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/sthg/ - Sonic The Hedgehog General Anonymous 09/25/2025 (Thu) 20:31:52 No. 42725
Welcome to the Sonic General! Here we discuss all things Sonic! /sthg/ #58 - Everybody is Sonic racing Edition NEWS Crossworlds is out NOW! >Crossworlds launch trailer https://www.youtube.com/watch?v=lg591kVaGlc >Sonic Racing: CrossWorlds - Animation Teaser https://youtu.be/qFDJ6zMyq-k >>Crossworlds Animation - Full https://www.youtube.com/watch?v=5ocBa8jTXUA >New card game Sonic Blitz released download here. https://rentry.org/sthglinks#sonic-blitz-apk >Sonic Rumble Global Launch Delayed https://sonicrumble.com/GLDelay >Paramount Developing Sonic Movie Spin-Offs https://comicbook.com/gaming/news/sonic-the-hedgehog-spin-off-movies-report-paramount/ >Sonic the Hedgehog 4 will be released on March 19, 2027 https://variety.com/2025/film/news/sonic-4-release-date-march-2027-1236280697/ Comics Release Dates Sonic the Hedgehog #82 - 5 November 2025 Sonic the Hedgehog #83 - 26 November 2025 Sonic the Hedgehog #84 - 7 January 2026 Sonic the Hedgehog: Chaotix's 30th Anniversary Special - 22 October 2025 Sonic the Hedgehog: Chasing Shadows - TBD GENERAL INTEREST LINKS https://rentry.org/sthglinks >/sthg/ OP template: https://rentry.org/sthgtemplate >Milestone pastebin: https://pastebin.com/LJCfZhY4 >Sonic Game/Mod Recommendation Spreadsheet: https://rentry.org/sthglinks#sonic-gamemod-recommendation-spreadsheet >Perfect System Collection: https://rentry.org/sthglinks#perfect-system-collection >Sonic comic scans: https://grabber.zone
[Expand Post] >/sthg/ booru: https://sthg.booru.org/ >/sthg/ OC info: https://sthgoc.tumblr.com/archive/ >/sthg/ cytube: https://cytube/r/sthg >/sthg/ Pixel World: https://ourworldofpixels.com/sthg Thread theme: https://www.youtube.com/watch?v=P487mHhAQOg Previous zone: >> 41115
fast
>>42725 >Avatar is Avatar: Legends instead of Avatar: The Last Airbender What does this mean?
>>42728 To cover the entire Avatar franchise which includes Korra
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more minecraft stuff
>>42731 I wonder how autistic Minecraft fans are going to be over the characters, like the Creeper being the wrong shade of green or the textures being too blurry
>>42731 I'm pretty impressed with this one. I wonder if they'll show this off at Minecraft Live.
Huh, there was a Sonic Rumble trailer on Sega's TGS stream https://www.youtube.com/live/dnxakw2TjmE?t=12108s (3:21:48 in)
>>42734 Not being available in the west must be paying off >2025 Wonder if the date will stick this time
>>42731 Weird how the music sounds completely different from the music in Minecraft. Also why does the Creeper make Minecraft clicking sounds, when they could've easily had it make the creeper sounds?
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>>42737 worst racer
I feel like I've seen a lot of official pictures of Tails lately with that stupid grin and expression and it just reminds me of the bench.
>>42740 Yeah, that weird expression together with fists and how he flies while squatting makes it seem like he is trying to shit.
>>42740 >>42741 I only see a cute smile...
I wonder if the "Lore Team" got to see whatever scrapped ideas Sonic Team might have had around 2007 before they changed the direction of the series
>>42725 >>42728 >>42730 >>42731 Two questions: >1. Why is this game crossing over with Minecraft, Bamco, and fucking Nickelodeon? Mega Man I can understand because of the crossover comic, Miku because of Sega's involvement in the Project Diva games, and Joker/Ichiban/Nights because they're Sega characters, but everything else? WHY? But even then... >2. Why not just announce this game as All-Stars Racing 3? Why attach the "Sonic" label when the game is shaping up to have half of it's cast be anything but Sonic characters?
>>42745 I'm so annoyed at the crossovers too.
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>>42745 >1. Why is this game crossing over with Minecraft, Bamco, and fucking Nickelodeon?
>>42745 >1. Why is this game crossing over with Minecraft, Bamco, and fucking Nickelodeon? Paramount owns Nick, so getting the license for the Nick characters was probably pretty easy. As for Pacman and Minecraft, it was probably a question of what companies they've worked with before that have cheap licenses. >2. Why not just announce this game as All-Stars Racing 3? Because "Sonic and Sega All Stars Racing: Crossworlds" would've been too long of a title to be marketable.
>>42749 >a question of what companies they've worked with before that have cheap licenses That doesn't feel like a satsifying reason for me. Crossovers used to be something cool, where you had a couple of related characters bouncing off of one another and seeing how they all interacted. And a lot of earlier gaming crossovers used to make some sense of that. The Capcom VS. series built up from the popularity of X-Men in Japan and Capcom's work on fighting games (Including a couple of Marvel fighters). Super Robot Wars is just a cross-over of Japanese mecha anime. Soul Calibur had the unifying identity of being a sword-slinging fighter across time and space. Smash Bros. and Sega All-Stars was focussed on Nintendo/Sega's wide array of series across the ages. Even PlayStation All-Stars, despite a third of the cast being third-party, still had some unifying identity that they then exported into a franchise (Of only one other game, which was a decent infinite runner for Smartphones, sponsored by Coke Zero). But now, crossovers are just happening because "We want that fun money". Smash Bros. threw in fucking Minecraft and Tekken because...REASONS. Transformers is crossing over with Ghostbusters because...REASONS. Sonic will be go-kart racing with Spongebob and Worra because...REASONS. There's nothing special about it anymore.
>>42745 >Mega Man I can understand because of the crossover comic, Miku because of Sega's involvement in the Project Diva games, and Joker/Ichiban/Nights because they're Sega characters, but everything else? WHY? But even then... I mean when you think about it, did Sonic Team ever give a shit about the fanbase? Sonic Team chases the money, if they need to throw the fanbase under the bus then so be it, that's why they tried to reboot shit so many times, why they never stick to something concrete, and why when there's money involved they'll shove their mandates under the rug. At worst some fans may be annoyed by them doing this, but the game and the franchise will get a lot more exposure to people that otherwise might not have cared. >>42750 >There's nothing special about it anymore. I feel like for Sonic fans it may not be very special but for fans of the other characters it might be a lot more.
>>42751 >but for fans of the other characters it might be a lot more How so? Mega Man has been in Capcom VS. and Smash. Nickelodeon has had crossover games since THQ proper in the sixth gen. TMNT in particular crossing over with several properties from Injustice to Star Trek. Joker already had Persona Q and Smash U. Minecraft has crossed over with practically everything. Nights is in almost every Sega crossover and several cameos in Sonic games (SA1, Pinball Party, Riders, Lost World). Miku has been whoring herself out from Fortnite to Persona to Ongeki to Just Dance. Even Yakuza receive recognition in Project X Zone. So who are we missing here?
>>42752 >So who are we missing here? AiAi and Ulala have been in basically every Sega crossover game, they'll probably appear as additional free update characters.
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fast
>>42752 >How so? Sonic has been in a boatload of crossovers too, lately specially, but I'd still be excited if he was playable in e.g. the next Mega Man game or something else that isn't 100% shovelware. Being a fan makes me excited for Sonic doing things which are out of the ordinary (and ideally, good), but fans from the game where Sonic may appear may not care or may even dislike it because it dilutes the thing they're a fan of.
>>42751 >did Sonic Team ever give a shit about the fanbase? Yes. That used to be the norm. More recently, Forces was a fanservice game (even if it failed) and the Frontiers updates were made entirely for fan feedback.
>>42754 What is this showing?
>>42757 speed not sure other than some cool gameplay.
>>42757 Considering he fell off in the first take and didn't in the second, it must show that you should let off the accelerate button or hit brakes on that turn. Wise advice, unless you like falling off the stage.
https://www.youtube.com/watch?v=BKhnqH_PHac >Camellia - 電光刹歌 (Denkoh-Sekka) feat. Hatsune Miku [From Sonic Racing: Crossworlds]
>>42761 Why do they add so much noise to shit? It reminds me of the loudness war.
https://www.youtube.com/watch?v=SaAfKw6ZgD4 >Sonic Racing: CrossWorlds Developer Interview | gamescom 2025
>>42756 >Forces was a fanservice game Was it really when it toned down the difficulty and had a story that felt like all the worst aspects of a Saturday Morning cartoon?
>>42765 It tried to combine aspects of SA2, Colors, and Generations... I'm not saying it does a good job.
if there's one thing i appreciate about crossworlds, it's how rare in-game dialogue actually is compared to something like Forces where they NEVER shut up.
>>42768 Oh man, that brings back memories, but I thought it was TSR where it was ridiculously bad on. Either way I thought it'd be bad in Crossworlds too because in every one of those 20 seconds track spotlight videos they used to post, the characters always made remarks. I guess it was on purpose.
