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Fuga Melodies of Steel 3: The Motherfuger Anonymous 05/30/2025 (Fri) 14:00:23 Id: 285b10 No. 1418200
This place had a thread for the first and second game, why not the game that ties it all together? First game was piss easy but nailed it's audiovisual presentation, the second game made good improvements gameplay/difficulty wise while making some mixed with it's narrative at the same time by actually focusing on a character and putting some rails. Third game should be able to bypass these issues as the finale and no longer having to pave the way for future entries, but I've only seen diehard fans talk about it so far. I'd have posted a thread earlier but I really wanted a physical edition of all three games and I still have to wait until the niggers running the postal service deliver.
Pregnant kemono lady erotic!
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in chapter 3. so far its pretty good with the assist and hero actions
Are they even marketing this game?
>>1418200 I am a big physicalfag, but also like my hardcopies to have all the necessary code, since downloads defeat the whole point. Are the versions of games on the trilogy you're waiting for have the patches on cart?
>>1421846 Processed Marzipan. >>1425715 Nevermind marketing, the niggers at CC2 set the game up against Nightreign right after they set the second game against TOTK. >>1425818 Fug 1 & 2 should be patched and ready to go since physical copies for them didn't exist until Fug 3 got released. Fug 3 is likely gonna get further patched in the future since a bug was spotted around the early access period that was reported on their official account. If it's one of those incomplete/barely functional cartridges that need a download on start-up I haven't found anything online that states it as such, most fags that played it got early access by buying the games on digital.
>>1425949 >the niggers at CC2 set the game up against Nightreign right after they set the second game against TOTK. Why do they want this franchise to sell so badly?
Got to say...shit really escalated.
I tried to enjoy this game but its too furry for me, the story and the visuals looks very good to me, but i can take the characters serious. Nice to see this game got 2 sequels and a dedicated fanbase tho, the gods of gaming knows we can do with a bit of variation in current time.
>>1418200 Gonna be very disappointed if no edits with it called FUGG :DDD are gonna show up on the home page
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Finally got my copies and Taranis statuette a day ago and have been going through the third game since. I am at chapter 5 right now. It has a very strong start so far(as in it hit a tone the games should have been hitting since the first entry) and the various gameplay improvements in both combat and encounter design help to spice up the combat by actively encouraging the use of abilities early game. I wish the Berman empire wasn't squashed so quickly. I get the game is going for Radiant Historia-esque Time/Timeline travel shenanigans and escalating to what I assume to be ludicrous scale but the Kaiser and the Empire he created is basically what established the entire trilogy and getting a Behrman invasion squashed in half a game makes it feel small. A Solatorobo Act 1/Act 2 approach would have fit it better and done the idea justice. At least I can say that CC2 hasn't shown too much in the trailers and showcases. I appreciate the story making moves and making the other kids more relevant and them having more to add, Mei's Time travel bullshit seems like a good answer on expanding on optional characters without bloating the pace and adds details and characterization to a lot of the cast by allowing them to have on-screen relationships outside the tank while leaving some intrigue on what is going on.
>>1425949 Thanks for claryfying. Early access is usually not the version that gets "officially" released on day 1, and it is not unusual for the first print run of a cart to come with version 1.2 or 1.2
>>1427548 >I tried to enjoy this game but its too furry for me, the story and the visuals looks very good to me, but i can take the characters serious. Well, congratulations anon, that just means you are not a furry.
>>1426530 You mean "don't", right?
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>>1418200 Isn't Fuga practically woke shit? I don't want to hear the protaganists rambling about how bad nazis are and how racism is le bad or some bullshit about how they are saving the jews chihuahuas
Specifically I love furries but I'm not willing to waste my time with anything woke anymore
>>1426530 One of the devs wants to brainwash people into being furries, you can't make that shit up
>>1443474 Mistranslated, he wants people to be more accepting to kemono.
>>1443495 Prove it. There's also nothing wrong with him saying that
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>>1443447 >Isn't Fuga practically woke shit? Then practically everything regarding WW2 is pozzed for not saying Hitler did nothing wrong. People tend to be unhappy when being invaded and have their friends and family used for human experimentation and forced labour. If anything the game is surprisingly lenient with the high ranking members of the regime by allowing them to be good guys.
>>1443857 Based non-retard. You are exceptionally cool.
so are armor ignoring skills from wappa and malt that good past chapter 7?
