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Super Mario Bros Remastered Anonymous 09/18/2025 (Thu) 17:19:02 Id: bd93b7 No. 1764588
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public Now you can play Bing Bing Wahoo on your potato PC with mitsuba porno and Tekken Tag/King of Fighters Music. >Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. Special and All Night Nippon: Super Mario Bros. Fully recreated from the ground up! >Improved physics / level design >Resource Packs! Fully customize how the game looks and sounds. >Custom Characters - Add in your own characters to use in game. >Fully Open Source! >Level Share Square Partnered Also, you need the ROM to function ala Sonic 3 AIR. Meaning that Nintendo can't do shit (and also doesn't collide with their shit hype games). If does, then go download before they do so. It might overshadow the romhacking scene in this game, since PC ports are usually flexible and easy to edit.
>>1764588 Cool, thanks for the share anon
>>1764588 >Fully recreated from the ground up! <godot engine >Improved physics / level design <known issues: Physics are weird, when interacting with corners + the camera barrier >Now you can play Bing Bing Wahoo on your potato PC <https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public/issues/171 This is a 2d platformer in a premade engine. Seeing that the github issues have more inaccuracies, I don't think this will overshadow rom hacking any time soon.
It's fun. The custom characters takes me back to when I was a teenager doing sprites and sprite edits.
>>1764588 Does include game boy color features as worldmap, red coins or animations?
>>1764672 It has the You vs Boo minigame from Deluxe, but I haven't tried it.
>It might overshadow the romhacking scene in this game, That's a nothingburger, since the romhacking scene didn't kick off until Super Mario Brothers 3.
>>1764588 I was playing this earlier, it's actually kinda neat playing Super Mario Bros in widescreen, although it makes the game significantly easier. Not as easy as modern Mario games, but still.
>>1764944 >super mario bros 3 wasn't the earliest form of romhacking was sonic? I meant the game's romhacking scene if you wonder, not in general, but I think that's lost in translation.
>>1764588 >Meaning that Nintendo can't do shit (and also doesn't collide with their shit hype games). This is kind of ambiguous. Check this closed thread on GitHub. https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public/issues/175 The short of it is, the only relevant thing the ROM provides is the hash. The assets are already in the SMB1R.pck, which includes sprites and some sounds from Super Mario Maker. You can watch the credits on the main menu and, same deal, it outright credits sprite artists. So the assets aren't being pulled. Playing through the game is fun but shows that it's not straight vanilla SMB1, it takes cues from All-Stars with the way some of the worlds are themed. World 3 even has Christmas themed Goombas and Koopas with hats for being snow levels.
Here are the things I want. Please let me know before I bother downloading. >All the upgrades to Super Mario Bros. Deluxe, but with original screen size (not tiny Game Boy Color screen), and without any content being cut (like how some of the extra worlds from SMB2 aren't in Deluxe). I want all the content from all versions in one game. Best of all worlds. >Super Mario Bros. Special, but as if it ran on an NES, in the original game's engine. I want the level design and hammer weapon and all that, but I also want actual scrolling and graphics that look like the original (I'll settle for All-Stars) >Less important, but a way to toggle between original graphics and All-Stars graphics, ideally just from the pause menu, would be cool as hell. All-Stars style saving would also be best. I don't want some new style of saving when an official game that's also a classic already did it in a very successful manner over 30 years ago. The way All-Stars handled saving considered it part of the difficulty (hence why Lost Levels saves worked differently than SMB1 saves), so I want to keep that. >>1764672 This. I want all the extra stuff from Deluxe. You Vs. Boo is very cool, but Red Coins, Yoshi Coins, and all the various unlockables were so cool. They gave you a reason to really explore and master all of these levels that everyone's played a zillion times. It's the best version of the game by far, except it has the zoomed in screen, and I can understand if some people prefer the All-Stars graphics and sounds. But give the proper zoomed out screen and the option for All-Stars graphics and sounds, and put those in Deluxe? It would become impossible to improve upon the game any further. >>1765031 >World 3 even has Christmas themed Goombas and Koopas with hats for being snow levels. Lame. I don't want new graphics. I want the ultimate edition of the game, not something the guy just thought would be cool.