>>42769 it actually adds quite a bit of replay value due to how rare it is.
>>42768 I actually like how common the dialogue is in Forces. I don't think it would make sense in a racing game though, in Forces it's because it's tied to the narrative of each stage. Also I think you can turn off stage dialogue in Forces.
Now that they're back to giving us multiple playable characters, do you think they should make Eggman playable again?
>>42773 I'm not super excited about playing Eggman but It sounds like it would give us a more interesting story than what we usually get, so maybe.
I think the reason the DLC characters don't get voice acting is because they'd have to get all the crossover voice actors for like 6 different languages, I can see that being an issue.
>>42775 I think they mentioned during an interview that they thought it'd be difficult to agree on what they should say with the character owners. It feels so incomplete like this though, they should have gone the extra mile if they're going through the trouble to bring in special characters.
>>42775 I'll say that the French dub is actually well done. It's usually cringe.
I wonder if they'll work with Arzest/Ohshima again
>sonic racing crossworlds <there's no sonic in sight kek
>>42782 This is sad. I keep imagining people who get the game just for the crossovers and it annoys me
>>42782 That's how you advertise a Sonic game in a country where nobody's heard of Sonic. >It's carred "Sonikku" because you're going faster than the speed of sound >Our fastest speed setting is faster than Mario Kart >The season pass DRC has characters from countress successfur franchises, rike Persona, Miku, Rike a Dragon, Pacman and Rockman, bringing meaning to the name "Crossworlds" >The base roster is mainry composed of old Sega mascot characters you've never heard of, but the game is priced so high that you'rr onry buy it when it's on sare, by which point a bunch of the free DRC characters wirr have been added
>>42784 kek >The base roster is mainry composed of old Sega mascot characters you've never heard of They should add Alex Kidd now that you mention it.
>>42785 I bet he will get in eventually since he was in both the All Stars Racing games and Sega Superstars Tennis. >>42782 Who's the guy next to Iizuka?
>>42786 I think it's this guy: https://segaretro.org/Ryuichi_Taki Seems he's the Crossworlds producer.
>>42787 >From 2012-2018 he was Producer for a bunch of Arcade games >From 2022-2023 he provided development support for Sonic Team Games >Now he's producer on games like SxSG and Crossworlds Interesting history.
>>42788 Yeah, seems he's moved up the corporate ladder. SxSG was pretty sweet and Crossworlds seems to be doing well so I hope he continues to be around.
https://enq.sega.jp/orca/PA14265265 Official SEGA Asia survey for CrossWorlds I won't send my answers given that it's for Asian people who have bought the game, and I fit neither of those categories. But I like to see that SEGA is at least considering to add more Sonic characters and locations as DLC
Rolling and slope jumping are fun and important mechanics, but classicfags tend to reduce the entirety of classic Sonic gameplay to just those, when in reality in actual classic Sonic level design they are not as prominent as they are made out to be. Sonic Utopia might be fun, and I think it's a cool experiment on its own, but people try to say it's the true realization of classic Sonic gameplay in 3D and it really isn't. The classics had a lot more mechanics, including many that have nothing to do with rolling or gaining speed, and also made use of other aspects of the physics. And of course they had actual objectives, level design, shortcuts, gimmicks, time, score, special stages, and more. SRB2 didn't have slopes at all until a few years ago, and I think that worked in its favor. They were able to focus on other aspects of the game and level design, and now that it finally has some occasional slopes it's even better and it feels more like the classics than anything that's come out of the obsession with rolling physics and slopes (which can still be fun, mind you). Of course SRB2 still has its own mechanics that distinguish it from the classics, especially the thok, and it's still missing the loops which are an iconic visual element of the series. But in terms of the core gameplay I think it's the closest to translating the classics to 3D. I think SA1 is second place
Frontiers 2 should have multiplayer.
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It feels like they cucked Silver.
>>42797 Are those supposed to be cartoons of real people or humanizations of the characters?
>>42798 >2BRO, an entertainment team consisting of brothers, younger brothers, and otsuichi And "Sonic Racing Cross World" collaboration goods appeared! I think they are the avatars of some jap streamfags "entertainment team". https://2bro.jp/
https://www.youtube.com/watch?v=C6BSu_x0gcE Sonic Racing: CrossWorlds - Accolades Trailer
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>>42801 It's ridiculous how this turned out lol. It was looking rather crappy just a few months ago.
Hearing Crossworlds' main theme like this in this video made me think that maybe they were trying to evoke or callback feelings of Daytona's Let's Go Away Except not quite as good
>>42803 I know nothing about Daytona, but right after reading your post I saw a bunch YouTube comments comparing another song in CrossWorlds (final lap of Metal Harbor) to the same song you just mentioned.
>>42803 Fuck, they should've brought him in for this one.
>>42803 I wouldn't have realized if you didn't post the videos side by side. >Except not quite as good It's shit. I want to murder that guy already.
>>42803 >>42804 I was able to listen to it now and yeah, it sounds very similar.
>>42782 But Iizuka is wearing a Sonic shirt and a Shadow medallion and there's Shadow in the bg
>>42808 Yes, but he's nowhere to be found on the setup they have for the game despite so much random shit kek. Yes, I know he's just out of the frame, but still
Is it just me or does Storm's new voice sound like Zomom?
>>42804 You sure made me feel old. It's a classic '90s Sega racing game and one of the first arcade games that I ever saw as a 4 year old boy, period: https://www.youtube.com/watch?v=6PqjBPGAFo0&list=RD6PqjBPGAFo0 Play it when the opportunity arises. Had it on my PS3 before my console died.
>>42810 I guess a bit? Idk I had to go listen to Zomom's voice, I haven't heard him in ages, but I guess I can hear the similarity.
>>42812 The Deadly 6 look so fucking awkward and shoehorned and are so fucking uninteresting. What would a real Sonic villain other than Eggman look like and what would be their background?
And speaking of the D6, I came across this pic a few days ago and it's probably the coolest D6 thing I remember.
>>42814 I always like Sonic Channel art, but I really don't care about them at all.
>tfw no sonic central this year
>>42816 Last year it was at the end of September, we could still get it
It's kinda frustrating to know that even when they'll reveal the next game we'll still know nothing about it for a while.
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>>42819 >People want [to marry] Marine
>>42813 Battle Kukku Army were pretty good. >>42814 I liked these redesigns, although the artist went overboard with Mephiles here. >>42819 Could be a possibility: https://www.youtube.com/watch?app=desktop&v=2mZ3RPfmhLE
>>42818 wake me up in a year Hopefully the next game has some ambition to it.
>>42822 If SEGA is being smart, it will be the most high budget and ambitious Sonic game yet. So it probably won't be
>>42823 You had me at the end. They do seem to be churning out more ambitious and maybe higher budget games.
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Not sure if SteamDB is reliable anymore but I thought it'd be interesting to see what it had to say about Crossworlds. The numbers are pretty mild.
>>42825 >Not sure if SteamDB is reliable anymore Are there reasons to think otherwise? >The numbers are pretty mild. They're decently high for Sonic on Steam. I think Frontiers has the highest peak concurrent players, at 19k. Sonic Mania is 11k. Sonic x Shadow Generations is 7k.
>>42825 PC Kart racers never do that well. Ironically, the Switch version will probably sell the most. That price is fucking insane though.
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>>42826 >Are there reasons to think otherwise? I think I remember some stuff happened years ago that was going to affect their ability to collect stats. But it was a long time ago, no idea where things stand today.
>>42828 Too bad there aren't similar sites for other platforms.
>>42829 I think there's one for Epic Games.
>>42830 I tend to forget Epic Games even exists lol
>>42829 Come to think of it, since Crossworlds is multiplatform, you could count the numbers players on different platform in your lobby and estimate the sizes of their playerbases by based off of how many Steam players there are.
>>42832 Most of the lobbies I see are majority PC, say 60%. That might be biased if matchmaking tries putting people together with similar platforms though. If you collected enough people's world rankings you could estimate total players using statistics a la the German tank problem https://en.wikipedia.org/wiki/German_tank_problem
>>42833 But wouldn't that give you the total number of people who have ever played the game online instead of just the number of active players? I guess it would work right now since the game's only been out for around a week, but as time goes on the world ranking number will become less and less accurate for determining active players.
>>42833 >if matchmaking tries putting people together with similar platforms I've been told that it does
>>42833 I am almost certain matchmaking tries to have you play with your own platform and also ranking first, I play on Steam and anywhere from about 40% to 80% are PCfags, but I got curious and tried looking at streams of consolefags just to see the pre-race screen, and they barely had anyone on PC. The game also clearly has separate Legend and not-Legend matchmaking. At A+, it was taking 30-45 seconds to match up and had ranks of all sort, at Legend it's all Legendfags and a rare newfag probably if a Legendfag wasn't found. I did also have like 2 times when I got put in a lobby of below Legendfags, probably if the matchmaking decided it needed me to get them to 12 players. Once I got to Legend, my matchmaking times got lowered from 20-45 seconds to 7-20 on average with rare, so I guess most of the playerbase is REALLY dedicated
https://www.youtube.com/watch?v=ctdUDUgxIqs Where the fuck is the Burning Depths DLC Also don't change the music, the game's OST has good melody but some of the instrumentation leaves a lot to be desired
>>42838 wife
>>42837 They could add in all of the Transformed Tracks (and most of the first party racers) as DLC pretty easily come to think of it.
