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Super Mario Bros Remastered Anonymous 09/18/2025 (Thu) 17:19:02 Id: bd93b7 No. 1764588
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public Now you can play Bing Bing Wahoo on your potato PC with mitsuba porno and Tekken Tag/King of Fighters Music. >Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. Special and All Night Nippon: Super Mario Bros. Fully recreated from the ground up! >Improved physics / level design >Resource Packs! Fully customize how the game looks and sounds. >Custom Characters - Add in your own characters to use in game. >Fully Open Source! >Level Share Square Partnered Also, you need the ROM to function ala Sonic 3 AIR. Meaning that Nintendo can't do shit (and also doesn't collide with their shit hype games). If does, then go download before they do so. It might overshadow the romhacking scene in this game, since PC ports are usually flexible and easy to edit.
>>1764588 Cool, thanks for the share anon
>>1764588 >Fully recreated from the ground up! <godot engine >Improved physics / level design <known issues: Physics are weird, when interacting with corners + the camera barrier >Now you can play Bing Bing Wahoo on your potato PC <https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public/issues/171 This is a 2d platformer in a premade engine. Seeing that the github issues have more inaccuracies, I don't think this will overshadow rom hacking any time soon.
It's fun. The custom characters takes me back to when I was a teenager doing sprites and sprite edits.
>>1764588 Does include game boy color features as worldmap, red coins or animations?
>>1764672 It has the You vs Boo minigame from Deluxe, but I haven't tried it.
>It might overshadow the romhacking scene in this game, That's a nothingburger, since the romhacking scene didn't kick off until Super Mario Brothers 3.
>>1764588 I was playing this earlier, it's actually kinda neat playing Super Mario Bros in widescreen, although it makes the game significantly easier. Not as easy as modern Mario games, but still.
>>1764944 >super mario bros 3 wasn't the earliest form of romhacking was sonic? I meant the game's romhacking scene if you wonder, not in general, but I think that's lost in translation.
>>1764588 >Meaning that Nintendo can't do shit (and also doesn't collide with their shit hype games). This is kind of ambiguous. Check this closed thread on GitHub. https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public/issues/175 The short of it is, the only relevant thing the ROM provides is the hash. The assets are already in the SMB1R.pck, which includes sprites and some sounds from Super Mario Maker. You can watch the credits on the main menu and, same deal, it outright credits sprite artists. So the assets aren't being pulled. Playing through the game is fun but shows that it's not straight vanilla SMB1, it takes cues from All-Stars with the way some of the worlds are themed. World 3 even has Christmas themed Goombas and Koopas with hats for being snow levels.
Here are the things I want. Please let me know before I bother downloading. >All the upgrades to Super Mario Bros. Deluxe, but with original screen size (not tiny Game Boy Color screen), and without any content being cut (like how some of the extra worlds from SMB2 aren't in Deluxe). I want all the content from all versions in one game. Best of all worlds. >Super Mario Bros. Special, but as if it ran on an NES, in the original game's engine. I want the level design and hammer weapon and all that, but I also want actual scrolling and graphics that look like the original (I'll settle for All-Stars) >Less important, but a way to toggle between original graphics and All-Stars graphics, ideally just from the pause menu, would be cool as hell. All-Stars style saving would also be best. I don't want some new style of saving when an official game that's also a classic already did it in a very successful manner over 30 years ago. The way All-Stars handled saving considered it part of the difficulty (hence why Lost Levels saves worked differently than SMB1 saves), so I want to keep that. >>1764672 This. I want all the extra stuff from Deluxe. You Vs. Boo is very cool, but Red Coins, Yoshi Coins, and all the various unlockables were so cool. They gave you a reason to really explore and master all of these levels that everyone's played a zillion times. It's the best version of the game by far, except it has the zoomed in screen, and I can understand if some people prefer the All-Stars graphics and sounds. But give the proper zoomed out screen and the option for All-Stars graphics and sounds, and put those in Deluxe? It would become impossible to improve upon the game any further. >>1765031 >World 3 even has Christmas themed Goombas and Koopas with hats for being snow levels. Lame. I don't want new graphics. I want the ultimate edition of the game, not something the guy just thought would be cool.
>>1765282 You can put custom assets in to the game. I.E you can put All Stars or Giana Sisters' assets.
