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/sthg/ - Sonic The Hedgehog General Anonymous 09/25/2025 (Thu) 20:31:52 No. 42725
Welcome to the Sonic General! Here we discuss all things Sonic! /sthg/ #58 - Everybody is Sonic racing Edition NEWS Crossworlds is out NOW! >Crossworlds launch trailer https://www.youtube.com/watch?v=lg591kVaGlc >Sonic Racing: CrossWorlds - Animation Teaser https://youtu.be/qFDJ6zMyq-k >>Crossworlds Animation - Full https://www.youtube.com/watch?v=5ocBa8jTXUA >New card game Sonic Blitz released download here. https://rentry.org/sthglinks#sonic-blitz-apk >Sonic Rumble Global Launch Delayed https://sonicrumble.com/GLDelay >Paramount Developing Sonic Movie Spin-Offs https://comicbook.com/gaming/news/sonic-the-hedgehog-spin-off-movies-report-paramount/ >Sonic the Hedgehog 4 will be released on March 19, 2027 https://variety.com/2025/film/news/sonic-4-release-date-march-2027-1236280697/ Comics Release Dates Sonic the Hedgehog #82 - 5 November 2025 Sonic the Hedgehog #83 - 26 November 2025 Sonic the Hedgehog #84 - 7 January 2026 Sonic the Hedgehog: Chaotix's 30th Anniversary Special - 22 October 2025 Sonic the Hedgehog: Chasing Shadows - TBD GENERAL INTEREST LINKS https://rentry.org/sthglinks >/sthg/ OP template: https://rentry.org/sthgtemplate >Milestone pastebin: https://pastebin.com/LJCfZhY4 >Sonic Game/Mod Recommendation Spreadsheet: https://rentry.org/sthglinks#sonic-gamemod-recommendation-spreadsheet >Perfect System Collection: https://rentry.org/sthglinks#perfect-system-collection >Sonic comic scans: https://grabber.zone
[Expand Post] >/sthg/ booru: https://sthg.booru.org/ >/sthg/ OC info: https://sthgoc.tumblr.com/archive/ >/sthg/ cytube: https://cytube/r/sthg >/sthg/ Pixel World: https://ourworldofpixels.com/sthg Thread theme: https://www.youtube.com/watch?v=P487mHhAQOg Previous zone: >> 41115
fast
>>42725 >Avatar is Avatar: Legends instead of Avatar: The Last Airbender What does this mean?
>>42728 To cover the entire Avatar franchise which includes Korra
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more minecraft stuff
>>42731 I wonder how autistic Minecraft fans are going to be over the characters, like the Creeper being the wrong shade of green or the textures being too blurry
>>42731 I'm pretty impressed with this one. I wonder if they'll show this off at Minecraft Live.
Huh, there was a Sonic Rumble trailer on Sega's TGS stream https://www.youtube.com/live/dnxakw2TjmE?t=12108s (3:21:48 in)
>>42734 Not being available in the west must be paying off >2025 Wonder if the date will stick this time
>>42731 Weird how the music sounds completely different from the music in Minecraft. Also why does the Creeper make Minecraft clicking sounds, when they could've easily had it make the creeper sounds?
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>>42737 worst racer
I feel like I've seen a lot of official pictures of Tails lately with that stupid grin and expression and it just reminds me of the bench.
>>42740 Yeah, that weird expression together with fists and how he flies while squatting makes it seem like he is trying to shit.
>>42740 >>42741 I only see a cute smile...
I wonder if the "Lore Team" got to see whatever scrapped ideas Sonic Team might have had around 2007 before they changed the direction of the series
>>42725 >>42728 >>42730 >>42731 Two questions: >1. Why is this game crossing over with Minecraft, Bamco, and fucking Nickelodeon? Mega Man I can understand because of the crossover comic, Miku because of Sega's involvement in the Project Diva games, and Joker/Ichiban/Nights because they're Sega characters, but everything else? WHY? But even then... >2. Why not just announce this game as All-Stars Racing 3? Why attach the "Sonic" label when the game is shaping up to have half of it's cast be anything but Sonic characters?
>>42745 I'm so annoyed at the crossovers too.
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>>42745 >1. Why is this game crossing over with Minecraft, Bamco, and fucking Nickelodeon?
>>42745 >1. Why is this game crossing over with Minecraft, Bamco, and fucking Nickelodeon? Paramount owns Nick, so getting the license for the Nick characters was probably pretty easy. As for Pacman and Minecraft, it was probably a question of what companies they've worked with before that have cheap licenses. >2. Why not just announce this game as All-Stars Racing 3? Because "Sonic and Sega All Stars Racing: Crossworlds" would've been too long of a title to be marketable.
>>42749 >a question of what companies they've worked with before that have cheap licenses That doesn't feel like a satsifying reason for me. Crossovers used to be something cool, where you had a couple of related characters bouncing off of one another and seeing how they all interacted. And a lot of earlier gaming crossovers used to make some sense of that. The Capcom VS. series built up from the popularity of X-Men in Japan and Capcom's work on fighting games (Including a couple of Marvel fighters). Super Robot Wars is just a cross-over of Japanese mecha anime. Soul Calibur had the unifying identity of being a sword-slinging fighter across time and space. Smash Bros. and Sega All-Stars was focussed on Nintendo/Sega's wide array of series across the ages. Even PlayStation All-Stars, despite a third of the cast being third-party, still had some unifying identity that they then exported into a franchise (Of only one other game, which was a decent infinite runner for Smartphones, sponsored by Coke Zero). But now, crossovers are just happening because "We want that fun money". Smash Bros. threw in fucking Minecraft and Tekken because...REASONS. Transformers is crossing over with Ghostbusters because...REASONS. Sonic will be go-kart racing with Spongebob and Worra because...REASONS. There's nothing special about it anymore.
>>42745 >Mega Man I can understand because of the crossover comic, Miku because of Sega's involvement in the Project Diva games, and Joker/Ichiban/Nights because they're Sega characters, but everything else? WHY? But even then... I mean when you think about it, did Sonic Team ever give a shit about the fanbase? Sonic Team chases the money, if they need to throw the fanbase under the bus then so be it, that's why they tried to reboot shit so many times, why they never stick to something concrete, and why when there's money involved they'll shove their mandates under the rug. At worst some fans may be annoyed by them doing this, but the game and the franchise will get a lot more exposure to people that otherwise might not have cared. >>42750 >There's nothing special about it anymore. I feel like for Sonic fans it may not be very special but for fans of the other characters it might be a lot more.
>>42751 >but for fans of the other characters it might be a lot more How so? Mega Man has been in Capcom VS. and Smash. Nickelodeon has had crossover games since THQ proper in the sixth gen. TMNT in particular crossing over with several properties from Injustice to Star Trek. Joker already had Persona Q and Smash U. Minecraft has crossed over with practically everything. Nights is in almost every Sega crossover and several cameos in Sonic games (SA1, Pinball Party, Riders, Lost World). Miku has been whoring herself out from Fortnite to Persona to Ongeki to Just Dance. Even Yakuza receive recognition in Project X Zone. So who are we missing here?
>>42752 >So who are we missing here? AiAi and Ulala have been in basically every Sega crossover game, they'll probably appear as additional free update characters.
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fast
>>42752 >How so? Sonic has been in a boatload of crossovers too, lately specially, but I'd still be excited if he was playable in e.g. the next Mega Man game or something else that isn't 100% shovelware. Being a fan makes me excited for Sonic doing things which are out of the ordinary (and ideally, good), but fans from the game where Sonic may appear may not care or may even dislike it because it dilutes the thing they're a fan of.
>>42751 >did Sonic Team ever give a shit about the fanbase? Yes. That used to be the norm. More recently, Forces was a fanservice game (even if it failed) and the Frontiers updates were made entirely for fan feedback.
>>42754 What is this showing?
>>42757 speed not sure other than some cool gameplay.
>>42757 Considering he fell off in the first take and didn't in the second, it must show that you should let off the accelerate button or hit brakes on that turn. Wise advice, unless you like falling off the stage.
https://www.youtube.com/watch?v=BKhnqH_PHac >Camellia - 電光刹歌 (Denkoh-Sekka) feat. Hatsune Miku [From Sonic Racing: Crossworlds]
>>42761 Why do they add so much noise to shit? It reminds me of the loudness war.
https://www.youtube.com/watch?v=SaAfKw6ZgD4 >Sonic Racing: CrossWorlds Developer Interview | gamescom 2025
>>42756 >Forces was a fanservice game Was it really when it toned down the difficulty and had a story that felt like all the worst aspects of a Saturday Morning cartoon?
>>42765 It tried to combine aspects of SA2, Colors, and Generations... I'm not saying it does a good job.
if there's one thing i appreciate about crossworlds, it's how rare in-game dialogue actually is compared to something like Forces where they NEVER shut up.
>>42768 Oh man, that brings back memories, but I thought it was TSR where it was ridiculously bad on. Either way I thought it'd be bad in Crossworlds too because in every one of those 20 seconds track spotlight videos they used to post, the characters always made remarks. I guess it was on purpose.
>>42769 it actually adds quite a bit of replay value due to how rare it is.
>>42768 I actually like how common the dialogue is in Forces. I don't think it would make sense in a racing game though, in Forces it's because it's tied to the narrative of each stage. Also I think you can turn off stage dialogue in Forces.
Now that they're back to giving us multiple playable characters, do you think they should make Eggman playable again?
>>42773 I'm not super excited about playing Eggman but It sounds like it would give us a more interesting story than what we usually get, so maybe.
I think the reason the DLC characters don't get voice acting is because they'd have to get all the crossover voice actors for like 6 different languages, I can see that being an issue.
>>42775 I think they mentioned during an interview that they thought it'd be difficult to agree on what they should say with the character owners. It feels so incomplete like this though, they should have gone the extra mile if they're going through the trouble to bring in special characters.
>>42775 I'll say that the French dub is actually well done. It's usually cringe.
I wonder if they'll work with Arzest/Ohshima again
>sonic racing crossworlds <there's no sonic in sight kek
>>42782 This is sad. I keep imagining people who get the game just for the crossovers and it annoys me
>>42782 That's how you advertise a Sonic game in a country where nobody's heard of Sonic. >It's carred "Sonikku" because you're going faster than the speed of sound >Our fastest speed setting is faster than Mario Kart >The season pass DRC has characters from countress successfur franchises, rike Persona, Miku, Rike a Dragon, Pacman and Rockman, bringing meaning to the name "Crossworlds" >The base roster is mainry composed of old Sega mascot characters you've never heard of, but the game is priced so high that you'rr onry buy it when it's on sare, by which point a bunch of the free DRC characters wirr have been added
>>42784 kek >The base roster is mainry composed of old Sega mascot characters you've never heard of They should add Alex Kidd now that you mention it.
>>42785 I bet he will get in eventually since he was in both the All Stars Racing games and Sega Superstars Tennis. >>42782 Who's the guy next to Iizuka?
>>42786 I think it's this guy: https://segaretro.org/Ryuichi_Taki Seems he's the Crossworlds producer.
>>42787 >From 2012-2018 he was Producer for a bunch of Arcade games >From 2022-2023 he provided development support for Sonic Team Games >Now he's producer on games like SxSG and Crossworlds Interesting history.
>>42788 Yeah, seems he's moved up the corporate ladder. SxSG was pretty sweet and Crossworlds seems to be doing well so I hope he continues to be around.
https://enq.sega.jp/orca/PA14265265 Official SEGA Asia survey for CrossWorlds I won't send my answers given that it's for Asian people who have bought the game, and I fit neither of those categories. But I like to see that SEGA is at least considering to add more Sonic characters and locations as DLC
Rolling and slope jumping are fun and important mechanics, but classicfags tend to reduce the entirety of classic Sonic gameplay to just those, when in reality in actual classic Sonic level design they are not as prominent as they are made out to be. Sonic Utopia might be fun, and I think it's a cool experiment on its own, but people try to say it's the true realization of classic Sonic gameplay in 3D and it really isn't. The classics had a lot more mechanics, including many that have nothing to do with rolling or gaining speed, and also made use of other aspects of the physics. And of course they had actual objectives, level design, shortcuts, gimmicks, time, score, special stages, and more. SRB2 didn't have slopes at all until a few years ago, and I think that worked in its favor. They were able to focus on other aspects of the game and level design, and now that it finally has some occasional slopes it's even better and it feels more like the classics than anything that's come out of the obsession with rolling physics and slopes (which can still be fun, mind you). Of course SRB2 still has its own mechanics that distinguish it from the classics, especially the thok, and it's still missing the loops which are an iconic visual element of the series. But in terms of the core gameplay I think it's the closest to translating the classics to 3D. I think SA1 is second place
Frontiers 2 should have multiplayer.
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It feels like they cucked Silver.
>>42797 Are those supposed to be cartoons of real people or humanizations of the characters?
>>42798 >2BRO, an entertainment team consisting of brothers, younger brothers, and otsuichi And "Sonic Racing Cross World" collaboration goods appeared! I think they are the avatars of some jap streamfags "entertainment team". https://2bro.jp/
https://www.youtube.com/watch?v=C6BSu_x0gcE Sonic Racing: CrossWorlds - Accolades Trailer
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>>42801 It's ridiculous how this turned out lol. It was looking rather crappy just a few months ago.
Hearing Crossworlds' main theme like this in this video made me think that maybe they were trying to evoke or callback feelings of Daytona's Let's Go Away Except not quite as good
>>42803 I know nothing about Daytona, but right after reading your post I saw a bunch YouTube comments comparing another song in CrossWorlds (final lap of Metal Harbor) to the same song you just mentioned.
>>42803 Fuck, they should've brought him in for this one.
>>42803 I wouldn't have realized if you didn't post the videos side by side. >Except not quite as good It's shit. I want to murder that guy already.
>>42803 >>42804 I was able to listen to it now and yeah, it sounds very similar.
>>42782 But Iizuka is wearing a Sonic shirt and a Shadow medallion and there's Shadow in the bg
>>42808 Yes, but he's nowhere to be found on the setup they have for the game despite so much random shit kek. Yes, I know he's just out of the frame, but still
Is it just me or does Storm's new voice sound like Zomom?
>>42804 You sure made me feel old. It's a classic '90s Sega racing game and one of the first arcade games that I ever saw as a 4 year old boy, period: https://www.youtube.com/watch?v=6PqjBPGAFo0&list=RD6PqjBPGAFo0 Play it when the opportunity arises. Had it on my PS3 before my console died.
>>42810 I guess a bit? Idk I had to go listen to Zomom's voice, I haven't heard him in ages, but I guess I can hear the similarity.
>>42812 The Deadly 6 look so fucking awkward and shoehorned and are so fucking uninteresting. What would a real Sonic villain other than Eggman look like and what would be their background?
And speaking of the D6, I came across this pic a few days ago and it's probably the coolest D6 thing I remember.
>>42814 I always like Sonic Channel art, but I really don't care about them at all.
>tfw no sonic central this year
>>42816 Last year it was at the end of September, we could still get it
It's kinda frustrating to know that even when they'll reveal the next game we'll still know nothing about it for a while.
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>>42819 >People want [to marry] Marine
>>42813 Battle Kukku Army were pretty good. >>42814 I liked these redesigns, although the artist went overboard with Mephiles here. >>42819 Could be a possibility: https://www.youtube.com/watch?app=desktop&v=2mZ3RPfmhLE
>>42818 wake me up in a year Hopefully the next game has some ambition to it.
>>42822 If SEGA is being smart, it will be the most high budget and ambitious Sonic game yet. So it probably won't be
>>42823 You had me at the end. They do seem to be churning out more ambitious and maybe higher budget games.
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Not sure if SteamDB is reliable anymore but I thought it'd be interesting to see what it had to say about Crossworlds. The numbers are pretty mild.
>>42825 >Not sure if SteamDB is reliable anymore Are there reasons to think otherwise? >The numbers are pretty mild. They're decently high for Sonic on Steam. I think Frontiers has the highest peak concurrent players, at 19k. Sonic Mania is 11k. Sonic x Shadow Generations is 7k.
>>42825 PC Kart racers never do that well. Ironically, the Switch version will probably sell the most. That price is fucking insane though.
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>>42826 >Are there reasons to think otherwise? I think I remember some stuff happened years ago that was going to affect their ability to collect stats. But it was a long time ago, no idea where things stand today.
>>42828 Too bad there aren't similar sites for other platforms.
>>42829 I think there's one for Epic Games.
>>42830 I tend to forget Epic Games even exists lol
>>42829 Come to think of it, since Crossworlds is multiplatform, you could count the numbers players on different platform in your lobby and estimate the sizes of their playerbases by based off of how many Steam players there are.
>>42832 Most of the lobbies I see are majority PC, say 60%. That might be biased if matchmaking tries putting people together with similar platforms though. If you collected enough people's world rankings you could estimate total players using statistics a la the German tank problem https://en.wikipedia.org/wiki/German_tank_problem
>>42833 But wouldn't that give you the total number of people who have ever played the game online instead of just the number of active players? I guess it would work right now since the game's only been out for around a week, but as time goes on the world ranking number will become less and less accurate for determining active players.
>>42833 >if matchmaking tries putting people together with similar platforms I've been told that it does
>>42833 I am almost certain matchmaking tries to have you play with your own platform and also ranking first, I play on Steam and anywhere from about 40% to 80% are PCfags, but I got curious and tried looking at streams of consolefags just to see the pre-race screen, and they barely had anyone on PC. The game also clearly has separate Legend and not-Legend matchmaking. At A+, it was taking 30-45 seconds to match up and had ranks of all sort, at Legend it's all Legendfags and a rare newfag probably if a Legendfag wasn't found. I did also have like 2 times when I got put in a lobby of below Legendfags, probably if the matchmaking decided it needed me to get them to 12 players. Once I got to Legend, my matchmaking times got lowered from 20-45 seconds to 7-20 on average with rare, so I guess most of the playerbase is REALLY dedicated
https://www.youtube.com/watch?v=ctdUDUgxIqs Where the fuck is the Burning Depths DLC Also don't change the music, the game's OST has good melody but some of the instrumentation leaves a lot to be desired
>>42838 wife
>>42837 They could add in all of the Transformed Tracks (and most of the first party racers) as DLC pretty easily come to think of it.
The Hatsune Miku event is working, people are coming back to the game to play it.
>>42840 They don't run on the same engine, do they?
>>42841 Damn, these crossovers work that well?
>>42841 I'm shocked that this is actually working, I'm so used to Sonic games getting a decent peak at launch and then immediately crashing and yet here we are back near peak playercounts with the Miku event. Come to think of it, I don't think I've seen another Sonic game with over 10k concurrent players on Steam. It'll be exciting to see what the playercount reaches after the game goes on sale and the big DLCs come out.
Miku players trying to fight through their HRT induced brainfog for long enough to avoid snaking into 12th (impossible challenge)
>>42844 >after the game goes on sale >mfw the game didn't go immediately on sale like some predictions said it would
>>42841 I don't think it will work long-term. SEGA is very poor at calculating rewards. Past 1000, the return is just ok. >15/20/35 points for 3rd/2nd/1st place respectively >10 for winstreak >5 if you frontrun >can be doubled for first place from time to time >all depends on your team On average, this event is slightly better than regular online. If you do well you are rewarded though, but you can only do so much on a trick event if they refuse to trick, or on tap event when you purposely use brakes to have them hit you for the boost tap because you "know" they're right behind you, only for them to explicitly avoid you
>>42847 I think the problem is that it forces you into this mode when some players might just want to race for first place, so they'll ignore the special rules.
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Crossoworlds hit 9th place on the Famitsu Sale charts.
When they announce the next Sonic game, it would make sense to have some promotional event in CrossWorlds
>>42849 Is that just Japanese sales? That seems very high for a Sonic game in Japan, I wonder when was the last time a Sonic game made it into the list. On the other hand, is that just 5500 sales per week? That barely seems like anything.
>>42851 >Is that just Japanese sales? Yes, and I've been told it's only physical copies, it doesn't count digital sales
Will they come up with different event challenges, or will it always be the same three just with different crossover themes?
>>42853 If its like other games, the later. Online "events" are for mobile whales.
>>42854 How will this milk whales when the only DLC is the season pass?
