>>1555119
Apologies in advance for the rambling.
So this is probably the most complex drawing I've attempted so far, with many new things I hadn't done before. I think it came out
mostly alright for what it is, but I think this was more of a fluke than a skilled or calculated approach. I've got a few questions to make about my process.
>perspective
I tried to model the scene using a 3-point perspective at first, which didn't really go over well because I wanted the camera at the bottom and facing towards Phoebe
to give her the underboob. Trying to account for multiple data points didn't give me the look that I wanted for the scene. I tried recreating the scene in blender with a few boxes, and that worked out better, but etching out the basic structure made it look kind of awkward and lines didn't have the amount of FoV I wanted to depict.
Then I switched to a 1-point perspective with the point starting at the left edge, and that gave me the FoV that I wanted. I just winged ceilings and interior of the store because that wasn't the main focus of the image but I think they came out looking "correct".
If you were to draw a scene like this, what would you do?
>posing phoebe
For some reason I could'nt find a SINGLE stock picture of a man or woman doing that pose from that perspective. I had to use a 3d posing tool (
https://posemy.art/) to work it out. Do you have an image similar to this?
I still don't feel like her left leg is correctly positioned despite fiddling with it for a long time. have a look at the first two images. Although I think the final version looks more appropriate, I still can't decide whether the earlier version looks "wrong" or not given the perspective. The final one still kind of looks awkward to me, though. The shoelace part doesn't seem to be at the right angle. As for the rest of her body, I feel it's mostly fine besides looking a bit lankier than I expected.
While the posing tool was of help, I had to modify the final armature and positioning on Phoebe to make her fit into the scene and "look right". I'm not great at anatomy. I think I can handle 90-degree or straightforward perspective points mostly fine, but I don't have experience for situations like these.
>coloring phoebe
This is the first time I attempted to do a lineart-less drawing and I did it based on the suggestions by
>>1443194 . At first I tried to follow the contours of the base lineart absolutely strictly. That wasted a lot of time. Then I switched to just doing it roughly and then adjusting as needed during the shading process. Later on I didn't bother with a lineart sketch at all while trying to adjust her leg.
Of course, you can't really differentiate the body parts on the silhouette without adding in the shading and shadows. I thought I would screw it up completely but it surprisingly looks alright. If you look closely, there are three layers of shadows used on her. One is for flat-colored shadows, the second is for the ambient/specular light gradient (is that what it's called?), and the third is for coloring in certain ridges of her body. Is this how you would do things?
Another thing I noticed while browsing references is that you can still semi-induce the effect of a lineart-less drawing if you make the lineart just a hair darker or lighter than the filled-in colors. In other words, it should be there, but it should get out of the way of everything else. Do you agree?