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/sthg/ - Sonic The Hedgehog General Anonymous 09/25/2025 (Thu) 20:31:52 No. 42725
Welcome to the Sonic General! Here we discuss all things Sonic! /sthg/ #58 - Everybody is Sonic racing Edition NEWS Crossworlds is out NOW! >Crossworlds launch trailer https://www.youtube.com/watch?v=lg591kVaGlc >Sonic Racing: CrossWorlds - Animation Teaser https://youtu.be/qFDJ6zMyq-k >>Crossworlds Animation - Full https://www.youtube.com/watch?v=5ocBa8jTXUA >New card game Sonic Blitz released download here. https://rentry.org/sthglinks#sonic-blitz-apk >Sonic Rumble Global Launch Delayed https://sonicrumble.com/GLDelay >Paramount Developing Sonic Movie Spin-Offs https://comicbook.com/gaming/news/sonic-the-hedgehog-spin-off-movies-report-paramount/ >Sonic the Hedgehog 4 will be released on March 19, 2027 https://variety.com/2025/film/news/sonic-4-release-date-march-2027-1236280697/ Comics Release Dates Sonic the Hedgehog #82 - 5 November 2025 Sonic the Hedgehog #83 - 26 November 2025 Sonic the Hedgehog #84 - 7 January 2026 Sonic the Hedgehog: Chaotix's 30th Anniversary Special - 22 October 2025 Sonic the Hedgehog: Chasing Shadows - TBD GENERAL INTEREST LINKS https://rentry.org/sthglinks >/sthg/ OP template: https://rentry.org/sthgtemplate >Milestone pastebin: https://pastebin.com/LJCfZhY4 >Sonic Game/Mod Recommendation Spreadsheet: https://rentry.org/sthglinks#sonic-gamemod-recommendation-spreadsheet >Perfect System Collection: https://rentry.org/sthglinks#perfect-system-collection >Sonic comic scans: https://grabber.zone
[Expand Post] >/sthg/ booru: https://sthg.booru.org/ >/sthg/ OC info: https://sthgoc.tumblr.com/archive/ >/sthg/ cytube: https://cytube/r/sthg >/sthg/ Pixel World: https://ourworldofpixels.com/sthg Thread theme: https://www.youtube.com/watch?v=P487mHhAQOg Previous zone: >> 41115
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>>42725 >Avatar is Avatar: Legends instead of Avatar: The Last Airbender What does this mean?
>>42728 To cover the entire Avatar franchise which includes Korra
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more minecraft stuff
>>42731 I wonder how autistic Minecraft fans are going to be over the characters, like the Creeper being the wrong shade of green or the textures being too blurry
>>42731 I'm pretty impressed with this one. I wonder if they'll show this off at Minecraft Live.
Huh, there was a Sonic Rumble trailer on Sega's TGS stream https://www.youtube.com/live/dnxakw2TjmE?t=12108s (3:21:48 in)
>>42734 Not being available in the west must be paying off >2025 Wonder if the date will stick this time
>>42731 Weird how the music sounds completely different from the music in Minecraft. Also why does the Creeper make Minecraft clicking sounds, when they could've easily had it make the creeper sounds?
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>>42737 worst racer
I feel like I've seen a lot of official pictures of Tails lately with that stupid grin and expression and it just reminds me of the bench.
>>42740 Yeah, that weird expression together with fists and how he flies while squatting makes it seem like he is trying to shit.
>>42740 >>42741 I only see a cute smile...
I wonder if the "Lore Team" got to see whatever scrapped ideas Sonic Team might have had around 2007 before they changed the direction of the series
>>42725 >>42728 >>42730 >>42731 Two questions: >1. Why is this game crossing over with Minecraft, Bamco, and fucking Nickelodeon? Mega Man I can understand because of the crossover comic, Miku because of Sega's involvement in the Project Diva games, and Joker/Ichiban/Nights because they're Sega characters, but everything else? WHY? But even then... >2. Why not just announce this game as All-Stars Racing 3? Why attach the "Sonic" label when the game is shaping up to have half of it's cast be anything but Sonic characters?
>>42745 I'm so annoyed at the crossovers too.
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>>42745 >1. Why is this game crossing over with Minecraft, Bamco, and fucking Nickelodeon?
>>42745 >1. Why is this game crossing over with Minecraft, Bamco, and fucking Nickelodeon? Paramount owns Nick, so getting the license for the Nick characters was probably pretty easy. As for Pacman and Minecraft, it was probably a question of what companies they've worked with before that have cheap licenses. >2. Why not just announce this game as All-Stars Racing 3? Because "Sonic and Sega All Stars Racing: Crossworlds" would've been too long of a title to be marketable.
