/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
+
-
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).

Ghost Screen
Hilda Anniversary Marathon


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

Great series with iffy first entries Anonymous 09/18/2025 (Thu) 21:27:37 Id: 7b4390 No. 1765127
>Just Cause Less iffy and more downright bad, many JC fans have never played or even seen the first game in the series, leading to the joke "Just Cause starts at 2". Buggy, empty, repetitive, janky, did I mention buggy? Because it is SO buggy, it's bugging out absolutely all the time at every moment, there is never a period where this game is not struggling to keep itself from collapsing; vehicles that don't work, physics that don't work, explosives that glitch more often than they function, NPCs that can't stop themselves from killing their own, a camera that frequently finds itself under the map. Realizing the enormous scale of the map will strike you with awe the first time you play it, and the gameplay will ensure there's no second time. >Arena While having some very cool elements and a fun spell creation system, TES1 is an odd and obviously slap dashed game that went through wild development swings. The dungeons are infamously a mess and it's so unbalanced towards magic that playing a non-spellcasting class is effectively challenge mode. It struggles from a lack of real content beyond procgen dungeon crawling, and while it is fun for a dungeon crawler from the era, there are better in the genre. The sequel improves upon it in every way. >Codename 47 Just not fun. If you've played C47 you know it's terrible, shocking it ever got a sequel let alone turning into one of gaming's premier stealth franchises. Beyond the very toybox-esque levels you'd expect for a game from 2000, everything about it feels unpleasant and it's frequently very difficult in a bad way, even the camera is in an awkward position. Most of the hits aren't well designed and some appear literally impossible to do stealthily. C47 also commits one of the worst sins of a stealth game: the AI is wildly inconsistent and hard to predict.
>>1765127 >the AI is wildly inconsistent and hard to predict. While I wouldn't want C47's AI specific back, I've found that I hate the newest games' "AI" retardation. They NEVER move outside their scheduled paths. I want NPCs to behave more like humans. I don't want to be able to leave a body just lying in a random bathroom (without throwing it in a closet) because, whoops, SOMEONE in the 400 NPC population at this banquet has to pee in the two hours I've spent dicking around on this level…
>>1765127 It's not that it's that bad, it's just that Ace Combat 2 improves on it in almost every conceivable manner. The graphics look better, the missions are more varied, the presentation is better, it adds cool game mechanics on top of regular gameplay, enemies are more fun to fight against, the third person view doesn't almost completely eliminate all UI elements anymore, and overall things are more polished. Even the music makes better use of the PS1's sound engine, it's a night and day difference. Air Combat feels like a poor attempt to adapt an arcade game into home consoles, and considering the game's predecessor it absolutely is. While I do like it, I could easily see someone being turned off from the rest of the series if they started playing through it with this game.
(16.42 KB 1308x306 werewolf rape imminent.png)

My favorite thing about Arena is the shield spell that acts like a second health bar. You craft it to have 1 hit point that increases +99 per level, so by the end of the game you're going around facetanking everything because you have 2000+ health. My second favorite thing is the damage spell that can be crafted to do 1 point of touch damage, +99 per level. By the end of the game you're this immortal fucking death machine killing everything instantly by touch alone. The dungeons suck though.
There is something to be admired for series that start off with a not so great game, since it means if you start from the beginning of the series you'll get to watch the quality (typically) steadily increase, rather than starting with the best entry in a series that just keeps getting worse and worse.
Assassin's Creed if you consider the series stopped being AC after IV. AC1 wasn't terrible but it wasn't great either.
>>1765127 A lot of Capcom series >Street Fighter >Mega Man >Resident Evil (not the remake, not the director's cut, but the original game) >Dino Crisis >Breath of Fire >Monster Hunter
I have some easy ones for this thread. I don't think I need to explain why these are all terrible games - or at the very least, very clunky and hard to see the appeal in. I feel like this scenario of an "iffy first entry" just isn't possible anymore, since video games are much less of a passion project now and are instead about pleasing shareholders or making a commercial success (selling just a few hundred copies isn't enough anymore and there is a much wider selection meaning you didn't have to just play whatever is available even if it's shit) so you won't get some devs who make a game that ends up failing or not selling well and then that same dev trying AGAIN in the same series. They will either abandon the IP for something else or give up entirely.
Just Cause 1 is better than every single one of it's sequels outside the core gameplay. >Factions that aren't copypasted and with well defined identities >A setting with a uniform culture full of detail >Shittons of vehicle and weapon variety tied to progression >Top tier music <Buggy You're playing the half assed PC port without locking the framerate at 60 you stupid cunt OP as always sucks massive cock
>>1765224 I was going to bring up AC1 but it really doesn't count imo. The game was a commercial success and a cultural success. The gameplay wasn't very fun and it was extremely repetitive, but the story, characters, and atmosphere/world-building was great, and ironically it got worse as early as with ACII. ACII improved in every area that ACI was weak in, but suffered in basically every other way.
>>1765240 fuck, wrong file
>>1765240 >>1765251 Of the games I posted, Just Cause was not the one I expected to see keyboard warriors for.
(4.29 MB 3366x2100 Sonic1_box_jap.jpg)

