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(16.79 MB 640x360 YTPMV: Big Beat Mario.webm)

Webm Thread Anonymous 10/28/2025 (Tue) 17:24:01 Id: 5a5ff1 No. 1005
YTPMV Edition >Aviator https://flathub.org/en/apps/net.natesales.Aviator >webm.py - Python script for creating webms. Pretty old. https://github.com/Kagami/webm.py Post more tools and guides if you have them
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>>1302 Welll, there was a time when people found this funny.

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Remember this guy? Apparently he does softcore lewds on the side now. I thought he was epic wholesome chungus like TerminalMontage.
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>>1306 Have some more they kind of look AI generated
>>1302 I still think Charlie the Unicorn is alright. >>1306 >Softcore Give it time, assuming he doesn't already have explicit versions hidden behind paywall that have yet to be leaked. His Gaytreon on Kemono only goes up to 2021.
What's new in the speedrunning scene nowadays?
>>1329 I never followed the "scene". I only ever watch speedruns with little or no commentary on games I've already played because I enjoy seeing them played with a high level of skill. By the time I paid any attention to the "scene", it was infamous for being full of attention whoring trannies. >cringe.webm Wew lad.
ancient videos (2016) youtube is age restricting everything under the sun. they don't allow yt-dlp downloads of those now without a sign in either
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PSVita for Xmas
>>1333 >2016 >Ancient
>>1335 in 40 days 2016 will be a decade ago!
>>1310 >>1306 Actually, you can find plenty of explicit stuff by him on rule34(.xxx).
>>1343 I checked. Most of them seem to be edits and commissions though.
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I found a Japanese incelcore guy (that's what the kids call underground punk nowadays)
Morgan's skate club is still getting updates. They also released Need for Speed clone.
*released a
>>1346 I want to go shopping with Phoebe.
>>1329 <Nothing new, but have these saved.
(28.38 MB 640x360 Hope Life 3.mp4)

Half-Life Hypesters Huffing Hopium
>>1394 >I coldn't figure out why doing episode three was pushing anything forward What is it with creatives constantly believing that they need to "progress" anything? Just finish the damn story so that we have a fucking ending.
>>1394 They should open-source the source engine heh Also, how easy is it for third-party developers using the source sdk to develop their games? Did Valve add enough documentation and extensibility to it?
>>1401 Isn't Apex Legends Source engine
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>>1013 >>1016 just 4 u bb my hands hurt holy shit
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>>1451 Okay I zoomed her in a bit
>>1451 >>1452 Pretty good anon. At first I thought she was changing poses faster than the other vids did, but I was wrong when I checked them. After watching for a minute, I realized why it seems like Phoebe moves around more. In the other vids, even though their whole bodies move, there's a focal point around the neck or chin where there's little movement. A sort of visual anchor. Well, for Margo it's the chin and neck area, but for Mymy it's more her whole face and neck. Also something that's more easily remedied is that Phoebe isn't centered. In both versions she's positioned significantly off to the right. I like how instead of just copying the blink moment, you added a shrug which moves her breasts to put more emphasis on them.
>>1451 >>1452 This is great, nice work anon. This is definitely the best version of the meme. Any time there is some new Phoebe content, it makes my day better. >>1455 >you added a shrug which moves her breasts to put more emphasis on them. I noticed this too and I was impressed. Even though it just lasts a moment, it must have taken a lot of work to get all the movement right. In fact, I'm sure it being a short moment made it even harder to animate, because anon had to make a convincing shrug with breast movement happen all in that small time frame.
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>>1455 >>1459 Thanks guys I kind of used this as an excuse to draw her in multiple poses in quick succession. I'm happy that it only took me about 4 days to do it. >Phoebe moves around more There were some other issues with the frame positioning. It should be a bit more fixed now. >centering FUCK I realized her head in the default standing pose is off center. Unfortunately, trying to animate the entire thing in Krita and syncing the frames was an absolute mess. It crashes like every 5 seconds. I'd probably go with a video editor the next time I do something like this. >shrug Believe it or not, it wasn't that hard to do. The variation in the line thickness (besides moving the limbs slightly upwards) in each frame gives you the illusion of a more pronounced movement than there actually is. It's pretty crudely drawn if you look at each individual frame. I'll finish my portion of the /vb/ christmas card in a few days, don't worry
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now here's the REAL reason why i drew all of these frames beat syncing is a bitch
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>>1468 >>1469 Amazing. The centering and better anchoring of her neck position make a huge difference. >the illusion of a more pronounced movement than there actually is. It's pretty crudely drawn if you look at each individual frame. That's just how animation is. There's going to be a lot of frames that look bad and wonky on their own, but make the whole motion look much better.
>>1468 >Believe it or not, it wasn't that hard to do. The variation in the line thickness (besides moving the limbs slightly upwards) in each frame gives you the illusion of a more pronounced movement than there actually is. After watching that gif, I see what you mean. >>1469 Wow what a treat, a second video, wasn't expecting that. I think she really likes that song.
>>1469 That's boephe in the thumbnail
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>>1505 HNGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Apparently Nanao's a lesbian or something


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