The Hatsune Miku event is working, people are coming back to the game to play it.
>>42840 They don't run on the same engine, do they?
>>42841 Damn, these crossovers work that well?
>>42841 I'm shocked that this is actually working, I'm so used to Sonic games getting a decent peak at launch and then immediately crashing and yet here we are back near peak playercounts with the Miku event. Come to think of it, I don't think I've seen another Sonic game with over 10k concurrent players on Steam. It'll be exciting to see what the playercount reaches after the game goes on sale and the big DLCs come out.
Miku players trying to fight through their HRT induced brainfog for long enough to avoid snaking into 12th (impossible challenge)
>>42844 >after the game goes on sale >mfw the game didn't go immediately on sale like some predictions said it would
>>42841 I don't think it will work long-term. SEGA is very poor at calculating rewards. Past 1000, the return is just ok. >15/20/35 points for 3rd/2nd/1st place respectively >10 for winstreak >5 if you frontrun >can be doubled for first place from time to time >all depends on your team On average, this event is slightly better than regular online. If you do well you are rewarded though, but you can only do so much on a trick event if they refuse to trick, or on tap event when you purposely use brakes to have them hit you for the boost tap because you "know" they're right behind you, only for them to explicitly avoid you
>>42847 I think the problem is that it forces you into this mode when some players might just want to race for first place, so they'll ignore the special rules.
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Crossoworlds hit 9th place on the Famitsu Sale charts.
When they announce the next Sonic game, it would make sense to have some promotional event in CrossWorlds
>>42849 Is that just Japanese sales? That seems very high for a Sonic game in Japan, I wonder when was the last time a Sonic game made it into the list. On the other hand, is that just 5500 sales per week? That barely seems like anything.
>>42851 >Is that just Japanese sales? Yes, and I've been told it's only physical copies, it doesn't count digital sales
Will they come up with different event challenges, or will it always be the same three just with different crossover themes?
>>42853 If its like other games, the later. Online "events" are for mobile whales.
>>42854 How will this milk whales when the only DLC is the season pass?
>>42854 >>42855 Lol yeah, the events are a free multiplayer mode with rewards depending on how many points you get
>>42855 There were some concerns before the release concerning the game having an in-game store, what happened with that?
>>42857 Oh yeah, that credits menu should be accessible by now. I haven't heard anyone talk about it.
>>42858 "Standards Credits" is literally the credit roll. Funnily enough, you do unlock a "Special Credits" when you beat every rival and unlock Super Sonic.
>>42860 That's what I expected then. I still don't understand what Special Credits means in that context though.
One of you fags should do a Squilliam Bump. >>>/v/1801433
>>42861 It's just an alternate version of the ending credits with nostalgic slides and music from Sonic games mixed in to show off where the characters and tracks come from. https://youtu.be/V1vl6O28EbY The standard credits only have crossworlds music and footage.
>>42863 Oh, that's the one I saw then, I thought those were just the credits and forgot about it.
Will they make an Arcade port of Crossworlds? They made one for Sonic and Sega All Stars Racing, so it's not unprecedented.
>>42865 I wonder if they'll do some kind of Joypolis event or maybe a dedicated game.
>>42865 It's made by the Initial D guys, right? I wonder how good this game would feel with a steering wheel.
>>42868 Alongside Sonic Team
I think I noticed something interesting Some time ago someone brought up that the phrase "Fourth Great Civilization" was actually an English mistranslation that Chronicles (and now TailsTube) worked into the lore. According to the Fandom wiki in Battle it was originally "4大文明のひとつ" ("one of the four great civilizations") which is a reference to a theory by a Chinese historian to explain how human civilization came to be, and it seems that it's popularly thought in history classes in eastern countries like Japan. They divide civilization in ancient times into four different civilizations that coexisted at around the same time. The English translators of Sonic Battle likely didn't know about how people in eastern Asia view history, so they misinterpreted it as the four civilizations coming one after the other instead of coexisting, and "one of the four" became "the fourth". Later western material (Chronicles and now TailsTube) built upon this interpretation of the Japanese text. Which isn't entirely incorrect, since Battle doesn't seem to establish that they coexisted, at most it's just assumed that the reader would understand it like that based on the shared culture of Japan All of that was already known. What I noticed is that according to Chinese and Japanese historians one of the four great civilizations would be Mesopotamia, so I think it's likely that this concept was either shared between Battle, Riders, and Rush Adventure, or Battle inspired those games to reference Babylonia. I'm not very familiar with the stories of Battle and Riders, so feel free to call me a moron for what I'm about to say, but from what I understand in Battle they say the ancient civilization was completely destroyed, while in Riders the Babylonians obviously have survivers. But I know Rush Adventure is also seemingly incompatible, so either they just clumsily shared ideas during the development of these 3 games, or they had ideas that they wanted to expand on as the series progressed. I wonder if the Lore Team has access to whatever plans or scrapped ideas Sonic Team had in the 2000s
https://shc.zone/entries/contest2025 More new hacks to check out, from the Sonic Hacking Contest
>>42871 I thought that the destroyed civilization was the echidnas?
>>42872 I was going to ask earlier during the week if Sonic rom hacking was still common or if everyone moved on to making fan games using less restrictive technology. Nice to see it's alive and kicking. Thanks for the link btw. Gonna go check for anything interesting
>>42857 Went away when Donpa tickets were shown to not need an Internet Connection and could be easily modified with a save editor. To use the obvious example, CTR:NF stored Wumpa Coin amounts in online servers and didn't allow you to earn coin or unlock anything in the pitstop without an internet connection. There is still an off-chance Sega does something retarded but the odds of that have shrunken considerably.
https://www.youtube.com/watch?v=gS5BVCgoHbY >How Sonic Racing dethroned Mario Kart
>>42873 I think according to the current lore the Echidnas are the Third Great Civilization, and from what I understand they were also two different groups in Battle
>>42877 Right, the Nocturnus Clan and the Knuckles Clan. The Nocturnus Clan tried to conquer the world with advanced technology (including the Gizoids), and ended up banished to an alternate dimension (the Twilight Cage). The Knuckles Clan tried to conquer the world with brute force, and later tried to seize the Master Emerald, but after nearly being wiped out by Chaos they surrendered and became the Emerald's guardians instead.
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>>42841 Crossworlds' All Time Peak is lower than Frontiers'. I wonder what Crossworlds' peak would've been if it had the same pricetage as Frontiers.
>>42879 Considering that it's a stupid overpriced racing side game it's pretty impressive. I thought they were memeing when they said TSR made so much money.
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new edgy hedgy pic
>>42881 Cool!
>>42882 The coolest, you may say.
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>>42880 >Considering that it's a stupid overpriced racing side game it's pretty impressive. I guess Utsumi wasn't lying, I never should've doubted him. >I thought they were memeing when they said TSR made so much money. They kind of were, its peak playercount was only a little over 1000 players.
>>42857 I don't think it will be there. They'd need to create a separate store with a separate currency or hand out bans to people who cheated their Donpa tickets in which should be very easy to track for Sega, but that'd possibly cause a shitstorm. Judging from the Sega account Extreme Gear being free or paid if you fail to join in time, I wouldn't be surprised if more costumes for characters were simple DLC and/or FLC at some point you buy at the Steam/PS/Eshop for 2 to 5$ or whatever
>>42884 >They kind of were, its peak playercount was only a little over 1000 players. On Steam or total? Because it didn't sell a lot less than Frontiers according to the data we have. If Crossworlds sold 12x what TSR sold it's probably the best selling game in the entire franchise lol.
>>42886 Not him but I've been meaning to make your exact point for a while. We only have player counts for Steam, and TSR had a peak of 1,056 and I don't think it lasted even as long as CW has so far
>>42887 Did TSR have cross play too? It'd be pretty sad otherwise for the PC players.
>>42888 Everyone told me it doesn't have crossplay
>>42888 I don't think it did on launch. IIRC it got it later, but by that time nobody played it anyway.
>>42891 thanks im drunk
Minecraft https://www.youtube.com/watch?v=vdLj9EblPSI Also, Sonic has the rights to the Olympics again https://x.com/sonic_hedgehog/status/1975184289622065600 I wonder if they'll make a new game with them, or if it's just merch
>>42895 I'm curious if this will cause an enormous rush of minecraft fags like it kinda happened with Miku. >https://x.com/sonic_hedgehog/status/1975184289622065600 Simplistic, but I kinda like it. >I wonder if they'll make a new game with them, or if it's just merch They did word it rather awkwardly.