Weird to say since this was a smash hit game, a system seller that put Sega on the path to market dominance for a generation, but most people these days seem to say that Sonic 1 is much less fun than later entries, and I have to agree. It's hard to recommend this to people, but it's much easier to recommend Sonic 2, Sonic 3D, Sonic 3 & Knuckles, Sonic Adventure, Sonic Adventure 2, Sonic Mania, and basically any of the Boost games since they're all casual shit in the first place. I'm a big fan, and my friends see how much I like it, so they try the first game, and it never hooks them. Sometimes I tell them just to skip to one of the games I just mentioned, depending on what types of games they like, and they usually enjoy whichever one I recommend. But the first game never hooks anybody I can find these days. And I seem to hear similar thoughts from everyone on the internet. Some people say it's because the first game has more slow sections, notably in the second zone, so very early in the game. I suppose. The level design just isn't quite as much fun. While you can speed through most levels when you're good at the game, it still doesn't feel as fun as the later games. Plus Labyrinth Zone sucks balls compared to all later water levels. And Spring Yard Zone, while clearly a spiritual predecessor to things like Casino Night Zone, obviously lacks the appeal of later Casino/Carnival/etc. stages. The Special Stages are much less fun than later games, too. Also, I think the game is also just harder, and that turns off modern audiences. But I also think modern audiences are bitches, and Sonic isn't terribly hard for a game from 1991. Harder than Mario World, I suppose, but it's still nothing crazy. Sonic 1 and 2 also lack save functions, and modern audiences tend to hate that, but for some reason the people I get to try the series never have as much of a problem with that in Sonic 2. I have to chalk it up to either Sonic 2 being easier, at least until you get closer to the end. At least if you run out of Continues at Metropolis Zone you feel like you experienced a lot already, you had a lot of fun with the game. I'm willing to bet most new players, at least these days, don't make it past Labyrinth Zone. And I suppose even if they do, and then they die at Star Light Zone or something, you might have a bit of a bad taste in your mouth from Labyrinth. And oh yeah, making you go back for a fourth act of Labyrinth Zone right at the end of the game sucks. Fuck Labyrinth Zone. It's not the only reason Sonic 1 pales in comparison to the later games, but I keep finding that many of my complaints relate to it.
>>1765253 1 was the only one I finished for a reason 2 was mediocre and 3 was ass, I didn't even try 4 The core gameplay was way better but everything else was complete ass. 2 at least had an excuse considering it was rushed out the ass and almost tanked the company. 3 was just generic Hollywood movie number 9000 without even a hint of influence from Rico Rodriguez movies and it's two new gimmicks were trash and broke the game unlike the 2nd where it completely changed the gameplay but still made vehicles useful. Everyone who shittalks Just Cause 1 has not played it beyond 15 minutes.
>>1765226 >Monster Hunter Oof, no kidding. I tried getting into the series back on the Wii and then went back to start with the first game on PS2 and it was painfully rough around the edges compared to later titles.
(88.86 KB 270x480 Got any grape soda.mp4)

