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Steam Next Fest / Demo Month Anonymous 05/29/2025 (Thu) 23:38:03 Id: a03d42 No. 1416567
Not sure if anyone here is interested in discussing this here and the other thread on half are decent usually but giving it a shot. Steam Next is a Steam event that involves games that have yet to release putting out a demo for the public to try during this short time to promote and garner interest. If you have any games you want to promote or are making yourself, please post them here as this is basically the replacement for the demo days. https://store.steampowered.com/sale/nextfest here are some games listed by Anon for you to try. https://store.steampowered.com/app/1820000/Homura_Hime/ https://store.steampowered.com/app/2313700/Constance/ https://store.steampowered.com/app/2991310/Eternal_Palace_Sakura/ https://store.steampowered.com/app/3072510/NeverAwake_FLASHBACK/ https://store.steampowered.com/app/3894600/Saga_of_Yurina/ https://store.steampowered.com/app/3897100/Sniperbot_The_Hype_Game/ https://store.steampowered.com/app/2154070/INDUSTRIA_2/ https://store.steampowered.com/app/2789640/Souls_of_Chronos_Gaiden/ https://store.steampowered.com/app/1920290/Barkour/ https://store.steampowered.com/app/3737620/MarisaReturnTheBook/ https://store.steampowered.com/app/3837380/Majogami/ https://store.steampowered.com/app/3283860/REPEATER/ https://store.steampowered.com/app/3435360/Bullet_Coven/ https://store.steampowered.com/app/3196320/KOnjie/ https://store.steampowered.com/app/2954080/Painted_In_Blood/ https://store.steampowered.com/app/2445980/GRebels/ https://store.steampowered.com/app/1568010/Crescent_Overload/ https://store.steampowered.com/app/2618150/BIRDCAGE_Dryad_Ecophene_Module_Object/ https://store.steampowered.com/app/3980700/Wrack_Remake_Demo/ https://store.steampowered.com/app/3186310/FUR_Squadron_Phoenix_Demo/ https://store.steampowered.com/app/3891060/Into_the_Dataswarm/ https://store.steampowered.com/app/3237970/Bubsy_4D/ https://store.steampowered.com/app/3714430/SURANGAMA/ https://store.steampowered.com/app/2446760/YASUKE_A_Lost_Descendant/ https://store.steampowered.com/app/4000130/HELL_THUG_Demo/ https://store.steampowered.com/app/3972200/Fantasy_Maiden_WarsDREAM_OF_THE_STRAY_DREAMERDemo/ https://store.steampowered.com/app/2892620/Fatal_Claw_Demo/ https://store.steampowered.com/app/3824840/Nezori/ https://store.steampowered.com/app/1973760/Shell_Soldier/ https://store.steampowered.com/app/1977200/Rebel_Engine/ https://store.steampowered.com/app/2879980/ZAKO_NO_AHIRU/ https://store.steampowered.com/app/3795440/Paper_Wars_Demo/ https://store.steampowered.com/app/3973060/NEUROXUS/ https://store.steampowered.com/app/3732180/UltraGirl_Alters_Demo/ https://store.steampowered.com/app/3724410/Directorate_Novitiate_Demo/ https://store.steampowered.com/app/3722780/Love_Blades_and_Run_Demo/ https://store.steampowered.com/app/3715770/Oh_Robot_Legendary_Mechanic/ https://store.steampowered.com/app/3846250/Kotama_and_Academy_Citadel_Demo/ https://store.steampowered.com/app/3733640/Smokkehed_Free_Demo/ https://store.steampowered.com/app/3807500/Zortch_2/ https://store.steampowered.com/app/3947020/Its_Time_To_Meet_God_Demo/ https://store.steampowered.com/app/3902710/One_Rotten_Oath/ https://store.steampowered.com/app/3795730/Until_the_End_Demo/ https://store.steampowered.com/app/3271010/Tearscape_Demo/
[Expand Post]https://store.steampowered.com/app/3315060/Ledgerbound/ https://store.steampowered.com/app/3964480/Sunny_Shores_Demo/ https://store.steampowered.com/app/1589060/VAPORPUNK/ https://store.steampowered.com/app/2158550/BIRDCAGE/ https://store.steampowered.com/app/3966010/Soul_Demon_Hunters/ https://store.steampowered.com/app/3339490/C4_Classical_Caliber_Combat_Contest/ https://store.steampowered.com/app/3921400/Virtuoso_GP_Race__On/ https://store.steampowered.com/app/2991310/Eternal_Palace_Sakura/ https://store.steampowered.com/app/3534130/Glitchers/ https://store.steampowered.com/app/3971280/FRENETIKA/ https://store.steampowered.com/app/3509400/A_Heavy_Morning/ https://store.steampowered.com/app/3928280/Vital_Shell_Demo_Disc/ (my favorite of the bunch I think) https://store.steampowered.com/app/3898950/Keys_of_Fury_Demo/ https://store.steampowered.com/app/3419690/Chicken_Run_Eggstraction/ https://store.steampowered.com/app/3649950/Bside/ https://store.steampowered.com/app/4097870/RUST_MOON_Demo/ https://store.steampowered.com/app/3457940/FUNKYHEART/ https://store.steampowered.com/app/3875810/Seedrun/
Edited last time by Mark on 10/13/2025 (Mon) 17:05:50.
>>1416567 Damn it I accidentally cut off the rest of the start for some reason >This is a time to actually This is a time to actually be able to try out a bunch of games without needing to commit anything outside of your time and internet usage to download stuff. Yes, you will need to get your hands dirty and will find shit but the gems that you can find and eventually the recommendation system surfaces will be pretty good.
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>>1416579 As the guy who was making these threads, fuck I knew it was a bad time to take a sabbatical from dot moe. Guess somehow I'll go through the catalog and start picking out the good trailers to showcase. <lmao at me compressing Tribe Nine's PV only for it to EOS I also archived some demos I didn't post in the last one so maybe I'll get around to posting them. Then again, I said over in >>>/co/ I would compress the rest of Common Side Effects and then I ghosted them.
>>1416931 I'm not seeing anything interesting tbh
I hate when some demos only work during the event.
>>1416931 Too busy today too, I have them downloaded and started a bit on the first demo but too early to give a judgement, maybe tomorrow and definitely Saturday but I am knee deep in needing to dig through and find stuff. >>1417071 I should've been more clear especially now before public release, It's still too early to dig out the gems and get consensus on what is good. Most of the stuff you will find is per your interests and is shit digging hoping you find a diamond early. But it can be worth it. I think that is how stuff like Aethermancer got found early which was probably the best take on a roguelite monster catcher. If you don't want to do that, you can wait until June 9th for things to officially release and people will usually have a list of early recommendations to try. The threads on half will probably die after people get bored of initially shit digging. >>1417145 Some demos don't have DRM on them so you can still launch them manually but yeah, sometimes, I wish they give a deadline or heads up at least how long they want it to be playable because the fest genuinely is too short for the 3000+ games that participate.
>>1416567 So went through the first two >https://store.steampowered.com/app/3666180/Solitaire_of_Stygian_Shadows/ Alright but very barebones. Needs more meat to the bone but I'll have to see if anything else is out there more complete. >https://store.steampowered.com/app/3743400/Drunken_Rogue_Demo/ Spent all night playing this and the demo is really extensive. The main mechanic is needing to balance drunkeness and being sober and the fact that you can postpone encounters to another time which increases the difficulty of the event but also increases the reward and makes strategy important. Really great and wishlisted even if it has some really rough edges like the translation being really rough and a mechanic as a result you can try putting points in but not understanding. Found out the third one isn't out yet so I guess I am trying Shrine's Legacy tomorrow. Some more stuff that caught my eye. https://store.steampowered.com/app/2052300/Glaciered/ >Underwater Soulslike from Playism who usually has some good stuff every Next Fest https://store.steampowered.com/app/2592160/Dispatch/ >High budget VN from former Telltale staff about a superhero workplace. https://store.steampowered.com/app/3076910/UNDERGROUNDED/ >Japanese action adventure set in a dungeon made from American history https://store.steampowered.com/app/2401280/Forastero/ >God hand but you are an actual sheriffhttps://https://store.steampowered.com/app/1072400/Outrider_Mako/ Top down Zelda but about delivery and collection.
>>1416567 Next Fest threads are pretty cool, always a few games that are worth looking at You do have to remember that early on the "anti garbage" algorithm hasn't kicked in and not every dev has his shit up so you'll see a lot more trash getting promoted, once others have done some basic sorting and everyone has their stuff up you do see more consistent good results. >>1420909 >https://https://store.steampowered.com/app/1072400/Outrider_Mako/ It's been a while since I've had that on my wishlist >https://store.steampowered.com/app/2401280/Forastero/ That looks a bit rough but has potential, I sorta knew it had to be an RE4 reference to some degree even before reading th short description.
Always love nextfest. Ever since I found Witch Spring R in the first one I always make sure to try a few demos every time. Usually come away with a game or two I'm looking forward to. Man was there a lot of disappointment for me last time though. So many good concepts and character designs wasted on rougelike deck builders it made me want to give the Slay the Spire and Balatro devs a Teddy K special. Add onto that several interesting looking game demos just turning out to be early launches for F2P gacha garbage. At least I found Hyper Team Recon and am greatly looking forward to that game being finished.
>>1420909 Sorry forgot to post some impressions >https://store.steampowered.com/app/1435720/Shrines_Legacy_Demo/ Probably not worth it. It does the 16 bit RPG pretty well to a tee and even backports some modern stuff but nothing stands out. I also wasn't that hooked by the story either. Don't regret spending time on it but I wouldn't recommend it either. >https://store.steampowered.com/app/3076910/UNDERGROUNDED/ Really good, mixes a puzzle adventure with a retro game special power that is used at times. A bit rough around the edges but completely fine for the story it wants to tell. Better hook than the above, and I would try it if you like that kind of game. >https://store.steampowered.com/app/2592160/Dispatch/ So split on this. A lot of effort was poured into stuff like art and etc. and you really can see that Telltale DNA there as would be expected of most of the staff that came from there. However, they lean way too heavily into the "adult cartoon" stereotype and it sucks from a dialogue and plot perspective. Give it a try if you are a Telltale fan and like these types of games but I dunno, there are enough red flags here for me to not want to buy the game and wait for reviews.
I'm gonna wait for the demos to come out then take a look through the lists and see what pops out. I'll stream some more again too. Hard to believe this is the 3rd time I'm doing this already.
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Literally impossible demo is motionrec btw
>>1448323 literally a skill issue. pretty fun game, thanks for the recommendation.
Forgot the name of the game but there's a demo for a game about the arm industry. Kinda like a excel simulator. Does someone know what's the name?
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>>1448323 >>1448364 You are like a little baby. Watch this:
I tried Crown of Greed. Steam description: >In this Demo version of the game, you will set up your very first foothold and try to survive in the hostile realm of Rodovia. Bend your subjects to your will with an unusual indirect management system. Plan, build, manage and offer bounties to greedy heroes who may or may not take on the challenge. Very similar to the Majesty games which I liked. Pretty chill game to play as you don't have to really micro anything since this is an indirect control rts, and just focus on expanding your base and supporting heroes as they do their business. I enjoyed it for the most part, though I had a sound bug that muted the audio except for the story voice lines. I had one pathing failure as well when I put a bounty on a wolf den that proceeded to trap my heroes there until I cancelled the bounty. Final note in memory of the dead tax collectors who valiantly gave their lives charging directly into enemy forces to enrich my coffers. True heroes, every last one of them.
PLAY CROWN AND ADVENTURE
Next up I tried Anvil Empires. Steam Description: >Anvil is a massively multiplayer game where thousands of players work together to build empires, wage war, and conquer in a persistent online world. March alongside armies of players in massive melee battles and large scale sieges Larger scale medieval version of Foxhole. Just as chaotic and at times organized as regular foxhole. Needs a proper tutorial, as most players have no idea what is going on or even how to do basic shit. Listening to some underage faggot bitch and moan about basic things while spamming bruh every 5 seconds was painful. Server wait times can be completely terrible too, so just keep trying another server until you find one without a 64+ player waiting line. Game was mostly stable once in, but there were moments of choppiness due to lag that popped up randomly. FPS was low but mostly stable around 30 on my older pc.Combat itself was ok, nothing special, but it got the job done. Stamina/slowdown system was mildly annoying though. I also liked all the various siege equipment even if it was a pain to get people to listen sometimes.
Vindictus is fun, but hopefully they don't make it a live service. Btw if you find any good coom game reply to my post.
I tried out bitcraft online, it's like an albion/runescape mmo Wasn't horrible but the client has memory leak issues and launching into paid early access is a shame
Ninja Gaiden Ragebound actually has a new demo for the Next Fest. I'm unsure how I feel about it since there's no scoring system and that the game doesn't feel like the OG Ninja Gaiden games at all. Additionally there's this weird charge mechanic that kinda ruins the flow of the game. Still, here's the demo if you wanna play it. https://store.steampowered.com/app/2542120/NINJA_GAIDEN_Ragebound/
>>1453088 Elaborate on that
>>1453088 The chinese don't have souls and therefore can't create worthwhile video games.
GASLIGHTERS Horror game taking place in a mining town where you've been retired for two years as a government hero under NDA for strange happenings in a mine you work at. A strange mist has broken out however (probably related to these prior shenanigans), and now you must survive. There are three different channels on the radio each telling you a different perspective of the events going on, and a console in your shelter with three lights linking to each "faction" of sorts and the radio has the three similarly color-coded broadcasts to tune into. The Government is blue, and reporting on the event in an official manner with their evacuation plan (but is keeping secrets about the source of the mist), The independent miners are the red channel, and are ran by some enigmatic protestor group who is very distrustful of the government, and The Survivors are the Green broadcast, representing the view of the common survivor and your fellow passive citizen. Your goal is to survive the five days until evacuation, and from what the demo tells and what I guess, eventually pick a side. You have a radio giving off these three broadcasts with the government one marked by a poster in your shelter. You'll get a suit from the government early in day 1 if you have the console on with the blue light, and this lets you go out once a day, presumably on later days you'll have to choose between the different groups. Also, since these are live radio broadcasts running simultaneously, you can't listen to them all, so you're bound to miss some key information depending on the broadcasts(s) you choose to tune into and at what time. You also can't sit idle at your radio fiddling with the dial all day, as the mist leaves creeping stains you have to clean up unless you want your sanity draining and your eventual death. It's an overall cool horror concept, but I do have two big complaints. <Demo is too short, only taking up day 1 and not giving you enough of the multiple paths perspective. <Time advances way too fast. Maybe the dev should either add a difficulty slider for time scaling or slow the time slightly down to 0.8x or 0.75xwhat it currently is, to give you a bit more downtime. Can't really get a true feel from this demo alone but if the game ends up being one of those $4.99 or cheaper quick experience games I'll give it a go when it comes out. Mostly because I love the concept enough. >>1453542 Vindictus, like the MMO? Or some new project with an identical name?
>constance has framerate limit options for 5 and 10 fps but none for 120 or 240 fps
>>1453951 This new Vindictus is a singleplayer game though there are signs of Nexon wanting to add microtransactions.
BREAKSHOT HERO Marble/billiards puzzle game where you form a party from the marble characters you collect. The goal is to bounce all the enemies into spikes or damage them through your skills to kill them before they can kill you. Pure strategy on your end too since the AI doesn't "roll" to attack but rather deals 1 damage to the nearest hero. Found it insanely fun and love how the unit collecting works, being a gachapon system drawing from the characters you killed + any surviving ally units, but with your earnings based on performance and RNG protection in the form of the pool growing smaller with successive runs of the pre-set levels as you buy up units, plus a system to let you recruit units from a wider pool if you so wish. Insanely fun game. Only complaint is mouse control is a bit awkward and needs a bit more debugging and playtesting. Has a level-up system by sacrificing dupes, and you can use extra units you don't want to dye your current units, letting you change every color channel on the characters you do like. Love the cute artstyle the game has too. Overally, insanely fucking fun. Usually it takes me a minute to find gold in all the shit from these Nextfests, but here I am finding gold super fast for once. Keep an eye on it if you like billiards/pool marble style games.
CAT NAMED MOJAVE You get stranded in the middle of the desert, and this serial killer cat will fix your car, but only if you do some hunting for him first. Horror comedy with a very surrealist tone to it. Kind of short demo but I get the premise the game is going for, loved the little jumpscare screamer easter egg in the TV. If you're looking for a serious horror game, look elsewhere, but if you're looking for a good horror comedy you should keep an eye on it. >>1453974 >Nexon Yeah no thanks anon, I'm good. Don't trust those gooks after all their bullshit over the years.