>>42897 The Mario and Sonic Olympics games sold well, but that's because Mario is in them... But now CrossWorlds is doing decently without Mario and against Mario, so maybe a proper solo-Sonic Olympics game might be a smart move.
>>42898 >CrossWorlds is doing decently without Mario and against Mario That got me thinking, Mario Kart World seemed to be selling really well too according to the Famitsu sales list earlier, it's gonna be hilarious if that makes them double down instead of rethink things.
>>42895 I think a game is almost certain, but it may be just Sonic and friends this time. The fact there's still no Switch 2 version of Crossworlds and not even a release date is quite telling that Nintendo may be fucking with Sega on purpose by withholding dev kits and shit because I don't see other explanations for that. The only way to play this on Switch 2 is apparently still just the Switch 1 version with 30 FPS and typical Switch-like PS3 tier graphics
>>42899 I don't care about sports games, but I'd be happy to see Sonic having a successful one without relying on Mario's brand recognition >>42900 I heard Nintendo is having trouble giving Switch 2 devkits to third party developers in general
>>42895 I could easily see them making another game since the Olympics games required very little effort to churn out, but I don't see them making one for the 2026 Winter Olympics since we're too close to the Olympics to announce a game and have a proper hype cycle while still coming out in time for the Olympics.
>>42902 Oh, that's a good point. The Mario and Sonic ones always came out a few months before the start of the year, right? So if they make another it would be years away
https://en.wikipedia.org/wiki/Olympic_Games_Tokyo_2020_-_The_Official_Video_Game >The game was originally released in Japan for the Nintendo Switch and PlayStation 4 on July 24, 2019. However, due to the COVID-19 pandemic delaying the start of the 2020 Summer Olympics in Tokyo, the game was not released outside of Japan and East Asia until June 2021, when it also released for Windows, Stadia, and Xbox One. Interesting. Also, it runs on the Hedgehog Engine 2 and they had Senoue and Tokoi make the music for this.
>>42902 >we're too close to the Olympics to announce a game and have a proper hype cycle Come on now, did any of the Olympics games have anything like a hype cycle? >>42904 >when it also released for Windows, <Stadia, >and Xbox One kek
>>42903 >The Mario and Sonic ones always came out a few months before the start of the year, right? Yeah, I think nearly all of them were out by the Christmas before the Olympics, except for 2016. It's a shame we're missing this year too, the Winter Olympics are in Italy this year, so having a game where the Mario Brothers actually go to Italy would've been hilarious (and it would've been even funnier for the first Mario-less Olympics game to be in Italy). >So if they make another it would be years away 2028 is my guess. Having Sonic go to LA would also be funny given that SoA is based there and Iizuka owns a house there. >>42895 >The entire trailer is made in Minecraft with a few effects added on top Surprisingly high effort and very low effort at the same time. >>42897 >I'm curious if this will cause an enormous rush of minecraft fags like it kinda happened with Miku. If Sega gets some Big Minecraft Youtubers to promote the game and puts Crossworlds on sale around the time of the content drop, then I could see a decent spike of player activity.
>>42895 >October 8th Damn, I was hoping for at least a week break after the Miku festival. I'm a huge Minecraft nerd and this DLC actually looks really good from what I've seen, besides the characters being unvoiced. Just compare some of the footage with Mojang's own Minecraft Legends spinoff game that bombed, or whatever the fuck the Minecraft movie was. Sonic Team has been treating franchises better than their actual owners.
>>42908 >Damn, I was hoping for at least a week break after the Miku festival. If I had to guess why we aren't getting any break is because Sega is in a rush to put IPs that are recognizable in Japan into the game quickly so it will sell better there. Minecraft is almost always in the Famitsu sales charts, so having it get in there as early as possible is a no-brainer for them. >besides the characters being unvoiced. Do Steve and Alex have actual voices beyond the "Oof" noise Steve used to make in Minecraft beta?
>>42900 >Nintendo may be fucking with Sega on purpose Mario and Sonic are not BFFs anymore???
>>42908 >I'm a huge Minecraft nerd
>>42909 >Do Steve and Alex have actual voices beyond the "Oof" noise Steve used to make in Minecraft beta? No, but they don't even have that, or the creeper hissing. It's all dispenser and lever-flicking sound effects from what I've seen, a weird choice.
>>42913 >It's all dispenser and lever-flicking sound effects from what I've seen, a weird choice. I guess it sort of makes sense given that the minecart is presumably powered by Redstone, but it's still bizarre. I wonder if Steve will be twice Sonic's height (Sonic is exactly 1m tall, Steve is 2m tall) or if they will shrink him down slightly.
Sonic Central when???
>>42915 probably around the game awards' timeframe >>42891 also who is this (i just found out about this thread and board)
>>42916 That's Bump the Deer, one of the thread's mascots alongside Sage the Sloth. I think she's based on some old "bump girl" meme
>>42917 interesting interesting...
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>>42916 Welcome fag. >>42917 Yes she is. There's a lot more but a lot more NSFW. Drawfags need to redo some of these as our Bump
>>42915 When the next Olympics game is ready to be announced of course.
>>42919 blew my mind when i learned that infamous mobian lover, spazkid, did these
IDW is apparently going to do a Chaotix special for their 30th anniversary, here's a preview page. And also in IDW news, Hardlight put the Phantom Rider in one of their games. You'd think if they were gonna do that they'd do it while he's still relevant.
I just realized they could use IDW characters as team flavors for an event instead of making them playable. That would anger a bunch of people
>>42895 >>42897 I wonder if Minecraft will cause a bigger player spike than Miku.
>>42926 I want to see that too, it sounds like it could drive a lot of people, specially people that may not have as much overlap with the already existing Sonic players.
https://www.youtube.com/watch?v=rs4016B5si0 Cool Why is this in Generations though? I was hoping to see the night stages as well
>>42928 Oh man, this unlocks some memories. Unwiished was like the second or third Sonic game I played as an adult and I haven't touched it since, and given that it's not the most discussed game either I haven't seen those levels again since then either. Honestly they look pretty good, with different routes and approaches you can take! I don't remember them being this good, am I crazy? >Why is this in Generations though? I was hoping to see the night stages as well Gens was modded to hell and back, so it kinda makes sense they'd port the levels there. There was the original Unleashed Project on it too, however it also didn't include the night levels if I remember correctly, probably they're too different from what Generations was supposed to be for them to be ported.
>>42929 Unleashed modding became more popular lately after it got the unofficial PC port, so when I saw that project I thought it would be for that
>>42930 >Unleashed modding became more popular lately after it got the unofficial PC port As far as I know to do that they'd basically have to mess with the original game and the original PS3 assembly. That's pretty cool. >so when I saw that project I thought it would be for that Not sure if a framework like the one they made for PS3 exists for PS2.
>>42931 They did it with the Xbox 360 version. But it's not a decompilation like you described, it's a "static recompilation", and I'm still not exactly sure what that means. They developed a tool that makes it easier to do it for Xbox 360 games and they're doing it to Sonic 2006 as well now I found a video that explains how it works but I haven't watched it yet https://youtube.com/watch?v=lMGu6Ng_3yA
>>42932 (Me) Okay I watched the video I get it now. Cool
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It seems like Sega organized a Crossworlds tournament in Mexico and awarded $5000 to the winners!
>>42934 36 years later, Sega still does what Nintendon't
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Isn't the Minecraft DLC coming out for Crossworlds today? I wonder if you'll be able to play it in the regular rotation of tracks in online if you don't have the DLC.
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>>42937 Looks like it. I wonder what the difference is between the DLC and the 'festival'.
>>42938 The festival is an online multiplayer mode that replaces regular online multiplayer and makes you to play the team based race park modes instead. It randomly puts you into one of three DLC-themed teams when you join a lobby and you get points depending on how well your team performs. Points unlock in game rewards like cosmetics and stuff which you can only get by getting certain amounts of points during the festival
>>42939 >replaces regular online multiplayer and makes you to play the team based race park modes instead I'm surprised people aren't complaining about this more. It sounds rather annoying, specially considering the amount of festivals they're planning.
>>42940 Yeah. The team modes grew on me but sometimes I just want to rank up.
>>42924 God, Amy is so lame now. Now she's a history buff. We just need to prove how astonishing Amy is all the fucking time and how smart she is, cause she's the GRILL character so we need to constantly prove she's a smart cookie! Instead of the fun girly character who would constantly shop for clothes and crushes over boys. Also Phantom Rider? Did people even care when the arc was going? Kind of funny actually, Sega looked at the entire line up of IDW characters and just said, >Ehh... that one looks the least lame
>>42945 amy sue
which one of you fags did this
>>42947 sorry i hacked in bump but she was too powerful and they caught me
>>42947 Apparently the game's agreement allows you to mod skins/models/etc client side, but the moment you cheat online or in time trials or modify a save (maybe something like add in Donpa tickets) you're breaching it, though modding characters SEGA doesn't really own like Hatsune Miku, Spongebob or Steve may be breaching it anyway. They're probably covering their asses legally after that huge ass Miku mod was spammed under their ads on Twitter with millions of views, I don't think they took any actual action yet.