>>1765226 >MegaMan >Resident Evil >Dino Crisis This has to be bait
>>1765291 >I didn't even try 4 >2 at least had an excuse considering it was rushed out the ass Apparently it was the sequel to 2 but with denuvo added on top of being rushed to damnation. Think it was one of the few games Squeenix kept when they sold off Eidos. You best hope they don't start shoving other IPs into Kingdom Hearts whenever they get around to crapping out more.
>>1765262 Maybe it's because Sonic 1 had a really good first stage but the rest of the game was ass. That and they weren't confident that the hardware could handle it so they probably played it safe for 99% of the game.
>>1765262 Sonic 1 being so meh lead to that period where every hack journo said "SONIC WAS NEVER GOOD" during Sonic's dark age, which is obviously fucking nonsense to anybody who played the series pre-2002. It's just that Sonic 1 is no fun at all unless you already know the levels and know how to zoom around them. >>1765437 As much as Sonic fans make fun of it, there's a reason they focus on Green Hill Zone so much. Sonic 1 is just a really fucking awkward platformer. On that note, Super Mario Bros also feels a little awkward, those controls are not the direction the genre went, but the levels are designed around it so it's not a big hassle.
Less iffy and more so unrefined but the first Megaman zero would probably fit. The basic gameplay is solid and the bosses are good but it still does strange things, like forgoing stage selection in favor of an interconnected map. Even the in game portraits have a really sketchy like feel no other MMZ game had since >>1765262 >And oh yeah, making you go back for a fourth act of Labyrinth Zone right at the end of the game sucks. Fuck Labyrinth Zone. It's not the only reason Sonic 1 pales in comparison to the later games, but I keep finding that many of my complaints relate to it. Never forget Sonic 1 devs originally wanted Labyrinth Zone to be the second zone after green hill at first, yeah that would been fucked if they went through it.
>>1765535 Mega Man Zero also had grindan to relearn and expand Zero's moveset, which thematically made sense, but was such a turnoff for most it was gone by Z3.
Age of Empires 1. It was downright primitive (heh) compared to AoE2. Still interesting and worth trying, but the difference is night and day imo. Also, I can't really speak to them personally, but at least from an aesthetic perspective, Homm1 and Warcraft 1 were very rudimentary compared to their sequels and that turns me off from playing them to begin with.
>Rayman The game looks and sounds great, but it's held back by how shockingly unforgiving it can be at times. Combine this with excessive backtracking & long, boring levels (such as all of Picture City) and you end up with a game you likely won't finish unless you're a real Rayman fan. Most people tend to pick on the fact that the game was never properly tested and all, but almost as bad are the file naming system (why do you only get 3 letters?), drip-feeding of powers, Rayman's poor attack options, and having to wait a trillion years before you can attack bosses whom have very high health, the latter two problems making the game way harder than it should be. >Metroid There are only two good things about the first Metroid: 1. The music; 2. It lead to Super Metroid. >>1765535 >Even the in game portraits have a really sketchy feel like no other MMZ game had since One of my favorite things about the game, I must say. Despite its unfair difficulty at least the game has some top-notch artwork to go along with it.
(39.46 KB 832x868 1741354365272851.jpg)

>>1767349 >>1765236 >Highly Responsive to Prayers >NEStroid YOU TAKE THAT BACK!! ...To be fair, though, those two are really great games when you take the moment to give them a chance and learn to move around their setbacks. Sure, they are weaker compared to most in their series, but at least you can have a blast with them.
>>1765172 I still remember cheesing Tharn with Chrysamere.
>>1767349 >Rayman To be fair, Rayman didn't even get a real sequel until decades later. The 3D ones play incredibly differently. The 2D revival games are good, I think I'd say better, but they're so long after they almost don't count. But yeah, Rayman 1 is very hard as far as games of its era go, and insanely hard compared to your average PS1 game. >Metroid Did the game originally come with a map in the manual? I've never played it with one but I feel like it would make a very big difference.
(353.70 KB 958x476 TAS pipe.PNG)

>>1765319 Avalanche Studios is completely fucked, they've lost all their goodwill by constantly shutting down and delisting Early Access games and providing no refunds. Square Enix owns their biggest franchise and is sitting on it, and they have around 450 employees 5 divisions and haven't launched a game in 2 years. They haven't made a profitable game in 6 years and they even abandoned that one (Generation Zero), then again all the stuff they added was trash and didn't fix any issues with the game, just Live Service shit ala Techlands Dying Light. Pretty much everyone who used to work at the company back then is gone anyway and the CEO is some nepobaby whore from Iceland, likely handpicked by Nordisk Film (the company that owns them since 2018 and fucked their terrible management even harder) themselves. They also cancelled like 3 games including that Xbox published game, Contraband. They are absolutely fucked, expect a shitton of layoffs soon, at least a quarter of the company is getting the boot for sure. Fun fact, Just Cause 3 and 4 were developed by their New York Studio instead of the main branch in Stockholm, so it's no wonder they were completely different in terms of presentation and gameplay from Just Cause 1 and 2.
>>1765303 I thought the same of your defence of JC1, to be fair.
>>1768737 Those are all much better games than any Just Cause game, and they're not iffy at all. -Megaman 1 has worse level design than 2 but that's about all. -Resident Evil 2 is just copypasted 1 with more content -Dino Crisis 1 is Resident Evil with fully 3D levels and dinos and it's great, the sequel isn't even the same genre even if also good Outside of Breath of Fire (which I never played), you're right about Monster Hunter and Street Fighter those games are a skeleton of a good game.
Probably a hot take but I found Combat Evolved to be quite outdated and felt badly aged. I've had way more fun with much older games than CE, and the later entries in the series are much better as well. Played the series in 2023.
(324.48 KB 562x615 Doug is not amused.PNG)