>>42854 >>42855 Lol yeah, the events are a free multiplayer mode with rewards depending on how many points you get
>>42855 There were some concerns before the release concerning the game having an in-game store, what happened with that?
>>42857 Oh yeah, that credits menu should be accessible by now. I haven't heard anyone talk about it.
>>42858 "Standards Credits" is literally the credit roll. Funnily enough, you do unlock a "Special Credits" when you beat every rival and unlock Super Sonic.
>>42860 That's what I expected then. I still don't understand what Special Credits means in that context though.
One of you fags should do a Squilliam Bump. >>>/v/1801433
>>42861 It's just an alternate version of the ending credits with nostalgic slides and music from Sonic games mixed in to show off where the characters and tracks come from. https://youtu.be/V1vl6O28EbY The standard credits only have crossworlds music and footage.
>>42863 Oh, that's the one I saw then, I thought those were just the credits and forgot about it.
Will they make an Arcade port of Crossworlds? They made one for Sonic and Sega All Stars Racing, so it's not unprecedented.
>>42865 I wonder if they'll do some kind of Joypolis event or maybe a dedicated game.
>>42865 It's made by the Initial D guys, right? I wonder how good this game would feel with a steering wheel.
>>42868 Alongside Sonic Team
I think I noticed something interesting Some time ago someone brought up that the phrase "Fourth Great Civilization" was actually an English mistranslation that Chronicles (and now TailsTube) worked into the lore. According to the Fandom wiki in Battle it was originally "4大文明のひとつ" ("one of the four great civilizations") which is a reference to a theory by a Chinese historian to explain how human civilization came to be, and it seems that it's popularly thought in history classes in eastern countries like Japan. They divide civilization in ancient times into four different civilizations that coexisted at around the same time. The English translators of Sonic Battle likely didn't know about how people in eastern Asia view history, so they misinterpreted it as the four civilizations coming one after the other instead of coexisting, and "one of the four" became "the fourth". Later western material (Chronicles and now TailsTube) built upon this interpretation of the Japanese text. Which isn't entirely incorrect, since Battle doesn't seem to establish that they coexisted, at most it's just assumed that the reader would understand it like that based on the shared culture of Japan All of that was already known. What I noticed is that according to Chinese and Japanese historians one of the four great civilizations would be Mesopotamia, so I think it's likely that this concept was either shared between Battle, Riders, and Rush Adventure, or Battle inspired those games to reference Babylonia. I'm not very familiar with the stories of Battle and Riders, so feel free to call me a moron for what I'm about to say, but from what I understand in Battle they say the ancient civilization was completely destroyed, while in Riders the Babylonians obviously have survivers. But I know Rush Adventure is also seemingly incompatible, so either they just clumsily shared ideas during the development of these 3 games, or they had ideas that they wanted to expand on as the series progressed. I wonder if the Lore Team has access to whatever plans or scrapped ideas Sonic Team had in the 2000s
https://shc.zone/entries/contest2025 More new hacks to check out, from the Sonic Hacking Contest
>>42871 I thought that the destroyed civilization was the echidnas?
>>42872 I was going to ask earlier during the week if Sonic rom hacking was still common or if everyone moved on to making fan games using less restrictive technology. Nice to see it's alive and kicking. Thanks for the link btw. Gonna go check for anything interesting
>>42857 Went away when Donpa tickets were shown to not need an Internet Connection and could be easily modified with a save editor. To use the obvious example, CTR:NF stored Wumpa Coin amounts in online servers and didn't allow you to earn coin or unlock anything in the pitstop without an internet connection. There is still an off-chance Sega does something retarded but the odds of that have shrunken considerably.
https://www.youtube.com/watch?v=gS5BVCgoHbY >How Sonic Racing dethroned Mario Kart
>>42873 I think according to the current lore the Echidnas are the Third Great Civilization, and from what I understand they were also two different groups in Battle
>>42877 Right, the Nocturnus Clan and the Knuckles Clan. The Nocturnus Clan tried to conquer the world with advanced technology (including the Gizoids), and ended up banished to an alternate dimension (the Twilight Cage). The Knuckles Clan tried to conquer the world with brute force, and later tried to seize the Master Emerald, but after nearly being wiped out by Chaos they surrendered and became the Emerald's guardians instead.
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>>42841 Crossworlds' All Time Peak is lower than Frontiers'. I wonder what Crossworlds' peak would've been if it had the same pricetage as Frontiers.
>>42879 Considering that it's a stupid overpriced racing side game it's pretty impressive. I thought they were memeing when they said TSR made so much money.
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new edgy hedgy pic
>>42881 Cool!
>>42882 The coolest, you may say.
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>>42880 >Considering that it's a stupid overpriced racing side game it's pretty impressive. I guess Utsumi wasn't lying, I never should've doubted him. >I thought they were memeing when they said TSR made so much money. They kind of were, its peak playercount was only a little over 1000 players.
>>42857 I don't think it will be there. They'd need to create a separate store with a separate currency or hand out bans to people who cheated their Donpa tickets in which should be very easy to track for Sega, but that'd possibly cause a shitstorm. Judging from the Sega account Extreme Gear being free or paid if you fail to join in time, I wouldn't be surprised if more costumes for characters were simple DLC and/or FLC at some point you buy at the Steam/PS/Eshop for 2 to 5$ or whatever
>>42884 >They kind of were, its peak playercount was only a little over 1000 players. On Steam or total? Because it didn't sell a lot less than Frontiers according to the data we have. If Crossworlds sold 12x what TSR sold it's probably the best selling game in the entire franchise lol.
>>42886 Not him but I've been meaning to make your exact point for a while. We only have player counts for Steam, and TSR had a peak of 1,056 and I don't think it lasted even as long as CW has so far
>>42887 Did TSR have cross play too? It'd be pretty sad otherwise for the PC players.
>>42888 Everyone told me it doesn't have crossplay
>>42888 I don't think it did on launch. IIRC it got it later, but by that time nobody played it anyway.
>>42891 thanks im drunk
Minecraft https://www.youtube.com/watch?v=vdLj9EblPSI Also, Sonic has the rights to the Olympics again https://x.com/sonic_hedgehog/status/1975184289622065600 I wonder if they'll make a new game with them, or if it's just merch
>>42895 I'm curious if this will cause an enormous rush of minecraft fags like it kinda happened with Miku. >https://x.com/sonic_hedgehog/status/1975184289622065600 Simplistic, but I kinda like it. >I wonder if they'll make a new game with them, or if it's just merch They did word it rather awkwardly.
>>42897 The Mario and Sonic Olympics games sold well, but that's because Mario is in them... But now CrossWorlds is doing decently without Mario and against Mario, so maybe a proper solo-Sonic Olympics game might be a smart move.
>>42898 >CrossWorlds is doing decently without Mario and against Mario That got me thinking, Mario Kart World seemed to be selling really well too according to the Famitsu sales list earlier, it's gonna be hilarious if that makes them double down instead of rethink things.
>>42895 I think a game is almost certain, but it may be just Sonic and friends this time. The fact there's still no Switch 2 version of Crossworlds and not even a release date is quite telling that Nintendo may be fucking with Sega on purpose by withholding dev kits and shit because I don't see other explanations for that. The only way to play this on Switch 2 is apparently still just the Switch 1 version with 30 FPS and typical Switch-like PS3 tier graphics
>>42899 I don't care about sports games, but I'd be happy to see Sonic having a successful one without relying on Mario's brand recognition >>42900 I heard Nintendo is having trouble giving Switch 2 devkits to third party developers in general
>>42895 I could easily see them making another game since the Olympics games required very little effort to churn out, but I don't see them making one for the 2026 Winter Olympics since we're too close to the Olympics to announce a game and have a proper hype cycle while still coming out in time for the Olympics.
>>42902 Oh, that's a good point. The Mario and Sonic ones always came out a few months before the start of the year, right? So if they make another it would be years away
https://en.wikipedia.org/wiki/Olympic_Games_Tokyo_2020_-_The_Official_Video_Game >The game was originally released in Japan for the Nintendo Switch and PlayStation 4 on July 24, 2019. However, due to the COVID-19 pandemic delaying the start of the 2020 Summer Olympics in Tokyo, the game was not released outside of Japan and East Asia until June 2021, when it also released for Windows, Stadia, and Xbox One. Interesting. Also, it runs on the Hedgehog Engine 2 and they had Senoue and Tokoi make the music for this.
>>42902 >we're too close to the Olympics to announce a game and have a proper hype cycle Come on now, did any of the Olympics games have anything like a hype cycle? >>42904 >when it also released for Windows, <Stadia, >and Xbox One kek
>>42903 >The Mario and Sonic ones always came out a few months before the start of the year, right? Yeah, I think nearly all of them were out by the Christmas before the Olympics, except for 2016. It's a shame we're missing this year too, the Winter Olympics are in Italy this year, so having a game where the Mario Brothers actually go to Italy would've been hilarious (and it would've been even funnier for the first Mario-less Olympics game to be in Italy). >So if they make another it would be years away 2028 is my guess. Having Sonic go to LA would also be funny given that SoA is based there and Iizuka owns a house there. >>42895 >The entire trailer is made in Minecraft with a few effects added on top Surprisingly high effort and very low effort at the same time. >>42897 >I'm curious if this will cause an enormous rush of minecraft fags like it kinda happened with Miku. If Sega gets some Big Minecraft Youtubers to promote the game and puts Crossworlds on sale around the time of the content drop, then I could see a decent spike of player activity.
>>42895 >October 8th Damn, I was hoping for at least a week break after the Miku festival. I'm a huge Minecraft nerd and this DLC actually looks really good from what I've seen, besides the characters being unvoiced. Just compare some of the footage with Mojang's own Minecraft Legends spinoff game that bombed, or whatever the fuck the Minecraft movie was. Sonic Team has been treating franchises better than their actual owners.
>>42908 >Damn, I was hoping for at least a week break after the Miku festival. If I had to guess why we aren't getting any break is because Sega is in a rush to put IPs that are recognizable in Japan into the game quickly so it will sell better there. Minecraft is almost always in the Famitsu sales charts, so having it get in there as early as possible is a no-brainer for them. >besides the characters being unvoiced. Do Steve and Alex have actual voices beyond the "Oof" noise Steve used to make in Minecraft beta?
>>42900 >Nintendo may be fucking with Sega on purpose Mario and Sonic are not BFFs anymore???
>>42908 >I'm a huge Minecraft nerd
>>42909 >Do Steve and Alex have actual voices beyond the "Oof" noise Steve used to make in Minecraft beta? No, but they don't even have that, or the creeper hissing. It's all dispenser and lever-flicking sound effects from what I've seen, a weird choice.
>>42913 >It's all dispenser and lever-flicking sound effects from what I've seen, a weird choice. I guess it sort of makes sense given that the minecart is presumably powered by Redstone, but it's still bizarre. I wonder if Steve will be twice Sonic's height (Sonic is exactly 1m tall, Steve is 2m tall) or if they will shrink him down slightly.
Sonic Central when???
>>42915 probably around the game awards' timeframe >>42891 also who is this (i just found out about this thread and board)
>>42916 That's Bump the Deer, one of the thread's mascots alongside Sage the Sloth. I think she's based on some old "bump girl" meme
>>42917 interesting interesting...
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>>42916 Welcome fag. >>42917 Yes she is. There's a lot more but a lot more NSFW. Drawfags need to redo some of these as our Bump
>>42915 When the next Olympics game is ready to be announced of course.
>>42919 blew my mind when i learned that infamous mobian lover, spazkid, did these
IDW is apparently going to do a Chaotix special for their 30th anniversary, here's a preview page. And also in IDW news, Hardlight put the Phantom Rider in one of their games. You'd think if they were gonna do that they'd do it while he's still relevant.
I just realized they could use IDW characters as team flavors for an event instead of making them playable. That would anger a bunch of people
>>42895 >>42897 I wonder if Minecraft will cause a bigger player spike than Miku.
>>42926 I want to see that too, it sounds like it could drive a lot of people, specially people that may not have as much overlap with the already existing Sonic players.
https://www.youtube.com/watch?v=rs4016B5si0 Cool Why is this in Generations though? I was hoping to see the night stages as well
>>42928 Oh man, this unlocks some memories. Unwiished was like the second or third Sonic game I played as an adult and I haven't touched it since, and given that it's not the most discussed game either I haven't seen those levels again since then either. Honestly they look pretty good, with different routes and approaches you can take! I don't remember them being this good, am I crazy? >Why is this in Generations though? I was hoping to see the night stages as well Gens was modded to hell and back, so it kinda makes sense they'd port the levels there. There was the original Unleashed Project on it too, however it also didn't include the night levels if I remember correctly, probably they're too different from what Generations was supposed to be for them to be ported.
>>42929 Unleashed modding became more popular lately after it got the unofficial PC port, so when I saw that project I thought it would be for that
>>42930 >Unleashed modding became more popular lately after it got the unofficial PC port As far as I know to do that they'd basically have to mess with the original game and the original PS3 assembly. That's pretty cool. >so when I saw that project I thought it would be for that Not sure if a framework like the one they made for PS3 exists for PS2.
>>42931 They did it with the Xbox 360 version. But it's not a decompilation like you described, it's a "static recompilation", and I'm still not exactly sure what that means. They developed a tool that makes it easier to do it for Xbox 360 games and they're doing it to Sonic 2006 as well now I found a video that explains how it works but I haven't watched it yet https://youtube.com/watch?v=lMGu6Ng_3yA
>>42932 (Me) Okay I watched the video I get it now. Cool
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It seems like Sega organized a Crossworlds tournament in Mexico and awarded $5000 to the winners!
>>42934 36 years later, Sega still does what Nintendon't
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Isn't the Minecraft DLC coming out for Crossworlds today? I wonder if you'll be able to play it in the regular rotation of tracks in online if you don't have the DLC.
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>>42937 Looks like it. I wonder what the difference is between the DLC and the 'festival'.
>>42938 The festival is an online multiplayer mode that replaces regular online multiplayer and makes you to play the team based race park modes instead. It randomly puts you into one of three DLC-themed teams when you join a lobby and you get points depending on how well your team performs. Points unlock in game rewards like cosmetics and stuff which you can only get by getting certain amounts of points during the festival
>>42939 >replaces regular online multiplayer and makes you to play the team based race park modes instead I'm surprised people aren't complaining about this more. It sounds rather annoying, specially considering the amount of festivals they're planning.
>>42940 Yeah. The team modes grew on me but sometimes I just want to rank up.
>>42924 God, Amy is so lame now. Now she's a history buff. We just need to prove how astonishing Amy is all the fucking time and how smart she is, cause she's the GRILL character so we need to constantly prove she's a smart cookie! Instead of the fun girly character who would constantly shop for clothes and crushes over boys. Also Phantom Rider? Did people even care when the arc was going? Kind of funny actually, Sega looked at the entire line up of IDW characters and just said, >Ehh... that one looks the least lame
>>42945 amy sue
which one of you fags did this
>>42947 sorry i hacked in bump but she was too powerful and they caught me
>>42947 Apparently the game's agreement allows you to mod skins/models/etc client side, but the moment you cheat online or in time trials or modify a save (maybe something like add in Donpa tickets) you're breaching it, though modding characters SEGA doesn't really own like Hatsune Miku, Spongebob or Steve may be breaching it anyway. They're probably covering their asses legally after that huge ass Miku mod was spammed under their ads on Twitter with millions of views, I don't think they took any actual action yet.
When do we get the next chapter of the manga? Do you think there's any chance they'll do an anime or game continuation after it's done? >>42948 Someone needs to do this for real. >>42949 >Apparently the game's agreement allows you to mod skins/models/etc client side Huh, companies never want to take on any risk, I'm surprised they'd go out of their way to clarify that instead of leaving it as a gray. >They're probably covering their asses legally after that huge ass Miku mod was spammed under their ads on Twitter with millions of views What was the mod about? >I don't think they took any actual action yet. Would this be the first time Sega takes action against their players?
>>42950 The mod was about a mostly naked Miku with a huge ass, riding a car or a board. It was posted under Sonic Crossworld's official posts and got like 2+ million views with tons of retweets and likes. If they coomers don't cut it out with characters SEGA doesn't own and don't stop posting it under their official tweets, we may see the first time Sega fucks with the modding community one way or another. Whatever the actual phrasing is, they definitely "could" blast anyone from online for having any sort of a mod
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>>42951 >The mod was about a mostly naked Miku with a huge ass, riding a car or a board. It was posted under Sonic Crossworld's official posts and got like 2+ million views with tons of retweets and likes
>>42951 I thought it was because people were using mods to access DLC content early
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what did they mean by this?
>>42954 Does the barcode say something?
>>42955 Yes, it says "they don't know"
>>42956 Oh, that's what the filename was for. Interesting
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>>42957 >Interesting And true, I don't know.
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Sunset Heights is so nice in SxSG compared to Forces. I was very disappointed with it in Forces because the theme and stage art and maybe the music were great, but it was so damn linear it was a joke of a stage, it just was very unsatisfying. But on SxSG it has some additional routes and some of them are pretty clever. Overall that seems to be the design philosophy in SxSG and it's pretty sweet.
>>42960 I haven't played Shadow Generations yet, but I agree with you. I also think Sunset Heights is one of the more decent stages in Forces. Which is disappointing of course
So, anyone still around?
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>>42962 I'm playing Sonic games.
>>42962 I'm too busy with College to post much right now and I'm not buying Crossworlds until it goes on sale.
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>>42964 I remember when I was in college and shitposting in /sthg/. They were such simpler times.
>>42962 Sadly not that many anymore. This place was so lively when 4chins went down, im praying for it to go down again
>>42966 >im praying for it to go down again Oh god, I don't know if I could take that endless stream of shit again.
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vintage sonic merch
>>42970 I almost forgot that it's spooky month. I should draw something of these two.
>>42971 I wonder if newfags know who sally even is at this point. Like whether they'd recognize her if you showed them some of this. >>42972 Yes you should.
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>>42976 Newfags as in movie alphas / movie zoomers? well no I'm afraid. unless they start getting into lore. or sonic.exe. there's playable sally on those exe roblox games
Ey, when there isn't a stupid fucking festival mode taking up match making, these online match making races are actually pretty fun. They aren't just random number sorters, my racing actually matters!
>>42971 >blue arms
Now that Crossworlds is out there's no more Sonic news and nothing to look forward to.
>>42980 You perfectly encapsulate why I hate hype chasers. You wait forever for something, then drop it cause you have it. What's the point? You don't appreciate anything and just want what you don't have. I honestly hate seeing it.
>>42980 The Shadow trademark is something, even if it's vague and tells us little other than it involves Shadow
>>42981 But I never planned on getting Crossworlds, the fun was in the news and developments and the reactions and on posting here, and now that's gone. Honestly, most of the fun about Sonic is related the community more than the games. >>42982 Interesting, crossing my fingers it's something interesting! Blitz has been getting a lot of updates too and the cards are now animated.
>>42984 They need to show us Frontiers 2 already.
