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Games improved by mods Anonymous 04/27/2025 (Sun) 17:49:28 Id: 8b3149 No. 1273347
Any examples of games becoming god tier by the modding community? For me Doom and Mario 64 are the best examples of already solid games unlocking their whole potential by mods. Shit games turned good are also welcome.
>>1273347 Elder scrolls?
>>1273347 GTA games
>>1273347 Skyrim is the most famous example. Zelda randomizers and Pokemon Romhacks also come to mind. SMW also have lots of good Romhacks, and a metric ton of kaizo all walls are spikes shit too. Pic related I had to become the girl to stomach BotW second playthrough
there are mod fixes for megaman x3, x5 and x6
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>>1273364 >>1273373 I see Elder Scroll mentioned in a mod discussion, my mind default to the ungodly amount of porn shit made for Oblivion and Skyrim kek.
>>1273369 Any recommendation?
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Oh, it's been awhile since we had this thread. The original Zelda has a very simple but very great mod that adds an auto-map. It's so simple and intuitive it almost feels like apart of the game. No idea why this wasn't in the base game, especially considering dungeons have a map.
>>1273579 The Manual to Zelda 1 came with it's own incomplete map of the Overworld, you are intended to fill out the rest yourself with your findings. When me and my brother played Zelda 1 without the manual he drew the entire map himself. You are very much intended to have a Physical map of the overworld, rather than have it in the game.
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>>1273347 I'll add some recs because now I feel that my OP is incomplete without them. For Doom: >my favorite map sets with vanilla gameplay: Japanese Comunity project Heartland Ancient Aliens I still haven't played it but Evitternity looks awesome. >not quite vanilla gameplay but still doom Golden Souls duology is amazing, such a fun mix of doom gampley with a mario 64 mix >Total coversion Ashes 2063 and Aterglow. One of the best boomer shooters of all time. Total chaos. Horror mod that you'll never believe is a doom mod if you saw a screenshot Also I hightly recommend mixing Demonsteele mod with any slaughterfest map set, absolute fun. I haven't made a deep dive into Mario64 mod scene but here are some good ones: Star road Monstrous Manor Super Mario 64 Land
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>>1273672 Also reminder that Paper Mario 64 and Zelda Ocarina of Time have thier own mod tools so expect a renaissance for those games.
There are various mods that fix Brawl's biggest weaknesses in bad balance and sluggishness, making it super fun to play.
>>1273347 Hearts of iron 4 and vic2. Never play vic2 in vanilla.
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Majora's Mask 3D has that project restoration mod that unfucks the changes made to stuff like Zora Link. There's also an Etrian Odyssey Untold mod that lets you explore the story mode dungeon and use Highlander and Gunner classes as well in Classic Mode.
>>1273959 You could unlock Gunner and Highlander on Classic Mode after completing Story Mode
>>1273373 none of those 100000 mods make skyrim good though
>>1274015 You could only use the story mode character portraits with those classes however which is shitty. This lets you use it right away plus have the superior 4 preset portraits lineup.
Half-Life 2. The combat in the original game is garbage.
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Euro truck simulator 2. I just mod a Honda accord in game and drive around while blazed.
>>1274191 Not all of it, but several of the weapons feel just terrible. >USP >MP7 >SPAS-12 >RPG None of these feel good, if you're playing on hard they have almost no impact, and two of these will be your main "workhorse" weapons for much of the game. The RPG is especially a joke, the Striders take 7 rockets on hard. You can carry 3. Only the magnum, crossbow and AR2 feel both good to use and are actually powerful.
>>1273347 Pokemon easily became GOATed with the introduction of the rom hacking scene. That game was so boring until Nuzlockes and romhacks became a thing.
I know this is gonna sound like "haha le coomer" shit, but I honestly believe that Senran Kagura needs nude mods. Without them it feels like you're watching the censored TV broadcast of some softcore porn anime that wants you to buy the Blu Rays to get the real content.
>>1274294 >Pokemon easily became GOATed with the introduction of the rom hacking scene. That game was so boring until Nuzlockes and romhacks became a thing. tell me more
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I love the type of game which is fairly barebones all in itself, but becomes the ultimate playground for thousands of ideas through a very active modding scene. My favorite picks would probably be: >Ravenfield A low poly singleplayer-only Battlefield clone. Incredibly barebones, but the modding scene is vast and has managed to achieve a lot of success over the years. The majority of ideas you might have are achievable as long as there are firearms there. I have even made an Alien scenario, and even though it was a far cry from the actual Alien atmosphere and gameplay style, it still came out alright. Another possibility is simply mashing together all the mods you can find and downloading a gun game or gun randomizer mod - thus making an infinite team deathmatch round where upon each kill or each respawn you get a random weapon out of the thousands that you can download on the workshop - from crossbows to muskets and revolvers, through Henry rifles and Springfields, onto miniguns and laser beam cannons. It's an alright game, perhaps only held back by its' AI being fairly simplistic and hard to customize (eg. you won't do any linebattles since everyone will just run around and crouch and walk while reloading etc.) >Rimworld Something like a crossover between a Sims game and a colony builder. You build a colony, controlling usually 1-8 or so colonists, who have social relationships with each other, pretty well-simulated health systems, and are overall living and breathing creatures the behavior of which depends strongly on their characteristics and psychological traits. Vanilla is fairly barebones, and is basically very generic sci-fi. But with mods? You can do almost anything. Mass Effect, Star Wars, Game of Thrones, Morrowind, Lord of the Rings, 'Realistic' Middle Ages, Ancient History, WH40K, Wild West etc. etc. A ton of possibilities to say the least. >Garry's Mod No description needed.
