>>1266570
>Do you like
God no. Starfield was atrocious.
>(or have you played) Starfield?
Indeed I have. Pirated it day one, played through it once, haven't touched it since and I'm not planning to ever play it again.
>If so, got any screenshots, webms, stories etc about your experiences?
Yeah. I made the first, fourth and fifth images.
>>1267518
>At this point, I legit believe open world spacefarer games are a cursed genre
The fundamental bugbear with open-world space games is granularity, but they're not as cursed as all that so long as you strictly
limit them to space and space-adjacent areas. The amount of effort and resources needed to increase the granularity in space games increases on a
logarithmic scale as you increase in granularity not reducing abstraction. On the one end you have what I like to call "space as window dressing", which is the vast majority of space games. Stellaris is a Paradox game in space and Everspace is basically a spiritual sequel to Crimson Skies and the player has zero agency outside of their ship. Then you have games that are less abstracted but while being moderately granular like E:D and X, and then you have games that are less abstracted and very granular like KSP. Notice how the scope of these diminishes proportionally as you keep getting less abstract and more granular.
Once you get past ship-scaled interactions and into human-scaled interactions across everything you're well out of pocket even when factoring in suspension of disbelief. Being able to fly your ship to a port and go drink and whore and find work and whatever via traditional human-scale interactions is perfectly doable, as is something like participating in ground combat in a
limited area, but increasing the granularity all the way down to every playable corner of everything is a task for madmen. To pull an example out of my ass, you have this: why don't we see aircraft, or even spaceships being used as aircraft? Ships can apparently maneuver in atmosphere with no issues and are infinitely better-armed than any foot soldier could ever be, so
why the fuck does nobody use their ships in-atmosphere?. The answer is that Starfield doesn't let the player fly because Skyrim and FO4 don't let the player fly - Bethesda games are
so incompatible with any sort of atmospheric flight that they fucking removed levitation from their games for almost the last 20 years now. In Skyrim and FO4 this is a nothingburger because for all intents and purposes aircraft do not exist but this isn't the case with Starfield. Things like this are absolutely everywhere in Starfield; Bethesda tried to have their cake and eat it too but the cake turned out to be a cow pie.