The first demo I played was Plus Ultra: Legado. It's a metroidvania with a comic book style set in 16th Mesoamerica that explores the interactions and tension between the Europeans and the natives. This setting is what caught my attention first and foremost because of how few games I have seen take place in this time period (that aren't some sort of civ building/strategy game), and how none of them are metroidvanias. I was also interested to see how it dealt with the whole European explorers vs. natives situation, and from what I could tell from the front page, it didn't seem to be pushing any propaganda or message that demonized Europeans. And while that could certainly come later, or be purposely removed from the demo only to be added back in the final release, for now it is refreshing. The game also seems to be funded in some way by the Spanish government, so that is worth noting, I suppose. The game recommends using a controller, and I would agree with this advice. It is playable with keyboard controls, but it didn't take long for my wrists to get tired from all quick movements you have to pull off to dodge fast enemy attacks. The movement is pretty good, and from the start you can dash and propel yourself upward by slashing down at enemies, which makes moving around feel pretty satisfying. But it is also not overly easy either; it is clear from the beginning that you will have room to master the controls and make fewer and fewer platforming mistakes over the course of the game. There is already good enemy variety, and the environment lends itself to it naturally, with all the snakes, big cats, mosquitos, bats, and even lizards roaming around. The health bar is implemented in a simple but unique way. Instead of having hearts or a health bar, you have pieces of armor that break off one by one as you get hit. Get hit when bloody and wearing no armor and you die. This helps the game stand out while also pulling you into the world a bit, as an explorer would need to wear armor and find more once it is broken. The comic book style has a lot of potential and adds even more unique style to the game without being intrusive. When changing screens, the player goes between the boundaries of comic book panels. If the player goes up to the panel above, he grabs onto the blank edge of the picture he is currently in and pulls upward into the nearby one. You can also advance dialogue faster by slashing at the speech bubbles that appear when an NPC speaks, allowing you to advance through things very fast if you desire to get lore quickly before moving on. The game ends with a boss battle, which was fun. It's a basic fight which allows you to use all the movement options you have been practicing through the jungle and gardens. At the end of the fight, instead of landing a killing blow, a mysterious native woman (the one on the cover art) shoots a sleep dart at the large cat before she leaves as quickly as she showed up, which is both a fun way to end the battle as well as tease what seems to be the main human companion. Even if it's been done that way many times before in other games. Overall, solid mechanics so far and interesting art direction, looking forward to the release of this one. And I hope we get the chance to woo the aztec woman too.
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I compiled a bunch of titles even before Next Fest officially started. Keep in mind I tend to select for Asian devs (often have limited-time demos) and these choices were mostly based off their trailers. HOTEL BARCELONA New collab from Suda51 and Swery. About what you expect from the two, incredibly good off-kilter illustrations, meh 3D presentation and performance. Still, give it a whirl if you can if you want something to whet you over until Romeo is a Dead Man releases proper. https://store.steampowered.com/app/2286600/HOTEL_BARCELONA/ Jump Ship Helldivers 2 coop PvE clone with Space Engineer trappings. Probably going to be one of the standouts of this Next Fest. https://store.steampowered.com/app/2841820/Jump_Ship_Demo/ Ghostwriter Workshop My pixel art bias rears its head. It's JP-only in language but it's a VN that uses letter-writing as its distinguishing mechanic for you to interact with its cast and determine narrative choices. Very good aesthetic but limited in reach obviously by not being translated. https://store.steampowered.com/app/3342800/Ghostwriter_Workshop/ Ascend to ZERO A Hades clone with a time manipulation schtick. Design is put together but time will tell if it can distinguish itself from its competitors. https://store.steampowered.com/app/3279910/Ascend_to_ZERO_Demo/ On a side note I guess it's funny that Next Fest has ballooned enough that big publishers and indie devs are actively factoring in these events for free promotion and they're become a regular tradition in online gaming culture.
Third game I tried: Tactical Annihilation. Steam Description: >Experience turn-based strategy with free-form base building, multi-unit control, colossal units, and powerful battle skills. It captures the depth of an RTS in turn-based form, like Advanced Wars with massive super units! A blend of Advance Wars and Supreme Commander. You can build structures with engineers and salvage wrecks. You have a Commander Unit that is powerful but fails the mission if killed like Supreme Commander. Your commander doesn't have commander powers like AW though. You also have the option to highlight and select multiple units to move them all at once which is neat. Only issues I had with it were some typos I noticed. I really enjoyed this one, and I look forward to seeing the full roster of units and buildings.
Will they talk about the new rimworld in the steamfest? >>1454750 >Hotel Barcelona I was going to make a joke about the lack of niggers but soon I noticed that the progatonist is a niggress
Fourth Game is Bannerbound. Steam Description: >Bannerbound is a flag-capturing game where you lead a customized army, combining strategy and action to dominate the battlefield. Organize your troops, adapt your tactics, and fight for victory! It reminds me of that Dynasty Warriors spinoff, Bladestorm. It seemed to work fine enough, but I don't have much to say as the demo is annoyingly short. You have a tutorial and 1 under 5 min mission where you face off against a singular group of enemies. I like that you can customize what units you bring and buy them shit like throwing weapons though. Fifth game is Tank Core. Steam Description: >"Tank Core" is a 2D top-down shooter game infused with Roguelike elements. Players will collect various random tank components in levels, including turrets, chassis, shells, modules, and cores, to assemble unique tanks that will protect base and defeat all enemies encountered Simple roguelike tank game where you upgrade and outfit your tank as you play. Simple but fun. Sadly despite the store page being in English, the actual game was not, so I had no idea what I was doing when customizing shit beyond just trying out things at random to see what they do.
>>1456554 For Tank Core, the button on the left of the menu buttons is a dropdown menu to select language. The base flag mechanic didn't really make sense to me, but maybe I was playing too aggressively with my health.
>>1454374 You might like expeditions conquistador if you enjoy that setting. It does justice to it without being preachy.
Here are some puzzle games demos that I liked. >Unknot! Pretty straightforward puzzle game about untangling knots. Most of the levels have a little tidbit of information about the knot. I think some of the levels have minimum swap counts that are too low, like the 7 pointed star and the two intersecting loops. >Orbyss The visuals reminded me of Ballance, but this game is much more about puzzles than platforming. There are a lot of mechanics, but they are introduced quite well, and the final level of the demo ties a lot of the mechanics together in a very satisfying way. >He Who Watches The first person grid based movement works much better than I expected. This game has one of the best hint systems in puzzle games I've seen, where it drops you into a smaller puzzle room that isolates one particular mechanic that is used in the main puzzle. The only criticism I have is that one of the extra levels feels like an introduction to a mechanic/idea that was used heavily in the process of accessing the room itself.
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Day one of stream demos. Here's the good ones: >After Inc Revival From the creator of Plague Inc, this is like that afghan one they made a few years ago except after the virus. I like this one, a nice semi cozy builder. >All will fall Your crew are washed up on some derelict ruins and you have to build up to get more resources. Bridges can fall down and will result in everything crumbling if you're not careful. >Gold Gold Adventure Gold This is Majesty with different graphics. Place buildings, recruit heroes, collect taxes, place flags for heroes to go and get some money. I'll still play it though. >Grounded Aces Keeping an eye on this one. You have a squadron to keep in working order before Jerry flies overhead and bombs everything back to the stone age. >Hirogami This one is special. A platformer based around Origami and the way the characters move makes me thing they're digitized models. I think it might be a trick but it's very convincing.
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>>1457582 >Hordelord It's Quake. Still kinda fun. >Hotel Barcelona. I don't like this one because of two clashing parts. It's essentially a rogue-like with a timer for some reason that forces you through stages. Nothing too bad except you lose all items on starting a new run and that means just redoing the same thing over again. The combat looks deep but is very clunky and doesn't flow well for a 2D game. I've seen some 2D brawlers that were this clunky before. It doesn't feel good to play and the mechanics make me not wish to play it. >I Hate My Waifu Streamer Russians do it again. The Ultimate Simp VN is here. Just don't flame her or she'll leap from the screen. >Rebirth: I Became the Emperor of America by Creating TokTik A Chinese VN that replicates South Park's graphics style for some reason. It's about a guy who gets Isekei so he can be Jacky Ma in America in 1984. It's weird. More demos tomorrow.
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I played Dead as Disco and it's pretty damn cool It's a beat 'em up where the fighting is synced to the music that's playing. The level included is just a single short song but there's also an infinite mode which lets you import your own music, and that's really fun dicking around seeing what music works. Looks like the full game will have a more in-depth editor too. this is probably the closest I'll ever get to a Symphogear fighting game https://streamable.com/mtms37 https://streamable.com/g6p8zh
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>>1457599 >A Chinese VN that replicates South Park's graphics style for some reason. It's about a guy who gets Isekei so he can be Jacky Ma in America in 1984. It's weird.
Game number 6 for me, Circle Empires 2. Steam Description: >Expand your empire, circle by circle, in this demo for the fast-paced follow-up to the hit RTS, Circle Empires. Gather resources, build armies, and defeat bosses (or your friends) in a world that changes with every game. With unique units and biomes, it's an addictive battle of wits and tactics A very simple rts. Easy to get swarmed if you stay too relaxed so make sure to expand and it is easy enough. Multiple factions are present and you can tweak your own units which is mildly neat. Feels like a game I would enjoy more on my phone, but overall I enjoyed it enough to try out all the factions they had in the demo. Game 7 is Medievaly Battle Simulator. Steam Description: >Feeling Medievaly? Travel to the most vibrant version of the Dark Ages yet to defend your kingdom from encroaching enemies! Devise creative strategies, manage resources, and enjoy a dynamic simulated medieval battlefield where every decision matters and the unexpected will always happen! Tug of war/line war style game with very light tower defense elements. Only one mission in the demo, and I kept getting fucked after a bit when the archer spam kicks into overdrive. I beat it after a few tries, but I feel like level 1 shouldn't be so unforgiving. This process is made worse by the slow restart time per each retry (it makes you sit through the tutorial message every time). I like the idea, but it needs work or something to ease you into it more. Only bug(?) I had was one where exiting the pause menu would have this really long delay before anything happened. >>1456662 I'll have to try it again later then. Thanks for the tip anon.
Any good platformers? Looking for more games for this aesthetic.
>>1458169 name?
>>1458468 That one is called Lunistice.
>>1457622 Is there a limit to song lenght?
My two contributions: >Balatro but chess (Passant: A Chess Roguelike) Surprisingly fun. I hate the style of Balatro, but this one has potential and is fun. Sort of a casual mix of chess where you can have builds and distinct playstyles. Short demo, but soon might be pretty nice. >Shitty unity CRPG (Elengard Ascension) Decent, has potential too, but is janky as hell. Hopefully the dev makes it more engaging moment by moment and polishes it, but since he's a solo dev, I have no such hope.
Game 8 is DuneCrawl. Steam Description: >DuneCrawl is an online coop action-adventure game where players take on the roles of desert faring privateers. Together, players explore the dust seas by piloting their Dune Crawler, a gigantic walking crustacean festooned with cannons and treasure maps One part exploration and beat em up kind of game, and another part giant crab battle. It had me chuckling about the mobile oppression palace from Futurama the entire time. Very much designed to be played with more than one player. Still I liked what I saw, apart from the lock on mechanic being finicky and some enemies doing a bit too much of the instant dodge mechanic that can get mildly annoying when overdone. Game 9 is Brew. Steam Description: >Face the challenges of The Tower as you enroll into the Alchemy Academy in this action-packed, third-person, roguelite. Brew potions to boost yourself in the heat of battle and use multiple weapons to defeat dangerous foes and pass your exams! Roguelike game where you play as an alchemist. You have basic attacks and a dodge but you can drink/throw and craft potions to alter your attacks and dodges or add wind spots that launched you into the air. Flying around like Goku on a little cloud was entertaining too. Performance wasn't the best for how the game looks, but at least it was stable. Game 10 is Jump Ship. Steam Description: >Jump Ship is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact Roguelike space ship game with exploration bits on foot. Reminds of DeepRock mixed with those 4 player co-op spaceship games. I really like the formula they have here, but at the same time combat feels underwhelming. Also something about this made my friend's computer/game crash like a motherfucker. I tried Solo as well due to the that, but this is another game intended for multiplayer. You can manage, but it is nowhere near as entertaining.
Gonna post some actual picks latter but there's a couple ones I couldn't resist posting here >chinaman courting a cease and desist https://store.steampowered.com/app/3546660/Dungeon_Legend_Party/ >Porn games delivering some interesting combos as usual https://store.steampowered.com/app/3602290/FEMBOY_FUTA_HOUSE/ >discount 3D GTA >https://store.steampowered.com/app/3578550/Hood_Tales_Part_1_Morocco/ >absolutely shameless https://store.steampowered.com/app/2106930/SOULHOT/ >What if VR chat but explicitly for degens https://store.steampowered.com/app/2236060/Anthro_Heat
>Checking out horror games >Keep seeing games where its just a repeating environment and you need to spot the differnece WHO THE FUCK PLAYS THESE THINGS?!
>>1460119 Is that Gaslighters? Yeah, I didn't get that one either.
>>1460119 YouTubers. It's also a flavor of the month thing, one or two got really big a while back and there have been countless imitators trying to cash in on the trend before it dies.
>>1460167 No, it was >Seen Before >Corridor Exit 8 >The Stairwell And more.
>>1460175 Found another >Snapaul 2 : Anomalies
PHANTOM INCIDENT I somehow downloaded more horror games than I usually do. Huh. A lot got tagged under adventure for some reason. Anyway... You play as a ghost-hunter vlogger chasing a lead on a haunted manor, big mechanic of the game is setting up scenes to record in and using your EMF reader to track hotspots of paranormal activity. Game's going to be focused on solving puzzles and trying to put together the mystery of what caused the titular Phantom Incident and the sudden deaths of the manor's inhabitants. It takes place across the whole massive property owned by the family, including a guest house, massive woods, and spooky stuff in there. Demo is a time-limited demo, so if some autist wants to crack it you can probably get the full game out of it. It was alright but 10min is too low to do much with so I couldn't get a good feel for it. The dev did a good job with the atmosphere at least, but I despise jumpscare queues and there's a big one during your drive to get on-site. Mixed on this one, myself. Guess I'll have to see the asking price. I'd try it for a couple of bucks but that's as far as I'd go.
MAGICAL GIRL CRITICAL DELUXE Cutesy retro style platformer where you play as a magical girl. You nagivate through the level whacking the shit out of the enemies or jumping on them with your 50KGs of magical girl to kill them and make them drop money, which contributes to score and can be used to pay your annoying cat companion for revives. You also hunt for the eight keys in the level which when collected lets you do a bonus runner segment for a huge coin bonus, and also hunt for secret bosses for special rewards. The artstyle is really good and the music is definitely on-theme. However, the gameplay is incredibly simple and rather boring to be honest. You get magic later and that adds some depth but I don't see the appeal outside of a nostalgia thing.
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>Darkenstein 3-D Kinda goes for a Wolf3D / RTCW / Brutal Doom mix no executions though just the whole overexaggerated muzzle flash / gore talking protag thing, really good potential here, but graphically there's issues, mostly with the fact that lighting makes everything look like plastic though I can overlook that if the game stays the course with what it's showing, that kick is fucking satisfying like none other. >Cleared Hot Some regular old isometric helicopter shooting fun, would've preferred if they went balls deep with the action movie clichés like Thunder Wolves but you can't get everything, has some jank to get used to with controls as aiming fights against your movement but overall a good bit of fun >Brutal John 2 Kind of a mix between DN3D and more modern "retro shooters", as much as I wanna hate the game for using the doge meme, everything else is just on point, the villain is actually evil (hoards all the GPUs to mine crypto) and the rest is funny enough to engage me, guns feel pretty good and stuff looks rather pleasing, if the game is 15-30levels of that I'm in >Turret Girls Sentinel Girls gone 3D, gone sexual, seems like it's gonna be grindy (first enemy that looked big literally did not die from me shooting it and only it from the moment it appeared) and the game gets a bit too busy to stare at the protags ass which is pretty much always on screen, you also lose clothes when attacked though I didn't get to see that. >Blaze of Storm Some good old shmup that feels straight out of the shareware CD era, good feel, not bullet hell wankery, interesting systems (think Image Fight style secondary weapons), I'll look forward to it
Game 11 is ERA One. Steam Description: >Era One is an innovative space game that combines elements of real-time strategy, base building, space survival, and tactical battles. Players can create and customize their bases from scratch, construct various types of structures and warships, manage fleets, and engage in tactical space battles Homeworld with DIY motherships. Pretty damn cool once you start figuring it out. Initially overwhelming due to no tutorial (or I just missed it like a retard) and a fuck load of things to look at, but I got used to it well enough. Performance wasn't great, and it was also one of those games where no matter what settings I use (Low, Med, High) the FPS difference was negligible. Unit prioritizing needs some work as a bunch of heavy turrets should be focusing down larger ships and not trying to overkill fighters with a battleship cannon. You can micro to fix their retardation, but I feel like that shouldn't be necessary. I also wish you didn't have to zoom in so much to actually hear the fighting. Unit voices and such are passable, but need some work still. Overall though, I really liked this one, and would likely sink an unhealthy amount of time just making ship designs.
