todd should add an option so the difficulty slider lowers as more op you get so you feel like a badass by the end of the game.
>>1228485
anon I cant believe you actually got filtered by oblivion's expert difficulty.
git gud please.
this reminds me of fallout 1. I started the game on easy and the raised the difficulty the more broken my build got. by the end I was on hardest difficulty. I did this for 2 and nv as well.
on the topic of difficulty options, I think they should enable more ai routines, like more combo variety and different behavior.
making you do less damage while increasing enemy health is bad. hard difficulty making both you and enemy die in one hit is fun though. the best way to experience stalker.
>>1405961
starfield did something similar. you could enable lots of difficulty modifiers, and what they did was make the game give you more xp, like a couple percent more for each modifier with max 25%.
>>1406490
halo was designed around hero difficulty.
lots of games are built around hard difficulty and normal and easy thrown in without much thought to placate casuals and journos. and ultra difficulty with no proper chance to win just to shut up some masochists.
>>1407015
whats the fourth picture, the one with the dark elf? probably v rising.
>ftl
the game only had easy, very hard and ultra difficulties. it skipped normal and hard. the jump from easy to "normal" was too big.
>>1407016
old god of war had some fuck you difficult encounters, fuck those cyclops, and beating the game on hardest diff was a challenge. I always enjoyed beating the game on easy and then doing it again on each difficulty. beating god mode was very rewarding. I got so stressed thinking I had to go to the final boss without fully upgraded everything, only managed to fully upgrade in the room beforehand on the last diff. that boss fight was still a bitch to beat. had to do a perfect no hit run on the last boss of each game just to win. they kill you in 2 hits if I remember correctly.
>>1407174
eh fiddling in menus is fine if everything is explained properly. another pain in the ass thing is when, like in owlcat games, all the options given to you are either too hard or too easy. they forgot to include the middleground.
>>1407540
"dante must wage" hardest difficulty ones should be unlocked from the get go. I beat lords of shadow 2's base game three times, with last time on prince of darkness difficulty. but the dlc came out and that diff was locked behind new game plus. bitch I want to beat the game on max to get all the artworks.
>>1420502
when I was a young kid, before learning english and during the time where I had to press each button to guess what they do, I used to barely beat action games on easiest difficulty, cause I didnt know about ANY of the mechanics and also never levelled up. not having a diff slider on final fantasy x, made me unable to beat that game past a certain point. I remember barely getting one star in time management games, actually the difficulty in them was greatly designed. everyone got the same difficulty but you got 1 star if you were a casual and you had to break your back if you wanted all those stars, which were only awarded on perfect runs. this was when I was in elementary or earlier though. I know english by the end of elementary, and sadly time management games went the way of the dodo by then. damn you mobile gaming. I hate you.
>>1420644
most people design their games around normal and hard and just do some hackjob for the other difficulties. not all difficulties are afterthoughts. you sound like a snob who wants to hate on something popular to hate on with surface level remarks.