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(360.05 KB 1598x1396)v3 ad kalub ricotto 1.png
(372.35 KB 1986x1261)v3 ad kalub ricotto 2 strong.png
/v/3 thread: Nortubel edition Anonymous No. 20432
>Hey there 8chan. We're /v/3, a (originally) 4chan replacement for E3 where we take your trailers and air them along with a small animation for the world to see. And we want YOU in the next show! All we ask for is a trailer. As long as you can produce that by May 15th you're set! >If you're interested, check out our list of requirements here: https://thev3expo.com/guidelines and feel free to ask any questions in the thread. I'll answer as best I can. Also, I got more ideas for art like this.
>>24599 BTW, I may stop with the /v/3 Nortubel porn images because of 2 things: >My mouse is having weird issues with click-and-drag, so I switched to one that instead has weird mouse wheel issues and is also of a vertical design. >Pixiv got my account suspended because of those images because of some policy related to advertising to outside websites. If nothing else, I'd like if some of you retweeted those images I posted on Twitter about /v/3.
>futa not based >ass kissing kink extremely based & heterosexual (for both sexes)
>>24934 >extremely based & heterosexual (for both sexes) I was thinking of doing something like Kalub and Ricotto but with Oscar and Pete with the lips marks coming from their sisters.
>>25257 Another one I felt like doing.
>>25367 Even did these two.
(103.41 KB 1086x1285)herrko art seeker pumpkins.png
(97.79 KB 1200x978)untotern art hellhounds.png
(34.23 KB 486x496)untotern art hell slave.png
Actual game stuff: 3 potential enemies. >A flying pumpkin like creature from Tsoovukot, that shields itself using its leaves and shoots 4 multidirectional projectiles >A female Hellhound demon that jumps and performs some sort of slam attack >A Hell-slave with a nail-gun attached to his arm that shoots nail projectiles, but I also want to give him the ability to summon giant falling nails that could land where the player is
(11.66 KB 180x220)Oekaki
>>26076 Very cute! They remind me of Spiral Knights. You have them cut in the backshot and uncut in the frontshot, though.
>>26316 The inspiration for Leon was a mix of Marvin the Martian and Guyman from Daft Punk, then Otto was Thomas. Also, my characters tend to have inconsistent details in the first game, like how Katrin sometimes had blue eyebrows when usually they're black.
(19.93 KB 180x220)Oekaki.png
I knew his hand looked wrong but couldn't figure out why until after I posted. >>26317 I could definitely see the Daft Punk influence for the yellow guy.
BTW I'm back on Pixiv, but on it and NG I had to change the images to remove /v/3 references.
This is just me testing some stuff with characters, like optional designs/features or potential replacements. >Vahlrossa's bra thing looked impractical, so I went for a more solid armor piece while still retaining the appeal. >Bonky and Linda had the worst possible take on "cartoony pie chart" eyes, that I tried making it less bad. >I want Ivan to be buff even if still pretty, so the main thing here for him is different proportions. >Wanted Yiegour to look more "heroic" in term of proportions and also gave him different legs. >Bonka's design is arguably already great but I just wonder if these circles aren't excessive. >The thunder tattoos on Bonkette are an attempt at "mirroring" the eye cross tattoos on Bonka. >An alt hair I thought for Pamela is something "laid back", with braids and a green middle part. >Luisa looked a bit too simple, so I tried some tattoos. Maybe this won't be the last time but I should probaby prioritize some things better.
(58.35 KB 961x449)terrible nightmare.png
Turns out I still do images like this. The context is that these 3 girls are somewhat antagonist to the Nortubel main cast, usually. >Alt Angela went against them in the game. >Bonkette is planned to go against Bonka and Bonka ends up liking Katrin. >Luisa, I plan her as a possible antagonist for if there ever is a proper Nortubel 2. So this scenario is like a total nightmare for Katrin (And also Luisa).
>>27962 Lied and did more "planned characters" but this will be the last time ever. Wendy and Sandy are 2 friends of McSherry, the "Armardurons" are the closest to kobolds in Herrko and Skglahya is my figuring out a female Tharrr alien.
(112.22 KB 746x721)another map.png
Thinking of doing another Doom map with my characters.
(142.27 KB 1654x1824)Clarity V2.png
>>28542 Lied again and had another "OC art planning" phase. One big thing I did was a design of Clarity that won't be used until a Greklovick specific project. Wanted to do more with her as a robot girl, even if some traits were copied from other characters.
semi low-functioning esl possible third worlder autism thread
(127.46 KB 1024x1201)pic 42.png
>>26076 Gone too far.