>>42971 I wonder what the cheapest piece of Official Sally merch is nowadays.
>>42980 >Dream Team was announced in November of 2023 and launched a month later >SxSG was announced in January of 2024 >Crossworlds was announced in December of 2024 and had a playable beta in February Don't worry anon, you'll get something new in a few months. >>42982 This is so vague that it's probably nothing.
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we need more spooky deer
>>42982 It's a corporation. If something makes money, they'll make more of it. Shadow makes money, don't be surprised they make more things with him.
>>42990 Do chao fans care all that much about the animations? I get the impression they only want the gameplay back so anything else is just an annoyance of carrot dangling
>>42993 I know I don't. Chao in Space was a genuinely good animation cause it was actually fun and interesting those shorts they released were just, "look how wholesome this is, share this on your social media with your fat fucking face reacting" nothing
>>42993 >I get the impression they only want the gameplay back so anything else is just an annoyance of carrot dangling Pretty much. A lot of game companies have zero interest in making Tamagotchi pet-raising sims despite how popular the gadgets still are (As you can easily still find it and the various clones, even Digimon, still being sold in U.S. stores like Wally World). Though the reality is that, in the absense of the Chao Gardens, other games have adopted the concept and made it irrelevent as being what made the Adventure and GBA games "special". I already mentioned Digimon, but even NiGHTS had it's own spin on it with the "My Dream" mode.
>>42992 You'd think they would have continued pumping out Shadow focused content after 06 if it was just about money, he was really popular in the mid 2000s.
>>42995 Didn't the concept and code for the Chao come from Nights in the first place?
Chapter 5 of Blade of Courage is out
>>42998 storytime it!
Sega seems to have remembered they have a game they haven't yet released.
>>43001 >Coming Soon >Pre-register Now >No release date It's not coming out this year (or ever), is it? I remember seeing an ad like this back at the very end of 2024 and it's depressing to think that we've gone a whole year without even getting a real release date.
>>43002 It is rather awkward and I even had doubts about whether the trailer was real but it's from a tweet on the Rumble official account. I guess we'll find out in a few weeks! It's gonna be really stupid if they delay it again just a few weeks after announcing the release. I wonder what caused them to delay all their Sonic games out of a sudden.
>>43003 What else did they delay
>>43006 I was under the impression they delayed Crossworlds too but now I think they may not have actually mentioned a release date in the first place.
>>43007 Yeah CrossWorlds wasn't delayed
>>43007 >Some business report listed Crossworlds as an end of FY25 Title >The Beta occurred at the same time as the beta for a different game that launched in March It might've been slated to release before the Summer at one point, but they never announced an earlier release date so it was never delayed. >>43004 Why is IDWnic such a weird shade of blue? He's darker blue than Santiago, but lighter blue than most renders of Modern Sonic and to top it off he's kind of greenish.
>>43009 I remember there was some disappointment earlier in the year about it not releasing as expected, maybe that was it.
>>43010 People thought it needed to come out before Mario Kart World in order to have a chance at being successful.
B1>>>>B2 S2>>>>S1
>>43001 >0:07 - The most intense Sonic game ever! This gave me the heartiest laugh I've had in a while
>>43001 The music in the trailer sounds good, hopefully someone's able to get a clean rip of it.
>>43012 B2 S2
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>>42990 the chao Halloween animation is out! https://www.youtube.com/watch?v=7HaJdlXz2VM
>>43024 It's out already?
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https://sonic.sega.jp/SonicChannel/special/sidestory/sonicpict/20251017_009119/ >One morning in the Sol Empire, with the sound of the ocean and a clear autumn breeze blowing through, Blaze was seen running briskly down his favorite running course. >Walking along the golden tree-lined promenade overlooking the castle on the opposite bank, I was moved by the joyous discovery I had made, and the morning continued at its usual rhythm. >With the joy of a wonderful season. >This week's SONIC PICT is Blaze! Her daily routine? Here's an off-shot illustration of her early morning run. >Since Blaze is a princess, perhaps she is running incognito in public. She looks very stylish in her sophisticated running wear, different from her usual style, dashing through the fashionable city streets. The weather is finally getting cooler, and autumn is finally here! It might be a good idea to follow her example and start playing sports. >By the way... the smartwatch-like thing and the wireless earphone-like thing... are these made out of materials? I'd like to hear Tails's story. Cool!
>>43026 Blaze has been spending too much time with Sticks.
>>43024 Looks like they're actually going to consistently show the moon destroyed going forward, or at least they're trying to. Cool! Also Chaclon is here lol
>>43028 Yeah, it only took them 20 years to finally make up their mind, lol. >Chaclon The tweet also mentions him >It's time for thrills and chills in the Chao Tales Halloween Special! The inscrutable Chaclon has appeared and the only thing they'll budge for is a race. Hungry for glory, Sonic Chao and Shadow Chao are eager to compete. Are you ready to witness the power of Chaclon? But I have no memory about him whatsoever. Where was he from again?
>>43029 He appears rarely in Chao races and behaves like in the short https://www.youtube.com/watch?v=RO3F06eESz8
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>>43030 Oh wow, so he wasn't an entirely arbitrary plot device.
Do you still consume any Sonic media involving the Freedom Fighters? Do you still care about them at all?
>>43032 never did
>>43028 How are they going to square the circle of the moon being fully intact in Frontiers if it's shattered in the next game? At least in Heroes and Shadow it was noticeably rotated so that the destroyed side wouldn't be visible from Earth, but Frontiers gave us a full 360 of it in the End bossfight.
>>43034 >it was noticeably rotated Was it? I thought that was just something Iizuka made up on the fly when he was asked
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>>43035 >>43035 Look at the Lunar Seas (the black spots on the moon) you see in Shadow's intro with the ones on an actual map of the moon, you'll notice the moon is facing a slightly different direction in the game than it does in real life.
>>43036 Do they actually match? I don't think I'm able to identify them. If they put some thought into that then I'm impressed
>>43036 This is some impressive autism from the devs. Man I love videogames sometimes
>>43037 I can tell that they aren't the same, but I can't tell exactly how it's rotated since only a chunk of the moon is shown. I guess I could look at the moon texture in Heroes, but I'm not sure where I'd find a rip of that.
>Water Palace is called Atlantis in Crossworlds' files I wonder if it started development as an original track, but was looking so similar to Water Palace that they decided to just make it into Water Palace.
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>>43032 Watched SatAM recently. re reading Archie these days. Checking for any Sonic Blitz news that might have them
>>43043 >looking so similar to Water Palace I find that funny because if it wasn't for the name I wouldn't have connected it to Water Palace
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>>43044 Keep digging Hedgefox, Rovio deserves it!
>>43037 >>43042 Yeah, I don't think they put a lot of attention to detail into the games back then so I don't believe they would have cared about this. I think Heroes was that game where Iizuka said he almost died from overworking because they didn't have time to design the damn stages or something like that, so I doubt they had time to consider a small detail like this.
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>>43048 The moon in Hang Castle does look different from the actual moon as well, but I can't tell exactly what they did to it to make it different. If I had to guess, they just took a stock lunar globe asset, rotated it around 90 degrees maybe flipped it upside down and created the background from that which even with the crunch wouldn't have taken very long.
>>43046 Come to think of it, Digital Circuit is like this too, it looks nothing like the original and has completely different music.
>>43052 I like how much world building we got from a spin off kart racer like this. It's pretty charming and adds more substance.
>>42927 https://youtu.be/Yv3zK1eOUFY A big Minecraft Youtuber just made a video on Crossworlds, we'll have to see if this creates a spike in players.
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>>43058 I forgot to check how things went during the Minecraft pack release and event, I can't believe it's been almost 2 weeks since they went live lol. The charts on SteamDB are really awkward for some reason for dates older than a week ago, they look smoothed out and I can't get the same results as previously like in >>42841 so they don't feel very trustworthy even though there seems to be some correlation for the dates where the Minecraft stuff was relevant (9th to 13th). However more recent dates show the shape you'd expect and the playerbase seems to have shrunk considerably. >A big Minecraft Youtuber just made a video on Crossworlds, we'll have to see if this creates a spike in players. >250k views in 1 day >29M subscribers wew. Yes, it'll be interesting to see what effect this causes.
>>42945 >>43004 >Amy stayed up all night to pretend she was learned so she could impress Sonic AIIEEEE, IDW-sama I kneel! I was completely played...
>>43004 >IDW does a museum heist story >out of nowhere there's a high profile IRL museum heist >mfw Ian knew they were going to rob the louvre deep lore >>43068 Is it out yet? That reminds me we also need to storytime the latest manga chapter too.
The chao stuff needs to fund itself somehow. These are kinda cool though.
Sonic x McLaren promo vid. I watched it so you have to watch it too.
>>43077 I thought it was pretty cool
>>43077 That has some good looking CGI as far as Sonic models go.
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I have to give it to Sonic Team, they really improved the formula. The gameplay and controls are much more complex than in the previous games (I haven't played Frontiers yet though), but everything feels very intuitive and smooth to play. I manage to traverse the map sometimes barely touching the ground and it looks impressive and feels engaging and it's actually not frustrating at all, I want to keep playing lol. Even in areas that I'm going through for the first time like in some of webm related the game still feels natural and I still feel comfortable. I was concerned that because I'm not able to play often I would have trouble remembering all the controls and combinations but it actually hasn't been a problem. GG honestly, I didn't think they would ever be able to add such depth to what they had.
>>43081 How the fuck do you use this though?
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>>43082 If you let go of the button mid-swing, it'll slingshot you in the direction of the morph ball.
https://youtu.be/e928_6DoHMw Sonic and Friends went to Perth for some reason.
>>43083 Oh I see, I'll try that.
https://youtu.be/ZSF2uZ7W5Ac (Yet another) Sonic Rumble release date, November 5th. Hopefully this time it sticks.
>>43094 What sort of a game is Rumble even? I heard it's fall guys, but from what I saw on the internet it looks more like a regular Sonic game, just multiplayer. There's rings to collect and whatever.
https://nitter.poast.org/RaceCrossWorlds/status/1980326032252235903#m Joker Festival's coming to Crossworlds tomorrow. It'll probably be exactly the same as the festival in the playtest.
>>43095 From what I've seen of it, it is a Fall Guys clone with Sonic's some of Sonic's moveset thrown in.
>>43094 >Shadow in the team pose Man needs his franchise
>>43096 Probably, but they are smart and upped rewards and points for 3rd/2nd. You're no longer going to get your chance at points wrecked if retards who refuse to use the right gadgets are in your team, and there will be more Donpa tickets.
>>43094 The advertising and promotion for this game is awful. A 15 seconds video just to announce the release date 2 weeks before they release it? What does that accomplish?
>>43094 So, how many of you are going to play it?
>>43103 /fast/ doesn't play games.
>>43103 If you had asked me this time last year I would've said yes, but I lost all interest after the countless delays. If I ever get bored of Crossworlds and no new Sonic games come out, then I'll consider playing Rumble.
https://nitter.poast.org/TailsChannel/status/1981170479378366623 >1 million I was expecting a little more with how much people talked about it.
>>43117 Oh wow, yeah, I guess the higher price really played against it. I guess we'll see if they can revert it over time with the DLCs and maybe putting it on sale.
>>43117 It feels like a lot more in context.
>>43117 The price is working against it, look at how well it sold on Switch (where it was $60) compared to the other consoles. We'll probably hit 2M by New Year's if they put it on sale a lot. >>43121 Surprised at how well it did on PC, even beating Fifa and Silent Hill, I guess there's a lot of untapped demand for Kart Racers there.
>>43116 I mean it's free.
I wish Colors DS had the moveset of Rush/Rush Adventure
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>>43128 Someone should remake all three into one Rush package that lets you unlock the other movesets from the other games
>>43130 Rerun kinda is this but it's only a remake of the original with the features from the later games.
>>43131 And it's only one stage
>>43127 Yeah, but my time isn't.
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Sally!
>>43137 Ricky > Sally
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>>43137 A slut!
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>>43138 Rickies are irrelevant. Sally is beloved
>>43140 Rickies are in the games
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>>43141 So is Sally
>>43142 That's only one game, and only the fake version that Sonic Team doesn't acknowledge
>>43143 >That's only one game, But a game. with sega's brand and on a sega console. >fake version cope >Sonic Team I stopped caring what they think
>>43128 I tend to agree, but if you were able to fill up your boost gauge with tricks that would make the White Wisps pointless.
>>43137 Sally is the worst. After finally rewatching the show and reading all the comics, I can confirm that she is the worst. The comics didn't even know what to do with her for years, when they rightly had her break up with Sonic (though in a way that fit her horrible, bitchy character, which only made everyone hate her more). Then Flynn tried to get them back together, only for Sega to put a stop to that. Thank god. Sally is just a generic '90s "girlboss" without anywhere near the personality, nuance, or likability that Amy had, and her presence makes Amy stupid and redundant. I say "had" because now Amy isn't allowed to be much of a love interest either, and they turned her into a "girlboss" too. So now we get the worst of both worlds. Great.
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>>43147 Each and their tastes. I like Sally
>>43149 Good for you
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Do you prefer Sonic with tan eyelids or blue eyelids?
>>43156 Tan Eyelids, Sonic having Blue Eyelids would imply he has hair on them. Also the "eyelid bumps" look horrible on Santiago and aren't that good on Modern Sonic either, they really need to give Sonic his lashes back.
>>43156 Blue! Tan just looks out of place to me.
>>43156 >Pre-Heroes Sonic had Tan Eyelids and Arms >Post Heroes Sonic has Tan Arms and Blue Eyelids >Boom Sonic had Blue Eyelids and Arms Has there ever been an official rendition of Sonic with Blue Arms and Tan Eyelids?
>>43161 For some reason it's relatively common for artists to mistake Sonic's arm color but not the eyelid color. >Has there ever been an official rendition of Sonic with Blue Arms and Tan Eyelids? Maybe that'll be the next iteration, lol.
>>43156 What's really weird is when he gets Felix the Cat eyelids where the irises are the eyelids.
Here's a map so that you can find out when Rumble will next get delayed in your timezone.
>>43163 I never understood how that works, Sonic or not.
>>43164 Thanks, I'll play it if they finally let us
Is CSS fucking up for anyone else today?
>>43168 Reloaded the page and yeah. I see they made a Halloween theme the default and it's interfering with the board CSS
fish knuckles is the newest sonic channel illustration.
>>43170 >He has the Oxygen Mask on How were you supposed to complete Cannon's Core without that?
>>43171 You can. It's just an extremely tight window between air gasps. The level is designed for such an occasion of the player not having the air necklace
>>43173 That happened to me and my brother and I still remember it to this day because good gosh did that take a long time
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>>43176 >because good gosh did that take a long time I find it funny how Sonic Team designed some stages without giving a single fuck about how the player may fare. I've been stuck in the emerald hunting stages way too long. Way too long.
>>43177 Cannon's Core without the Air Necklace is hard, but doable. When I first played the game I didn't bother to get all the items, so I just had to beat Cannon's Core without it. But how can you get stuck on the Emerald stages? The hint system makes them way too easy. If you're trying to get A Ranks, I can see that adding some challenge, but to actually get stuck implies you can't beat it even with hints. Although I do remember the last Emblem I ever got when trying to 100% the game for the first time was Rouge's final Hard Mode mission, because it requires you to do that spinning kick move which is never useful anywhere else in the game, so I wasn't aware it existed despite 100%ing the entire rest of the game. That took me a couple hours to figure out, I think. Probably could have read the manual, but I had pirated the game, after realizing that burning Dreamcast disks was so easy. I'd feel bad, but the system was already dead when SA2 released, so it's fine.
>>43178 >But how can you get stuck on the Emerald stages? It was a long time ago and I don't remember exactly. I think the hints were garbage, or I may have just ignored them as I'm not a fan of getting help. Weren't some of them like upside down or something? Fuck them. I remember having a lot of trouble pinpointing the precise and exact spot it wanted me to dig in too.
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>>43180 Cute! I unironically like Sonic & Friends
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>>43181 I thought I'd give it a chance but there's something about it that rubs me the wrong way.
Why is Metal Sonic mute in CrossWorlds?
>>43184 I was hoping for them to let him say SOMETHING but nope. I hate mute Metal, he could speak in his base form in heroes, why not now? These days I have to admit that there just isn't much to like about him anymore save for his design, sega has mistreated him the absolute worst out of any of their characters over the years. They even make him job in the shitty comics now, like, come on
>>43185 >sega has mistreated him the absolute worst out of any of their characters over the years. >He forgot about Amy, who now isn't allowed to have her key character trait and is relegated to generic and unlikable "girlboss" stereotype >He forgot about Knuckles, who is lucky to appear in anything, including his own TV series
>>43186 >He forgot about Knuckles, who is lucky to appear in anything, including his own TV series So he lacks screen time in his series? I haven't watched it because I thought it was probably garbage, how good is it?
>>43186 I did not forget. I just think metal sonic has it the worst
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Man, the social media team deserves at least a bit more budget.
Some clues about the future comics. I guess I should play Frontiers sooner rather than later. Also some IDW #82 teasers.
>>43189 >Seigmeyer of Pumpkarina >Cornelius Pumpit I get that these are just jokes for an ad, but it would be genuinely hilariousif either of these characters got referenced in the future.
>>43192 I thought they were references to something and I wasn't getting it
>>43185 He even speaks in Generations
>>43187 It's about bowling and Jews. I got enjoyment out of it by treating it as a joke.
>>43193 If they are, then I don't get them either. >>43194 He doesn't have actual voicelines, just an output of text. Also the Metal Sonic in Gens is the Metal Sonic from CD, which might've been able to speak (at least going off of the JP soundtrack), unlike post-Heroes Metal.
>>43196 Are they supposed to be different characters? >He doesn't have actual voicelines, just an output of text. It's still dialogue. That would be like saying Marine is meant to be mute lol
>>43197 >Are they supposed to be different characters? No, but they have different technical capabilities since Metal Sonic was rebuilt several times after CD. >It's still dialogue. >That would be like saying Marine is meant to be mute lol The other boss characters all talk in their fights, Metal Sonic does not and he doesn't have the excuse of being crammed on a DS cartridge. This single bit of "dialogue" might not be diagetic, but rather a convenient way to start the fight. He's talking to the player rather than Sonic.
>>43198 You're overcomplicating it, he's talking
>>43199 Fine I'll concede that he's talking, but he's not post-Heroes Metal Sonic. Come to think of it, Neo Metal Sonic spoke in Shadow Gens, so Sonic Team is fine allowing speech capable iterations of Metal Sonic speak in newer games.
>>43200 I guess he's just Metal Sonic from the past. Classic Tails also talks. It's weird that Classic Sonic doesn't.
>>43186 Knuckles is screwed, he just seems unpopular now. At least in Crossworlds nobody at all plays him. I see him more than Espio and Omega online, but that's about it. People play Metal Sonic all the time and he's actually super popular, and there's quite a few Amyfags, but Knuckles basically doesn't exist. I suppose Shadow and Metal do the rival thing better, and Zavok took away the barafags, is red and is funny to pick because of his CUM voice line, so Knuckles just can't compare. I was initially shocked to just play and go through 10 or 20 matches without a single Knuckles
