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Tokyo Xtreme Racer Anonymous 09/28/2025 (Sun) 23:51:07 Id: 6fc6cc No. 1798405
I don't understand the appeal of this game. Every clip I see of it is just people doing straight line races on the highway, pegging top gear. Am I missing something? It seems very well liked.
(155.44 KB 1280x948 Christine.jpg)

you play with one hand and whack to the sexy cars with the other you STUPID piece of SHIT
>>1798405 It is exactly that, arcade highway racing
>>1798405 You should play it to understand. It captures the real life highway racing culture of the Japan expressways of the 80s/90s (apparently still a thing even today which is sick). The gameplay does consist of driving in straight highway lines, but with the insane speeds and tighter controls, cornering and swirling between traffic is challenging and very satisfying when successfully pulled off. This is coupled with the SP system which basically shits on all other street racing games out there and makes virtually all not-easy racers super fun and engaging. I say this as a massive fan of Midnight Club 3. There are cool aspects of the games such as the tuning being actually in-depth and having real effects on your car, and the progression is so well made and rewarding when climbing up the ranks to become the best rider in Tokyo. I myself liked the idea and went to play Tokyo Xtreme Racer 3 while waiting for this new game to come out to get a better feel for the series. I ended up loving TXR 3 and I'm still playing it despite the new one being out already like 5 days ago. The games pretty much reignited my long lost interest in cars and driving culture.
>>1798420 We need a JDM girls thread.
>>1799097 Thank you very much for the explanation. May check it out at some point, it's been quite a long time since I've really been interested in a racing game. >>1798624 Makes sense.
>>1798405 That's exactly what it is, racing games went big into the racing sim side of the genre so fans are happy whenever something is more arcady and fun gets made. Tokyo Xtreme Racer mimicks an older style of racer that was popular in the PS2 era. It's also the first new entry in a beloved series in 15 years. >>1798420 That sounds really fun, but unfortunately most mechanophile content is absolutely terrible. That image is one of the few dozen good pieces which is probably why I see it posted to much
>>1802557 >it's been quite a long time since I've really been interested in a racing game. Same deal here, haven't been interested in any cars game since really the PS2. This game seems to be tapping into the same thing PS2 racers were on that made them so damn good, then and all these years till now.
>>1803172 >This game seems to be tapping into the same thing PS2 racers Only other game I saw trying to capture the same thing recently is Nightrunners, but that's indie and currently in the process of being made
>>1803464 the public relase date is december this year, kickstarter backers will get an early access in november
>>1803525 Finally I have something to look forward to, thanks
>>1803464 >Nightrunners Game looks like an alternative to the TXR style. Won't be surprised if the game was made before the new TXR entry was announced. Always good to have more options.
>>1803684 Nightrunners probably takes inspiration from the older games in the TXR series (can't find any citation). The newest game was announced somewhere in 2024 while Nightrunners' twitter page made its first post in 2018 (https://xcancel.com/NightRunners_jp/status/1059449321857449984)
>>1803824 I figured. I bet the dev for Nightrunners got tired of Genki not making a new game for 200 years and went ahead and did it themselves.
>>1803464 things i don't like about Nightrunners is how wonky and confusing the UI is and i personally found the aesthetics terrible with how crusty everything looks as it tries to lean into the faux 90s vapourwave style way too hard without the substance of what made the PS2 underground street racing games so fun. The roads are terribly lit despite being on a highway, trying to get into events is a pain in the ass and the GPS system is useless as of the demo. i can't find a good way to tune my cars either there and the driving mechanics need a ton of work (a shitbox 200km/h top speed cars suddenly drove as fast as supercars for some reason, bad handling etc). it's pretty much an attempt at TXR but ended up doing NFSU2 without succeeding at both. that said, there's some good ideas strewn around like walkable locations, the fact that you can physically remove car parts yourself, music's pretty good etc. game needs a ton of work and the new TXR should be the dev's reference point at least to how japanese street racing works


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