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Civilization Anonymous 10/29/2025 (Wed) 22:42:24 Id: 1a48c1 No. 1891822
Is there a reason to not grab liberty? I have been playing a lot of civilization 5 lately and I was thinking about how useless piety and Honor is. Tradition is good if you want to play tall. Piety and honor though I have no idea why you would pick them. If you go Piety then yeah sweet, you build Shrines faster. But then if you go the tradition/liberty then you can build everything faster. I think Honor would be a lot better if it gave you culture on every kill but no it only does against barbarians. and you would be a lot better at spamming troops out if you went tradition/liberty. Is there something I am missing or is there just no real point to them? Also fuck civ VI, that game is hot garbage, Sid meier is a faggot for adding Drottning Kristina instead of Karl XII or Gustav Vasa or just any other Swedish King.
Edited last time by Mark on 10/29/2025 (Wed) 23:53:14.
>try and report the same thread thrice. >it works on the first attempt. >realize I forgot to add the title to the thread. Fuck me running.
>>1891835 What do you want the title to be?
>>1892029 Just "Civilization".
>>1892032 It is done. I still have yet to play these games, are they fun?
Honor is best if you plan to go to war as soon as possible and finish the game before the modern era, Tradition is the best choice in almost all cases, if you're taking Liberty every time and not running into problems I assume you're playing on a lower difficulty. Even with an ideal start Piety is extremely hard to justify as a first choice.
>>1892033 Civ V is very fun. I highly recommend it.
>>1892064 >Tradition is the best choice You really think so? Why? >Lower difficulty I play on King (5). Its the highest I like playing at because the AI just gets too many freebies after that.
>>1892085 On higher difficulties you won't have the happiness to support a large number of cities without an unusually strong start and just by having more land you'll attract war so a smaller cluster of stronger cities works better and tradition gives you that.
>>1891822 iirc you need a lots of land with gold yields, a religion to counteract the happiness malus, and a target to rush midgame to take advantage of your higher production. Lategame i think you can match a fully bulbed tradition empire with 8-10 cities. Likely you won't have enough scout into to make an informed decision come the first social policy, though. >>1892033 Depends. Alpha Centauri is a good starting point as 4xs to this day are influenced by it (terraforming, narrative w/ faction leaders of contrasting personalities, philosophies, and gameplay styles complementing them, civics, worker units, etc.) If nothing else, I recommend it for the potential cruelty you can do among other things ie creating a deluge to sink cities whole, retiring your deceased into the recycling tanks, and eating colonists' brains out with tamed mindworms.
I had a copy pasta made for this, but I guess I can't find it. So here it goes again. There's a Civ5 mod called Acken's Minimalistic Balance which is aimed at (mostly) making AI changes for single player. The mod does the following major changes: >makes the AI much smarter The AI now plays to win, while still adhering to the leaders' different personalities. I've had a game where I went for a Diplomatic victory and the Swedish AI just started taking over every city state it could in order to stall me. I've had ultra unfriendly leaders go from War > Peace > Friendship > Joint War Declaration in 2 turns because another AI won a war and gained multiple cities as part of its peace treaty. At the same time, I've had friendly leaders be bros for the entire game as long as I didn't piss them off. It's a big change from the base game where the AI is generally just sitting there and waiting for you to take action. >melee unit and city combat strength rebalance Melee units are extremely deadly. An AI doom carpet will take an unprotected city in 2-3 turns with no casualties. You can no longer play tower defense and watch the AI suicide melee units into your archer/city range. The defensive strength of ranged units has been massively reduced (7>4, 18>11, etc), the melee combat strength of melee units and cavalry has seen some boosts, and cavalry get a lesser penalty for attacking cities. Early/mid game ranged units just get 1 shot by equivalent tier cavalry and iron melee units. Even barbarian horsemen will 1 shot your archers. It completely changes warfare, which in turns completely changes build order, unit production, maintenance, AI willingness to declare war, etc, etc. Melee ships are also changed: they can now attack and move by default. It does make ships a bit too strong though, so I'd recommend digging through the files and manually nerfing the melee ships by like 10% or so. >religion and ideologies rebalanced + tall nerf/wide buff Tradition is no longer the absolute best start in 95% of cases. Piety, Honour, and Liberty are now extremely viable; and as a bonus the AI no longer gets hobbled by picking those. Many tenets are buffed or changed, smoothing out the usefulness of the less desirable beliefs. On top of that, the tech and culture penalties for going wide are significantly lessened, making Liberty/Honour/Piety that much better. Overall, the game DOES get significantly more difficult, but it makes the Civ5 experience way better. I had to go from stomping the vanilla AI on immortal to struggling with the modded AI on King. I also had about 200 hours into the base game and was starting to get bored, but with this mod I'm now at 2600 hours. It basically turned Civ5 into a "forever game" for me, where I can always go back every few months or years and have a great time playing a few games. Kinda like HoMM3. There is one change the mod does that I modded out though: the mod changes the damage taken value by embarked units from 200% to 50%. It effectively makes embarked units able to beat melee ships 1v1. I changed that back to it's vanilla 50% value. The AI will still gladly suicide its units by embarking them near your cities, but that beats having 2 triremes struggling to destroy a horseman on a raft.
>>1892107 >>1892227 Didn't consider higher difficulties. Also forgot happiness which is odd since I run into that problem constantly.
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>>1893125 >Also forgot happiness which is odd since I run into that problem constantly. Try reading anons out of context, you'll think they are robots.
Also the great war bomber is cancer. Why did they add it?


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