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I could play these forever and ignore everything else
>>1273347 I used a mod for Mother 1 that reduces the encounter rate and gives you more XP. I suppose it made the game better. I wish there was a mod that fixed the offensively horrendous movement system though.
Anything open world or simulation games like Rimworld/HOI will always be heavily increased by mods and will always have some sort of autistic modding community behind them.
>>1273542 There are more non-porn mods for TES games than porn ones.
DMC5 is a great game even without mods, although the mods add so much to the experience it's unreal.
>>1275037 >mods It has gameplay mods?
>>1275107 Yeah, it's essential on PC since it's the only way to get turbo mode https://www.nexusmods.com/devilmaycry5/mods/369
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>>1274860 I was a very horny teen.
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I bought a ambernic recently, and would like to get final fantasy 6 on it, so I'm looking for romhacks. Thinking about trying the Ted Woolsey Uncensored Edition, but I'm going through analysis paralysis because every version gives up something, and I want the extra dugeons and fights from the gba version. Also I can't tell if the evasion stat is fixed in Ted Woolsey Uncensored.
It even had a /v/ specific mod called "/v/-lancer", of which I tried really hard to find some screenshots for in my folder and on the internet but couldn't find. It even had inter-mod constant fighting because they each hosted their own servers with different principles. Pure madness. I think the developer from /v/-lancer went on to develop Underspace, which has some weird design choices, but I guess I have no choice but let him complete the game before judging entirely.
The best mod I ever played was final fantasy 4 free enterprise. It gives a completely fresh randomization to ff4. It is a beautiful game.
>>1273722 Is there at least one smash (joke) mod that makes you trip every other step? Seems like it might be fun for a challenge match or two.
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>>1273699 Wanted to post this webm with this post >>1273699 but I didn't find it at that moment.
>>1274378 Nuzlockes are pure autism squared. You can only capture the first pokemon in each route. If you kill it you lose your chance to capture anything else. Then if a pokemon faints you cant use that pokemon ever again.
Speaking of Final Fantasy, FFIX's Moguri Mod has some jank thanks to the AI upscaling, but it really does fix a lot of the original game's problems and it's the only way I'd recommend anyone play it these days.
>>1273347 What are the best SM64 mods nowadays? I wanna try out SM64+ for the quality of life stuff, but I'm not familiar with basically anything other than that
>>1274335 100% agreed. i only played those games for a short while but i always made sure to play them with nude mods as well
>>1275258 Is there a better way to play ff7, or if vanilla king?
>>1275460 I haven't made a deep dive into Mario64 mod scene but here are some good ones: Star road Monstrous Manor Super Mario 64 Land
>>1275511 Look up 7th Heaven for the Steam version. it's a mod loader that can automatically download and install mods from a list, so you can pick and choose what you want. Personally I prefer vanilla FF7, but I did a playthrough of New Threat with a batch of gameplay mods and some very slight graphical improvements and I had a good time. Not a way someone should play it their first time through, but good for a replay.
>>1273347 MH Wilds is literally unplayable without mods.
>>1273347 skyrimVR in particular is unplayable without all the shit modders added to make VR actually worthwhile (VRIK, HIGGS, etc.)
Library of ruina is pretty good with mods. Nogrind improves the game immensly, and mods like city wide revolt add a lot of fun and gimmicky content
>>1274278 The shotgun is fine, it basically replaces the SMG through the whole game. I can't remember the time I ever used the SMG other than to shoot a grenade. When you get the shotgun and AR2 the smg becomes worthless. The USP is the worst pistol in any FPS game. The recoil pattern feels like it was made specifically to feel unsatisfying. It bounced in a weird u shaped arc from left to right. Alternates like a metronome.
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>>1273347 Warband, Anno Domini 1257 AD was the sole reason i spend hours and hours playing, i found it more immersive than the base game, love killing muslims and mongols has a crusader
>>1273347 A ton of stuff for sonic, the autism of the fanbase is truly something amazing sometimes, there's way too much shit to shill but from what i've seen these are pretty interesting desu. >A full on forces fan sequel using the engine, with original stages and story >Sonic 3&K rom modified to be fully PC native, with a ton of QoL options and mod support >Full overhaul of the werehog combat system for unleashed, i guess the recompile of that counts too >A colors ultimate mod that fixes nearly every issue the "remaster" had and brings it back to how it was on the wii, they also redid every cutscene >A full rework of shadow that makes missions less annoying, adds a ton of QoL, S-ranks, makes unlocking stuff easier and fixes the slippery controls.
