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HYTALE CANCELLED Anonymous 06/24/2025 (Tue) 04:47:01 Id: 7a89cb No. 1498467
https://hytale.com/news/2025/6/a-difficult-update-about-hytale https://archive.is/KrDFa I'm shocked, but not surprised, does that make sense? Development has been a fucking trainwreck and I think I stopped expecting it to ever come out around two years ago. Still shocking to see it so formally and suddenly canned, I think I was expecting it to go out like Deep Down or Cubeworld, not Hyenas. The studio is also shutting down. In short, for the majority of you who won't read it >Wild scope creep >Refused to compromise on their vision >Both Riot and Hypixel realized the team couldn't actually make it >The development reboot didn't help at all >Riot attempted to sell Hypixel off (it's left unwritten, but it can be assumed there were no buyers)
>>1498467 Holy shit has there ever been a successful Minecraft clone at this point. I'm not sure if Terraria or DQ Builders technically count or not.
>>1498481 Terraria is described as 2d Minecraft, so I'd say it counts.
Oh man. Guess they're Hytalin' it outta here. Heh
I'd like to remind you the first few years of Minecraft's development was ONE GUY. An entire dev team working for the better part of a decade on the dime of a AAA publisher could not recreate what ONE GUY did in his bedroom. There's a lot of "My dad works at Nintendo and he said.." going on about this game, but every single one of those rumors say the same thing: the studio was a mismanaged mess. Usually put down to management specifically.
>>1498505 Terarria was also basically just 2 guys at the start. One guy did the art and Red did everything else, except for the music I think. >the studio was a mismanaged mess. Many such cases sadly including Terraria Otherworld.
>>1498505 Funnily enough I have not seen a single person familiar with the game's development blame Riot, everybody agrees Hypixel is solely at fault. They rewrote the engine twice before any kind of playtest, that's a clown show. >>1498520 >Terraria Otherworld I was just thinking that! The situation is remarkable similar, right down to the games not really existing in a meaningful state. It sounds like Hytale was nothing more than art assets and technical debt.
pathetic devs
>join videogame development team >pretend to work for 10 years while collecting paychecks >retire life is easy baby
>>1498467 Were they expecting infinite money from Riot without delivering anything? Bunch of retards.
>>1498467 Any loss for Riot is a win for me. Hope their fighting game and MMO flunk too. Soulless husk of a company since it's inception.
>>1498481 Total Miner Forge on Xbox 360 Arcade was pretty sweet.
HOLY FUCKING SHIT How many years, millions of dollars, devs and announcements just to cancel this after all? What a goddamn waste! >>1498481 I'd definitely count Terraria.
>>1498559 >fighting game >turn yasuo into a shoto character instead of a long reach and low mobility character like hakumen in BBCF yeah it's going to flop
>>1498467 I swear the autism block genre is a cursed one. Minecraft has achieved a sort oft global maximum where ever game that's more sophisticated is overshooting the autism blocks market and every game less sophisticated is pointless when Minecraft already exists.
>>1499241 All the kits look bland as fuck, tag fighters are always a nightmare, and it's the same half a dozen champs Riot always plays favorite with. It's gonna suck big time
>>1498493 Too good of a joke; that's why it got no response from these philistines.
>>1499576 Your age?
>>1499751 Are you unfamiliar with Carlos?
lol, Riot
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>only a 100 million down the drain heh, amateurs
>>1498481 Blockscape basically just copied older Creative mode to little sales post-Greenlight, but it remained a small solo hobby project with a commercial price tag. Similarly, 3079's developer did successfully leech sales off Minecraft during its Alpha-Beta years, but it looks like they seem to just churn out similar repetitive games in it's own open world formula. I highly doubt anyone played an "8089". Vintage Story seems to doing decently well, following a Qud type trajectory where growth suddenly inclines after however many years of small increases and now multiple people streaming the game.
>>1498505 >An entire dev team working for the better part of a decade on the dime of a AAA publisher could not recreate what ONE GUY did in his bedroom. There's been other MC clones so I'm sure they did it. The thing is that they wanted to start with enough content to compete with modern MC
>>1502036 >The thing is that they wanted to start with enough content to compete with modern MC That's arguably the major point of failure. You can't really compete with modern Minecraft's playerbase of 2 billion retarded children and besides you want to cater to people who want something other than modern Minecraft.
>>1500961 lmao this dude showed some singleplayer with multiple crash resets what, a year ago? and fucked right off to live on his yacht again. what a legend. will the piggies ever learn?
