For Famicom Detective Club (and Hotel Dusk kinda, according to the devs) lovers, Detective Instinct: Farewell My Beloved is coming out in a few days.
>>1429182
Mistake on my part in that post. I was mostly referring to the mystery genre in EVNs, but if you look at other genres, I genuinely think the west, China and Korea have been stepping up a lot these past few years. Trials Of Innocence, Tyrion Cuthbert, Yet Another Killing Game, The Sekimeiya - to name a few. (even if they don't really do anything new) DDLC was great, if only for making more people curious about its inspiration.
Slay the Princess was really fun, but I wish the individual routes were longer. It felt like a proof of concept to me, but a great one. I'm a sucker for vanilla though, so Damsel wins for me.
>>1818317
It's a real headache. With the artstyle that screams a certain ideology or the steam trailer of EP0 blatantly spoiling a really clever twist, it's like the devs are trying their best for their game not to be appreciated. But in the end it was more than worth it, especially for the worldbuilding. Can't shill Of The Devil enough, there's real talent behind that game.
>>1901557
999 is absolutely a visual novel, with some puzzle parts sprinkled throughout. Regarding Danganronpa, I can't convince you to drop your preconceived perception of the game (and you wouldn't be that far off from the truth anyway) but some of the individual murder cases were interesting to solve, to the detriment of the bigger overarching mystery. I think making the "why" interesting is an issue with most death game stories. Even 999 and the ZE series as a whole which was good had to rely on some strange plot contrivances to make things work in the end.