuDoom impossible are all the retarded non-players that want to jump in and say "new thing bad" using internet nuspeak. Just so you know the shield is a straight rip off from Spawn the Dark Ages, Todd McFarlane is doing a lot of consulting for Id and this version of Doomguy plus its shield and shotgun are literally taken from spawn. Also why do you have against Mechs and Elder Gods?
>>1195400 >>1195902 Just a couple of things: >It stems from the type of Doom players who haven't stopped playing Doom and all it's fan made content for decades. Even among them no one is really knows what they want from Doom anymore, some people believe slaughtermaps are the way to go and other believe slaughtermaps are cringe and maps should be done they way Id did them with an intricate puzzle design. For all purposes D2016 came very close to replicating vanilla Doom in a modern era and the demands from that vocal part of the fanbase were ridiculous. Just creating 3D maps is absurdly difficult, that is the reason why Halo and Quake do not see the same amount of content as Doom despite having the same tools available. >Then compare Snap Map to the creations the community has cooked up over all this time That is just fucking unfair. When Snap Maps were showcased the initial reaction was "Oh this cannot do nuts wad in 2016, it's shit then" and nobody gave them an actual try, it was capable despite its limitations. Not only no one gave them a fair try you are comparing to 20 years of mod experience, suck my dick. And worse than forge? The fuck. Now we have IdStudio, now you can go bananas and actually make nuts wad in 2025, where is the acclaim? where are all the slav faggots now? Oh they are moving to hate the newest release their Gulag Pcs cannot run, awesome, epic.
>>1198300 >Just so you know the shield is a straight rip off from Spawn the Dark Ages, Todd McFarlane is doing a lot of consulting for Id and this version of Doomguy plus its shield and shotgun are literally taken from spawn Nice catch
(69.91 KB 400x625 spawn the dark ages.jpg)

>>1198832 The serrated shield is also from spawn and I do not know why Todd McFarlane does not show up more in the credits given that some stuff inside Eternal are literally his designs. The cultists slayer skin for example is his and some variants. Maybe some juden agreement with Bethesda given McFarlane also does the collectables for Doom.
>>1198742 I don't know why you feel the need to so heavily defend a release from 2016, for not being up to par to mods for 2 games from 1993 and 1994. It's not fair to compare Snap Map to mods? The efforts of people where it's their job to create a professional product that's going to be full price, to the efforts of people who release their content for free? Why shouldn't we expect professional game developers to be able to surpass the efforts of Hobbyists? We already know what the problem with Doom 2016 was, and why it had the limitations it did, and that was all because of the graphics and the hardware it was on. They needed the game to visually look good, and because of that it held back the rest of the game's capabilities. Consoles have been holding back the first-person shooter genre for decades.
Oh Doomsiders.
>>1198300 >This was meant to be the Quake revival but Starfield shat the bed and underperformed and Id was forced to do this instead. Are you retarded? Starfield came out in late 2023. Do you have any idea how much time it would take for them to flip and do a complete 180 like you are suggesting? This meme that Dark Ages was meant to be a Quake reboot is pure retardation. Hugo said very shortly after Eternals release the next Doom game would feature more "Tank-like" gameplay. TDA doesn't even feature a multiplayer mode which would absolutely would be a focus point for a Quake reboot.
>>1192402 I'm glad they're changing the gameplay up - Eternal never really clicked for me. It just felt exhausting. I learned all the strategies and tech they force you to learn but it never felt effortless. Doom 1&2 you learn to circle-strafe and crowd control and it just feels natural. Doom 2016 gives you more and more powerful weapons and upgrades to just steamroll everything by the end of the game. Eternal kicks your teeth in if you don't do everything within its rules - to the point where in the DLC you can't even progress past certain demons without using specific weapons. I don't know what to make of the gameplay they've shown. Parrying and melee prompts aren't something I've seen utilized in this way before. The bigger levels and projectile dodging look good - I was tired of Eternal's endless series of monkeybar arena fights. The mech-piloting and dragon-riding segments don't excite me though. They look cool, but I doubt the gameplay will be anything other than a side note. I DO give a shit about the story though. Eternal's story was ass. It felt like they built a series of levels and then tried to write a story afterwards. That strategy works fine if you can explain the whole series of events in a short paragraph like in Doom 1&2, but for Eternal they ended up barraging you with mid-gameplay exposition and lore pages just to try and keep things coherent. I don't care if they have cutscenes and extra side characters and take time away from the game to tell a narrative. If they're going to bother with making a Doom story, I'd rather they use the right tools to do that.
(18.85 KB 400x400 1744445840818312.jpg)

I always liked Doom 1&2 as a kid so I might be biased, but I genuinely think Doom is going in worse and worse direction. Doom 3 was only somewhat impressive tech demo and "immersive". No easy modding. Doom 2016 was "ironic" loredump and story heavy. Genuinely ruined Doomgu- ...DOOM SLAYAH forever. Gameplay is slow and keeps getting interrupted. Levels are you being locked in rooms. Doom Eternal at least had some color. And bit of speed. But otherwise it's even worse than 2016. The whole story is deviantart-tier and constantly on forced down your throat. Dark Ages keeps just going harder with Eternal stuff. It feels like a completely different series. Just like with FF from FFXIII forward. Or Crash Bandicoot after Naughty Dog. At least Doom RPG was fun.
(24.13 KB 400x400 mick.jpg)

>>1194294 It's getting more and more generic. What I don't understand is why they pivoted so hard in this direction with Eternal to begin with. They did everything right with 2016 now they're like nah let's make it gay. Also did id and Mick make up? I'm not bothering with this game if doesn't have Mick.
(434.79 KB 500x500 HugoMartin-1810861910.png)

