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The Alters Anonymous 06/19/2025 (Thu) 14:58:27 Id: 66bc34 No. 1482060
From the devs behind This War of Mine (that was over a decade ago), this is a unique sci-fi adventure where you play as one guy managing his varied clones to survive. There's some similarities from TWoM, except it's not as depressing and it almost looks like a AAA game. It's already out on Steam and GOG, with a Playable Steam Deck rating (that may eventually become Verified).
>All of them are men and white Yikes!
How's the gameplay like OP? I am curious about it
>>1482072 According to this official trailer, it's just building and managing a base, but there's that resource gathering and traversing part that looks like Death Stranding except on a planet with anomalies and maybe a better story. At least the only sponsorship used from this game is from AMD, so it could just werk on your machine.
I've seen this game at a ton of showcases, yet I can't place how it actually works. Is it a game you should actually play or is it a "watch it on YouTube" situation? >This War of Mine I'm surprised that's the game you're tying to 11 bit to and not Frostpunk, which they're far more famous for.
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Also the cover of this game is so funny. Why does it look like a 2005 stoner comedy?
>>1482060 >clones
>>1482060 I'm unsure how I feel about this game, looks like a shit game that would be made for Humble Bundle filler in five years.
>>1482060 I don't trust this game, it looks sanitized and quirky
Is it just a coincidence that a game about clones of some guy in a sci-fi setting got developed and released around the same time as a film about clones of some guy in a sci-fi setting?
>>1483556 It's not an entirely original plot. Moon released in 2009 (Jesus, I didn't know it was that old until I looked it up), and The Clone Republic is from 2006. I'm sure you can find works going back to the 60s if you tried, I know Metropolis deals with the MC being cloned and that's 1927. Unfair to cite Metropolis though, that's one of the foundational works for all sci-fi
>>1483582 Yeah, I know the concept itself isn't the most original but the narrow time between both releasing just seems a bit suspicious. Or maybe it's just one of those weird cultural convergence things where two separate groups have a really similar idea, like Dennis the Menace, or calculus?
>>1482069 This, they should have clones occasionally come out with defects that make them look like other races, then you could collect the rare ones.
>>1482060 they have made other games since.
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>>1483556 I don't mind if the game is fine enough. Mickey 17 was a shitty movie The "clones" are based on the protagonist's prior history but with a slight change from his past timeline done within a machine called "The Womb." There doesn't seem to be actual time travel nor multiverse manipulation shit like in Bioshock Infinite.
>>1486171 >a machine called "The Womb" NEURON ACTIVATION
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>>1486179 I forgot to mention: the past memories, the Womb, the Alters themselves, and the cloning process are all based on a fancy quantum computer that needs a made up material called Rapidium, which is one of the major reasons why this whole space mission exists. There's not a single female nor sexy surrogate clone within the base however, so don't get too excited.
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I made a mistake with getting one of the Alters in the first act: Jan Miner. He has a constant drug problem and lost his right arm within his past life. A better mining skill is worthless if you have to deal with his constant injuries. He eventually has to literally cut off his right arm to stop the constant pain, and without any room nor doctor to heal, he's just a liability Also, if an Alter dies, you can't just make another one. Maybe some part of the story has a reason for it, but I still haven't finished it yet. A whole lot of dialogue choices are there, although I don't know if the choices matter if it ends up having you obtain the Alters in a specific order (especially when it also recommends the Scientist Alter early).
>>1482432 There's some comedic parts to it, but it seems to take itself seriously throughout the game. No cheap quips (yet). >>1482072 The game really focuses on interacting with the story and characters over resource management since the Alters have their own personalities and affect how they work (and with others). A very happy Alter will do his job longer without any crunch time applied, for example.
