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ITT: Casual Filters Anonymous 08/19/2025 (Tue) 00:44:57 Id: 6d5b47 No. 1670757
The whole school section of Silent Hill kicked my ass for years to the point I only got past it in 2005. The respawning enemies in thigh corridors and the shit framerate just raped my ass.
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>>1670757 I played on easy, like a smart person, and they do not respawn. Maybe on normal (probably on hard). >playing on easy When I'm dealing with a brand new control scheme, yes. What almost filtered me, but not quite, is THIS fucker. The way the combat works, is shooting generally operates in tandem with a general auto-aim. As long as you keep shooting, and do not turn around and run far enough away, you will keep shooting the same enemy. You might ASSUME you have to be facing the enemy for your bullets to hit it, but you DON'T. That is something you have to wrap your mind around. You can run around the t-rex while shooting it. The moment you figure out how to do it, you basically won. As long as you also avoid the mouth. So far, I beat TR1 and TR2.
This guy right here. Mega Man Zero makes it very clear right from the start that you're about to get raped.
Azte- >>1671134 FUCK, I WAS ABOUT TO POST IT
>>1671067 That scenario is pure horror. The ominous music, the black void of the sky enveloping even the horizon, the wobbling unreal textures shifting under your gaze, and the jaundiced yellow eyes of a primal beast that single-mindedly stalks you mercilessly with no regard to any danger to itself or sense of pain. This was intended to be more thrilling than frightening, and it doesn't matter that most of the dread you feel comes from technical limitations of the hardware rather than a concerted design. This is the stuff nightmares are rendered in.
Need I say more /v/?
>>1671292 Anecdotal on my part but most people I spoke to who got filtered by the game were those who went the graveyard path at the start and got their bones rattled beyond repair.
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The biggest "fuck you, you don't get to finish the game" I've ever seen in a published game is Black Knight Sword's clocktower sequence which is impossible to complete unless you know that backflip chains are faster than running. The crushers are randomly out-of-time with each other so you need to go against your instincts and dance under them until they line up, just to get arcane-knowledge checked. It's beautiful. >>1671338 That happened to me. I could not for the life of me fucking see the undead burg path, and just explored the catacombs and new londo. People who think crestfallen warrior is a freekill also tend to delete their saves. >>1671450 If you keep bitching without articulating anything I'm sure you'll succeed in being the worst part.
Anything this individual has ever complained about is a casual filter of at least some degree.
>>1671607 Nah DSP operates at a whole new level, even shit that is clearly right under his eyes escapes his comprehension, it's not casualness it's straight up retardation.
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This fucking asshole.
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>>1671292 Those 2 were pretty easy if your build wasn't complete shit. Now this fucker... >>1671450 Make a better one you little bitch, you won't you'll just keep on moaning and wailing like the little queer you are! >>1671134 Yep, he gaped my asshole almost as hard as Sigma in X4.
>>1671630 You severely overestimate the cognitive capabilities of the average casual. To make this very clear: gaming is as popular as ever, but most of the modern audience wouldn't play games from before 2010, hell, maybe 2015. As in, the games from 2010 were always there, but they chose to not play it even though there might have been some contact, yet they play modern games now. Have you seen how often DSP complains about shit? Most casuals do the exact same thing, except they give up on games after complaining around three or four times.
The Monster Allocation Center battle in Wizardry 1
The first Armored Core somehow has a casual filter at the very end of the game. To this day I've never defeated Nine Ball
Armored Core 2 / AA has quite a few >>1671724 >You severely overestimate the cognitive capabilities of the average casual. True, DSP might be bad but there's game journos that are somehow even dumber and there's probably some people that are even worse at simple comprehension than either. >>1671799 Not even with KARASAWA cheese?
>>1671799 Just use RJs. >>1672101 >Werehound >taunts you via mail if you lose >sends seething mails if you win and keep climbing arena ranks KWAB
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>>1671450 >guys you all suck >I am better than al of you >btw I am here to twoll >anime girl image
>>1672101 The entirety of Armored Core is a series of casual filters And you think it wouldn't be a thing in 6 to appeal to wider audiences but
>>1672678 Speaking of 6...
