I "finished" turok 3 and I am feeling wholly underwhelmed. I should note I have only played Danielles part and I will probably play it through again as Joseph.
Good parts
>multiple playable characters
>New weapons are fun.
>level design is a lot more straight forward and there is no more hunting for objectives.
>Danielle is hot
>I love the aesthetic that Oblivion has brought. A lot of the levels are a lot more grungy than in previous levels.
Bad parts
<way shorter. Danielles story only took like 4 hours (insert 7 pesos alejandro here).
<Way more linear. While this does mean we dont have objective hunting of turok 2 we also miss the fun key hunting of turok 1.
<Doesn't really feel like turok at all. The first few hours felt more like I was playing a weird half-life mod than turok. This might be a positive if you really love that kind of linear shooters in grungy environments.
<inconsistent enemy damage. This was a problem in turok 2 as well but occasionally I will shoot an enemy with 4 rockets and he dies, next time I will shoot an enemy with 1 rocket and he dies. I am unsure if this is me being bad because I do understand that the blades of the enemies are supposed to be blocking bullets but occasionally I will see the bullets hit the flesh and sparks come out and do no damage. It is entirely possible that I am just bad but I am still putting this in as an annoyance. I think you are supposed to hit them while they are throwing grenades but that only works like 505 of the time.
<Final fight was really underwhelming and the ending was really weak.
<You now take fall damage and damage from your own explosives. At least 3 of my deaths was because I forgot about this.
I know the pink text makes it seem like there is more bad than good but I actually liked the game overall. The basic formula of running and gunning is still fun and the weapon and enemy variety is still there. If it had a bit of key hunting thrown in and larger levels it could have been an objective improvement over turok 1. I also think multiple playable characters might have been a bad idea. They should have just picked 1 or the other. I would have gone with Danielle, not just because i want to bang her but also because I keep mixing up joseph and joshua. Then again I haven't played Joseph so maybe he has a bunch of extra levels that are way more fun than danielles levels.
While I have the hots for Danielle I think the devs really had the hots for Adom. There is nothing you can say that would convince me someone on the dev team didn't want to fuck Adom. Like especially when this cutscene plays and her ass is covering 1/4th of the screen. I am not complaining by the way.
The final plot twist being that Danielle is pregnant is so funny to me, that little fetus is dead from all the damage I took. Danielle is described as being good with explosives and this is the first game you take damage from your own explosives. That future turok is dead from the shockwaves alone.