>>1498505 this blogpost / article by the devs themselves shows exactly why and how they took a decade to produce nothing. https://archive.is/U5TFL >feature that would take one programmer an hour for the minimum viable version >then a few days to add all the bells and whistles the designers want >then a few hours added over the next month or two as some bugs are found in playtesting true cost: one programmer, 2-5 work days. some designers / playtesters, an hour each. >these retards turned a one person job into a group therapy effort where lots of random people are "looped in" to justify their existence it's another episode of managers replacing work with meetings and email chains and then wondering why no work is getting done. if you let Chad Stevens (he/him) code you a fucking launch pad, then playtest and then have a meeting about it, you get all of this shit done in a couple days with minimal friction. but not the people who make a carbon copy of Minecraft for a fictional audience of people who want Minecraft but slightly different looking but not a Minecraft mod. these brilliant minds sent emails to the entire fucking staff about their plans to maybe add a feature before they had even started: >Proactive Feedback >This board and a timeline were sent out to all stakeholders to gather async feedback before development began, and got feedback from game design, tech design, and creative contributors. This feedback led us to alter what would be configurable for tech design and how the trigger would work for the initial development, which began as a ray cast and turned into using trigger volumes within the engine. >At key points, I reached out to people suggesting changes and met in 1 on 1s to make sure a culture of creative collaboration was being fostered even at this early stage, and to make sure their input would be fully understood. These contributors were continually looped in at every stage of the process to make sure we were still headed in the direction that worked for them.
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>>1498481 I enjoyed portal knights, creativerse and staxel maybe instead of doing "minecraft BUT MORE" focus on the shit minecraft didn't do back then and go from there.
>>1500055 You could say this whole thing has been a laugh Riot
>>1499230 >>1498484 I never played Terraria but isn't it a heavily combat and exploration oriented game? I never see anything building related on Terraria, it's always bossfight clips and the like. That's not what Minecraft is really about, not traditionally at least.

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>>1505261 >I never see anything building related on Terraria Oh my lad. You do not know of the depths of autism.
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I could literally fill this thread up with what I've got saved.
>>1500961 Wait, it cost 100 million? If it looked like Concord, I'd believe it, but this looks like a Chinese Roblox.
>>1505261 You don't see it as much because most people playing can't be assed to make more than dirt commeiblock houses for the NPCs. It's not exploration oriented either, I wouldn't say so. Strip mining and grinding random bullshit for hunting upgrades is closer to what it actually is. The world isn't big enough to incentivize exploration over those.
>>1505488 I don't really know. Saw the number on the Hytale subreddit and it would be fun if it's accurate. Maybe the price includes whatever Riot bought the studio for.
>>1498481 Vintage story, funnily enough its creator used to work on hytale Also lay of the land
>>1498467 The only thing I know about this was people talking up how great this game was going to be and it was going to blow away Minecraft.
>>1505903 If I'm not mistaken, VS came about because of the shitshow that was Hytale's development, it's not incidental. It has several former Hypixel devs, no?
The story is becoming an absolute clusterfuck. https://xcancel.com/Simon_Hypixel/status/1937845322039873916 The original project lead said the game was effectively finished in 2021, then Riot brought in veteran gamedevs who decided to restart the entire project. >Noxy trusted and hired "real" producers with "real game" experience from the game industry and let them drive the project into something else with bigger plans, and they started to rewrite ton of features, systems and even the engine. As if they wanted to appropriate the game to themselves to prove to the world / riot they were better. I don't f'ing know, we never talked about it but this is how I felt it was going from an external POV. People ITT were comparing this to Terraria: Otherworld, but this reminds me more of what happened to Duke Nukem Forever.
>>1511037 It was during Riot's fucking push to make League of Legends/ASSFAGGOTS standalone games of their characters, all of them were forgettable. I have also a suspicion that they wanted to appropriate this game to add ASSFAGGOTS bullshit so they got their team to redo it, and promptly wasted four more fucking years. What a damn waste.
>>1511037 >project is nearly complete >people from Riot come in >poison the project with their own hubris >it's now cancelled It's like a disease entering a host and then slowly killing it. Did we just witness the first death of a game by AIDS?
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>>1502698 >>1511037 >bunch of college teens with only some plugin coding experience could finish a project <the """veterans""" of the gaymin industri couldn't even make the final touch ups and ship the finished product
>>1511453 Reminder: "industry veteran" means those ideologue kikes and trannies that fail upwards by killing their studio and then putting the time employed on their resume as years of experience in game development.


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