>>43187 >>43187 It's very bad, but some parts are so bad they're almost laughable. The premise is that the ghost of Pachacmac, played by Christopher Lloyd, appears to Knuckles and tells him to pass down the echidna teachings, so he picks Wade Whipple, Tom's deputy. If you like the games, you won't know who Tom is. He's Sonic's (and now Tails' and Knuckles') adoptive human dad. Tom doesn't appear in the series because that guy who played Cyclops in the X-Men movies was too expensive, so instead you just see his black wife in the first episode. Anyway Wade was in the movies too as a bit part comic relief character, but you'd be forgiven for forgetting him. He's a big fat gay guy who dresses in blue and looks and acts like Bartleby's Bitch from Sonic Underground. He's obviously not a warrior, but he likes to bowl because his father, who abandoned his family when Wade was a kid, was a pro bowler, "Pistol" Pete Whipple. So the show is about Knuckles taking Wade on a road trip to a bowling tournament. Along the way, Rogue GUN agents want to kidnap Knuckles and get his power, to sell it to a former GUN Agent who used to work for Robotnik (when Robotnik worked for GUN) called "The Buyer." And also they hire Wade's former bowling partner, Jack, who is a redneck bounty hunter to try to kidnap Knuckles as well. So there's an episode where the GUN agents get Knuckles and Wade has to bumble his way into helping him escape. There's an entire episode where they stop and visit Wade's mom and sister and have a jewish ritual dinner, and Wade's mom explains that Knuckles is a jew because his people were genocided. Then Jack the redneck bounty hunter (who has apparently rounded up a posse) attacks, and it's not subtle about how it's really about white people attacking jews. So Knuckles has to beat up all the white people while protecting the special jewish ritual candle and not letting it go out. And he does. But then the redneck guy kidnaps Knuckles at the beginning of the next episode anyway. So in the next episode, Pachacamac appears to Wade and tells him of how Knuckles got his power, which is called The Flames of Disaster. Of course, Sonic fans will recognize The Flames of Disaster as a term that refers to Iblis, the world destroying fire demon from Sonic '06. The episode is called The Flames of Disaster, and if you made it past the previous episode "The Shabbat Dinner," you probably have Stockholm Syndrome and might be pretty psyched to finally see an episode with a title that implies a cool demon with a cool story. No, instead they make a joke about how this whole episode will be presented as low budget musical theater. So most of it is a flashback, but it's Wade in a Knuckles costume, and the fire demon (which does kinda look like Iblis, but is never called such) is a puppet, along with other characters, like Knuckles' father. Now, Knuckles' father appearing is funny because, in order to make him look like a dad, he's just Knuckles with a moustache. So Ken Penders became convinced that not only were they infringing his copyright, because he thinks he owns the idea of Knuckles having a father, but also he believes the character was based on him, because of course he considers himself to be "the father of Knuckles." Anyway, Wade in a Knuckles costume lives out the flashback of how Knuckles beat this unnamed fire demon and acquired its power, "The Flames of Disaster," which is why Knuckles has fire punches in the movie version. Then Wade goes to try to save Knuckles, but is also captured and put in a cage. However, remembering the lesson Knuckles learned in the flashback, Wade does a Spiral Uppercut (no way it's a reference but I'm going to refer to it by name because it's more fun that way) and punches/leaps out of the cage. So like... does Wade also have The Flames of Disaster now? Just because Pachacmac made him imagine himself as Knuckles as he showed him a vision of Knuckles gaining the power? Don't worry about it, because it never comes up again. Wade beats the bounty hunter dude and saves Knuckles and they continue on their adventure. But even though Knuckles is barely in it, this is the best episode. Because I can convince myself that it's about Knuckles fighting Iblis, even though it's actually a big fat gay jew in a Knuckles costume fighting a puppet that looks like but isn't specifically referred to as Iblis. Also, Christopher Lloyd as Pachacamac makes his second appearance, and he's the best part of the series. He's only in like two scenes of the entire series, but he's actually funny, even if he's nothing like the personality of the character from the games. Maybe his ghost chilled out after he got killed. Idk. Really the ghost should have just been Tikal, but then she wouldn't have been played by Christopher Lloyd and wouldn't have been the only funny thing in the series, so it's all a trade-off. So Wade and Knuckles get to Atlantic City or wherever the bowling tournament was, and as they enter the city and you see a brief montage of Knuckles looking at all the casino lights and stuff, the music played is "Damn It Feels Good to Be a Gangsta," by The Gheto Boys, and for one brief moment, you almost believe you're watching a show that actually feels like it's about Knuckles. Then that ends. They meet Wade's dad, played by Cary Elwes, and he's a total jerk. So Wade's mom and sister are around and they get to hate on him because men are bad and all that. But okay, they're at a bowling tournament, and Knuckles rolls up into a ball. Obviously Knuckles is gonna help Wade win the bowling tournament. But no. The GUN agents do show up again and Knuckles has to fight a giant robot (I think the robot is piloted by The Buyer, who hasn't actually been important except that he hired these GUN agents, who then subcontracted Jack), which to be fair is what the entire series should have been, but then Wade beating his dad at the bowling tournament is completely unrelated, which seems like pretty sloppy writing. The dad does betray the protagonists to the GUN agents, but after that it's not like he does anything else with them where he becomes a bigger antagonist. He just gets beaten at bowling. And I guess now Wade has succeeded at his warrior training, so he's officially Knuckles' protege, which actually pays off in Sonic 3 when Wade has a brief cameo as the (presumably interim) Guardian of the Master Emerald, since Knuckles is off on an adventure in the movie. Which to be fair is kind of funny, and frankly, after watching an entire series where Wade was the main character, I almost would have been disappointed if he wasn't in Sonic 3 at all. Also it helped that Sonic 3 was actually a good movie, so I was in a good mood when I saw Wade appear.
But okay, let's say I wanted to change the series as little as possible, but make it as good as possible. I can't change the premise, it still has to be about Knuckles taking Wade to a bowling tournament and teaching him life lessons along the way. Well obviously Knuckles is the bowling ball. The whole thing should have been that they stop at other bowling alleys along the way and hustle their opponents to win money, but actually they're cheating because the ball is alive. And then the GUN agents figure this out, and that's how they catch up and find them at the final bowling tournament, so when they're at an actual important game, Wade is on his own because Knuckles is busy fighting a giant robot outside or whatever. And of course Wade's dad should have been tied in more with the GUN agents, beyond just having him sell out the protagonists to them once. And there's the third antagonist of the Bounty Hunter, who is also a bowler. And "The Buyer," who is also a former GUN agent. This is all so messy. Obviously The Buyer didn't need to be a separate character. Just have it so the two primary rogue GUN agents used to work for Robotnik, and they have the same motivation The Buyer has. He is the only one who is physically threatening, though, so maybe just make him a current (but rogue) GUN agent instead and have him fill their role. There is no reason this needs to be two separate groups. Jack the Bounty Hunter should come back at the end and become Wade's Dad's partner. Or better yet, combine those two characters, so Wade's bowling partner was his dad the entire time, and Wade knew it, but didn't tell his family that he was hanging out with his dad because they hate him so much. Then when that guy gets recruited by GUN, instead of the betrayal being that Wade's friend betrayed him, which is repeated when Wade's dad betrays him, it's all one character. Instead of one recurring antagonist who is replaced by another partway through the series, make it all one guy. Make it so Wade has been casually bowling with his dad in secret, thinking they're rebuilding their relationship, but then when the bowling tournament comes up, Wade gets his hopes up that they can compete together, as a team, but instead his dad ditches him (again). Then Knuckles takes Wade and becomes a surrogate father figure, which is bizarrely what already happens in the series, but if you're introduced to Wade's daddy issues earlier it will make slightly more sense. So they start on their road trip, but stop at another bowling alley on the way, for practice. Knuckles is all about honor and everything, but when he sees the alley's local bigshot challenge Wade and also generally be a jerk, he concocts a plan with Wade to humiliate him, so that he will no longer menace the locals. Knuckles would phrase it as if this loser at a bowling alley is equivalent to a local warlord, and all is fair in love and war. But of course this would then be a character arc for Knuckles as well, as he must also learn to be a better (and more honorable) warrior. By using his power to win at bowling, the rogue GUN agents find him, leading to the episode where they capture him, which doesn't necessarily need to change (assuming we're stuck with the series really being about Wade and not Knuckles). The GUN agents now know Wade is travelling with Knuckles, and recruit Pete (Wade's dad) to get close to Wade and kidnap Knuckles, and most of the same story can happen (even if it is a stupid story). He can kidnap Knuckles in "The Flames of Disaster" episode, and when Wade finds out it's him, he can just say he was trying to protect Wade from this alien demon thing. And even though that's obvious bullshit, Wade will believe him and simply explain that Knuckles is his friend (or sensei or whatever), and Pete can pretend to be surprised by this. Then Wade asks if maybe he's reconsidered being partners at the bowling tournament, but can give a sob story about how he's come to respect Wade, and wants to have a real one-on-one competition with him. Good sportsmanship, as a sign of respect and love. And Wade would be conflicted because he's been using Knuckles to cheat the whole time. But actually it's a moot point because his dad only says this to get him and Knuckles to let their guard down. Knuckles is of course also very naive, and this can be a parallel drawn between them. Meanwhile Pete is obviously being a dick and abandoning his son yet again. So they get to the tournament, and Pete sells them all out, as he does in the actual series, largely so that he can eliminate Wade, his biggest competition, from the tournament. He doesn't really care about Wade, or even about sportsmanship. But what he doesn't expect is that when he calls GUN to pick up Knuckles, they show up with a giant robot, not taking any more chances. They carelessly wreck the bowling alley, and a big girder or something falls on Pete, and Wade is such a good guy that, even though he has every reason to hate the guy, he saves him. Then Wade, and maybe Pete, has to do some pivotal thing that causes the robot a moment of weakness and allows Knuckles to beat it. Then we cut to an epilogue of Wade and his dad at the end of an extremely close bowling match, and Wade wins, and his dad shows signs of what seems like maybe sincere respect, and Wade shows signs of what might be forgiveness, but more importantly, self-respect. And then we zoom out to see that this bowling alley is in a prison, and a guard comes to grab Pete and say visiting hours are over. Wade leaves, and meets Knuckles by the gates, and Knuckles says he is proud of Wade, who now has the spirit of a warrior, and he starts talking about how Wade's relationship with his father reminds him of his own complicated relationship with his ancestors. "Let me tell you the tragic tale of the fearsome Chief Pachacamac, whose hubris led to the downfall of his people." And Wade is like "That guy? He seemed nice." "His spirit may have been calmed by the teachings of eons, but long ago..." Then music starts playing and the credits start rolling. And the theme song isn't Warrior by The Bangles, it's Damn It Feels Good to Be a Gangsta by The Gheto Boys. (Because of course I know they couldn't just play Unknown from M.E., like they obviously should have.) So to summarize, Wade Whipple is the best member of the Chaotix, and should have been in the recent IDW Chaotix 30th Anniversary Special. Also, as Knuckles' successor as the Guardian of the Master Emerald, he is infringing upon the copyright of Lara-Su, and Ken Penders should sue.
>>43204 I've seen the show, but this was funny to read >I think the robot is piloted by The Buyer In the storyboards that robot was called "Black Arms", so you can say they adapted those in the same way they adapted Iblis
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>>43195 What. Sounds like GTA 4, kek. >>43204 >played by some guy I hate it already. >So the show is about Knuckles taking Wade on a road trip to a bowling tournament You have got to be shitting me. >There's an entire episode where they stop and visit Wade's mom and sister and have a jewish ritual dinner, and Wade's mom explains that Knuckles is a jew because his people were genocided kek >Wade in a Knuckles costume, and the fire demon (which does kinda look like Iblis, but is never called such) is a puppet, along with other characters Sounds like they could give the fags who make plush videos a run for their money. Why does Knuckles always end up knee deep in autistic shit like all this? >Penders I kinda miss reading Penders' bullshit to be honest. Stories like this are definitely what you have in mind when you think of Sonic the Hedgehog™
>>43206 But at least "The Flames of Disaster" came from a fire demon. The Black Arms being aliens and "Black Arms" being a robot are totally different concepts. If anything it's much closer to just being one of the GUN robots fought in Sonic Adventure 2, but even that is a pretty big stretch. I wouldn't be surprised if any references to "Black Arms" on concept art are complete coincidence.
>>43214 The way the movies reference the game is pretty shallow in general
>>43215 And yet it's still deeper than the ways the games reference themselves.
>>43217 If by "the games" you mean Frontiers only
>>43219 Forces was very shallow with its game references as well, 50% of the game was spent in places like Green Hill for no other reason than membeberries.
>>43221 All the games from Colors to Forces have such shitty stories that they don't even count. Whenever anyone talks about Sonic games having a story, they're talking about the first 15 years of the franchise. Maybe they'll stretch it to Unleashed, maybe.
F4F is doing another Shadow statue. Seems like his muzzle is darker now. Do you fags prefer Shadow's darker muzzle like earlier on or the current less dark one?
>>43224 You know as hung up as I get about stuff like Sonic's arms and eyelids and such, I don't really care too much about muzzle colors. As long as it doesn't look glaringly "wrong" I'm fine with whatever shade of brown they make Shadow's muzzle.
>>43222 Unleashed has a good story. Rush Adventure too.
>>43226 Rush Adventure came out before Unleashed, and I mentioned Unleashed. But still, when people talk about Sonic games having a story, they don't mean Unleashed, because it's very standalone, unlike the games up until '06. Rush Adventure ties into Rush, but Rush barely has a story, and those two are very standalone anyway, except for how they get totally contradicted by both '06 and Rivals.
Some fresh sales data straight from Sega. >>43225 It disturbs my autism seeing it darker. I've also seen several people drawing Shadow's and Knuckles' muzzles really dark on purpose just to virtue signal and it peeves me.
>>43224 I prefer him having an orangish tint to his muzzle but I'm not that bothered by the dark brown
>>43234 What's this image from?
>>43234 Why did Sega consider Superstars a failure again?
>>43211 picrel is by Bollers tho
>>43244 shadgens sold those 2.5M in 9 months
>>43243 Sega's latest integrated report. https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/ir_2025_web_all_low_en_.pdf >>43247 I wonder if the original Gens was ever able to get to those numbers. Games back then didn't sell that much.
>>43247 Yeah but that's still more than Mania. It was also full priced.
>>43170 >>43171 >>43173 >>43176 >>43177 I didn't know about the oxygen mask until much later in life when I was playing through and my friend said >Dude, don't finish yet, get the oxygen mask or we can't beat last story >The what? After explaining it to me, he said I was misremembering and that you needed the mask to win and that I had to have collected it. So I purposefully didn't collect it while he whined and complained, and I beat the final story without it to spite him. In my humble opinion, it makes the level too easy and takes the thrill away.
>>43257 That's a fun story lol
>>43247 Shadow Generations wasn't sold standalone, so you can't really compare. How many of those sales were because of the main offering being a remake of one of the most popular Sonic games?
>>43259 Online I mostly saw people complaining about Sonic Generations or even saying it's bad and uninteresting compared to Shadow Generations
>>43260 But the people you read online are not likely representative of the average customer, especially if you frequent places like this.
>>43259 No one bought SXSG for the sonic portion. sonic gens is a15yo game that almost everyone had already played. it went on sale for ONE DOLLAR in 2020 to promote movie 1. I bought that game for ONE DOLLAR in 2020
>>43262 Pokemon FireRed and LeafGreen were remakes of much more popular games that already had four different versions and were much newer than Generations was when that game got a remake. They still sold gangbusters. I also don't think Steam sales matter as much as you think. You'd have to look at Steam's market share, the percentage of users who take advantage of the sales, and then try to get more specific by looking specifically at the market share of the target audience for Sonic games. You, and people who talk to people online and think that's representative, are ignoring what's likely the largest market, that being children, parents buying for children, and other general casuals.
>>43261 I was mainly thinking of stuff I saw on YouTube, but you're probably right, there are many perspectives you don't get to see online
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>>43263 pokemon doesn't count, it has a huge fanbase gullible enough to buy literally anything
>>43246 yes, I didn't mean that I missed Penders' writing, just reading about the stupid shit he's been doing after Archie. The slap was just another example of something that's out of place.
"Open Your Heart" is the superior Sonic theme song. "Live & Learn" is just to commercialized of a song.
>>43268 I don't know about commercialized, but I prefer Open your heart too
>>43268 >>43269 Live & Learn is used better in the actual game though.
>>43268 You sound jealous that Open your Heart doesn't have the level of passion Live & Learn has.
>>43270 True >>43271 Not him, but I am
>>43259 >remake What was remade exactly? Isn't it pretty much 1:1 the same game? >>43263 >Pokemon FireRed and LeafGreen were remakes of much more popular games that already had four different versions and were much newer than Generations was when that game got a remake. They still sold gangbusters I'm not a pokemonfag, were those games ports, or had any improvements or additional content compared to the base games? That is, was there any incentive to buy them instead of the original games?
>>43273 >What was remade exactly? Isn't it pretty much 1:1 the same game? No. They altered dialogue, censored Rouge, and changed Amy's personality.
>>43274 Not to mention that they removed the ability to play Sonic 1.
>>43273 2024 Sonic Generations not a remake. It's the same game, but they made some changes like the other anon said, and some new collectibles. >>43275 I think that was exclusive to the Xbox 360 and PS3 versions, but yeah.
>>43274 Someone should be fired. Shame the had to taint the release like that, SxSG is otherwise nice. >>43276 >2024 Sonic Generations not a remake Yeah, that's what I was getting at. >I think that was exclusive to the Xbox 360 and PS3 versions, but yeah. I wonder if that was due to copyright hell from the early games.
They're doing a promotion with Burger King. I was always a bit jealous that other franchises did stuff like this and had much more reach. Why the fuck are so many details missing on some of them though??
>>43277 I always assumed it was because they thought they would have a better time selling Sonic 1 separately on PC for whatever reason. And now I think they excluded it to sell Origins.
>>43278 >Sonic, Tails, Knuckles, Amy, Shadow >and Rouge? Why Rouge? She doesn't even look good with the limited color pallet of kids' meal toys. >Why the fuck are so many details missing on some of them though?? Because they need to be cheap in order to be given away with the kids' meals so corners were cut.
>>43284 >Why Rouge? They needed another girl and Whisper was too complicated to make.
>>43286 They could've done Cream or Blaze.
>>43284 They've been pushing Rouge for a while. She was in Prime, remember?
So now that Rumble is out, what's on the horizon besides Blitz? Is it finally time for a main game? With rock music and lots of fast?