>>1275227 Freelancer can't be saved by mods, even making the cruise speed insane just serves to make the pain last a shorter time. The mods also have this weird obsession with making the regular fights longer by giving shield / nanobots to enemies which is usually just dogshit design, another weird tendency is making new systems that are huge, with no tradelanes, no map hints as to where shit is and random patrols that are beyond busted and that's when they don't shove instakill minefield everywhere except the one specific spot.
New Vegas got saved by mods. Great world and quest design ruined by unoptimized and buggy engine, horrible gunplay and just everything looking ugly. That games modding community fixed pretty much everything and they have some of the most talented gamebryo autists.
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>>1273347 Please use >>>/mods/ too, brothers Honestly, I think Sonic Adventure 2 without mods is like a fancy dinner without dessert. You could even just install the Better Emerald Radar mod (tells you where all three emerald shards are at any given time rather than just one of them) and the game immediately jumps from 8/10 to 10/10.
Starsector...
>>1273347 FTL has a lot of overhaul mods, Captain's Edition and Multiverse are practically different games.
>>1278351 Eh, to each their own. Although I understand the general criticism and agree that some mods really had shitty system to explore, to some extent, in general they were decently well done all things considered. Crossfire at least came with modernized graphics and a lot of balance changes that really improved even the single player campaign of the game to me, but the post-campaign stuff indeed ranges from "Eh, this is fine" with you exploring some old coalition systems to "A gimmick but this sucks" with Sol being in real scale and you needing to use gates to travel INSIDE the same system, to finally "What the fuck where they thinking?" with the numerical balance against Dom'kavash, coalition and sentinel ships. At least it was a labor of love.
>>1273347 Quake (Arcane Dimensions makes the vanilla experience look even more half finished than it originally was) Morrowind (A silly number of mods improve it, but just Tamriel Rebuilt alone improves the game massively) Doom is debatable. I don't know if a WAD level set would count as a mod.
>>1279715 I count megawads as improving Doom II because its base levels are terrible.
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Starbound
>>1279701 The only way I could make crossfire tolerable is that I discovered an infinite speed glitch, though this predates them introducing all the extra content via mission, before you had to roam systems for literal hours with nothing in them except insane patrols that would blow you up the instant you got even remotely close, thankfully going at 9999 speed (without cruise so can't be intercepted on top of that) makes that a lot less painful, in the end I just dicked around with cheat tools until I spawned myself on the admin only station bought the Ragnarok Gunboat and raped the ever loving shit out of everything.
>>1279830 SAUCE NAO
>>1273542 I go play skyrim with porn mods if I want to have post-nut clarity even before I'm erect.
>>1273672 That Total Chaos mod looks pretty fucking dope, thx m8
>>1273699 >>1275252 I want a basic mod that just makes the combat hard as balls (but fair), some dark link souls bullshit
>>1275252 Is this that versus mode hack? >>1281119 There's nothing 100% like what you're looking for, but there's a simple Dark Souls-esque hack that gives Link a stamina bar, lots of hacks with custom enemies or layouts that add difficulty, and a setting in the MM Randomizer that causes you to permanently lose a heart on death.
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Divinity: Original Sin 2, Epic encounters 2 Mod. It is a complete overhaul of existing game systems and tons of new interactions added. I'll try my best to summarize >Re-balanced AP costs for attacks and spells, Source is now generated over turns and can be used to supercharge spells >Resistances to all the damage types in the game, so now you actually need a balanced physical and magic team instead of all-in on one type >A new ascension system that adds brand new passives in a star constellation tree system that also gives a new mechanic- >Reactions: Take half your health in damage in one turn? Explode and heal off the damage dealt. See a teammate get a critical hit? Do an auto attack on that same target, etc, etc. It's a very robust system. >Artifacts that also give new passives that synergize with the existing reaction system added. >Hard CC requires you build up physical/magical damage stacks to land AND reduces enemy resistance to the OPPOSITE damage types. >Enemies get the same so fights become very tactical. Hands-down one of the best mods I have played, there is so much build variety, and you can even re-spec the ascendancy system for free so the skies the limit.
>>1281279 >>1281331 >Bikecuck_dark_souls_guy.jpg
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>>1273347 Risk of rain 1 and 2, you can start with starstorm in both and then add enemies, characters, zones and items
⠀▲ ▲ ▲
>>1281843 WOAH!!!!!
>>1281843 Huh!?
>>1275037 DMC5 really just isn't complete without the chair
>>1282238 You're not Southern European if you don't own at least 10 of those Monoblocs.