When do we get the next chapter of the manga? Do you think there's any chance they'll do an anime or game continuation after it's done? >>42948 Someone needs to do this for real. >>42949 >Apparently the game's agreement allows you to mod skins/models/etc client side Huh, companies never want to take on any risk, I'm surprised they'd go out of their way to clarify that instead of leaving it as a gray. >They're probably covering their asses legally after that huge ass Miku mod was spammed under their ads on Twitter with millions of views What was the mod about? >I don't think they took any actual action yet. Would this be the first time Sega takes action against their players?
>>42950 The mod was about a mostly naked Miku with a huge ass, riding a car or a board. It was posted under Sonic Crossworld's official posts and got like 2+ million views with tons of retweets and likes. If they coomers don't cut it out with characters SEGA doesn't own and don't stop posting it under their official tweets, we may see the first time Sega fucks with the modding community one way or another. Whatever the actual phrasing is, they definitely "could" blast anyone from online for having any sort of a mod
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>>42951 >The mod was about a mostly naked Miku with a huge ass, riding a car or a board. It was posted under Sonic Crossworld's official posts and got like 2+ million views with tons of retweets and likes
>>42951 I thought it was because people were using mods to access DLC content early
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what did they mean by this?
>>42954 Does the barcode say something?
>>42955 Yes, it says "they don't know"
>>42956 Oh, that's what the filename was for. Interesting
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>>42957 >Interesting And true, I don't know.
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Sunset Heights is so nice in SxSG compared to Forces. I was very disappointed with it in Forces because the theme and stage art and maybe the music were great, but it was so damn linear it was a joke of a stage, it just was very unsatisfying. But on SxSG it has some additional routes and some of them are pretty clever. Overall that seems to be the design philosophy in SxSG and it's pretty sweet.
>>42960 I haven't played Shadow Generations yet, but I agree with you. I also think Sunset Heights is one of the more decent stages in Forces. Which is disappointing of course
So, anyone still around?
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>>42962 I'm playing Sonic games.
>>42962 I'm too busy with College to post much right now and I'm not buying Crossworlds until it goes on sale.
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>>42964 I remember when I was in college and shitposting in /sthg/. They were such simpler times.
>>42962 Sadly not that many anymore. This place was so lively when 4chins went down, im praying for it to go down again
>>42966 >im praying for it to go down again Oh god, I don't know if I could take that endless stream of shit again.
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vintage sonic merch
>>42970 I almost forgot that it's spooky month. I should draw something of these two.
>>42971 I wonder if newfags know who sally even is at this point. Like whether they'd recognize her if you showed them some of this. >>42972 Yes you should.
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>>42976 Newfags as in movie alphas / movie zoomers? well no I'm afraid. unless they start getting into lore. or sonic.exe. there's playable sally on those exe roblox games
Ey, when there isn't a stupid fucking festival mode taking up match making, these online match making races are actually pretty fun. They aren't just random number sorters, my racing actually matters!
>>42971 >blue arms
Now that Crossworlds is out there's no more Sonic news and nothing to look forward to.
>>42980 You perfectly encapsulate why I hate hype chasers. You wait forever for something, then drop it cause you have it. What's the point? You don't appreciate anything and just want what you don't have. I honestly hate seeing it.
>>42980 The Shadow trademark is something, even if it's vague and tells us little other than it involves Shadow
>>42981 But I never planned on getting Crossworlds, the fun was in the news and developments and the reactions and on posting here, and now that's gone. Honestly, most of the fun about Sonic is related the community more than the games. >>42982 Interesting, crossing my fingers it's something interesting! Blitz has been getting a lot of updates too and the cards are now animated.
>>42984 They need to show us Frontiers 2 already.
>>42971 I wonder what the cheapest piece of Official Sally merch is nowadays.
>>42980 >Dream Team was announced in November of 2023 and launched a month later >SxSG was announced in January of 2024 >Crossworlds was announced in December of 2024 and had a playable beta in February Don't worry anon, you'll get something new in a few months. >>42982 This is so vague that it's probably nothing.
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we need more spooky deer
>>42982 It's a corporation. If something makes money, they'll make more of it. Shadow makes money, don't be surprised they make more things with him.
>>42990 Do chao fans care all that much about the animations? I get the impression they only want the gameplay back so anything else is just an annoyance of carrot dangling
>>42993 I know I don't. Chao in Space was a genuinely good animation cause it was actually fun and interesting those shorts they released were just, "look how wholesome this is, share this on your social media with your fat fucking face reacting" nothing
>>42993 >I get the impression they only want the gameplay back so anything else is just an annoyance of carrot dangling Pretty much. A lot of game companies have zero interest in making Tamagotchi pet-raising sims despite how popular the gadgets still are (As you can easily still find it and the various clones, even Digimon, still being sold in U.S. stores like Wally World). Though the reality is that, in the absense of the Chao Gardens, other games have adopted the concept and made it irrelevent as being what made the Adventure and GBA games "special". I already mentioned Digimon, but even NiGHTS had it's own spin on it with the "My Dream" mode.
>>42992 You'd think they would have continued pumping out Shadow focused content after 06 if it was just about money, he was really popular in the mid 2000s.
>>42995 Didn't the concept and code for the Chao come from Nights in the first place?
Chapter 5 of Blade of Courage is out
>>42998 storytime it!
Sega seems to have remembered they have a game they haven't yet released.
>>43001 >Coming Soon >Pre-register Now >No release date It's not coming out this year (or ever), is it? I remember seeing an ad like this back at the very end of 2024 and it's depressing to think that we've gone a whole year without even getting a real release date.
>>43002 It is rather awkward and I even had doubts about whether the trailer was real but it's from a tweet on the Rumble official account. I guess we'll find out in a few weeks! It's gonna be really stupid if they delay it again just a few weeks after announcing the release. I wonder what caused them to delay all their Sonic games out of a sudden.
>>43003 What else did they delay
>>43006 I was under the impression they delayed Crossworlds too but now I think they may not have actually mentioned a release date in the first place.
>>43007 Yeah CrossWorlds wasn't delayed
>>43007 >Some business report listed Crossworlds as an end of FY25 Title >The Beta occurred at the same time as the beta for a different game that launched in March It might've been slated to release before the Summer at one point, but they never announced an earlier release date so it was never delayed. >>43004 Why is IDWnic such a weird shade of blue? He's darker blue than Santiago, but lighter blue than most renders of Modern Sonic and to top it off he's kind of greenish.
>>43009 I remember there was some disappointment earlier in the year about it not releasing as expected, maybe that was it.
>>43010 People thought it needed to come out before Mario Kart World in order to have a chance at being successful.
B1>>>>B2 S2>>>>S1
>>43001 >0:07 - The most intense Sonic game ever! This gave me the heartiest laugh I've had in a while
>>43001 The music in the trailer sounds good, hopefully someone's able to get a clean rip of it.
>>43012 B2 S2
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>>42990 the chao Halloween animation is out! https://www.youtube.com/watch?v=7HaJdlXz2VM
>>43024 It's out already?
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https://sonic.sega.jp/SonicChannel/special/sidestory/sonicpict/20251017_009119/ >One morning in the Sol Empire, with the sound of the ocean and a clear autumn breeze blowing through, Blaze was seen running briskly down his favorite running course. >Walking along the golden tree-lined promenade overlooking the castle on the opposite bank, I was moved by the joyous discovery I had made, and the morning continued at its usual rhythm. >With the joy of a wonderful season. >This week's SONIC PICT is Blaze! Her daily routine? Here's an off-shot illustration of her early morning run. >Since Blaze is a princess, perhaps she is running incognito in public. She looks very stylish in her sophisticated running wear, different from her usual style, dashing through the fashionable city streets. The weather is finally getting cooler, and autumn is finally here! It might be a good idea to follow her example and start playing sports. >By the way... the smartwatch-like thing and the wireless earphone-like thing... are these made out of materials? I'd like to hear Tails's story. Cool!
>>43026 Blaze has been spending too much time with Sticks.
>>43024 Looks like they're actually going to consistently show the moon destroyed going forward, or at least they're trying to. Cool! Also Chaclon is here lol
>>43028 Yeah, it only took them 20 years to finally make up their mind, lol. >Chaclon The tweet also mentions him >It's time for thrills and chills in the Chao Tales Halloween Special! The inscrutable Chaclon has appeared and the only thing they'll budge for is a race. Hungry for glory, Sonic Chao and Shadow Chao are eager to compete. Are you ready to witness the power of Chaclon? But I have no memory about him whatsoever. Where was he from again?
>>43029 He appears rarely in Chao races and behaves like in the short https://www.youtube.com/watch?v=RO3F06eESz8
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>>43030 Oh wow, so he wasn't an entirely arbitrary plot device.
