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MGSV is peak atmosphere and peak gaming Anonymous 04/23/2025 (Wed) 21:27:49 Id: cde249 No. 1231576
Look I've played them all (including MSX) and love them to bits. MGSV isn't even my favorite. But it is still one of my favorite gaming experiences. I still believe it has some of the best and smoothest controls and is a true sandbox. What I mean by that is there are a lot of games that are technically sandboxes, but the level design of MGSV is an actual sandbox as in you can problem solve using every single tool in the game. When it comes to the story I know it technically has a lot of flaws if you analyze it, but did someone else feel really emotionally attached to everything? It is a little strange that MGSV was a game that kind of made me feel a lot more emotions than a lot of full blown RPGs I've played with a lot of character development.
>>1231952 I didn't like the over-the-shoulder camera or how Snake would change his stances automatically when aiming against certain geometry or the automounting. I wish it played more like MGS4.
>>1232478 I really liked it honestly, I like how dynamically you can move one you learn the conditions for how snake aims Jump, crouch, lay down, roll, all while aiming is cool
(2.97 MB 1280x720 Oblivion with guns.webm)

(2.89 MB 1280x720 finished game.webm)


>>1231576 >it has some of the best and smoothest controls and is a true sandbox hahahahahahahahahahahaha >the level design of MGSV is an actual sandbox as in you can problem solve using every single tool in the game HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
>>1231576 I hated Peace Walker's shitty controls and level design so I won't play V, simple as.
Couldn't get into it. Empty sandbox turning every mission into 90% commuting. The fact that stealth is less efficient than just run and gunning missions. Hours of repetitiveness just for an unfinished story with a nothing villain.
(168.25 KB 650x849 tranq.png)

The best part of the game was the subsistence missions. The worst part of the game was that there were only, like, two subsistence missions in the whole game. Forcing you to not use suppressors or win buttons like air support requires you to actually think and use the environment around you instead of just tranq-interrogate-fulton everybody you see.
>>1242116 We have. You haven't.
>>1241870 u can play through every mission subsistence mode with infinite heaven
>>1243044 That's true, and I do, but it's not the same and not as good. For example, the first subsistence mission (the one where you blow up the satellite dishes) has boxes of grenades in strategic locations and one enemy soldier walking around with an RPG specifically to give you multiple explodey options for completing the objective. The non-subsistence version of the mission has none of that and expects you to jump off the chopper with all the C4 you'll need. Bringing nothing into missions is fun and challenging but it's obvious a lot of them really aren't designed for it (especially the skulls).
>>1231576 >did someone else feel really emotionally attached to everything I get what you're saying. The camera work, the effects, the lighting, the soundtrack and audio design; it's like every element of the game's presentation was designed from the ground up to to instill the most immersive and emotionally resonant experience possible in the player's mind. Even though the narrative isn't particularly strong when viewed through a strictly analytical lens, it certainly *feels* very strong and emotionally impactful when you're playing through it.
>Only 2 levels with a bunch of copy pasted enemy outposts >99% of the story telling is audio tapes of the same 2 or 3 characters >Hollywood star VA has like 10 lines throughout the game No wonder konami got pissed at LA CREATIVIDAD for wasting a whole lotta money on nothing.
>>1231576 It has no atmosphere. It's just an empty map
>>1231576 the actual big boss should have had david hayter voice him at the end not keifer sutherland, kojima is a faggot and death stranding is testament to him not being able to produce fuck all after mgs1 without being helped by the kojima staff
>>1231576 Only if the battle gear was an actual thing and skullface wasnt underwhelming as a villain without even a proper boss fight >>1238975 removing the chopper rides with mods improve the experience a lot
>>1233152 I don't see how any of your webms counter OP's praise. All games have glitches/bug, even AI ones. Though yeah the guards having infinite handguns is annoying.
>>1241870 >Forcing you to not use suppressors or win buttons like air support requires you to actually think and use the environment around you instead of just tranq-interrogate-fulton everybody you see. It's a sandbox. Why would you need anything to force you how to play? Even disregarding infinite heaven, the game gives you all the tools you'd like for taking on a mission the way you want.