>>1765282 You can put custom assets in to the game. I.E you can put All Stars or Giana Sisters' assets.
>>1766726 That solves some of the default sprites being new ones, I suppose. But still, let me know when someone makes a mod to turn this into SMB Deluxe with a bigger screen and all the extra worlds from Lost Levels.
>>1764588 I wish someone just hacked All Stars to unfuck SMB1's physics and tweak the color palettes to more closely match the NES ones. It's so lame to pick up SMB3 and everything's green and brown.
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>>1764588 >have a dream about someone porting Jak and daxter yo the pc >someone ports original super mario bros instead Do I have future foresight now?
>>1764588 >Meaning that Nintendo can't do shit Yes, they can. Those idiots are violating trademark by calling their games "Super Mario" instead of "OpenSMB" or something along those lines. And they have actual Super Mario characters in the README front and center. Not to mention the copyrighted content pointed out by >>1765031.
>>1768593 Furthermore, if Nintendo wants to do something about this, they will just go ahead and do it, no matter if the devs did their homework and are legally in the clear. Nintendo can just throw enough money at the problem until devs on the internet will get scared away. Reminder that the Ryujinx dev was visited by a couple dudes in suits, at his doorstep in Brazil, and was 'negotiated' with to stop working on the emulator, mob style. They don't need legal excuses to shut projects down.
>>1768593 >>1768603 Genuine question, are you guys Nintendo ninjas?
>>1768616 No. And I haven't given Nintendo money since the DS.
>>1764588 Any chances they'll incorporate SMB3 into this eventually? That's literally the only Mario game I care about, not gonna lie.
>>1768616 Pointing out weak supposed-to-be-anti-copyright practices doesn't automatically make you a "Nintendo ninja" just so you know. If you make use of Nintendo's trademarks and they want to, they WILL hunt you down and you'll have no one but yourself to blame. If you don't like it, be more abstract in your naming conventions and avoid referring to or using any form of copyrighted material. It's that simple.
>>1769144 The most effective way is if you didn't made a huge announcement out of everybody. Just release the game and then you good to go, since there'd be downloads of the same thing, it's even better if it's open source too. I'd say this if e-boy losers wouldn't want to boost their ego.
>>1768616 >There could be actual Ninja's here PLEASE HAVE MERCY AND DON'T IZUNA DROP ME DEAR GOD
>>1764588 Where can I get the rom?
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Whenever I try to play, I get this. Is it the rom I'm using?
>>1771437 >>1771418 NVM fixed it. It is because I tried to drop the rom from the zip file instead of extracting the rom first and then dropping it in, lol.
>>1771833 How are so many people making this exact same mistake?
>>1772208 Some emulators let you run the rom straight out of the zip.
>>1772410 On mobile is really efficient too. Since I heard that save files are stored on zip files.
Gave this thing a go with just a little bit of expectation, World's Remaster was so underwhelming it killed the hype I had for this game. But color me surprised, this game lived up to the initial expectations! The game is well polished and faithful to the original experience as far as gameplay goes. You want SMB1 as it is on the NES? You got it. It also has a lot of options and features you can customize to your liking, like level layout tweaks, back scrolling and modern damage, so you can make it easier on yourself or keep it 100% purist if you want. For the main modes you have... Super Mario Bros, which is self explanatory. Lost Levels, with it's respective visual changes and special Worlds from 9 to D (as the achievement for them implies) and... it seems Luigi plays the same as Mario. Super Mario Bros Special which is the standard SMB1 experience with Special's level design and an unique visual/music presentation. The hammer is there too and Stars have smiley faces! All-Night Nippon, which is a beast of it's own. You play the regular SMB1 levels under a combo meter, with a level design that accommodates for holding on your streak. Visuals and aesthetics from All-Night Nippon are also present, while adding special effects the higher your combo goes and when you get a Star, mainly colorful spotlights and a cheering crowd. All-Night Nippon focuses on finishing the levels with STYLE! You also have Deluxe's Challenge Hunt where you go through levels hunting for Red Coins, Score and Yoshi Eggs. You vs Boo is here too! And these challenges are available for all modes except All-Night Nippon. So yeah, this might be the definitive way to play Super Mario Bros! Give it a go, it's very fun!