>reading the files as the game installs >unpacking BK_Aliens_Have_Finally_Responded.whatever >spoiled by the fucking installer
>>1493429 Well, sucks for you, I guess. And me now. Here's the thing about spoilers: you never really know if they're true or not. For instance, maybe that's just referring to a moment in the story where you get a signal thinking aliens have responded, but then it just turns out to be a human rescue ship or some automated robot instead. Probably not, and there are probably aliens in the story but the uncertainty of spoilers can sometimes make things more engaging. No this isn't totally cope I came up with to handle getting something I'm interested in spoiled by my own stupidity shut up
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I don't like how a lot of the facial animations look throughout the game. It's almost amusing to see this one VA have several characters from just changing accents, but the lip sync just ruins it for me (Is this an Unreal Engine 5 problem?). As for the best Alter so far, it's the Scientist since he's the only one that can help progress through the game via the Research tree, and doesn't sperg out as much when given a decision later that angers at least a couple of the other Alters. You either have to hack the Quantum Computer and make a new unaware Alter called Tabula Rasa to sacrifice or make implants to all the Alters made in the 2nd Act
>>1498449 >YOU SAVED MY LIFE AAAHHH I HATE YOU What the fuck is their problem Also the scientist is a narcissistic fuck but I like how they make him back that up by easily being the best Alter in the game. He does research at a crazy pace
>>1483661 >>1483556 Bong Joon Ho announced adapting Mickey 7 (the movie was later re-titled to Mickey 17) in January 2022. The game was revealed in June 2022 and they already muse have at least several months of pre-production considering how long current dev cycles are and that 11Bit works on multiple projects at once. It is a coincidence unless Joon Ho has spies in Polish gaming industry of a Polish game studio has insiders in Hollywowod feeding them info. >>1498449 >I don't like how a lot of the facial animations look throughout the game. It's almost amusing to see this one VA have several characters from just changing accents, but the lip sync just ruins it for me (Is this an Unreal Engine 5 problem?) It could be the lack of experience with this kind of a game. This is 11 Bit's first game that relies on facial animation. Before this they made Frostpunk games, This war of Mine, and few mobile games early on in studio's existence.
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>>1482060 >Clones immediately get over all the ethical problems about what the hell they're doing on the spaceship >But a fucking playlist gets their panties in a twist >The Wubalubadubdub Scientist gets pissed at you trying to get better quality food but then going in his files he's obviously got a morale boost by it This game is one of the most emotional shitposts ever created. Genuinely GOTY material for me, I just wish the non-base-management part of the game was more entertaining. The fact that an admittedly pretty sad story has a fucking sitcomesque cover is the icing on top, I did NOT expect half of the crap that comes out of this title to ever happen based solely on stuff like >>1482432 >>1482072 You should treat it more like a very high effort visual novel than an actual game, the resource gathering part is serviceable but nothing you have not seen in like a million other games, complete with default asset flip animations. The base management is a lot more involved since the more clones you have the more you have to try and keep everyone from getting on each other's nerves. The rate at which shit hits the fan is also really good, it lets you take in new gameplay elements as they come in a natural manner and the choice of getting you a Technician is a great one since it indirectly teaches you a lot about the game without ever telling you. >>1498449 >I don't like how a lot of the facial animations look throughout the game. Really? Barring the odd lens flare and graphical glitch here and there, I thought the facial expressions of the Alters were one of the best parts about the game. A lot of the dialogue choices are pretty easy to figure out if you aren't a yellow-paint sniffer, but there's a ton of subtle details in the way the clones look around and smirk or frown while YOU are talking that caught me off guard. The graphical effects for the distortions are also insanely good. >>1482432 >>1483398 Trust me, 90% of this game is absolutely genuine. A lot of the dialogue has a bit of dread behind it and pretty much every character takes it very seriously, but they also do occasionally stop and do some silly shit to reaffirm their humanity there's an entire intermission where you have to convince the clones to sing a silly ditty to get their spirits up, and it's extremely stupid but even the clones acknowledge it. There's not a single point in the story where Jan looks at the camera and does the Dreamworks face screaming a HUH, SO THIS JUST HAPPENED, HUH?
>>1499231 I should have been more clear: the lip syncing, not the facial expressions, were my main annoyance. I didn't like how some of their mouths were moving compared to the other facial expressions and body language. I don't think it's the fault of the devs, though. Maybe it's the plugin/program/etc. that sometimes animates an long "u" vowel like some other vowel like in this video clip. Was there a lot motion capture used behind the scenes?