>>1766726 That solves some of the default sprites being new ones, I suppose. But still, let me know when someone makes a mod to turn this into SMB Deluxe with a bigger screen and all the extra worlds from Lost Levels.
>>1764588 I wish someone just hacked All Stars to unfuck SMB1's physics and tweak the color palettes to more closely match the NES ones. It's so lame to pick up SMB3 and everything's green and brown.
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>>1764588 >have a dream about someone porting Jak and daxter yo the pc >someone ports original super mario bros instead Do I have future foresight now?
>>1764588 >Meaning that Nintendo can't do shit Yes, they can. Those idiots are violating trademark by calling their games "Super Mario" instead of "OpenSMB" or something along those lines. And they have actual Super Mario characters in the README front and center. Not to mention the copyrighted content pointed out by >>1765031.
>>1768593 Furthermore, if Nintendo wants to do something about this, they will just go ahead and do it, no matter if the devs did their homework and are legally in the clear. Nintendo can just throw enough money at the problem until devs on the internet will get scared away. Reminder that the Ryujinx dev was visited by a couple dudes in suits, at his doorstep in Brazil, and was 'negotiated' with to stop working on the emulator, mob style. They don't need legal excuses to shut projects down.
>>1768593 >>1768603 Genuine question, are you guys Nintendo ninjas?
>>1768616 No. And I haven't given Nintendo money since the DS.
>>1764588 Any chances they'll incorporate SMB3 into this eventually? That's literally the only Mario game I care about, not gonna lie.
>>1768616 Pointing out weak supposed-to-be-anti-copyright practices doesn't automatically make you a "Nintendo ninja" just so you know. If you make use of Nintendo's trademarks and they want to, they WILL hunt you down and you'll have no one but yourself to blame. If you don't like it, be more abstract in your naming conventions and avoid referring to or using any form of copyrighted material. It's that simple.
>>1769144 The most effective way is if you didn't made a huge announcement out of everybody. Just release the game and then you good to go, since there'd be downloads of the same thing, it's even better if it's open source too. I'd say this if e-boy losers wouldn't want to boost their ego.
>>1768616 >There could be actual Ninja's here PLEASE HAVE MERCY AND DON'T IZUNA DROP ME DEAR GOD
>>1764588 Where can I get the rom?
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Whenever I try to play, I get this. Is it the rom I'm using?
>>1771437 >>1771418 NVM fixed it. It is because I tried to drop the rom from the zip file instead of extracting the rom first and then dropping it in, lol.
>>1771833 How are so many people making this exact same mistake?
>>1772208 Some emulators let you run the rom straight out of the zip.
>>1772410 On mobile is really efficient too. Since I heard that save files are stored on zip files.
Gave this thing a go with just a little bit of expectation, World's Remaster was so underwhelming it killed the hype I had for this game. But color me surprised, this game lived up to the initial expectations! The game is well polished and faithful to the original experience as far as gameplay goes. You want SMB1 as it is on the NES? You got it. It also has a lot of options and features you can customize to your liking, like level layout tweaks, back scrolling and modern damage, so you can make it easier on yourself or keep it 100% purist if you want. For the main modes you have... Super Mario Bros, which is self explanatory. Lost Levels, with it's respective visual changes and special Worlds from 9 to D (as the achievement for them implies) and... it seems Luigi plays the same as Mario. Super Mario Bros Special which is the standard SMB1 experience with Special's level design and an unique visual/music presentation. The hammer is there too and Stars have smiley faces! All-Night Nippon, which is a beast of it's own. You play the regular SMB1 levels under a combo meter, with a level design that accommodates for holding on your streak. Visuals and aesthetics from All-Night Nippon are also present, while adding special effects the higher your combo goes and when you get a Star, mainly colorful spotlights and a cheering crowd. All-Night Nippon focuses on finishing the levels with STYLE! You also have Deluxe's Challenge Hunt where you go through levels hunting for Red Coins, Score and Yoshi Eggs. You vs Boo is here too! And these challenges are available for all modes except All-Night Nippon. So yeah, this might be the definitive way to play Super Mario Bros! Give it a go, it's very fun!
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>>1773111 You a real one, anon. That answers what >>1764672 and >>1765282 were wondering.
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>>1773768 >Months of rambling about Mario vidya on my containment general have finally been acknowledged B-bros...
>>1773111 Neat list thx anon


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