>>1200654 >What I don't understand is why they pivoted so hard in this direction with Eternal to begin with. Because of one man's boner for Avengers Endgame. Hugo Martin reeks of the kind of guy who consumed Doom solely through memes and has never actually played Doom 1 or 2 once in his life.
>>1198300 > This was meant to be the Quake revival but Starfield shat the bed and underperformed and Id was forced to do this instead. Where do I find some more evidence on this?
>>1200902 there is none, starfield shat the bed but made a shitload of money, and id was always gonna do this for their marvel tier nudoom slop
(1.35 MB 751x1064 Doom_Eternal.png)

(101.46 KB 1854x205 Doomsiders post.jpg)

(157.58 KB 886x539 doomsiders.PNG)

(33.99 KB 750x461 6f78kr.jpg)

I’d like to take this time to inform all our newfriends that the true name of “the Dooms Slayer” is actually “the Meme Slayer”.
(21.14 MB 1080x1080 N4BjgBt8Z5rsU7MW.mp4)

>>1200756 >Hugo Martin reeks of the kind of guy who consumed Doom solely through memes and has never actually played Doom 1 or 2 once in his life. I mean he has actually gone on record saying he replays the original Doom each time they start brainstorming for a new game, and now during the 3rd time making a Doom game, this time he realized >"Hey? Dodging projectials is kind of important to the game design? huh, we should put that in the game" The guy is a Concept Artist who somehow graduated to game director, I can really be mad at the guy, who knows how he got into that position of responsibility, but he seems like a decent enough guy. I guess he came up with the idea of trying to make Doom look like a heavy metal Album cover, and they thought "Hey this guy's should be in charge" So they've got this guy who people react positively enough, and they made him the public facing guy, so business wise I guess they're not really doing anything wrong. There are far worse fates out there then what's going on with NuDoom, things could be better, but I'm just tired of complaining about stuff nowadays.
If its not in a dystopian corporate cyberpunk setting is it really Doom?
I don't understand the slow down "bullet hell" with a shield shit, hit the right color and be rewarded goo goo ga ga for babies in muh run and gun game series
>>1206914 I remember Syndicate but the enemies were not demons.
>>1192402 I haven't really kept up with the game. Can I still jump? Does the game still have dash and air dash? Is there now a dedicated kick bottom?
>>1198300 It makes 0 thematic sense with Doomguy's persona as a shoot an' punch type of character. It contradicts the previously established fact that Doomguy regenerates constantly by killing demons, a shield should be unnecessary and also why would it be more invincible than this armor that he's been wearing for centuries? Doomguy has always a super fast glass cannon, making him stop and reflect projectiles is straight up anti-Doom. I don't care about the justification, a shield in Doom is like shoving a tower defense section in Quake.
>>1193171 >>1193212 I'm curious, are there any games where you torrented and after a while you bought?
>>1209022 Nope, if I like a game I buy it immediately. If I dislike it, I won't even torrent it because it is a waste of time.
>>1193797 It just doesn't have any momentum (and running is slow). but playing the game at a high level means a lot is happening and being done in short time, so it's fast. It's just 'fast' like Five Nights at Freddies would be running at four times speed.
>>1207028 I guess Hugo's son hit his head, so the game had to change
>>1200654 >They did everything right with 2016 For where mainstream FPS where at that point, yes. But the sequel had a lot of opportunity to push all of that further, making story even more minimal, etc. And Mick's first idea of how to push the ost was also correct. He says "they" realized it should be more groove-based, but I'm CONVINCED he just got "don't we all REALLY think what the person in charge thinks"'d.
I don't have a PS5 yet but it's definitely one of the games that will breathe life into the console. I wish they made a PS4 version but I see why they didn't, and everyone knows that the PS5 needed some momentum going for it anyway.
>>1208454 I'm not sure if there is still a jump, but regardless, they said they are Intentionally changing up the style of gameplay. In Eternal, they Describe controlling Doomguy as a Race Car, or Fighter jet. For the Dark Ages they want him to feel like a Monster Truck. So Verticality this time isn't the priority, and the much more open spaces to fight in are.
>>1212374 The fuck are you New Fag Cuckchanners doing still even considering owning a console in the modern day? The PS5 has no Exclusives, everything ends up on PC eventually nowadays, and Xbox it's exactly the same. The PlayStation doesn't even have Proper backwards compatibility anymore. I can emulate PS3 games and play them without an Internet connection, If you want to play something like God of War Ascension on a PS5 it needs to be using the fucking cloud, and you need to pay EXTRA to use that shitty cloud service. Just bite the bullet get the PC that fits your needs, because when it comes to PC gaming "buying" video games is an optional choice, consoles nowadays are doing whatever they can to make you pay Continuously for shit you don't own. PS4 Eulation has made crazy fast progress too, so sooner or later owning a PS5 to play PS4 games at a higher quality isn't even necessary either, that is if a PS4 game running better on PS5 is even supported, Bloodborne can't go above 30fps on a PS5 without hacking it. I get there is a Sunken cost fallacy. You have to deal with when you have already supported the PS4 in the prior generation, but consoles are a sinking ship, that are absolutely not worth it in the long run.