>>1459332 Steam forums mention it crashes if you go longer than 30 minutes. Otherwise you can throw in whatever your want. I threw in trainroll and it worked fine. In fact it worked SURPRISINGLY well. https://files.catbox.moe/iytxtg.mp4
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>Sinker Sound Feels like a PSP aesthetic game about fishing...except it's also a rhythm game...except it also seems to be one of the most complicated rhythm games I have personally ever played. Reeling in fish necessitates that you: <Keep a fish on the hook by maintaining a 'tension' bar which goes down over time. <The fish will break free if the tension is too low. <Tension is raised by doing some kind of rhythm-based timing-based skill check. <If the tension is too high, the fish will break free. <You must also block shaped coming in from all directions with the cursor simultaneously. <If a shape hits the circle in the center, representing the reel, you are prevented from raising the tension for a second or two. <Also some larger fish have additional rhythm-based skill checks in addition to the ones mentioned above, simulatenously I actually do welcome this kind of complexity and I think it is a breath of fresh air, but I figured I ought to comment on how it really confused me at first. The game also features a cute girl. Not sure if it can be considered loli, though. You guys decide for me.
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>>1460243 Played that last Next Fest. It's a very polished demo. Do recommend. I played 15 more games. Day 2 of Demos. >Disco is Dead Like >>1457622 said, this one has you beat up people Arkham combat style to the beat of a song. Somehow it works too. >Dispatch Has a demo out. It's on that border of not terrible enough for me to ignore it vs not interesting enough that it's a must play. If you skip this, you're probably not missing much. Former Telltale staff are working on this. >Glaciered Forgot about this one yesterday. You play as a winged creature underwater and fight other creatures while exploring the enviroment. >Ink Reverie Chinese sandbox builder. Nice relaxing one too. Make a city however you want it and take plenty of screenshots. >Isekai Hero Guild. Korean pixel game about managing Isekaiers coming in and then sending them on quests. Battles are grid based not real time like I thought they were.
Gonna list out everything I've played worst-to-best for the sake of getting more positive as I go. Spooky Express Seemed like a cute puzzle game but the presentation is really dull, the levels in the demo were mediocre, the controls for both mouse and controller were really awkward because of the slightly-isometric angle, they lock two levels in the demo behind signing up for their newsletter, and the demo crashed the first four times I tried to launch it. Total shitshow. RA RA BOOM! This was disappointing. The presentation is very good with nice character designs and decent voice acting, plus "sci-fi cheerleader beat-em-up" sounds sick. Sadly the actual gameplay feels really stilted with Heavies not stringing from lights well, air attacks stopping your air momentum dead with no real jump-ins, your infinite-ammo gun being better than hitting things 90% of the time, and the Dodge the controls screen telling me I had never working. The boss fight at the end was also genuinely awful. A real shame. Baki Hanma: Blood Arena The presentation is solid even if they sacrificed animation for accuracy to the anime, and it's otherwise just Punch-Out where you build up to a super instead of earning stars. You only get one fight and then like 45 seconds of another (the latter at least teasing an interesting mechanic where you can get blinded on one side). Would be higher if I didn't hit the end of the demo in 5 minutes. Hunter X Hunter Nen Impact Trust me, I LOVE Eighting's fighting games, especially UMvC3 which this game is pulling the most from, but this just isn't quite it. The control scheme is odd, the feel of the characters is a little odd, the combo structure seems just awkward enough to throw me off. I think it's because none of the demo characters really click with me except MAYBE Leorio. I also hate to say it but Marvel Tokon & Invincible Vs are crowding out the space it's trying to occupy with much bigger IPs. Hotel Barcelona This is pretty much what I'd expect from a Suda/Swery collab roguelite. Awesome character design, solid overall aesthetic, nonsense space, a couple interesting mechanics, and very stiff & awkward movement/combat. The size changing and the ghosts of your past runs having their hitboxes active are really interesting ideas but it'd need to feel a lot better moment to moment. I want to fuck the main girl so bad. Morbid Metal Obviously compares itself to DMC/Bayo but it's like a non-mobage version of Honkai Impact with jumping and roguelite elements. You have a basic string, two cooldown moves, a super, and the ability to swap characters on the fly. It's fine for what it is and scratches the character swapping itch for these types of action games. The movement is pretty smooth for how linear the levels are but there are small secrets if you can platform with them so that's neat. It didn't run great on Medium and every time I started a run it force-changed its resolution for some reason, plus I didn't feel compelled by most of the upgrades, so I docked some points. Dispatch Worst part first: the writing is unbelievably tryhard when it's trying to tell a joke. Letting the VAs just banter naturally was more charming than any clear punchline, but they keep trying to tell jokes and it's going to get grating the more the game goes on, and that's on top of a couple of characters that are really annoying from the jump. The good: the gameplay you get is actually really interesting in terms of resource/time management and trying to match each hero's stats/personality to each job. The great: for in-engine the game looks incredible, this could pass for something airing on TV, and the expensive voice cast mostly (MOSTLY) pulls their weight. Also Invisibitch and Malevola are sexy. BALL X PIT I don't often follow Vampire Survivor clones but this one is really fun just because you're angling and bouncing balls like it's a brick breaker (and not catching them just shortens your reload time instead of penalizing you). The base-building aspect seems tacked on but there's a lot of potential in just having fun watching the balls get caught behind enemies and bouncing around a ton. Break Shot Hero Really great premise combining TRPGs and Billiards, charming presentation that comes off like a late PS1 release or something to that effect, plenty of mechanics to keep it fresh on top of randomized levels to practice/grind. The two control schemes seem good in practice but they're either a little inconsistent at reading minor movements OR my mouse is really shit (could be both). That said, I did see some mobile game-adjacent design like time-gating free refreshes on your drop tables for units. Demonschool Unsure if this is from this Nextfest but I saw a trailer for it this week that pointed out the demo. I'm usually not one for Persona-style games but I like Tactics and the combat here really has a snappiness to it once you get the rules. Good sprites, great music, really great backgrounds, decent character writing. I'm pretty impressed. Absolum Being half of the Streets of Rage 4 team made this one of the top demos I wanted to try and it has been mostly really enjoyable so far. The systems aren't as tight as SoR4 or other top-tier beat-em-ups but the controls certainly are tight and fluid, with the dodge/parry/roll/dash thing being insane for being able to cancel strings early (the dwarf can just do Jab 3 xx Roll for constant offense). The enemies are a little weak but not bad, though the boss I fought a few times was kind of bad because it just has armor until you hit him enough but is otherwise not that difficult to avoid if you're careful. Overall it'll be a really fun time like SoR4's roguelite mode even if it's not best-in-genre like SoR4 itself. Dead As Disco If this was by playtime this would be #1 by far, I have over 5 hours and I'm itching to go back. The core combat is just if Hi-Fi Rush was Batman Arkham combat instead of a simplified DMC/Platinum-style, but that makes it so much easier to focus in on the beat and try to maximize your score. The main game is VERY early but Infinite Disco and its ability to chase S-Ranks AND upload any audio file to fight to have really pulled me in. I just threw some Anarchy Reigns and Lethal League music in there and it was super fun. I expect this to be one of the "darling" games of the fest. Ninja Gaiden: Ragebound Haven't played Game Kitchen's other games since I'm not into the Soulsroidvania thing Blasphemous is going for but I really respect what they've done here. The sprites are somewhere between Saturn & GBA in terms of style, the music is on-point, the mechanics are simple but layered (and seemingly doled out over time to you), the level design is hitting a great sweetspot, and the ranking system really makes you take every part of each stage into account. It just comes together so well based on the levels they showed.
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>>1461135 >Kill Your Heart A surprisingly earnest pixel game. You play as an agent in Cupid city, hunting down people who have had their hearts broken and turn into nightmare monsters. >Life Below Underwater builder sim. You have to manage an environment, temperature and PH balance of a reef while expanding into other places. Really like this one. >Lost Lands Comfy little grid builder. You place down buildings and fight against nature to claim what land is rightfully yours. >Mars Attracts Yes, this has a demo out. It's a theme park builder in the "Mars Attacks" series. ACK ACK and all that. It's a little rough but it looks promising. >Mecharashi Surpising that no one's mentioned this. It's a turn based mech game kind of like Front Mission but it's 12 gig in size so all the models are in really high definition. Had pretty good english VAs and the cutcenes remind me of the PS2 mech games in the way they move freeze for a dialog box. Features body destruction, so you can shoot the arm off a mech to stop it using a shotgun in close range for example. And Pile Bunkers. It says it features Japanese VA but I couldn't find an option for it.
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>>1461144 Played one more, and I think that'll be it outside of injecting more songs into Dead as Disco: DISASTER ARMS Very Alien Soldier-esque boss rush run & gun, and when I say Alien Soldier I really mean it. The weapons are very similar, the structure is almost identical, and you can stand on ceilings if you double jump into them. Feels pretty good with a solid sense of flow and understanding of arcade fundamentals.
>>1461144 >Absolum breddy gud, apart from the constant yapping and interruptions and the pregnant she-coon >Hotel Barcelona <and very stiff & awkward movement/combat That's quite the understatement. This is the most horrid dogshit I've had the misfortune of having touched in quite a while. >Ninja Gays: Reeboot Played one (1) stage and immediately deleted the demo. Not even gonna bother pirating it. Because I'll just buy this day-1. Yes, I think it's that good.
Any shoot'em'up ?
I'm surprised to see MultiPlantery describe as a "Rachet and Clank low-poly clone" Not sure "low-poly" is what I'd use to describe this. It's more extremely amateurish, almost egglike.
>AEROMACHINA Platformer adventure game, clearly takes inspirations from a lot of 5 / 6th gen stuff (mostly the looks from 5th gen, mostly the PS2 action adventure stuff for gameplay), it's furshit but it doesn't seem to be real degen stuff. Controls and feels really good to play, the map feels real large and I'm not sure that having respawning enemies (that respawn that fast) was a good idea but they got the movement and combat down if they can polish the map and respawning a bit this'll be a great game. >MIO: Memories in Orbits Not-Hollow Knight "artsy frenchfags" edition, nothing much to say it's pretty much just missing the content to explore to be great, I really like the graphical style and effects they went for, though I'm wary of potential poz due to said artsy frenchfags >Raygun Gadabout Sort of a midway point between an MMX game and a full blown metroidvania (kinda like Pharaoh Rebirth in a way), looks way better than it plays, not that it plays bad it's just kinda middle of the road and not particularly interesting, to illustrate my point you start with what I assume is every movement upgrade unlocked and it feels like it's what you should be starting from and upgrade latter, but no the game strips you of all that and you're back to MM1 land, I'm also not fond of the "space exploration" part because it's very slow and not very interesting (think ME3 in system ship flying except longer and you have a gun). >Uppercute Momentum 3D platformer, I've not played 3D Sonic but it kinda looks like that without lock-on though it's not one big levels but many very small ones where you have to collect / kill a certain number of things to unlock the exit kinda geared towards speedrun fags I guess, downside protag is a nigger, upside everything else is pretty good with the most I could complain about is a slight lack of polish in movement feel, animations and an overly sensitive camera >Tahitian Driftin' AG racer, that is very mechanically simple but feels pretty good and looks on point for what could've been a Model 3 arcade game
Game 12 is Crown and Adventure after >>1453088 suggested it. Steam Description: >An open-world adventure RPG. Choose your favorite character, train your elite legion step by step, and crash all enemies on the battlefield. Strengthen yourself, establish a powerful family, create a great dynasty, and become the dominator of this fantasy world Chinese mount and blade format for the open world elements and then a simple but fun battle section where you can command officers and use abilities. Pleasantly surprised the chinks made something I enjoyed finally. I also liked how several quests had more than one way to handle them, as most games don't put in that extra effort. Customizing your squads is also enjoyable as I always liked experimenting that shit. Only issue I had was with the translation being pretty poor at times. Overall, I liked it, and I even cut my demo time short so I can enjoy the game more when it comes out.
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>>1463144 I tried Dead as Disco out since you recommended it. I was averse to it due to the art style and the trailer had rap music, but Hemlock's level with "Maniac" as the soundtrack kind of made me do a 180 on my opinion of the game. It really has huge potential. I look forward to seeing where it goes.
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>>1463712 Fast Paced Arkham combat really works. And having the beat downs sync up to the music is pretty fun. >>1463144 Yeah, the translation is sub-MTL tier. It's quite rough in several places. That said, the legion building aspect I really enjoy. Heroes have units they prefer and have passives that work with them. Each unit also has a passive and some when put into formations can affect the entire Legion when done properly. I really wanna go through it properly once it's out. Last 15 demos. Previous days here: >>1457582 >>1457599 >>1461135 >>1461161 >Plus Ultra: Legado. Not sure about that name. You play as a Spanish conquistador and use your pike against soldiers and animals that want to harm you. I kinda suck at metroidvanias so I didn't get out of the jungle. >Pompeii: The Legacy Built on a custom engine, it's a roman builder rebuilding the titular city. Resource collection seems simplified which is nice if you just want to build a roman city like the screenshot. >Primordial Empire You interact with underwater cells, making them move and feeding them to make sure they're not hungry. Looks pretty and plays well. >Realms of Madness 2D Stronghold where you're facing a Lich who assaults your forces. Kinda got into this one, it's simple in it's upgrading but there's a certain charm to it. >Wood need. >Wood stocks are too low sire. >Stone needed, m'lord. >Reflections of the Void A horror VN where you're the keeper of people in a run down house. The wards only have numbers and a new arrival seems very intent on getting out somehow.
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>>1463755 >Star Overdrive. 3D surfing game. Huge open world that's had dunes and hills you can pull tricks off. Some standard adventure mechanics also included but I'm not interested in that. Features a guy looking for his girl. >Tormented Souls 2 Didn't play the first one. This is a Resident Evil like game with tank controls set in an Abbey where the nuns are holding the protags sister for some ritual. >The Trolley Solution Kind of simple trolley problem game but keeps throwing new things at the player, like this VN dating part That's it. That's all the demos I found. Hope you wish listed a few.
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>Outrider Mako Top down action adventure, has all the makings of something good, it almost feel like it wanted to be a roguelite at some point (the hub in particular feels like that) but isn't anymore, probably for the better, the combat is rather simple but it's not easy to master by any means (basically you can "pounce" and stand on things which opens a bunch of new combat option and improves movement with a few reasonable drawbacks) which for something that looks like 2D LoZ games is a good thing Game is in JP by default but the menu items are in english regardless, so if you can't into JP go change that. >Vany Slash Think Oneechanbara, cool combat but it ain't too deep and the fanservice is off the charts, the production value and optimization is surprisingly not bad for such a title so I'll give it a chance once it release since the dev actually made something that feels like a decent game and not just wank material. Has dressup option that range from basically no clothes to full armor going by the trailer. >Hirogami Very chill and casual isometric platforming adventure game, I like the artstyle and while it is in fact a casual game, thinking about it more this might just fill a similar niche to Okami >Okko the Exiled 2d sidecroller, nothing too exciting or new, feels decent, had some weird bug that made stuff look very washed out, only stand out thing is the "rythm" mechanic where your attack can only pierce armored enemies (or deal extra damage to regular ones) at a specific time when you're focusing (which is a limited resource), devs seems very attentive to even small criticism which is always good, probably not a full price buy but I'll keep that game in mind. >Azaran: Island of the Jinn As straightforward of a N64 LoZ game clone as you'll get, looks like an uprezzed N64 games, sounds sort of like one too, not sure it's really gonna be worth playing over the original but it's a genuine effort and the game is well optimized so worth giving it a look I guess if you've overplayed the originals.
