>>1506559
It's not about the time powers not making sense or them not having buildup, it's more about how it kept doing the forced loss/Malt Soul cannon shit multiple times. It becomes a very repetitive plot beat and unsatisfying to go through by having Malt being forced into a loss way too frequently on a game ladden with repetition already. There's
Malt dying in the tutorial, dying in his revenge spergfest twice I think and Vanilla's Arabian Mau episode that backtracks what happens with Maestro going "tut-tut" each time like an author metaphor that really pissed me off way more than the shounen-shit writing. I'd be even more negative on it if Fuga 3 dropped the ball on those elements and I'm glad it didn't.
>This kind of "moral" to a revenge plot is constantly in shounens and it's always pretentious in the way it's handled, as everyone involved that doesn't want revenge stupidly forgets what's at stake until the one who wants revenge decides they don't want it anymore.
in hindsight I see it more as introducing a character flaw that Malt has and how it affects the whole crew as it's leader. It's contrived and unsatisfying in a lot of ways, but CC2 wanted to define his role as a protagonist and gave him an arc while setting up the Maestro at the same time and I think it succeeds in that while hitting a higher emotional intensity then the first game by allowing him to have that role. I'd love it as well if they committed to making Jihl the antagonist beginning to end, made the Berman/Gasco conflict more complicated, kept Hanna dead or set the entire trilogy with the tone of Chapter 1 from the third game, but CC2 is what it is and this is what they made.
>Kaiser's worse though.
My problem with with Cayenne is that
he somehow managed to bomb a car with magic kms away, essentially disguise himself for months and control Vanilla with felineko magic and also have a jewel box sized bomb so strong it kills everyone in the tank with 0 buildup at the last 2 chapters . Compare this to the Kaiser who has less bullshit surrounding him that makes him a lot more bearable despite having his own flaws as an antagonist. Bigger difference is that Cayenne is the end note of game 2 while the Kaiser is an act 1 villain that makes way for the second half, so the flaws of the other are more acceptable than the first.
I think he does his job as
Maestro's despicable pawn and source of most of Berman's evil well enough. Though his main problem is
that the first half dedicates a lot of time to setting up the Crimson Knights as the main threat and Maestro rather than the Berman and the kaiser himself . However
Maestro is a satisfying antagonist in his own right and
the Marzipan family drama lands, so I'm willing to make that concession even if I don't find it ideal. He has some characterization outside of "cat hating dick", but you have to make reaches based on small facts in a trilogy of games that really doesn't do subtlety otherwise, like his depiction in the third game explaining weird details in the second game
like why he didn't bother looking for two of his oldest generals. Though this is likely me trying to make the story better for myself by inferring for it.
>Though it's probably for the best that this never returns in a future game. Don't want the next one to be Life is Strange: Kemono Edition.
I have bad news for you,
Mei is going to do some time shenanigans and it's going to get a lot weirder with the coven of her future(?) selves fucking up the timeline hard and it's likely going to be intertwined to
Kyle's crime family as the main connecting hook between Fuga and that whore killer game.