>What point and click games have you played?
I've played through the Monkey Island series, the Sam and Max games (LucasArts and Telltale), Grim Fandango, Full Throttle, Deponia, and Edna and Harvey.
>What was your favorite?
I have to say that Sam and Max is my personal favorite, although Monkey Island comes close.
>Have you played anything recently?
Stasis and Sanitarium. I like the latter more than the former.
>What do you think is most important in one: art, story, music, design?
It has to be the writing. It makes or breaks the game for me. If it's comedic, it should be goofy and weird, the kind that makes you belly laugh. If it's serious, it should be something that grips you and makes you want to find out more.
>Are there any you'd recommend playing?
Definitely the LucasArts games, as well as Daedalic's games. Telltale is good, up until after The Walking Dead Season 1.
>Are point and clicks a dying genre? Will we see another wave of them soon? Is there any experimentation that could be done with their design?
Adventure games are always dying off, which means they aren't really. Their golden age is gone, though. The only real experimentation I can see being done is, assuming it were one of the "choice-based games", having your choices actually fucking matter.
>>1931610
I really wanted to like Harvey's New Eyes, but I really can't stand the early stage in the orphanage
especially when all the kids start dying off. That doesn't sit well with me and runs contrary to what made Edna and Harvey 1 so good.