>>43268 Open Your Heart is great, but it has a few clunky lines here and there. It's close, and I think it's used more effectively in the game, since that opening cutscene definitely gets me pumped thanks to the song, but if I'm judging the songs individually, the few clunky lines make me give the edge to Live and Learn. All that said, I'd definitely say Sonic Adventure 1 has a much better soundtrack than 2. The remixes of Tails' and Knuckles' themes in 2 suck in comparison. Sonic's is pretty good, though. Eggman has a much better theme than in Adventure 1, but Shadow and Rouge's themes aren't nearly as good as Big's theme. I'd put them near the level of Gamma's theme, I suppose. City Escape, Metal Harbor, and most of Knuckles' level music is awesome in 2, but most of the other songs are not better than Adventure 1's, in my opinion. Maybe Rouge's, because I have a soft spot for that jazzy sound she has. This isn't to say Adventure 2 has bad music, far from it, but I might give Adventure 1 the edge. What I'm Made Of is also awesome, and it's a shame it's barely in the game. The Sonic Heroes main theme is cringy and sucks. Team Sonic's is forgettable. Team Dark and Team Chaotix are cringy but I love them. Team Rose's theme is actually top tier, maybe even better than Open Your Heart. Shadow and '06 have great music and I don't think people argue against that, they just don't play those games as much because they aren't as good. But I think everyone admits things like All Hail Shadow, His World, and Dreams of an Absolution are awesome. Shadow has a bunch of ending themes that nobody talks about but are all good. Secret Rings seems like it has one good theme song but you just hear the first five seconds five hundred times so I'm not sure, because now I hate the first five seconds and don't want to listen to it anymore. And I'm sure Black Knight had something but I don't even remember it so it can't be that great. Sonic music has never been as good after '06. Unleashed has a pretty okay theme, I suppose, but I never cared for Colors' theme song. >>43273 Sonic Generations (the version that comes with Shadow Generations) plays almost exactly the same but I think they added a couple of new missions here and there. But cutscenes were altered with new dialogue that in some ways is better, it tries to make the story feel more substantial and like it's actually in a continuity, but also they censored Amy and Sonic's interactions so Amy can act like her modern version that doesn't love Sonic as much, and Sonic doesn't act quite as dismissive. Also they covered up Rouge's cleavage. Pokemon FireRed and LeafGreen are total remakes with all new graphics, new postgame content, and you can get Pokemon from up to Gen 3. It changes a few things from the original games, but mostly minorly. And you can't trade or battle with Gen 2, like the Gen 1 games could, so that sucks. You can with Gen 3 though. It has more new content than Generations if you don't count Shadow Generations, but if you do count Shadow Generations, then that's way more new content than Pokemon had. But I also don't think anyone was buying Pokemon for the Sevii Islands. I think they bought it because it was Pokemon, and the good ones that everyone loved, not the newer ones from after the fad ended. >>43286 Nobody knows what Whisper is. Nobody reads comic books. Lots of people have played games Rouge was in, and seen Sonic X, and probably Sonic Prime.
>>43297 >Is it finally time for a main game? With rock music and lots of fast? The 35th Anniversary is next year, so it should be about that time again.
>>43298 I really don't know how to explain it but SA1's music feels more "gamey" compared to SA2, which I enjoy. One thing SA1 definitely has over 2 is variety, generally.
>>43301 >sleeps with shoes on Hey, this is stupid. She walked on dirt and worse, and now the dirt is going to be all over the bedsheets. TAKE THEM OFF YOU VAPID CUNT.
>>43302 she has slaves to clean everything for her so she has nasty personal habits
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>>43302 Is this you? Better get cleaning anon. >>43303 >she has nasty personal habits kek
>>43298 I always see people say the SA1 songs have clunky lines, and I guess it must be true since those lyrics were written in English by Japanese people whereas they got Americans to write the lyrics for later games, but I don't notice it and it doesn't bother me at all >I'm sure Black Knight had something Knight of the Wind and With Me are definitely among my top favorites
>>43305 >Knight of the Wind I've listened to Knight of the Wind so much I've burned myself out of it.
>>43313 >I've listened to Knight of the Wind so much I've burned myself out of it You do that too huh? I've done the same with Open Your Heart
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Anyone at the Sonic Expo can get this today? Scan and sens plz!!!
>>43316 If I was anywhere near the Expo, I would in a heartbeat to support ABT and grab some merch
>>43315 I normally do play songs on repeat a lot but I never burn out on them like this. Mostly I just eventually lose interest but with Knight of the Wind it's a bit more like I feel rejection lol.
>>43298 >Also they covered up Rouge's cleavage. I feel like getting mad tonight and I know one of you fags has a comparison pic.
November Sonic Channel wallpaper is kitty
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>>43319 >and I know one of you fags has a comparison pic
Why do they host an alternate Sonic Channel under the under the domain "replace-sonic"? https://replace-sonic.sega.jp/SonicChannel/index.html
>>43323 That's probably the testing environment
>>43324 https://replace-sonic.sega.jp/SonicChannel/character/marine.html For a moment I was hoping the deleted and blanked character pages would somehow be different
>>43335 >Sonic and Eggman fight >Tails loses Hilarious.
Sega did another Sonic Music Experience last Sunday in Japan. These are apparently SAME + an Ohtani DJ set. Think they may play abroad next year?
https://www.youtube.com/watch?v=B0DHucYYD0k >Sonic Racing: CrossWorlds - New Free Characters Update They actually did it
>>43339 Neat >Feb 2026 That's not too long of a wait. Now if only the game would drop it's price to half
>>43340 >>43339 I hope all the troons I encounter online will swap to one of these and fuck off from my cute Amy, Blaze and Miku. Still, I'm surprised. Wasn't the roadmap connected to the paid season pass stating that every free new character comes with a free new vehicle, and they come with none? I don't think Steam allows companies to lie in their paid content drop roadmaps, that's against the terms. It actually forced Paradox to finish their season pass for that shitty empire of sin game when before Steam enforced the rule they just said "lol no we're not making more DLCs this shit flopped". Unless there's new unknown vehicles coming with them, people may be able to argue and get a refund for the season pass regardless of hours played is what I'm saying. It doesn't matter if it's two characters instead of one, it was supposed to be one with a vehicle, and there's not going to be a vehicle, both of theirs are already in the game. They advertised it in the same image as the roadmap. Fucking idiots.
>>43342 >I don't think Steam allows companies to lie in their paid content drop roadmaps Well this is a free update, if that makes a difference
>>43339 Oh wow, they did end up including Tangle & Whisper, it feels so weird. I wonder why they didn't give them and Nights some sounds, they're Sonic Team characters so the stupid excuse they used for the other characters doesn't apply. It was just a dumb excuse from the beginning so that they could be lazy wasn't it?
>>43343 The free update was advertised together with the paid content in the same image though. That's the problem. If it was separate, Steam wouldn't give a shit, but there's quite a restrictive ruleset for season passes sales being allowed on Steam now, since I think last year.
>>43344 >It was just a dumb excuse from the beginning so that they could be lazy wasn't it? Yep. Good ol' dev laziness
>>43339 >Nights, AIAI Neat, as expected >Tangle&Whispers The useless token characters!? Surge is a much better chose. Sure, they'll pull something stupid to bring them closer to canon.
>>43337 What songs did they play?
>>43344 I think it's more reasonable when you consider the game needs to be voiced in 7 languages
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>>43347 I want Kit
>>43342 >I hope all the troons I encounter online How bad is it?
>>43339 >Nights finally has a new render after 18 years Great, I just wish they had gone back to the pre-JoD design. Surprised we didn't get Reala since he's basically a pallet swap of Nights, hopefully he'll come later. I wonder if we'll get yet another remix of Dreams Dreams. >The Crying Lesbians Glad they only take up one character slot. I'm surprised they're geting in so soon, I kind of assumed they'd put them in when they thought the game was beginning to die to lure Sonic fans back in. >>43344 Nights is more or less of a mute character in the original game, they gave him the points sound effect from the original game which is good enough, but I wish they had included some of the gibberish voicelines from the original game as well. AiAi seemingly made a monkey noise at 42 seconds in the trailer, so hopefully they're recycling the noises he makes in his own games. Tangle and Whisper not having voices isprobably down to them not wanting to hire VAs for characters who have never been voiced before and have no interactions, though they should've gotten more sound effects. Given that Tangle and Whisper were presented as Comic Characters instead of game characters, that probably indicates that additional characters from the games (like Marine) are probably out of the question for now.
>>43352 I think Marine was already unlikely because one of Blaze's voicelines in Japanese references the fact that Marine is in her dimension, so you can't have Blaze say that while Marine is right next to her because of a DLC
>>43352 >I kind of assumed they'd put them in when they thought the game was beginning to die to lure Sonic fans back in. Isn't that the case already? The numbers in steamDB seem to be getting smaller at least. >Given that Tangle and Whisper were presented as Comic Characters instead of game characters, that probably indicates that additional characters from the games (like Marine) are probably out of the question for now. They were presented alongside the source material they're from. I guess the alternative would be to show some Sonic Dash footage or whatever mobiletrash game they also put them in, but that doesn't seem intuitive. Either way, I'm not sure how this implies that there won't be any more game characters even though there probably won't be. By the way, it's kinda funny that if you look at the first few seconds of their intro you'd think they're introducing Jewel, she's featured in every one of the panels kind of more predominantly than Tangle & Whisper.
So CrossWorlds is getting a huge sale soon and makes it sell millions, right?
>>43356 >huge sale Probably not huge.
>>43361 They just announced that for Japan it's 30% off https://nitter.poast.org/SonicOfficialJP/status/198844164013945288
>>43356 It'll probably get cut down to $50-$40 for Black Friday. I'm willing to bet Japan the discount Japan is getting in >>43362 is the same amount of discount that we'll be getting in a couple weeks. Not sure what effect it'll have on sales though, I'd guess we'll end the year with a little over 2M units sold assuming they keep it on sale for a decently long amount of time. >>43354 >Isn't that the case already? >The numbers in steamDB seem to be getting smaller at least. >We're already regularly breaking below 1k and have even gone below 500 a few times Fuck, I didn't think it would drop off so quickly. I understand that nobody outside the fanbase buys the games at full price this close to launch, so playercounts might reach another peak after Christmas, but I feel like Sonic fans would have a bit of a longer attention span instead of dropping the only game they got in a year after less than a month.
>>43362 Oh wow, more than I thought and not bad overall, but I imagined that by 'huge' anon meant even more. Still this is for Japan which probably doesn't sell as much and may need a bigger incentive than the west, we'll see.
>>43364 >playercounts might reach another peak after Christmas Maybe, but I doubt we'd see it since Steam is digital only. I assume people prefer gifts to be physical
I still don't understand the decision to price the game that high. Okay, I know nothing about marketing, surely the experts at SEGA know what they're doing and concluded that they make more money by selling (I assume less) copies at a higher price, but I can't make sense of it
>>43367 You'll probably see a spike in the Steam numbers immediately after Black Friday when PC players who were waiting for the game to go on sale bought the game and then when the physical copies bought on Black Friday get put into consoles on Christmas, expect an announcement on the official Sonic Twitter when we reach a certain playercount milestone (e.g. "Thanks for Helping us reach 25k concurrent players across all platforms!").
>>43368 A surprising amount of people told me they want the game but it's just too expensive.
>>43370 Yeah, I'm in that camp too, I'm not buying until it's $40 or less (the launch price of TSR). If Sega doesn't put it on sale soon enough the playerbase will die out more quickly and less of the people who are waiting for a sale will buy the game if there's no playerbase when it finally goes on sale. The same thing happened with Frontiers and Superstars, a lot of people who were interested in those games refused to buy them until they were at the same pricepoints that Forces and Mania had launched at respectively. Frontiers went on sale for $40 within a month of its release (still within the game's hype cycle) and sold 3.2M copies within its first six months on the market. Superstars on the other hand wasn't discounted to $20 until well after any hype for it had died down and the hype cycle for SxSG was well underway. Hopefully Sega has learned their lesson by now that an early sale to a perceived "good" price is the difference between life and death for a Sonic game.
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>>43368 >I still don't understand the decision to price the game that high Mario Kart was $80, so they thought they could use that as cover to give crossworlds the highest MSRP of any Sonic game since Chaotix now that it wasn't the most expensive a game could be. They probably assumed people would be more accepting of the higher price as well.
Do the free DLC characters also come with new tracks?
>>43373 Nope. It's mindboggling.
>>43374 Lame
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Why did he have to contaminate the Sonic Adventure Music Experience with this noise? Also are they allowed to play Back 2 Back? I thought it was by Naganuma and in copyright hell, I didn't think they could use the Rush OST. >>43348 All I could find is that in the Sega page for the event it says >At the event, Sonic series sound director Tomoya Otani will perform a DJ set featuring a variety of Sonic music! Jun Senoue will also appear as part of the trio band "SONIC ADVENTURE MUSIC EXPERIENCE"! They will be performing in-game instrumental songs from the Sonic Adventure series and Sonic × Shadow Generations! So it sounds like what'd you expect.
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Archie is still in Blitz 1.7 update released 2 days ago.
>>43378 People keep saying that about the Rush soundtrack, ignoring the fact that CrossWorlds uses Rush music
>>43349 It doesn't, though. They could give them some voices and leave out others. Just do Japanese and English, the only languages that matter. >>43353 A single voice line is not enough to stop a whole character from being added. The character only being from a single handheld spinoff that came out 18 years ago is, though. >>43371 I didn't buy Frontiers because it literally wasn't finished until a year after release. Why pay more money for an incomplete game? Same reason I didn't buy Crossworlds. They have some nerve to charge this much while advertising that the game isn't even finished yet, as if that's a selling point.
>>43387 What I meant is that the voice line is specifically about how Marine isn't in the game. If they had any intention of even considering to add her, the voice line would have been different. I know there are other reasons that also make it unlikely
>>43388 They could change their mind and just remove or alter a single line. But yeah, the line does imply they have no intention of adding her. Of course, we could pretend that they are actually adding new things, and not just finishing the game that was already planned, and then it wouldn't be strange for them to suddenly decide to add a character they previously weren't planning to. But that obviously isn't what's happening.
>>43378 >Also are they allowed to play Back 2 Back? I thought it was by Naganuma and in copyright hell, I didn't think they could use the Rush OST. I guess the situation must be really specific with what they can and can't do. Perhaps they can sample Back 2 Back in a concert, but not use it in games. They were able to include a remix of Vela Nova in Crossworlds, but couldn't include any other music from Naganuma. The same goes from Runblebee, they put "Catch me if you Can" in Crossworlds, but weren't able to include any songs from Secret Rings. Maybe it's a regional thing too, Japan supposedly has looser copyright laws than a lot of other countries.
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>>43368 >surely the experts at SEGA know what they're doing and concluded that they make more money by selling (I assume less) copies at a higher price, but I can't make sense of it They need to pay for Jun's sushi somehow.
>>43393 >but couldn't include any other music from Naganuma >but weren't able to include any songs from Secret Rings Couldn't, or didn't want to? They didn't use Shadow 2005 music either
No, you cannot have your 46 seconds back.
>>43397 >They used a voiceline directly from the show for the ad Since they can legally use voicelines from the show, maybe there's a chance Sponegebob will actually be voiced (though I doubt they'll give him voicelines in every language or much beyond a few very basic words and phrases).
The Pacman World Sonic DLC is out. It looks pretty mild and okay honestly. It's interesting Pacman has an edge grab mechanic, I don't remember that in a Sonic game before. >>43398 Why do you still have hope
>>43399 >Why do you still have hope Because it's fun to speculate about DLC I'll never buy. >>43400 Looks slow and basic. The reused Gens assets don't do it any favors either, but I hesitate to call it bad, Pacman World 2 isn't supposed to be a difficult game. The music is decent, is it new or reused from somewhere?
>>43401 >Because it's fun to speculate about DLC I'll never buy. Fair, it is fun. >Looks slow and basic. The reused Gens assets don't do it any favors either, but I hesitate to call it bad I agree, but they could have very easily fucked it up and made something shitty or much blander. I like some of the details it has, like the stage select and the melodies and themes of the music being reused to give it some level of coherency. It has some attention to detail, which is nice.
>>43399 >an edge grab mechanic, I don't remember that in a Sonic game before. SA2
>>43400 >Green Hill again >Generations assets again At least they remembered Green Hill is supposed to be on South Island this time
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>#42 threads for #100
>>43406 They had it in Heroes, Shadow and Lost World as well. If they ever go back to physics based Sonic, the ledge grab needs to be brought back as well to prevent people from sliding off platforms.
New Blade of Courage chapter is out and translated!
>>43417 storytime it
https://www.youtube.com/watch?v=UZDyLZ8IBtY Interesting video. I never considered that Sand Hill might be intended to go inside Angel Island, or his idea for the Ice Cap village
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IDW #82 previews. This reads like some sort of meme fancomic lol.
>>43423 I wonder if this flag has some sort of intended meaning.
>>43423 Cultural stasis: everything's been around for so many decades now that every writer for a thing is going to have grown up with it. In other words, if something reads like fanfiction, that's because it is.
>>43423 >>43426 It's literally been written by fans since 2006. Before that, it wasn't like it was written by the original creators, it was just written by non-fans who didn't give a fuck. The comics were never written by the original creators, so you're left with wanting it to be written by people who like the source material, or people who don't. Though I guess with Stanley we're left with some retard that maybe used to like the source material but clearly just likes a weird fandom of it more than the actual source.
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Hello, /FAST/bros! We are having a thread on Sonic Girls on /Humanoid/. https://8chan.moe/humanoid/res/363.html We welcome any visitors! :) Thank you very much!
They made a movie about Shadow, and then they teased the next one with Amy destroying a ton of Metal Sonics. I really don't know what they can do to make a movie based on that scene exciting. I want to be excited for the next movie, but I don't see anything to be excited for so far.
>>43436 >I really don't know what they can do to make a movie based on that scene exciting Sounds like the films blew their load too early.
>>43437 What are the chances they reboot them? I'd laugh my ass off.
>>43438 It would be cool if they made a fully animated movie that's closer to the games
>>43439 Oh I wish but that's never ever gonna happen. I wonder if Iizuka regrets not starting with the movies himself and doing something like that.
>>43436 Sonic games go through a cycle >1st game establishes a formula, but leaves a lot of room for improvement. >2nd game expands upon the formula made by the first >3rd game perfects it, but has an extremely hellish development cycle >4th game is more experimental, but tries to take the series in a new direction and is hated for it >5th game is developed as a return to for, but has a hellish development cycles(and always issues around the game engine) and flops so spectaclularly it kills the formula for the next half decade. The Sonic Movies seem to be following the same pattern, Sonic 4 will be the Chaotix/Shadow/Lost World of the series. >>43437 >Sounds like the films blew their load too early. I can't blame them for wanting to use all the good storylines before Jim Carrey retired.
>>43441 niggas so desperate they can't even look four posts up, must be an absolute hellhole over there
>>43444 I didn't notice it sorry
>>43443 >Sonic 4 will be the Chaotix/Shadow/Lost World of the series So Heroes would be the 3rd game in your timeline, right? Do you consider that Heroes perfected Adventure 2? >Sonic games go through a cycle
>>43446 >So Heroes would be the 3rd game in your timeline, right? Yes. >Do you consider that Heroes perfected Adventure 2? Arguably it perfected the use of multiple playstyles that SA1 and 2 had, but Heroes was definitely worse than SA2. Not everything has to fit perfectly into the cycle so long as it follows the general pattern.
Some Blaze design sketches they posted on social media a bit ago. I know we got some design sketches for her years ago but I don't remember if we got all of these.
(542.00 B 48x48 Big Sonic flag.png)