Do you still consume any Sonic media involving the Freedom Fighters? Do you still care about them at all?
>>43032 never did
>>43028 How are they going to square the circle of the moon being fully intact in Frontiers if it's shattered in the next game? At least in Heroes and Shadow it was noticeably rotated so that the destroyed side wouldn't be visible from Earth, but Frontiers gave us a full 360 of it in the End bossfight.
>>43034 >it was noticeably rotated Was it? I thought that was just something Iizuka made up on the fly when he was asked
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>>43035 >>43035 Look at the Lunar Seas (the black spots on the moon) you see in Shadow's intro with the ones on an actual map of the moon, you'll notice the moon is facing a slightly different direction in the game than it does in real life.
>>43036 Do they actually match? I don't think I'm able to identify them. If they put some thought into that then I'm impressed
>>43036 This is some impressive autism from the devs. Man I love videogames sometimes
>>43037 I can tell that they aren't the same, but I can't tell exactly how it's rotated since only a chunk of the moon is shown. I guess I could look at the moon texture in Heroes, but I'm not sure where I'd find a rip of that.
>Water Palace is called Atlantis in Crossworlds' files I wonder if it started development as an original track, but was looking so similar to Water Palace that they decided to just make it into Water Palace.
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>>43032 Watched SatAM recently. re reading Archie these days. Checking for any Sonic Blitz news that might have them
>>43043 >looking so similar to Water Palace I find that funny because if it wasn't for the name I wouldn't have connected it to Water Palace
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>>43044 Keep digging Hedgefox, Rovio deserves it!
>>43037 >>43042 Yeah, I don't think they put a lot of attention to detail into the games back then so I don't believe they would have cared about this. I think Heroes was that game where Iizuka said he almost died from overworking because they didn't have time to design the damn stages or something like that, so I doubt they had time to consider a small detail like this.
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>>43048 The moon in Hang Castle does look different from the actual moon as well, but I can't tell exactly what they did to it to make it different. If I had to guess, they just took a stock lunar globe asset, rotated it around 90 degrees maybe flipped it upside down and created the background from that which even with the crunch wouldn't have taken very long.
>>43046 Come to think of it, Digital Circuit is like this too, it looks nothing like the original and has completely different music.
>>43052 I like how much world building we got from a spin off kart racer like this. It's pretty charming and adds more substance.
>>42927 https://youtu.be/Yv3zK1eOUFY A big Minecraft Youtuber just made a video on Crossworlds, we'll have to see if this creates a spike in players.
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>>43058 I forgot to check how things went during the Minecraft pack release and event, I can't believe it's been almost 2 weeks since they went live lol. The charts on SteamDB are really awkward for some reason for dates older than a week ago, they look smoothed out and I can't get the same results as previously like in >>42841 so they don't feel very trustworthy even though there seems to be some correlation for the dates where the Minecraft stuff was relevant (9th to 13th). However more recent dates show the shape you'd expect and the playerbase seems to have shrunk considerably. >A big Minecraft Youtuber just made a video on Crossworlds, we'll have to see if this creates a spike in players. >250k views in 1 day >29M subscribers wew. Yes, it'll be interesting to see what effect this causes.
>>42945 >>43004 >Amy stayed up all night to pretend she was learned so she could impress Sonic AIIEEEE, IDW-sama I kneel! I was completely played...
>>43004 >IDW does a museum heist story >out of nowhere there's a high profile IRL museum heist >mfw Ian knew they were going to rob the louvre deep lore >>43068 Is it out yet? That reminds me we also need to storytime the latest manga chapter too.
The chao stuff needs to fund itself somehow. These are kinda cool though.
Sonic x McLaren promo vid. I watched it so you have to watch it too.
>>43077 I thought it was pretty cool
>>43077 That has some good looking CGI as far as Sonic models go.
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I have to give it to Sonic Team, they really improved the formula. The gameplay and controls are much more complex than in the previous games (I haven't played Frontiers yet though), but everything feels very intuitive and smooth to play. I manage to traverse the map sometimes barely touching the ground and it looks impressive and feels engaging and it's actually not frustrating at all, I want to keep playing lol. Even in areas that I'm going through for the first time like in some of webm related the game still feels natural and I still feel comfortable. I was concerned that because I'm not able to play often I would have trouble remembering all the controls and combinations but it actually hasn't been a problem. GG honestly, I didn't think they would ever be able to add such depth to what they had.
>>43081 How the fuck do you use this though?
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>>43082 If you let go of the button mid-swing, it'll slingshot you in the direction of the morph ball.
https://youtu.be/e928_6DoHMw Sonic and Friends went to Perth for some reason.
>>43083 Oh I see, I'll try that.
https://youtu.be/ZSF2uZ7W5Ac (Yet another) Sonic Rumble release date, November 5th. Hopefully this time it sticks.
>>43094 What sort of a game is Rumble even? I heard it's fall guys, but from what I saw on the internet it looks more like a regular Sonic game, just multiplayer. There's rings to collect and whatever.
https://nitter.poast.org/RaceCrossWorlds/status/1980326032252235903#m Joker Festival's coming to Crossworlds tomorrow. It'll probably be exactly the same as the festival in the playtest.
>>43095 From what I've seen of it, it is a Fall Guys clone with Sonic's some of Sonic's moveset thrown in.
>>43094 >Shadow in the team pose Man needs his franchise
>>43096 Probably, but they are smart and upped rewards and points for 3rd/2nd. You're no longer going to get your chance at points wrecked if retards who refuse to use the right gadgets are in your team, and there will be more Donpa tickets.
>>43094 The advertising and promotion for this game is awful. A 15 seconds video just to announce the release date 2 weeks before they release it? What does that accomplish?
>>43094 So, how many of you are going to play it?
>>43103 /fast/ doesn't play games.
>>43103 If you had asked me this time last year I would've said yes, but I lost all interest after the countless delays. If I ever get bored of Crossworlds and no new Sonic games come out, then I'll consider playing Rumble.
https://nitter.poast.org/TailsChannel/status/1981170479378366623 >1 million I was expecting a little more with how much people talked about it.
>>43117 Oh wow, yeah, I guess the higher price really played against it. I guess we'll see if they can revert it over time with the DLCs and maybe putting it on sale.
>>43117 It feels like a lot more in context.
>>43117 The price is working against it, look at how well it sold on Switch (where it was $60) compared to the other consoles. We'll probably hit 2M by New Year's if they put it on sale a lot. >>43121 Surprised at how well it did on PC, even beating Fifa and Silent Hill, I guess there's a lot of untapped demand for Kart Racers there.
>>43116 I mean it's free.
I wish Colors DS had the moveset of Rush/Rush Adventure
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>>43128 Someone should remake all three into one Rush package that lets you unlock the other movesets from the other games
>>43130 Rerun kinda is this but it's only a remake of the original with the features from the later games.
>>43131 And it's only one stage
>>43127 Yeah, but my time isn't.
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Sally!
>>43137 Ricky > Sally
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>>43137 A slut!
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>>43138 Rickies are irrelevant. Sally is beloved
>>43140 Rickies are in the games
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>>43141 So is Sally
>>43142 That's only one game, and only the fake version that Sonic Team doesn't acknowledge
>>43143 >That's only one game, But a game. with sega's brand and on a sega console. >fake version cope >Sonic Team I stopped caring what they think
>>43128 I tend to agree, but if you were able to fill up your boost gauge with tricks that would make the White Wisps pointless.
>>43137 Sally is the worst. After finally rewatching the show and reading all the comics, I can confirm that she is the worst. The comics didn't even know what to do with her for years, when they rightly had her break up with Sonic (though in a way that fit her horrible, bitchy character, which only made everyone hate her more). Then Flynn tried to get them back together, only for Sega to put a stop to that. Thank god. Sally is just a generic '90s "girlboss" without anywhere near the personality, nuance, or likability that Amy had, and her presence makes Amy stupid and redundant. I say "had" because now Amy isn't allowed to be much of a love interest either, and they turned her into a "girlboss" too. So now we get the worst of both worlds. Great.
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>>43147 Each and their tastes. I like Sally
>>43149 Good for you
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Do you prefer Sonic with tan eyelids or blue eyelids?
>>43156 Tan Eyelids, Sonic having Blue Eyelids would imply he has hair on them. Also the "eyelid bumps" look horrible on Santiago and aren't that good on Modern Sonic either, they really need to give Sonic his lashes back.
>>43156 Blue! Tan just looks out of place to me.
>>43156 >Pre-Heroes Sonic had Tan Eyelids and Arms >Post Heroes Sonic has Tan Arms and Blue Eyelids >Boom Sonic had Blue Eyelids and Arms Has there ever been an official rendition of Sonic with Blue Arms and Tan Eyelids?
>>43161 For some reason it's relatively common for artists to mistake Sonic's arm color but not the eyelid color. >Has there ever been an official rendition of Sonic with Blue Arms and Tan Eyelids? Maybe that'll be the next iteration, lol.
