>>1485558
>fairly autistic for a supposedly oh so simple game
I agree, but if you've ever sat down to think about why a rotation isn't working as it's supposed to, having a bit of curiosity in mocks helps. That's how I learned these mechanics.
>It's also never properly explained
Also true and not many people even talk about mechanics about the game. They just rely on content/guide creators to do the work. This is why I went out of my way to make this information more transparent.
>the rest of your post
I also agree that micro-optimizing the fun out of the game is a thing. It happens in every game nowadays. There's no more 'I figured out how to find and catch the three Regis in Pokemon Emerald with only the braile guide that came with the cartridge'.
I personally freestyle everything except TAs and GAs, where I need to minmax if I want to get a top 100 score. But having this information in your head while you watch video guides will do wonders with your understanding of your students and the raid itself. Hopefully after reading my post, you (and anyone else who read it) will have an easier time going forward which is what I intended.
>>1485568
This is why I hate using Kokona.
>be able to achieve at least 90% of the copied video with a cost timeline
I bet there are content creators that don't know some of this stuff and they just happened by 'luck' to do it correctly. You never know how many tries they took to record the video. But I agree. In general, you should be able to follow a guide using a cost timeline if you have the sufficient investments. Most of the time, people will be trying to get away with less and that's where you're gonna need to be a bit more autistic. It's like a normal curve. If you have low investment and are trying to get a bare minimum clear, you need some autism. Likewise, if you have crazy good investment and you want to do a minmax speedrun, you also need some autism.