>>1213182 I see. But monster trucks can jump so I would hope that dark ages doom guy can jump and do the melee glory kill stuff while jumping.
>>1208454 Jump is still there. But no double jump, dash, or air dash. It seems you can dash to an enemy by locking onto them with the shield though, pretty much a less cool version of the meat hook traversal from Eternal
>>1199500 Man, you are like one of those retards that criticizes animation without knowing a goddamn thing about it. Same fucking argument >These people did this probono why big corpo can't, derp Because the dev team is focusing on creating the tools to make the game and creating 3d games is notoriously harder and they are under a time limit and have you ever stopped to think just how much content arrived with D16 out of the gate? Campaign (I am not counting arcade) Multiplayer and User created content. That took a 100 men. And I cannot stress this point enough, have you ever noticed how we have the source code for Doom 3 and yet no one ever dared to make more content for it? Why do you think that is? Why do you think only a few high quality Quake mods exists in contrast to Doom that got literally dozens of total conversions? Ever played Quake Arcane Dimensions? Every single one of those maps took months. Similarly, all the tools the community used to create stuff like Sunlust is build upon pillars of user created content done over years. >Limitations The monster count in Doom 2016 maps are not really that compromised compared to Id software levels which usually had a monster count of a 100 in some cases. It is not really an issue if you have good level design and Id fought hard against Zenimax and Bethesda to even have the feature and again this is only a problem if you consider slaughtermaps. And I know for sure you have never stopped to do anything with snap maps, give the fucking thing a try instead of going with hearsay. (I was going to add where you can get d16 for free but it marks it as spam but you can figure it out)
>>1201990 That is pretty retarded and all but what gets me is that we are pretending that the Darksiders games are bad when they are genuinely better than Breath of the Mid.
>>1200756 >Because of one man's boner for Avengers Endgame. You mean the portal scene which was explicitly added because his then 6 year old kid liked the movie? well you better not be a 4cuck refugee yourself or do I need to remind you of the fucking Marvel Rivals threads on the fucking frontpage? There are things that are wrong with Eternal but if you are going to say "marvelslop, marvelslop" over and over you can just suck my dick. For example; the core game is nothing but a long winded tutorial when the team was clearly capable of creating good levels and the expectative only rose after the Super Gore Nest Master Level and I bitched a lot to have mod tools and I got them. If you want NuDoom to be a certain way, if you can actually articulate your thoughts without using memespeak you can actually get Id to do them, you can really just walk to Id software team at Quakecon and just ask them to do it.
>>1213447 NTA but that is some great taste anon, I personally feel the Ps3 is a console worth owning physical but I did end up modding it and uploading my games as ISOs and downloading a few I could not get physical. Eventually the Blu-Ray drive failed so I had to rely on downloads which makes me quite sad. 3D Dot Game Heroes was fun, enjoy it anon.
>>1223184 Darksiders 1 is the only kino. 2 is a mishmash of zelda, gow, and diablo all in one. 3 fell dor the soulslike meme. Wouldnt be suprised if they all had different devs. >>1223234 >He uses his kid to hide the fact he's a marvelfag P to the fucking ethics. Wouldnt be supeised if he slopped on 4kek
>>1223158 I've already played a considerable amount of Doom 2016, and Doom Eternal. I liked 2016 fine enough, Eternal didn't really gel with me, but I still beat it. Snap map for 2016 is just an inherently limited way of designing levels, because it's shoving jigsaw pieces together, i've never been a fan of that kind of custom level design because it makes every room feel the same fast. The issue with 2016 and Enteral for me is the max limit of enemies that can be spawned at once, because needing enemies to constantly teleport in is just inherently limiting. Enemies teleporting was just 1 trick Classic Doom used, there were the enemies that were naturally in the level, there monster closets as well. There is a reason classic Doom has continuously received fan content for decades, and that's because it's design possibles just leads to endless creativity in the right hands. While I understand that doing things in full 3D is inherently harder, I still feel they should be trying to find ways to recreate what made Classic Doom be so great, it's not like the Hardware Required doesn't exist. Serious Sam gets away with spawning a fuck ton of enemies at once all the time, although Serious Sam has been less creative with it's level design. Doom the Dark Ages is already addressing my issue with the limited enemy spawns since we clearly see way more enemies on screen in the trailers then there was in the last two games. So I'm still going to give the game a shot. I just feel like being able to recreate what made Classic Doom good shouldn't actually be that hard nowadays. Everything that gets in the way of that classic Doom Experience, only exists at the end of the day to impress people who aren't Classic Doom fans.
>>1202280 That revenant looks far too happy about this.
>>1202307 I was born in 1999 and I’m not a metalhead, but I still haven’t seen anyone point out how the assembly of the Doom Hunter is a reference to an Iron Maiden album cover.
Anyone else playing some wads during the wait for TDA? I'm about to start up Heartland. Having to use the Eternity Engine is kind of gay but the wad itself does look pretty impressive.
(5.12 MB 640x360 heartland.webm)

