>>1850821
>>1851960
A reminder for anyone who doesn't know.
It actually is possible to play the DLC for NG2004 again. It requires using the Insignia, the fan made replacement for Xbox Live 1.0. The DLC required an Xbox Live connection to start a run, so until recently it was boarder line Lost Media, and now while it requires a bit of set up it's far more accessible than it's ever been for decades.
The Hurricane Packs DLC are most relevant for The Intercept Technique, which is fairly similar in concept to a Royal Guard when you time a block on enemy impact. The move is fairly OP since there isn't much to stop you from just spamming block, and getting an Intercept, which is why it wasn't brought forward to NG Black. Still it's worth checking out to make a playthough of NG1 more novel. Once you make a save with the DLC you can load it without needing an online connection, so keeping one at the first save point is worth considering.
Even without the DLC NG 2004 is worth a playthough even if you've played a bunch of NG Black, in some ways NG 2004 has it's own tricks up its sleeve, if you're too used to NG Black. The most remarkable part I feel is due to the being unable to charge a UT without essence in base NG2004, "that feature was actually added in the DLC along with the better camera control" when you get to the point you fight the Zombie enemies for the first time, they are actually far harder to fight without being able to charge a UT whenever you want. There is a real sense of dread having to fight so many of them, and that lasts until you reach the next Shop and you're now able to upgrade the Dragon Sword to Lv3, and then cut though the Zombies like butter, it's really cathartic, and that small journey was actually lost in NG Black.
It goes to show, even if NG Black can be an objective improvement in plenty of ways, there is still value in the prior version.
RIP Itagaki.