>>1670757 >The whole school section of Silent Hill kicked my ass for years lol, literally just keep moving and don't waste all your resources fighting them. Do people not understand the survival part of survival horror? >those who went the graveyard path at the start and got their bones rattled beyond repair. How? Why? I understand exploring all parts of a new area but why try to go down into the catacombs first, and why keep thinking it's the right way to go when everything points toward undead burg making sense? The burg path is clearer, it has enemies you're already familiar with fighting, it visually leads up to the giant bridge and castle above you and the Crestfallen Warrior even mentions both paths. The first time I played the game I picked up a bunch of the free loot in the graveyard then went the other way when I realized the skeletons wreck your ass. Are normalfags really incapable of the basic pattern recognition it takes to realize "oh shit this is tough, better come back here later?" Don't answer that.
>>1672966 >How? Why? I think it's because they hear that the games are really hard, so when they enter the Cemetery and get raped by the skeletons, they think that this is the game just being hard, so they have to keep going at it, and git gud. Something similar happened when Elden Ring got released, I remember there were anons complaining about Margit being too hard. Instead of thinking that maybe they should explore the map more, get new gear, arts, spells and/or the shackles, they just gotta kill Margit at sub level 10 with the Wretch starter weapon, because that's were the Grace guided them to, and it's a Souls game, so of course it's supposed to be hard, just git gud.
>>1671140 >>1671704 The game doesn't get any easier after him. It's been over a year and I keep giving up after 10+ game overs on each mission.
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The biggest fucking filter there is. It's so effective the whole genre is slowly getting rid of them because casuals couldn't throw a single fucking projectile if their life depended on it, and no casuals mean no money.
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>>1671586 >just explored the catacombs and new londo Yeah the spooky route does not show mercy. >>1671630 He definitely feels like a special brand of stupid. >>1671724 >>1672101 >but there's game journos that are somehow even dumber and there's probably some people that are even worse at simple comprehension than either I really do not enjoy imagining that. >>1672966 >How? Why? Not much to it. >you hear about the "hard" reputation of the game. >you buy the game but you've been conditioned by triple gAAAy to have the game spell out exactly where to go and what to do >you bump into spooky ghosts and or skeletons and assume this is a game for masochists (as the difficulty is too extreme for what you thought was just the beginning of the game) so you rage quit after an hour or two of playing
>>1672678 >>1672923 Those were super fucking easy, fuck is wrong with people? >>1672966 >keep moving >get grabbed by little turd >2 others gang up on me >die Yeah, thanks!
>>1673801 Helicopter can absolutely obliterate you when you are at your most unprepared and Balteus is a tutorial meant to tell you that you can make a boss fight way easier by having the right build I can at least understand where the sentiment comes from
>>1670757 Had issues with the both of them in Shinagawa Station in hard mode since capitulate to pleasure charms everything, removes stat buffs, and I didn't have any Amrita showers. Loved using the damn move. Haven't struggled this hard in the game until Demi-fiend & Satan post game.
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While this whole game (Lion King for SNES) could be a filter these two levels were a big filter for me when little.
>>1674330 Heli was easy as fuck, just blade him and dodge his fire. Balteus is harder (and I'm talking post nerf) but still manageable, just fucking strafe and avoid his missiles and then unload on him. Even the Juggernaut gave me a harder time with his floor is lava bullshit attack.
Sim racing games don't tend to be though of as much when it comes to casual filtering but there are a few very good examples
>>1675267 Can't Wait to Be King was intentionally reworked to be nightmarish at the last minute to make the game longer after a mandate from Disney. They were trying to combat rentals.
>>1671704 Pretty sure capra demon filtered casuals more >>1675983 fucking Disney being anti-consumer even back then huh
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>>1671134 I legit don't know how i finished Megaman Zero 1 when i was a kid. also pic related was way too overtuned in Tri. I had to change both my armor and weapon type just to pass it.
>>1673383 >choose between misread inputs, carpal tunnel or 200 bucks specialty gear can't imagine why
>>1676903 Charge inputs aren't that bad at least, but of all the input types those are the ones I see getting phased out the hardest. They're even easier to do on a gamepad stick than a Dpad, to boot, and yet they're the first to go for some reason.
>>1676858 This was my filter for the longest time. Then I beat the tower knight in demons souls and something clicked in my head, Made me go back and play Tri for like 20 hours in a row. Barroth is my bitch now.
>>1676800 To be fair, Capra Demon is a bullshit boss no matter which way you slice it. Terribly designed and outright unfair on a first encounter.
>>1676800 >>1677156 It always gives me a little giggle when someone complains about Capra because I just ended up having a completely forgettable encounter with him and got super confused later on when people talked about how hard he was. I think it was because I was trying to plunge attack him and lucked into the part upstairs where he won't climb to.