>>43156 What's really weird is when he gets Felix the Cat eyelids where the irises are the eyelids.
Here's a map so that you can find out when Rumble will next get delayed in your timezone.
>>43163 I never understood how that works, Sonic or not.
>>43164 Thanks, I'll play it if they finally let us
Is CSS fucking up for anyone else today?
>>43168 Reloaded the page and yeah. I see they made a Halloween theme the default and it's interfering with the board CSS
fish knuckles is the newest sonic channel illustration.
>>43170 >He has the Oxygen Mask on How were you supposed to complete Cannon's Core without that?
>>43171 You can. It's just an extremely tight window between air gasps. The level is designed for such an occasion of the player not having the air necklace
>>43173 That happened to me and my brother and I still remember it to this day because good gosh did that take a long time
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>>43176 >because good gosh did that take a long time I find it funny how Sonic Team designed some stages without giving a single fuck about how the player may fare. I've been stuck in the emerald hunting stages way too long. Way too long.
>>43177 Cannon's Core without the Air Necklace is hard, but doable. When I first played the game I didn't bother to get all the items, so I just had to beat Cannon's Core without it. But how can you get stuck on the Emerald stages? The hint system makes them way too easy. If you're trying to get A Ranks, I can see that adding some challenge, but to actually get stuck implies you can't beat it even with hints. Although I do remember the last Emblem I ever got when trying to 100% the game for the first time was Rouge's final Hard Mode mission, because it requires you to do that spinning kick move which is never useful anywhere else in the game, so I wasn't aware it existed despite 100%ing the entire rest of the game. That took me a couple hours to figure out, I think. Probably could have read the manual, but I had pirated the game, after realizing that burning Dreamcast disks was so easy. I'd feel bad, but the system was already dead when SA2 released, so it's fine.
>>43178 >But how can you get stuck on the Emerald stages? It was a long time ago and I don't remember exactly. I think the hints were garbage, or I may have just ignored them as I'm not a fan of getting help. Weren't some of them like upside down or something? Fuck them. I remember having a lot of trouble pinpointing the precise and exact spot it wanted me to dig in too.
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>>43180 Cute! I unironically like Sonic & Friends
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>>43181 I thought I'd give it a chance but there's something about it that rubs me the wrong way.
Why is Metal Sonic mute in CrossWorlds?
>>43184 I was hoping for them to let him say SOMETHING but nope. I hate mute Metal, he could speak in his base form in heroes, why not now? These days I have to admit that there just isn't much to like about him anymore save for his design, sega has mistreated him the absolute worst out of any of their characters over the years. They even make him job in the shitty comics now, like, come on
>>43185 >sega has mistreated him the absolute worst out of any of their characters over the years. >He forgot about Amy, who now isn't allowed to have her key character trait and is relegated to generic and unlikable "girlboss" stereotype >He forgot about Knuckles, who is lucky to appear in anything, including his own TV series
>>43186 >He forgot about Knuckles, who is lucky to appear in anything, including his own TV series So he lacks screen time in his series? I haven't watched it because I thought it was probably garbage, how good is it?
>>43186 I did not forget. I just think metal sonic has it the worst
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Man, the social media team deserves at least a bit more budget.
Some clues about the future comics. I guess I should play Frontiers sooner rather than later. Also some IDW #82 teasers.
>>43189 >Seigmeyer of Pumpkarina >Cornelius Pumpit I get that these are just jokes for an ad, but it would be genuinely hilariousif either of these characters got referenced in the future.
>>43192 I thought they were references to something and I wasn't getting it
>>43185 He even speaks in Generations
>>43187 It's about bowling and Jews. I got enjoyment out of it by treating it as a joke.
>>43193 If they are, then I don't get them either. >>43194 He doesn't have actual voicelines, just an output of text. Also the Metal Sonic in Gens is the Metal Sonic from CD, which might've been able to speak (at least going off of the JP soundtrack), unlike post-Heroes Metal.
>>43196 Are they supposed to be different characters? >He doesn't have actual voicelines, just an output of text. It's still dialogue. That would be like saying Marine is meant to be mute lol
>>43197 >Are they supposed to be different characters? No, but they have different technical capabilities since Metal Sonic was rebuilt several times after CD. >It's still dialogue. >That would be like saying Marine is meant to be mute lol The other boss characters all talk in their fights, Metal Sonic does not and he doesn't have the excuse of being crammed on a DS cartridge. This single bit of "dialogue" might not be diagetic, but rather a convenient way to start the fight. He's talking to the player rather than Sonic.
>>43198 You're overcomplicating it, he's talking
>>43199 Fine I'll concede that he's talking, but he's not post-Heroes Metal Sonic. Come to think of it, Neo Metal Sonic spoke in Shadow Gens, so Sonic Team is fine allowing speech capable iterations of Metal Sonic speak in newer games.
>>43200 I guess he's just Metal Sonic from the past. Classic Tails also talks. It's weird that Classic Sonic doesn't.
>>43186 Knuckles is screwed, he just seems unpopular now. At least in Crossworlds nobody at all plays him. I see him more than Espio and Omega online, but that's about it. People play Metal Sonic all the time and he's actually super popular, and there's quite a few Amyfags, but Knuckles basically doesn't exist. I suppose Shadow and Metal do the rival thing better, and Zavok took away the barafags, is red and is funny to pick because of his CUM voice line, so Knuckles just can't compare. I was initially shocked to just play and go through 10 or 20 matches without a single Knuckles
>>43187 >>43187 It's very bad, but some parts are so bad they're almost laughable. The premise is that the ghost of Pachacmac, played by Christopher Lloyd, appears to Knuckles and tells him to pass down the echidna teachings, so he picks Wade Whipple, Tom's deputy. If you like the games, you won't know who Tom is. He's Sonic's (and now Tails' and Knuckles') adoptive human dad. Tom doesn't appear in the series because that guy who played Cyclops in the X-Men movies was too expensive, so instead you just see his black wife in the first episode. Anyway Wade was in the movies too as a bit part comic relief character, but you'd be forgiven for forgetting him. He's a big fat gay guy who dresses in blue and looks and acts like Bartleby's Bitch from Sonic Underground. He's obviously not a warrior, but he likes to bowl because his father, who abandoned his family when Wade was a kid, was a pro bowler, "Pistol" Pete Whipple. So the show is about Knuckles taking Wade on a road trip to a bowling tournament. Along the way, Rogue GUN agents want to kidnap Knuckles and get his power, to sell it to a former GUN Agent who used to work for Robotnik (when Robotnik worked for GUN) called "The Buyer." And also they hire Wade's former bowling partner, Jack, who is a redneck bounty hunter to try to kidnap Knuckles as well. So there's an episode where the GUN agents get Knuckles and Wade has to bumble his way into helping him escape. There's an entire episode where they stop and visit Wade's mom and sister and have a jewish ritual dinner, and Wade's mom explains that Knuckles is a jew because his people were genocided. Then Jack the redneck bounty hunter (who has apparently rounded up a posse) attacks, and it's not subtle about how it's really about white people attacking jews. So Knuckles has to beat up all the white people while protecting the special jewish ritual candle and not letting it go out. And he does. But then the redneck guy kidnaps Knuckles at the beginning of the next episode anyway. So in the next episode, Pachacamac appears to Wade and tells him of how Knuckles got his power, which is called The Flames of Disaster. Of course, Sonic fans will recognize The Flames of Disaster as a term that refers to Iblis, the world destroying fire demon from Sonic '06. The episode is called The Flames of Disaster, and if you made it past the previous episode "The Shabbat Dinner," you probably have Stockholm Syndrome and might be pretty psyched to finally see an episode with a title that implies a cool demon with a cool story. No, instead they make a joke about how this whole episode will be presented as low budget musical theater. So most of it is a flashback, but it's Wade in a Knuckles costume, and the fire demon (which does kinda look like Iblis, but is never called such) is a puppet, along with other characters, like Knuckles' father. Now, Knuckles' father appearing is funny because, in order to make him look like a dad, he's just Knuckles with a moustache. So Ken Penders became convinced that not only were they infringing his copyright, because he thinks he owns the idea of Knuckles having a father, but also he believes the character was based on him, because of course he considers himself to be "the father of Knuckles." Anyway, Wade in a Knuckles costume lives out the flashback of how Knuckles beat this unnamed fire demon and acquired its power, "The Flames of Disaster," which is why Knuckles has fire punches in the movie version. Then Wade goes to try to save Knuckles, but is also captured and put in a cage. However, remembering the lesson Knuckles learned in the flashback, Wade does a Spiral Uppercut (no way it's a reference but I'm going to refer to it by name because it's more fun that way) and punches/leaps out of the cage. So like... does Wade also have The Flames of Disaster now? Just because Pachacmac made him imagine himself as Knuckles as he showed him a vision of Knuckles gaining the power? Don't worry about it, because it never comes up again. Wade beats the bounty hunter dude and saves Knuckles and they continue on their adventure. But even though Knuckles is barely in it, this is the best episode. Because I can convince myself that it's about Knuckles fighting Iblis, even though it's actually a big fat gay jew in a Knuckles costume fighting a puppet that looks like but isn't specifically referred to as Iblis. Also, Christopher Lloyd as Pachacamac makes his second appearance, and he's the best part of the series. He's only in like two scenes of the entire series, but he's actually funny, even if he's nothing like the personality of the character from the games. Maybe his ghost chilled out after he got killed. Idk. Really the ghost should have just been Tikal, but then she wouldn't have been played by Christopher Lloyd and wouldn't have been the only funny thing in the series, so it's all a trade-off. So Wade and Knuckles get to Atlantic City or wherever the bowling tournament was, and as they enter the city and you see a brief montage of Knuckles looking at all the casino lights and stuff, the music played is "Damn It Feels Good to Be a Gangsta," by The Gheto Boys, and for one brief moment, you almost believe you're watching a show that actually feels like it's about Knuckles. Then that ends. They meet Wade's dad, played by Cary Elwes, and he's a total jerk. So Wade's mom and sister are around and they get to hate on him because men are bad and all that. But okay, they're at a bowling tournament, and Knuckles rolls up into a ball. Obviously Knuckles is gonna help Wade win the bowling tournament. But no. The GUN agents do show up again and Knuckles has to fight a giant robot (I think the robot is piloted by The Buyer, who hasn't actually been important except that he hired these GUN agents, who then subcontracted Jack), which to be fair is what the entire series should have been, but then Wade beating his dad at the bowling tournament is completely unrelated, which seems like pretty sloppy writing. The dad does betray the protagonists to the GUN agents, but after that it's not like he does anything else with them where he becomes a bigger antagonist. He just gets beaten at bowling. And I guess now Wade has succeeded at his warrior training, so he's officially Knuckles' protege, which actually pays off in Sonic 3 when Wade has a brief cameo as the (presumably interim) Guardian of the Master Emerald, since Knuckles is off on an adventure in the movie. Which to be fair is kind of funny, and frankly, after watching an entire series where Wade was the main character, I almost would have been disappointed if he wasn't in Sonic 3 at all. Also it helped that Sonic 3 was actually a good movie, so I was in a good mood when I saw Wade appear.
