I wouldn't call it shit, but Pathologic 2 is definitely an intentionally unfun game that I still walked away from with positive feelings towards.
The atmosphere and writing is top-notch, with the mix of impossible gravity-defying architecture and huge megastructures mixed with the rustic town making it a place that sticks in your head long after you leave. You really feel the town unravel as the plague progresses as more and more districts become infected, fast travel becomes more and more limited, and looters start popping up far more often.
The survival elements are fucking brutal and you're constantly running up against the clock for food, water, or sleep. Especially as the plague progresses and shops no longer take cash, but instead food slips. You're likely going to have to let many NPCs die just so you can scrounge up enough food to survive another day.
The combat is dogshit and you're almost always better off running from enemies, or getting NPCs to back you up in the middle of fights - thankfully there are very few quests that require you to do combat.
Most of my time spent in the game was rummaging through dumpsters so I could trade with children who will give you healing items for a couple of walnuts
Dying gives you debuffs that you cannot get rid of unless you start a brand new playthrough
A lot of dialogue is esoteric and gives you the feeling of being in a place completely alien, yet there are still many memorable characters (Lara my beloved).
I know it's a bit of a pseud term but the game really does ludonarrative better than any other game I've played. Having to ignore a sick character who you enjoyed interacting with because you're busy rummaging through a plague-ridden house hunting for food feels really interesting when most games give you enough resources to get everything done quite comfortably.
I enjoyed the game a lot and still think about my time with it, but it's also not one I feel a desire to ever go back to.