The Rockman World DX hacks are the definitive way to play the games since they turn them into game boy color games. No other changes, but why would I want to play in black and white?
Anyone know the name of this SpongeBob doom .wad? The first 3 levels were the krusty krab, kelp forest, and rock bottom.
>>1282836 The bikini bottom massacre?
>>1282836 you unlocked an old memory of mine kek https://www.youtube.com/watch?v=wsysfVJo9h4
>>1278291 This. Warband mods are so fucking kino, I still play them often. My personal favorite is Gekokujo - I've loved the setting ever since I played TW:Shogun. Enlisting in some guy's army and advancing to the highest rank only to desert grabbing all the shitton of money and highest level armor is a pretty cool experience.
>>1275116 Do you know of any other place that hosts these or will I have to make an account there? I think Infernalwarks has some but not as much as Nexus, and they also don't host the Ninja Gaiden Collection QOL mods that I'm looking for too.
>>1282836 Check basedmods.
>>1281036 The last time I played Skyrim I installed a bunch of sexy armor mods, but no sex mods. I just wanted my barbarian hero to have busty wenches in chainmail bikinis clinging to his leg like a Conan the Barbarian book cover or something.
elden ring reforged is awesome, and you can rollback any retarded decisions yourself by using smithbox (like the ultra high FP cost of skills and spells) also all the mods for Monster Hunter games, dayum. I'm enjoying 4U CB mod in GU + rebalanced, its great.
>>1279830 Hideous creature. Definitely the ugliest race in that game
>>1273347 Any game with a nude mod, honestly.
>>1289552 At some point you should just play modded porn games.
>>1289558 I do but most people skimp on gameplay in porn games. Most of them aren't legitimate games. I wish the people making them would take them seriously like people do "real" games.
>>1289564 That's what I really like about LonaRPG >>>/hgg/69 But the mods are a bit sparse. Couple outfits, big titty player mod. Fun though. A bit of that in the loli CoC mod >>>/hgg/10 Adds a lot of new abilities, gear, and mechanics, but still not hardcore at all, not a deep system but it's a huge mod so it comes to mind. There's also a loli, bestiality, and so on mod for Free Cities called pregmod, but I don't care for management games and the gameplay has more variety but is still a management game. Just not for me.
>>1273347 New Vegas is already god tier but when you mod it it becomes an even higher plane of existence
>>1273347 The Zelda LttP randomizers made me realize that Developers need to include these with games. Zelda LttP was already in contention to being the best game of all time, especially when it was released, and is still played a shitton today because of the randomizer breaths so much new life into that formula. I could just imagine RE4 coming out with one. That game is 20 hours of pure gameplay, that would benefit from more levels. Just keep the enemies and guns the same, just more levels randomized.
>>1289644 I still don't like the aiming.
>>1289644 I never saw that much appeal in LttP, feels like a solid B game and nothing more.
>>1289648 Skill issue. >>1291277 Tell everyone you're a zoomer without saying you're a zoomer.
>>1291495 I call it like I see it.
>>1273347 IW4X for Modern Warfare 2. Made the multiplayer actually good. Unforunately their last update added bots which polluted all the servers and it's full of hackers now.
>>1273347 Koikatsu. Mods made it so good it bankrupted the company since everything they made just flops
>>1289552 Don't like nude mods, but do like very skimpy clothing mods on NPCs when available
>>1294600 >>1289621 >dl'd willow mod for new vegas >holy shit why won't she shut up >dl slutty sci-fi bikini armor >slap it on willow >she's suddenly not annoying anymore >huh, weird shit's magic
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>>1273347 While there's not many full mods, the Heavy Iron Spongebob games have a solid amount of decent ones. Movie Community Cut and the offshoot of Encore pretty much get rid of most of the problems people have with Movie and Mashup while having some pretty obvious teenager dialogue here and there has a decent amount of stuff even if it sometimes feels more like tests to what Industrial Park and the engine can do. Not implying BFBB has a smaller scene, just a bit less interesting outside of smaller or one level mods, someone managed to put an entire FNAF game in the engine.
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>>1273699 about zelda. The recomp age is a game changer https://www.youtube.com/watch?v=NtSDwwZqJ5A
Valheim can go from a decent to god tier with mods: - Creature level and loot control: turns it into a soulslike - Epic Loot: expanded gearing, becomes a 3rd person ARPG - Warfare: more weapons - Warfare Fire and Ice: more endgame weapons - Monstrum: more mob types - Monstrum Deep North: basically an entire biome expanded - Dodge Shortcut: must have as the name implies - Additional build pieces mods: Odin Architect, etc...
>>1275558 Is there a mod that cuts all the filler animations for battle start/end meant to hide load times?