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>>1773111 You a real one, anon. That answers what >>1764672 and >>1765282 were wondering.
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>>1773768 >Months of rambling about Mario vidya on my containment general have finally been acknowledged B-bros...
>>1773111 Neat list thx anon
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I really do hope that the community surrounding it won't have such as much dogshit as SRB2.
>>1773111 Thank you very much on elaborating what's there. >>1775614 >as much dogshit as SRB2. Your turn to explain.
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>>1775629 When devs are encouraging these discord niggerfaggots who think they own the kindergarden by making a mod when a 7 year old can make as impressive. The same faggots who harass and downplays everything even when the law is against them (they broke the GPL). The kind who tries to copyright fucking mods on a open source game btw. The ilk who cries over even the littlest of similarities. Now it's a place filled with drama and reeks with twitter artist mentality.
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>>1775670 Here's the cherry on top.
>>1775670 >>1775672 I was a modder for SRB2 in 2007 and 2008. It's *always* been like this.
>>1775730 It wasn't as bad until 2.2 came along. Where more old guards left the development and it became downhill from here.
This might be a retarded question, but where am I supposed to put Resource Packs? And has anyone made any packs yet to just restore original graphics, or at least All-Stars graphics? I can't stand the current way the graphics look like they're halfway between NES and SNES. I want it to look either like the original or All-Stars. Ideally there should be an option to switch between the styles easily. They can leave their fanfic sprites and backgrounds if they want, but leave in the official ones. I hope somebody makes a pack that makes the Game Select menu look like All-Stars, and adds the additional menus from Deluxe. It's really cool that they have Red Coins, Yoshi Eggs, Score Goals (or whatever they were called in Deluxe), and You vs. Boo, but those things would all be a lot nicer if they had all the menus and screens from the game they were originally from. Deluxe had excellent presentation. And oh yeah, obviously I want at least an option to add the map screen from Deluxe. I only played through W1 so far, and it's kind of neat that W2 is desert themed, but really I just want all the official versions merged together to create one ultimate version. I'm not interested in fan creativity. I just want the fans to make the ultimate version of all the stuff Nintendo made but for some reason won't put in one package. Also, I noticed that after getting to W2, there was no sort of load file screen when I went back into the game. Clicking Story Mode again just started me right back at W2. It would be better to have multiple files for each game. Again, make it exactly like All-Stars (and again, it would be a really cool option to get to choose between File/Level Select styles, either All-Star, World, or none). Maybe once I beat the game it will let me select a world, but I can tell right away it isn't as pretty or intuitive as All-Stars or Deluxe. Is there a place I should be looking for Resource Packs? I'm just Googling and getting Game Banana, which sucks.
