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Nintendo sues Palworld Anonymous 09/19/2024 (Thu) 02:18:23 Id: ce6dcc No. 1015942
https://www.nintendo.co.jp/corporate/release/en/2024/240919.html https://archive.is/hlTK6 Nintendo has filed a lawsuit against Palworld. In this case, it's patent-based, not copyright. The specific patents aren't stated, but since Japanese patents expire after 20 years, it would seem to be for features that first appeared in or after Emerald. So it's not something as fundamental as "catching monsters in a ball".
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>>1015942 >niggertendo being retarded faggots once again I hope they lose and have to pay the devs of palworld 1 gorillion dollars for doing this
Patents have to be explicitly filed for and any prior art invalidates them, so Nintendo can't just say X feature was done by them and only they can use it. This screams patent troll.
>>1015946 Cutting the throat of your competitor isn't retarded, it's smart. It just makes you an asshole.
Wasn't Palworld caught copying meshes from Pokemon models then editing a bit?
So they just waited for the hype to die down and some actual money out the palworld devs? Clever. That said, fuck nintendo obviously.
>>1015957 iirc there was never any definitive proof of that being true. People's reasoning was pretty much >Oh wow this four-legged pal inspired by a lion sure looks a lot like Luxray, which is also inspired by a lion! Surely the Luxray model was traced/copied/stolen and put into Palworld! There can be no other explanation. During the surge in popularity Palworld had, it never seemed like any actual concrete evidence was presented to prove any of its supposed infractions. People just kept parroting the same accusations while sometimes showing some dubious screenshot. The existence of a very popular monster-catching game that could possibly compete with Pokemon seemed to rub many people the wrong way.
>>1015942 Didnt people months ago said nintendo have no case to sue them
>>1015957 This is a patent lawsuit. That would be copyright (and/or potentially trademark if Nintendo has a trademark on an individual Pokemon's appearance, which is plausible).
https://www.nintendo.co.jp/corporate/release/en/2024/240919.html https://archive.ph/hlTK6 Filing Lawsuit for Infringement of Patent Rights against Pocketpair, Inc. >Nintendo Co., Ltd. (HQ: Kyoto, Minami-ku, Japan; Representative Director and President: Shuntaro Furukawa, “Nintendo” hereafter), together with The Pokémon Company, filed a patent infringement lawsuit in the Tokyo District Court against Pocketpair, Inc. (HQ: 2-10-2 Higashigotanda, Shinagawa-ku, Tokyo, “Defendant” hereafter) on September 18, 2024. >This lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palworld, a game developed and released by the Defendant, infringes multiple patent rights. >Nintendo will continue to take necessary actions against any infringement of its intellectual property rights including the Nintendo brand itself, to protect the intellectual properties it has worked hard to establish over the years.
>>1015957 Probably. I saw a screenshot comparing wireframe models between Pokemon and Palworld with too many vertices at the same 3D coordinates. This is a patent suit though.
>>1015942 >Might be a patent infringement of the FUCKING POKEBALL! https://patents.justia.com/patent/20230191255
>>1015972 >Nintendo patented hit collision for objects thrown by the player character >in 2022 How the fuck was this approved beyond "patent office is run by morons who rubber stamp everything put in front of them"?
>>1015972 Is that the patent from the lawsuit? This sounds like a Pokeball: >the player character is caused to launch, in the aiming direction, a fighting character that fights
Shin Megami Tensei and Digimon will stay winning as the superior moncolles. Normalfags, gaze upon the awe of Suzuhito Yasuda. FATLUS GIVE US DEVIL SURVIVOR: TRIUNE ALREADY YOU DUMBASSES WTF DID YOU TOSS OUT SH2 AND NOT DEVIL SURVIVOR
>>1015972 https://patents.justia.com/assignee/nintendo-co-ltd >Patent for riding a monster >Patent for saving your game progress >Patent for fucking VR >Patent for fucking breathing the same air as Nintendo So Pokeball and riding a monster are the two obvious things that Palworld "infringed" according to these horseshit patents!
>>1015978 >Patent for riding a monster Capcom would get sued for World/Rise too if that's the case
>>1015972 >>1015973 >>1015978 >>1015979 This is a bullshit lawsuit and everyone knows it. The only question is if Pocketpair will cuck out and pay the protection money, or tell Nintendo that they'll see them in court.
>>1015972 >>1015975 Do pals come out of pokeball-likes and fight other monsters for you? I didn't play Palworld.
>>1015979 It's obviously not the case and everyone would get sued if it was. That poster's making these patents sound much vaguer than they are.
>>1015983 https://palworld.fandom.com/wiki/Pal_Spheres It's speculated launching a fighting character that fights out of a ball is a violated patent.
>>1015988 Read each of these patents, they are fucking vague on purpose! There's even a patent for fucking CIRCUITRY AND CARTRIDGES!
>>1015997 >they are fucking vague on purpose In other words, this is a shakedown.