(54.75 KB 512x512)t.Alberto Barbosa.jpg
You should be killing muslims and jews, not this shit
>>28801 Also, one truly last "OC round" since I've also been working on some other shit and last ideas for an enemy and boss.
>>28951 i have decided i will reply with "kill yourelf" every time you make a new post (i'm not mad btw i just think it's funny to tell you to kys) kill yourself
(155.67 KB 1824x1540)Samatha Skglahya nude test.png
>>28951 Originally wanted to do just Samatha but then felt like doing something for Skglahya, the female alien I posted a while ago. With Samatha, I wanted to expand on sci-fi details of her body. With Skglahya, I wanted to think of her alien anatomy. Her vagina has like a "triple" clitoris, even if it could look a little bit more alien. This is one of the few NSFW images that "could" be canon because I wanted to dabble on specific details about these 2.
>>29035 Made her pussy a bit more alien.
kill yourself
(62.77 KB 663x637)ng post 1.PNG
(65.38 KB 673x762)ng post 2.PNG
>>29049 https://eyeballtank.newgrounds.com/news/post/1556041 The game barely started so I made a blogpost about it.
>>29597 Something I wanted to mention is how I did a playlist of stuff I find neat and could even be reference/inspiration material. I also did playlists of songs, as musical references for my settings. (You can find it on my YT channel EyeBallTank). I also somewhat finished my MEGA art gallery and some text related to my characters (159 pages now). One big reason because of IRL stuff that could keep me busy. Also lied and did yet another round of Nortubel/Hirdrih characters but I'm confident it's the last time in a big while. (Posted these characters on Tumblr, Newgrounds, Pixiv and Bsky so far).
(96.01 KB 1504x871)halloween cosplay image.png
Felt like doing an Halloween image where 3 Nortubel characters cosplay others. Some details aren't added because admittedly, I kinda rushed this. Also this is clearly reused from that image of Bonka and Bonkette from a while ago.
>>30553 Eyeballtank here, wanted to mention that I did a NG blogpost about how the MEGA gallery reached an important update. 2026 might be the year of Hirdrih. Merry Christmas and Happy Holidays.
>>30915 Also did a NG blogpost with a recap of the year. Hirdrih will actually be developed next year. Happy 2026 guys.
(169.50 KB 1944x1623)carrie tops.png
(173.10 KB 1944x1623)katrin tops.png
>>30944 Also did this.
(1.03 MB 1920x1080)hirdrih movement.mp4
Ended up copying code from a Github project by PaperMouseGames just to get rid of the icy movement (That was also copied from another tutorial). Also I might've figured out 1% of the new tile system.
(1.53 MB 1920x1080)hirdrih arrow.mp4
>>30976 I edited the player code to include a finite state machine, which then led to me testing the arrow. Switching between player and arrow as a concept seems to have a start here.
(525.82 KB 1920x1080)hirdrih keys.mp4
>>30976 A returning feature from Nortubel: Keys (And soon, doors). I wanted them to be animated much like the coins and health, but basic horizontal lines going down is what I went with. Seems so far, they work but better come up with the doors later on just to be sure. But it seems the method I did in Nortubel still works.
(1.97 MB 1920x1080)hirdrih doors and jumppad.mp4
>>30980 Yet again returning from Nortubel: Locked doors and the jumppad.
(177.72 KB 2109x1514)nort hags.png
(174.44 KB 2109x1514)nort hags tattooless.png
>>30981 Just thought of doing art of characters from a certain category (One that is kind of opposite to other characters I drew lol). Started with Vahlrossa, which meant editing that image of Uulga. The wounded breast was of course the difficult part. Then did Gabriela and Claudia, since they share the same body. In Blender, I went to the model and moved the tits down, to make them a bit saggy. Gaba Eleguba was the last character, whose body is kinda similar to Pebble (Minus the long arms) and trying to figure out saggy tits on her was also a challenge. Also, her inclusion is based on a recent "lore addition" that is not yet in the MEGA gallery (Could be added in a game, when I do add a wiki; Not Hirdrih but maybe the next one). Also for the fun of it: I did an alt version where Gaba is without her makeup: Which is something that SHOULD be canon, but it needs to be put in an actual project. Also couldn't forget giving them bushes, with Vahlrossa having a unique one based on her village's symbol.


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