Game 13 is TerraTech Legion. Steam Description: >Play the free demo of TerraTech Legion, a chaotic Bullet Heaven Builder. Build the ultimate battle vehicle and survive waves of robotic foes, ramming them at speed and shooting infinite projectiles Banjo Kazooie Nuts and Bolts in vampire survivors. Get parts and weapons at level ups to customize your vehicle. Mildly fun trying to make something half decent. Sadly the vehicle itself handles like a RC car on an ice rink at times, as something is very wrong with the collision in this. Bumping into structures will slingshot you around or even throw you through walls which I assume is not intended. Also RNG fucking me and not allowing me to make a symmetrical design drives me nuts in these building games. I'd like to be able to zoom out more too as enemies routinely spawn outside of my view and opened fire which I would then drive into as I had no idea they were even there yet. Game 14 is Beavageddon. Vampire survivors meets killdozer but with actual mission objectives to go and accomplish. You have to survive a progression of missions and you get a path to choose to plan your route. Surprisingly fun, and I though the gimmick of having to mount your weapon on the front/back/right/left sides. Owl character makes it like a conventional survivors game if you don't like the gun mounts gimmick. Alongside doing the missions you can also go smash down buildings for coins to repair/upgrade your vehicle and weapons. Game 15 is Mecharashi. Steam description: >Mecharashi is a mecha-themed tactical turn-based game. The game adopts a unique part-destruction combat system, where you can assemble mechas however you want, equip a wide selection of weapons, and choose your favorite pilots to engage in battle Hefty download size for something I learned was a mobile game in asia. High production values for a mobile game, but then again I might just be out of touch as I hardly game on my phone. All voice acted too. Downside though is it is a live service game with gacha cancer from what I was reading in the forums.
https://store.steampowered.com/app/3744860/AEROMACHINA_TestFlight/ This and Jump Ship both look cool. Jump Ship jumps out at me (heh) as the best game of the lot, although that isn't saying much because there's an absolute flood of trash in there.
>everyone is posting on halfchan traitors
Some games I liked that I haven't seen talked about. >Star Birds Simulink in game form, like many factory games. Packing machines tightly on the surface of a tiny asteroid while making sure none of the transport lines need to cross each other provides a fun challenge. >ReCharge RC: High Voltage My favorite driving/racing game demo of this fest. The driving mechanics are excellent, from drifting and wheelspin to air control using rotational inertia of the wheels. The fish-eye lens effect in first person view provides a very good sensation of speed. >There Are No Orcs A single player version of the Nexus Wars custom map in Starcraft 2. You place down buildings that continuously spawn units, and arrange them to maximize adjacency bonuses. There are a lot of interesting effects and synergies between buildings. The balance seems off between the 4 heroes/factions available in the demo, and weirdly the Brutal+ difficult gives bonuses to the player instead of the enemies, making it less difficult than the Brutal difficulty. >>1467862 be the change you want to see in the world.
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>The Rift 6DoF combat racing, wanted this to at-least be somewhat of a N.Gen Racing spiritual successor but it ain't and it's heavy as hell while looking mediocre so §I'll have to pass, if they do fix the ressource thing and allow proper gamepad control I might reconsider but as it is that's a no, which is a shame because there isn't many game in that niche (pretty much just Skydrift and N.gen Racing). >Lumina: Uprising of Folk Legends 2..5D sidecscrolling action, has that "how to draw anime" feel, if you're from Brasil this is your tax money at work, I really don't wanna hate too much on an obviously amateur project but for now it's very buggy especially controller input (just gave up and used KB binds on gamepad), but yeah that game is buggy as fuck and way too unpolished to bother, it does have some potential but right now it's not being exploited at all. >Tankiro Lowpoly Sekiro but you're a tank, if you're expecting anything remotely as good as that one video you're gonna be disappointed, the concept can work but right now lacks way too much polish to even consider playing. >Touhou ~ Dreams of a Sunflower Yuuka themed Souls clone, it's a bit rough but there's fun to be had, I kinda like the flying mechanic they have going, don't think it needs that much more polish to be worth playing >Unit Down Charge On rails Shooter, pretty decent, not really made for gamepad users though as usual mouse control makes it a bit too easy to aim in that genre, you're stuck on the ground but it clearly is Starfox inspired, not sure about the half PS1 half N64 aesthetic choice (some 2D assets clearly have that slightly blurry N64 feel, but most 3D assets are PS1 styled and some of the 3D stuff looks straight off one of those CG promo stuff for N64) >>1466153 >Jump Ship It does look really cool but unless you get lucky or the dev does a stellar job of making SP not suck ass I'm afraid this is kind of just gonna die due to no players.
>Void Drift Wave AG racer, demo's broken and won't actually play so can't really judge much here, guess the infinite loading screen is trippy. >TEXNOPLAZM FPS with heavy emphasis on melee, kinda like Condemned on steroids, pretty great feel from that one I've gotta say it's even rather easy to pick up compared to other games / mods that try a similar thing but still the skill ceiling is way high and I'll have to get good to get the most out of this one, parrying feels real nice and not unlike V.A. Proxy you can parry pretty much anything given the right circumstances (even a train cart charging at you), pretty polished for a demo, will definitely keep an eye on it. >Junk! Robot building arena fighter, as the demo basically demonstrates almost nothing it's hard to truly judge what's gonna happen when you do actually get the parts to build up your robot but yeah as it stands it feels a bit weird and the time to kill is way too long, but there is potential. >Gurei 2d action side scroller, kind of a boss rush deal where both you and your opponents gets stronger the more boss you defeat, controls are a bit rigid for what it wants to be, pretty neat otherwise, you can really feel the difficulty increase but the demo only 3 out of 9 bosses so it's hard to gauge just how the rest is gonna go. >AI-deal-Rays ZoE style 3d maneuvering combat, it looks really good and it definitely has some good fanservice thrown in but I pretty much have no idea of what's happening / what I'm doing when playing this, it kinda just throws you into a battle (and the first time playing everything is in JP so extra unhelpful (the demo restarts once you switch language in the options and the menus are mostly in english so that's not too bad), maybe it's because the controller support is only preliminary but it doesn't seem like I can do everything I should be able to, the audio balancing is terrible so be warned that some sound effects will rip your eardrums if you don't expect it in that demo, if it can fix those few things I can see a really great game behind all that (though sadly doesn't feel as fluid as the combat from ZoE from the little that felt I had intentionally done during the time I played)
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>>1468038 >There Are No Orcs >"Human" faction is entirely composed of Orcs Also I wish this was less RNG focused. An actual recreation of Nexus Wars would have been fine by me.
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>>1468530 forgot the videos Also yeah apparently AI-Deal-Rays has a full video tutorial, that's entirely in JP so I basically don't understand anything more.
>>1468534 I wasn't too bothered by the building RNG, since it's the same system that was used by Cute Defense, and it also allows for some of the more crazy buildings to be added to the game. For example, 1 windmill surrounded by 8 philosophy buildings would generate 40 gold every 6.7 seconds and only cost 200 upfront. So if buildings were unlimited every game would start with build orders like that. The relic RNG on the other hand is pretty bad, mainly because the relics are not balanced at all. The relic that gives gold generation to empty tiles and the relic that makes stables spawn swordmen as well as knights while also giving 3 free stables feel particularly overtuned, while many relic feel almost like dead weight.
These three games i might buy when it comes out. >Touhou ~ Dreams of a Sunflower https://store.steampowered.com/app/2929660/Touhou__Dreams_of_a_Sunflower/ autistic touhou soul-like game. Not bad,looks like jank but no bug found in my playthrough so far. >SSR Wives: The Murder Of My Winter Crush https://store.steampowered.com/app/2880000/SSR_Wives_The_Murder_Of_My_Winter_Crush/ PS1 slient hill clone. the pretty fun but has many gamebreaking bug I just bricked my save file only by overwriting save file.the game is pretty jank. >House of Necrosis https://store.steampowered.com/app/2005870/House_of_Necrosis/ look like original RE1 clone but it's really rogue-like dungeon crawler that has RE1 aesthetic.Perfect autist simulator I has much fun with this game.
Game 16 is Nexus: FPV Drone FPS. Steam Description: >Nexus is a high-speed FPV shooter where you pilot a combat drone through intense aerial missions. Master real flight mechanics while blasting through procedural missions. Customise your build, upgrade your base, and push deeper into enemy territory with each run. Play and learn to fly real drones Drone sim. I played on realistic which required a controller. This takes some getting used to, and you will probably complain at first. Once you start getting used to it though, I can see the potential. It had a time trial mode and roguelike mode depending on what you liked more. I never got the movement down perfectly, but there were moments where I had it figured out and had some crazy precision flying and it felt pretty good until I inevitably lost control again. Weapons all felt ok as well. Game 17 is Attack on Steel. Steam Description: >This is a mecha combat shooting game that auto-aiming, flying, and unique weapon abilities, as well as the ability to destroy parts Gundam Battle Operation 2 mixed with a Hero shooter and Armored Core. No customization as you just pick a hero mech and play. Only 1 vs 1 on a tiny arena although you can play against AI. This has the foundation with all the features required to a be a game I like, but the demo as of right now feels lacking. Hopefully the dev can polish it up more, as I wasn't a big fan of what I played despite this being the type of vidya I usually enjoy.
Game 18 is Age of Warbots. Steam Description: >The demo for the tactical battle simulator involving cool transforming warbots! Pick your army of shape-shifting droids and command them towards a glorious victory! Build your own warbots in the unit editor and go into battle with them! One part puzzle/platformer and then another part mech battle. Controls were fugged and barely functional at times, and the handling of the vehicles wasn't great either. Units shot through walls which I assume wasn't intentional. It had a unit creator which was neat, but the game needs a lot of work before I'd call it good. Too buggy and janky to make me want to play more so I had a short playtime with this one. Game 19 is Market Garden. Steam description: >MARKET GARDEN lets you relive the golden era of WW2 shooters, bringing classic, old-school FPS action back to its roots. Experience the epic airborne operation MARKET GARDEN in a game that pays tribute both to the genre’s finest moments and the real historical events WW2 shooter with low poly visuals. I have a few complaints as soon as it started, losing even a single block of health will bloody up your screen and will persist until you heal which annoyed me. Another thing is how your character positions his weapon when near an object, he will move it to position around whatever is nearby so you think aiming would snap over the object dynamically or something but it doesn't. I would have been ok if the game at least allowed you to blindfire over the top like it appears initially but again it doesn't allow that, as the gun will always snap back to the default position when firing before moving around again which makes it annoying. Getting shot while aiming also sometimes causes your ADS to glitch the fuck out instead of just bounce your aim around like you would expect. Shooting and such was fine, but most of the level design was pretty linear. Visuals were alright but the post processing effects kind of hurt my eyes after a bit. Game 20 is Whisper Mountain Outbreak. Steam Description: >Escape room meets co-op zombie shooter. The year is 1998, and an ancient curse has been unleashed, trapping everyone on Mount Bisik. Alone or with a team of 2-4 players, you must explore, find clues, figure out a way to escape...and survive the horror Isometric RE outbreak for 4 players. Go in and loot then complete your mission and escape. Then head to your base to upgrade and store your loot. Surprisingly good looking and fun to play. It seems balanced with co-op in mind though, but I was able to complete it solo. It also does the "body type" thing in character customization if that is an issue for anyone.
Game 21 is Mage & Monsters II. Steam Description: >Recruit a hero to lead your army, and use spells while they fight for you. Mage & Monsters 2 is an active auto battler, where you choose to either enhance the strength of your hero, reinforce the might of your army, or increase the power of your spells Choose a Hero and army, then upgrade it in an autobattler type of game. You also get spells which you can actively use in battle, but you never order or command any units. Pretty entertaining game. I like how you can choose how to invest in your soldiers/spells/hero, as it adds more replay ability to it. I saw some fags on the steam forum lamenting the lack of a progression system in case that is a problem for people who like that. Game 22 is Rogue Eclipse. Steam Description: >Jump in, drift across the stars and blast your way through swarms of starfighters, merciless armadas and vanquish a malevolent evil that spans the cosmos in this epic spaceflight action shooter for the new age! Arabian/middle eastern themed space fighter game. It was a bit disorienting at first (as a lot of space fighter games can be), but the arcadey controls were easy to pick up on. I really like the theme for the ship designs in this as it wasn't a style I've seen much of for space settings. Boss fights were cool with missilie and bullet spam flying all over, though it wasn't always easy immediately tell where you needed to hit the bigger ships to damage them. Only complaint I had was to due with the roguelike rewards being pretty bland. Minuscule buffs are boring. Yeah they add up after a while, but it just feels lame when they could have added more impactful rewards to vary things up. I enjoyed it overall, and would gladly accidentally space ship of peace Malak into another boss after losing track of where it was while holding the boosters for far too long.
>Mina the Hollower The gameplay is nice, and the titular character is cute. However, the artstyle leaves much to be desired. It's difficult to determine depth. >Ninja Gaiden: Ragebound I've never played a Ninja Gaiden game before, but the gameplay seems okay. How you play as the main character is a little contrived, and it's difficult to tell whether some things are from ESL on the creators' part or streamerbait. >SSR Wives It looks really cool, but it crashes constantly. The controls could be tightened. I felt a little taken aback when every other playable character was basically a soyjak but the chuddie default character looks like what I imagine to be the creator instead of chudjak. I hope it's improved. >No, I'm Not a Human The graphics have improved drastically since the previous demo, but unless there's more randomization, I don't think the main game will be much to write home about. >Phantom Squad The artstyle is really bad, but the game plays like SWAT but topdown and can be played with friends. I think it would be fun for a gamenight.
Game 23 is Nonentity Galaxy. Steam Description: >Nonentity Galaxy is a strategy game featuring starship combat, roguelike gameplay, and dark humor. You will play as a corporate investigator dealing with various factions and figures, upholding company interests while scraping together a chance to survive… or perhaps, a shred of dignity A nice looking roguelike spaceship management and autobattler kind of game. Combat is pretty simple, but you can do things like use a support power or focus fire on certain targets. I had fun with it when I was playing/customizing my fleet, and not reading the book's worth of dialogue that is constantly going on and on. Not saying the plot, writing, or characters are awful, just that many conversations go on too long and I just started spamming skip for what felt like half a minute or more at points. Definitely feels like a game I would probably burn a good amount of time in when I have a bit more patience though. Game 24 is Space Saga. Steam Description: >For centuries, the mysterious depths of space, full of secrets, have awakened in each of us the desire for exploration. In SPACE SAGA, you can fulfill your dream of becoming a real space explorer and embark on an exciting adventure, laden with peril and enigma This one looked a lot better than it actually was. Demo was timed, and the countdown starts during the very long loading screen which made me laugh. The game has no tutorial whatsoever, and I don't know if it was bugged or something, but I kept being constantly spawnraped by NPC ships at the starting station. Very buggy as well. Add in the under 20 FPS and I fucked off pretty quickly. The dev should have held off on a demo until it was in a better state.
Sorry, bad OP only coming back now to share some stuff that is still up because I forgot I made this thread, sue me, but yeah, I tried quite a bit more. I played more than what I am giving my opinion on but I don't want to do much repeating of stuff already posted here for some of the stuff I posted but I agree with the opinions posted. Really sad though Forastero never got out to demo status, hope they make the next fest. There was another Japanese game I hoped to get out a demo and they didn't. >Multiplanetary Played exactly how I thought it was going to in the OP, but with a lot more jank and rail grinding to get to some areas. Needs a lot of work, can't really recommend. >>1462310 Honestly I see it but I wouldn't really say they are really that except for the perspective and the physics and etc. are very different. >Outrider Mako I think it can be great but I bounced really hard off the idea of the red slime off for the arrow hits and etc. and it feels really bad when I feel like the combat has potential and the tools for that alone is hard to come by and the fact you would have to be grinding to be fully prepared. Art and music is as amazing as I thought. >>1465455 I really think it should've been a roguelite, but understandable it wants to set itself apart from the rest of the pack. I think everything else is already really good. >Artis Impact : Meiji Spa Demo Apparently a side story to the main game, still hoping the area makes it in the final product. Really not bad for being not real time and influenced by Nier and Chinese. No real farming possible, but a lot of different ways to raise stats, you kind of go through events and have a bunch of time to kill in between 12 days to get rid of rogue AI while at a hot springs inn as the femMC. Very interesting story and etc. The full game could be interesting. Wishlisted. >Quartet Similar to Shrine's Legacy but less puzzling and better story presentation and etc. Still not that sold but I have it wishlisted to see how the final game turns out. >Ratatan My biggest disappointment this fest. They took what made Patapon great and changed it for the worse. Roguelike elements weren't even my issue, it was stuff like the rhythm for some reason being off with enemies having really short telegraphing and not having enough health. I dunno how they can fix this without going back to the drawing board. I actually sadly had to unwishlist it. >Herdling Really interesting game about trying to herd some type of yak animal as some kid who finds them in the city and tries to get back into the mountains. They need some work to make the controls better but it is somewhat comfy and intersting with puzzle and navigation elements. Not really sold though, so didn't wishlist but worth trying. >Under the Island Typical kid arrives with another kid and finds a big adventure but the story is written pretty well. Zelda like with some other elements pulled in. Really wish the demo let you fight a boss, but it is pretty solid. Wishlisted but might not buy. Still have some games and threads on half to browse through to find games since I have been busy. Make sure to remember you can play games after the demo is taken down if you downloaded it. Most of the time, you can just do it by going to the game files and executing the exe file there to start it up. I usually take up to a month after the fest playing stuff I missed.