>>>1273347 Gran turismo 4 Spec II, lots of QoL and optional randomizer prize car and track make every run feels different
>>1273600 never knew this, that's awesome
>>1330324 Spec II is pretty much the new way to play the game, though I do have issues with a couple decisions personally most are minor (though road tire on almost everything by default is kinda shit, especially with cars that would 100% come with sports tire out of the factory)
>>1330324 GT4 was one of the most disappointing sequels to game for me, ever. The menu was so cumbersome compared to GT3, and the loading times. Holy hell. You probably spent 3x as long in loading screens compared to GT3. I couldn't justify it.
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Gal Gun 2 has no clothes and no panties mods that are pretty great. No clothes so you can see the great variety of panties, and both combined for pure nudes. Or keep clothes on and remove panties if you're into that.
>>1331004 Personally I think I'd prefer it if they only appear naked when you zoom in or go into Doki Doki Mode. Kinda like how the nude mods in Senran Kagura games only show nudity when you destroy the girls' clothes by default. I like it when the lewds are a reward, rather than the default.
>>1330868 There's a ton of reasons to prefer GT3, the fictional circuits taking more space in the roster, the slightly more arcade-like handling, the shorter loads like you pointed out though if you're on emu that doesn't apply, the camera being slightly better by default, the rewards being more useful and varied. Really every GT besides 7 is redeemable in some way, even 5, 7 might once the community gets their hands on it and mod the fuck out of it but currently it's just a very skewed reflection of car culture from the PoV of a guy that has fuck you money, insane opportunities (this guy will drive shit you couldn't even dream of smelling from afar) and doesn't understand the realities of making an enjoyable videogames that talks about a passion to everyone.
Baldur's Gate 1 and 2. BG1 has total conversion mods that convert its engine to BG2's, which is a vast improvement. There also a massive bug fix mod, a QOL patch that adds stuff like arrows stacking to 999 instead of 20, a bunch mods that add extra kits and races and all that jazz. And then there's the Holy Grail of video game mods: Sword Coast Stratagems. It's a mod that has had decades' worth of work put into it, all by a single guy. Taken from the mod's page: "Sword Coast Stratagems contains many optional tweaks to various aspects of gameplay, including a full implementation of the Icewind Dale spell system, but at its core it is a tactical/AI mod. It carries out a fairly systematic restructing of the games' core artificial intelligence, affecting spell and proficiency choices, kits, high-level abilities, and most importantly enemy AI scripting, with a full install rewriting the AI of practically every creature in the game, though in most cases without significantly affecting their core abilities. It further offers a large number of tailored components that modify individual set-piece encounters at various points throughout the two games. The idea throughout is to make combat more challenging, interesting, and most importantly immersive and realistic, insofar as that can be done with a 1990s-vintage game engine - I focus on trying to get enemies to use their abilities intelligently and effectively, and in the harder parts on making moderate changes to their powers and spells, rather than the brute-force method of increasing hit-rolls, saving throws and the like." >>1281420 Divinity Unleashed mod is also really good. It changes the armour system to be a flat damage reduction instead of an extra life bar. It also rebalances hard CC so that they're either AP debuffs or need an extra layer/turn/application to actually CC. Overpowered skills get tuned down, underpowered skills get tuned up. And finally the mod kills most of the cheesy shit present in the base game like pre-buffing. It makes the game's combat a hell of a lot more enjoyable. Doesn't stop the shopping simulator the game turns into at higher level though.
>>1273959 There's mods that fix the "HD" release that came out a few years ago. Still pissed that Fatlus released it looking so shit AND updated it post release to add Denuvo.
>>1273347 Fans created the best Star Wars multiplayer game of all time with mods
>>1331131 >Doesn't stop the shopping simulator the game turns into I guess that's kind of the nature of the beast when you're building and gearing 4 characters. I'm not sure what you could do to alleviate that.
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>>1333250 Yeah making the font not shit for starters. There's also fan made balance mods for them.
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Minecraft is probably the number one example as it can essentially become a variety of entirely different games depending on what mods you have installed. There is a reason thousands of people are still playing on 1.7.10 even though that version was released over a decade ago.
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S.T.A.L.K.E.R. went from a good game to one of the best and most immersive experiences I've ever had with a game. I don't want to oversell it, but it changes your life.
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>>1335073 >those nu thaumcraft screenshots
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>>1333250 >Still pissed that Fatlus released it looking so shit In more ways than one. This was supposed to be an HD release and yet the art was compressed to shit.
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>>1335219 >one of the best and most immersive experiences I've ever had with a game. >but it changes your life Literally just vanilla, I can tell you didn't play it at launch
ive been playing the hell out of modded plants vs zombies i got one of those stylus motorolas and ive got both PvZ fusion and PvZ2 altverz and its awesome (fusion is way better tho play that one)
Stellaris' existence is roundaboutly justified as a modding platform rather than a game out of the box.
>>1334258 You stop the issue dead in its track by 1) removing the retarded as fuck stat scaling the game has 2) make dropped and found gear eclipse non-unique vendor gear 3) make non-unique vendor gear as a stop gap measure meant to plug holes in your gear setup. Base DoS2 is unplayable on tactician difficulty unless you update most of your gear every 2-3 levels once you hit act 2. The mod I mentioned isn't as bad as the base game, but it's still pretty fucking bad.