Sorry to double-post, but okay, I found where to put Resource packs, but it's in some root folder that I never had the choice to pick. Very annoying. I want to just put it in the same folder as the game. But it's a moot point at the moment because there are no good Resource Packs yet. I saw one that some guy was working on to just give everything All-Stars graphics, but he stopped because apparently some guy on Discord was doing the same thing. So now I'm expected to go on Discord just to download a sprite mod? Fuck off. The save system sucks compared to both All-Stars and Deluxe. It should be like at least one of those (but ideally give you the choice between the presentation of both. Functionally IIRC they were the same). The presentation sucks compared to both All-Stars and Deluxe. Again, everything should be made to copy those. They each have unique things, and for the few elements that cross over, give us a choice. I want the stupid pictures and Yoshi Egg hints and calandar and all the other little unlockables you can get in Deluxe. I want the Game Select menu to look like All-Stars. There's new music in W1-3 and other worlds with that theme, and I don't want it. Let me change it back, without having to join your fucking Discord. Same with all the graphics, as I've already complained about. There's a little ding with a flagpole icon that pops out of your character when you cross a checkpoint, even if you turn off the checkpoint flags. I assume this is some Super Mario Maker thing. I don't care. Don't want it. I just want it to look like the original game, All-Stars, or Deluxe. That startup screen (two of them, for some reason) is fucking gay, and I want to disable it. Widescreen is a good idea in theory, but it fucks with staging in some parts. It's minor, but enough that I don't really care or consider it a significant upgrade. It's weird that when you rescue Toad part of the bridge is still on screen. Playable Toad is kind of cool, but he should look like SMB2, obviously. And there's a playable Toadette, which I guess is because it wouldn't make sense to play as Peach, and more recent games gave you two playable Toads instead, and sure, Toadette is cooler than a second Toad. But what's the point if all the characters play the same? Make Luigi play like Lost Levels, make Toad play like SMB USA, make Toadette play like Peach, and give the option to make them all play like Mario (since that's how Luigi plays in SMB1). Or make them all play like Mario as default, but then enable alternate character abilities as an option. The original Super Mario Bros. Special has fucked up colors because it's not on NES, but the best version of it has colors that are pretty close to NES and only different enough that it's not really a problem. It's a tiny bit of uniqueness. The NES version of Special made by Frantik has those colors, and as far as I can tell is accurate to the original game, but has proper NES Mario physics and scrolling. I prefer that. All Night Nippon has weird effects that I can't figure out how to turn off yet. I haven't toggled every single option, but it should be easy to make it look like the original, without a bunch of modern effects. I turned off the modern effects for all the other games (though some minor ones won't turn off), but for this one, they're front and center at all times. And did the original have that combo meter thing? I don't hate that, but if it's not in the original, give me an option to turn it off. The fact that this is being updated and can have mods means it has potential, but it has many little things that annoy me, so I'd rather play All-Stars, Deluxe, the originals, or the NES version of Special by Frantik. Just do All-Stars with the option to switch to NES graphics, add all the extra content from Deluxe (they're almost there now, but need to add the extra presentation bits), and make it easier to turn off all the ways they thought they were being creative, like by making new graphics and music. This is close, but not quite there yet. It's promising though. I've wanted to play Deluxe without a zoomed in screen for a long time, and it looks like this can get there eventually. And I've wanted to play Special and All-Night Nippon with All-Stars features (like the save system), and it looks like we could get that eventually. I'm just disappointed that they seem more interested in being creative rather than compiling the ultimate version of the game. Mario Maker already exists, but I'm not interested in it. I don't need another version of it, or another fan made level or graphics pack. I just want all the official stuff put together.
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>>1781808 >>1782046 This is going to come off as pedantic and kinda rude even though I genuinely don't mean to be by any means... but I think you crossed that line in which I can rightfully say you are being a little too picky, man... Also yeah, a handful of things you're complaining about are reliant on you beating a game mode to begin with, like the Level Select feature adding once you beat a game mode. Of course you don't get to choose your levels until you beat them all. And some of the things you complain about don't make sense period, like you push for design purism while making design liberties of your own.
