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A Starfield thread Anonymous 04/26/2025 (Sat) 19:37:18 Id: 47e9d2 No. 1266570
Do you like (or have you played) Starfield? If so, got any screenshots, webms, stories etc about your experiences?
Hi Todd
Fuck off, todd.
the duality of todd game is shit btw
Soundtrack sucked, they shouldn't have fired Jeremy Soule.
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>starbound >no man's sky >Outer Worlds >Starfield At this point, I legit believe open world spacefarer games are a cursed genre
>>1267518 The problem is that they're too ambitious, Starfield seemed ambitious up until you realized everything is boring, sparse and procedurally generated, NMS situation was similar. They should do it like Mass Effect where they just prioritize certain planets.
>>1267541 Sure but Mass Effect wasn't really open world, and Outer Worlds actually was just certain planets and it was still terrible (because Obsidian).
>>1267541 hard to make a space game exciting unless its just part of the travel elsewhere like in something like ratchet & clank
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I know it's an engine limitation, but I will never not be amused that Daggerfall - a game from 29 years ago - has a continuous world while Starfield does not.
>>1267541 >They should do it like Mass Effect where they just prioritize certain planets I'll be honest with you and everyone else, I didn't like Mass Effect when it was new and I'm not a fan of it now. I've personally always found it fairly boring and I never grasped why people liked it other than the rule 34. Like >>1267573 hinted at, the two aren't really the same kind of game.
>>1267518 Space as a setting has all the usual open world problems, but amplified a thousand times. Also Outer Worlds wasn't open world by any sensible definition.
>>1267667 I know the No Man's Sky devs are making a new game that's fantasy themed and all takes place on a single world, but the whole world is still procedurally generated and it looks like pure slop again. I don't think it's a space game problem at all, it's an open world problem.
>>1267667 I agree with you but Starfield was also extremely uninspired. The quests, the aesthetic, the music, the npcs, the 'towns'. It's the blandest AAA piece of slop that has come out in this decade.
I really wanted to get into Starfield since I'm a huge space nerd but I just can't, The ship building is a neat idea but the ship is really nothing but a fast travel post. I wish traveling through space in that game was made more immersive, something neat. The only good thing i can say about Starfield is that at least combat in zero G was pretty fun.
>>1266570 That big star wars mod almost tempted me to pirate this. Then I remembered my PC is a toaster and that saved me from trying. >>1274227 Zero G combat is usually pretty cool. I remember vaguely some multiplayer only vs game centered around it that was pretty fun for the short time it was alive.
The only space games like this that are good usually only focus on the space combat like starsector with staying within the ship. It's so weird for them to do Starfield instead of a new Fallout when the engine cannot even support having such an open world required for this kind of game where loading screens are required. And essential NPCs is one of the worst things I have ever seen.
>>1267632 Dead serious, I blame that on the fact that Starfield needed to run on consoles. I'm not even singling out the Series S, just the fact it needed to run on consoles at all (meaning if it did end up PS5 exclusive it still would have been the same issues)
I played X: Beyond the Frontier a barebones game from 1999 and literally had more fun and felt more immersed than Starfield.
