/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
+
-
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).

Ghost Screen
Celebrating its fifth anniversary all September


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

(33.05 KB 250x375 IMG_2061.jpeg)

Outer Wilds: Not That Good Anonymous 05/26/2025 (Mon) 17:17:06 Id: 6187df No. 1404364
I kept hearing about how much of a grand masterpiece this game was just to find it out it was a just a small indie puzzle box with a SUPER OBNOXIOUS central mechanic to pad out the playtime. The gimmick, puzzles having a time limit, is, by itself, a good one. It forces you to challenge the puzzles asymmetrically. But, in order to make the gimmick work, the game needs a mechanic to back-track and that’s what the looping is for — and it’s gets old FAST. The game is not large, it’s quite small in fact, so being forced to reset and do the same puzzles over and over and over again to progress drags the game way down.
Usually it's just skill issue, but in this case, it's a brain issue.
This is the kind of post that really belongs in the lounge, or GYAP. I'm not sure what kind of discussion you're hoping to foster to carry an entire thread with an OP like that
I think the smaller size of the game helped a lot with the timeloop mechanic - each loop being 22-24 minutes made it just long enough that you could discover new things and have ideas for what to find on your next run, while still feeling a bit of pressure from the clock. It helps that some worlds change throughout the loop as well. I was getting quite annoyed by it in the DLC though, when you have to go into the dream world and do stealth sections that boot you out to the front each time you get caught. The game should have paused or slowed time in the outside world when in the dream world. >But, in order to make the gimmick work, the game needs a mechanic to back-track and that’s what the looping is for — and it’s gets old FAST Disagree - being able to kill yourself pretty quickly at any time to force a reset made it pretty convenient. And if you need to wait out a certain amount of time in the loop you can doze at a campfire.
>>1404724 The DLC was super frustrating. The bursting dam because fuck you.
>>1404364 >do the same puzzles over and over and over again Can't think of too many times in the game where you have to do this. Sure, there are stuff in the loop you have to keep in mind when solving other puzzles, but typically its a loop of >get information (about puzzle/location, sometimes location is puzzle) >solve puzzle >get information and the puzzle is never needed to be 'solved' ever again. It's amazing on the first playthrough, but you can't really replay it ever again due to its nature. >>1404922 I liked the bursting dam. It was awesome. I disliked the bursting dam ripping me out of the dream.
>>1404364 Absolute midwit can't appreciate narrative told through exploration, no concept of intrinsic motivation through intrigue and discovery. Maybe if it had shallow rpg mechanics that made numbers go up you would like it.
>>1405305 >intrigue >discovery Your spaceship is a wooden barrel. You fix it by pointing a blowtorch at it for a few seconds.
You have to be quick, there are puzzles that get tiring because you aren't finding anything.
>>1404922 The bursting dam was pretty cool imo - changed the layout of the DLC area in a neat way and just looked cool each time it happened. Dragging you out of the dream realm was what made it more annoying - though one of the dream realm entrances works fine even after the dam breaks >>1405470 I mean I'd happily take that over an overly-convoluted repair mechanic in a game that relies heavily on timing things out Also I was a big fan of how the ship controlled, using a more "realistic" form of momentum than most game's ships use. Never used the Autopilot and managed to land on the sun station, which was quite rewarding.
>>1405305 Agreed. OP is both a retard and a faggot who's clearly missing the point of the game. Probably played with the stupid hint mode on too. Sagepost 'cuz shit thread.
>>1405305 >>1405581 Your game sucks bro. Let it go
>>1405581 The game clearly was originally conceived of as a different type of game. The early focus on the space mechanics just for that not to matter much tells me the devs were trying to create a space exploration game but eventually realized that was too ambitious for them so they settled on a puzzle game to make use of the assets they managed to create thus far.
>>1409627 You're kind of right - the game initially started as a student project of the devs. A lot of ideas shown on the first planet are things taken from assignments they had in the early build of the game. It was coined as a space game where the planets would change drastically over time as you played, which it still ended up as in the end. The Noclip documentary of the game on youtube is kinda neat if you wanna know more about the game's development.
>>1409707 Oh is that why the “planets” were the size of billiard balls? To make the changing biomes manageable from a dev perspective?
>>1409717 I imagine so, yeah. Plus making the planets too big would kinda hamper the sense of exploration - spending half of the timeloop on one planet looking for something of note would be a big burden for both the devs and the players.
>>1404364 Open the computer on your ship retard.


Forms
Delete
Report
Quick Reply