>>1500142 Hi Jason
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>do anything <Technician:
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>>1500142 My guess is that motion capture was definitely used for a lot of the facial movements, but now that you clarified it I cannot stop noticing. Still, not a huge deal breaker for me. Although, I said all of this game is genuine, I might have told a little lie, the in-game movies are reddit tier humor. I guess it doesn't matter all that much seeing as they're pretty much done as low budget skits, some even got a chuckle out of me, but be warned that they might get on your nerves. Think of them as worse versions of the GTA cartoons. >>1500221 >NOOOO YOU CANNOT THINK ABOUT SURVIVAL ON THIS BARREN WASTELAND WHERE'S MY FUCKIN BEER PONG TABLE JAAAAAAAAAAAN
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>>1482069 Have I got a movie for you. See pic. >>1502190 It would be great to have more idle animations while talking to the Alters; I haven't noticed any of them crossing their arms in defense. I agree that those chris & jack movies mostly make me cringe. At least they're skippable and you can still make those Alters happy. I finished the game, and I enjoyed its story very much, while the gameplay is fine enough. I went with the corporate ending I am not surprised that Stanisław Lem's works were a major influence, according to the game director. I am also glad that the phrase "multiverse" is never mentioned, although it seems tempting throughout Act 3. It seems like the max amount of Alters is 6, and if you want to max out the quantum computer and research tiers, you'll need to find all the broken Qubit chips through each area since there's no going back. I didn't need the Shrink, Guard, Miner, or Worker or Tabula Rasa to finish, but I'm gonna try to 100% it to see if those other options and endings are any good.
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>>1500221 >>1502190 >can't watch a rerun of a race >
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Amusing how the only Jan who didn't get divorced after marrying Lena was the submissive boywife who let his C-suite sugar mommy provide for him.
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>>1510744 They're gonna need to make a new animation for with and without the regenerated/prosthetic arm
The devs are planning future expansions to this, and if you've played their earlier games like Frostpunk you'd know they can be very expansive. But I'm wondering where the game would go from here, I assume any future expansions would be side stories not about Jan similar to Frostpunk's expansions. >>1506753 I like the slow reveal that he's kind of nuts and didn't adjust to being altered at all.
>>1511924 >didn't adjust to being altered at all The Botanist had the most normal, stable, happiest life of all the Jans. The other Jans generally had hardships they could pull from to cope with the situation, it must have been very hard for him to go from his charmed life into the mess than is Jan Prime's.
>>1511924 You could expand it with less focus on original Jan and crew. One alter/clone (and a couple others) decide fuck that shit and decide to do the proper colonizing route in Space. Just like my man Horatio
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There's currently a spergout going on after people found out there's a bunch of AI shit in the game. Initially it was thought the icons were AI, they kind of look like it but after finding the full res versions it's clear that's not the case. What is true is AI was used for a lot of flavor text and some of the translations. You're supposed to disclose this on Steam, but The Alters doesn't. I don't care personally, it's very minor. They should still have disclosed it, now the game could be marred in controversy. >>1513585 I think they could make something focusing on Maxwell's experiments on soldiers
>>1514204 >copied and pasted prompt That's fucking amazing. Real designers need to start charging a few percentage points more for their work. "You wouldn't want your company embroiled in yet another scandal, would you? I guarantee my work will be 0% generative."
>>1514204 >I don't care personally, it's very minor if you give them an inch they'll take a mile
>>1514204 >minor There is actual lore in there. It states the game takes place during 2234 in the Andromeda Galaxy, in a system called Zeta-9. The opening of the game claims it's a trinary star system, but this log reports a binary system with its two stars being Zeta-9 Alpha and Zeta-9 Beta (that's the wrong formatting; it should be α Z9 and and β Z9) As far as I can tell, nowhere in the game proper is it stated where or when the game is, possibly an intention artistic choice. A random 3D artist introducing DEEP LORE that directly conflicts with the story is bad enough, it's even worse they offloaded that to ChatGPT without copyediting it. Whoever did this fucked over the team, because now everything will be under scrutiny.
>>1514204 >>1514643 I don't hate AI and don't care whether something is AI or not (which would get me called a million terrible things on social media), but dipshits misusing it and badly shortcutting with it really makes all those obnoxious artist arguments against AI justified. AI has been demonstrated multiple times to not be ready for quality content generation at large scale the way executives want and creatives fearmonger it as.
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I was digging through the game's files and make a few discoveries. Firstly, do you know all those random videos, like the ones play on screens and the reddit humor movie night films? They're unpacked and separate from the game's main file. They take up over three fucking gigabytes. One video that plays on the tiny TV in the gym is over 100MB. There's a video that's nothing but random game footage on the TV in the social room, and it's over 300MB. It's full 1080p HD video for some reason. There's also a secret video hidden in there, it's bink format so you need a special player. It's a bunch of brief dev interviews, I noticed one of them has a Deltarune plushie on his desk. It's mostly in Polish so I can't say much about it. There's a partial and mostly unreadable recipe for pierogi displayed on a screen in one of endings, that's also an actual video file which is large enough to be read as a raw video. The video is really big actually, it's 2000x2000.