>>1249120 Some people are very meta brained. If they find the best push A to win button, they will use it, disregarding the fun of trying everything and see what may be, not quite optimal, but just, you know, fun. Like videogames should be.
>>1244014 >The camera work, the effects, the lighting, the soundtrack and audio design This. The game engine has aged so fucking well considering it's now over 9 years old. MGSSV is still absolutely gorgeous. It has just the right mixture of style and realism. Only things that stick out super hard are the textures. Speaking of which I want to go look up potential texture mods/overhauls.
I feel like MGSV didn't have good accuracy on the guns and not enough ammo. And the suppressor only lasts for like one magazine. Is there something about this game I didn't get?
KEK i have it, but i still haven't played it
>>1249182 The funny thing is, is that loud run & gun playthroughs are infinitely more efficient and enjoyable than the slow methodical stealthing. You can even get S ranks despite killing everyone, because speed is the most important factor. You have the scanning tool to analyse which guys you want to grab, and you can obliterate the rest. This also forces the enemies to use different equipment to counter you, in consequent missions. It's a really reactive game.
>>1249758 >Is there something about this game I didn't get? No you got it, pretty much. MGSV's big Ballance flaw is the fact it is still using the progression of MGS Peace Walker, but MGSV isn't designed to be a portable game like Peace Walker where the waiting times on things made sense to how the game worked. You still made progress in progression even when you had the PSP in sleep mode or whatever. All those wait times and progression paths worked for Peace Walker since without them the game would be pretty short, and lack Longevity. Part of Peace Walkers design was possibly inspired by Monster Hunters progression systems, which would explain why there is the cross-over in that game. MGSV is a full-fledged AAA game designed to be played for extended periods of time, yet the progression is still filled with these aspects that are designed for "Progress when you're not playing the game." This isn't necessarily enough to ruin MGSV as there is a ton of things to do in the game, but if you want to get to the point where you're simply on the same level you were during Ground Zeroes, that takes hours upon hours of progression. The game is designed for the long hall, where you'll be playing it for over 100 hours, but if you just want to get though the story to see what happens, similar to how you would in all the games before Peace Walker. Suddenly your upgrade progression is way slower, and you are tasked with doing many things that aren't the main story to outfit yourself with necessary gear, to make later parts of the game more manageable. I bounced off of MGSV in 2015, not making it even to Africa, and I didn't finish the rest of the game until 2023, when I decided to complete it, as well as doing the rest of Ground Zeroes contet. I feel like I have more positive feelings toward Ground Zeroes just because that game is more streamlined, you get the things you need to complete the game's missions, and it doesn't waste your time. Perhaps Phantom Pain could have used some kind of "Default recommended load out" for the main story missions so you can get though them with the Essentials, and if you wanted to bring your own custom equipment that is what would require more effort. As is Phantom Pain requires you to just kind of be fortunate enough to decide to build the right equipment for missions you won't know are coming, if you want to progress though the game smoothly. If you don't build the right equipment, then you'll probably hit a wall until you do, and that'll just require waiting for that stuff to get made. It might not happen too much, but the fact it can happen at all is an issue. The game has plenty of good aspects, but it's a bit unfocused, without having played Peace Walker first then i'm sure it can feel like a huge departure from the rest of the series.
>>1231576 >MGSV is peak atmosphere and peak gaming no it isn't.
>>1233152 based.
My controversial stance is that they should've dropped mother base and instead just have you pequod'ing around the country and spent the time on making the actual map more populated with events and interactivity. Instead you have this stilted system where literally everything important happens at mother base which is otherwise entirely barren and empty, so you're constantly having to go back just for story events and then go back into the world again. It'd require story rewrites and big mechanics changes and all that but fuck it, do that too. They also should've had multiple smaller areas like GZ which is a more contained, tightly designed map with multiple objectives and missions through it.
