>>1251052
>Right... just not the whole bit about blocking and punching the obvious counterable bright fire balls.
Well I still need to actually play the game for myself, to decide if dealing with all those green projectiles is actually going to be fun, or if it's gonna be annoying.
>If anything, both '16 and Eternal had more meaningful dodging
My issue with dealing with 16 was that if you cranked up the difficulty then when enemies threw projectiles they were so fast you could barely react, Eternal is simlar. They want you to keep running laps around an arena because if you stand still the projectial attacks coming at you are far too hard to react to.
It just wasn't something I liked that much. Weaving between projectiles, while attacking at the same time, is what I think of when I think about Classic Doom, not running lap around a room to get another good opportunity to attack.
I don't mind the melee weapons in Dark Ages being a thing because there was always the Punching and Chainsaw that had their place when dealing with enemies.
The rest of the game is all just spectacle, which is whatever. I understand that's what is necessary to get normalfags interested in the game.
I can enjoy a more "Normalfag" oriented experience now and then, and right now I'm in the mood for what i'm seeing from the Dark Ages, even if it's nothing groundbreaking.
>>1255534
I mentioned it already here
>>1194828 but if you haven't played it Legacy of Rust is pretty cool. I guess i'm a bit more forgiving of whatever this new Doom game is trying to do, since I got Legacy of Rust and Quake II's Call of the Machine episode to satisfy my classic FPS Cravings.