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(43.06 KB 283x351 Planescape Torment.jpg)

Great games that suck Anonymous 10/28/2025 (Tue) 03:41:11 Id: c79667 No. 1887064
Have you ever played a game that wasn't fun but still rewarding? I didn't enjoy at least half the time I spent playing Planescape Torment. I distinctly remember thinking to myself, "Anyone who says this is a good game is lying." The combat is below average and the terrible encounter design makes so many parts miserable to play. Looking back, however, the game did have have a lot of special moments that still stand out in my mind. The section between leaving the Hive and Ravel's Maze, which has hardly any combat, is like a really good point and click adventure. I don't know if I agree that it has the best video game story of all time, like everyone says, but certain parts have amazing atmosphere and pretty much all of the main party members are great once you're able to learn more about their backstories. I wish someone would make a mod that removed all of the generic enemies and only left the ones related to the story. IIRC, even the developers admitted that they only included combat out of obligation. Removing 99% of it would actually be more in line with their intentions.
VTMB. Great characters, stellar voice acting, good writing, memorable atmosphere, and shit combat.
A lot of CRPGs fall into this camp, shit like Arcanum was lambasted for its gameplay.
>>1887064 >The combat is below average and the terrible encounter design makes so many parts miserable to play. That's the general consensus around Planescape Torment I lowered the difficulty to the minimum and I can say that this is a good game and I'm not lying, the combat makes the game worse
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>>1887977 >>1887064 That's cause the combat forces you to put points into STR, DEX and CON while the story itself favors INT, CHA and WIS. It's combat system is directly at odds with it's narrative system. >>1887076 I must be one of the rare ones that doesn't mind the combat for what it is. It's janky but having played Bloodlines 2, it's way more engaging than just using fists in melee. For me, it's anything made with RPG Maker. It's such a basic system to create RPGs yet stuff like 7SU or Black Souls stand out so much despite the grindy combat.
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Honestly, New Vegas. It's so ugly. It feels like absolute shit. It's fantastically glitchy and unstable. The world map is tiny, half-empty, and poorly designed. I want to have sex with the cazadors. Many quests can't be beaten without following a map marker. It is so fucking ugly. The combat is awful. The main city is tiny and sectioned off because muh consoles!! It's borderline unfinished. 9/10
>>1888054 Rare 7th Stand User mention, love that game despite its shortcomings too
>>1887076 >>1888054 VTMB's combat becomes much more tolerable once you realize that guns aren't actually bad like the game tells you they are.
>>1888066 Bai- >I want to have sex with the cazadors. ...quality post.
Call of Cthulhu: Dark Corners of the Earth The first third of the game is objectively great as a first-person adventure game, but when it gives you guns for the remaining two-thirds, it becomes merely tolerable.
>>1889230 The ending section at the Underwater City is legitimately great despite losing all the horror aspects, if they kept that open ended level design with a good inventory system instead of the linear sequence of events it becomes it would have been a 10/10. It's still very memorable, especially the boat and coast sections, but damn, it completely loses it's atmosphere and the gameplay is extremely cookie cutter with no depth.
I wouldn't call it shit, but Pathologic 2 is definitely an intentionally unfun game that I still walked away from with positive feelings towards. The atmosphere and writing is top-notch, with the mix of impossible gravity-defying architecture and huge megastructures mixed with the rustic town making it a place that sticks in your head long after you leave. You really feel the town unravel as the plague progresses as more and more districts become infected, fast travel becomes more and more limited, and looters start popping up far more often. The survival elements are fucking brutal and you're constantly running up against the clock for food, water, or sleep. Especially as the plague progresses and shops no longer take cash, but instead food slips. You're likely going to have to let many NPCs die just so you can scrounge up enough food to survive another day. The combat is dogshit and you're almost always better off running from enemies, or getting NPCs to back you up in the middle of fights - thankfully there are very few quests that require you to do combat. Most of my time spent in the game was rummaging through dumpsters so I could trade with children who will give you healing items for a couple of walnuts Dying gives you debuffs that you cannot get rid of unless you start a brand new playthrough A lot of dialogue is esoteric and gives you the feeling of being in a place completely alien, yet there are still many memorable characters (Lara my beloved). I know it's a bit of a pseud term but the game really does ludonarrative better than any other game I've played. Having to ignore a sick character who you enjoyed interacting with because you're busy rummaging through a plague-ridden house hunting for food feels really interesting when most games give you enough resources to get everything done quite comfortably. I enjoyed the game a lot and still think about my time with it, but it's also not one I feel a desire to ever go back to.
>>1887064 ur mom after i tell her i love her lmao i don't love her
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>>1889375 his mom was so erotic tho
>>1888689 No, it's still a bait post Deathclaws are sexier


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