>>1740767
>Like they wanted to make a giant sandbox where you can do a ton of stuff, but no challenges to grit your teeth on
It begs the question, why is this the case? Was the team limited by time? Money? The fact that they were reusing the same map as the previous game with just a few changes and tweaks?
>You can view those memories of how Zelda is trapped in the past and became a dragon
I can't decide if it was too easy or not to figure out that the dragon is Zelda. The tears that contain the memories clearly come from a dragon that has "hair" a lot like hers, and the only constant in each memory is Zelda. So the memories are clearly hers, and thus the dragon is her. Did anyone else start to figure it out only after collecting only a few tears?
>so we're supposed to be shocked when "Zelda" in the present turns out to be Ganondorf. You'd think they would take into account the player learning this beforehand.
There could have been an option to approach things differently if the player already figured things out. The characters really seemed to be tricked by this fake Zelda all to readily, given how dangerous and corrupted the world around them has become. Maybe the writers just really wanted the player to have a climactic fight against the fake Zelda and not deal with her too early by warning your allies.
>Not to mention the whole time travel plot is just lame. It doesn't add anything
Since Zelda wouldn't be trapped in a castle this time, it seems like the writers wanted to make sure she had an important role that resonated with players, without being a constant companion in Link's quest. Being stuck as a dragon for millennia, slowly and steadily healing the Master Sword with her own power, seems to be an attempt at having her make a risky, epic sacrifice that would hopefully get a strong emotional reaction from the player. Even though Zelda plays a crucial role for the final fight, this way she would be an essential part of the entire story, not just the end. Part of what makes this lame on its own, even though the concept is fine, is that Zelda sees no consequences. I'm not expecting extreme mental damage, crippled limbs, or similar things afflicting Zelda in an official Nintendo game, but once she becomes hylian again she just feels like she had a long nap. No emotional impact from being in the sky for so long in a different form, not even a scar or anything. Yes, with her help the world was saved, but there is no lasting personal impact from the huge risk she took by swallowing that stone. Which makes for lame, unsatisfying writing.
>it just puts some furries into the lore and promptly removes them, thus invalidating the whole point of putting them in.
Guess Zelda had to talk to someone when she went back in time, to gain the powers she needed to heal the Master Sword. And it was the perfect chance to shove in some random lore about the beginnings of Hyrule. They are only there to get some emotional reactions, power up Zelda, and maybe the player thinks it's cool to see who built all of these Zonai devices long ago. If you could have somehow played as Zelda, controlled her as she explored the far past, it would have developed a much better parallel between the thriving Zonai world she is in and the ruined Zonai world Link is exploring in the present day. Maybe the player could have helped her train her powers by completing puzzles.