>>1015942 >So it's not something as fundamental as "catching monsters in a ball". Looks like this might not be quite true after all. It probably is something that basic. >>1015997 They have the money to hire lawyers that know exactly how to write these kinds of things in a way that the copyright and patent office likes. They lose nothing from being vague with their patents. Their broad sweeping claims either work and they gain more control over the gaming market, or they settle with the opponent in court. Money is no object to them. If they have to give a million or two to Pocketpair, they'll make up the loss tenfold when they release a new bing bing wahoo game.
>>1015997 It's not for circuitry and cartridges, the claim is for this highly specific cartridge design. You're making it sound vaguer than it is on purpose. >>1015979 is correct. >1. A cartridge configured to be inserted into a cartridge insertion slot of a game apparatus in a first direction, the cartridge comprising: > a terminal placement region that includes four groups of terminals configured to electrically connect to terminals in the cartridge insertion slot of the game apparatus, > wherein each group of terminals comprises a first terminal that extends longitudinally in the first direction and two second terminals that extend longitudinally and are positioned sequentially in the first direction, the first terminal and the two second terminals being positioned sequentially in a second direction that is perpendicular to the first direction, and > wherein each group of terminals is arranged sequentially in the second direction. >2. The cartridge according to claim 1, wherein > at least one of the first terminals is one of a power supply terminal, a ground terminal, and a chip-enable terminal, and > at least one of the second terminals is one of a data input/output terminal, a strobe terminal, and a clock terminal. >3. The cartridge according to claim 1, wherein > the four groups of terminals are arranged sequentially in the second direction across the terminal placement region such that the first terminals and the two second terminals alternate with one another, with one first terminal being positioned at an end of the terminal placement region in the second direction, and > a fifth group of terminals is arranged sequentially in the second direction after the four groups of terminals, the fifth group of terminals including two first terminals that extend longitudinally in the first direction and two second terminals that extend longitudinally and are positioned sequentially in the first direction, and the two second terminals of the fifth group of terminals followed by one of the first terminals of the fifth group of terminals and then followed by another one of the first terminals of the fifth group of terminals sequentially in the second direction. >4. The cartridge according to claim 1, wherein > each of the second terminals has a first length, and > one of the first terminals has a second length that is longer than the first length, and another one of the first terminals has a third length that is longer than the second length. >5. The cartridge according to claim 1, wherein > one of the two second terminals of one of the four groups of terminals is a clock terminal and the other is a strobe terminal. >6. The cartridge according to claim 1, wherein > the cartridge has a cartridge front end and is configured to be inserted into the cartridge insertion slot from the front end, > each of the first terminals includes a first terminal front end, > one of the second terminals of each group of terminals is positioned proximal to the cartridge front end and has a second terminal front end positioned proximal to the cartridge front end, and > the first terminal front end of at least one of the first terminals has a different position in the first direction relative to the second terminal front ends. >7. The cartridge according to claim 1, wherein > the cartridge has a cartridge front end and is configured to be inserted into the cartridge insertion slot from the cartridge front end, > each of the first terminals includes a first terminal front end and the first terminal front end of one of the first terminals is positioned closer to the cartridge front end than the first terminal front end of another one of the first terminals. >8. The cartridge according to claim 7, wherein > one of the second terminals of each group of terminals is positioned proximal to the cartridge front end and has a second terminal front end positioned proximal to the cartridge front end, each second terminal front end being positioned between the first terminal front end of one of the first terminals and the first terminal front end of another one of the first terminals in the first direction. >9. A cartridge configured to be inserted into a cartridge insertion slot of a game apparatus in a first direction, the cartridge comprising: > a terminal placement region that includes a first region proximal to a front end of the cartridge in the first direction and a second region distal from the front end of the cartridge in the first direction, the cartridge being configured to be inserted into the cartridge insertion slot from the front end; > four first terminals configured to electrically connect to corresponding terminals in the cartridge insertion slot of the game apparatus, each of the first terminals being positioned partially in the first region and partially in the second region; and > four pairs of second terminals configured to electrically connect to corresponding terminals in the cartridge insertion slot of the game apparatus, each pair of second terminals comprising a proximal second terminal positioned in the first region and a distal second terminal positioned in the second region, > wherein each pair of second terminals is positioned adjacent to one of the first terminals in a second direction that is perpendicular to the first direction. >10. The cartridge according to claim 9, wherein each proximal second terminal is positioned in only the first region and each distal second terminal is positioned in only the second region. >11. The cartridge according to claim 9, wherein > at least one of the first terminals is one of a power supply terminal, a ground terminal, and a chip-enable terminal, and > at least one of the second terminals is one of a data input/output terminal, a strobe terminal, and a clock terminal. >12. The cartridge according to claim 9, wherein > the four first terminals and the four pairs of second terminals are arranged in the terminal placement region such that the four first terminals and the four pairs of second terminals alternate with one another across the terminal placement region in the second direction, with one first terminal being positioned at an end of the terminal placement region in the second direction, and > arranged sequentially in the second direction following the four first terminals and the four pairs of second terminals, is a fifth pair of second terminals is followed by a fifth first terminal and then followed by a sixth first terminal sequentially in the second direction. >13. The cartridge according to claim 9, wherein > each of the second terminals has a first length, and > one of the first terminals has a second length that is longer than the first length, and another one of the first terminals has a third length that is longer than the second length. >14. The cartridge according to claim 9, wherein > one of the second terminals of one of the four pairs of second terminals is a clock terminal and the other is a strobe terminal. >15. The cartridge according to claim 9, wherein > each of the first terminals includes a first terminal front end, > one of the second terminals of each pair of second terminals is positioned proximal to the front end of the cartridge and has a second terminal front end positioned proximal to the front end of the cartridge, and > the first terminal front end of at least one of the first terminals has a different position in the first direction relative to the second terminal front ends.