>>42749 >a question of what companies they've worked with before that have cheap licenses That doesn't feel like a satsifying reason for me. Crossovers used to be something cool, where you had a couple of related characters bouncing off of one another and seeing how they all interacted. And a lot of earlier gaming crossovers used to make some sense of that. The Capcom VS. series built up from the popularity of X-Men in Japan and Capcom's work on fighting games (Including a couple of Marvel fighters). Super Robot Wars is just a cross-over of Japanese mecha anime. Soul Calibur had the unifying identity of being a sword-slinging fighter across time and space. Smash Bros. and Sega All-Stars was focussed on Nintendo/Sega's wide array of series across the ages. Even PlayStation All-Stars, despite a third of the cast being third-party, still had some unifying identity that they then exported into a franchise (Of only one other game, which was a decent infinite runner for Smartphones, sponsored by Coke Zero). But now, crossovers are just happening because "We want that fun money". Smash Bros. threw in fucking Minecraft and Tekken because...REASONS. Transformers is crossing over with Ghostbusters because...REASONS. Sonic will be go-kart racing with Spongebob and Worra because...REASONS. There's nothing special about it anymore.
>>42745 >Mega Man I can understand because of the crossover comic, Miku because of Sega's involvement in the Project Diva games, and Joker/Ichiban/Nights because they're Sega characters, but everything else? WHY? But even then... I mean when you think about it, did Sonic Team ever give a shit about the fanbase? Sonic Team chases the money, if they need to throw the fanbase under the bus then so be it, that's why they tried to reboot shit so many times, why they never stick to something concrete, and why when there's money involved they'll shove their mandates under the rug. At worst some fans may be annoyed by them doing this, but the game and the franchise will get a lot more exposure to people that otherwise might not have cared. >>42750 >There's nothing special about it anymore. I feel like for Sonic fans it may not be very special but for fans of the other characters it might be a lot more.
>>42751 >but for fans of the other characters it might be a lot more How so? Mega Man has been in Capcom VS. and Smash. Nickelodeon has had crossover games since THQ proper in the sixth gen. TMNT in particular crossing over with several properties from Injustice to Star Trek. Joker already had Persona Q and Smash U. Minecraft has crossed over with practically everything. Nights is in almost every Sega crossover and several cameos in Sonic games (SA1, Pinball Party, Riders, Lost World). Miku has been whoring herself out from Fortnite to Persona to Ongeki to Just Dance. Even Yakuza receive recognition in Project X Zone. So who are we missing here?
>>42752 >So who are we missing here? AiAi and Ulala have been in basically every Sega crossover game, they'll probably appear as additional free update characters.
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>>42752 >How so? Sonic has been in a boatload of crossovers too, lately specially, but I'd still be excited if he was playable in e.g. the next Mega Man game or something else that isn't 100% shovelware. Being a fan makes me excited for Sonic doing things which are out of the ordinary (and ideally, good), but fans from the game where Sonic may appear may not care or may even dislike it because it dilutes the thing they're a fan of.
>>42751 >did Sonic Team ever give a shit about the fanbase? Yes. That used to be the norm. More recently, Forces was a fanservice game (even if it failed) and the Frontiers updates were made entirely for fan feedback.
>>42754 What is this showing?
>>42757 speed not sure other than some cool gameplay.
>>42757 Considering he fell off in the first take and didn't in the second, it must show that you should let off the accelerate button or hit brakes on that turn. Wise advice, unless you like falling off the stage.
https://www.youtube.com/watch?v=BKhnqH_PHac >Camellia - 電光刹歌 (Denkoh-Sekka) feat. Hatsune Miku [From Sonic Racing: Crossworlds]
>>42761 Why do they add so much noise to shit? It reminds me of the loudness war.
https://www.youtube.com/watch?v=SaAfKw6ZgD4 >Sonic Racing: CrossWorlds Developer Interview | gamescom 2025
>>42756 >Forces was a fanservice game Was it really when it toned down the difficulty and had a story that felt like all the worst aspects of a Saturday Morning cartoon?
>>42765 It tried to combine aspects of SA2, Colors, and Generations... I'm not saying it does a good job.
if there's one thing i appreciate about crossworlds, it's how rare in-game dialogue actually is compared to something like Forces where they NEVER shut up.
>>42768 Oh man, that brings back memories, but I thought it was TSR where it was ridiculously bad on. Either way I thought it'd be bad in Crossworlds too because in every one of those 20 seconds track spotlight videos they used to post, the characters always made remarks. I guess it was on purpose.
>>42769 it actually adds quite a bit of replay value due to how rare it is.
>>42768 I actually like how common the dialogue is in Forces. I don't think it would make sense in a racing game though, in Forces it's because it's tied to the narrative of each stage. Also I think you can turn off stage dialogue in Forces.