>>1443857 >People tend to be unhappy when being invaded and have their friends and family used for human experimentation and forced labour. Yeah and Germany wasn't particularly happy when they had german speaking civilians openly killed in Poland or how the UK/France declared war on Germany once Germany had finally had enough of Polish aggression of German ethnic minorities
>>1451266 Wappa, yes, since hers is AOE. AOE is always favored in these games
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>>1451266 Enemies start showing up with 4 and 5 armor values quite frequently late game, so if you have the SP to spare they can get a lot shit done while advancing your combo meter. I've been getting mileage of Sharp Bolt myself as with some support and Kyle's hero mode/luck buff it can rape the enemies with absurd armor counts.
>>1451390 Not that anon, but what the hell, good point. That is known, but not talked about enough.
>>1451390 What was justification for invading Czechoslovakia after they gave up all the German speaking areas? (And letting Hungary take southern Slovakia despite Hitler expressing a desire to help the Slovaks?)
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Finished the game, the second half is great and my reservations regarding the switch have gone away, but the victory lap in Chapter 12 leaves me mixed. I get what it's going for and I appreciate it getting the conflict back to the Taranis, the kids and Berman army while calling back to the first part of the game and finally tying the remaining loose ends, but I genuinely think the finale with the Maestro would've been a stronger end note. It improved my opinion of the second game in hindsight by actually going somewhere with the story decisions I found contentious and even if it's very far from what made the first game unique, it more than makes up for it by being satisfying in it's own right. The game still falls to making the final fights very easy due to the sheer amount of upgrades the game gives you, but the gameplay is engaging enough this time and it becomes highly dependent on you keeping the combo going and juggling enemy turns appropriately.Losing momentum slows your damage to a relative crawl and juggling accumulated damage with getting the combo back up is harder to do when most of the bosses have big fuck off moves in their second phases that force you on the back-foot. I have more complicated thoughts on the game, it's story and trilogy as a whole, but I'll save them for when I get the 100% ending and do all the side content. Thankfully this time the NG+ chapter select makes getting the other endings less of a chore and the post-game has more going on besides maxing affinities by putting in some extra fights scaled to the endgame and filling out the assist character roster.
>>1455600 I got most of the endings except for all the extra EX scenes that come from maxing out characters' Affinity levels. Story is definitely an improvement over 2 (easily the weakest of the triology). Game's still piss easy as a game, and the only reason I didn't get the Golden Ending on my first run like I did in the first two was due to a glitch that forced me to Alt-F4 while Hack threw himself into the Soul Cannon again. Even then, if you for some reason get half the party killed, the others have redundant skills to pick up the slack so you're not crippled by RNG taking out your favorite character. Though, once you beat the game once, and get the ability to just play any stage of any chapter, things get weird, like being able to control characters who didn't board the Taranis yet, or dead characters staying dead unless you replay the boss fight they died in, then they magically respawn without explanation. And as much as I hate alternate timelines and the Crimson Knights being an out of place anime clan in what used to be a gritty war story, the way things came together and the subplots that were teased in 2 and the connection to Solatorobo definitely paid off.
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>>1455929 >Story is definitely an improvement over 2 (easily the weakest of the triology). I've started to look back on it more fondly when 3 followed up on it's plot beats effectively and more throughout exploration of Crusade to make space for 3 to deal with it's own plot-beats and all the necessary context. In the moment it felt a bit unnecessary but it made some strides that were necessary for Malt's character and the time travel/reality warping shit became less troublesome when it became clear it's not Malt's personal playground. I think part of the problem is that the first game is wrapped up so neatly and is somewhat isolated in concept and tone. This makes the trilogy feel like a game with a duology following up on it rather than 3 parts connected together. >Spoiler For a long time I lamented Fuga 1 not being as mean as it needed to be for the story to reach it's full potential, but playing through some of CC2's other offerings over the years I have come to terms that they are completely shounen brained. They wouldn't be the kind of company they are now otherwise and that approach does come with it's own merits.I really like the Petit Mona sections as they have a very bittersweet feeling to them when you understand what's happening and that could only work within the context of time travel bullshit.
>>1456121 keep her away from your kids
>>1456121 >This makes the trilogy feel like a game with a duology following up on it rather than 3 parts connected together. That's what I'm starting to think is wrong with the series. First game had closure for almost everyone, save for that little cameo of Baion. The second and third games seem to exist to get away with recycling assets twice in a row to save money on game development. Did it work? I can get over the second and third game getting progressively more shounen, since I liked Solatorobo for what it was. That said, it seems CC2 isn't done with these characters just yet...
