>>1388500
>Pizza Tower
The final boss wasn't really tough from a game play perspective, but the point was the catharsis of beating the shit out of him. Making him too challenging would have undermined that point. The escape mixing in mechanics from every floor was nice way to cap the game off.
>Hyper Metroid
Mother Brain isn't much different to Super Metroid, but again, the escape sequence as a final navigation challenge capped off the experience. Having to take odd detours as the planet crumbled really added to the panic.
>Ninja Gaiden Black
Great game, found Dark Murai a bit underwhelming, but after having to climb out the pit him being hard would be a ballache. Though he did get buffed compared to NG04 where you could Flying Swallow him to death. Though I didn't quite enjoy it as much overall, NG2 had a far more epic boss with Vazdah.
>Chrono Trigger
As anon said above. Being able to confront Lavos at any time to get squashed makes finally taking him on with proper strength even better.
>7th Saga
You climb the tower of slog with no special music and repetitive floors (though to be fair, it's made that way to confuse the Tetujin raiding the tower). Gorsia has no special theme. You use the runes on him in a specific order and fight him normally and get a shit ending. Fuck you, 7th Saga.
>Super Mario World
Great music, makes use of the directional punting of objects, and strips away all the UI that doesn't matter when you're about to finish the game.