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(99.45 KB 1205x808 lawsuit.png)

Nintendo sues Palworld Anonymous 09/19/2024 (Thu) 02:18:23 Id: ce6dcc No. 1015942
https://www.nintendo.co.jp/corporate/release/en/2024/240919.html https://archive.is/hlTK6 Nintendo has filed a lawsuit against Palworld. In this case, it's patent-based, not copyright. The specific patents aren't stated, but since Japanese patents expire after 20 years, it would seem to be for features that first appeared in or after Emerald. So it's not something as fundamental as "catching monsters in a ball".
Is there a proxy war going on in here or something? Also can I get a source on the ZUN thing? Sounds like a big thing that would've gotten around somewhat since the guy's word is pretty respected. I think I would've heard about it by now.
>>1037837 The source is a post from his twitter.
>>1037841 And pray tell, anon, is this twitter post in the thread with us right now? With an archive included?
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>>1037837 >Is there a proxy war going on in here or something? Seems like it, where you have some outsiders trying to "mobilize" people over a problem that doesn't exist. This is also happening with the "Nintendo attacking emulation" thread. Thought the repeated linking to multiple posts kind of reminds me of the retard from the meta threads who was constantly bitching about "GCfag" and refusing to actually engage with people's posts. Which makes me think that it's either a shill or a bot.
>>1037843 The posts are not deleted or hidden what are you on about, people can read it just fine regardless of your "links"
>>1037846 >Bringing up GCfag apropos of nothing to discredit people tired of him I'm now certain you're him. You/the person sliding >>1037808's posts, and the person arguing with c9ca60, are GCfag alternating identities. Very likely you're many of the posts in this topic.
>>1037843 >The index Nigger, no one sane uses that. Use the catalog.
>>1037850 Is he a troll account too? :^)
>>1037846 Nah, GCfag is a real annoyance because people were tired of threads getting derailed with "waaah waaah gaming is shit and there's been nothing good since 2006 everything should be made to work on a potato and there's been no innovation whatsoever" horseshit that did derail several threads and was clearly the same guy. Though he's either stopped his bullshit or fucked off, either is fine. Was getting tired of that myself. >>1037852 I use the index but I certainly don't use it to keep track of what's actually happening in a thread. You open the thread itself for that, so I don't get why there's all this bitching about sliding posts off visibility from the index. Honestly I just don't give a fuck either way on this issue, I just wish people would post more sources than motherfucking screencaps. I should've heard of half this shit already and I'm just going to assume it's fake unless anons start posting proof of JP twitter complaining beyond some pictures with hard to read text translation overlays.
>>1037852 >he doesn't use the index >he doesn't want to see what anons are talking about, only faggot OP
>>1037856 GCfag's the guy you're replying to. He hasn't stopped his bullshit since he's clearly alternating identities here and is many of the posts in this topic. He was arguing with c9ca60, sliding the visibility of 778c52 for supporting c9ca60, and has derailed a lot of other threads with his horseshit, like the Silent Hill 2 thread. >>1037832 brought up GCfag apropos of nothing so I'm certain it's him. Do a "find" search for 316e7a, the comments are even in his style. The index is a pretty shitty way to keep track of what's happening in threads. Screencaps are also a shitty way to prove ZUN dislikes the CEO of Palworld. I did find this on GameRanx, which links to Japanese Twitter, but I'm not Japanese, so Japanese tweets are lost on me. https://gameranx.com/updates/id/509873/article/japanese-fans-disown-palworlds-pocketpair-for-calling-themselves-a-small-indie-studio-including-real-indie-developer-zun/
(289.47 KB 640x360 It was me Barry!.mp4)

>>1037865 >and has derailed a lot of other threads with his horseshit, like the Silent Hill 2 thread.
>>1037857 >You can't open a thread from the catalog
>>1037913 Apparently you cannot fucking read basic English, the complaint is that the catalog ONLY SHOWS OP and not also the last few posts in the thread like the index does.
>>1037820 >it's hyperbole because I can't prove it wrong It's an identical argument to the one you're making.
>>1037947 Why use the index when you just liek, click OP?