>>1768758 >Liked Halo 2 over CE
>>1768765 >>Liked Halo 2 over CE For sure, I really liked 2, the story with the Prophets, and the Arbiter sections were really refreshing and fun. Chief and Cortana were more badass and sick in 2 as well. It's what salvaged the series for me as CE didn't leave the best impression when I first finished it. Half the game is literally just repeated sections, it felt really drawn out at times. The only really cool part of CE for me was the Flood level. The game was probably cooler when it first came out. ODST is my favourite entry in the series. I stopped after Reach (release date order).
(327.47 KB 402x481 Rapeman.png)

>>1768786 >The story that completely kills the Covenant as an implacable alien force into retarded humans was refreshing and fun >Chief and Cortana with barely any banter or emotional reaction to anything were "sick" >Half the game was repeated sections but 100 elevators, gondolas, tunnels, ruins and the whole of the High Charity copypasted 300 times is fine >The only cool part about CE was when you fight the horde enemies in linear fashion and not when exploring the ring world freeform >ODST is my favourite entry in the series No fucking shit, I can tell >The game was probably cooler when it first came out. No, actually it's cooler now, it was pretty gay back then
>>1765127 the first just cause was a lot more fun than the games later in the series. 2 was just very boring and physically nauseating because of how much they fucking stretched the depth of field. which seems like it has carry on at the later entries
>>1768727 I wasn't even aware Avalanche Studios HAD franchises besides Just Cause.
>>1765253 >I am not a keyboard warrior
>>1767686 I wish Rayman had more games but I'll settle for what we've got at present. >mfw Edith Up isn't coming back any time soon >Did the game originally come with a map in the manual? No, or at least not when it first came out. Your three options with the first game are to have a photographic memory, make a map yourself, or play a ROMhack that uses a map system like the later entries in the franchise. >>1767631 >YOU TAKE THAT BACK!! It's hard to forgive Rayman 1 for the Space Mama boss fight and Eat at Joe's. Also, R.I.P Remi Gazel.
>>1771876 >It's hard to forgive Rayman 1 I was talking about NEStroid, but okay...
>>1765303 I didn't say they were bad, just iffy.
>>1772300 But they're not iffy they're top tier games
>>1772262 >I was talking about NEStroid You sure were. I need to get my eyes checked.
>>1768815 >>The story that completely kills the Covenant as an implacable alien force into retarded humans was refreshing and fun It is. The covenant civil war is an objectively more interesting story than "ALIENS BAD KILL BAD ALIENS". >>Half the game was repeated sections but 100 elevators, gondolas, tunnels, ruins and the whole of the High Charity copypasted 300 times is fine Saying literally half of CE is backtracking is a mentally impaired take, but so is whatever you're talking about cause I'm not even sure what you mean by >High Charity copypasted 300 times since you only fight on HC on two missions. The gondolas are tedious though.
>>1776060 >CE story was just "ALIENS BAD KILL BAD ALIENS" Stopped reading, you're fucking retarded
(17.05 KB 295x289 peak.jpg)

Halo is only worth it for the Sangheili pussy
>>1776060 >Saying literally half of CE is backtracking is a mentally impaired take I said repeated sections, not backtracking. And yes, some levels are just backtracking, but I was also talking about how the level design has a lot of repeated hallways, corridors and even a lot of the inner rooms are just the same over and over.
(46.72 KB 640x360 JCPS2.jpg)

Say what you want about Just Cause 1, it's janky and hasn't aged well, but the fact that ran on the PS2 is insane. It doesn't feel like a game that should have ran on the system, the map is over a thousand square kilometers. For comparison, GTA:SA is 38km2.
>>1765170 Nah i played air combat and it was fine 2 is still my favorite in the series though even more then 0 yes
>>1776116 >Sangheili pussy And that doesn't show up until gaylo 5, where you don't even get to see it.
Dune II: The very first RTS alongside Herzog Zwei, but also rough as sand. Tower of Doom and Final Fight, not as fluid as later things. Many fighting games: Guilty Gear, Fatal Fury, Samurai Shodown. The one exception would be Art of Fighting, because it's a very cinematic game, unlike almost any other of the genre.
(130.15 KB 800x1200 WC1.jpg)