But okay, let's say I wanted to change the series as little as possible, but make it as good as possible. I can't change the premise, it still has to be about Knuckles taking Wade to a bowling tournament and teaching him life lessons along the way. Well obviously Knuckles is the bowling ball. The whole thing should have been that they stop at other bowling alleys along the way and hustle their opponents to win money, but actually they're cheating because the ball is alive. And then the GUN agents figure this out, and that's how they catch up and find them at the final bowling tournament, so when they're at an actual important game, Wade is on his own because Knuckles is busy fighting a giant robot outside or whatever. And of course Wade's dad should have been tied in more with the GUN agents, beyond just having him sell out the protagonists to them once. And there's the third antagonist of the Bounty Hunter, who is also a bowler. And "The Buyer," who is also a former GUN agent. This is all so messy. Obviously The Buyer didn't need to be a separate character. Just have it so the two primary rogue GUN agents used to work for Robotnik, and they have the same motivation The Buyer has. He is the only one who is physically threatening, though, so maybe just make him a current (but rogue) GUN agent instead and have him fill their role. There is no reason this needs to be two separate groups. Jack the Bounty Hunter should come back at the end and become Wade's Dad's partner. Or better yet, combine those two characters, so Wade's bowling partner was his dad the entire time, and Wade knew it, but didn't tell his family that he was hanging out with his dad because they hate him so much. Then when that guy gets recruited by GUN, instead of the betrayal being that Wade's friend betrayed him, which is repeated when Wade's dad betrays him, it's all one character. Instead of one recurring antagonist who is replaced by another partway through the series, make it all one guy. Make it so Wade has been casually bowling with his dad in secret, thinking they're rebuilding their relationship, but then when the bowling tournament comes up, Wade gets his hopes up that they can compete together, as a team, but instead his dad ditches him (again). Then Knuckles takes Wade and becomes a surrogate father figure, which is bizarrely what already happens in the series, but if you're introduced to Wade's daddy issues earlier it will make slightly more sense. So they start on their road trip, but stop at another bowling alley on the way, for practice. Knuckles is all about honor and everything, but when he sees the alley's local bigshot challenge Wade and also generally be a jerk, he concocts a plan with Wade to humiliate him, so that he will no longer menace the locals. Knuckles would phrase it as if this loser at a bowling alley is equivalent to a local warlord, and all is fair in love and war. But of course this would then be a character arc for Knuckles as well, as he must also learn to be a better (and more honorable) warrior. By using his power to win at bowling, the rogue GUN agents find him, leading to the episode where they capture him, which doesn't necessarily need to change (assuming we're stuck with the series really being about Wade and not Knuckles). The GUN agents now know Wade is travelling with Knuckles, and recruit Pete (Wade's dad) to get close to Wade and kidnap Knuckles, and most of the same story can happen (even if it is a stupid story). He can kidnap Knuckles in "The Flames of Disaster" episode, and when Wade finds out it's him, he can just say he was trying to protect Wade from this alien demon thing. And even though that's obvious bullshit, Wade will believe him and simply explain that Knuckles is his friend (or sensei or whatever), and Pete can pretend to be surprised by this. Then Wade asks if maybe he's reconsidered being partners at the bowling tournament, but can give a sob story about how he's come to respect Wade, and wants to have a real one-on-one competition with him. Good sportsmanship, as a sign of respect and love. And Wade would be conflicted because he's been using Knuckles to cheat the whole time. But actually it's a moot point because his dad only says this to get him and Knuckles to let their guard down. Knuckles is of course also very naive, and this can be a parallel drawn between them. Meanwhile Pete is obviously being a dick and abandoning his son yet again. So they get to the tournament, and Pete sells them all out, as he does in the actual series, largely so that he can eliminate Wade, his biggest competition, from the tournament. He doesn't really care about Wade, or even about sportsmanship. But what he doesn't expect is that when he calls GUN to pick up Knuckles, they show up with a giant robot, not taking any more chances. They carelessly wreck the bowling alley, and a big girder or something falls on Pete, and Wade is such a good guy that, even though he has every reason to hate the guy, he saves him. Then Wade, and maybe Pete, has to do some pivotal thing that causes the robot a moment of weakness and allows Knuckles to beat it. Then we cut to an epilogue of Wade and his dad at the end of an extremely close bowling match, and Wade wins, and his dad shows signs of what seems like maybe sincere respect, and Wade shows signs of what might be forgiveness, but more importantly, self-respect. And then we zoom out to see that this bowling alley is in a prison, and a guard comes to grab Pete and say visiting hours are over. Wade leaves, and meets Knuckles by the gates, and Knuckles says he is proud of Wade, who now has the spirit of a warrior, and he starts talking about how Wade's relationship with his father reminds him of his own complicated relationship with his ancestors. "Let me tell you the tragic tale of the fearsome Chief Pachacamac, whose hubris led to the downfall of his people." And Wade is like "That guy? He seemed nice." "His spirit may have been calmed by the teachings of eons, but long ago..." Then music starts playing and the credits start rolling. And the theme song isn't Warrior by The Bangles, it's Damn It Feels Good to Be a Gangsta by The Gheto Boys. (Because of course I know they couldn't just play Unknown from M.E., like they obviously should have.) So to summarize, Wade Whipple is the best member of the Chaotix, and should have been in the recent IDW Chaotix 30th Anniversary Special. Also, as Knuckles' successor as the Guardian of the Master Emerald, he is infringing upon the copyright of Lara-Su, and Ken Penders should sue.
>>43204 I've seen the show, but this was funny to read >I think the robot is piloted by The Buyer In the storyboards that robot was called "Black Arms", so you can say they adapted those in the same way they adapted Iblis
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>>43195 What. Sounds like GTA 4, kek. >>43204 >played by some guy I hate it already. >So the show is about Knuckles taking Wade on a road trip to a bowling tournament You have got to be shitting me. >There's an entire episode where they stop and visit Wade's mom and sister and have a jewish ritual dinner, and Wade's mom explains that Knuckles is a jew because his people were genocided kek >Wade in a Knuckles costume, and the fire demon (which does kinda look like Iblis, but is never called such) is a puppet, along with other characters Sounds like they could give the fags who make plush videos a run for their money. Why does Knuckles always end up knee deep in autistic shit like all this? >Penders I kinda miss reading Penders' bullshit to be honest. Stories like this are definitely what you have in mind when you think of Sonic the Hedgehog™
>>43206 But at least "The Flames of Disaster" came from a fire demon. The Black Arms being aliens and "Black Arms" being a robot are totally different concepts. If anything it's much closer to just being one of the GUN robots fought in Sonic Adventure 2, but even that is a pretty big stretch. I wouldn't be surprised if any references to "Black Arms" on concept art are complete coincidence.
>>43214 The way the movies reference the game is pretty shallow in general


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