>>1037865 Wait wait, so >ZUN distances himself palworld CEO because he's pretending to be "itsby bitsy indie dev trying to be make it in the industry" when he's raking millions of dollars from palworld's success >while palworld CEO's shtick is copy other games and make clones of them >CEO says he's wrongfully persecuted by nintendo and is fighting for the rights of Indie devs >jap indie devs and other fans are saying "you don't speak for us", we make original stuff and not like you, you get no sympathy. >Palworld CEO is not exactly popular among either fans or industry men, so he's hated both sides >People are on nintendo's side too not just because of patents or clone games but because of his egregiousness and lack of respect of source material I need someone japanese-speaking to read actual tweets and translate whats being said
>>1038059 Just makes him sound like a Japanese Tim Sweeney. And as much as I hate Tim Sweeney (in large part because his crusade against Valve, Apple, and Google is autistic and will just make things worse for gamers if he gets his way), this case seems open-and-shut to me. Nintendo filed the patents after Palworld's release and they are overly-broad, as many software patents are. Nintendo is clearly trolling here. I don't personally care if he's trying to speak up for independent developers who don't want him as their voice. They're probably right to feel that way. But Nintendo might as well acknowledge they can't own the concept of a monster catching game. It's one thing to be bullies about copyright, which is their legal right to do (even if it pisses off fans). But it's another layer of petty to have your lawyers realize you have no case, so you have to try to build one by using patent law after-the-fact.
>>1038067 Pocketpair's claim the filing's after Palworld is for the date the patent was updated, not the first filing date, which was before Palworld. The patents aren't broad either, they're over 100 pages of narrow legalese. Broad patents are unenforceable. "Monster catching" is a summary, not what legalese Palworld violated. They don't own the concept of a monster catching game or monster catching games like >>1037748's examples would not exist.
If they aren't broad it's hard for me to believe Palworld violated any of Nintendo's patents. Pocket Pair blatantly copies the aesthetics of Nintendo games, but the actual gameplay itself is very different from Nintendo and it's more in line with western survival crafting games. If Pocket Pair violated any of Nintendo's patents, so did 90% of survival crafting games on Steam. For example Ark Survival Evolved does a lot of the same stuff Palworld does gameplay-wise and it's another highly successful game, but Nintendo isn't going after them. It's very obvious to me that Nintendo is patent trolling because they got pissed at the aesthetics being copied but they know they can't sue for that. Ever since software and gameplay patents became a thing, big developers have been building "war chests" of patents just in case they get sued, to use as weapons against other developers, you could say the entire purpose of gameplay patents is to patent troll, and that's exactly what Nintendo is doing. And in the end, the entire concept of patenting gameplay mechanics is absolutely horrid anyway and should have never been allowed, so no matter what, the answer is "fuck Nintendo".
>>1038095 Hope they go bankrupt from people making clones.
>>1038095 Does any other game specifically copy throwing a small openable object at monsters that traps them inside with variable probability?
The lawsuit's for about $150,000. Palworld's made over $130,000,000 in its first 4 days so the lawsuit's for 1/867 of what Palworld made in the first 4 days. Specific claims of the capture patent, translated from Japanese. The patent description is too long to post. On the computer, when a first category group including a plurality of types of capture items for capturing a field character arranged on a field in a virtual space is selected based on an operation input of pressing an operation button, the player character in the virtual space is made to take a stance to release the capture item, and when a second category group including a plurality of types of combat characters that engage in combat is selected, the player character in the virtual space is made to take a stance to release the combat character; determining a direction of aim within the virtual space based on a directional input; further selecting, based on an operation input using an operation button different from the operation button , the capture item included in the first category group when the first category group is selected, and the combat character included in the second category group when the second category group is selected; based on an operation input of releasing the operation button that has been pressed when causing the player character to perform the ready action , when the capture item is selected, the player character is caused to perform an action of releasing the selected capture item in the aiming direction, and when the combat character is selected, the player character is caused to perform an action of releasing the selected combat character in the aiming direction; when the capture item is released and hits the field character, a capture success determination is made as to whether or not the capture is successful; When the capture success determination is affirmative, the field character hit by the capture item is set to a state in which the field character is owned by the player; The game program causes a battle between the combat character and the field character on the field to commence when the combat character is released into a location where the combat character can fight with the field character. The game program of claim 1, which causes the computer to display a first sight when the first category group is selected, and a second sight with a different display mode from the first sight when the second category group is selected. The game program according to claim 2, further comprising causing the computer to display an indicator indicating the likelihood of making a positive judgment on the capture success judgment for the field character when the first aim is set to a position overlapping the field character. The game program according to any one of claims 1 to 3, wherein the computer changes the likelihood of successful capture based on the capture success determination according to the type of capture item. The game program according to any one of claims 1 to 4, further comprising causing the computer to start a battle with the field character if the capture success determination indicates a failure to capture. The game program according to any one of claims 1 to 5, further comprising: when the combat character is released into a location on the field where a collection object indicating that an item can be acquired is located, the computer causes the combat character to perform a predetermined action on the collection object. On the computer, when a first category group including a plurality of types of capture items for capturing a field character arranged on a field in a virtual space is selected based on an operation input of pressing an operation button, the player character in the virtual space is made to take a stance to release the capture item, and when a second category group including a plurality of types of combat characters that engage in combat is selected, the player character in the virtual space is made to take a stance to release the combat character; determining a direction of aim within the virtual space based on a directional input; further selecting, based on an operation