Surprised nobody brought this up yet. Revolutionary for the time, but unbearable today. Warcraft stops at The Frozen Throne btw
>>1777477 I think it stops at Wotlk
>>1765236 I'll take issue with one of those. Original Metal Gear was mindblowingly complex and immersive for its time, with a few flaws like the instant death pit traps that were almost impossible to avoid and every enemy being alert near end game so you could not sneak by them any more. The sequel was the shitty entry in the series. It just wasn't fun. I could not push myself to keep playing it. >>1767349 > There are only two good things about the first Metroid: I'll dispute this too. Kids got hooked looking for secrets and would play it for hours at a time, using bombs to move the ball transformation was a fun gimmick, and the reveal at the end was an incentive to play again and speedrun it for a better reveal. It was much better than your average platformer (compare to Rygar), but its competition was Super Mario.
>>1777501 I wish it stopped at that.
>>1777874 >The sequel was the shitty entry in the series. Snake's Revenge, or Metal Gear 2: Solid Snake? Because Snake's Revenge wasn't an actual sequel, and if you say MG2 was shitty I'll be forced to type a strongly worded reply.
>>1765236 nah Touhou 1 is fun. It's just...very different from what followed. It's a very basic, "advanced" take on the brick breaker games that came preloaded in $3 budget bootleg consoles
>>1777874 >I'll take issue with one of those. Original Metal Gear was mindblowingly complex and immersive for its time Agreed, I played the first Metal Gear recently, and I really liked it, it was indeed highly impressive for how simplistic it is. I'd go as far to say it's a pretty damn great game up until near the end where for some reason progress is tied to some convoluted mechanic (forgot how it was, I remember having to look up how to do it). But for 1987, where the only games around were Super Mario Brothers, I don't think it's accurate to say the game is iffy.
>>1777477 The graphics still look pretty good for what it is imo (even if WC2 is better in literally every way).
>>1765127 I think basically any trilogy that has ever come out from the west is like this, especially compared to the second and third game. >Warcraft The first game is ass. >Age of empires. The first game is ass. >Crash bandicoot. The first game is ass. >Spyro. The first game is ass. >GTA The first game basically doesn't exist. >Need for speed The very first game is pretty fucking bad, in fact IMO the games actually start with 3 for the PS1. >The witcher. The first game may as well not exist. Weirdly enough japan seems to fumble the second game in the series instead. >Dark souls. The second game is ass. >Devil may cry. The second game is ass, though not as bad as people say. >Metal gear solid Could be a worse second game, but still applies IMO. >Dynasty warriors The first game is technically a fightan, and the second game (what the west considers DW1) is ass, funnily enough fulfilling BOTH criteria.
>>1780606 >The witcher. Personally I did not like the mechanics of 2, and think it should have tried to improve on 1, instead of throwing most of it out of the window, just to appease console players.
>>1765127 2nd game improved on damn near everything. Only bit I missed was the first person camera view that the first one also had alongside the usual camera people are used to.
>>1780606 Spyro 1 is the best game in the series and one of the best 3D platformers ever made.
>>1780606 >Crash Bandicoot Get good, faggot. I bet you like 2 the best, just because it's the easiest. >Spyro Best game in the series for being the most focused. The sequels introduced too many gimmicks and minigames and alternate playstyles, while the first game instead focused on level design which most effectively tested your skills. The Supercharge Jumps in Spyro 1 alone are more fun than anything in the sequels. >GTA Does it count when people just ignore the first two entirely? Might as well count GTA III as a reboot. >>1784940 I'd hardly call the first one iffy, except for the fact that the sequel has co-op multiplayer, which adds so much to the game. But I don't think that one difference is enough to say the first is iffy. Of course the sequel improves, but not in ways that make the first absolutely pale in comparison.
>>1785882 >just because it's the easiest. Wait, is it? Thought 3 was the easiest one bar the vehicle levels. > The sequels introduced too many gimmicks and minigames and alternate playstyles, Unironically only a problem with 3 due to not even playing as spyro for over half the fucking game. >Does it count when people just ignore the first two entirely? Might as well count GTA III as a reboot. Even if you do, while III is a good museum piece, it still pales in comparison to VC and SA.
>>1785907 >Unironically only a problem with 3 It's a problem in 2 as well, even if it's not as bad. Every other level has obnoxious minigames you have to do.
>>1780606 Here's how most trilogies go >the sovlful jank >the goat >the dissapointment
>>1786116 It's different for JP games IMO. >the sovlful jank >the dissapointment that changes too much >the goat
>>1786188 That's just DMC.
>>1786200 And dark souls. Unless you count demon souls as the first game. Also yakuza to an extent IMO.
>>1785882 >I bet you like 2 the best, just because it's the easiest. But that's wrong, 3 is by far the easiest
>>1785907 >>1786211 >Thinking Crash 3 is the easiest Thanks for admitting you never tried to actually beat the game and get all the Platinum Relics. Even the Gold Relics make it much harder than Crash 2. Crash 2 only has a couple of levels with even some basic difficulty, and even then it's only in alternate paths, like in Cold Hard Crash. >>1785907 >Unironically only a problem with 3 due to not even playing as spyro for over half the fucking game. It's not half the game, it's about two levels in each world. But no, it's also a problem in 2, which has you riding trolleys and doing other minigames like that. Granted, I love all three of these games, including the minigames and alternate gameplay styles, but none of them are as much fun as just playing as Spyro regularly, and none of the challenges in later games are as fun as levels like Treetops or basically all of Magic Crafters in Spyro 1.
