>>1596507
<>if you disagree you actually prove me right
>Faggot behaviour.
Yes? Yes it does, it exactly does especially when you dismiss ego as the keystone for that, when ego stroking has been the core design tenet of all game design for the last 10 years, lmao.
>False, people who could win at 10 thought it was stupid and unfun and repetitive, so they went and bitched to the devs about it.
Like who? The very same idiots who thought there was a meta? That you had to pick specific weaponry to make it through difficulty 10? That couldn't deal or didn't know how to deal with all the enemies that the highest difficulty tossed at you? Because it was always perfectly manageable, you just had to not play like an idiot in the highest difficulty. A lot of complaints from weapon balancing stemmed from the fact that people are just idiots and wanted to kill everything with 0 effort, case in point being all that argument about "using overpowered weaponry" being in the game's case, when yes, you DO use overpowered weapons, quite a lot in fact. You're a single soldier killing upwards to 500 enemies, how is that not overpowered?
>The vast majority of players didn't even touch 7-8 let alone 9-10, and thus felt no need to bitch about problems they were not experiencing in the slightest:
There is always is a lot of bitching man, and they were indeed trying to touch it, but it's a mob cycle where people fan each other's fire, again, your included, without really understanding things deeply enough. They lack self reflection.
>Those standards were shit, if you want to make a stealth game you do so from the ground up
It never was a fucking stealth game, you didn't have to run or hide 24/7, you just had to avoid walking into more reinforcements and losing control when you were already engaged in a fight, which yes, it is hard, intentionally so at the highest difficulty the game had, but we had a lot of bitching and moaning until they inevitably killed all the originality the game had. Go play Helldivers 1 and tell me that's a stealth game. HD2 was literally the same fucking shit.
>those standards were shit
Right, you're a moron. Nevermind.
>And besides, not even the devs themselves cared about those standards, since they refused to play according to them.
Absolutely not, the devs cared a lot for the way they were doing things, and they played up to difficulty 6 which was their comfort zone AND THEY LOVED THEIR OWN GAME. They WANTED the harder difficulties to be fucking hard, but people bitched and moaned to no end. The game had a lot of depth in understanding all the enemies weaknesses, the small details, how each stratagem worked very well. Now you just vomit whatever you have on top of the blob of enemies and move on to the next.
>Face it, you're asshurt because you enjoyed something most players didn't
Yes? I know that. Do you think I'm disagreeing from that? Good game design is fucking dying because casuals have been deliberately worsening the industry's expectations for the last 20 years, why do you assume I would have no issue with that?
>Serves you right, for all that bitching and moaning about casuals lapping up AAA garbage you fell for the same memes as them.
Does it? Launch HD2 was pretty fun, I took my fill of it when it lasted. Arrowhead made some decent games before that I still enjoy even through their reddit humor. The fact that I trusted a new game to keep being fun afterwards says nothing about me other than the fact that I might be gullible for the things that I like, but says everything about casuals once again ruining everything they touch.
>By the way, your screencaps are bad
Caps are from 2015 to 2018 when this shit was just starting up. And you're an absolute retard because those are the games that are extremely woke, everything else that is only barely or slightly pozzed, people still eat up with 0 issues, see also: BG3, Cyberpunk, KC2, etc.