>>1237604 It's a good wad. My autistic ass didn't like having to change ports but it's worth it (and easy anyway).
>>1192402 It's no longer rip and tear, now it's DODGE THE BALLS
>>1192402 I couldn't even get through 15 seconds of this. not even skipping ahead saved it.
>>1238538 Next installment reveal
>>1193908 The red balls look Nier Automata
(25.04 KB 620x465 fp1.jpg)

>>1238538 Dodging projectiles has always been core to Doom's gameplay, so this is actually a step in the right directions. Rip and Tear has always been a stupid meme, and it being taken seriously in the NuDoom games has always been dumb. The further we get away from that Self referential meme shit the better. >>1193908 Doom, Quake, Hexen/Heretic have all always been reskins of the same basic thing at their core, so does it really matter if it's just called Doom, but Incorporating elements from everything? If you guys are going to complain, then find something actually worth complaining about, at this point i'm just seeing bitching for the sake of it. I've had my issues with the NuDoom games, but I feel The Dark Ages is actually adressing problems I've had from the prior to entries. So far you cuckchan refugees really excel at posting boring shit, and circle jerking.
>>1243637 Slow and lame. Not buying.
>>1243637 There's nothing in Dark Ages that resembles the old Doom games, retard. At least Eternal did its own thing AND better than other AAA fps games out there. Dark Ages just looks like a watered down nuDoom with even more gimmicks, like riding le cyber and le cyber demon and slow motion effects out the asshole.
>>1242169 And yet I'm not seeing any robot ass. For shame
>>1243949 You can actually make the game faster, if you want, so if they did their jobs right you can tailor the game to be more like how you want it to be. What we are seeing in the trailers is the slow orchestrated gameplay version for people who can't keep up if the gameplay shown was too fast. I'm willing to shit on modren games when they're actually shit, but I just don't seem much to take issue with in regards to Dark Ages. It looks fine. >>1244062 >There's nothing in Dark Ages that resembles the old Doom games I disagree in terms of the more open levels, higher enemy counts, and dodging projectiles this one seems more on brand for Dooms gameplay then the last 2 games were. Sure, the aesthetic changed, but that doesn't really bother me. I didn't really like Eternal's habbit of waiting you to use specific weapons against specific enemies to be effective. Doom's gameplay should have you using the Appropriate for the Appropriate Situation that is decided by what line up of enemies you are up against, and what Environment you are in. Not using a weapon on an enemy because it's the objective correct weapon to use against them.
>>1194258 Both 2016 and Eternal have backtracking in every map most of the time. There are some exceptions (iirc you can't return to the intro lab after exiting elevator, and the last fight in Kadingir Sanctum locks you in permanently for no good reason), but Eternal specifically allows you to backtrack and even fast travel (ugh) after reaching the map exit. >>1194898 Fresh autism coming up. Each sector has a defined floor and ceiling height, ergo not even the map is flat. There are no rooms over rooms or sideways-moving sectors both because of map format and renderer limitations, but that is irrelevant. The player and other actors can move in three dimensions. Collision detection can work in full 3D and does so with projectiles. Monsters, decorations, and explosions are infinitely tall on purpose to speed up calculations, it's not a supposed limitation of being 2D. The renderer can't do 3-point perspective as is apparent when looking up and down via Y-shearing in Heretic and Hexen, and so all walls are always rendered perfectly vertical. You could argue that makes it 2D or "2.5D" because it doesn't have the ability to render the world from all angles possible, but at the same time you're moving in a 3D world that looks 3D. Just like the Doom engine just cuts up and scales columns of textures and skews flats to "fake" 3D, so do modern renderers with cutting up and deforming triangles of textures.
>>1244112 >Sure, the aesthetic changed It has nothing to do with the aesthetic. The gameplay is straight up completely different where you're countering and parrying shit, and yes, including projectiles. One of the biggest differences compared to Eternal is lack of mobility, and more gameplay segments no one asked for. Also, classic DOOM didn't have "open levels". The level design was labyrinthine with some secret areas, not a pseudo open world where you can ride your cyber dragon to go off the beaten path.
>>1238538 STAND AND FIGHT™ (but only when the red lights turn green)
>>1200654 >Also did id and Mick make up? lol no. Mick has been very clear that he's never going to work with id or bethesda again after they fucked him and the feeling seems to be mutual on the bethesda side since he spoke against them.
>>1244360 I can't believe they managed to fuck up that relationship. nuDoom's popularity is partly because of Mick's work. Hearing the new stuff from Dark Ages and it fucking sucks. Its like generic metal missing all the soul from Mick's work.
(10.21 KB 999x1001 E3M6_map.png)

(6.52 KB 999x920 E4M3_map.png)

(916.00 B 999x838 MAP07_map.png)

(13.13 KB 999x1664 MAP15_map.png)

>>1244189 >classic DOOM didn't have "open levels". The level design was labyrinthine with some secret areas Classic Doom's level design isn't necessarily one template that must be followed in what it can and can't be. Sure there was plenty of labyrinthine levels with much backtracking, but there were also levels that were more open in where you fought enemies. Ideally a Doom game should have varying types of level design to keep the pacing interesting. When it comes to 2016, and Eternal I just wasn't a fan of the bulk of enemy encounters being in dedicated arenas you need to keep doing laps as enemy kept on teleport in until the fight was arbitrarily over after you killed enough of them. I'm hoping The Dark Ages will have more encounters where the enemies are just placed around the level, and much less enemy spawns. I like getting to a new area seeing the enemies I'm dealing with and Systematically taking them out. Not having the game go, "Okay this is the part where you fight enemies, and you can't leave until you kill them all"
>>1244112 >Doom's gameplay should have you using the Appropriate for the Appropriate Situation that is decided by what line up of enemies you are up against, and what Environment you are in. That's what Eternal had for the most part. Only a couple of enemies had true hard counters.
I'm not really fond of the direction they've taken this series in with the retarded lore that doesn't make sense. I also think they need to stop making it look like Quake and just make a proper doom game.
>>1245187 I think I'm in the minority when I say that his Doom soundtracks are his worst work. I unironically prefer the music from Eternal's dlc and what I've heard from Dark Ages sounds fine. Mick's was annoying except for like 2 really good songs. His work on nuWolfesntein, Prey, and Killer Instinct all blow his Doom work out of the water
>>1248300 It got worse with the DLC, where they adding more enemy types that forced you to use specific weapon attachments, as if they needed to find a way to force the player to use literally every single thing in the arsenal, instead of just letting the player decided what they wanted to use. The constant tutorial pop-ups Enteral had telling you "Use This on This guy" is what really bugged me, at the end of the day. Since it wasn't letting me figure out effective things on my own, it just kept telling me exactly what the designers wanted me to do to an obnoxious degree. I get one can say "just turn off the tutorials" but I say to that if the tutorials weren't necessary they shouldn't have even been there in the first place, and how is one supposed to know when a tutorial is going to include some info that's actually important to know.
>>1248665 I'm painfully aware, I beat the DLC before the patch made it easier. And the story was fuckin shit in the DLC just like the music. the DLC music was so forgettable.
>>1248665 >where they adding more enemy types that forced you to use specific weapon attachments Just the Spirit, and he's not an enemy you need to kill except for the final boss because he'd vanish if everything else in the room died. Stone Imps had a handful of different ways to kill them, and just don't get hit by Cursed Prowlers. >I say to that if the tutorials weren't necessary they shouldn't have even been there in the first place, and how is one supposed to know when a tutorial is going to include some info that's actually important to know. The tutorials were there for absolute retards who never played an FPS before. You got it in your head that the tutorials were the only way to play the game, when it really was never the case. You never bothered to break away from those guidelines and experiment, despite claiming yourself that's what you wanted to do.
>>1192402 Next month, no. Maybe in a year or so when the game goes for $10 or less, if I can't be bothered to pirate it before that.
(96.85 KB 942x523 Next Gen Console Modding.jpg)