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I should have proofread that post If you're curious about what games that play on the TV, they're Frostpunk, Indika, Moonlighter 2, Frostpunk 2, The Invincible, This War of Mine, and Death Howl. Three of those are earlier 11 Bit games. There are a few other games in the menu that aren't played. Can't post all of them of course, but these screenshots are directly from the video file.
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They released a statement on the AI. TL;DR The claims are highly exaggerated to outright fabricated, but they did fuck up on the translations because of poor coordination with their translators so they rushed it. The ChatGPT text on the screen was meant to be a placeholder and I thought as much, considering it doesn't fit with the canon.
>>1517812 I recall seeing a lot of typos through some dialogue choices, so at least that will be fixed soon.
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>>1517812 Good to see them address it at least, it was starting to feel like a witchhunt with how some articles threw around baseless claims of them genning icons and character art. >>1517848 The game has a shocking amount of typos, I don't usually notice those and I still caught a few casually.
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For context, all of the outrage was about this.
If you're going to pick the miner you should do it early on, because he has a whole freak out and cuts his arm off which needs to be grown back. He's chill after that but his storyline takes about a week and it's very disruptive if started in later Acts. Speaking of which, favorite and least favorite Act?
>>1517968 Please rember, when clone is die, other clone exist.
>>1521175 Act 1 is easily the best and the other 2 are annoying in their own ways. Act 2's map is just fucking annoying to navigate, and it gets frustrating once you get to the brain disease and the whole Act starts revolving around that. Act 3's focus on the rebels and their reaction to the cure felt forced. I'm also bitter because I chose the exact combo of Alters and cure to cause everybody but the scientist to rebel, leaving me with one Alter entering the Act.
>>1521930 >Act 3 It was easy for me because I only had exactly one Alter rebel: Jan Technician, the only Alter that will rebel regardless of your decision. I chose the implant cure, which didn't upset the rest of my Alters
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>>1500142 God, the default Unreal Engine 5 look is so gross. Developers that aren't Rockstar and Kojima need to stop attempting hyperrealism. I feel like a lot more people would care about this game if it was stylized. Well, I would at least.
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>>1524370 Why do you always avatarfag with cats? That's funny, because I thought the game looked different to a lot of the other UE5 games. At least outside, on the surface. It's one of those rare cases where a game looks identical to its concept art.
>>1510744 I love the Jan-k of this game, only demonstrate that Miners are the best >>1511924 >But I'm wondering where the game would go from here, I assume any future expansions would be side stories not about Jan similar to Frostpunk's expansions. My assumption is that they're going to add a ton of divergent timelines and some sort of challenge runs with a harsher world and a randomized set of Alters, given that they only need to pay like one voice actor and then get a bunch of randos from the office to voice incidental characters this seems like the most logical step. >>1514204 On the one hand it's commendable that the devs addressed it head on, but on the other I just can't take the constant AI bogeyman anymore, the "muh human expression" crowd didn't give a shit about the zero pages results they got from the Goolag before their jobs were at stake. >They should still have disclosed it I'm on the same boat but I also get that people would have not bought the game if that were to be disclosed, because the normies really think that 0.01% and 99.9% are the exact same thing and you need to make an hour long video essay to justify your choices.
>>1515448 >>1515460 No wonder the yo-ho-ho version was so bloated. I want to give them the benefit of the doubt and assume that whoever recorded the videos didn't know the resolution they'd be played at in the game world, so just sent a bunch of uncompressed footage and expected someone lower the developer totem pole to deal with it, which never happened. If you read what they had to say about AI shit, they were rushing to get the game out. Still it's completely inexcusable. Someone should replace the videos with hardcore hentai and upload the pirated version online to troll players. >>1517968 >The game has a shocking amount of typos, I don't usually notice those and I still caught a few casually. It's not just typos, there's also a bunch of lines that do not match subs. Also for some reason if you clone the Refiner after Molly dies he still talks as if he was there when it happened.
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>>1521930 Which begs the question, if Jan(s) were so preoccupied that the corporation could see that there was more than one person left on the mission, couldn't they just use the implant on Tabula Rasa, get the results for the treatment from Jan's ex-wife and then use that to cure the rest of 'em? Jan Redditor could easily replicate anything they sent him, since he pretty much does all the thinking.