>>1343760 I believe the Epic Encounters 2 mod also modifies the stat scaling on vitality and armors, and there's even a system to upgrade the good stuff you have so it can be up to date. I really can't go back to OG Div 2 after trying these mods out.
What are the best games for porn mods? I'm looking for a game that can be transformed in a legit porn game thanks to mods, instead just nudity mods.
>>1376098 Honestly, The Sims 4. Easy to pirate and easy to mod. Something like Skyrim is finicky as shit and will probably just crash after a day of downloading mods, and something like Rimworld just asks you to use your imagination for most of it.
>>1376244 but, the Sims sucks
>>1376289 Yes. I'd never play it vanilla, but I had a lot of fun modding the shit out of it. One of my sims would go to work as an actress and spend the day doing cocaine and sucking the director's dick in the bathroom while her hippie chick roommate started growing weed in their apartment before joining a gang and getting into violent shootouts. One time a dude broke into a family's house and killed and ate the couple, then moved in and started taking care of the baby. It was neat for a while until the shock factor wore off and I remembered that the game was just about watching bars fill up while your sims constantly interrupt what you told them to do for no reason.
>>1333792 thanks for telling me about this man. imma try it. haven't ever played Jedi Academy either.
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>>1376705 >Skeletons with cocks Everytime I see this post I giggle at most of it until I reach that part, I always lose my shit when reading that.
>>1376718 Talk about having a BONER
Are there any archive or site that hosts anti-woke mods? Considering that nexus deletes that mods, I would like to know some sites if I need to fix a game in the future.
>>1275249 Smash Remix for 64 has a setting that enables random tripping, and it can be more frequent than Brawl, but at best you can only trip 16-20% of the time as opposed to Brawl's 1-1.25%.
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>>1378017 Too bad it's run by Nexus-tier faggots who similarly delete things they do not like, such as loli mods.
>>1376865 https://moddinghaven.com/mediawiki/index.php/Main_Page Also probably not anti-woke, but certainly verboten on Nexus is the mods on ATF.
>>1376865 I've seen this one floating around but I haven't tested it myself yet: https://degmods.com/
>>1379834 Some loli mods have been "Forwarded to authorities", so it's also run by nexus tier fags. moddinghaven seems to be the only one that's actually anti censorship but someone would need to upload some troon mod to actually know if they are or if they're just against those people.
>>1274335 I wish Burst:Renewal had more content other than the story and challenges, it should've had a versus mode and a battle ladder
Halo 2 is much more playable at higher difficulties with some of the rebalance mods.
SC2 is fun with SC+, it adds heihachi and Spawn back as characters which is nice
>>1387322 I'm waiting for the Ruby Rebalanced mod, maybe Halo 2s Campaign won't be a massive pile of shit with it. Just speeding up the elevator sections is a godsend. What a terrible fucking game goddamn
>>1477268 Starcraft 2 has some kickass mods, really adds a ton. Never occurred to me Soul Caliber 2 had mods. Cool to hear about. Wonder if there are any mods for Soul Caliber Legends out there.
>>1477482 I can't think of any mods for Legends but SC2 at least mods that bring back Heihachi, Spawn, and SC3 Sieg as playable characters.
>>1477268 To anyone who wants it and doesn't wanna join the discord, here's the ISO https://mega.nz/file/xHo0AYjJ#ztURfXg53AH70CONGl-Wm_DPUJctrtGTu18FrxtTUec
I feel like I say the same things every time this thread comes up. But I guess we have a lot of newfags now, so I'll repeat myself. >Castlevania II: Simon's Quest (Re-translation + Map) Like the aforementioned Zelda example, this game came with a physical map. Unlike Zelda, it only came with a map in Japan. The same map was in Nintendo Power for the American version, but that downplays it, as if it's not an intended part of the game. It is. The game is immediately much better once you have the map. This mod doesn't just include a map, it includes a digitized (8-bit low-res, but still pretty good looking) version of this original map that you were supposed to have the whole time. Press Select to pull it up at any time. Super useful. It also re-translates everything to be accurate to the Japanese version. There was a previous mod called Castlevania II: Redacted that changed dialogue just to make it easier, but this is better because it's fully about accuracy. That does make it easier, but it doesn't just tell you what to do like Redacted sometimes does. There are also optional things you can choose when downloading the mod, like an opening cutscene based very closely on the intro text in the manual, and things like being able to drop through stairs or turn off disappearing blocks. I don't do those last few, because it's making the game easier in ways the devs didn't intend, even though those disappearing blocks are now the worst part of the game. Also, to be clear, the Japanese version of Dracula II sucks too, because it was on the Disk System, and you had to flip the disk all the time and wait for it to load. When you first boot up the game, you need to flip the disk as soon as you walk off the first screen of the game and onto the second. Since this mod I'm saying is for the NES version, you don't have to deal with that nonsense. And oh yeah they added the save system from the Japanese version, so you get the best of both worlds. With this, Castlevania II becomes a very good game, with only minimal flaws, instead of a game with a lot of potential held back by several significant flaws. >retranslation mods in general. Special