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Point & Click Adventure Games Anonymous 11/13/2025 (Thu) 19:35:16 Id: 994183 No. 1931089
The good old genre that codified a lot of game design practices (both good and bad) and was probably the first type of game a lot of people actually played. >What point and click games have you played? >What was your favorite? >Have you played anything recently? >What do you think is most important in one: art, story, music, design? >Are there any you'd recommend playing? >Are point and clicks a dying genre? Will we see another wave of them soon? Is there any experimentation that could be done with their design? >Do you think Tim Schafer will ever escape his legacy of being a washed up has-been? Point and click games are fun and I love them, but they sort of feel the same way books do to me. I'll sit down to play one every once in a while but only if I'm in the mood to pay attention to one long narrative and commit myself to it for a good chunk of time, not whittle away at it over weeks or months. I've actually been watching a lot of longer-form videos about the King's Quest and other Sierra games, and it might be because I'm on the younger side but it's crazy how big games like these were before console gaming dominated the market. Besides Broken Age headed by Mr. Shitface, point and click games have pretty universally become a genre solely for indie devs and smaller studios. There was a bit of a resurgence in the mid-2010s around the time that game came out but they're far, far less common now. Starting this off by posting some of my favorites, mainly for their art, writing and humor. I'm not actually sure if difficulty is something a lot of people look for in point and click games, especially since most of the time the more difficult ones are that way purely by frustrating design. The King's Quest games basically started the "save early, save often" meme but endless trial and error isn't exactly difficult in the same way a logic puzzle or brain teaser is. Are there any out there that do something similar to the Silent Hill games, where each puzzle section basically has its own unique puzzle to solve based on the difficulty you've chosen?
Somebody should make one where you play as a nigger and you're on a quest to convince everyone you're white.
full throttle scooby doo on genesis and pink panter Speaking of pink panter there was a second point and click game but never menage to play it
The only point and click adventure games I've liked are visual novels and spongebob employee of the month
>Tried a bunch of em as a kid. >Without fail I will always get stuck after a short while and drop the game. I hate looking up walkthroughs and guides for games and it feels like this entire genre was made for selling strategy guides.
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>>1931089 The first point n click that I managed to do on my own without my big brother giving me hints was Simon the Sorcerer- the floppy disc version. Holy shit I must have been four years old Simon 2 was just as good, and by that point I had a CD drive to enjoy Rimmer from Red Dwarf voicing Simon. Discworld 1 had some pretty hard puzzles. Discworld 2 was too easy, and honestly the cartoon art wasn't as good as DW1's pixel art. GREAT jokes though. Discworld Noir was a buggy mess with awful puzzles and crap art. Gilbert Goodmate was a random pick from GAME's PC/DVD aisle and also fucking terrible in all regards. Curse of Monkey Island is the absolute zenith of the entire genre. Great puzzles, great art, great voiceover.
>>1931089 still cant believe neverhood was dreamworks only published video game they poured so much into it and it flopped so hard but goddamn is it high quality and fun
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>>1931380 Unfortunately that basically was the design of some of the older ones, especially Sierra's titles since they had an entire pay-per-minute hint line offered on the back of every box. There's bullshit everywhere but I blame them especially for popularizing puzzles that outright made no sense, or were near impossible to solve without a guidebook or hint. >>1931454 >Simon the Sorcerer Never played that series (or Discworld), looks very charming though. I think the earliest game I ever actually did play was one of the Spy Fox adventures, or Pajama Sam. >>1931459 >they poured so much into it and it flopped so hard Man, that's crazy. Again, being on the younger side I wasn't around for when a lot of the big names (King's Quest, Day of the Tentacle, Neverhood etc.) released and while they're all pretty well known today it's crazy to learn a fact like that. Even Grim Fandango was a commercial failure despite being really well received.
Point n' Click isn't my usual genre, but I can enjoy a good one every now and then. The few that I played were King's Quest VII and the Edna & Harvey games. I could have played Deponia too, since a friend gifted it to me alongside the two Edna and Harvey games... but not only didn't catch my eye, it was missing the very important common denominator that made me go so out of my way to learn how to install and use an MS-DOS emulator to play what was effectively a girl's game... and give the first Edna and Harvey a chance. ...I do got to give Monkey Island a shot, though.
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This is a wonderful trio of point and click games.
>What point and click games have you played? I've played through the Monkey Island series, the Sam and Max games (LucasArts and Telltale), Grim Fandango, Full Throttle, Deponia, and Edna and Harvey. >What was your favorite? I have to say that Sam and Max is my personal favorite, although Monkey Island comes close. >Have you played anything recently? Stasis and Sanitarium. I like the latter more than the former. >What do you think is most important in one: art, story, music, design? It has to be the writing. It makes or breaks the game for me. If it's comedic, it should be goofy and weird, the kind that makes you belly laugh. If it's serious, it should be something that grips you and makes you want to find out more. >Are there any you'd recommend playing? Definitely the LucasArts games, as well as Daedalic's games. Telltale is good, up until after The Walking Dead Season 1. >Are point and clicks a dying genre? Will we see another wave of them soon? Is there any experimentation that could be done with their design? Adventure games are always dying off, which means they aren't really. Their golden age is gone, though. The only real experimentation I can see being done is, assuming it were one of the "choice-based games", having your choices actually fucking matter. >>1931610 I really wanted to like Harvey's New Eyes, but I really can't stand the early stage in the orphanage especially when all the kids start dying off. That doesn't sit well with me and runs contrary to what made Edna and Harvey 1 so good.
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did anyone try this gem?
>>1934398 No, but I did watch the Retsupurae of it years back. This is such a crazy twist I still find it hard to believe it's an actual part of the game. For anyone unfamiliar, the main character literally dies and goes to heaven, meets angels and other departed souls, then cheats death and finds a way back to the world of the living just to continue doing menial police work and never mention anything about the experience.
>>1934415 I just remember a quest for a small red flag on a dark beach that wasted a lot of time. I somehow blocked out the rest of the game


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