Now that they're back to giving us multiple playable characters, do you think they should make Eggman playable again?
>>42773 I'm not super excited about playing Eggman but It sounds like it would give us a more interesting story than what we usually get, so maybe.
I think the reason the DLC characters don't get voice acting is because they'd have to get all the crossover voice actors for like 6 different languages, I can see that being an issue.
>>42775 I think they mentioned during an interview that they thought it'd be difficult to agree on what they should say with the character owners. It feels so incomplete like this though, they should have gone the extra mile if they're going through the trouble to bring in special characters.
>>42775 I'll say that the French dub is actually well done. It's usually cringe.
I wonder if they'll work with Arzest/Ohshima again
>sonic racing crossworlds <there's no sonic in sight kek
>>42782 This is sad. I keep imagining people who get the game just for the crossovers and it annoys me
>>42782 That's how you advertise a Sonic game in a country where nobody's heard of Sonic. >It's carred "Sonikku" because you're going faster than the speed of sound >Our fastest speed setting is faster than Mario Kart >The season pass DRC has characters from countress successfur franchises, rike Persona, Miku, Rike a Dragon, Pacman and Rockman, bringing meaning to the name "Crossworlds" >The base roster is mainry composed of old Sega mascot characters you've never heard of, but the game is priced so high that you'rr onry buy it when it's on sare, by which point a bunch of the free DRC characters wirr have been added
>>42784 kek >The base roster is mainry composed of old Sega mascot characters you've never heard of They should add Alex Kidd now that you mention it.
>>42785 I bet he will get in eventually since he was in both the All Stars Racing games and Sega Superstars Tennis. >>42782 Who's the guy next to Iizuka?
>>42786 I think it's this guy: https://segaretro.org/Ryuichi_Taki Seems he's the Crossworlds producer.
>>42787 >From 2012-2018 he was Producer for a bunch of Arcade games >From 2022-2023 he provided development support for Sonic Team Games >Now he's producer on games like SxSG and Crossworlds Interesting history.
>>42788 Yeah, seems he's moved up the corporate ladder. SxSG was pretty sweet and Crossworlds seems to be doing well so I hope he continues to be around.
https://enq.sega.jp/orca/PA14265265 Official SEGA Asia survey for CrossWorlds I won't send my answers given that it's for Asian people who have bought the game, and I fit neither of those categories. But I like to see that SEGA is at least considering to add more Sonic characters and locations as DLC
Rolling and slope jumping are fun and important mechanics, but classicfags tend to reduce the entirety of classic Sonic gameplay to just those, when in reality in actual classic Sonic level design they are not as prominent as they are made out to be. Sonic Utopia might be fun, and I think it's a cool experiment on its own, but people try to say it's the true realization of classic Sonic gameplay in 3D and it really isn't. The classics had a lot more mechanics, including many that have nothing to do with rolling or gaining speed, and also made use of other aspects of the physics. And of course they had actual objectives, level design, shortcuts, gimmicks, time, score, special stages, and more. SRB2 didn't have slopes at all until a few years ago, and I think that worked in its favor. They were able to focus on other aspects of the game and level design, and now that it finally has some occasional slopes it's even better and it feels more like the classics than anything that's come out of the obsession with rolling physics and slopes (which can still be fun, mind you). Of course SRB2 still has its own mechanics that distinguish it from the classics, especially the thok, and it's still missing the loops which are an iconic visual element of the series. But in terms of the core gameplay I think it's the closest to translating the classics to 3D. I think SA1 is second place
Frontiers 2 should have multiplayer.
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It feels like they cucked Silver.
>>42797 Are those supposed to be cartoons of real people or humanizations of the characters?
>>42798 >2BRO, an entertainment team consisting of brothers, younger brothers, and otsuichi And "Sonic Racing Cross World" collaboration goods appeared! I think they are the avatars of some jap streamfags "entertainment team". https://2bro.jp/
https://www.youtube.com/watch?v=C6BSu_x0gcE Sonic Racing: CrossWorlds - Accolades Trailer
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>>42801 It's ridiculous how this turned out lol. It was looking rather crappy just a few months ago.
Hearing Crossworlds' main theme like this in this video made me think that maybe they were trying to evoke or callback feelings of Daytona's Let's Go Away Except not quite as good
>>42803 I know nothing about Daytona, but right after reading your post I saw a bunch YouTube comments comparing another song in CrossWorlds (final lap of Metal Harbor) to the same song you just mentioned.
>>42803 Fuck, they should've brought him in for this one.
>>42803 I wouldn't have realized if you didn't post the videos side by side. >Except not quite as good It's shit. I want to murder that guy already.