>>1461144 >BALL X PIT I dont play many Next Fest games but saw this in the devolver stream and decided to try it out I really like the idea of a Vampire Survuvors-Breakout crossover, though like you said the base building is really tacked on Also in comparison to VS the OST is just kinda meh, which will hamper my willingness to play it a bit. But at least I can just mute the OST and put on the VS obe I suppose
>>1479356 I can't find an exact example but the combat music in BXP reminded me a LOT of one of the generic background themes from Totally Spies.
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Last one for the road >Brebeman Lane shooter (think Tempest) meets Rythm game (though not in traditional way) Pretty neat concept, good fun, unique artstyle, I kinda like that
Since there are only 91 posts, I'll post it here instead of baking a new bread. The Next Fest for October 13-20 has had its press page leaked, so we can get a peek at a few of the notable demos we can download already https://store.steampowered.com/sale/nextfest_oct25_press/ Some have demos are already up on the store, so just use this to see what comes out before its officially time. I haven't finished searching the list so I don't know what people are hyped for, but tag anything that looks interesting!
>>1823675 Goddamn, sifting through the list before the great kusoge filter is active and effective is horrible. I do wonder if it's actually already trying to filter based on what people with journo access do? >but tag anything that looks interesting! I've got a few games in mind already, will post once I'm done sifting.
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>>1823675 This is for the 13th right? Well I'll go through the list and pick and stream a bunch of titles like I have before. Can't believe this is my 4th time doing this now.
Well here's a bunch of stuff that interests me in one way or another. https://store.steampowered.com/app/1820000/Homura_Hime/ https://store.steampowered.com/app/2313700/Constance/ https://store.steampowered.com/app/2991310/Eternal_Palace_Sakura/ https://store.steampowered.com/app/3072510/NeverAwake_FLASHBACK/ https://store.steampowered.com/app/3894600/Saga_of_Yurina/ https://store.steampowered.com/app/3897100/Sniperbot_The_Hype_Game/ https://store.steampowered.com/app/2154070/INDUSTRIA_2/ https://store.steampowered.com/app/2789640/Souls_of_Chronos_Gaiden/ https://store.steampowered.com/app/1920290/Barkour/ https://store.steampowered.com/app/3737620/MarisaReturnTheBook/ https://store.steampowered.com/app/3837380/Majogami/ https://store.steampowered.com/app/3283860/REPEATER/ https://store.steampowered.com/app/3435360/Bullet_Coven/ https://store.steampowered.com/app/3196320/KOnjie/ https://store.steampowered.com/app/2954080/Painted_In_Blood/ https://store.steampowered.com/app/2445980/GRebels/ https://store.steampowered.com/app/1568010/Crescent_Overload/ https://store.steampowered.com/app/2618150/BIRDCAGE_Dryad_Ecophene_Module_Object/ https://store.steampowered.com/app/3980700/Wrack_Remake_Demo/ https://store.steampowered.com/app/3186310/FUR_Squadron_Phoenix_Demo/ https://store.steampowered.com/app/3891060/Into_the_Dataswarm/ https://store.steampowered.com/app/3237970/Bubsy_4D/ https://store.steampowered.com/app/3714430/SURANGAMA/ https://store.steampowered.com/app/2446760/YASUKE_A_Lost_Descendant/ https://store.steampowered.com/app/4000130/HELL_THUG_Demo/ https://store.steampowered.com/app/3972200/Fantasy_Maiden_WarsDREAM_OF_THE_STRAY_DREAMERDemo/ https://store.steampowered.com/app/2892620/Fatal_Claw_Demo/ https://store.steampowered.com/app/3824840/Nezori/ https://store.steampowered.com/app/1973760/Shell_Soldier/ https://store.steampowered.com/app/1977200/Rebel_Engine/ https://store.steampowered.com/app/2879980/ZAKO_NO_AHIRU/ https://store.steampowered.com/app/3795440/Paper_Wars_Demo/ https://store.steampowered.com/app/3973060/NEUROXUS/ https://store.steampowered.com/app/3732180/UltraGirl_Alters_Demo/ https://store.steampowered.com/app/3724410/Directorate_Novitiate_Demo/ https://store.steampowered.com/app/3722780/Love_Blades_and_Run_Demo/ https://store.steampowered.com/app/3715770/Oh_Robot_Legendary_Mechanic/ https://store.steampowered.com/app/3846250/Kotama_and_Academy_Citadel_Demo/ https://store.steampowered.com/app/3733640/Smokkehed_Free_Demo/ https://store.steampowered.com/app/3807500/Zortch_2/
>>1828318 I hope Industria 2 is better than the first. The duo spent five years working on it before running out of time and money, what they shipped was like a prototype of the game they actually wanted to make. It's why the game was only 3 hours long. It's why the game had so few enemies and weapons. It's why the game's awful ending is a massive exposition dump. Industria 2 needs to be more than a longer version of the first, because the gameplay was awkward as hell and the gunplay was simply not good. For a game trying to be Half-Life 2, having movement that bad was not acceptable. And get rid of the Bioshock influence goddamn, I don't want to listen to audio recordings and scrounge around for bullets like a hobo
>make blind man simulator >game has graphics Seems lazy to me.
>>1828318 Thanks for sharing, Painted in Blood especially looks cool.
>>1827874 >Goddamn, sifting through the list before the great kusoge filter is active and effective is horrible. >I do wonder if it's actually already trying to filter based on what people with journo access do? Considering how formulaic the press url is I'd bet they intentionally make it easy to find so that they can start the filter early, no matter what the intro blurb says about keeping it hidden. There is usually significantly less Eroge up top in the real launch list compared to the press one, for example. October Next-Fests seem to be kinda cursed however, this year is still better than the one last October which was filled to the brim with broken prototypes but there doesn't seem to be much of anything that both draws attention and also wasn't something I was already aware of/following either. Though the Great Filter not being active yet + me looking through the list without loggin in might be making it hard to find things, too.
>>1829752 lol Though all sports are gay like that now >Super slowmo camera with 100000000x shitter speed with over 90000000 pp density >Referee still has the final decision and constantly goes against reality due to bribes and corporate interests Got to love our cyberpunk dystopia!
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>>1823675 Tried Relooted. Its an afro-futuristic game that follows a band of politically motivated thieves who steal artifacts that are meant to be "reclaimed." The actual gameplay consists of practicing, planning, and coordinating elements of the heist, combining some minor platforming with optimizing one's path to avoid the alarm's detection, or to at least escape before capture. Most interestingly, it also seems to be in part an educational game, since it has segments or shares information about real persons and cultures whose hypothetical remains are being kept by muesums or private collectors in-game. The gameplay itself isn't very exciting, and the interpersonal stories of the characters in this heist haven't been detailed, but it seems bog standard as well. I can't imagine the game finding a big audience since it can't decide whether it wants to be an interactive educational experience or a platformer. I wouldn't recommend unless you have a niche interest in the specific politics surrounding it.
>>1828318 Nice list! Some of my pics so far https://store.steampowered.com/app/3947020/Its_Time_To_Meet_God_Demo/ https://store.steampowered.com/app/3902710/One_Rotten_Oath/ https://store.steampowered.com/app/3795730/Until_the_End_Demo/ https://store.steampowered.com/app/3271010/Tearscape_Demo/ https://store.steampowered.com/app/3315060/Ledgerbound/ https://store.steampowered.com/app/3964480/Sunny_Shores_Demo/ https://store.steampowered.com/app/1589060/VAPORPUNK/ https://store.steampowered.com/app/2158550/BIRDCAGE/ https://store.steampowered.com/app/3966010/Soul_Demon_Hunters/ https://store.steampowered.com/app/3339490/C4_Classical_Caliber_Combat_Contest/ https://store.steampowered.com/app/3921400/Virtuoso_GP_Race__On/ https://store.steampowered.com/app/2991310/Eternal_Palace_Sakura/ https://store.steampowered.com/app/3534130/Glitchers/ https://store.steampowered.com/app/3971280/FRENETIKA/ https://store.steampowered.com/app/3509400/A_Heavy_Morning/ https://store.steampowered.com/app/3928280/Vital_Shell_Demo_Disc/ (my favorite of the bunch I think) https://store.steampowered.com/app/3898950/Keys_of_Fury_Demo/ https://store.steampowered.com/app/3419690/Chicken_Run_Eggstraction/ https://store.steampowered.com/app/3649950/Bside/ https://store.steampowered.com/app/4097870/RUST_MOON_Demo/ https://store.steampowered.com/app/3457940/FUNKYHEART/ https://store.steampowered.com/app/3875810/Seedrun/ https://store.steampowered.com/app/3818500/Ultra_Damage/ Looking forward to whatever gems everyone else finds
>>1827874 What do you mean the "great kusoge filter" I'm waiting until the actual nextfest starts before looking, personally. Have enough going on right now as-is and I can clear time better to look through these things that way.
>>1832762 The list of games and the changing feature widget start out with every game that joined given equal weight and as the fest continious they'll get sorted around depending on how steam thinks people reacted to them. So after the first day or two the asset flips/obviously broken stuff won't be visible unless you go looking for them.
>>1832725 >https://store.steampowered.com/app/3947020/Its_Time_To_Meet_God_Demo/ If you're a fan of the "took all the drugs" aesthetic there's also https://store.steampowered.com/app/2878580/Key_Fairy/ >>1832762 >What do you mean the "great kusoge filter" Steam basically forces games with low attention levels down the list, so generally it means you're gonna have seen everything worth seeing without going through all of it, but if you come before steam has enough data to do it you get the raw unfiltered shower of sewage and have to dig through all of it to see everything worth seeing.
>>1828318 Anything that has a demo I'll take a look at and stream sometime in the next few days.
>>1832725 >In A Heavy Morning, you will play as a young girl battling with her own mind. Your only objective? Get out of bed and get to work on time. >Women in the morning struggling to get out of bed. >Men put on a sigma track and focus on it.
Short heads up, Heroes of Might and Magic Olden Era and Mechanicus 2 have demos up.
>>1839621 >99 titles, plus 20+ more that haven't released their demos yet but probably will tomorrow. This... is gonna take me a bit to shift through. Last time I did this I had 60 titles, now I have double.
>The Anno 117 demo from Ubishit is 93.99 gb, has a 1 hour playtime and has Denuvo. >>1828318 Fox games https://store.steampowered.com/app/3938850/Escape_The_Cradle/ This one is from the Living with Little Sister dev. It's not tagged as lewd but will probably be added later. https://store.steampowered.com/app/3845600/Living_with_a_Little_Fox_Girl/ I'll list my games later after the streams. I've finally gotten all of them collected.
>>1840570 >>The Anno 117 demo from Ubishit is 93.99 gb, has a 1 hour playtime and has Denuvo. Impressive, Ubisoft never fails to disapoint.
>>1832725 Should I update the OP or nah
Did they remove the "every game gets one nextfest" rule or am I conflating things that just had a demo back then with things on the next fest? Asking because the Toad poking game popped up in the widget but I also had some that felt like repeats last time too.
>>1840981 I think they changed it to no next fests for some period of time
Oh boy! I just went though all the horror games and downloaded 58 horror games that looked like they might not be awful! I can't wait to be disappointing by all the trash I just wasted bandwidth on!
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>>1844001 Out of the gate with a game that might be good! Don't be fooled by the meme in the games icon, FATHER looks to be a not so subtle Mouthwashing-like. It could use some major polishing, but assuming the first twist isn't the only twist, it might be an interesting story to unravel. I'd recommend giving it a shot. https://store.steampowered.com/app/4033200/FATHER_Demo/
>>1844039 >Mouthwashing-like Disowned and censored by creator because the wrong people wind up liking it?
The Industria 2 demo is out, right? Can any Anon tell us how it is? >t. nosteam GOGhead
>>1844085 I'm out of the loop, what are you talking about?
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>guy makes a horror game >makes it super serious, dark and gritty >spoiler is the player model Fucking hilarious she has nipples too
>>1844317 Locked in my darkness 2 the room is the games name by the way
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Basement appears to be an asset flip of some kind. Last NextFest I played at least 3 games that had the exact same inventory system and 3 games (two of them were from the prior 3) that had the exact same first steps of getting a flashlight then a lithium battery, yes specifically a lithium battery. This game has the flashlight and the battery and while its not a lithium battery this time, I have a feeling this might be the newest cheap assets.
>>1844232 The musician on Mouthwashing had a conniption about the chuds enjoying the game. The other dev(s) basically reacted with a 'wtf' so I don't personally hold it against them but also the guy as a co-founder so maybe you should, idk.
>>1844402 Do you have proof of this?
>>1844470 >>1844402 Disregard I found it now.
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>>1832725 >>1416567 I'll be going through each of these games (if available) and see which ones are actually worth trying One Rotten Oath Tank controls barebones using digitized actors for all of their animations. Its got a foreboding atmosphere, but its caged by its frankly bad gameplay. The game features FMV elements that seem to talk about some metanarrative of the game's development, and while that storyline seems interesting, the gameplay isn't good enough to justify playing it for longer. Its a maybe recommend if you don't mind the barebones gameplay.
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Day 1 of Streamed titles. >Escape the Cradle A simple little idle game where a fox girl runs to try and escape a tower. Her adoptive mother is there for when she awakes after she dies and you rub her head to regen her health. It's cute. >Beyblade X Evobattle It's Beyblade. It's also a 5 minute demo. I'm kinda interested in the battle system but you get two fights and that is it. >Bubsy 4D >What could possibly go wrong? The movement system for a 3D platformer is really nice and Bubsy himself can now inflate like Dobson to roll around. >Chicken Run: Eggstraction It's a simple puzzle and stealth game. I feel like this one is aimed at kids for how simple it is. >Darkwatch Extraction single player shooter where you the player go to investigate Cthulhu nonsense. However, it's so god damn dark and the flashlight they give you use useless and tired to a separate equip key. Why can I not put he torch on my body or on my gun?
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>>1844903 >Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER This is Touhou crossed with Super Robot Wars. I'm not kidding. The stats, spirit commands, separate attacks that require morale to use. Even the animations for said attacks like SRW would have. I'm really interested in this one now. >Heroes of Might and Magic: Olden Era While Ubishit is having Anno 117 be 93.99 GB, Denuvo, Uplay and only an hour playtime. Hooded Horse is joint publishing a new Might and Magic game. This one has 4 full races in the demo right now, with 2 more when it launches into early access. Give it a look it's really polished. >Marisa!ReturnTheBook! Marisa took Alice's book, so she's sending dolls to get them back. It's kind of like a clicker but it's more about the management of sending dolls to work under Meiling or Cirno who have unique attacks for example. >Painkiller A 4 person co-op shooter that plays and looks like Nu-Doom. There's only 2 guns in the demo and the bots have access to all of them. They are really good too, easily getting more kills than me. If you want to play it multi, it's fine I guess. Otherwise you can easily give this a miss. >Star Trek: Voyager - Across the Unknown It's a rogue like like Ixion I think with a ST Voyager skin. LCARS and everything. I wanna let this one cook a bit more because I think I might enjoy it from the brief demo I played.
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>>1844917 >Mechanicus II Gameplay seems hugely streamlined compared to the first game. You also play as Necros in this one. Hero units are now a thing in battle and you will lose if they fall. Also Tenebris is confirmed Exterminatus as an ending by Scaevola in the tutorial. >Project Warlock - The Lost Chapters. Get to play as a pirate in this boomer shooter. I think some people will enjoy this one, it's well hand crafted. Day 2 tomorrow. Expect more.
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>>1844039 Did they use the Willem Dafoe face meme for their cover?
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>>1845854 Why not?
>>1844402 That's disappointing, I thought they'd disown it because trannies and fags flocked to it like flies on shit.
Road to Vostok put out its last demo for Steam Next >>1845942 >Mark is a gachafag oh god
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Trailer of Hell just came out, fellow robbers of widow houses, and other money stealing merchants. Better prepare mentally, because everyone here will play this game soon.
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>>1846286 I'm waiting for this
>>1844903 >you get two fights Are you talking about best two out of three, or did I miss something?
>>1846324 That's enough internet for today. >>1846361 It is best 2 out of 3 but it's a single match which you win twice. That's the entire demo. I kinda wanted more.
>>1846365 Yeah, have no idea why they bothered with a demo that short short. Only use is letting people confirm it runs on their system.
>>1453974 Can you play a loli?
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>This looks nice >Install >Gets jumpscared by Unreal >Potato pc gets destroyed in main screen I guess it wasn't maent to be.