>>1782046 >But what's the point if all the characters play the same? I mostly agree but I think the issue there is that the levels aren't designed for different gameplay style, so it might make some levels too easy and other impossible >>1783222 >Of course you don't get to choose your levels until you beat them all. why not? In most games with a level select, you get to choose a level after you beat it. you don't need to beat the whole game first. >you are being a little too picky, man his list of specific things he'd like added or customizable definitely reminds me of sonic 3 AIR. that game is customizable as hell and it's really cool. with that comparison, his requests aren't that strange. sonic 3 AIR really does let you alter a bunch of specific details like the things that he brought up (though I haven't actually tried this game yet)
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>>1783349 >why not? Beats me, but it's not an ill to die for, I'm pointing out that anon should really finish a game mode before complaining about lacking a Game Select. Also >his list of specific things he'd like added or customizable definitely reminds me of sonic 3 AIR. that game is customizable as hell and it's really cool. >his requests aren't that strange. Don't get me wrong, I love me a lot of options and customizations, I played AIR and had a blast setting it up alone... and this remaster could really use more options than what it does already... but some of the complaints anon is putting border the unrealism. Like, you could make an argument the game doesn't respect bus intervals, ergo not being speedrun-friendly compared to the original... but how do you even code such a thing and for what purpose when it most likely would get in the way of many other things like being able to skip level card and death sequences? There is also the problem with the save system... I get All-Stars had it, but let us be realistic and ask ourselves if SMB1 really needs it. Lost Levels maybe because that game is a bitch, but SMB1 normally goes down in 10 minutes with warps and 1 hour warpless if you know what you're doing, same goes for Special despite it's devilish level design so a save system as All-Stars has it is virtually pointless. And asking for All-Night Nippon to be just reskin SMB1 like it used to be? It's missing the point of All-Night Nippon being a standalone mode as opposed to a togglable option for SMB1 like the Second Quest is. At that point it'd be just Reskin SMB1 and, from a game dev perspective, that's simply not noteworthy enough to be in the game in the first place. I for one adore that All-Night Nippon is so different to play than SMB1. ...I could go on and on, but my point is the game is not a pixel-perfect, carbon copy of the SMB1 experience, given it's code, it's extra features and certain creative liberties... but not only it doesn't need to be, it does a really great job for what it does. If anon really wants the true purist SMB1 experience, might as well grab FCEUX and load up SMB1, Lost Levels, the SMB Special rom hack and All Night Nippon... and mGBA for SMB Deluxe for good measure.
>>1783222 >you are being a little too picky, man... What's the point if not to have the ultimate version of Super Mario Bros.? At this point I don't think this is really better than the previous versions, at least not in every way. It could get there, but as it is the only thing that's really better is widescreen, but even that I'm a bit iffy on. The game and levels weren't designed for it, so even that has problems. >Also yeah, a handful of things you're complaining about are reliant on you beating a game mode to begin with, like the Level Select feature adding once you beat a game mode. Of course you don't get to choose your levels until you beat them all. All-Stars lets you, and IIRC Deluxe does as well. (It's been a while since I played that one. Could be wrong.) >And some of the things you complain about don't make sense period, like you push for design purism while making design liberties of your own. The only design liberty I suggested was giving Toadette Peach's SMB USA moveset. If she's gonna be in the game anyway, then make her the fourth playable character from the NES SMB game that has four playable characters. Toad and Toadette are new characters in these games anyway. I'm just suggesting ways to make the best of that. But personally I'm only ever going to play as Mario and Luigi. I'm not opposed to original stuff being included, but I'm not interested, and I think there should be options to turn it off. There should be options to switch between the various differences that official versions have, and if they want to add some original stuff too, then okay, add that as one of the options. >>1783349 >I mostly agree but I think the issue there is that the levels aren't designed for different gameplay style, so it might make some levels too easy and other impossible Well Luigi does play differently in Lost Levels. I assume that's something they're already planning to add here. That's a pretty glaring thing. And yeah, I suppose give the option to play Luigi as either a pure Mario clone, or with