input using an operation button different from the operation button , the capture item included in the first category group when the first category group is selected, and the combat character included in the second category group when the second category group is selected; based on an operation input of releasing the operation button that has been pressed when causing the player character to perform the ready action , when the capture item is selected, the player character is caused to perform an action of releasing the selected capture item in the aiming direction, and when the combat character is selected, the player character is caused to perform an action of releasing the selected combat character in the aiming direction; when the capture item is released and hits the field character, a capture success determination is made as to whether or not the capture is successful; When the capture success determination is affirmative, the field character hit by the capture item is set to a state in which the field character is owned by the player; The game processing method includes, when the combat character is released into a location where combat with the field character is possible, starting a battle on the field between the combat character and the field character. The game processing method according to claim 7, wherein the computer displays a first sight when the first category group is selected, and a second sight with a different display mode from the first sight when the second category group is selected. The game processing method according to claim 8, further comprising causing the computer to display an indicator indicating the likelihood of making a positive judgment of the capture success judgment for the field character when the first aim is set to a position overlapping the field character. A game processing method according to any one of claims 7 to 9, in which the computer varies the likelihood of successful capture in the capture success determination according to the type of capture item. The game processing method according to any one of claims 7 to 10, further comprising causing the computer to start a battle with the field character if the capture success determination indicates a failure to capture. The game processing method according to any one of claims 7 to 11, further comprising the computer causing the combat character to perform a predetermined action on the collection object when the combat character is released into a location on the field where a collection object indicating that an item can be acquired is located. A gaming system having a processor, The processor, when a first category group including a plurality of types of capture items for capturing a field character arranged on a field in a virtual space is selected based on an operation input of pressing an operation button, the player character in the virtual space is made to take a stance to release the capture item, and when a second category group including a plurality of types of combat characters that engage in combat is selected, the player character in the virtual space is made to take a stance to release the combat character; determining a direction of aim within the virtual space based on a directional input; further selecting, based on an operation input using an operation button different from the operation button , the capture item included in the first category group when the first category group is selected, and the combat character included in the second category group when the second category group is selected; based on an operation input of releasing the operation button that has been pressed when causing the player character to perform the ready action , when the capture item is selected, the player character is caused to perform an action of releasing the selected capture item in the aiming direction, and when the combat character is selected, the player character is caused to perform an action of releasing the selected combat character in the aiming direction; when the capture item is released and hits the field character, a capture success determination is made as to whether or not the capture is successful; When the capture success determination is affirmative, the field character hit by the capture item is set to a state in which the field character is owned by the player; When the combat character is released into a location where combat with the field character is possible, a battle between the combat character and the field character on the field is started in the game system. The game system of claim 13, wherein the processor displays a first sight when the first category group is selected, and a second sight that has a different display mode from the first sight when the second category group is selected. The game system according to claim 14, wherein the processor further displays an indicator indicating the likelihood of making a positive judgment of the capture success judgment for the field character when the first aim is set to a position overlapping the field character. A game system according to any one of claims 13 to 15, wherein the processor changes the likelihood of successful capture based on the capture success determination according to the type of capture item. The game system according to any one of claims 13 to 16, wherein the processor further starts a battle with the field character if the capture success determination indicates a failure to capture. The game system according to any one of claims 13 to 17, wherein the processor further causes the combat character to perform a predetermined action on a collection object when the combat character is released into a location on the field where a collection object indicating that an item can be acquired is located. A gaming device including a processor, The processor, when a first category group including a plurality of types of capture items for capturing a field character arranged on a field in a virtual space is selected based on an operation input of pressing an operation button, the player character in the virtual space is made to take a stance to release the capture item, and when a second category group including a plurality of types of combat characters that engage in combat is selected, the player character in the virtual space is made to take a stance to release the combat character; determining a direction of aim within the virtual space based on a directional input; further selecting, based on an operation input using an operation button different from the operation button , the capture item included in the first category group when the first category group is selected, and the combat character included in the second category group when the second category group is selected; based on an operation input of releasing the operation button that has been pressed when causing the player character to perform the ready action , when the capture item is selected, the player character is caused to perform an action of releasing the selected capture item in the aiming direction, and when the combat character is selected, the player character is caused to perform an action of releasing the selected combat character in the aiming direction; when the capture item is released and hits the field character, a capture success determination is made as to whether or not the capture is successful; When the capture success determination is affirmative, the field character hit by the capture item is set to a state in which the field character is owned by the player; When the combat character is released into a location where combat with the field character is possible, a battle between the combat character and the field character on the field is started.