>>1786201 I haven't played Dark Souls 3 yet but I have my doubts about that.
>>1786201 >Unless you count demon souls as the first game. You really should. >>1786471 It's not super great. Every time I play DS3 I end up wishing that I was playing Bloodborne instead. On the other hand DS3 is generally speaking better than Elden Ring. I will admit that ER is quite pretty and compared to DS3 has some welcome QoL features. But it doesn't change the fact that ER goes in the exact opposite direction than DS3 and ends up in the same place of every run feeling the same unless you actively go out of your way to make a challenge build and on top of it ER wastes your time.
>>1786391 >Thanks for admitting you never tried to actually beat the game and get all the Platinum Relics I actually did dev times, and yeah that's much much harder but it ain't required besides your own completionism so who cares. >Even the Gold Relics make it much harder than Crash 2 Nah, the gold relics are way more generous than you remember.
>>1780606 >The first game is ass >Spyro Naw. You're tripping. It's literally the best game in trilogy.
>>1786732 >it ain't required besides your own completionism so who cares. It's a video game. If you don't want to complete it you don't have to. You must as well be judging all the games on just their first levels. If you want to beat their second levels, that's just your own completionism. Why even beat the first level, even? >Nah, the gold relics are way more generous than you remember. Yeah, but Crash 2 is much easier than you remember.
>>1786116 mass effect COD Modern Warfare Dead space Banjo Kazooie if you count the flayed corpse that microsoft made Driver Max payne >>1786188 PS2 Era Ace Combat Halo applies too
>>1787868 >Banjo Kazooie if you count the flayed corpse that microsoft made The real third one is Grunty's Revenge, which is pretty darn good for a handheld entry. A bit short, but good. But really DK64 and Conker's Bad Fur Day should be counted as part of the same series. They all have very similar mechanics, and exist in the same world, and are by the same developers. In that case the second one is the one people seem to like less. But actually if I'm going to count Grunty's Revenge then I should count Conker's Pocket Tales as well. So then yeah, the third one, DK64, is the one people don't like as much, but only because nobody ever plays Conker's Pocket Tales.
>>1780606 >Devil may cry >The second game is not as bad as people say. No. It's bad. It's that bad. In fact i'd call it worse than Donte: El Exterminador de Demonios. At least that game had functioning gameplay and "a" story. DMC2 is so bad the only good thing it has is Itsuno and Co. going on to make DMC3. Stop praising this piece of shit game you contrarian hipster faggot.
>>1787841 >It's a video game. If you don't want to complete it you don't have to. There is basically no in game reward for platinums besides the fact that you got them (105% only tracks golds), at that point I could also claim you didn't complete the game because you've not beat the dev times since your time is tracked and those dev times are present in the game. >Yeah, but Crash 2 is much easier than you remember. Nah warp 4 and 5 are harder than anything Crash 3 can throw at you then there's bullshit like the Purple gem area which are probably even harder than most of what Crash 1 does, and even accounting relics Crash 3 just gives you so much tools to go fast and not die that it becomes laughably easy to get golds
>>1765127 >Great series with iffy first entries Does my family count? I'm the first child
>>1787911 >In fact i'd call it worse than Donte: El Exterminador de Demonios. Then you likely only played it after the JP crew got called in to fix the game. The reboot was legitimately the worst launch in the gaming industry to date until trannypunk took the throne years later.
>>1788120 Yeah but you literally don't get anything for dev times. You do get something for Platinum Relic times. You get Platinum Relics. Nothing even tells you if you beat a dev time. But yes, true masters must beat the dev times. >Warp 4 and 5, Purple Gem The hardest part about Crash 2's Purple Gem is just finding it, noticing the hint to get to the path. It's not that bad. But it's at least a fair challenge. If I were to complain about Warped, it would be that the entrances to levels 31 and 32, especially 32, are absolute bullshit. How are you supposed to guess to let one specific pterodactyl enemy kill you? It's so absurd I've almost convinced myself it's a Cheetahmen reference, since there's a random bird enemy that warps you to the next level if you touch it. The alien sign to get to Level 31 is unique, even if there's no reason to think to crash into it, but Level 32 is bullshit. Then again, I can hardly call those two things difficulty. They're just bullshit.
>>1768727 Like fucking clockwork! https://archive.is/20ZdM
>>1803636 Dang, Just Cause was a pretty consistently OK series.
>>1803997 They've gotten fucked over a lot by publishers and execs, it is a shame. There isn't anything else with the movement mechanics of Just Cause.
>>1765262 I'd say that 2 and 3 & Knuckles really benefitted from the lessons learned from the development of 1; and are just basically a refinement of everything. Though personally the lack of spin dash is my biggest gripe with 1, I like 1 but I love its successors.
>>1780939 All Witcher games have awful combat but the first one atleast had a decent story.
>>1768727 >less destructables >less collectables >that god awful absolute dog-ass bike handling >one big mountainous island wasn't enough, all the smaller islands had to be mountainous as well so there's almost no big flat plain areas or big beaches >Rico completely changes personality and voice/accent between 2 and 3 for some reason >"Whenever Dimah's not on screen, all the other characters should be asking, "where's Dimah?" Fuck New York Studio. Wingsuit was fun though.
(131.01 KB 2560x426 fursona.jpg)