>>1213447 I mean, you still need to hang on to your PS4 for PSVR games. Pfffft.... hahahaha. But no, seriously, there's some PSVR games I still go back to because - as shitty as those Move controllers were - it made PSVR incompatible with pretty much the rest of the entire industry at the time. So you did end up with a lot of exclusives, some of which were alright - for VR games
>>1248726 >You never bothered to break away from those guidelines and experiment, despite claiming yourself that's what you wanted to do While that's true to a degree, Doom 2016 didn't really require all these guidelines and tutorials, but I guess there is that famous video of the one Gaming Journo being a mega retard, so that's the audience for the all those tutorials. Regardless, I felt like Eternal just a had too much going on with all the mechanics it's expecting the player to keep up with, and the many forms of resource management. I get there are some players who really ended up enjoying Eternal a lot, but for me I'm open to The Dark Ages being a change of pace. If Eternals thing is speeding around the arena, and The Dark Age's is stand your ground, that's much more my style.
>>1248652 I can accept that, some of his songs especially on Eternal aren't as good as people say they are. Prey and KI have goated music.
>>1248833 I like Eternal a lot, and I'm excited for Dark Ages doing something else because I feel they've hit the limit on what Eternal can do without forcing everyone to learn how to speedrun UNM. I'm just thankful they released mod tools for that crowd to make stuff for themselves. While I don't care for 2016 as much, I wish they'd have done the same for that game as well because Snapmap does not cut it. The tutorial popups are a big issue with Eternal, maybe the biggest one that can impact how people enjoy the game. The game teaches you a lot in the first third, and really holds your hand through it. While the game has plenty of room for creativity, the popups put it in players' heads that they should only be playing in a very specific way, and that habit is hard to break. Especially if you're not an autist who replays the game a dozen times in 5 years.
>>1247376 Classic Doom by and large had intricate level design for each mission. Nothing remotely suggests this is how Dark Ages will be structured. They've just showed a bunch of wide open areas (which looked pretty boring, if I might add) and mentioned you'll be exploring, something along those lines. What that means, is they're going to follow the usual modern formula where they put you on a path and design the areas in a way so that the "world" makes sense as a whole. That has to be the case, because you're going to ride that dragon, which will likely be one of your means for exploring optional zones. It's more like what you'd see in a God of War game, instead of self-contained areas. I don't know what else to tell you here. It's a fool's errand to try to sell Dark Ages as a "return to form". They're just going to take nuDoom and water it down because the wider audience felt intimated by the APM and aim skill in Eternal (I remember being grossed out when I tried out Doom '16 on PS4, and I can't even fucking imagine playing Eternal with a controller). Plus, Souls-likes are all the rage now that even games like PoE are trying to emulate them. So a more "grounded" gameplay (read: slower and more static) where you're blocking and parrying shit looks more digestible.
>>1250573 >It's a fool's errand to try to sell Dark Ages as a "return to form" I only compare it more to classic Doom in the way that dealing with dodging projectile was always an important part of Dooms gameplays, and that aspect was lacking from the prior 2 titles. Regardless exploring has always been an part of the appeal of Doom, and sure they are never going to be making levels as Intricate as the ones from classic Doom, i'll take some more open areas, over the platforming from Eternal, which I really didn't care for.
>>1250953 >I only compare it more to classic Doom in the way that dealing with dodging projectile was always an important part of Dooms gameplays Right... just not the whole bit about blocking and punching the obvious counterable bright fire balls. I don't get why you keep ignoring the elephant in the room. If anything, both '16 and Eternal had more meaningful dodging, especially Eternal which gave you far more mobility. At the end of the day, you are still turning enemies into piñatas. You are still doing glory kills. But now you also ride big ebic monsters, which also has nothing to do with Doom. Everything points to DA being a more shallow, more gimicky nuDoom.
The Painkiller reboot looks 10 times better than this soulslop version of Doom.
>>1251120 it definitely looks like it was influenced by Elden Ring somehow, I bet this Hugo Martin guy is a fromnigger
>>1251052 WHAT DO YOU MEAN YOU DON'T WANT TO GET IN THE HECKIN ROBOT??? WHAT DO YOU MEAN YOU DON'T WANT TO TRAIN YOUR DRAGONRINO?? RIP AND TEAR STAND AND FIGHT REEEEEEEEEEEEEEEEEEE
>the cosmic enemies are all green but green good red bad? what the fuck do we do now?!
>>1202307 i gotta repsect huge hugo his techno-conan hellscape worlds are tickling my autism
(281.70 KB 1536x2048 Gokjl-rXMAA2By5.jfif)

>slow ass parry slop game >it's going to sell gorillions because normiefags love " LE RIP N TIER FEAR SHIT DEMONZXD!" fucking BANGER OST game rip in piss DOOM and DOOM2, you were too good for this whack ass timeline
>>1251052 >Right... just not the whole bit about blocking and punching the obvious counterable bright fire balls. Well I still need to actually play the game for myself, to decide if dealing with all those green projectiles is actually going to be fun, or if it's gonna be annoying. >If anything, both '16 and Eternal had more meaningful dodging My issue with dealing with 16 was that if you cranked up the difficulty then when enemies threw projectiles they were so fast you could barely react, Eternal is simlar. They want you to keep running laps around an arena because if you stand still the projectial attacks coming at you are far too hard to react to. It just wasn't something I liked that much. Weaving between projectiles, while attacking at the same time, is what I think of when I think about Classic Doom, not running lap around a room to get another good opportunity to attack. I don't mind the melee weapons in Dark Ages being a thing because there was always the Punching and Chainsaw that had their place when dealing with enemies. The rest of the game is all just spectacle, which is whatever. I understand that's what is necessary to get normalfags interested in the game. I can enjoy a more "Normalfag" oriented experience now and then, and right now I'm in the mood for what i'm seeing from the Dark Ages, even if it's nothing groundbreaking. >>1255534 I mentioned it already here >>1194828 but if you haven't played it Legacy of Rust is pretty cool. I guess i'm a bit more forgiving of whatever this new Doom game is trying to do, since I got Legacy of Rust and Quake II's Call of the Machine episode to satisfy my classic FPS Cravings.
>>1192402 >sign in to confirm your age Nah I don't care
>>1193908 >large arena >no real aiming, aoe weapon >switching between charge meters is the "innovative" gameplay 2hufps Not Doom. The point of large areas in FPS is so hordes have some place to stand and try to surround you
>>1238538 Mmm, demon balls..
(305.13 KB 498x336 koffffffffff.gif)