(405.00 B 16x16 Sonic flag smol.png)

(562.00 B 48x48 Big Amy flag.png)

(407.00 B 16x16 Amy flag smol.png)

flags for /fast/ from >>>/8flags/
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(383.00 B 16x16 Tails flag smol.png)

(526.00 B 48x48 Big Knuckles flag.png)

(385.00 B 16x16 Knuckles flag smol.png)

(601.00 B 48x48 Big Cream flag.png)

(444.00 B 16x16 Cream flag smol.png)

(656.00 B 48x48 Big Rouge flag.png)

(456.00 B 16x16 Rouge flag smol.png)

(455.00 B 48x48 Big Chao flag.png)

(316.00 B 16x16 Chao flag smol.png)

(472.00 B 48x48 Big Eggman flag.png)

(358.00 B 16x16 Eggman flag smol.png)

(576.00 B 48x48 Big Shadow flag.png)

(433.00 B 16x16 Shadow flag smol.png)

(580.00 B 48x48 Big Metal Sonic flag.png)

(415.00 B 16x16 Metal Sonic smol.png)

(527.00 B 48x48 Big Chaos flag.png)

(400.00 B 16x16 Chaos flag smol.png)

(570.00 B 48x48 Big Mario flag.png)

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LMK if there are any /fast/-themed flags any anons want to request.
>>43449 Cool sprites.
>>43457 More references?
>>43459 More of Sage?
>>43460 Got it
>>43462 Coming up.
>>43464 - Bump the Deer - Sage the Sloth - Blaze the Cat - Silver the Hedgehog - Sally Acorn - Front facing Eggman (*MAYBE Big the Cat)
Unfortunately, I cannot get the Chaotix atm.
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(446.00 B 16x16 ALT Eggman smol.png)

(469.00 B 48x48 Big OTHER Eggman.png)

(355.00 B 16x16 OTHER Eggman smol.png)

New eggmans
(566.00 B 48x48 Big ALT Metal Sonic.png)

(445.00 B 16x16 ALT Metal Sonic smol.png)

(651.00 B 48x48 Big FRONT Rouge.png)

(451.00 B 16x16 FRONT Rouge flag smol.png)

Other alternatives
(573.00 B 48x48 Big Big Cat.png)

(472.00 B 16x16 Big the Cat smol.png)

(584.00 B 48x48 Big Blaze Cat.png)

(419.00 B 16x16 Blaze Cat smol.png)

Big the Cat and Blaze the Cat
(590.00 B 48x48 Big Sally Acorn.png)

(508.00 B 16x16 Sally Acorn smol.png)

(517.00 B 48x48 Big Silver Hedgehog.png)

(415.00 B 16x16 Silver Hedgehog smol.png)

Sally Acorn and Silver the Hedgehog
(621.00 B 48x48 Big Bump Deer.png)

(485.00 B 16x16 Bump Deer smol.png)

(619.00 B 48x48 Big Sage Sloth.png)

(435.00 B 16x16 Sage Sloth smol.png)