>>1674330 >>1673801 Helicopter requires you to use melee on him (because of the game's stagger system and fixed loadout) which is 1: really counter intuitive (chase after flying thing to melee it is hardly anyone's first thought tactical idea) 2: The tutorial on stagger and blade both barely explains anything and it's very easy to skip over by accident. Balteus is an equipment gate (and very close to a "hard" gate that is practically impossible without the "correct" loadout) in a series about giving the player choice on how to customize their loadout. It's also the first real instance of the kind of armor. I don't think either is actually a well designed fight. Stability ruined AC6 and made all non-boss fight parts of it pointless and forced you to focus on the boss parts. It makes so many parts non-viable because it demands burst damage above all else.
>>1672966 >How? Why? I understand exploring all parts of a new area but why try to go down into the catacombs first, for me it's because i was right next to a respawn point and i knew any equipment i find in that area i am not meant to be yet will be strong as hell, i was right it gave me the zweihander and carried me all the way though the game.
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The entirety of TD World from punchout wii circuit past Aran but especially this fucking drunktard. Grew up with the game and had to have an older relative beat him for me.
>>1673224 The 1st game was build around New Game Plus and some grind, so you'll either have to get really good or do one of those.
>>1677712 If you were going for S-ranks (especially for special moves) it didn't matter. You were basically never using Cyberelves (which do make the game easier) and perfecting bosses + stages.
>>1671586 >Black Knight Sword's clocktower sequence which is impossible to complete unless you know that backflip chains are faster than running. That doesn't look that hard. I probably would've figured it out. I think it's more of a "hey, you're paying attention, right?" kinda knowledge check.
>>1676903 >He got filtered
>>1676903 Don't bother, retards like that never understand.
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>>1678640 That's what makes it a casual filter. Casuals do not engage with implicit game mechanics, sadly, it's why the whole industry's shifted towards giving you one button that negates damage, where requiring the player to even roll in the right direction is something most players won't get unless it's painfully deliberate. An everyone-filter would be something like the infamously bizarre and soul-crushing Over G Fighters -basically Ace Combat, but you have blood in your body and your plane doesn't have 200 missiles, but you're still expected to defend paper mache escorts against magic teleporting suicidal attackers and shoot down the entire enemy air force by yourself, including experimental superplanes. Dodging missiles is realistically almost impossible, but the game will spawn enemies directly in front of you during endurance missions, with most of the gameplay being nudging your plane to keep flying in a straight line to nothing but engine sounds. Hell mode requires you to beat the entire game with the Mitsubishi F-1, which doesn't carry enough ammo to kill the minimum of targets on most time-sensitive missions, and the tech-disadvantage means you'd better fucking be able to visually track targets while blacking out with the game's muddy graphics. The second-to-last mission is the ultimate filter for those insane enough to make it that far, requiring you to run a gauntlet on a harsh time limit while getting perfect kills with 120% of your ammo, when two planes spawn directly in front of you and instantly fire undodgeable heatseekers -the only way I found to survive was to exploit the fact they spawn at your 12 o'clock to deflect their radar to either side by flying sideways just above the water. Then you have to complete the much longer second half where you destroy the enemy fleet while fighters randomly spawn around you and if you're a second too slow the escort dies, and in any case you restart from the beginning. The only footage I can find of people beating it is them getting incredibly lucky. But even better, an early xbox 360 system update broke the game, so whenever you unlock an achievement it crashes, so you need to beat hell mode twice for it to count. All those characteristics made a popular PvP game, though.
>>1682190 You know it didn't occur to me that you were talking about a real game at first. I thought you were talking about a hypothetical hard mode for ace combat. Man I need better glasses.
>>1682190 I remember buying this game and the day I got home my 360 decided to rrod. Then I got another used 360 and I decided to play Ace Combat 6 first instead, to which I got 4 missions in and then that one to rrod. Then I got another 360 and while it didn't rrod, it would just randomly shutdown for absolutely no reason whenever I tried to load a game. My mom never let me get another 360 after that and I never bothered getting one myself later on. Maybe I should considering its easy to mod now.
>>1682718 >skill issue
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Never finished Shift 2 because of the race that you had to use this crap of a car.
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>>1699156 A classic. >>1690228 Had to look up how to beat this guy. I felt embarrassed when it turned out you can just wiggle out of his grab attack.