>platforming is widely regarded as the lowest point and most hated thing about doom 2016, gun hotswaps break the game >eternal is all about platforming, hotswapping is now basically mandatory >final boss of TAG2 is almost universally hated for being a snail-paced simon fight >dark ages will be all snail-paced simon fights never thought i'd say this, but my hype for the upcoming dewm game is in the negatives worse yet, this cancer might carry over to the next quake (pretty much guaranteed since they're shoehorning lovecraft shit in)
(24.97 KB 663x382 unfathomable disgust.jpg)

>>1310237 >shoehorning lovecraft shit in <Quake <the game where the final boss of the very first entry was Shub-Niggurath Spoken like a retard who only played 2 and beyond.
(46.85 KB 219x241 1505565390210.jpg)

>>1310262 learn to read you dumb fucking faggot also watch the newest trailer
>>1310269 My point is there was already "Lovecraft shit" in the very first game.
>>1310274 NOT IN DOOM YOU FUCKING CRETIN DOOM WAS PURELY SATANIC IMAGERY
(715.74 KB 512x512 AAAAAAAAAAAAAA.gif)

>>1310282 You were talking about the Quake reboot having the stuff you gorilla nigger.
>>1310237 >(pretty much guaranteed since they're shoehorning lovecraft shit in) A lot of normalfags don't want to acknowledge or admit it because of the oh <Lovecraft's works aren't based off the occult, mythology and schizo conspiracies <Because he's an athiest But most of the entities in Lovecraft's work are basically demons, angels or fallen angels with his own twist. Hell Dagon is literally name dropped multiple times and that's basically gilgamesh reincarnated as fish god. Giant half breed that built the tower of babel. Well anyways I do agree that I don't lie the direction they're taking the story. The whole thing about Doom eternal's dlc. Particularly around the dark lord you fight. Oddly subversive and doesn't sit well considering all things.
>>1312229 ><Because he's an athiest Huh. Yeah that does make sense. They do have that feeling that they're not connected to the usual demonic mythos we have. Guess that's why they've had that staying power as something different.
>>1312243 Yeah they invoke the feeling of not being connected. But upon further study or closer inspection, it's all the same demonic/paganistic shit, but with a different coat of paint disguised well enough for normalfags to gloss over. Book of Enoch and reading about various different religions mythologies around the world provides some pretty good insight. But at that point when goes down the schizo rabbit. You pretty much become the character or side character's that gets called mad/crazy in story Lovecraft had written in a sense.
Oh this is coming out soon? I want to play it. I liked 2016 and Eternal, fuck the faggots.
>>1193908 Doom: Preschool edition
>>1312431 pretty much, eternal is easily top 5 shooters ever for me, im excited to see whats new
(497.83 KB 640x360 Bitches, leave!.mp4)