Bump the Deer and Sage the Sloth
That is all of them.
>>43472 Awesome, thanks anon! I'll add the rest in a bit!
test
How do we use flags?
>>43474 >>43473 I think the 16x16 should be the ideal flags.
>>43475 You need 8chan gold. >>43476 What are the 48x48 ones for?
>>43477 They're just there if you want a closer look/bigger version (but not ideal for flags)
>>43478 Alright then, fixed. Thanks.
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Test
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>>43479 >>43480 >>43481 Glad you like the flags. ^^ Will you also the rest of them?
>>43436 Sonic The Comic had bulldyke Amy and The Brotherhood of Metallix, so that movie teaser would be somewhat similar to that. And to be fair, The Brotherhood of Metallix arc is the coolest shit ever. However, a lot of that is because of The Chaotix and stuff Robotnik does that involves weird Sonic the Comic lore that wouldn't match any other continuity. But it could be loosely adapted, without Jim Carrey if they need to. They could put the Chaotix in the movie, but since Rouge and Amy weren't in Sonic 3, I'm not getting my hopes up. Maybe they would include Silver and maybe Mephiles and adapt Sonic '06. It has time travel so you can merge the plot with CD, and if Carrey won't come back and they don't want to recast Robotnik, they can get Jean Ralphio to play Mephiles and use him as the villain. He can have an army of Metal Sonics, justified by being that he's from the future, or he just stole Eggman tech. I wish they just adapted Sonic Adventure, obviously. It's the best story in the series. Just say Chaos escaped the Master Emerald when it was broken in Sonic 2, but he came out as mist or something and took time to reform and become Chaos 0, so they didn't know about him until now. Are they still doing a Shadow tv series? I can't wait to see Wade Whipple fight Black Doom.
>>43484 Perfect Chaos and Tikal in the movies would be cool. But they don't seem interested in that unfortunately.
>>43482 >Will you also the rest of them? That was the plan, should be done now. Thanks again!
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Tails!
>>43485 Chaos 0 actually appeared in the background of Movie 3 on the billboards in Tokyo, so him existing in universe as a cartoon mascot for soda kind of precludes him being in there as an actual character.
>>43488 Same deal as the Chao then. That's annoying.
>IDW got asked by Sega to return their Shadow card Deserved, no? lol
>>43490 >Shadow Card What's that?
>>43492 I guess he's referring to this. Cancelled while waiting for final approvals, oh wow. I have no idea who this guy is but he writes like a huge faggot.
>>43493 Interesting, has anything like this ever happened to IDW Sonic before? I wonder if this will be a one-off or if there will be more stuff like this in the future.
Oh hey, Bowling For Soup just published a new Endless Possibility version. It's shit https://www.youtube.com/watch?v=sr96GLGRplQ
>>43496 Cool! I like it
>>43494 I have so many questions. >did people get fired from the 'Sega team'? It kinda sounds like heads rolled >Shadow's characterization was kinda shit, was this trying to make it better and Sega didn't like it or did they make it worse and Sega didn't like it? >are more changes coming to the comic?
>>43493 This was supposed to be the first in a series of one off comics focused on individual characters. I guess they're all canceled
>>43502 What others were in the running? The only one I heard about was Shadow's
>>43503 I just remember that being said when it was announced. I don't think they mentioned any characters, just that it was the first of a series
>>43488 It precludes nothing. You think the people making this shit care about a poster in the background, or would let that stop them from adapting the story if they suddenly decided to? Only turbo nerds would notice or care about the poster and it's implications, and those same turbo nerds would be more happy to have the story than upset about the implications of a poster in the background. Plus, true turbo nerds would just head canon that the poster is based on a legend of Chaos. Chao being mascots doesn't even mean they're not real, any more than Hugo the Hornet means that hornets aren't real. >>43493 >He writes like a fag and his shit's all retarded. Given how pozzed IDW publishing is, it's possible we are being spared some Penders-esque inappropriately preachy bullshit. He says it's The Wicker Man with Shadow? I wouldn't be surprised if it really just came off as Shadow fighting stand-ins for Christians, which actually now that I say it could theoretically work if Shadow was played as the 2000s trenchcoat wearing proto-emo he should be, but instead he would probably just be trying to make sure Tangle and Whisper can eat pussy in church or something.
>>43505 Good point. On the first paragraph, I'm not sure what I just read in the rest of the post.
>>43502 >>43504 I completely forgot about this but I remember a recent interview with Iizuka where he was asked about the year of Shadow and whether he'd consider putting other characters in the spotlight and he liked the idea, so it sounds along the same vein.
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>>43297 Sonic Dream Team? Why is it still an Apple exclusive?
>>43509 Apple probably put money into it so it may be locked to their platform, like with that Apple exclusive TSR version.
>>43510 Yeah but surely we'll get a port right
>>43508 she's so fucking cool bros
Soleil looks cute, especially now that they changed his color palette so the orange bit on his head doesn't stick out as much anymore, but I'm not fully convinced because I feel like I'm not getting a good view of his head because it's always covered by the hat
>>43508 If there is a Sol dimension, then surely a Luna dimension must exist.
>>43513 There's something about designs like theirs and Spark's that really stimulates my autism.
>>43493 Some more insight on this.
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>>43423 Having just read through it. It's alright it's not as hype as the Riders arc we just got, but I think it will be worth a quick read for free that is
>>43519 Cute
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>>43519 Fuck you, Rovio
>>43521 You have some pent up aggression anon.
Shahra and Merlina are CUTE
>>43533 It's always kinda disappointing that they only finish 2 of these
Serious Question: What is the appeal of Sonic comics? Beyond turbofans who need a constant stream of MOAR SONIC, I don't really see any appeal to them. Maybe if they were all episodic one-offs I'd be tempted to pick one up now and then, but a drawn-out story just doesn't appeal to me.
>>43545 I never got it either. Short stories is a better format.
>>43545 The game stories never really did it for me as a kid, I'm the opposite. I wanted something Sonic with a long running story instead of the game story style which would usually be oneshots. Preboot is where I got my fix for that back then, it really rewarded you for being autistic about the lore and it pulled from so many different Sonic things, and I was really invested in the story until it got rebooted. I could never get into reboot much after, and espcially not IDW, IDW just kinda sucks from what I've read lol. So yeah, I guess it is just a turbofan thing, but from a business POV comics are just advertising. >>43553 I can't remember the amount of times I've completed this game alongside Sonic 3&K Btw I just noticed we have flags now, kino
So when is Sonic 4 coming out? After that Teaser at the end of Sonic 3 things were so hype.
>>43556 Google says March 2027, which is also 5 years after Frontiers so we should be expecting a main game to release around that time as well
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>>43553 Great game, fun and original zones, nice music, and it introduced the best character. I also love the art, story and the character description in the Japanese manual and the cover art
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>>43545 They're able to tell more involved stories with greater focus on the characters, They don't always accomplish it, but it's great when they do. I'm also not a fan of the stories spanning so many months due to having just 1 issue per month, but it's better than not having them. >>43553 Mystic Cave was fun and has a great OST too.
>>43545 >Serious Question: What is the appeal of Sonic comics? The games have a lot of story that is only implied or lightly touched upon, and the comics could theoretically do more with it. However, most of the comics just end up doing their own thing. Still, they do get to explore the characters more, and the characters are a big part of the appeal of the series. Sonic was designed to be the coolest character ever, and the comics show him doing more stuff. The Archie comic series functioned as a continuation of the Saturday morning cartoon series from the early '90s, so if you like that series, the comics are where you can get more of it. Well, at first it's like an alternate version of that series, with the tone of the "Adventures of Sonic the Hedgehog" series from the same time, but by issue 28 or so, it's deliberately trying to be a continuation of the cartoon. It gets retarded, very retarded, but it has its appeal. You get wrapped up in the story and characters. And eventually, once the current writer, Ian Flynn, gets hired, it becomes interesting to see him try to steer the ship back toward being something like the games, while still respecting all the crazy old comics lore that had built up. The current IDW comics are supposed to be in continuity with the games. That's part of the appeal, to see adventures that happen between the games. At first, I would say they did a very good job taking ideas from the games and mixing them up and putting them together to show fans some cool stuff and make some interesting stories. I have been getting bored of it lately, but there are still interesting stories here and there. In two months, they're finally going to introduce Sage, from Sonic Frontiers, so I'm interested in seeing what they'll do with concepts from that game. It certainly added a lot of lore that could make for more interesting original stories. There is also the UK's Sonic the Comic. It has a bunch of really weird lore and interpretations of characters, yet in many ways also stays closer to the games than the Archie comics did. It starts off with really terrible art, but after a little while the art actually becomes excellent. Their interpretation of Sonic's personality is really entertaining, and their stories are just generally really cool. So I guess that gets to the point that actually the appeal of all of these is that they're comics, and some of them are actually good comics. I was already a major autist for the games before I got into the comics, but now I've read all of them, and just by sheer volume, I've come to see Sonic as as much of a comic series as it is a video game series. Of course that's silly, but there are so many damn comics that you just get immersed in them. There is a lot to get lost in, over 1000 issues. Also, even though Archie and Sonic the Comic both have their own continuities that are quite different from the games, when you read them all, and play all the games, you realize they aren't so different. Even though they don't mesh together perfectly, they still expand the world. The Brotherhood of Metallix from Sonic the Comic is awesome and a cool concept for the franchise, even if it doesn't fit in the game universe. Also it's a really cool story regardless. There are also manga, and some of them are neat. The recent "Sonic and the Blade of Courage," as well as the "Shadow: The Jet Black Hedgehog" manga by the same author both nail the tone of the series and tell neat little adventures. The manga from the early 2000s is a funny little gag manga that actually does provide some laughs. The manga from the early '90s is actually where Amy and Charmy originated, which is neat. It's actually a series of like eight different manga that are based on the same outline and characters, which is very different from the game, but some of the stories are still neat. I've been trying to read them recently, but yeah, part of it is I'm interested in seeing the early development of the series, since this manga was actually influential to it. Their interpretation of Sonic, while having a different story, seems to get what the character represents better than most other adaptations. Also, there are tons of Sonic cartoons, and the appeal there is the same, seeing more stories with the characters. Some of them are also just pretty good shows. Adventures and Boom are pretty funny cartoons sometimes. SatAM looks good and the second half of Season 2 has a pretty cool arc in it. The OVA has really nice animation and fun characters to watch. Underground has Bartleby. Sonic X Season 3 is a fun shonen anime, even if it is just a ripoff of Dragon Ball GT (but Sonic rips off Dragon Ball Z anyway, so this makes perfect sense). Prime gets kind of interesting in the last episode or two, I guess. Part of the appeal of Prime was that they acted like it was in the main continuity, but also it was fucking boring through most of it, so whatever. Sonic X Seasons 1 and 2 were also boring. Just thought I'd mention them. >tl;dr: The appeal of the comics and cartoons is seeing more stories with the characters. Also sometimes they're just actually good stories regardless. >Maybe if they were all episodic one-offs I'd be tempted to pick one up now and then, but a drawn-out story just doesn't appeal to me. Sounds like just a stylistic preference. And that doesn't have to do with Sonic comics. Almost all comics have been long arcs for decades now. I agree it can often be a problem though. It's obviously not as accessible as it should be. But when Ian Flynn finds some clever way to bring together multiple arcs that had been building up for about 200 issues released over a decade, and you actually read them all and understand it, it's awesome. >>43554 The reboot wasn't even really a reboot though. The story did continue from where it was. Flynn was already getting rid of the echidnas, and it just so happened that the issue where the reboot happened was the one where he was getting rid of the last few anyway. And that's the way it should have been. He was trying to make the comics somewhat resemble the games, and by the time the "reboot" happened, he had gotten pretty close, so the changes weren't that big a deal. I guess Geoffrey St. John suddenly disappearing is notable, but he's the worst character ever, and I don't think anyone really missed him. His story, which was really Naugus's story, did continue, as Naugus kept appearing. If you read the leaks of the Archie issues that weren't released, when the comic got cancelled (some of the issues are even finished, but others are only partially complete), it seems like the next arc was going to have the Freedom Fighters split up and go their own ways. There's a whole complete issue about just Antoine (and Sonic) doing his own thing, talking about how he is needed elsewhere. It almost comes off as a farewell issue. So it's like Flynn might have finally been getting rid of the Freedom Fighters, which again would make the comics more accessible to people who like the games and want to actually understand the tie-in comic. But more importantly, it provides a bridge between Archie and IDW. You can just say that arc where the Freedom Fighters break up takes place right before Forces, which leads into IDW. Of course the problem with this is that they just replaced many of the Freedom Fighters in IDW. "The Restoration" is blatantly a replacement for The Freedom Fighters group. Jewel is Nicole, Lanolin is Sally. Even Belle seems to be just a much lamer version of Bunnie. There's some big ape mechanic guy who seems like Rotor. I just don't see a direct analogue to Antoine, even though he's the best one (frankly, he and Bunnie are the only ones that I like at all). But thankfully these replacement characters seem to be gone after the last arc, and they at least haven't shown up the last few issues. Not that these last few issues have been that great. But I'm still getting my hopes up that the series will get back to its old appeal of actually using concepts from the games well and doing actually interesting action/adventure stories once they introduce Sage. They seem to be acting like that might be a bit of a shakeup, like maybe a different era will be starting. And I complain, but the recent arcs about Fang were pretty cool. The thing about long-form storytelling in comics these days is that it's just the norm. If you can find a four or six issue arc that doesn't require autistic knowledge of reams of continuity, then that counts as a modern "standalone" story. The Fang miniseries is the closest you'll get recently. Or the special issues like the Chaotix 30th Anniversary Special, which was only a couple months ago. IDW's Special issues are generally standalone. Also, you say the game stories are usually oneshots, but I think a big part of their appeal is that they did build on each other. Even the Genesis games did, hence "The Death Egg Saga," and then Chaotix and Sonic Adventure both stem directly from that. Sonic Adventure 2 is somewhat standalone, but still references older stuff and really relies on it, to the degree that it doesn't explain it, it just expects you to know the Emerald Shrine and stuff like that. Then Heroes and Shadow directly follow Adventure 2, and '06 sort of works as an epilogue. THEN Sonic stories became very standalone. >>43553 Sonic 2 hits a good balance of arcade-y action from Sonic 1 (which it improves upon very significantly) and more exploratory depth found in CD and 3&K. And of course it has excellent graphics and sound, and like someone mentioned, the manual has great art and an interesting story.
>>43553 >>43558 (Me) I just noticed you already posted the cover art. I missed it the first time somehow, sorry. I think I had the reply box covering it lol
>>43556 15 years ago
I like that new version of Endless Possibility better than the original
>>43518 >It's alright I just came from the storytime thread just to tell you that you're full of shit.
These are fantastic, I could watch shitposts like these all day.
>>43577 >Las Vegas November 22, 2025 What is this for?
>>43578 >30% off Looks like the deal they gave Japan not too long ago is the same deal we're getting here >>43362 It'll be interesting if we see a big spike in the Steam charts after Black Friday. I'm definitely buying the game during the black friday sale, I have an Amazon gift card that I've been waiting to use for this exact purpose.
>>43580 McLaren F1 collab. F1 is racing in Vegas this weekend. >>43581 Have fun anon.
>>43583 This honestly sounds worse than earrape.
>"...?" >Preparations for the holiday party have come to a close. >The night quietly draws to a close at Eggman Base. >Metal Sonic gazes intently at the unfamiliar supplies, >while Sage watches intently as her first "gift for family" lands. >A tender moment subtly drifts by. >Two digital gazes intertwine around a pair of warm, hand-knitted socks.
>>43588 Isn't this image the first modern appearance of Tails Doll since SA1? They brought back Sonic Doll too.
>>43589 I completely missed the dolls. I want them >Isn't this image the first modern appearance of Tails Doll since SA1? Does this count?
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>>43589 He was in Superstars.
>>43590 I guess it does, though I'd expect this sort of thing more in IDW. I'm surprised Sonic Team themselves remembered that Tails Doll appeared in SA1. >>43591 That's Classic Sonic.
>>43590 >>43592 If we're counting comics, Tails Doll was pretty important in the comics right around 2013, if we are saying "Modern" means anything after Sonic Adventure.
https://www.youtube.com/watch?v=G7EMCciWLHo This guy is lying, right? I don't have a PS3 to verify, but surely this would be more well known if it was true.
>>43598 Oh wow, I knew Unleashed had framerate issues but that's ridiculous. Can't believe they released it in that state.
>>43598 I had heard the PS3 versions of Unleashed and 06 have an uncapped framerates and there are videos showing this trick for other games, so I'd assume it's real, but I'm shocked the difference is as dramatic as it is in the video. Though I guess we'll never know for sure without actually trying this on a PS3.
>>43598 I never actually had that many problems with the PS3 version. Loading times were awful though. Like barely better than 06.
>>43613 Cool!
The CrossWorlds soundtrack ("Echoes of Dimensions") was officially released https://www.youtube.com/playlist?list=OLAK5uy_livXjw1Cne0K0GdKNqE6Pdwjlv1f0bspc
>>43622 How does this sound so much better than the in-game versions? Were they desperate to keep the file size down or something?
>>43627 The people (or at least one of them) who were uploading the songs to YouTube taken directly from the game were saying that the songs sounded washed out because the sounds were balanced to work better with all the sound effects and voice lines, and guessed that the music would sound better in the official soundtrack release. It seems they were right
>>43622 Huh, I don't remember hearing the full main theme before for some reason.
>>43636 It's been available for a while
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/fast/ what's your thoughts on Crossworlds OST and Rumbles OST? I remember some people saying that Sonic music has become mediocre now and this is the death of Sonic OST's. Personally love Rumble's OST, but I'm a sucker for any jazz.
>>43644 I think they're okay. There are some tracks I like, particularly some of the chants in CrossWorlds, but I don't find them very interesting overall
>>43644 I think there's definitely a trend towards the OSTs becoming more mediocre, personally I find the music to be less original and interesting and I don't think in general the more recent OSTs became as memorable as those from years ago. That said there's some recent games I haven't gotten to yet (I don't think I've heard a single thing from Rumble) and I remember bringing this up a few times before and people posted some examples of more recent tunes they liked so maybe they're fine.
>>43644 I personally like Crossworlds' OST, a lot of the final lap songs are really good and Cross the Worlds is probably one of the most memorable vocal themes in the last decade just for how cheesy it is. That being said, yeah, Sonic OSTs are becoming more and more mediocre with each game, it used to be that every song in an OST was memorable and instantly recognizeable and now at least half the tracks in any given OST are just completely unremarkable with some (like the chiptunes in Superstars) even being bad. When did this decline start, anyway?
>>43651 >When did this decline start, anyway? Never, it's a meme that people started repeating this year after they noticed an increase of EDM since Forces and the new composers for CrossWorlds.
>>43651 >When did this decline start, anyway? It started after Runners. Runners' OST was fantastic and 10 years later those damn tunes still pop up in my head. Nothing since then has been as remarkable.
Crossworlds is on sale. Any of you going to pick it up?
>>43657 Not me, no. >30% off and it's still almost $50 jesus
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>>43658 You can buy physical copies of the console versions of the game for $40 right now. Sega likes squeezing every cent they can out of PC players I guess. >>43657 Probably going to pick up a Switch copy later.
>>43657 I did.
I hope they add Elise.
I was going to buy Kirby Air Riders, but... >70 dollars Decided to buy Sonic Racing Crossworlds again. Have it on Switch, now I have it on console AND PC
>>43665 >Have it on Switch, now I have it on console AND PC Why though? Also, do you notice any differences between the platforms?
>>43657 Nope, I pre-ordered it immediately after the ONT. I got a Steam key for only slightly more than people are paying now on Steam's sale, and I bought it from an official reseller. Even now it's probably cheaper elsewhere with Sega's affiliate vendor sites than directly on Steam, but I can't be bothered to check isthereanydeal. >>43665 I just don't see a point in playing Kirby Air Riders so I didn't buy it. I wouldn't be playing it anyway if I bought it, I don't like Kirby all that much.
>>43666 I guess later I could try modding on PC. The fps / graphcis are better than Switch (but Switch is selling a Nintendo Switch 2 version later early December).
>>43665 I inisisted I was gonna wait for sale when it came out but it looked so fun I caved and bought it not long after release. I got a ton of playtime out of it and I'm still playing it a lot with friends so even if it's expensive I really don't regret it. I'm not huge on racing games in general but this game is so fun for some reason, idk what it is but I keep wanting to play it more
When will SEGA rerelease the Adventure games? I know the ports aren't great, but they can be fixed, fans have done it. They won't do remakes (and they don't need to), so they should just show some kind of competency and rerelease them again in good conditions.
>>42797 Good. Hawk is a better Third Wheel without even trying. Now remove Silver from canon like Mephiles.
>>43682 I wonder if adventurefags could pull what classicfags did and revive their part of the franchise with enough autism.
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I miss the Adventure games. Boost doesn't do it for me. SA1 is my favorite.
>>43684 SA2 is fine as is, and we have Better SADX. The main issue is that SEGA isn't rereleasing them on newer consoles now. Or do you have something else in mind? >>43685 I don't hate the boost, but same. The boost games miss the original appeal of the series.
>>43686 I really wish SA1 was on Switch.
>>43687 I remember there were some rumors that SEGA was releasing it on Switch as part of some Dreamcast collection, but that never ended up happening unfortunately. It seems SEGA has trouble rereleasing Dreamcast games in general after they delisted them on Steam (except the Sonic ones for some reason).
>>43686 >Or do you have something else in mind? Yes, I was referring to what Classicfags did which resulted in the revival of Classic Sonic. You know, all those years of petitions, fangames, hacks, engines, getting involved with Sega, etc.
>>43689 I see. You're right, the closest we have now are P-06 and Legacy of Solaris, but that's not Adventure.
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>>43692 Shadow has a left hand on his right arm in the second webm.
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https://www.youtube.com/watch?v=y6FC-fdjAsI >The (Obscure) Unused Content of Sonic Adventure
>>43693 kek, how horrifying. The soles are also slightly different between all of them. This looks off but I wouldn't doubt someone has done something like this so part of me was wondering.
>>43683 Mephiles was back in Shadow Generations, and his timeline was already back in Sonic Generations. He was never removed from canon, just nobody remembered him. But also Silver isn't even fast, so of course Jet makes more sense for Crossworlds. Well I guess actually there are two Silvers, and the one from the current future first appeared in Rivals, which is a racing game. But Rivals sucks and Riders is pretty good, so Jet is better.
I want to see a game of Sonic fighting magicians. I want more Blaze and Marine.
>>43701 At the very least the artwork for that sounds like it would be kick ass. Magic topics are really underrepresented in my Sonic art collection I'm noticing.