SMB2 physics. That would make sense. I don't care nearly as much about Toad and Toadette or any other brand new characters who weren't originally playable in these games, but I figure the obvious thing to do with them is let Toad play like he does in the game where he is playable, and then that leaves a fourth playable character that Toadette is an obvious replacement for. >There is also the problem with the save system... I get All-Stars had it, but let us be realistic and ask ourselves if SMB1 really needs it. Lost Levels maybe because that game is a bitch, but SMB1 normally goes down in 10 minutes with warps and 1 hour warpless if you know what you're doing, same goes for Special despite it's devilish level design so a save system as All-Stars has it is virtually pointless. Yet All-Stars and Deluxe did it. And there is a save system here. It just isn't presented in as pretty a way as All-Stars and Deluxe. >And asking for All-Night Nippon to be just reskin SMB1 like it used to be? It's missing the point of All-Night Nippon being a standalone mode as opposed to a togglable option for SMB1 like the Second Quest is. It's not just a pure reskin though. There are level design differences (even if Lost Levels ended up using most of them after). And I'm just suggesting to allow it to have original graphics as an option. If people want extra new stuff, okay, but leave original as an option. >If anon really wants the true purist SMB1 experience, might as well grab FCEUX and load up SMB1, Lost Levels, the SMB Special rom hack and All Night Nippon... and mGBA for SMB Deluxe for good measure. What I want is the ultimate version. >SMB1 I want all the content from Deluxe, but without a zoomed in screen, and ideally the option to switch between original graphics and sound and All-Stars graphics and sound. >Lost Levels I want all the content from Deluxe, but without the zoomed in screen or the level design changes to accommodate it (lack of wind, for example). Also Deluxe is missing some of the extra worlds, which is a problem. Again, the option to switch between original graphics and sound and All-Stars versions would be nice. >All-Night Nippon There's only the one original version so there isn't as much I desperately want, but at least give me the option to play without all the new shit tacked on. Let me toggle it off. Having the quality of life things like widescreen and saving is cool, but I don't need the weird graphics. And if you're gonna add weird new graphics, obviously the thing to do would be to add All-Stars graphics, since most of them would just be the same as the original games which already have them. If you're gonna get creative with graphics here, then the obvious thing to do is All-Stars versions of all the weird ANN sprites and stuff. >Special This is pretty good from what I can tell so far. I think it would be neat to have an option to tweak the color palette to match the original, like Frantik's 35th Anniversary romhack does. And if you want to add any original graphics, adding All-Stars versions of the few wholly original sprites here would be the thing to do. General >Make the presentation of the Game Select and Save Menus look like All-Stars. >make Level Select work and look like All-Stars. >have option to toggle the above two things to look like Deluxe instead. If you're going to add original things, adding Red Coins, Yoshi Eggs, and Score Attacks to the two weird games (and to the extra worlds that weren't in Deluxe) would be cool. But that's a lesser priority than just putting together all the official content that already exists. Because I can't just load up a game and play all the content at once. Each previous version has advantages and disadvantages. I want a version that has all the advantages, and for the subjective things, like me toggle them on or off. And yes, Sonic 3 AIR is the role model. Sonic fans' weaponized autism beats Mario fans' autism once again. I think this project is so cool, it's so close to finally being the ultimate version of what may very well be the most important game of all time. But they're not quite there yet. As of now, there isn't a real reason to not play either All-Stars or Deluxe for the presentation and special features, or the original for a purist experience. This could easily give you a more purist experience but doesn't. And no, I don't care about speedrun autism. I get your point, but I don't think caring about metaphorical busses is the same as caring about the presentation not being as nice as All-Stars, which itself is one of the most famous and popular games of all time, despite being a remake compilation.
The mod support is really amazing. https://gamebanana.com/mods/622921
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hmmmm
>>1797510 Who is this hero known as Lars?
>>1775670 >steven jewniverse >sonic >kirby >furries >all on discord drama was guaranteed no matter what
>>1814410 The Bob-omb who saves his Team Fortress 2 buddies against the evil murderer who was also part of the steam group.
>>1815596 >kirby The saddest part is that this wasn't the case back in the day.


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