>>1525677 >My assumption is that they're going to add a ton of divergent timelines and some sort of challenge runs with a harsher world and a randomized set of Alters An idea I had was another expedition, but one where the crew actually survives. A more traditional base builder resource management type of deal, I enjoy the mechanics of The Alters and would like if an expansion focused on those. The base game is really easy. Although I do wonder how many expansions the game will get, it doesn't appear to be selling all that well. An estimate I found was 350k on PC, and modern gaming tends to be a 6:4 split on PC/console so that's probably only 560k copies total. Maybe it'll have long legs, 11 Bit's games often do. I think This War of Mine only sold 600k in its first year but went on to sell almost 10 million.
>>1525999 Nice trips, I guess you could consider the base game as sort of the Story Mode experience, and it will be ironed out in future installments. They definitely seem to have big things planned though since the base game can run all the Alters available at launch at the same time (look up the All-ters mod on Nexcucks mod).
>>1482451 guaranteed that's how it goes for all his clones >>1524424 A cat is fine too
>>1529774 After a big party, one of the Alters mentions waking up drunk in another Alter's bed. Yes there is fan fiction written about this
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Interestingly, 11 bit managed to get a bundle deal with Clair Obscur: Expedition 33. It's not a particularly GOOD bundle, and it has a UI bug claiming the discount is reduced, but it's neat two potential GOTY candidates are sold together. It'd be more attractive if it was $20 off instead of $8.
>>1534610 I don't think it's enough to financially save the game, it completely bombed and sales flatlined over a week ago. This is doing worse than Frostpunk 2 and they had to undergo layoffs after that. It's a fucking shame, this is one of my favorite games of the decade so far.
>>1534700 I wonder if the game would've done better if Mickey 17 hadn't been such a shit movie
If anybody yarr-harr'd the game, you probably have v1.0.1.46. This one has a really nasty save bug* that can occur in Act 2 which makes the game unplayable, there's also a potential softlock in one of the Alter conversations. It was fixed, but you need to patch it. https://files.catbox.moe/est432.rar You need to install the patches in sequence. Make sure you direct it to your install folder. Each one will take about 15 to 50 minutes, it'll look stuck but as long as task manager shows disk activity it's still working. These will patch it up to v1.0.2.8, the current one as of posting. *Not actually a save bug, but it did affect saves. It played like a memory leak, though 11 bit said it was an "infinite narrative loop", systems would calculate forever slowly bloating the game until it slowed to a crawl. Days would take 20-60 seconds to start, it would stutter like crazy, freeze any time a speedup happened, skip saves, make saves go from a few kilobytes to dozens of megabytes, it was awful. If you got the bug, there's nothing to do but go back before Act 2 starts and install the patch(es). On a side note, it's amusing how every Let's Player and Vtuber who touches this game does the same thing of editing the Jans to be different versions of themself, pic related.
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The Alters experience
>>1538305 What if The Alters was a dollhouse of female clones? Would that have been more appealing? Hmm.
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>>1545602 That could have a potentially higher amount of sales, but then that would require having a talented voice actress doing several different voices from a single character (that's also well modeled). There aren't much of those even outside of America.
>>1546796 When Tech wakes up and speaks I remember thinking "Huh, they hired different actors for the other clones". Soi when the credits roll by and revealed every Alter was voiced by the same person, I wasn't sure if it was a intentional joke until it didn't show their "real" VAs. It's one thing to be able to voice a thousand different cartoon characters like Tom Kenny, but the Alters all sound like normal people. And he's not even American, these are also accent rolls for him >>1525999 They revealed the sales on Steam today and they're even lower, 280k. 11 bit is based in Poland, I hope dev costs were low enough for them to make an easy profit.
PROTIP The damaged chips are critical for getting through the game without much trouble since they're the only way to upgrade the quantum computer for more Alters. They are easy to miss, so here's all of the locations on the map. Get about three or four batteries for getting through the anomalies in Act 2. There are no chips in Act 3.
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Some people were wondering what an expansion could be like. MAJOR spoiler. At the very end of the game, if you chose the right options, you can get a quest called The Meaning of Life. The scientist feels there's more to the planet the crew hasn't discovered. You can let him follow this feeling and he sets out on an expedition, coming back with the discovery the planet actually has life, an entire ecosystem with water and microbes, safe from radiation. If you let him, he'll stay on the planet instead of coming back to Earth, hiding in the shelter the rebels built. This is obvious potential jumping off point for a future expansion. Judging by the fact I haven't heard anybody talk about this, I'm guessing this quest wasn't encountered very often or people didn't chose to follow it.