>>1675686 >IA-15 Shit was soul crushing, makes you straight up not want to play anymore after you're done.
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>>1675686 Not a racing sim, but you have reminded me of the "tutorial" level of Drive acting as casual filter. I think it was also mandatory, but I can't remember.
>>1670757 >thigh corridors hmmmm
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I am not sure if this really counts as a casual filter, but some games use how well you do in the tutorial to assign a difficulty level. The only one I played that did this was Matrix Path of Neo, in which you start the tutorial with all abilities unlocked, you fight waves of harder and harder enemies, and in order to get the Hard difficulty of the level, you have to survive all the waves and fight Agent Smith. Someone who just picked up the game, has no chance of knowing how to properly use all the combos the game has, so he will most likely get Normal, play the game, get good at it, then try it again and unlock Hard difficulty. Now for more of a joke answer, the Gothic 1 interface and user experience, while it might have been something I managed to figure out as a 11 year old with no manual or internet for help, it's something a lot of people have problems with. Just trying to pick up a weapon and equipping it, is enough to filter tons of casuals, and to be fair they did make it better in the sequel. >>1699609 It's ok, a stone medal is just as good as platinum.
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>>1699696 Erosian Last Stand. If you get past this the first time, you're doing better than most players. I've included a save where you can download here: https://www.mediafire.com/file/eniwh6epj9avwrb/TLS+0.80.6.exe/file https://files.catbox.moe/5l14o3.zip and load it up with an optimized party to see if you can get past.
>>1699699 >Erosian Last Stand I wonder what RPG Maker game it is, let's google it >first result The Last Sovereign wiki >another giant table with 10000 variables I already got filtered by the game after I defeated the first Incubus King, and got overwhelmed with all those investment choices, plus I had realized that even with all the wiki tables, all the forums opened, and the calculator, I still didn't have an optimized playthrough. So I just pretended that the Incubus King was the final boss, and Simon lived happily ever after with his harem, but now that the game is finished, I might try it one more time.
>>1699725 Stop being a retard and just invest in whatever sound cool instead of stressing over "optimised playthroughs". Struggling like a blind guy in a dungeon fisting party because you didn't make the most optimal choices on your first/second go at the game is part of overcoming said casual filter.
>>1699725 Only 5,700 variables. >>1700121 No. My autism can't cope if it's not optimized.
>>1700121 That might work for short games, but not for very long ones like TLS, in which some random investment done in Chapter 2 can fuck you up in Chapter 5. For me TLS is all about the meta-game, having several wiki pages opened to calculate the best outcome, reading posts by other people on forums to see how others went through it, disagreeing with some of the choices made by Thosha, having the game calculator opened at all time IS the game for me, not the random PRG Maker Battle, that is just the desert. The porn? That's just temporary, math is eternal.
I'm legitimately surprised how much this fucker filtered casuals who wanted to spam melee. JUST SHOOT THE FUCKING ICE
>>1699644 >I am not sure if this really counts as a casual filter Not really, but I love that concept and it's really done well as it evaluates your skills with games in general. Usually a casual filter is a bump in difficulty after the game teaches you the controls and gameplay design that gives a great deal of people a hard time and sometimes drop the game entirely. That sequence in Path of Neo is hardly a casual filter, as it lets you proceed with little to no consequence.
For some reason in t he Original Yakuza 2 this dude was ridiculously hard. Probably cause of how janky the combat system.
>>1699482 This one is funnier because it's the tutorial, but I feel like a lot of its infamy comes from kids not knowing what a Slalom is and the requirements for the Speed objective being janky
>>1699266 Worst part is us westerners didn't get the worst version of it, nor did we get S-16 but instead of a neat and easy to handle touring car it's a fucking Group C monstrosity with a fairly tight time to beat around the nordschleife >>1699609 For how much people that get bodied by them I really don't feel like they're anywhere near being the worst enemies to deal with in that game, Joy are considerably worse to deal with in general.
>>1701002 >Worst part is us westerners didn't get the worst version of it How did they made that even worse?
>>1701624 The pace car behaves worse and the car physics is slightly different and harder.
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This series is full of casual filters From the dogshit render distance and visuals to the bizarre sound design. From the tedious as all fuck gameplay and stupid weapon unlock requirements to the dumber than dumb characters and story. It really has it all to push away any and all crumbs of an audience it could have had.
>>1701927 Don't forget that in order to use the best attack you have to run around in circles until you reach 'dash speed' so you can use dash attack.