Road to vostok rocks
>>1846983 >looks worse than Vostok >somehow also runs worse POWERED BY UNREAL
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Subversive Memories A top down story driven horror game where your only tool is a flashlight. You must fight shadow monsters by flashing your flashlight on them. It can be a bit difficult to know where to flash them as multiple light sources can create confusing shadows but its Its pretty good, I'm not doing it justice. This kind of nightmare can only be made worse by 1 thing and its pic related. https://store.steampowered.com/app/2821110/Subversive_Memories/
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Day 2 of Streamed Titles. >Aussie Bogan Hero. Metroidvania with alot of aussie culture thrown in. Seems kinda simple but the fact that the local wildlife in possessed by Abbo spirits and you smack them with a cricketbat to get rid of them makes me feel patriotic. >Barkour You ever see the movie Cats vs Dogs? It's like that with a stealth system thrown in. I didn't feel like playing past the tutorial. >Broomstick Exorcist A 2D side scroller where you control an exorcist who bashes ghosts with a witch. What to love about this is the animation of the girl herself but also the enemies you fight. She has a transformation where she gets longer hair like Bayonetta. I'll be playing this one later. >G-Rebels Work for a corp and blast Replicants out of the sky in this flying like game set in a corpo city. The demo is polished but I suck at the combat, dying twice because 5 enemies ambush you and I killed maybe 2. >I Am Jesus Christ Play as our lord and savior as the game tells you relevant bible passages. The NPCs like John the Baptist have that fluoride stare.
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>>1847386 >Killing Tragedy Samsara. This is a Dangan like game from a Chinese dev. They have English in some of the screenshots but go to the page and download the demo and it's Chinese only. Maybe they didn't have a translation ready or something. >Medic: Pacific War Play as a Medic while the Japanese bomb Pearl Harbor. Watch as you try to save someone, only for them to bleed out and you get a mission failed screen. There's an action mode where it's like a CoD lobby and you have to find supplies and drag wounded back to an aid station. Kinda makes me wish for a more static CoD where you could play as a medic. >Nighthawks I've had this bookmarked as a game for at least 5 years. Wadjet Eye's next game too. You're a vampire in a dark society but the twist here is the Masquerade is dead. Humans know you walk the night which result in vigilantes >One Rotten Oath. So I tried playing this. The shooting controls are really stiff and while I like the FMV segments and story, the fact I can't aim up or down with the rifle is kinda telling just how rough this game is. >Painted in Blood This one uses sprites in Unreal, when I thought it could have been GZDoom instead. Anyway, you're an artist and MARTHA is missing. WHY DO YOU KNOW THAT NAME?! Because she's you're wife and you probably killed her. Alot of tight hallways for this one, the light you carry can be strengthened to stun monsters but since it's CQB arenas, I died because enemies get too close. Also not alot of ammo even on normal.
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>>1847386 >Bashes ghosts with a broom. It's late and I'm tired. Give it a try though, I was pleasantly surprised by it. >>1847396 >Road to Vostok You know this one is special when you have a button to open a Mosin, then have to press reload to load each bullet manually. Same goes for mags for guns. I only played a bit to get use to the controls so I didn't get into the survival stuff yet but I'll give this one a closer look. Do recommend you try it as it's really polished. >Spongebob: Titans of Tide. Somehow this actually made me miss Bubsy. That game had a better movement scheme than old Spongebob here. And I started skipping dialog cause I was checked out of the story. >Terrifyer the ARTcade game. It's a 2D brawler with that clown. It was labeled as FMV so I assumed it would have had some in game but nope, only in the trailers. For at least the first level I played of it. It's kinda simple too.
>Last Front Indie solo dev C&C Generals. Feels rough though I'm not sure how early this demo is. Hopefully they keep at it. Demo is limited to 1vs1 skirmish with only the Russian faction. >MOTORSLICE Third person Mirrors Edge mixed with PoP and giant boss fights which have you climb all over them like Shadow of the Colossus. You play a robot cameraman and control an anime tomboy with a chainsaw in some abandoned megastructures. Pretty fun once I got used to the camera and controls and I enjoyed the soundtrack too. Shame it ran under 30 fps the entire time on my older hardware though as it really didn't look like it should be that demanding. Make sure to click the MC on the menu screen for a slight chuckle.
>>1846345 Just needed mutants/supernatural, but that ain't happening unfortunately.
>>1828318 >https://store.steampowered.com/app/2313700/Constance/ Yet another HK wannabe, though this one is overall very solid in every department, does ramp up adequately in terms of difficulty over the demo, the death system has a small difference where instead of losing your money and having to get it back you can instead choose to persevere and not lose anything but every enemy become an absolute menace. >https://store.steampowered.com/app/2991310/Eternal_Palace_Sakura/ I'm kind of mixed on the roguelite / mystery dungeon part of it but the action is decent and the TNA is present, so for something that wants to walk in the footsteps of Senran Kagura this is really good and if the dev manages to make another game more in the SK style like he wants to I wanna be here for it. >https://store.steampowered.com/app/3894600/Saga_of_Yurina/ Really short and barebones demo, but yeah pretty much just an action sidescroller with a parry button >https://store.steampowered.com/app/1920290/Barkour/ The tutorial does sell the game a bit short as even the first level has some fairly good level design for a stealth game, sadly getting caught and fighting is just straight up too easy compared to the stealth so kind of mixed, if they do fix that or if there is difficulty levels latter on then could be pretty decent. >https://store.steampowered.com/app/3283860/REPEATER/ Manifold garden meets instagib shooters, executes the idea about as well as you'd expect but nothing more, already full of monkeys on crack on the MP side so don't expect to have a good time if you're not good at arena shooters.
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>>1844917 >This is Touhou crossed with Super Robot Wars What I want to know is if this is the original Fantasy Maiden Wars (or a rereleased complete pack of it) or if it is a whole new thing, the OG was in perpetual partially untranslated limbo and so I kinda dropped the idea of ever playing it, but seeing as a bunch of very good 2hu fangames got recent TL on steam I'm left wondering. >>1844927 >>Project Warlock - The Lost Chapters. Quite liked the first game despite it being shat on by anons for whatever reason (might've been the dev being a faggot on way or the other), definitely gonna give that a play >>1847386 >>Aussie Bogan Hero. >>Broomstick Exorcist Looks like I missed some cool stuff, adding those to the list >>1847396 >This one uses sprites in Unreal, when I thought it could have been GZDoom instead Actually this is a good choice as when you're doing complex lighting and effects + complex geometry (by DOOM standards) you're far better off using UE4 it's as simpler, performs better and simplifies longer term support. >>1847456 >>MOTORSLICE Good shit
>https://store.steampowered.com/app/2618150/BIRDCAGE_Dryad_Ecophene_Module_Object/ Pretty cool shmup, hope they keep the per level difficulty selection, that's a great idea and I never thought about it nor did anyone lese I don't think, the whole blade thingy takes a bit of getting used to but I can see it be a fun system to play around with >https://store.steampowered.com/app/1820000/Homura_Hime/ Didn't disappoint a bit, feels and plays just about as smoothly as you'd want an action game to play, looks real nice and has a cute loli, what more could you want >https://store.steampowered.com/app/2954080/Painted_In_Blood/ Key rebinding is only partial so that's a minus for me, fuck all you WASD niggers, kinda weirdly floaty but looks damn good, usual UE4 issues do pop up but not after I removed the experimental options, implementing weakpoints like they have and adding the flashlight as an integral combat tool is actually pretty cool to add variety to the FPS combat you're used to, the difficulty is fairly brutal >https://store.steampowered.com/app/3818500/Ultra_Damage/ Funny but lacks the gameplay to keep me playing, too bad >https://store.steampowered.com/app/1973760/Shell_Soldier/ Discount F.E.A.R, does some pretty cool things to incentivize melee (dashing, only way to get rifle ammo is melee kills, not sure it really holds up quite yet but some polish and more content could be enough to convince me to throw some bucks at it, no rebinding sucks big balls, again fuck all you WASD niggers
>PANOPTYCA : Idle RPG Manager Idle game where you can manage 4 heroes doing missions at once. You can manually control them as well. I liked the Commander view, but the rest of the UI was annoying with how many extra clicks I had to do for tasks that had to be done repeatedly (if a level finished while you were in another menu then you had to also stop what you were doing to click retry/next level). It had a party element too, but I made it through the demo without ever seeing it which was disappointing. >MENACE From the people who made Battle Brothers. Sci-fi this time instead of medieval fantasy. Play as space UN soldiers/mercenaries and go on operations as you customize your fireteams (If diversity soldiers are something that annoys you, this game sadly has that issue). No generic soldiers as characters are all named this time around and you have voice acting (for better or worse in some cases). Has a focus on stealth, objectives, and cover/suppression tactics this time around instead of just battling. You get vehicles too which is neat but make sure they don't get flanked. Only major complaints were how animations were slow (there is a speed setting in the options that I found out after I was done), AI playing very skittishly which drags out fights, I found myself getting tired of the soundtrack after a few missions, and how I think they could give you a bit more ammo in general.
Tried Heroes of Might and Magic Olden Era. I'm already getting 1 more turned out of sleep time. God damn I'm happy.
My thoughts on demos I played. >Kotama and Academy Citadel Metroidvania where girl tries to become class president (?) of all girls school. I don't like it. It's one of those games that fails to realize parrying in Souls worked because it was among many possible tactics as a high risk high reward one (it is entirely possible to beat DeS, DS 1-3, and Nioh 1+2 without parrying anything), and just makes parry the end all be-all of play. It makes combat so shallow to force everything to be based on one mechanic. Aside from that, it also has a weird health system where the player is fragile but you can spend money to fully recover HP by standing still and pressing the circle button (or what would be the circle button. It's one of those games that only displays the glyphs for what Steam Input detects your controller as with no option to change. Got a controller with PS glyphs but reports as a generic 360 controller because that's the easiest to make PC drivers and is the most broadly compatible? Well fuck you!). This is another mechanic I don't really see clicking: You can get unlimited money from killing respawning enemies, and most foes give more money than a single refill costs, so this is just a roundabout way of making sloppier play give less money and leads to touch of death situations, and turns what should be a quick recovery from environmental damage into a stall as the player has to stand still and recovery. At most it makes recovery during boss fights a matter of finding an opening, but most of the time it feels like its permanently eating a button for little gameplay gain. Despite the setting, the main character never really talks to anyone in the demo as far as I played. >Nezori Fox girl from foxgirl village seeks ultimate hotsprings, must fight "beautiful" wolf (eared) girls to find it. The basics are there, but it doesn't really click. Too HP spongy for how large groups the enemies come in. The early game just feels so much filler content (I got like 6 subquests quests between maybe 36 dialog sequences before I even left the menu based village) Just doesn't feel like it's less than half a year away from release by part time devs. The girls are gay, and there's not a man in sight though. >Eternal Palace Sakura It's a roguelite with no characters. The demo's PC doesn't even have a name given. You can tell immediately it has some inspiration from Senran Kagura in design, but it lacks anything else that makes happy boobs happy boobs (no clothing damage, no character banter, no story about how inmature the big titty young teens are and how they need to broaden their word view etc.). The combat is OK but suffers from stuff like the potential of having a ranged attack hidden enemy in a giant blob enemy's model so you can't actually avoid being hit by it because you have no idea it's there. Meh. >Motorslice Cute freckled tomboy explores abandoned city with Price of Persia and Mirror's Edge esque movement. Lots of cute minor details (e.g., can poke her on title screen, since the camera is a physical object it can be damaged, she touches walls if she walks along them). Angle that determines if you run along or up a wall isn't totally clear. >Mojogami A fun sidescrolling slashing game. Demo has two levels. First is just the main tutorial and works for what it is. Second feels like it skipped over a bunch of tutorials to give you a slightly later level and throws all those tutorials at you one after the other to account for it. It's fun and does show more advanced gameplay, but its quite confusion without a "practice room" option to actually try this in practice as leisure instead of having to learn mechanics during a boss fight.
>Demeo x Dungeons & Dragons: Battlemarked It's a another fucking roguelite. For better or worse it uses original rules (not 5E) and is dependent upon getting random card you need for everything. Interface is very clearly made for touch screen first. The fixed party members are all so "5E coded", and only one of the four (Dragonborn Paladin, who has breath weapon cards) does anything to justify their highly specific combinations. I genuinely would have preferred the 3E iconics (Dwarf Fighter, halfling rogue, asshole human cleric of evil sun deity, elf wizard). Wouldn't bother with this. >Beyblade X Evobattle It's a two fight match and then the demo ends. What was the point? >Of Ash and Steel Doesn't work
>>1849690 I cna feel your burnout of rogulite anon
>>1849690 >>1849755 >Roguelite burnout Join the club. I just get mad at this point when I see yet another cool game, good art, good premise. And then they drop the fact it's a roguelike or roguelite on you. Bonus points for deckbuilder being tossed in there. If I could go back in time and change one thing, I'd kill the slay the spire main dev so his game could never be made, a curse upon him and his house for what he brought onto the world.
>>1848617 >>1848617 >What I want to know is if this is the original Fantasy Maiden Wars (or a rereleased complete pack of it) or if it is a whole new thing, the OG was in perpetual partially untranslated limbo and so I kinda dropped the idea of ever playing it, but seeing as a bunch of very good 2hu fangames got recent TL on steam I'm left wondering. Pretty sure its the whole thing, i remember they released an version with the whole game which should be this version
>>1849813 >>1849755 I never liked them as standalone products. Ancient cave modes are cool additions, but roguelites have always been awful.
>>1416567 Unpinning this for the day due to Itagaki’s death.
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>>1848617 >Fantasy Maiden Wars I think it is a repackaging. There's a reddit thread from 3 month ago saying "after more than a decade", so I assume they finally got English patches and some group is pushing them to be on Steam. >>1849445 Told ya it was good. I want to test out Homura Hime but for some reason my screen is just black with wooshing noises when pressing any button. I'm not the only one to have this problem and until they fix it, I don't think I can play it. It's not a Vsync problem like in this thread. Tried forcing that with Nvidia control panel. https://steamcommunity.com/app/1820000/discussions/0/500587419683275582/ Day 3 of Streamed Demos. >Beauty Vs Zombies. It's something of a tradition at this point that I find some Asian game with big budget girls that looks like it could turn pornographic at any time. Thankfully this is a simple Plants vs Zombies knockoff where the girls replace plants. >Eternal Palace Sakura. This one felt like a Senran game with rogue-like elements. The powers are mapped to left trigger instead of right for some reason which throws me off. And you can't remap it either. Still, it's a solid demo. I think you'll have some fun with it. Just wish for more environments than just the castle. >Tale of android after the Apocalypse Half visual novel, half dungeon exploration where you guide an android girl after humanity has gone extinct. I pressed an elevator button and died instantly at LV2, so I'm doing something wrong. >The Solitary Existence of a Little Universe This one. Oh this one. I saw the pixel art on the store page and thought it could be interesting and yes it is. It's a simple point and click where you guide a mysterious girl into a castle. One of the first things I did was boot up an robot that kept screaming I CAN NOT SEE I CAN NOT HEAR I CAN NOT FEEL I MUST SCREAM So the girl then takes his heart to power him down. It's a wonderfully bleak setting. Recommend this one. Seems to have been inspired by the movie Angel's Egg. >Saga of Yurina. This one is a simple pixel 2D platformer. Get the rhythm of deflecting attacks and that's about it. Demo is also kinda short.
>>1850992 >>1850992 >I think it is a repackaging. There's a reddit thread from 3 month ago saying "after more than a decade", so I assume they finally got English patches and some group is pushing them to be on Steam. Pretty sure at least the translator i the same guy that Devil of Decline that released last year on steam
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>>1851003 Publisher is Phoenixx Inc, they previously published the Wanderer series and other anime games on steam too. So it seems they got that translator to work on this one. >>1850992 >Snow Ash Hey >>1849813, guess what it is? If you said Rogue-Like deck builder with some Darkest Dungeon 2 thrown into the setting of Frostpunk, you'd be correct. >Oh! Robot: Legendary Mechanic A twinstick shooter where you control a mechgirl on her way to her Gendo father. Robots have taken over the world and the streets are a warzone. My two complaints from the demo was the machine has 2 seconds of ammo before it needs to reload and doesn't have enough range. And the second being that enemies at a point overwhelmed me that they forced me back and didn't stop spawning. They just kept Deep Striking like they were Blood Ravens and I was the last artifact in a rival chapter's reliquary. >Nezori. Kinda disappointed by this one. The VN segments are okay but the actual combat lacks depth. I think gacha games might have a deeper system which is concerning. It looks pretty and if you want to play as a foxgirl, I guess it's for you. >Motorslice Holy shit, this was good. A modern Prince of Persia with actual style direction and unique mechanics that make it stand out? Yes please. Easy recommend, I actually finished this demo. That's how much I liked it. There are 280 threads on the steam forums, it's a standout for sure. >Love Blades and Run This is someone's graduating project from game school thrown up on steam. All you do is run around. I thought the grapple thing was a texture error at first.