mention goes to... >Castlevania III Not only did they make this harder by nerfing Grant and making it so dying at Dracula sends you all the way back to the beginning of the level (instead of counting Dracula as his own level like every other Castlevania game), but they also censored the 8-bit titties on the statues. Unforgivable. And oh yeah the Japanese version has better music. >ActRaiser >Soul Blazer These games are literally about God fighting Satan, so of course that was censored outside Japan. Get the uncensored version. It's cooler. I assume Illusion of Gaia and Terranigma the same, since everyone tells me it's basically the third and fourth entries in this series (I don't count ActRaiser 2 because I don't like that one). I gotta play those two. >Sonic 3D Blast: Director's Cut This mod is actually made by the original director of the game, Jon Burton, head of Traveller's Tales. It makes the game so much better. He tweaks Sonic's physics a bit and improves the Flicky AI (the game is about collecting birds that all have rudimentary AI), but more importantly, he adds a bunch of stuff that simply makes the game feel more substantial. >Level select screen/basic world map so you can replay levels for completion and high scores >collecting all the Sonic tokens in a level now counts toward completion instead of just giving you a free life or something >You can now only get one Chaos Emerald per zone. Special Stages always depended on where you entered them, so it used to be trivially easy to get all the Emeralds without ever having to interact with the harder Special Stages. >Once you do get all the Emeralds, you unlock Super Sonic. You can't get all the Emeralds until later, but since you can now go back to old levels for completion, it's still worth it. >There's a Time Attack challenge in every level. You don't need to collect Flickies in these challenges, so it caters to those people who say the game would be better without them. I think this mode proves you really do need them to fill out the game, but doing Time Attack challenges without them is pretty fun. >There's also a Score Attack challenge. IIRC you don't unlock it until you 100% everything else, but it's a neat little extra challenge in each level. >Password saves have been added. Not quite sure why he didn't just make it a regular save, since people do that on mods all the time, but whatever. Passwords probably are what they would have used if they were going to have anything like this in the game back in the day. >And oh yeah he added back in an enemy that wasn't quite finished and didn't make it to the final game originally. >>1279310 That mod makes the emerald stages too easy. That said, this is still my favorite game of all time, and I'd give it a 9/10 easy. All the mods I'd say are really needed here are just ones to make the HD version more like the Dreamcast version. And to replace the English subtitles so that they're more accurate to the Japanese dialogue instead of just transcribing the English dub. Sonic Adventure 1 has good mods for this, too. And oh yeah, there's a mod to remove Amy's pantsu so you can see everything when she's doing flips. It's still a low-res texture, but I'll take it. There's also a bunch of mods for the PC version of Sonic R that make it the definitive version. Adds a bunch of graphical effects that the PC version previous lacked, but makes it HD and widescreen, which the other versions don't have. I think the Gamecube version had four player, so that might still be one advantage of that version, but good luck getting three other people to play Sonic R with you. And oh yeah, anyone who plays Tomb Raider without a Nude Raider mod is a faggot. That's basically mandatory.
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>>1477731 I've heard the Super Pitfall 30th Anniversary mod greatly improves the game.
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>>1273347 Darkest Dungeon Modded classes give you more flexibility and creativity in your builds. There are also good enemy mods, and even those that add entire areas with bosses, that allow you to take even more advantage of the game's mechanics.
>>1480249 >mod DRM Since when? It does make it harder to get mods without having the Steam version, but there have never been any protections I've seen or even knew was possible for copying and using the mods outside the Steam version. You can also modify the mods you get from the workshop locally to make it more suited to your tastes, as I've done in Darkest Dungeon with loli mods. I do believe it would be for the best to have the largest modding hub be an external third party and to have plenty of niche modding communities to go to. But DRM? I just don't... see it.
>>1480317 >Requiring to buy the game and using steam is effectively It's not quite requiring since you can copy the mod and mirror it externally, and use it without steam, in theory. I've done it with something at some point, I think it was Little Witch Nobeta? Also Starbound. >kill third-party sites That is bad.
>>1480249 It both is and isn't at the same time, there's no inherent protection from being a steam workshop download, the downloaded file will work on every copy, but yeah it does restrict access though in my mind it's equal to nexusmods forcing you to log in and forcing you to use very specific email providers to even have an account to begin with. >>1480317 >They actively kill third party sites that either let you download or rehost workshop mods too Pretty sure they don't, it's probably just faggets in want of good goy points reporting those rehosters. Now if you want actively cancerous mod communities try those that actively have mod loaders and site that require you to log in to steam to run the mods at all, like TBoI: Rebirth
>>1480249 >killing modding on pirated copies You realize you can download from steam workshop without owning a game, right?