The songs that play in the social room, which confusingly aren't on the game's soundtrack. Every Day Carry has to be the most memorable song in the game besides What If, the song they sing at the end of Act 1.
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These songs were surprisingly difficult to find, they're all extremely obscure by tiny, unknown acts. I had to look at the production credits to find them. The only other games I can think of that licensed multiple obscure songs are Hotline Miami and LittleBigPlanet. This next set isn't as good, the three in the previous post are my favourites.
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That's all of the social room songs. There are still a few I can't from around the base, like the gym music or the music in the contemplation room, even with production credits I'm unable to source them. They're probably from some stock music package.
>>1556317 >>1556323 >>1556365 Here's the licensed song that plays later in the game. It's in Act 3, where Jan walks out to turn on the beacon before he and his Alters leave the planet Since they're licensed music, there's some inevitable copyright trouble, so they're not all easily available to listen. There's seems to be an official Spotify playlist (it has the 11 bit studios name on it, along with other OSTs for their games) that has all of the songs used: open(dot)spotify(dot)com/playlist/6CRWH8OtHLQ2bRp6FapSuo The zen music used in one of the rooms (is it from the Contemplation Room?) is difficult to find (at least for me), but I found a link from the production music company from Taiwan and a link to Universal Production Music's listing.
>>1534762 It's the the promotional material giving it a very "reddit" vibe that made me not interested in the game. More than anything else. I don't really see anyone talk about that movie anymore, seemed to have next to no cultural impact positive or negative, so I don't think it was a factor.
>>1556642 >the promotional material giving it a very "reddit" vibe Seriously, the sitcom-esque cover betrays how earnest the game is. The other cover you see here >>1534610 is better, but doesn't get anything about the game across. So much promo art is of the Alters goofing off and being silly, when most of them are complete hardasses with severe trauma.
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>>1556658 >>1534610 A better box art design that I saw is from a limited "Signature Edition" release, although it might seem too boring for a sci-fi game cover (unless it has one of those "animated" lenticular print covers that I rarely see in some books and DVDs).
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>>1556658 That promo has a lot of little easter eggs. Beside the botanist is a poster for South of the Circle, a game 11 bit published. The photos on the fridge are characters from This War of Mine, 11b's first hit. In order, the characters are Pavle, Bruno, and Katia. The poster beside the refiner is practically invisible with how dark and obscured it is, I didn't even notice it until I messed with the light levels to better see details, but I managed to work out it's for Anomaly 2, one of 11b's first games. There's a box for the This War of Mine board game on top of a book with the title obscured, might be "Be Your Best Self" There's a book on the upper shelf that's barely legible, but I believe it's titled "Terraforming Titan". This possibly hints at where the game was originally meant to take place, more on that in a second. (cont.)
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There's a poster I don't recognize, it might be for Frostpunk. They're playing a board game, it could be the This War of Mine TTG but I'm unfamiliar with it. There's some writing on a box I don't understand, I assume it's Chinese. But mainly, what's with some of the Alters? Who the hell are the top two in #4? The scientist also has a slightly different design, the same that can be seen in early game art. Their designs are all a little different, like the technician(?) wearing some kind of hospital gown. This leads me to believe this art is possibly quite old, made early in the game's development before character designs or possibly even the plot were settled. That makes me think the book on the shelf is not a random prop, but tied into an earlier draft of the plot. The unnamed planet might originally have been Saturn's moon Titan. The unnamed planet has an ocean of some unnamed iridescent liquid, similar to how Titan has massive lakes of methane. To add to this, one of the posters in the social room says "SATURN ID / VI" What's Titan's official designation? Saturn VI.
>>1558112 I don't like any of the covers, but I struggle to think of a good one myself. How do you market a game like this? One thought I had was a dollhouse view of the CEBA base with all the different Alters doing things, similar to the building view. >>1558699 >>1558717 Very impressive autism, thank you.
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Prepare for the gayest posts in the thread
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Prepare for the gayest posts in the thread
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>>1605518 >>1605519 >>1605520 >gayest posts in the thread >not even pornographic
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>>1589284 >go fuck yourself: the game
>>1605955 I'm sure there is any, but if you want literally gay..
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>>1605518 >>1605519 >>1605520 Are those supposed to be sheep? They look terrible.
>>1607456 I thought they were supposed to be rats at first, actually. Like lab rats, I guess? But sheep make way more sense (because of clones) and you're right, I can't even tell what they are at a second glance.


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