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Just got the extra battles and secret events unlocked. I might replay the game later in Japanese as they skimped out on the french dub, but I'll leave the game down for a few years and do a more limited run later.I need to process a few things and a summary of my thoughts about it should warrant it's own post. I appreciate the extra challenges even if they eventually fall easily when you have everything maxed out, though I wish they included the second Hecateia fight in there, it was a unique challenge and I hoped a longer fight would benefit it a lot. >>1468537 From my point of view it's more that their vision for the trilogy only solidified when they finished development of the first game, I'd think it's partly because they wanted to make a trilogy but they focused on cooking up the first game and it's world and then made moves around with what they managed to get in the game later bar some bare bones stuff. First game had trouble getting it's food in the door and had getting the resources it needed, with a lot of planned features being cut down to what is a pretty linear bare-bones experience. As far as loose ends were concerned that needed a second game there was only the child in the tank, the other ambiguity was how Jeanne managed to get Hax radio frequency which could easily be inferred. The manga introducing elements from game 2 and 3 like Ash and Maestro in it's adaptation of the first game way earlier support this. >Spoiler I'm interested in where they're going with this, it seems to be setup for the future game's cosmology. Not the best idea to place it at the end of a trilogy but these are meant to be secrets, if pointed at with neon signs. If I were to guess that whore killing game is going to be either a VN or Tactical RPG and delve deeper into the crimson order/wolf clan as antagonists, with Kyle's gang being a frequent opponent or source of characters to recruit and Malt (maybe literally since he took his getup) inheriting his brother's role as an enigmatic and confusing ally.
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I suppose I should step up and actually post what I said I'd post: Fuga is a trilogy of games I really like but find hard to recommend. It's enamoring and made me a genuine fan of CC2's output but looking at concept art it feels like they either couldn't or didn't want to fully commit to making these games the dark revenge/war stories they hyped these games as. First game is unique in it's tone and concept but is marred from it not being hard enough to make all it's systems click together. It's a real shame because (bar some variety) the music and art style are on point and the game manages to communicate a lot through gameplay while the character writing itself is charming as LTB tends to be even if the story can hardly be called one. It's a solid, but very linear and kind of barebones experience beyond that which is mostly carried by the charm of it's cast and it's unique subject manner and setting. Second game ditches the more unique setup for a more complicated but spotty story to make room for the third game while making incremental improvements. It does some good character-work but I find it's execution of various plot-beats spotty and even frustrating moment-to-moment. It does things the first game should have done in the first place and the various combat tweaks(more difficult encounters, more varied enemies and more varied skill sets) make fights actually engaging but it's a second entry in a trilogy and it has a difficult duty in setting up a new conflict and make room for it to be resolved in the third game while managing to be satisfying enough on it's own. Third game clears up it's main plot by making the kids more active and continues in the second game's steps of doing incremental fixes that should've been in the first and second games. The side content is expanded to make it feel less like a hallway and the side-cast/world is expanded significantly through that while managing to do very intesting/fun things with it's cast while maintaining it's story, However this entry has an different director and this results in differences in how this game approaches it's scenarios and music can be felt. It's closer to a full-on shounen adventure story CC2 usually operates on compared to the first game's war story and the second game's revenge plot.However compared to the teaser you can tell they still had a lot they wanted to do with the kids but had difficulties in fitting it all or making it relevant when the big fuck off tank exists. I suppose them making the Secret events the way they did is basically an admission on who they'll move on with. Part of what makes it a hard to sell people to this is that it's a weird combination of qualities that make it niche but not going deeply enough with them. It's too dark of a subject matter and they hype itself up as such with it's M-rating for casuals, but they never pushed to the extents that would make the people willing to delve in these kinds of games ,like say Fear&Hunger or Little Nightmares, interested. It's not squeaky clean/SOL enough for people into cute things with the furry children, but there's not enough degeneracy to make the furry/lolicon/shotacon crowd flock to it. The Soul cannon is an insanely cool idea that the games work around a lot of it on top of a rather robust battle-system, but the smooth-ride difficulty that CC2 adopted since Tail Concerto's reception make it a non-issue for anyone even mildly competent at RPGs. Lastly they're not games with a tight, well written narrative that would attract storyfags and offloads portions of characterization and story elements to gameplay and FE-style supports, but not to such extents that would make people that spot these kind of things particularly impressed while being a relatively linear set of games throughout. In a lot of ways I wish they did more and I yearn for the games they had in their concept arts, but I still love these games coming out the way they did and they managed to get me to back CC2's corner after I got the first game off the /v/ola.