>>43700 >Silver isn't even fast I think he is supposed to be. You're thinking of game mechanics, not the lore.
>>43700 >>43704 He was meant to have a speed upgrade in 06, but that never got implemented due to crunch. In Forces he's as fast as Infinite and is able to keep up with Sonic in his bossfight in Gens. He seems decently fast in 06's cutscenes as well come to think of it. So all evidence points to him not being substantially slower than the other hedgehogs outside of gameplay.
Do you think they'll do a Sonic Central this month?
>>43707 No, I consider the year to be already finished. How mad would you be if there's isn't a central next year?
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>>43708 >How mad would you be if there's isn't a central next year? Very. Superstars got a Sonic Central, so whatever they're doing for the 35th anniversary deserves one. >>43710 Those background characters look weird.
>>43708 >I consider the year to be already finished They're probably showing something at the Game Awards though
Sonic games are fun
Man /sthg/ just keeps getting worse everytime I poke my head out of here. Anyways, Amy is a treasure. I really wish Amy had more playable appearances, specifically her SA1 style, I like her having a more acrobatic focused playstyle, or in Advanced they make her more of a hard mode, but still has a strong move in the hammer flip.
>>43714 Sonic Heroes 2 waiting room.
I like her SA1 gameplay too. I was surprised to when some people kept telling me they hate it. I still don't know why though
>>43719 Probably more to do with her stage design than how Amy plays, maybe you could speed her up a little more but she controls pretty much perfectly.
>>43716 I like the idea of a character that wields a hammer because it's badass but I don't remember her stages being very exciting.
>>43719 I enjoyed playing as her in SA1 more than I did Tails. >>43720 Yeah a speed boost would have been nice but she controls fine as she is
>>43722 To be fair Tails barely has levels in SA1, the race gimmick was a band-aid that didn't fix his levels from being nothing. It's fun at first, but it leaves little to desire after. Tails needed levels actually based around his flight.
Sonic would be a terrible teacher.
Sonic sees himself in the third person, sharing the same perspective that the player has of him.
The boost mechanic gives more freedom to the player. Lazy level designers do not take full advantage of the mechanic, using it as justification for corridor slop.
>>43724 Does the book tell you to mix Engrish phrases into your Japanese like Sonic does in the Japanese versions of the games? >Written by Anne Crescini I wonder if her writing is any good. >Illustration by Yuki Imada Who is she, one of the Sonic Team artists or just some rando at Kadokawa? >Published by Kadokawa Technically speaking this is the closest we've gotten to having Sonic cross over with Dark Souls and Danganronpa.
>>43726 What would a fully realized boost level that maximizes player freedom even look like?
>>43728 Remove the one-way roads, branch them out more to incentivize exploration and encourage stage reruns. Boost should allow you to experience any stage at Sonic's scale. He visits many places, but he does not care about the details of each location. He is the fastest thing alive (after Shadow). The number of rooms a person can explore in a building over months is the same as the number of cities Sonic can explore in a day.
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>>43727 >Does the book tell you to mix Engrish phrases into your Japanese like Sonic does in the Japanese versions of the games? kek >Who is she, one of the Sonic Team artists or just some rando at Kadokawa? nigger that's the artist for all the latest sonic mangas
>>43729 >Remove the one-way roads, branch them out more to incentivize exploration and encourage stage reruns. >Boost should allow you to experience any stage at Sonic's scale. He visits many places, but he does not care about the details of each location. So Dream Team's level design, but with even more paths and at a higher speed? Sound expensive, but it would be immensely fun if they had the talent and budget to pull it off.
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>>43723 >To be fair Tails barely has levels in SA1 The same can be said of Amy >Tails needed levels actually based around his flight. I think Speed Highway does that well. They also tried with Windy Valley, but it's not much
>>43734 >Legend Competition Not levelled up enough to care. >They added two of the Japanese vtuber songs, including the one Ohtani made for Korone Good. >New Gadgets I wish they'd explain what they'd do. >Kits that were former festival exclusives can now be bought with Donpa Tickets Good, glad they care enough about the game to do this instead of locking these things away forever.
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>>43734 >Big update >has nothing to do with Big
After playing SA1 and SA2 again I wanted to compare them. >Speeds Stages SA1 V SA2 Both are a really good, the only major difference between the two is level design. SA1 goes for a more open ended stages, they feel more like a playground to test Sonic out, it's really fun and freeing, even as early as Emerald Coast where you can Spindash up and avoid the bridge climb, and spindash up the giant rock pillar, My favorite stages have to be Red Mountain, and Final Egg, they feel the most fun with best balance of challange, platforming and speed. SA2 Goes for a more High Speed obstacle course, with constant action. Despite what people say about SA2 just being hallways, you actually have a lot to appreciate when you actively try to go for score alongside going fast, nailing ramps, jumping through hoops grinding as much as you can, it can have a real sense of flow, along with the bounce adding so much, you can fling yourself from the sides of ramps or use it almost like a stomp if you air dash before landing to maintain more speed, and the spindash is still very fun to use, honestly I think people drastically over blow the 1 second delay of Sonic SA2 Spindash, it's still very powerful tool in your kit that if you ignore you are just gimping yourself. SA2 Also still manages to add in secrets, like Crazy Gadget actually has a lot with the gravity switching, you can spindash jump to avoid flipping it back, netting you extra lives despite how linearthey can be. My favorite SA2 Stages are Pyramid Cave, Final Rush and Crazy Gadget. Big Issue with SA2 is that I don't think it has enough platforming in it overall. And of course the the fact that every move new move is placed into one button, so you can get cases where you bounce into a pit instead of light speed dash (Although a neat trick to avoid this, you can air dash then spam the button after as you can't bounce after a air dash.) >Treasure Hunters SA1 V SA2 I think SA2 Treasure Hunts are better than SA1, in SA1 the stages are pretty small so you find them in seconds, not helped by Tikal instantly taking to the piece, it feels very hallow and most praise I've seen from it is that it ends quickly sadly and rarely on if it's fun. Meanwhile SA2 it has a revamped system, stages are bigger allowing knuckles to really soar through his levels and the hints have been upgraded to being real hints nudging you closer to where the emerald shard is, and I honsetly don't mind the radar, after using SA1 Radar in SA2 I ended ignoring most of the mechanics of SA2 Treasure Hunts and forming bad habits such as flying in large circles to get a ping. In SA2 you want to use the hints, but those hints can take away points from your rank, so you'll want to go faster to compensate, or you can hit enemies along the way to bypass the point tax you got, it just feels like it flows much better this way. But I know my opinion on these tends to be fairly unpopular. My compromise would be that you have the SA1 Radar for story mode, but for Hard mode you have te SA2 Radar, the SA1 Radar now acts as simply training wheels nd makes the massive final stages a lot easier to manage for newcomers. My favorite stages for SA2 were Meteor Herd, Death Chamber, Aquatic Mine and Security Hall. >Mech SA1 V SA2 This is where SA2 loses a bit more steam, SA1 Has Gamma, while his stages are pretty sort I do have some mindless fun with him, I think it's just his overall movement flows into itself nicely and I like the idea of the timer gimmick, although sadly I don't have much to say about him other than he's alright. With SA2's Mech Stages they also feel about right, but the controls have been nerfed(although it's much worse in the ports) They're more sluggish and feel a bit to heavy making them a bit unwiedly at times, but for the most part the stages are fine on Eggman's end, and Eggman by far has the best stages feeling a lot more fully realized, it's only when we hit Tails do the stage start taking a hit, plenty of stages in SA2 have some cheap hits, but Tails for some reason kicks it up a notch, the platforming feeling a bit worse too, in stages like Hidden Base, and Mission Street. Not to mention Sa1 Tails is just a completely different gameplay style. The only way I could see this working for Tails if he had some hybrid playstyle where you hop in and out your mech for sections of the stage, the mech making you feel powerful and being out of it makes feel frail but free. My favorite stages were Weapons Bed, Cosmic Wall, and Lost colony. I wasn't planning on rambling past Sonic but here we are.
>>43729 >Thinking Shadow is faster than Sonic He just uses Chaos Control. That's not the same as speed. >>43737 >pic >including Modern Super Amy, which has never appeared in anything, but not including Super Tails
>>43738 Are you saying that Shadow is cheating? Nothing is stopping Sonic from using Chaos Control too. Shadow is simply a superior user of the technique.
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it's down again huh
this shithole is empty
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>CHICKEN JOCKEY
>>43748 You know there's a dedicated AIslop thread in the catalogue, why not post this there instead of here.
>>43753 I was going to suggest maybe >>>/fur/2886
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>>43750 Better than a full shithole like IDW comics.
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Rustbucket is the December wallpaper character.
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Crossworlds arrived today. It's surreal how this game's entire hype cycle went so smoothly, no monkey's paw (aside from the price tag), no stupid controversies, no dawning realization that the game is actually a massive piece of shit, just a smooth ride to release. Now I finally get to try out the game. The back of the box has almost no description, which I guess is normal for a lot of games these days, but I kind of miss when they'd shove in a whole paragraph of text trying to hype up the game.
>>43764 Really the only issue with it has been the price and connection issues. Maybe the balance too but they're working on that.
Update on Crossworlds, I really enjoyed it and played through all the Grand Prixs in one sitting. The rivals were really challenging, I'm surprised they actually put something that difficult in a Sonic game given how casualized everything else we've gotten has been, though I guess that's just a side effect of being developed by Sega's Arcade Division (which is explains a lot of the game's quirks). I just wish it weren't so luck based, there were so many times were I was in first only to get cheated out of victory by some overpowered item.
>>43764 >no dawning realization that the game is actually a massive piece of shit It's funny that this time it was kinda the opposite, people were rather pessimistic at first but then everyone liked the game.
Shin Megami Tensei has a multiverse where games can follow different timelines. Zelda too. Could Sonic do the same? I think not. The Time Eater and Silver's existence removed that possibility. We will never have a sequel to Dark Path Shadow or a game where Solaris was defeated without Sonic.
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>>43767 >It's funny that this time it was kinda the opposite, people were rather pessimistic at first but then everyone liked the game. It's weird how people were so pessimistic about the game at first when the worst case scenario would've been getting an experience on par with TSR, which while mediocre, was far from being a bad game. There was also the fears that it would get overshadowed by Mario Kart World, but SoA's CEO outright said they didn't want a repeat of Superstars where it released at the same time as Mario, so that also was substantially less of an issue than people thought. I guess it shows the fanbase's propensity to overreact to everything and think in extremes.
>>43768 The problem with doing this for Sonic is that most of the points of divergence either occurred in poorly received games two decades ago or wouldn't be very interesting to begin with. The only two alternate timelines I see being feasible would be one taking place where SA2 had gone differently or one taking place where Frontiers had ended differently due to those games being well known/recent and story heavy.
>>43737 The SA2 Bounce is one of my favorite things in the series. I hope they bring it back. The SA2 Spin Dash is good too after you get used to it I never enjoyed the treasure hunting stages in SA2 as much as SA1, but that was because I was bad at them. Maybe I would enjoy them more if I played them now that I'm more experienced. You might be right, but most people aren't going to put in the effort required to see it that way, will only play them casually and get stuck I wish the controls in the mech stages were smoother like Gamma, but I still like them. I don't have a problem with Tails' stages. >although it's much worse in the ports How do they differ? I've only played the GameCube version
>>43764 There used to be a time games came with a manual
>>43768 >Could Sonic do the same? Yes, if SEGA wants to. They can do whatever they want >>43770 >occurred in poorly received games two decades ago Nobody actually cares
I played some Crossworlds online and surprisingly 2/3 of the players were playing on PS5 and Xbox with the remaining third being split between Switch and PC which is bizarre since I had assumed Sonic sold best on Switch. I guess PS5 owners must really want a Kart Racer.
>>43776 I heard that the game tries to make you play against people using the same platform as you, but I don't know if that's true, and you said there were just as many Xbox players. >Sonic sold best on Switch People keep saying this lately, but I'm not convinced. I think their evidence was that the games show up under best selling on the eShop when they release, but doesn't that happen with every new major release?
>>43777 I couldn't tell that who was Xbox or PS5, I just saw three different logos: PC, Switch and a generic controller icon that I assume stood in for PS5, PS4 and Xbox. I was playing on Switch so if it does try to match me against people on the same platform, there must not be many switch players. >People keep saying this lately, but I'm not convinced. I always assumed people said this because Sonic (being a mascot platformer) is similar to a lot of Nintendo IPs. I never really look at the eShop sales charts.
>>43771 Rail grinding for example is very twitchy in a lot of the ports, and mech characters have a worse turning radius, so turning slightly loses even more speed than it did before.
>>43779 Which versions do these issues apply to?
>>43780 PC and PS3 versions since I've played them. I heard it is an issue on xbox ports as well, no idea if it's bad on gamecube but from what i've heard rail grinding is broken in that one too. If you try out the dreamcast versions you'll quickly feel the difference, mechs at least for me went from being terrible to much more tolerable or fun in some cases.
>>43781 Someone fixed that for the PC port. Turns out the rail grinding wasn't the only broken thing about these ports. ALL of the analog input code was wrong.
>>43782 I wish SEGA was able to rerelease these games properly
>Halfchan will be down for maintenance at 11 am EST tomorrow Get ready for a burst of activity.
>>43784 Do we know how long it will be offline for?
>>43788 I have no clue, all it says is that it will be down and doesn't give an expected length of time.
>>43769 >I guess it shows the fanbase's propensity to overreact to everything and think in extremes. I can't really blame anyone drawing conclusions based on past experiences. Really what they were showing with the almost slowmo speed was bland, and that is what they willingly wanted to show to paint the game in the best light possible.
Frontiers 2 news soon?
>>43795 I'm almost certain we'll see something at the game awards in a few days.
>>43795 If we don't get any before the end of the year, then somewhere in the middle of 2026 will be when we do
>>43797 That would be disappointing
>>43797 Wasn't SxSG announced in a State of Play in January of 2024? There's a nonzero chance they could make an announcement then.
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Jockie le poulet
>>43799 >January 31, 2024 You're right. For some reason I thought it was announced at TGA.
>>43792 >I can't really blame anyone drawing conclusions based on past experiences. True, though with racing games the worst case scenario (mediocre game that sells poorly) is never as bad as it is with platformers (horrible game that nearly kills the franchise). >Really what they were showing with the almost slowmo speed was bland, and that is what they willingly wanted to show to paint the game in the best light possible. I have no clue why they did that, especially since they had the 200 cc that MKW is lacking you'd think they'd want to show it off. Maybe they only showed it on slow to try to appeal to the casual audiences MKW was apparently geared towards.
>>43802 Official Frontiers gameplay videos also looked bland and slow. I don't know why, but I think they do it intentionally.
https://www.youtube.com/watch?v=DFrx2C17hjs Tangle and Whisper have music now
zonic the zone cop
Maintenance is taking too long.
>>43805 Failed at his job.
Which Sonic game do you personally feel has the perfect aesthetic? That when you think about it or look at any stage from it, you say "Yeah, that is Sonic and what other Sonic games should strive to look like" ?
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>>43807 It's zover...
>>43808 Obviously Sonic Lost World
>>43808 I swear this isn't a joke answer but I love 06's tone. The game is shit but I really enioy the feel of it. It makes me wanna take it seriously somehow. That or sa1
>>43808 Sonic Adventure (Dreamcast)
>>43808 >Which Sonic game do you personally feel has the perfect aesthetic SA1. It perfectly translates over the feel of the classic games into 3D. Heroes does this pretty well too, but it's more refined doesn't feel as raw and "alive" as SA1's atmosphere does.
>>43808 SA1, Heroes, and Unleashed are the best fits for sonic.
>>43810 [spoiler]Lost World only apes the aesthetic of the classic games without understanding what made that aesthetic appealing in the first place. Compare how surreal and dreamlike the worlds of Sonic CD, Sonic R and even the prototypes of Xtreme felt to how safe, bland and homogenized Lost World is and you'll immediately know what I mean. The music is another thing it gets wrong, I won't say it doesn't sound Sonic-y, since Sonic has successfully pulled off a lot of genres, but compared to other games (even modern ones like Colors) the songs don't sound like they take themselves as seriously. The lack of a vocal theme (and how the game's aesthetic doesn't fit with a vocal theme) is also a strong indicator that they got a lot of stuff wrong.[/spoiler] Also, it makes no attempt to make Sonic or any aspect of the game feel cool, which is far and away it's greatest sin.
>>43816 >[spoiler]
>>43816 You're right. The way I see Lost World is that it's trying to be NSMB instead of Sonic >The lack of a vocal theme This was SoA btw. Sonic Team wanted vocal themes and SoA insisted that they shouldn't
>>43818 >The way I see Lost World is that it's trying to be NSMB instead of Sonic This is Superstars' main flaw as well. >Sonic Team wanted vocal themes and SoA insisted that they shouldn't What would a Lost World Vocal Theme even sound like? I can't think of a song that remotely sounds like it woild fit in with the rest of Lost World.
>>43820 I imagine that was far from the only SoA demand during that era.
>>43821 True, I recall reading an interview with an SoA executive saying that they abandoned the boost formula after Gens due to focus groups not liking it and Kishimoto himself mentioned that a big complaint people (focus groups) had about boost gameplay was falling off the edges of platforms, which is why that game has all the weird sky dildos. It wouldn't surprise me if they did a lot of Lost World's sound design by committee too. Though it just as easily could've come down as orders from above.
>>43823 Bump is useless here, the thread is autosaged. Please don't bake a new thread for at least another 150-200 posts.
>>43824 Disregard sloths Acquire new bread
>Two Days until the Game Awards Any predictions as to what we'll see?
>>43829 Short teaser for a new game that shows nothing substantial
>>43830 Oh boy, I love months of pointless speculation and fake leaks when we haven't even seen a second of gameplay. I wish there was a better way to start the hype cycle.
>>43831 Same. Although, leaks and fake leaks are fun sometimes lol
Is it just me or does this board slow down substantially once /sthg/ reaches bump limit?
>>43835 Hmmmmm... Maybe
At what time is TGA
>>43839 4:30 PST from what I remember.
>>43829 We'll see the new game, and probably an ad + next season announcement for Rumble. Maybe something for Crossworlds, but I dunno.
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Something's going to be announced, not sure if it's necessarily Sonic related.
>>43844 40k Total War is certain and it's SEGA's, but I bet we'll see a Sonic game too.
>>43829 Short teaser for a game that is something no one ever asked for. >>43831 I used to have fun speculating. Now I just don't have time. >>43835 Not sure I've seen a correlation but I did just miss the earlier messages because of not Bumping, lol. >>43839 In about 50 minutes I think. >>43844 >Something's going to be announced Lots of Sonic pointless Sonic merch like random t-shirts, cups and pillows.
Get excited for the announcement to be hyped about! I'm so excited to make purchases!
How long is this shit expected to last? I'm really short on time.
>>43853 It's usually long and drawn out, so don't waste your time.
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sanic lost
>>43855 Wasn't Crossworlds nominated for a couple other things? It might not be over just yet.
>>43855 >>43856 Who cares lol
>>43856 I don't have any other not fast pics so I hope he doesn't lose anymore.
Does anyone actually care about all these stupid awards? I only ever watch this for the Sonic related trailers.
>Sonic Rumble lost to the Horse Game Deserved.
he keeps losing >>43859 normalfags probably. I've stopped paying attentions to news and new games ages ago, so I find it interesting to catch up on everything that's happened lately.
>>43859 I'm pretty sure everyone here is just watching for the trailers.
>>43859 Same
>Sonic 3 wasn't even nominated for best adaptation Why does the Game Awards have so much of an Anti-Sonic bias?
I know I'm probably preaching the choir here, but how do people not realize that it's all arbitrary nonsense? I often think about this video I saw years ago https://www.youtube.com/watch?v=wrqQcHIuhzI or more specifically the part starting at 8:30 But something that confuses me even more is the fact that this is all media meant for our own personal enjoyment. Even if these pretentious "critics" somehow had access to some exclusive knowledge that proves what media is objectively superior, why does that matter when it clearly doesn't match our own personal experiences? The only thing that matters is my own personal enjoyment, and the enjoyment of the people I care about. I see no reason anyone should care the opinion of some reviewer who was paid to play a video game for a week who doesn't care and won't play it ever again. I am extremely confused any time someone brings up review scores or awards or anything like that during a discussion.
>>43860 >sonic fumble they actually thought about nominating that?
>>43866 I guess there weren't that many high profile mobile games this year.
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>>43867 they thought super slops also got a chance against whatever was out there at the time yeah?. sega wins top own fart sniffer award i guess.
Hey chapter 7 of Blade of Courage is out already
How many of those games do you think this Jeff guy has played?
>>43870 Supposedly he played a beta of Crossworlds last year. But I guarantee he's probably never played a game of his own volition in a long time.
I swear all these trailers are the same fucking shit, I must have seen this same scene where a monster bursts out of some creature a few times tonight alone. Hell Sonic has done the same shit too on some trailers. >>43870 lol. My rule of thumb is that all the IRL people you see involved with games don't play games. I remember the Sonic VAs being asked if they play the Sonic games a few times.
>Crossworlds lost to Mario Kart I expected this, but it's still disappointing.
KEK, what the fuck. Mario Kart World won best racer?
>>43875 Two words: Nintendo Bonus It was probably the worst of all the nominees (besides Fifa) and yet it won because of its pedigree.
>>43874 >>43875 Actual fans of the genre keep saying Mario Kart World is underwhelming. But these are the pretentious nonsense awards, so Mario has to win, I guess.
it's been 3 hours of this shit still no hedgehogs whatsoever
>>43879 The only Sega game we got was Total War.
A damn Mega Man game got announced but no sanic
You're telling me the flew Iizuka's ass all the way out there just to lose to Mario Kart?
Well, that was funny! Surely they'll announce the Sonic Central now.
Did Sonic ever win an award at this stupid event? Did Frontiers or Mania win any?
I think I did actually
>The music collab >The tweets >Iizuka showed up Why was this all done for nothing?
>>43799 Looks like January is the next time to look out for some news on the next Sonic game
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Why did they haul him out if there was nothing to announce?
>>43891 the world was very unfair to this man today
Conspiracy Theory: maybe Sega was so confident that a Sonic game would win an award that they brought Iizuka out there to announce Frontiers 2 in his acceptance speech to avoid having to pay for a trailer.
>>43900 I like this idea. It's TGA who needs to pay to have a Sonic trailer, not the other way around
kek i make fun of iizuka a lot but i felt bad for him this time
I was just checking the Sonic Wikipedia page and I saw this. Are you really telling me this shit is the 2nd and 3rd best selling Sonic games, only after the original game?
yes. hitch hiking franchise. and the 1991 game "sold" as a game that was shipped with the sega genesis.
>>43891 The necklace just reminds me of a medallion from Chris Chan or some other autist.
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There are no coincidences Oogway the turtle


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