>>1701927 Be that as it may, I was absolutely willing to truck through it due to being fascinated by how much of a madman Caim is through the game.
>>1671140 >>1671134 Mega Man Zero was just overall a casual filter at every turn, amazing game, if it was made today they would put telegraphs in every place disgusting
>>1701927 I think there's a difference between being a casual filter and a bad game That said, at some point pressing same sequence of buttons to see a number steadily rise to some horribly distorted classical music clicks and when you see it you already have grinded enough through all the weapons for ending E It's an experience
>>1702134 Genuinely would be a great game since the stages are short enough to not feel offending to restart and attempt to perfect and everything can be learned quite fast, so it all come down to execution. But no, I have to farm outside the base for a full stupid hour instead at the start just so my crippled ass robot can learn to swing his sword more than once and shoot more than 2 pellets with his dollar store ass blaster 3000. >>1702169 One could argue that a bad game is the ultimate casual filter.
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>>1701927 Gotta disagree with that assessment. Drakengard is one of those games more famous than played, so the experience is condensed and retold as a meme game. Most games are agonizingly padded, worse still for JRPGs where every time you walk into the room the camera will pan over your idling party while they say, "we walked into a room. There are enemies here. We'll have to kill the enemies for the door to unlock." Drakengard is strange for letting you ignore almost every enemy and nuke everything with the dragon. If you just beeline ending A it's much shorter than even an FPS campaign. And since later Yoko Taro games all have you replay them I was surprised when Drak 1 actually just has more content after the credits. It's probably the highest budget-for-graphics game Taro made -the stage acted scenes make up for the limitations of the models and are so much more interesting than static talking heads, and the dragon sections are straight-up great. Even ending E only requires you replay stages once while completing an interesting task, and takes 20 hours at most. Compared to unlocking a tank in WoT or WT and the sheer banality of that, Drak 1 is really entertaining. So if tedium is a casual filter than I'm a casual and Drak 1 is for babies, because I maxed every weapon in that just for fun, while I get filtered by pretty much any modern game on the same basis.
>>1702173 >One could argue that a bad game is the ultimate casual filter. >only real gamers torture themselves by intentionally seeking out and playing dogsghit games Bad game is a bad game, finishing it doesn't make you seem impressive, it makes you seem mentally unwell.
>>1704018 >Bad game is a bad game I've had more fun playing "bad" games that well designed games. In same ways, the WORST game to play are the ones that turn out incredibly "average" in quality.
>>1701927 I mean Drakengard 1 is a basic musou it's no worse to play through than DW6, actually it might even be better because there's more variety in gameplay, I can't really see it as being a casual filter itself on that basis. Drakengard 2 is so horribly mediocre it barely even deserves to be remembered, so yeah I guess It's a filter of sorts. Drakengard 3's filter is that it runs into single digit framerates despite being a moderately fast paced action game.
>>1704078 Execution really is everything, be it either outstandingly good or outrageously bad.
Tony Hawk's Project 8 kicked my kid ass so bad I had to refund it
The mission Portent from X-COM, especially if you're on Classic or higher difficulty. Either you survive it and you're pretty much on track for the rest of the game or it kneecaps your progress and troops and the campaign is basically over and you're better off restarting the run all over again.
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This fat fuck. I can consistently beat him as a warrior if I have the gear, potions and levels, and I can somewhat cheese him with the rogue, but I can't seem to beat him as the sorceror at an early level, its practically impossible without firewall. I've hit him with an endless stream of firebolts, charged bolts, and even arrows and he doesn't seem to die.
>>1671134 It's designed to filter X babies too, if you immediately jump to the side and climb to the very top of the leftmost wall, you'll get killed by the ceiling spikes.
>>1720915 I remember the whale mission with infinite spiders, but that was either endgame or DLC
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KREEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
I'd argue these games are retard filters because holy shit, the amount of information they feed you right of the bat is disgusting. I could not for the life of me get into TWEWY the two things I tried. I do adore Crosscode, though.
>>1721085 That one's a pain but it's like halfway through the game and by then you'll have far more tools and bodies to power through it. Portent is just so dangerous because it's insanely early in the game and even when rushing you'll only have a few pieces of research to throw at the problem (MEC trooper/MELD trooper/a few heavies). The risk is just so high for that point in the game.
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This one felt impossible to me as a kid. Even these days it's a pretty hard level.


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