>>1312431 >>1312459 cuckchan leave
>>1194294 >The retarded Marvel lore in Eternal was already annoying but whatever this thing is, it's going too far. Plot twist I've played 2016 and my feeling after playing it was like: "Oh it's Quake I design and movement with Doom elements!" And I think that's what's really been the massive creeping that occured with 2016 and accelerated through Doom Eternal. The themes and cosmic horror prog rock Euro/Swede stuff (as opposed to it's previously 80's heavy metal and vhs American Sam Raimi vibes) is pointing away further and further towards Quake in all but tone and name. Besides, the real problem with Doom Eternal is that Ultrakill does Doom Eternal's design ideas and has superior movement mechanics to boot
>>1314197 >Besides, the real problem with Doom Eternal is that Ultrakill does Doom Eternal's design ideas and has superior movement mechanics to boot Shame the dev is a massive faggot.
Performance seems dubious as expected. I'll just wait for the pirate.
I know that performance wasn't going to be great due to the hardware RT requirements, but its pretty bad for lower end cards. It wouldn't be bad if it werent for the fact that it isn't a huge visual overhaul compared to Eternal, it's like they uploaded the wrong build by mistake. I don't know how consoles can be expected to run this beyond native 1080p, 640p on Series S.
The problem with modern doom is that I feel like it isn't doom at all. And that just makes me wonder what is doom? Because unlikely many people ITT I think doom is a quintessential 90's shooter and I feel everytime it tries to reinvent itself it fails in some way to stop feeling like doom. I like Doom 3 and I'd probably like nudoom amd this game too. But just watching gameplay it doesn't feel like doom. I dunno looks like they reinvented themselves over and over and with that id forgot what doom is.
>>1337076 At this point Doom is becoming like Final Fantasy now. It can change a bunch, but so long as it has certain elements of the franchise "Cacodemons, Cyberdemon, BFG, Chainsaw" (It's a chainsaw, saw a shield now, but same difference.) What Doom actually is, is Classic Doom and Doom II. Heretic and Hexen might as well be an expansion packs for Doom, does it really matter, when the gameplay is so similar? They made the correct choice having Quake being it's own new game despite the fact it just plays like Doom, but with far more Vertical movement and vertical aiming. Quake II shows that being consistent with the Universe doesn't matter, You could argue Quake II is closer to Doom than Quake 1 is, then Doom 3 is close to Quake II, Quake 4 is very similar to Doom 3 since it's the same engine. None of these games really need to be named Doom or Quake or whatever, but no sense in not using such a famous name, when that name alone will sell tons of copies.
>>1212374 >I wish they made a PS4 version but I see why they didn't, The ps5 is about to hit the end of its life cycle it's ridiculous that ps4 still got games as longs it did and it's ridiculous now to still expect it to
>>1339054 > it's ridiculous that ps4 still got games as longs it did and it's ridiculous now to still expect it to How so? Seems like the only Important advancement is that consoles now have SSD's What is it really about any modern game that requires greater processing power beyond Graphical fidelity? If a game is properly optimized, it should be able in all kinds of lower end hardware. If they got Doom Eternal to run on the Switch, they could get the Dark Ages to run on a PS4 if they wanted. There are PS5 games that are on PC now, and they're playable on Steam Deck Which is comparable in power to a PS4. The Switch 2 will also be comparable to a steam deck, and The Dark Ages will likely be released on that eventually. The only thing that matters is really just the SSD at this point.
>>1338854 >Quake plays just like Doom No it doesn't, Doom plays like a top down shooter with a 1st person camera. Quake is way more twitchy and plays more like a conventional shooter, the tech limitation of an early fully 3D engine powered game meant there are fewer enemies and they are much tankier. >>1339054 Why? Fuckall people own a PS5 due to Covid and the semiconductor crisis. Most got scalped initially.
>>1339054 It kind of does make sense. There's still less demanding games coming out like Suikoden and Lunar Remastered where they really don't need the power of either the PS5 or Series consoles to be played, you would be cutting out a significant portion of the market that cannot afford to upgrade to another console for no real reason. And Microsoft and Sony released pro versions of their consoles too, those use ancient CPUs and have internal hard drives but they're still rather capable gaming machines in their own right. And it's not like it would be easy to convince the vast majority of those console users to upgrade to something like a Series S to play new games when Microsoft announced price hikes from new hardware to even games. And there's doubt over Xbox's existence as a brand too.
>>1339218 >No it doesn't Yes it does. Of course, if there is a whole other Dimension to work with, different enemies, and weapons to work with. These design choices are going to lead to different tactics, but if you give someone who just played Classic Doom, Quake, then their Instincts are gonna lead to them being right at home, and they're gonna be playing it as if the change hardly matters, until they learn of things like rocket jumping and such. Different enemies and weapons, you can jump now. It's still the same shit. Different tools, Different foes, same objective. Kill everything between you and the exit of the level.
>>1339218 >>1339267 I have to kinda agree quake does play like doom
How come no leaks are posted here?
>>1346051 Probably just a genuine lack of interest. I'm going to be playing The Dark Ages myself, but it's not like i'm dying to know every detail about it.
Say what you will about Accessibility features, but I'm not gonna complain about this one.
>>1339218 Quake its Just For the ADHD ridden retards
(896.69 KB 702x670 eslking.png)

>>1192402 It's repetitive shieldslop. The majority of the time you fight with the shield(and melee attacks that have limited but regenerating charges) and the guns are just used so you can fill the empty time between parrying and meleeing.
>>1361437 >Game that puts a shield front and center on its cover and in advertising has you use the shield a lot. Who would have guessed?
What are the chances of someone modding the raytracing out?
>>1363058 Considering how many people are complaining about it, I'd say somewhat high.
>>1312229 Lovecraft stuff is more a derivation than being based on that, it takes a lot though
>>1363058 0 What year do you think it is?
>>1363058 >Denuvo >small playerbase >no fallback shaders Pretty much zero, even including official updates.
>>1363058 And replace it with what?
>>1355717 That's less an accessibility issue and more of a game/map design issue. There shouldn't need to be points of no return unless you're going to a new level like in the original two Doom games, but those were very obvious.
>>1365489 nothing
how is doom the dark ages?
>>1369621 Mediocre garbage just like the other 2
>>1369621 The Dragon and Mecha parts are kinda ass, they removed 95% of glory kills and the music isn't anything memorable like the 2016 or Eternal were. That said is a 8/10 game, you still can have some fun with it but for the price it is right now i think you could get a better deal buying Eternal and the 2016 and wait for TDA to get a discount in the future.
>>1371681 >they removed 95% of glory kills Removal of glory kills is a good thing they got old fast, and they've never been as satisfying as punching a demon with berserk in Classic Doom as seeing them turn to a pile of mush on the floor.
Nuoom lore sucks so much. It was tolerable in 2014, cool even, but then they jumped the shark with eternal. From what I know of it, the lore in this one sucks too. Seriously, they added Cthulhu?
>>1373038 reddit: the game
>>1371681 >music isn't anything memorable like the 2016 or Eternal There's like 1 memorable track in 2016, rest is metalcore garbled mess.
>>1371681 >buying Eternal and the 2016 Fuck no
I love 2016 and hated Eternal, for the same reasons I loved Doom and hated Doom 2. Don't turn a game into a retarded arcade machine just to have more enemies on screen.
Do you guys want to know how easy it is to ruin the appeal of Bethesda's Doot games? Play Red Steel 2.
>>1355717 Definitely welcome. I always hated missing exploring maps due to hitting a not clear trigger point that locked you to the next section. Also >>1367235 is right though. If the level design was better, you wouldn't need that shit. >>1373038 Eternal shit the bed in a lot of ways to me. It mildly annoyed me how many normalfags will die hard defend that game. >the lore in this one sucks too I do enjoy how modern devs manage to fuck up such a simple concept.
>>1192402 Music doesn't work. It doesn't feel right like the previous two games and doom NEEDS good music. Everything is just brown again. Combat isn't punchy. Enemies don't lose bits from them. Hitting them feels more like Halo 4 prometheans. That's not a good thing at all. What a disappointment.
>>1255534 >fucking BANGER OST game Except this game doesn't have that. It's like prog metal and it's immediately noticeable.
>>1377694 >It mildly annoyed me how many normalfags will die hard defend that game. On the contrary, it's the tryhards that defended the game. Even here, you will never dissuade someone who's been told that Eternal is le l33t gaym for hardcode kids. Some people play for fun, others for challenge. The second can be made play the most abysmal, feels-like-work games with incredibly obtuse design and mechanics. They were born when casualization started removing harsh fail condition from games, so they enjoy any and all, to the detriment of the balance between fun and challenge.
>>1377706 I never understood what the fuck people were raving about, with the music in 2016 and Eternal. It's the most generic imaginable. Sure, it can set a mood, but it's like white noise that you will eventually tune out.
>>1247376 Where does a level start and end, however? Given that technology let Doom had larger connected areas, comparable to multiple ones linked by loading times today. Classic Doom's start and exit locations were just convenient markers, in long stream of locations. One may argue that every door with a key was the equivalent of a smaller level. There were even mods that linked the entirety of an episode's missions into a sole huge one. But if you ask me, the interconnected areas full of secrets in 2016 were ripped off from Metroid Prime. Silent explorations of every small ledge and cave isn't Doom, that would have been opening secret doors with more monsters inside.
Doom Etenral made the retarded decision that you could only hook shot onto things with the Shotgun. Seems TDA made the smarter choice that similar functionality should be available at all times with the shield charge. People quickly discovered that you can cancel the shields charge and use it as a masive speed boost.
>>1378361 Aka everyone is required to keep doing this retarded move tech forever, when all that was needed to move fast in Doom was to press the fucking W key.
>>1378701 Even classic Doom has strafe running to run faster than just holding W, and the wall running quirk where your movement speed is massively increased when running against the wall in just the right way.
(484.29 KB 3440x1440 20250519181600_1.jpg)