(192.44 KB 1280x720 the penis judge.jpg)

(395.99 KB 410x411 dragon.png)

>>1806158 >>Rico completely changes personality and voice/accent between 2 and 3 for some reason They got rid of Rico's original VA from the first two games, none other than the legendary Robin Atkin Downes, for the relatively unknown Kevin Collins. His accent went from somewhat Spaniard to more LATAM. Which doesn't make sense because he was only born in Mexico, he grew up in Europe In 4 he was replaced again with some some scalie eceleb named Orion Acaba. Who also had some notable roles, to be fair
(1.51 MB 640x360 the half-chub moment.mp4)

>>1806282 ORION VOICED JC4!? Holy shit, there goes me ever wanting to play it. Abaca is mostly (in)famous for being a player on popular Dungeons & Dragons show Critical Roll where he played that dragon character (Tiberius), he was a massive problem player the entire time doing everything from lying about his dice rolls to sexually harassing other players and a pervy fuck in general. He started a Kickstarter for a project involving Tiberius and proceeded to embezzle the money giving no refunds. He was booted out and retroactively labeled a guest star.
(12.19 KB 138x138 Judging.png)

>>1806372 >he was a massive problem player the entire time doing everything from lying about his dice rolls to sexually harassing other players and a pervy fuck in general. This is the kind of shit that gets me self conscious of the way I play my characters in roleplay, specially when I'm still a noob and already have a history of characters being social menaces in their own merit. That said, I get where lying about dice rolls comes from, sometimes you just want to roll good and the dice refuse to cooperate (cue my d20 going no higher than 9 last session)... but still, sometimes the fun of the game comes with rolling low.
On the topic of Just Cause, did you know they left a test island in the final game? It appears to test biomes swaps, textures, and geometry. It's X:24474 Y:902 if you want to check it out.
>>1806670 Huh, I've played the shit out of JC2 for years but never knew about this.
What would the inverse of this be? Games with a great first entry, and constant subsequent disappointments. My highly controversial picks for such examples
>>1815213 Jak 2 and 3 are great, fuckoff
(29.77 KB 460x215 FEAR 2 (2).jpg)

(74.51 KB 256x361 FEAR_DVD_box_art.jpg)

>>1815213 FEAR is a perfect example of this. First game was peak but after the first amazing expansion it was all downhill.
(640.35 KB 1000x600 actual Jak III footage.png)