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>>1851028 >Keys of Fury A typing game that's parodying classic HK movies. I type with two fingers so I make some mistakes sometimes. Still it's forgiving, Fury mode is basically autocomplete if you mess up. Give it a try, it's only about 3 levels. >Frost Train 2 Another rogue-like/card builder. This time like Snowpiercer. You put carriages on the back and hope you have enough happiness as you continue your journey. There's not really alot for the player to do with this one. >Choice of Life: Samosbor This one comes from Russian devs. So you're a kid up a gigastructure that's growing up surrounded my misery and mold. I somehow went insane by looking at a porno book. >YASUKE: A Lost Descendant SHIEEEEEEEEEEEEEEEEEEEET It's a game where you fly around a map like the recent Suicide Squad game and grind rails till you combat enemies. Some don't have health bars so I can't tell if I'm doing damage. It does say pre-Alpha but they should polish a bit more. >Welcome to Doll Town A Silent Hill inspired game that might be better than SHF. There's alot of texture bugs in this one, I think it needs a bit more work. Still, if you want to play a spooky mystery in a doll town, give it a try.
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>>1851081 >Systemic War This game feels almost all AI Generated. The voices, the map, even the code is probably from an LLM. I'd give this one a miss, it feels like an investment scam. At least that's what people are screaming about on the forums. >Shell Soldier This one seems okay. It's a FEAR inspired shooter where enemies can flank and blind fire you. You're supposed to dodge gunfire instead of taking cover which is weird and the controls are clunky and can't be remapped. There were gibs when I did a headshot though, so it's got plenty of effects when you actually shoot a gun. Give it a try, maybe you'll like it. >Origament: A Paper Adventure Little adventure game where you take control of a piece of Origami paper and use that to traverse a level. A ship, a plane, a ball that kinda thing. Not much to say. >Its Time To Meet God The artstyle in this one hurts my eyes. I was given a switchblade to throw, threw and killed a single insect then died to it's projectile. Don't have alot to say on this one. >FUCK YOU MACHINE Yes it's all caps, yes the enemies and you use a Uzi in your right had while flipping the bird in the left, yes the devs are also Russians. You also have a 10 second timer counting down to when you die and have to kill enemies to keep the time up. This one is really frantic.
>>1851120 It is being heavily shilled, but at the same time it is also being heavily shilled against. It's more of a part of the Polish-Polish war than anything. The game itself is extremely mediocre. If you want RTT play WiC. If you want grand strategy, literally play anything else.
>>1851120 What's your favorite demo so far?
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Here's your new Hotline Miami bro. In LV without funny music and MC has a furry tulpa. Gameplay seems good, less tight than actual HM tho.
>>1844917 >Star Trek Voyager OH BOY I CAN'T WAIT TO CUCK HARRY KIM. NO I WILL NOT USE THE CARETAKER'S ARRAY TO GET BACK TO EARTH IMMEDIATELY. THAT MEANS I WON'T BE ABLE TO CUCK HARRY KIM IN THE DELTA QUADRANT.
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>Korean Katana Zero >Story about revenge my dead family = good >Some random JK starts crashing out in your apartment between stages Surprisingly long ass Demo. 3 chapters out of total 10 planned.
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>End of History Half Nobunaga's Ambition, Half Bannerlord. But the combat is terrible. Just mash click and hope you dont get stunlocked by the enemy. Art is good but entire thing feels more dated then Nobunaga's ambition and Bannerlord. Which isn't a point in its favor cause I still enjoy those two games and theyre old as balls. >Forestrike Martial Arts where you have battles in the center of your mind to find the optimal strategy to take out your opponents before trying it for real. MEH Doesn't matter when you not given enough techniques to block. Very easy until you reach a boss that has 3 blocks to your 1 whilst also dealing with 2 other ranged attack dealers. By that point It just felt like a flash game of old >Berserk bits and Evocoreo Lawsuits waiting to happen ever since star dew valley copying harvest moon more and more egregious clones are coming out of the wood works. Megaman battle network and Pokemon. Capcom has lost its balls and no longer gives a shit about their Megaman IP, like marvelous and harvest moon. But props on Evocreo for having said balls to copy nintendo when they're copyrighting summoning and fighting monsters and losing their mind over palworld. I look foward to the upcoming drama
>Vital Shell Survivors game with mechs instead. Nails the looks and sounds of the era of gaming it is going for. Combining gems for special weapon effects is kind of cool too as it gives you something extra to experiment with. It also adds a feature I wish more of these games did where you can play it like a twin stick shooter. Only major complaint is that it felt pretty easy. >Half Sword Physics based medieval combat game. Genuinely not a fan of these intentionally janky/wonky games. Gore was alright, and I liked how blunt impacts caused bruises. Probably a lot more to the combat going by some videos I have seen after I finished my first run, but with no tutorial I just spammed attacks and evaded when needed. Would likely be a lot more fun if I gave it more time, but I don't feel like mastering a demo at the moment.
Lots of sexy girls this time. I've enjoyed it so far.
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>>1851195 If I had to pick one, I think Motorslice. It's been awhile since I've played a Prince of Persia and this game reminded me why such a simple formula became popular. Day 4 of Streamed Demos. >Confidential Killings. You play as a detective who has to move around the crime scene point and click style, while paying attention to clues and filling in word puzzles about what happened. What surprised me is there's no penalty for just guessing if you have some idea as to who did the crime, so it's a bit on the relaxed side with that. Like the art too. >Kotama and Academy Citadel A metroidvania here. Combat seems to rely alot on parries. And the character is wearing something very skimpy. It's a polished demo but I don't really play metroidvanians so I'm probably gonna pass on this. Someone will play it. >Ledgerbound. Hot take, this game has some reddit humor but I found it more tolerable than Dispatch. The main character is a Baalbuddy repressed elf who talks to a coat rack about love stories and denies insurance claims to wandering heroes. She touches a magic artifact and now she has to gather more of them to invalidate a claim that could ruin her agency. The more I played of this one, the more I became invested. It's not for everyone with the writing but I was getting into it. >Live Hard Die Hard. An XCOM Roguelike with a bit of a unique twist. Up the top of the screen is a real time battle where your soliders move and shoot at the enemy, when they get injured you can tell them to retreat which will place them in the bottom of the screen, which is the doctors table. There you perform surgery, let them heal then send them back to the fight. Throw in things like skills, perks and items and that unique artstyle and it's kind of addictive. >Lunar Ascendant Suzerain in space. And like Suzerain according to the reviews, it railroads the player pretty hard despite the choices you make at the start of the game.
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>>1852693 >Majogami I kinda like this one. It's a 2D hack and slash with the main gimmick being chaining aerial attacks with how much energy the main character has left. There is a block but jumping and using the lock on slash is really how you avoid attacks. It's a well polished demo, give it a try. >Neuroxus A mech game like Armored Core but my major complaint that it's a rogue like and all the fights take place in the same rooms. Not much else to say. >Rust Moon. I played about 5 minutes of this. A 2D pixel platformer where you shoot enemies and some light inventory management. Can't really recommend it. >SealChain: Call of Blood. Another rogue-like. This time with a little vampire survivors. You chain together the things you pick up to make your weapon better. And then the Reaper appears because you take too long and ruins a run. I didn't beat that 1st boss because he had so much health. >Tearscape 2D Dark Souls styled like an old 16-bit game. That's it.
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>>1852730 >UltraGirl Alters. An SRPG where you're the manager of a new Idol group that doubles as Sentai Fighters. In Chinese but the English translation is decent enough. Combat is real time so you've got to move multiple characters at one and set up combos. Might be a decent game. >ZAKO NO AHIRU This is in English despite the screenshot. Did you ever want to play "Getting Over It" while a smug anime girl teases you for how bad you are? Well now you can play this and suffer her smugness.
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Fucking computer issues preventing me from playing demos >Paper Wars Ace Combat 1 but paper planes, has a cool concept and good basics but lacks meat, might get fixed in the full release but right now outside the novelty it's a bit barren >Zortch 2 Well, more of the first game but slightly better, which is very good news because the first game is absolutely stellar and a complete steal for 5 bucks, I really like that there is a retro FPS that clearly takes inspiration from classics but not just outright copies it because neither game feel exactly like one specific shooter if anything it's sort of "Serious Quake 2rok" >NeverAwake: Flashback Kind of a bummer, the original game is great and I would absolutely recommend playing it, but this is just the very definition of roguelite fatigue, it takes everything that made the OG great and dilutes it down to meh, it's also mostly recycled from it. >Fatal Claw I thought this would be another HK wannabe (furry edition) but not exactly, I do think this has good potential for a midway point between classic metroidvania and more core gamer oriented ones like HK and Nine Sols, the fucking puns are overwhelming though >Kotama and Academy Citadel A fairly generic anime metroidvania with rather high production value, combat revolves around getting your enemies covered in time goop through attacking and parrying then doing a speical attack that detonate said goop for extra damage / money and some life recovery, the idea of making it so that so long as you've got money you can't die from a thousand cuts is decent enough to make exploration less tedious for some, but it needs some good boss design as a way to keep some challenge in the game, the demo doesn't really demonstrate much of that though I wouldn't expect early bosses to push you regardless so I'll have to wait for the full one, heroine has put all her stat point in thighs going by the menu portrait.
Is there a way to filter games by (main) country of origin? Steam often has sales for games from specific places, so why not have such filters for the store? I want to get rid of all the soulless chink shit.
>>1853761 Nope, only language. Usually devs dont even put country they are from on Steam.
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Debiru game comes out this Oct 30. Sadly JP only.
>>1854127 Oh, that sucks. Most devs add chinese to their game since it's a big market, so I can't really filter it... Thankfully a bunch of non-obvious chinese games can still be identifiable, be it by the uninspired game/company title, chinese in the screenshots/videos, or the artstyle sometimes. But there are so many of them that it's kind of a pain to sift through them all.
>>1852410 >Vampire Survivors with the sound and aesthetics of PS1 Armored Core Looking at the indie scene makes me feel like I'm Frank in that one Always Sunny episode. <Bullshit. Bullshit. Derivative.
>>1852737 Gaki!
>>1854815 >Looking at the indie scene makes me feel like I'm Frank in that one Always Sunny episode. You have no idea how right you actually are. Most of the ones I've played are literal rehashes of the old games with a ugly color scheme Its bullshit and derivative
>Heroes of Might and Magic Olden Era After a first playthrough, it seems like an alright game so far. I haven't dug into the minutia of it yet, but it at least was engaging enough to finish a game and not be completely bugged or broken in some way like other later HoMM games were. Probably won't overthrow the beloved games like HoMM3, but I'm just happy it isn't hot garbage for once. >Bloodgrounds Turn based gladiator and management game. Customize and outfit your gladiators, with a good range of options to play with. Feels like a couple different but familiar games blended together (in a good way). Only minor complaints are that all my starting gladiators were ugly women, (but you can replace them pretty quickly) and the balance seems to need some work. >XOL: Space Mech Wars Space mech battle game in first or third person. I had low expectations going into this one, but I must say I am pleasantly surprised. I had a decent amount of fun zipping around and blasting shit. The bad/cheesy voice acting was a strange plus as well. Only complaints were an issue where the cockpit was way too dark to the point where it was hard to see, that charging your beam rifle can be a pain at times, and the fact enemies can go out of bounds but you bounce off the edge of the map which can be disorientating when you were chasing them. >>1854815 After you play enough indie games, you learn that a lot of shit is just some fag being inspired by something else and wanting to take their own spin on it or wanting to pay homage to something they enjoyed. I'll take those over the 1 to 1 (but inferior) clone games at least.
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>>1855047 > the 1 to 1 (but inferior) clone games at least. I think he is talking about those games There's inspired and Homage and then theres literally taking everything including the story setting.
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Day 5 of Streamed Demos. >Arcana Academy This one is like Cultist Sim but gives the player actual direction on what to do. You use your wizard headmaster and try to rebuild a school. I ran out of weak souls because I summoned to many slimes. Heh. >Avernum 4: Greed and Glory Seems to be the latest entry in a long running RPG series. Avernum takes place in the not Underdark where you're hold up at a military outpost while the local king says you can't got adventuring anymore. Goblins have broken in though. And there starts your adventure. > Birdcage Shoot em up with a bit of a twist. You start with a normal 5 shot attack, can focus it in front for extra damage and then you get a sword which acts a bit like a shield, swiping away balls and other things. >Case Files: Internal Affairs This is an FMV game where you watch segments of interviews and look at the clues around you to determine how the next section of the interview should take place. Not much else to say. >Crown of Greed A Majesty clone, down to the scottish announcer. If only they could get the monster balancing right. Monsters attack you at night and do so way too often at higher levels. This might be decent if they manage to fix it.
>>1855381 >Majesty Clone Now i'm interested
Not sure if this counts as Next Fest, but it's a shame that Arc Raiders had to be an extraction shooter instead of just a fun co-op or even non-extraction shooter with PVP. Digging through drawers for scraps for 15 minutes and maybe seeing 1 or 2 people the entire match just isn't very fun. It's also the only UE5 game I have ever played that actually looks good and runs well.
Do you lose access to the demos after the fest is over?
>>1855694 No. As long as they're installed on your account, you can access them as long as you want.
>>1855842 Does that include without downloading them? I swear I've had demos the devs removed and if you didn't already download them, then you were sol.
>>1856018 Depends on whether they've removed the demo from the depots or changed the type of license you need to access it or not
>>1855694 >>1855842 Not all. Some demos can be remotely disabled to varying levels of success. Last next fest both Hotel Barcelona, and Mina the Hollower disabled their demos when the next fest was over. Mina the Hollower could still be opened by opening it via the exe in the game folder instead of the steam UI, but I couldn't get the Hotel Barcelona demo to open via either method.
>Crisol: Theater of Idols Its a game where your health is also your ammo. Your guns are powered by your blood. Unfortunately for you, your enemies, at least all the ones I fought in the demo as far as I got into it, are made of wood and do not bleed. You regain blood from picking up syringes and from absorbing dead bodies, be it a human or be it a dead chicken. Plot is post apocalyptic of some sort, reminds me of Bioshock.
>>1858943 The game is amazing by the way.
>>1855681 Why is everything so blue?
>>1855694 Usually they mention if it is a timed demo, but some games disable the demo or close off access to the downloads afterwards. >>1858943 Sounds cool.
>>1858909 >disabling demos well that's gay
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Day 6 of Streamed Demos. >1492 - Colonization of the New World A colonial sim where you have to deal with the natives while transporting over Europeans to the new world. The UI and general gameplay is a bit clunky though, in you need to move pops to your city and have them work resource tiles. >Beneath Some UE5 horror shooter that has your character go through a facility survival horror style. I was shooting zombies then opened a door and encountered a security team instead. I dunno, this one is kinda rough. >Bloodgrounds A demo from Daedalic but unlike Gollum, this one is very well polished. You control a team of 3 gladiators as they fight against opponents in a gird style battle system. The pixel art is really well done for this game. >Constance A Squidgirl with a big brush makes her way through a world using her powers to dodge enemies. This is a post Silksong world though so the game feels a bit lacking when compared to that game. >Crownbound Another Majesty clone but this one gets some things right. The AI for heroes is very good, they'll seek enemies around your town and hunt down nests all on their own instead of you needing to babysit them with bounty flags. They're run back if injured and there are several ways to heal, with a shrine or rings of regen. No longer do you need to use flags to give orders, you click on an enemy monster and can apply a bounty directly. There's 5 guilds in the demo but the full release says there's going to be more. It's a little rough but it does have potential.
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>>1860007 >Dragon Maiden: Blossoms of the Past. A time loop detective game from China. You're a cultivator reliving the memory of a guy who witnessed a female get sacrificed. You have 22 hours in the loop to gather information that you remember and solve the puzzle of what happened. The translation is a little rough in this one. >The End of History Somehow a shitter Warband. I spent 6 days lost trying to find a witch, the actual battles are worse as I got stunlocked by a dozen archers while my guards sat around doing nothing. And then trying to attack is all animations that don't connect. Avoid this one. >Gun Of Fate : The Silver Gun Of Ylia So this is a Chinese western inspired game, with a battle system that has you shoot people and looks like it belongs on Newgrounds sometime in the last 20 years. >A Heavy Morning To that one anon who recommended it, yeah, it's pretty good. The animation really sticks out especially since every action has some kind of depression metaphor tied to it. I'll keep an eye on this one. >Homura Hime To get this working, you need to make it windowed instead of fullscreen. For some reason, fullscreen was causing the bug. Anyway, I was really enjoying this one, up to the boss. And that's when I noticed some errors. Now, I don't parry in games like these. I want to either dodge or tank the damage. I don't parry. So when dodgeing the attacks of those giant Jaws thing or a few swipes from the boss, it would hit Hime and send her flying. There's something wrong with the hit boxes on those attacks that stopped me enjoying this one more. But it's an easy recommend, the battle system is this mix of Automata and DMC that kinda works.