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>>1499843 >Fuga is a trilogy of games I really like but find hard to recommend Obviously, the furry shit is going to put off a lot of people. Fuga being a tactics game will put off more. Fuga being an easy tactics game will put off more than that. And Fuga being tied to a pair of games from the PS1 and DS era "no one" played will put off even more. The first game was special, both in the tone and art style, that separates it from the rest of the LTB series but allows it to be a distant prequel to the franchise just like KOTOR was, where just enough familiar imagery is present to allow you to make the connection to their respective franchises until Baion shows up I get the feeling that the first game not selling as well as hoped might have changed the direction of the next two games, but they were advertised as "The Trilogy of Vengeance" well before the first game came out. So it shouldn't have been too surprising for that to be a recurring theme, but Fuga 2's execution of that just sucked. It was shit. >Don't pursue the bad guy! Revenge is bad! >Oh, you don't want revenge anymore? Let's go after the bad guy like we've been doing the whole time. Flam Kish's arc in 3 was handled much better, as she was shown to be conflicted in the first game and was never a fanatical officer, only becoming close to one after her father is killed. And even after surviving and being treated by Jin, she's not over everything that happened, but is guilty enough over her actions that she can't allow anything to happen to him. Granted, that's represented by her acting like a cliche tsundere, but it's the best character development for a side character across three games. Another major problem with 3, aside from not having enough time to properly wrap up the characters' subplots with the way the game is designed, which led to the EX scenes, is the need to tie everything to Solatorobo, which not everyone played. Solatorobo was twenty years ago and I had to play it almost a decade later on an emulator because I never saw that game in a store back in the day. And Solatorobo's troubled development caused more than half the game's story and lore to be dumped in a bunch of art books (that were never translated). There's also that Strelka Stories that never got made; the space chapters in 3 are clear echoes of a game that never was. Since the teaser and EX scenes continue with older versions of Fuga's cast, it's clear they want to keep using these characters, and now tell a noir story. Maybe that's better than trying to bridge the gap between Fuga and Solatorobo.
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>>1504518 I'd say that Fuga is closer to a standard RPG battle system with a major focus in shuffling the party and turn order. Tactics games usually care a lot about your and the enemy's positioning and I'd say it matters only for the ground/air attacks in the first two games. >I get the feeling that the first game not selling as well as hoped might have changed the direction of the next two games, but they were advertised as "The Trilogy of Vengeance" well before the first game came out. The trilogy treats vengeance less as a theme it explores and puts central focus on and more a narrative thread that motivates several characters in one form or another without a conscise "lesson" for it to be simply "revenge bad". Large portions of the cast get wronged by someone else and they process that through different ways that pans out and changes in several different ways that feed into the story as a whole from Jeanne to Maestro. Though the Trilogy of Vengeance moniker was more for the two other games they wanted to release that never really materialized like Tokyo Ogre Gate and Cecil, but Fuga adopted "Vengeace" as a large part of it's marketing regardless. >So it shouldn't have been too surprising for that to be a recurring theme, but Fuga 2's execution of that just sucked. It was shit. Really I'd say the problem is less how the second game handles vengeance and more in how it handles Malt's developing foresight/time-travel shit by introducing it in the most annoying way possible, several forced deaths and essentially what looked to be an omniscient author avatar and Cayenne sucking ass as a final antagonist. Malt going apeshit to such an extent that it actively hinders the party is a good writing and it feeds into making him the straight up hero the third game into a satisfying manner, but in the moment of the second game it can get frustrating to deal with. >Another major problem with 3, aside from not having enough time to properly wrap up the characters' subplots with the way the game is designed, which led to the EX scenes, is the need to tie everything to Solatorobo, which not everyone played. I think it's more that the several plots they wanted for them to have would have better served a story of smaller scale. Boron having being strong enough to bend steel, Kyle's drama with his father or Chick and Hack being a being split in two when so much of the game centers around the big tank that can fuck up entire countries is hard to fit into a finale. From my point of view third game is less concerned with Solatorobo as much as it is tying up it's own old-world lore with Crusade and saying goodbye to the tank itself. Only Yurlungur is left unexplored, but she's explained well enough in the story itself for her role in things and even without context the whale works to catch people off-guard right after the big purple orb.