>>42803 >>42804 I was able to listen to it now and yeah, it sounds very similar.
>>42782 But Iizuka is wearing a Sonic shirt and a Shadow medallion and there's Shadow in the bg
>>42808 Yes, but he's nowhere to be found on the setup they have for the game despite so much random shit kek. Yes, I know he's just out of the frame, but still
Is it just me or does Storm's new voice sound like Zomom?
>>42804 You sure made me feel old. It's a classic '90s Sega racing game and one of the first arcade games that I ever saw as a 4 year old boy, period: https://www.youtube.com/watch?v=6PqjBPGAFo0&list=RD6PqjBPGAFo0 Play it when the opportunity arises. Had it on my PS3 before my console died.
>>42810 I guess a bit? Idk I had to go listen to Zomom's voice, I haven't heard him in ages, but I guess I can hear the similarity.
>>42812 The Deadly 6 look so fucking awkward and shoehorned and are so fucking uninteresting. What would a real Sonic villain other than Eggman look like and what would be their background?
And speaking of the D6, I came across this pic a few days ago and it's probably the coolest D6 thing I remember.
>>42814 I always like Sonic Channel art, but I really don't care about them at all.
>tfw no sonic central this year
>>42816 Last year it was at the end of September, we could still get it
It's kinda frustrating to know that even when they'll reveal the next game we'll still know nothing about it for a while.
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>>42819 >People want [to marry] Marine
>>42813 Battle Kukku Army were pretty good. >>42814 I liked these redesigns, although the artist went overboard with Mephiles here. >>42819 Could be a possibility: https://www.youtube.com/watch?app=desktop&v=2mZ3RPfmhLE
>>42818 wake me up in a year Hopefully the next game has some ambition to it.
>>42822 If SEGA is being smart, it will be the most high budget and ambitious Sonic game yet. So it probably won't be
>>42823 You had me at the end. They do seem to be churning out more ambitious and maybe higher budget games.
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Not sure if SteamDB is reliable anymore but I thought it'd be interesting to see what it had to say about Crossworlds. The numbers are pretty mild.
>>42825 >Not sure if SteamDB is reliable anymore Are there reasons to think otherwise? >The numbers are pretty mild. They're decently high for Sonic on Steam. I think Frontiers has the highest peak concurrent players, at 19k. Sonic Mania is 11k. Sonic x Shadow Generations is 7k.
>>42825 PC Kart racers never do that well. Ironically, the Switch version will probably sell the most. That price is fucking insane though.
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>>42826 >Are there reasons to think otherwise? I think I remember some stuff happened years ago that was going to affect their ability to collect stats. But it was a long time ago, no idea where things stand today.
>>42828 Too bad there aren't similar sites for other platforms.
>>42829 I think there's one for Epic Games.
>>42830 I tend to forget Epic Games even exists lol
>>42829 Come to think of it, since Crossworlds is multiplatform, you could count the numbers players on different platform in your lobby and estimate the sizes of their playerbases by based off of how many Steam players there are.
>>42832 Most of the lobbies I see are majority PC, say 60%. That might be biased if matchmaking tries putting people together with similar platforms though. If you collected enough people's world rankings you could estimate total players using statistics a la the German tank problem https://en.wikipedia.org/wiki/German_tank_problem
>>42833 But wouldn't that give you the total number of people who have ever played the game online instead of just the number of active players? I guess it would work right now since the game's only been out for around a week, but as time goes on the world ranking number will become less and less accurate for determining active players.
>>42833 >if matchmaking tries putting people together with similar platforms I've been told that it does
>>42833 I am almost certain matchmaking tries to have you play with your own platform and also ranking first, I play on Steam and anywhere from about 40% to 80% are PCfags, but I got curious and tried looking at streams of consolefags just to see the pre-race screen, and they barely had anyone on PC. The game also clearly has separate Legend and not-Legend matchmaking. At A+, it was taking 30-45 seconds to match up and had ranks of all sort, at Legend it's all Legendfags and a rare newfag probably if a Legendfag wasn't found. I did also have like 2 times when I got put in a lobby of below Legendfags, probably if the matchmaking decided it needed me to get them to 12 players. Once I got to Legend, my matchmaking times got lowered from 20-45 seconds to 7-20 on average with rare, so I guess most of the playerbase is REALLY dedicated
https://www.youtube.com/watch?v=ctdUDUgxIqs Where the fuck is the Burning Depths DLC Also don't change the music, the game's OST has good melody but some of the instrumentation leaves a lot to be desired
>>42838 wife
>>42837 They could add in all of the Transformed Tracks (and most of the first party racers) as DLC pretty easily come to think of it.


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