I like that non-linear maps are the norm in this game. I'm not as much of a fan of the dragon segments. I was hoping that they would be more bullet hell than just lock on. I'll give the mech segments a pass as the game needed those due to Eternal teasing the atlans so often, but even they feel weaker than the mech segments in something like Serious Sam 4. I'm really pleased with the bigger melee focus too, reminds me of some GZDoom mods. Punching, stunning, shield bashing, parrying, all work pretty well.
This game is both fast and slow at the same time, fast in that doom guy's ability to sprint on the ground and momentum behind that speed is great. Slow in that you can't dash or double jump, along with the instant gun swap from Eternal. The lack of agility very noticeable and forces you to only be a parryfag, I don't mind the shield but the lack of options for movement and combat is just baffling. Also the hardware requirements are insanity and unreasonable, I'm not having issues due to having a Ryzen 9950x and an RTX 5080 OC'd to the max. But most Gamers on the PC side of things don't have gaytracing GPUs or have the heavy VRAM needed, when I had an RTX 2060 I had ZERO issues running Enteral when it came out. If you still have a RTX 2060 or a card that is 8GB this game will tell you to eat hairy ass, despite the game not being that different looking from Enteral. That along with the insane price of 79.99 USD or 89.99 CAD, I don't blame normalfags for telling id soft to fuck right off. If I wasn't gifted this game as gift I honestly wouldn't bother, this game is the carney for pricing and hardware recs for modern gaming. This game isn't pozzed or full of retarded left wing bullshit, but it proved that people aren't having this current trend.
>>1378361 Here's your upload, my bad.
>>1380776 What the fuck is even the point of having a map that big and movement tech like that if the enemies are completely dickless?
>>1381511 Bold of you to assume anyone working on the game cared about anything but their next paycheck.
(36.80 KB 428x425 Dark Messiah Inside.jpg)

>>1380765 I miss when GPUs manufacturers actually gave you good games like Dark Crusade and Dark Messiah.
>>1383425 Man those were good times.
>>1380776 Why does everything need to be open world shit these days I don't even hate OW stuff but not everything needs to have maps the size of Texas
>>1384468 It's not open world.
>>1384468 It's not open world. It's got very open levels, but no open world from what I've seen.
Am I the only person on 8/v/ who likes Doom 2016's multiplayer? It's like if Halo was good
>>1383425 Did it actually run stably on that one?
>>1410112 Yes >Halo It's Quake but shit >>1425085 Yeah, that thing was high end, when it actually meant something. Could run much later titles at lower resolutions as well.
Martin Hugo is a scourge on this IP.
>>1430462 Bethesda is a scourge on everything
>>1430481 There bad but Hugo Martin is the problem.
The only reason 2016 was good was because Stratton was in charge. Since Eternal Hugo has been like >I saw this video on youtube where this guy was switching weapons with every shot and I thought all gameplay videos should look like that And ruined what Eternal's original vision was several months before its release in 2018 resulting in a massive redesign while at the same time fucking over Mick Gordon and forcing the studio to use his retarded story. He's the only credited writer for the games since Eternal. With TDA he mentioned in an interview that he was watching Evil Dead and that's why the third one is medieval like that. Who even does this? Why is this dumbass even hired?
>>1430895 >Mick Gordon I feel for how hard he was fucked over and his music really really made Doomsiders OST standout.
>>1430895 bethesda
>>1430895 Mick gordon is a faggot and should have gotten screwed over harder.
>>1431290 Go away Hugo.,
>>1430895 >being surprised by nepofaggotry at Bethesda
Finished the game 100%, not counting UN or Pandemonium. Was breddy fun, shit story and kinda lame ending but it's good. I was expecting the game to suck but I'm pleasantly surprised, it's very fun and aesthetically is a lot closer to 2016 than Eternal which is what I wanted.


Forms
Delete
Report
Quick Reply