/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
+
-
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).

Ghost Screen
Hilda Anniversary Marathon


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

(63.84 KB 259x388 Diablo_Coverart.png)

Do people actually enjoy Diablo and games like Diablo? Anonymous 05/22/2025 (Thu) 00:09:49 Id: cf52e6 No. 1388394
Why do people enjoy this dogshit? Are they pretending? The entire gameplay is just spamming one button and hoping you don't die, might as well play cookie clicker. The staff of the sorcerer needs to be recharged lmao it has a battery or what? I tried playing it for about 5 hours and I genuinely don't understand what's so good about it. Maybe people 30 years ago were amazed by seeing something happen on the screen after pressing a button but nowadays some trash chink gacha on mobile is more fun and has better gameplay.
Edited last time by Mark on 05/22/2025 (Thu) 17:59:51.
I like Diablo 2 even less, it has much of the same shitty gameplay with an added dose of build autism, loot farming and some of the worst boss fights in gaming history. Diablo 1's atmosphere makes me like it more.
>>1388405 In fact, the entire genre this game created can go in the trash.
>>1388410 Some decent games came from it, like Divine Divinity. Granted most of the genre went into faux-MMO shit and that can safely be trashed
>>1388405 I tried to fill in the blanks of random "best games ever" lists and this game is my biggest disappointment so far. I tried to give it a fair shot but I genuinely just don't get its appeal.
I remember back in the day GameSpot and a few other outlets did their annual awards, and Diablo won "Best RPG" over Daggerfall at many of them.This caused some controversy (and obnoxious gloating, Blizzdrones have been a thing forever) on usenet you can probably still go back and read. It always confused me, as Daggerfall is just a much better RPG than Diablo is. It did win at GDC though, obviously other developers recognized it for what it was. >>1388437 People love a good Skinner box.
>>1388410 If it birthed a genre, it must be good.
>>1388394 Some people just like dungeon crawlers anon. I knews girls way back that would skip high school just play diablo 2 all day and night. They almost failed for their lack of being in class. People just have different tastes and an action rpg maybe scratched what a daggerfall couldnt. Idk, i liked playing diablo 2 because i was new to pc gaming at the time plus i gained new friends for being interested. What do you prefer to play?
>>1388405 I like the variety offered by D2, and the way it hands loot to you is very satisfying before the xpack. However, once you reach the xpack and you figure it the game well enough you can just cheese most of normal difficulty once you can reach the countess. I suppose it's a reward for a singleplayer game for figuring out the game, but doing stuff that extreme takes a good amount of the fun outta the game.
>>1388394 Much like PSO (though less so since it was M+KB) it attempted to represent in an action game's mechanics the stat progression seen in RPGs which typically had some sort of menu-based combat system. Now it is still a shitty game since one of the most important parts of hack & slash gameplay (attack variety) is decided immediately by your class and never customizeable (which is kind of the whole point of stats in RPGs) but it was an attempt to realize the effects of stats in a more simulationist manner. Now 2 has no reason to exist because it doesn't really innovate in any way and in fact removes things that were present in Diablo. It is kind of similar to how CRPGs had real time with pause to try and represent more realistically how the turn-based combat of a TTRPG would play out. Also sage for cuck-chan thread, with some cheesecake to at least have something of value from the thread.
>>1388425 Divine Divinity is such a good game and I honestly prefer it to Diablo 1. Same goes for Sacred 1, I vastly prefer it over Diablo 2.
2/10, very stale by this point
numbers up numbers colored numbers BIG NUMBERS GET BEEEEG loot lotsa loot brain release dopamine me happy
Is /v/ just full of hipsters that hate popular stuff because it's popular or well liked? The game is fun. That's it. But I guess you guys are allergic to it just like neil druckmann is to the same word. I guess anons are just a bunch of faggots.
>1389500 >It's popular, therefore it must be fun! Unfun, repetitive, brainrotting slop may be fun for retards. But don't assume everyone shares the same shit flavored taste as you lot do.
>>1389694 You sure love to say a lot of buzzwords and make shit up.
(76.68 KB 680x794 1727364803996986.jpg)

