>>1465464
Good luck with your new job and enjoy the vacation. I know a hype track about that special stage;
https://www.youtube.com/watch?v=zyOEXSZejuc (
v the musical to the rescue again?)
>Hardest Vidya Boss
Not exactly sure the #1 but there's a few that come to mind.
>Lucifer (Devil Survivor 1)
Tactical RPG that has level scaling where he's level 99 and the best you farm is level 60 mobs unless you do all the prep-work/farming on a previous/next cycle that ends at the NG+ day where higher level = more exp. Repels Phys (
meaning the high damage build that worked for most of the game doesn't work, no respects here if you went physical damage) and does insane almighty damage + adds (
former means no resist and when I mean insane, I mean fucking scaling + infinite range all-hit nuke that hits every team and nearly one-shots from max HP on the first use, adds are tolerable I think). I was able to beat him by denying him from ever having a turn via abusing revive loops.
>Lucifuge (SJR)
More typical JRPG dungeon crawler akin to Etrian Odyssey. Imagine a dps test superboss that wasn't fucking playtested. Its not possible on the highest difficulty, I had to look it up at the time to confirm, but yeah, you can't do enough damage to not eat insane almighty spam that forces a team wipe. The Strange Journey Redux bosses are more puzzles than traditional fights (
at least prepping teams for them isn't that bad). Bonus points for Asura on normal Strange Journey (
Rage Ailment is panic that can't be cured and makes you deal 3x damage, so if you click a party member they die but also take a good chunk if you hit Asura too) and Mem Aleph (
has the same ailment but now its a late game boss with late game attacks while Asura is tame except the ailment, phase 2 has instakills, healing, and swaps weaknesses). Only reason Mem-Aleph isn't the one here is that when I fought it on SJR (
SJ went to the route where you didn't fight her funnily enough) and I think it broke? Weakness never changed despite me rematching it multiple times so it was easy to nuke, furthermore some of the tools in SJR does alleviate her scariest tool (
commander apps giving you something that works against Rage).
>Sans (UT)
I don't play Touhou and it took many, many tries to beat his ass, bullet hell not my cup of tea.
>Meeting from the Other Shore (Nioh 1)
Hey, you remember how Ornstein and Smough were fun because the two complemented each other and didn't overstay each other's welcome? Well what if you had a duo boss between Gwyndolin and the Blood Starved Beast. Yes you are fast and its possible to do it without a meta build but fun? Haha, this shit gave me trauma for gank boss fights in general because of how bad they were in Nioh 1 (
yes, this isn't the only one, just the one that gave me trauma).
>Tsuchigumo (Nioh 2)
This spider demon is a speed demon with fast combos, high damage, and you can't slow it down via electricity while he gets to slow you down with webs. Not flashy, not game changing, just a fun asshole that requires precision, mercy the spider boss doesn't have poison and is a glass cannon (
like me).
>Pyre Repository (Overload)
Must give an honorable mention for how it took 4 hours to beat this simple mission and I technically completed it multiple times just to make sure I was playing the right mission. Imagine 3d Doom (
in a ship) and you have sort of the vision of Overload, a ton of fun. The DLC mission packs are eh... You're basically paying to support modders for a very loose campaign. Eodem Sequitur's first mission was not fucking playtested because how in the fuck is this a first mission to the campaign? Its only 50 enemies, in a nigh-coverless circle employing many late game enemies (
suicide bombers paired with homing missile spam and hitscan tanks) that don't show up for the next 3-4 missions alongside ending with a base-game boss. All before you get upgrades so you have basic weapons/missiles while they functionally through you into dogfight Plutonia. And you may think I jest but they put a bulky hit-scan bastard in a cage making it where you can only hurt it via splash damage and can't get the health it drops on death. What's a Chaingunner-Archvile combo for $500? Rest of the pack? Fucking piece of cake compared to this first mission, why wasn't this mission 4-5 as a mid-game spike?
>Shadow of the Recording (Scarlet Nexus, DLC) Thank you Jeannefag for the flashbacks
So Scarlet Nexus is a bit of a souls-like that has a lot more focus on splicing ranged and melee with an anime-as-fuck dystopia plot-line and actually handles time travel well (
shocker, I know), overall really fun even if not amazing. For the boss itself, its an enhanced version of the normal final boss who's actually really fun while being a challenge. This version's so much more brutal with a health bar barely moves but is fine, until phase 2, of which he's only an asshole for one single mechanic. A team-wide instakill that requires you to dps-race it to win if playing on Hard, this single thing ruins him as a fight. First the 30 second timer's a lie because it counts down from start-up, so its more like 25 seconds for him to finish the animation, on hard its near impossible to actually stamina break him to stop the attack (
and some attacks give him too much time that if used, you are not stamina breaking him period). Sadly can't remember if I beat him on Hard (
remember the many, many times I got close) but I did do rematches on Normal just to see and he was actually fun. The teamwipe doesn't immediately set you to death, his stamina generation isn't torqued enough to be unbreakable without perfect attack patterns and his patterns are still enough to force you to fight seriously (
the team wide ignores invuln team-up, only way to live it is with the 2nd layer of invuln you can get on a much longer cool-down, on Hard the first one doesn't kill you so you get the help tip but the 2nd one onwards forces a game over).
>'fu unsterand?
Yes, both in the pain and the bullshit that is human determination against an uncaring world.
>>1465625
Will admit I am not on Elden Ring's gameplan (
good sale cometh?) but have you tried range? My experience is that souls bosses just stop existing if you go beyond R1 distance (
not only vanilla with sunlight spears, Midir and Friede were easy for me as a sun-bro but especially if given FP regen like in Convergence or Cinders), something like Ansbach's Bow, the smithscript weapons, etc. feel like they should be insanely broken even against the Graphics Card Destroyer.