>>1038124 >The lawsuit's for about $150,000 Wouldn't that just be initially? If something in the product being sold violates patent law, Palword would either have to remove/replace that part of the game, or pay royalties to Nintendo forever.
>>1038097 The first game in the Pokemon seies that came out back in 1996, which was 28 years ago. Which means that the concept of capturing a monster inside of a spherical device, assuming that the concept was protected under a patent, came into the public domain back in 2016 when the patent expired.
>>1038138 Okay, but when was the first time they did it in 3D?
>>1038059 >>jap indie devs and other fans are saying "you don't speak for us", we make original stuff and not like you, you get no sympathy. But that's fucking wrong. There are HUNDREDS of doujin games that are either clones of other game or use characters from existing properties. >>1038139 >but when was the first time they did it in 3D? 2003 with Pokemon Colosseum
>>1038142 Pokemon Colosseum wasn't the 3D Pokemon game everyone wanted.
>>1038124 where did you copy and paste this entire lawsuit patent detail? Atleast highlight the parts you found interesting so people can read better? >>1038142 True. Doujin culture allows for infinite variation for any genre, any style from any game. Its called a tribute. There are already pokemon clones, theres digimon, yokai watch. Why did nintendo target palworld, that too after 9 months? I guess those people are just nintendo fanboys or want to stay in nintendo's good graces
>>1038145 That fucking sucks. I like Colosseum and XD.
>>1038124 >>1038173 I copied and pasted >>1038173 from a translation of the claims from the attached Japanese patent. The lawsuit being for about $150,000 is from Pocketpair, split between The Pokemon Company and Nintendo. Palworld making over $130,000,000 in its first 4 days is Derek Strickland's calculation. The specific claims of the capture patent are the highlight and the parts I found interesting. The patent description is 15 times longer.
(1.11 MB 757x960 kingdoms.png)

>>1038097 >>1038097 Lost Kingdoms on the Gamecube allows you to capture combat characters in a 3D environment using a capture item based on the operation of the direction input and then release the combat character in the direction of the operation input. I can't believe lawyers are paid so much to write this schizobabble.
(708.65 KB Patent.pdf)

Forgot to attach the Japanese patent.
>>1038145 It was limited compared to the mainline games but looking back on it they were pretty good and are a breath of fresh air compared to the games today. The Pokemon have actual animations and are scaled appropriately in battle, and the music isn't trash.
>>1038124 >Capture combat characters in a 3D environment using a capture item based on the operation of the direction input and then release the combat character in the direction of the operation input. That's an abridgement of the patent claims, not the patent claims. The patent claims are >>1038173. $75,000 to Nintendo, $75,000 going to The Pokemon Company, from Palworld's nine-figure war chest. Details left out of abridgements aren't left out in Japanese courts. Japanese courts deliberate the claims. If you cut and paste scenes from Star Wars to make and sell your movie, and the law comes after you, the abridgement "Star Wars, in short, is a space movie. My movie's also a space movie, and many movies are space movies. This lawsuit means death for space movies" might trick Mexicans online but won't work in Japanese court. The judge would think you lost your mind and you might be disbarred for incompetence.
>>1038218 Misquoted, meant >>1038206 then >>1038124. Doesn't matter though, meaning's plain.


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