>
>>1388394 >nowadays some trash chink gacha on mobile is more fun and has better gameplay You revealed your hand, faggot gacha player.
>>1389500 >hipsters Fuck me, how is it back there in 2014?
>>1388394 Diablo is a mobile game now. Checkmate OP.
I played it quite a bit when I was 12, and gave it another run-through last year, so I guess I can give my review. Ultimately, it was a case of Blizzard doing what it was good at in the '90s: taking existing genres and juicing them up into something that felt fresh and modern. That is, in fact, how Diablo felt in 1996. It was an isometric, realtime roguelike that dialed up the monster counts and the gacha factor, and there weren't already a million of those at the time. These aspects still kinda work. In my last playthrough I played a Warrior and enjoyed muddling through without getting a decent weapon until Hell. That is, I had to improvise, make due with magic and a bow of maiming even though I wasn't a Sorcerer or a Rogue. I ended up with enough Magic to get the teleport spell, which I used to cheese Diablo's switch rooms. This is rather different from how I played it as a kid, and I wasn't expecting so much variability in what's workable as a build. I had always just used the New Game feature to reroll the dungeon until I found something that put me ahead of the difficulty curve, whenever things got a little too hard. You might even say that there's a skill curve, even though the gameplay is extremely stiff and it seems like there wouldn't be that much to it. Other things it had going for it are multiplayer (in '96, you might have just gotten on dial-up, and this might have been your first multiplayer experience) and the aesthetics. In this regard, sequels could only ride the coattails of the original while at the same time making the text dumber and more cartoony. That said, there's plenty of stupid bullshit, and I wouldn't seriously recommend the game when there are doubtless thousands that learned from its bad example: - no run button; You just have to powerwalk everywhere (even to the shopkeepers, two of whom are preposterously far from town) - the grid movement system is busted; You can never hit a moving target moving toward you at an angle - even though aiming is (as a matter of positioning) skill-based, you also miss by diceroll - sorc is overpowered, even if you don't exploit the knockback negation trick - trying to weapon-swap like in Diablo II caused the game to soft-lock in my last run lmao You cannot (IIRC) reroll Griswald's offerings, so if you're on dlvl 10 still using the club you found on dlvl 2, there isn't much you can do about it. It's kind of like a randomizer like that, which appeal to some but I reckon most people want the "vanilla" experience first— something tuned to be reasonable and obey some kind of logical progression. Including Nethack's "wish" mechanic would have been an interesting way to smooth out the RNG chaos somewhat, but that would have meant requiring the player to type something into a keyboard, whereas Diablo needed to run on a PSX and thus wasn't altogether a PC game. This, too, is typical of Blizzard. Ranged enemies run from your melee attack, and they move at the same speed as you. This is excruciating to deal with as a typical Warrior, and particularly in Hell where half the enemies run from you, it makes Stone Curse way more valuable than any other spell. Shrines (interactables in the dungeon that permanently change your stats) are deterministic, but you have to either memorize or look up what a "Benis Shrine" does before using it, or it might mess up your build a little bit. But that's just how the game is: it didn't really take much effort to build your character, and whether things go well or badly for you is on the knees of the gods anyway. That's how you should approach it, taking your chances and not being a pissbaby if things go badly. Lastly, boss fights are awkwardly balanced: I got the Skeleton King quest but couldn't complete it until I found a book of Holy Bolt, because melee just as strong as magic. Diablo II "fixed" this by making bosses damage sponges, which is also retarded. So there you go. There's kind of a fun game in there, if you're willing to look for it. These days you have to look pretty hard, though.
>>1388394 you just had to be there, kid. don't worry about it, sonny.
As a Blizzshitter, I like Diablo. I think we're talking D1 specifically, and it's pretty rewarding for a basic Sword and Board dipshit like myself. The dark and moody atmosphere and the dungeon crawling gameplay, as well as the looting shit is what I enjoy about Diablo. One thing that I really love about D1 specifically in sharp contrast to later titles is the lack of class restrictions on spells and weaponry. The only thing Classes determine is stat growth, some passives, and 1 dogshit ability that's pretty worthless.
Sip Yep, Diablo 1, now that's a classic.
(3.66 MB 458x626 schnoz.webm)

>>1390004 Still enjoyable.
i love diablo 2, and diablo 2 only (resurrected too) none of the imitators managed to capture its excellence, only Sacred was somewhat successful in that regard torchlight 1 and 2 were fucking boring as shit and marred by horrendous sound design, same with titan quest except you could also fuck yourself by picking a suboptimal build grim yawn is... grim yawn diablo 3 is white noise, only okay-ish with a podcast running, all builds come down to "infinite resources, cheat death passive, movement skill, stack generator, stack spender/screen nuke" path of exile is not diablo nor is median
>>1388394 >Do people actually enjoy Diablo and games like Diablo? Seems like it, considering they've been making these games for more than two decades now.
as a casual who doesn't care much beyond beyond clearing the game on all three difficulties, the minmax grind sounds downright masochistic and miserable. the runeword grind alone makes me wanna puke. i don't know who could possibly enjoy farming equips just to make number go up, especially the one thing i don't like about games like it is that without number crunching/wiki autism (e.g. distribute your points exactly like this or you lose dmg) you're at a disadvantage. of course devs inevitably end up balancing stuff around the wiki autist minmaxers so you end up being forced to partake in it, skipping the discovery/experimentation phase and skipping straight to the endgame.
>>1436745 This is all caused by the synergy patch. Diablo 2 wasn't as heavy with farming to just progress. When we got the synergy patch they had to bloat the monsters stats. I remember when I was slowly making my way through Act IV Hell on a concentration maul barbarian and then downloaded the new patch and he could only hang in Nightmare due to how fucked the gear scaling became. This is partly why I enjoy Diablo I more than II. You can get by with either the items you find naturally on your descent, or find some magical gear to purchase from Griswold or Wirt. There was also a reason to pick up every magical item. People claim Diablo II has superb itemization, but there's only certain magical items they are looking for so most items that aren't normal won't be picked up. In Diablo I every magical item can be a potential upgrade. Sure there are less modifiers on magical items in Diablo I, but there is always excitement in finding any blue item. There was a run in which I did Hell with a Saber because it spawned with a high enhanced damage percentage and chance to hit which out did other weapons in damage regardless of their items higher base damage. I won't be picking up a blue short sword in Act IV/V normal in Diablo II because there's almost nothing that can spawn on it that'll out do other weapons types I've unlocked as I've progressed. Then you can compound that with early rune words that give modifiers that blue magical items simply can't give like crushing blow or open wounds, or a flat out +1 to all skills. Sadly ARPGs took the grind item treadmill from Diablo II rather than being one and done in a play session of Diablo I. I guess that's to be expected, more games are geared towards keeping a player playing the game across many years rather than being a concise session that the player might revisit in a year or two and spend a week on.


Forms
Delete
Report
Quick Reply