>>1815213 Diablo
>>1817717 Yep, tiered loot made Diablo 2 a chore and retards pretended it was good. So now we must suffer through absolute trash RPGs with this awful cookie cutter reskin system.
>>1815213 they keep trying to be big and bombastic and it just doesnt feel as fun
>>1765127 Im gonna get booed but they really outdone themselves they made a 7 first game into a 10 second game. second one so good, the third being a 9 was seen as lackluster. actually this applies to both games made by this developer
(291.00 KB 1950x1097 axiom verge.jpg)

(41.47 KB 460x215 axiom verge 2.jpg)

>>1815213 I don't know if only two games count as a series. But the difference is night and day.
>>1765251 Beyond spawning a great sequel, I think JC1's biggest triumph is how impressive is for a 6th gen console game. Do you know it was big in Brazil? The PS2 version specifically. Do any Latinos here know what that's about?
>>1765127 What is a toybox-esque levels?
>>1818702 >Open World sanbox game set in a Latino country where you play as Rico Rodriguez character from the Mariachi series >Can do stunts >Has fantastic Latino music and aesthetics You don't have to be a favela monkey to understand the appeal, just hits closer to home to them.
>>1815213 Dragon Age? Origins is the only one i've ever heard positive things about.
(624.03 KB 2592x1905 wheel.jpg)

>>1818740 Were I to assume: small, unconvincing spaces trying to represent locations such as cities or resorts. Like a toy set interpretation of the world.
(1.57 MB 1630x1600 1389536069630.jpg)

>>1818897 >private fighter jet parking lot >drive-thru bank >surrounded by anti-air batteries >next to gorden corrar
>>1819061 I will never forgive normalfags for corrupting this meme
>>1818702 it was called scorpion not just cause the scorpion loading screen was really cool >>1818807 you think too much we liked the scorpion and doing missions where we plant dynamite on cars and do cool spy shit.
>>1818838 Origins and Battlefield 1 prove that the average retard still hasn't woken up from the propaganda being fed to them.
>>1820521 >it was called scorpion not just cause Source? >And do cool spy shit Literally countless games where you do that, Just Cause 1 was popular in LATAM due to it's LATAM setting along with cool spy shit.
>>1825819 You mean Battlefield V? The only propaganda I remember was that playing as a White Army scout made you play as a chick. Unless you're upset over the whole Harlem Hellfighters thing, which would be very silly for muktiple reasons. V was the one that added all the woke progressive garbage.
>>1826043 Battlefield 1 had niggers, women and was a flanderized parody of WW1. You have to be blind and stupid not to see it.
>>1826669 Ah, so you are one of those extra special people, carry on then. THERE'S A NIGGER BEHIND YOU LOOK OUT!!!!!!!
>>1818838 The sequels actually have better gameplay though, even if pre-patched DA2 had issues with archer stunlock
(94.57 KB 823x1024 G2aaQZkX0AACfyR.jpeg)

>>1826752 Is Xitter down or something? Battlefield 1 and V creative director was a literal communist with a degree in revisionist hostory.
>>1826836 >pic Topjej
>>1826808 >sequels had better but still weak/shallow gameplay FTFY.
>>1826043 >Harlem Hellfighters Literally all the multiplayer models for most western front armies were like 60% negro. Granted French you could say it's Senegalese, but the Brits? The Americans who didn't desegregate the army until the 50's? The fucking Germans?
>>1826836 >Battlefield 1 and V creative director was a literal communist with a degree in revisionist hostory. That's why I never even touched V. 1 never felt like forced diversity to me until they added muh stronk wymin snipers. >>1827493 >Literally all the multiplayer models for most western front armies were like 60% negro. Mental illness posting I see, bold move.
>>1806372 >there goes me ever wanting to play it You shouldn't want to play JC4 regardless of who voices Rico, it's a rushed mess with the shortest dev cycle in series history. It actually has less stuff in it than JC3 and somehow it also looks worse. Off the top of my head >No pistols >No explosives >No liberations >Bizarre technical issues rivaling the first game >Worse controls for vehicles >Every second mission is an escort mission >Grappling made awkward with a loadout system >Worst story in the series If I sat here I could come up with more, but ignore JC4. Its VA is the least of its problems.
>>1828670 >1 never felt like forced diversity to me You have yet to break mainstream media conditioning
>>1828670 He's not even wrong, every Western faction had 2 nigger classes. Amerisharts and commies know 0 shit about European history.
>>1825829 >>it was called scorpion not just cause >Source? I was 8 and all my older cousins said the game is the coolest ever


Forms
Delete
Report
Quick Reply