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>>1860031 >King's Subsidy This one is a pure logistics game. All about maximizing output while generating enough profit to pay taxes back to the king. Can get a bit tedious if you're not into number crunching. >OPUS: Prism Peak This one is special. I get the whole metaphor of an adult losing the heart they had as a child and needing to refind that passion again. But what sold me on this was the camera mechanics. Take a picture of something interesting in the world, add it to a scrapbook as you journey. It makes me want to get 100% of it. >Paper Wars An Ace Combat clone with paper planes. The planes themselves are a bit sluggish and the missions boil down to "destroy 5 bases" but the novelty of it I find funny. >Rebel Engine A robot who's out for revenge. The major gimmick with this one is weapon switching to reload a gun. I do not like it, as you'll use two shots from the shotgun, then need to change to something when an enemy is still close. You should want to swap a weapon depending on the situation, not need to. >War of Banners Another Warband clone. I recruited 2 people, we went to hunt 4 bandits. The bandits killed my character and one person, then surrounded the last guy. They attacked him enough to force him to strip because his armor broke but they couldn't kill him because he was now too fast. MISS MISS MISS MISS for like a minute straight, then he killed a bandit and my game crashed. Don't play this one.
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>>1860054 >Astro Protocol I played this for about 5 minutes before I got bored. It looks like a filler game, doesn't it? >C4: Classical Caliber Combat Contest It wants to be the old Arena shooters of old and indeed the soul is there in the gameplay. It's just that weapons have no feedback on getting hit. If I got his with a pistol, it'd take of 15 HP but it's in the lower right, a place I wouldn't see it. Maybe this will be fixed on release. >Crisol: Theater of Idols Okay, this is a good demo up to a point that I will get too. My other major issue is the FoV actually. It's set at 50 I think which makes it super focused in. I want that pulled back a bit please. Another thing is the knife does next to no damage. I shot the head and torso of a doll enemy, their damn legs can still move. Since I was empty I just spammed knife. 7 slashes it took to destroy that part. And the devs expect you to parry with this somehow? My biggest complaint though is Dolores. In the map, you'll have to go get bolt cutters to open a gate. That then spawns that massive mech who is basically Mr X. He can't go inside buildings so you're safe but now you have to wait till he moves away and if you sprint he's comin for your ass. I never found the shotgun because while hiding from him, where the hell was I supposed to go next? I think it can be a good game like Bioshock, it just needs some adjustment. >Dark Auction This is from Rika Suzuki, writer of Hotel Dusk. And I have to say I was not impressed. There's way too much vagueness in the prologue that it got to the point that the parrot character was dumping info on how the auction worked and my eyes glazed over. Because the guy's son over there very quickly got over the death of his father. I suspect this wants to be something like Danganronpa but without the smart twists along the way.
What an atrocious ad-ware thread. How much Gaben is paying you, Mark?
>>1860143 >all free demos >just pirate the full games if you like them Stop pretending to be mentally ill.
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>>1860143 >bitching about video games on a video games board
>>1860143 STOP TALKING ABOUT VIDEO GAMES ON A VIDEO GAME BOARD!!
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CYAN HEART Not many interesting games this next fest, too many roguelikes and low quality looking games. Hard to put it into words but a lot of the games looked, non-genuine? Hard to say. This one is a definite exception though. Cyan Heart is a slower-paced horror game with a unique selfie camera as your main camera while moving. You can go into first person but can't move in it. Game has an interesting premise on that mark, interesting style, strange things going on, runs well, and kept my interest. I'll be keeping an eye on this one and see how it turns out.
FACE OF FEAR: THE FORESTER This demo is just too small to tell much of anything. Game made by some Russian studio about a guy taking a job as a forester in a haunted forest. Somewhat broken English in the translation and the only other game these devs have to their name is some mobile game about killing demonic snowmen. There seems to be genuine effort put into it for how cheap it looks, if it's an asset flip it's a well disguised asset flip. Certainly doesn't look like one. Comic Sans for the diner's sign was very soulful lol. Only annoying part is the damn filter on the game.
MOTORSLICE Last game I played, and actually have been eyeing this one for a bit before the nextfest. It's a pretty fun parkour combat game. Cute protag, decent premise, everyone gets one shot in basic combat including you, good artstyle. The color guidance would've annoyed me in most games but the dev actually makes it blend in really well and feel very natural rather than being random yellow/orange with no theming. The little slacking-off scenes are a bit strange though, guess it's the dev being proud of his character work. Love how she gets covered in oil from fights and dirt from you taking tumbles. It's a nice little touch.
>>1861907 I've seen this one a bunch at showcases and it's always looked interesting. Can you turn of all the processing effects? I've never understood why retroshit feels the need to throw a ton of ugly filters over their low poly aliased graphics.
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>>1862744 Preset only. It is an Unreal game.
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>>1862777 >Unreal Webm related >TAA I could tell from the screenshots. It's so blurry ugh.
>>1862744 >>1862777 Use Universal Unreal Engine Unlocker to open the console and change the settings yourself. There are very few games it doesn't work on. I only know of VoTV and thats because the dev specifically went out of his way to make it less functional.
SHOCK Its a stealth game were you have no legs and need to sneak around by crawling and by getting around with your wheelchair. The monster in it is extremely stupid and takes away all tension, but its a good concept. Hopefully they will change the monster to something less dumb. I very much recommend trying it
>>1863111 https://store.steampowered.com/app/3617980/Shock_Demo/ Also the demo doesn't boot up correctly, you need to open the folder and click on the games exe for it to open.
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UMIGARI | ウミガリ https://store.steampowered.com/app/3969060/UMIGARI___Demo/ Its fucking amazing. Its a spear fishing surreal horror game. You need to catch fish to upgrade your boat and spear gun so you can catch better fish and explore more of the ocean. I recommend when exploring to always have your spear at the ready and to throw it at things that look interesting before you know exactly what they are.
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Day 7 & Final of Streamed Demos. >Bio Goddess : Doomsday Begins Chinese Resident Evil clone. This one features a schoolgirl with ample proportions. The game also features clothing destruction. Kinda jank but playable. >Earth Must Die. This comes from a group of devs who have done point and clicks before.This one will probably find an audience. Oh, you play as the new dictator of an empire who ends up on earth, therefore it must die. Humor can be kind of hit and miss with this. >Fatal Claw Another metroidvania. Some spirits bring back a cat and then cuts to a cutscene where rabbits disappear from the world but other anthro monsters become infected. Why is the story not taking place then instead of in a boring time like this, I don't know. >FUNKYHEART Someone's personal Unreal project they threw up on steam. It's half shitpost, half attempting something. You get a bunnyhop command that you use to jump across gaps. I gave up on this one. >Key Fairy This one is trippy. Be a fairy, pacify rampaging monsters by throwing stars back at them. There's a filter you can apply to the pixels and ones you can unlock by whispering to gnomes for instance.
Apparently a few of the games I wanted to try didn't get a demo at all this time around, that sucks, I had a few more demos lined up but I'm kind of tired and most have already pretty decent overview posted already so whatever. >FUNKYHEART First person platformer with quirky characters and half spritework half weird early 3DCG looking 3D, kind of weird to handle, never liked momentum based platforming much you can also freeze some things and that's pretty much what the demo gives you to play with, needs rebinding badly >Smokkehed Sort of like more freeform Rez / Child of Eden, too early in dev to really make a good judgement but very trippy >HELL THUG I must just suck complete fucking dick at this game because I keep getting murked by the first non basic enemy you meet, weird controls, weirder graphical style, basic principle is an endless shooter devil daggers style except you fall down an endless shaft killing stuff as you go, shit gets progressively harder to kill and not killing stuff fast enough kills you instead, final game will probably have other playstyles than the demo one as it clearly has space for a character select reserved in the menus and hopefully I will suck less at it >Revelation of Decay Chinese survival crafting top down thing with decent spritework, not my thing at all and while the translation is okay some things are untranslated and the remapping is incomptete, big miss overall for me as I was expecting something with light survival not full on autistic survival with crafting and leveling out the ass >Directorate Novitiate Shilled to me by some classic Tomb Raider enjoyers, has very little to do with it, game kinda catapults you in the thick of it and shit just keeps happening around you with little context, very nice looking heroine has some fairly big assets, runs very well for an UE5 title (so long as you keep RT off), combat is fairly cool but only feel fluid on controller which sucks complete ass for aiming (might get better once they unfuck whatever mess they call a key rebinding menu), slams some fairly nasty body horror shit in your face without much warning.
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>>1863215 Apparently that dev has made alot of small games like that on steam. He's found an audience. >>1863625 >Marshals of Yore. Kind of a standard game where you send waves of units against an opponent, choose a card to increase income and all that. Dwarves are broken as the thief can give +1 income that stays after they die. So you spam some fodder in front, spam them, spam cannons then just keep clicking till you win. Out Eco your opponent. >Neon Divide This one feels like a Chinese adaptation of a long running show or something. Various terms are thrown up and I have no idea what's happening. It somehow has a functioning battle system that involves guns, that surprised me. >The people of Sea, Sun & Salt Relaxing city builder with a Mediterranean focus. My building placement never looks this good. >Project Thea A 4x game with a battle system that involves cards. The cards are kind of hands off, you get two AP per turn to do something and then your monsters auto attack at the end of the turn. This is a post apoc world with furries too. Apparently it's related to a series from 2015, first time I heard of it. >Smokkehead I don't know what to say about this one, other than don't take drugs and play this. You will freak out and you will probably enter a trance that lasts hours.
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>>1863682 >Soul Demon Hunters It's Vampires Survivors as a platformer. I don't have much to say about this one. >Wrack Remake Gotta admit this one surprised me. The gimmick to this boomer shooter is you have a sword that has 3 swings before it needs to recharge, so you swap to pistols to pick off some enemies, run out of ammo and instead of reloading just swap again. The more kills, the more combo you get and the faster you move, swap weapons, sword recharges. The thing that makes all this work though, is the map designs are like old school deathmatch arenas. I'm talking UT04 here. I was having a blast just swiping, swapping and shooting at anything that came my way, that it got to the point that I killed every enemy spawn and was left wondering what to do. They should throw in a few slaughter maps for this I think, they would be perfect for a game like this. >1998: The Toll Keeper Papers Please if you're a pregnant toll keeper lady in 1998 Indonesia. Incase you didn't learn this part of history, the country was going through a recession at the time which resulted in massive layoffs. Do you make enough money for personal happiness or do you sacrifice youself for others by letting them through and getting fined. >Directorate Novitiate This is kind of a weird one. They're clearly inspired by 2000s shooters like Max Payne and Stranglehold but the third person mechanics just don't support the gunkata of a John Woo game. It feels more like Mass Effect 1 in it's shooting and using abilities. The character also needs to be recast, because the VA said "They're crushing children" when discovering something gruesome like she found out her friend's boyfriend just broke up with that friend. >Drill Rift Mine too deep for minerals. I ended up burning myself out in 3 weeks but apparently it's possible to actually play this one. I find that the resources you get passively as well as stamina regen just arn't enough to keep up against the events you encounter.
ROLLA https://store.steampowered.com/app/3975830/ROLLA/ Conceptually its Katamari but horror. However it doesn't use the tank controls that Katamari uses, and it has power ups to help you kill people. I'd recommend it
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>>1863746 >Eurekas An honest to god God game. Here you found a small colony, build roads out to terrain and set up mana shrines that feed mana to a central piller that will sway monsters that come out at night. The major problem with the demo, at least for me is that I'm too slow. I feel like I'm playing on hard mode, because there's a competing civ they you go against that sends the monsters. By night 3 they're already sending the giant beetles and that's cause the dev intended it to be that way for the demo. I'll bookmark this one and play it when it's a bit more relaxed. >FUR Squadron Phoenix We finally got Star Fox on PC, except it's a Korean knockoff this time. Just kidding though, because it's actually very polished. I don't usually play on-rails fly by games like this but I was getting into it. >Heaven Does Not Respond A guy turns up dead outside of town. He's been dead for a week but his mother saw him this morning. You've been given his computer and it is obviously haunted. Have fun. YOU BLINKED YOU BLINKED YOU BLINKED YOU BLINKED >INDUSTRIA 2 Stealth survival game with crafting and not enough ammo to take out all enemies on the map. Boy this sure is not the game for me. Maybe someone else will like it. >Legends of Amberland III This is from the dev of Stellar Monarch. It's a really good blobber party game with 7 people in a party. You can cast in combat, forgo magic entirely to focus all your dwarven hate on how you shouldn't have any elves in the party. It's just a really well made game.
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>>1863796 >Lessaria This one has jumped ahead to the front of the que. The release date for this game is tomorrow, probably into early access. It is a very well polished demo and I can confidently say it's an updated version of Majesty for the modern day. Things like flags now have their own hotbar or you can just Atl+Lclick to set a flag. Heros are generally more intelligent and there are way more guild buildings, factions and racial buildings too. It really is a modern version of a game from 2000. They even got George Ledoux, the original scottish narrator back. That's how dedicated the dev is to making a spiritual successor. >Master of Command The "We have Total War Napoleon" at home. I kinda do like this though. Each Brigade has 4 regiments and you can have at max 3 Brigades on a map. It makes battle small scale but still manageable. The art direction is something I really like too. Everything is hand drawn in this cartoonish style that makes it pop. The campaign features the 5 nations of the war of 1812 and an extensive tech tree for all of them. I'll be playing this one later. >Shadow of the Road An Owlcat published but not developed game where you play as two Ronin in the Boshin War. The Emperor is actually evil this time because he got scorpion mechs from the Americans while all he samurai have is the local Kami. The combat is slightly different from a CRPG and is more an action game. You take "turns" and can use skills to bump enemies into taking longer with their actions on the timeline. >Whiskerwood Hooded Horse published game that looks to compete with Timberborn. Except this time you're mice engaging in colonialism. Seems like a well polished demo but I don't really care for intricate city builder like this. There has to be a better use for wood than stairs. >Ultra Damage Does a game count as a shitpost if it has actual shit in it? I got to the radioactive area and got peppered by the enemy because each of their shots does 30 damage. I didn't get very far.
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Finally done. And even managed to do it inside a week. Somehow. I haven't played anything else but the demos. If you want my list of what I'm bookmarking, here it is. This is about a 1/3rd of all the demos I tried this week. It was well over 120 titles. See you again in 4 months when this happens all over again. Hopefully less demos next time around.
>>1863883 Lessaria might be using AI voice clips. Dev denies it but some forum posters are saying it is.
>>1864008 I honestly couldn't give 2 shits about stutff like that as long the game is good enough
>Keep Build a castle and arm it with random WW2 weapons like battleship cannons and flak against waves of enemies. You could also manually control turrets which was neat. Day/Night/Weather System was pretty looking. Onto the many negatives now. Ran like unreal engine ass, crashed a few times, controls were randomly unresponsive, and enemy waves were broken/not spawning at multiple points. Could be a cool idea, but that was too much hassle for me to bother trying it any longer than I did.
Gonna archive this thread since it ends in a few hours.
>>1863358 I don't see the resemblance.
So many "DUDE THE 90s!!!!!!!!" games oh god. Stuff from the same people who unironically say "boomer shooter"
>check the recommended specs for these games >I don't meet 90% of them anymore I've been priced out of indie games...
Yooka Replaylee is good. It's ||fun||. I highly recommend it.
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>>1867587 >||fun||.
>>1867587 Nice try.
Steam posted the most played demos of this Next Fest: https://store.steampowered.com/sale/nextfestmostplayed
>>1867587 >Yooka Rapelay
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>>1868319 A surprising lack of roguelikes. Is the genre finally dying out or were they just mostly shit ones this time?
>>1868782 Thanks Todd, Very Cool!
>>1453088 >Game finally releases. <For some reason they rearranged the skills, Ascender is more OP as his tree is half skill increases while Believer's healing gof massively nerfed. <They implemented some anti-cheat system that seems to lag out the game something massive. Normal cracking doesn't even work with it. <One of the female foxgirl avatars was removed because she got turned into an NPC. Chinese reviews arn't liking it. <Translation still has untranslated text and very rough patches. I don't think it will be better despite all the new regions. I'll keep an eye on it but it's surprising they made the game worse since the demo.
>>1866153 They can't optimize for shit, it's not your fault.
>>1875732 Damn that blows. I actually was mildly excited for that one. Shame on me for getting my hopes up. I should have known better.
>>1866153 lol I was thinking the same. But expecting a barely completed game to be optimized is just silly.
>>1869331 I think it's the Chinese skewing everything to a crazy degree again. Eastern Era is very high and that didn't have an English demo.
Painted in Blood somehow already is in a bundle for 3.33 per game (minimum of 2 games but you can trade away or find something you'll enjoy)
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Give Master of Command a try. I love the art in this and it plays pretty good for an alternative to a Total War game. Make sure you watch Morale. If a unit retreats, they'll start losing it quickly.


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