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>>1505103 Unlike most people, I don't have seizures if time-travel or multiverse shit comes up in a story. I got some misgivings with it in Fuga 3, but it's not crippling to the game or the story. Plus, there was enough of it in Fuga 2 and the hint from Malt's reactions after the tutorial in the first game that it doesn't come out of left field. Though it's probably for the best that this never returns in a future game. Don't want the next one to be Life is Strange: Kemono Edition. >Really I'd say the problem is less how the second game handles vengeance and more in how it handles Malt's developing foresight/time-travel shit by introducing it in the most annoying way possible As said, it was foreshadowed in the first game after the tutorial, and he never had manual control of it in 2. It was always Maestro reversing time for him whenever he dies in Chapter 1's tutorial, Chapter 4 and the Normal/Bad Ends. What's front and center for more than three chapters is Malt being depressed and becoming an edgelord and everyone else whining about how it's bad for him to want revenge, until he doesn't anymore and they continue doing what they were already doing. This kind of "moral" to a revenge plot is constantly in shounens and it's always pretentious in the way it's handled, as everyone involved that doesn't want revenge stupidly forgets what's at stake until the one who wants revenge decides they don't want it anymore. >Cayenne sucking ass as a final antagonist He's no Hax. I wished he was able to actually try attacking the Berman Empire instead of just being a Nigger that only murdered his own people. That would at least bring something to this revenge theme and justify the war restarting in the third game. Kaiser's worse though. Outside of murdering Malt in the tutorial, he has zero interaction with the Taranis and crew until he's assimilated by the Borg. Then he's just a boss fight like any other. I still find it funny how he looks over the Jagdhund he picks up before realizing he doesn't give a shit if it has a crew or not before hurling it at the Taranis.
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>>1506559 It's not about the time powers not making sense or them not having buildup, it's more about how it kept doing the forced loss/Malt Soul cannon shit multiple times. It becomes a very repetitive plot beat and unsatisfying to go through by having Malt being forced into a loss way too frequently on a game ladden with repetition already. There's Malt dying in the tutorial, dying in his revenge spergfest twice I think and Vanilla's Arabian Mau episode that backtracks what happens with Maestro going "tut-tut" each time like an author metaphor that really pissed me off way more than the shounen-shit writing. I'd be even more negative on it if Fuga 3 dropped the ball on those elements and I'm glad it didn't. >This kind of "moral" to a revenge plot is constantly in shounens and it's always pretentious in the way it's handled, as everyone involved that doesn't want revenge stupidly forgets what's at stake until the one who wants revenge decides they don't want it anymore. in hindsight I see it more as introducing a character flaw that Malt has and how it affects the whole crew as it's leader. It's contrived and unsatisfying in a lot of ways, but CC2 wanted to define his role as a protagonist and gave him an arc while setting up the Maestro at the same time and I think it succeeds in that while hitting a higher emotional intensity then the first game by allowing him to have that role. I'd love it as well if they committed to making Jihl the antagonist beginning to end, made the Berman/Gasco conflict more complicated, kept Hanna dead or set the entire trilogy with the tone of Chapter 1 from the third game, but CC2 is what it is and this is what they made. >Kaiser's worse though. My problem with with Cayenne is that he somehow managed to bomb a car with magic kms away, essentially disguise himself for months and control Vanilla with felineko magic and also have a jewel box sized bomb so strong it kills everyone in the tank with 0 buildup at the last 2 chapters. Compare this to the Kaiser who has less bullshit surrounding him that makes him a lot more bearable despite having his own flaws as an antagonist. Bigger difference is that Cayenne is the end note of game 2 while the Kaiser is an act 1 villain that makes way for the second half, so the flaws of the other are more acceptable than the first. I think he does his job as Maestro's despicable pawn and source of most of Berman's evil well enough. Though his main problem is that the first half dedicates a lot of time to setting up the Crimson Knights as the main threat and Maestro rather than the Berman and the kaiser himself. However Maestro is a satisfying antagonist in his own right and the Marzipan family drama lands, so I'm willing to make that concession even if I don't find it ideal. He has some characterization outside of "cat hating dick", but you have to make reaches based on small facts in a trilogy of games that really doesn't do subtlety otherwise, like his depiction in the third game explaining weird details in the second game like why he didn't bother looking for two of his oldest generals.Though this is likely me trying to make the story better for myself by inferring for it. >Though it's probably for the best that this never returns in a future game. Don't want the next one to be Life is Strange: Kemono Edition. I have bad news for you, Mei is going to do some time shenanigans and it's going to get a lot weirder with the coven of her future(?) selves fucking up the timeline hardand it's likely going to be intertwined to Kyle's crime family as the main connecting hook between Fuga and that whore killer game.


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