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>>1266570 >Do you like God no. Starfield was atrocious. >(or have you played) Starfield? Indeed I have. Pirated it day one, played through it once, haven't touched it since and I'm not planning to ever play it again. >If so, got any screenshots, webms, stories etc about your experiences? Yeah. I made the first, fourth and fifth images. >>1267518 >At this point, I legit believe open world spacefarer games are a cursed genre The fundamental bugbear with open-world space games is granularity, but they're not as cursed as all that so long as you strictly limit them to space and space-adjacent areas. The amount of effort and resources needed to increase the granularity in space games increases on a logarithmic scale as you increase in granularity not reducing abstraction. On the one end you have what I like to call "space as window dressing", which is the vast majority of space games. Stellaris is a Paradox game in space and Everspace is basically a spiritual sequel to Crimson Skies and the player has zero agency outside of their ship. Then you have games that are less abstracted but while being moderately granular like E:D and X, and then you have games that are less abstracted and very granular like KSP. Notice how the scope of these diminishes proportionally as you keep getting less abstract and more granular. Once you get past ship-scaled interactions and into human-scaled interactions across everything you're well out of pocket even when factoring in suspension of disbelief. Being able to fly your ship to a port and go drink and whore and find work and whatever via traditional human-scale interactions is perfectly doable, as is something like participating in ground combat in a limited area, but increasing the granularity all the way down to every playable corner of everything is a task for madmen. To pull an example out of my ass, you have this: why don't we see aircraft, or even spaceships being used as aircraft? Ships can apparently maneuver in atmosphere with no issues and are infinitely better-armed than any foot soldier could ever be, so why the fuck does nobody use their ships in-atmosphere?. The answer is that Starfield doesn't let the player fly because Skyrim and FO4 don't let the player fly - Bethesda games are so incompatible with any sort of atmospheric flight that they fucking removed levitation from their games for almost the last 20 years now. In Skyrim and FO4 this is a nothingburger because for all intents and purposes aircraft do not exist but this isn't the case with Starfield. Things like this are absolutely everywhere in Starfield; Bethesda tried to have their cake and eat it too but the cake turned out to be a cow pie.
>>1267632 It does, actually. It will take you obscene amounts of time, but you can legitimately travel across space without fast travel and actually arrive at different planets. Unless you mean having separate instanced interiors, which Daggerfall definitely had. >>1267541 They did prioritize planets. Those are the ones major questlines take place on or are home to unique settlements. Everything else is home to exploration and POIs, of which they obviously did not make enough of.
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Took this shot yesterday. If you see my ID a lot here I might make this a thread to post screenshots and such of my experiences every now and then even if nobody else does.
>>1267518 It's too bad that the only games that do it right are space mmos. Too bad you have to be a pay pig just to enjoy them
Good thread!
>>1266570 Where's this code altering update they said about ages ago
Is the star wars mod any good?
>>1267518 Star Citizen reigns supreme
>>1291492 I'm guessing they are saving it for the Xbox showcase in June. They'll make a cinematic teaser with some shit music and do the shadowdrop for a free update thing corporations love doing.
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>>1291492 I think it would just be nice if they gave us an update on what they were doing with the Starfield update. They gave this "update" on their X account, but it's basically just "We didn't abandon the game. Stop asking if we did. Bye." https://x.com/StarfieldGame/status/1897709518013997493 What sucks is that I think the reason they're doing this is because whenever they put anything out Starfield related previously, it got jumped on and shit on by everyone primarily because it was attached to the name "Starfield" and its easy engagement to shit on it. Now they're going with this tactic where they say nothing at all, with no updates or anything, until showcase time. Meanwhile you're even seeing Fallout 76 get nods while the Starfield X handle is now reposting youtube videos about pipes and how someone made meatloaf with the Starfield cookbook. As a fan of Starfield I'd much rather just know more about the update we all know exists (the Starborn DLC is a secret to not a single Starfield fan) than either of these things. It's also fine that they're showcasing Creations mods, but those aren't Bethesda updates.
>>1267518 The hype for Starbound was stupid to begin with. The marketing was just <FROM THE CREATOR (of a few sprites for) TERRARIA The idea of "Terraria but in space" could work, but not in the way they showed it.
>>1291864 It's sensible for them to be cautious. The game's been marked since launch and anything they do gets shit on.
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I'd actually be ok with swapping her out with Sarah as a romancable companion. She's got a bit of the butch/dyke vibe going, but I know I could fix her.
I can't believe the starfield threads you niggers had in cuckchan was legitimate and not astroturfing. This game is shit and you should be ashamed.
>>1266570 The Kinggath Watchtower mod looks really good. Also they put out a QOL update a few days ago meaning they're setting things up for a bigger update.


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