>>1264407 That's an interesting idea. You could have made it so that Kaz is running admin from the base and you'd just be checking in remotely, have Mother Basie visualized similarly as to how Peace Walker did it as a digital interface where you're making decisions and upgrading, sending shit out etc. Then somewhere in the third act you'd have a big moment set up when you have a lull somewhere or there is an urgent reason to go back to MB and then see it entirely realized as what it is.
>>1231576 >peak atmosphere and peak gaming theres only one
>>1264531 ...and it is called Quake 1.
Please stop saying peak.
>>1231576 I have clocked over 500 hours on Steam and about 1000 on PS3 playing MGSV. I could write an essay about it but what really grinds my gears is the reaction time of every enemy, they have 5 working days to pull the trigger and raise the alert, really fucking game breaking and gives you a huge leeway if you get spotted. Compared to MGS4 if you're seen, alert is raised immediately (enemies still a second or two to start shooting).
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test
>>1315095 You don't think it's peak kino boss skibidi, my famalam? Did you break your mewing streak, sigma? Better rethink your L rizz before you wind up in Ohio, gronk! Kill every single person who purposely uses niggerspeak.
Would have been better if it had "open levels" instead of "open worlds". Basically like a hitman or Deus Ex level.
>>1315798 I've heard many people say that "a series of missions like Ground Zeroes" would have been preferred, yeah.
>>1315613 Skebabble kitchen sink to you, too. Bells in the hat and the phantom bats, ahoy!
>>1231576 Best gameplay in the series with the worst structure in the series. This game would have been absolutely perfect if it had been structured in 10 Camp Omega sized open-ish levels with multiple objectives and variations instead of the empty maps with checkpoints. The fact that it was released unfinished and fell for the open world meme remains one of the greatest tragedies in gaming history to this day.
>Unironically using le peak to describe something The only thing peaking is my dick when i ram it up your ass so hard it goes outside through your mouth.
>>1579503 I completely agree, anon. They could have even maintained the "put yourself in a box to be shipped to another location" system to retain the illusion of you being in a singular, larger area. If the open world parts hadn't been literally completely dead air solely to give the PS3 and Xbox 360 time to chug through load the newer areas into their memory, we might have had something special.
>>1231576 >the level design of MGSV is an actual sandbox as in you can problem solve using every single tool in the game The open world is bare-bones that doesn't encourage the player to explore to find some interesting stuff with varieties of content like Elden Ring, the Elder Scrolls games, and the last two 3D Zelda games. The only worthwhile shit is farming though collectibles and doing side-ops but it gets incredibly boring. Open world for Metal Gear is very antithetical because past games have proven that its works best with linear level designs. >but did someone else feel really emotionally attached to everything? Not that much if you ask me. 1. The lack of bossfights, which only consisted only of Sahelanthropus, is criminal. 2. I find it difficult to get attached to the story and its characters. Skull Face wasn't that much of an interesting villain to me because of its hate-boner for languages (especially English) and he was more borderline insane compared to other antagonists of previous games. Ocelot's role as some walking encyclopedia feels incredibly off-character compared to his other roles as a cocky, self-confident gunslinger who idolizes Big Boss as a friend and a rival. Most of Quiet's shtick is for fan-service. Huey was fucking annoying. Venom Snake's as a copy of Big Boss feels bland that he gets very few, memorable conversations during in-game cutscenes. The only character that I felt attached more was Kaz, because he had more emotion compared to the rest. The best emotional moment for me that I had was when Venom put all of his dead soldiers' ashes onto his face, to show his charisma for the dead and for everyone to see that he was still a caring military leader.
<MGSV is peak atmosphere and peak gaming <MGSV is epic atmosphere and epic gaming <MGSV is baller atmosphere and baller gaming <MGSV is mega radical atmosphere and totally tubular gaming <MGSV is 1337 atmosphere and 1337 gaming <MGSV is fire atmosphere and banger gaming <MGSV is MLG atmosphere and 360 no-scope gaming


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