>>1480465 I thought they fixed that?
>>1273347 >ctrl+f Onirism >0 results I am disappoint. Onirism has probably the best coom mod I've seen as it also adds a bunch of useful toolbox stuff. Plus there's a shitton of costumes for all kinds of fetishes, from perfectly safe to slight naughty peek to full-on slut outfits, the lewd mod has it all. I actually bought the game just for the mod and I was pretty shocked when I found out that it's actually just a good game all around.
>>1480465 What part of "I refuse to engage with steam" was not comprehensible?
>>1480264 I don't know what the deleted posts were but I'll note that the gog version of DD can't actually run around half of the mods on steam workshop even when you manually install them because red hook never pushed the update that includes the new language format on gog (it's bundled with butchers circus) so the game doesn't know how to read the loc2 files.
>>1273347 Neverwinter Nights. The main campaign is fucking shit but who cares. It's a glorified tech demo for a toolset that lets people create their own mods and campaigns. Pretty much the sole reason people recommend NWN is because of high-quality custom campaigns and the occasional multiplayer persistent server that's a mini-MMORPG unto itself. Civilization 4's mod scene is also crazy. It has a bunch of total conversion mods that are so high quality that it's practically buying like 10 games for the price of 1 and Civ 4 unmodded is generally the weakest one.
While we're on the subject of mods, Smash Remix 2.0 is about to reveal in an hour. https://www.youtube.com/watch?v=q-iLvy0w8hs
I genuinely really like TTYD64 because imo PM64 was better than TTYD at everything EXCEPT the gameplay, and this fixes that.
>>1504025 seconding this
>>1505551 I just wish it didn't make the game so easy.
Are there any mods that make New Vegas not feel like complete shit to play? That'd be a big improvement. Every attempt I've seen just gives the game really obnoxious weapon animations and a sprint feature.
>>1506478 What else do you need?
>>1506478 Fallout 3 is the best nv mod.
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>>1506912 It was an adsolute based choice for a character, but sadly, it's easely one of the worst fighters in the roster.
>>1512489 That image is missing Plastic Man.
GTA SAN ANDREAS, FALLOUT NEW VEGAS
>>1512489 I think he's one of their most unique fighters regardless.
>>1480201 Agreed, it's surprising how many there are, and it's nice that most artists try to make them visually fit in
>>1273347 >Shit games turned good Baldur's Gate 3. Nothing can fix Bethesda's games. >>1331131 This. Especially considering how shitty the Beamdogshit demasters are.
>>1719550 You should try and bump old threads with a little more effort, anon 1/10
>>1719578 Maybe I should but you should go back to reddit.
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>>1719581 That doesn't make any sense. If anything, it's reddit to mindlessly vomit the first thing that pops into your head. You've been downgraded to 0/10. Truly dreadful excuse for an anon.
>>1719663 Confused downdooter keeps redditing. Fuck off nigger.
>revives dead thread to sperg out over nothing epic for the win >>1506478 any mods that remove how awful mouse movement is, especially in menus
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>>1506478 New Vegas was purposefully left outdated by decrepit by Bethesda so the modding scene there is ass. They don't even have a proper script extender like Skyrim.
Dragon Age Origins with the tiddy mods
>>1720193 The modding in New Vegas is top tier you fon't know what the fuck you're on about.
>>1342362 What even is the PvZ modding scene? Is PvZ China really that big that they decided to add in a kongillion fusions that do whatever? It seems like these would be a fun experimentation mod, but if I have to remember what every plant does off the top of my head, that might be a bit much when I'm trying to add in cherry bombs on my cabbage pults but I should actually add in spikerock on top of my repeater.
>>1720849 Compared to Morrowind? Nah.
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>Not a single mention of Elona in this thread
>>1721189 >Changing goalposts
>>1721172 It's a mix of >adding chink content to the western versions >making a game that isn't pay2win
>>1723110 Tell me when New Vegas has it's own OpenMW so mods stop breaking due to engine limitations, or even a working ENB. >>1722994 Elona has like 3 mods, Plus, Omake, and a third one that I don't remember the name. But I think most people that know Elona are still playing on Plus.
>>1273373 >Pic related I had to become the girl to stomach BotW second playthrough you should have modded back in Link's commentary in the quest log/diary, it is an absolute shame that shit was localized away, for one fucking game in which links for al intents and purposes "speaks" about much as a silent protagonist can...
>>1275146 >was Imagine NOT remaining horny after 30. Are you a faggot?
>>1726316 But are you a horny teen after 30? You're really going for that "it's how old you feel" energy, good aura, thanks bro, keep the vibes up
>>1724325 You were comparing it with Skyrim, not Morrowind you piece of shit. >ENB Consider suicide >>1726384 >Not being being a horny teen in your 70s lmao, look at this faggot!


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