[Expand Post]>16. The cartridge according to claim 9, wherein > each of the first terminals includes a first terminal front end and the first terminal front end of one of the first terminals is positioned closer to the front end of the cartridge than the first terminal front end of another one of the first terminals. >17. The cartridge according to claim 16, wherein > one of the proximal second terminals has a second terminal front end positioned proximal to the front end of the cartridge, each second terminal front end being positioned between the first terminal front end of one of the first terminals and the first terminal front end of another one of the first terminals in the first direction.
>>1015998 Yes, why do you think they waited five months to see if Palworld made any money before making this lawsuit?
>>1015958 They're doing it before the game's PS5 release and TGS. Killing it in its cradle would have been a bad idea because they could gain no money, it would make them a villain, and the complaint of, "The game isn't out yet!" would be shouted by fans and potential customers. The game is out. The developers have plans to continue development. Nintendo will no longer appear to be a bully. >>1015972 It was retarded of the Palworld devs to choose something even similar to a Pokeball, alongside their dubious, possibly traced, design choices. Nintendo's grip on the toy side of the monster capture market is why everyone else chooses different models for capture. If you make anything close to a Pokeball, you'll be screwed over. >>1015977 >superior moncolles I miss Spectrobes, Amazing Island, and Fossil Fighters. >WTF DID YOU TOSS OUT SH2 AND NOT DEVIL SURVIVOR SH2 sucks, and I don't have high hopes for a DeSu3, considering DeSu2. >>1015978 You haven't read the patents. Palworld's infringement is on the method by which it employs these mechanics, as well as the existence of Pal Spheres. Nintendo can't sue Capcom for being able to ride a monster in MonHun, but it could sue if the method by which you obtain this monster and/or the mechanics which this monster is ridden are the same as their patent. This is why patent law is detailed and libertarians scream about it so much. You need a patent lawyer or someone with enough time and a good enough understanding of the English language to process which patents you are and aren't infringing. If you're not already part of the elite class, it's doubtful you have either of those.
>>1016001 >>1016005 To add to these, 59e75c doesn't understand patent law. if a defendant shows prior art exists that meets the criteria of the plaintiff's patent this invalidates the plaintiff's patent in court which stops patents too vague from ever being issued so companies lose everything by being vague with their patents.
>>1015979 Reading more on the weasel word law speak, it's "Monster Riding" AFTER you capture said monster with a specific spherical capture device. It's a mechanic in Palword and the patent date matches up with Scarlet and Violet's "Innovative design". This is becoming ridiculous. >>1015988 >>1016001 >It's not vaguer than what is written! >Totally not a problem with this super specific original designs that were just patented A COUPLE YEARS AGO! I would respect someone explaining what's a legitimate patent and what's fucking patent troll, like what these "original patents" are but you're implying there's something legitimate to what Nintendo is doing more than what fucking Sony patented. But that's what you're implying with your Kill yourself >>1016005 >>1016007 >These are LEGITIMATE patents as long as Nintendo or Sony or Microsoft, or anyone who can pay the dough patents it! I won't accuse you two retards as Nintendrones, but looks like there's actual retards like you two who seems to agree patent trolling as long as it's "legit". But please, explain and legitimize video game patents!
>There are actual Nintendrones defending their beloved Nintendo by legitimizing garbage patents Not even surprised, just disappointed you faggots are still licking their boots.
>>1016010 Nintendo has been scummy with patents since forever. They had a patent on "sanity effects" that they took from Silicon Knights when they made Eternal Darkness, and it's why games haven't done anything like that since other than stuff like Amnesia which was different.
>>1016010 > It's a mechanic in Palword and the patent date matches up with Scarlet and Violet's "Innovative design". >it's "Monster Riding" AFTER you capture said monster with a specific spherical capture device I never touched scarlet and violet but I thought you dont capture Korai/Mirai don aka the bike pokemon, Dont it just get recruited to your party dragon quest style after you found it unconscious
>>1016014 The language goes from "capturing" to "acquiring", at least they got that fucking covered.
>>1016005 >It was retarded of the Palworld devs to choose something even similar to a Pokeball A better word would be risky. In an ideal world you'd be able to create a game where creatures are put in orbs without getting forced into bankruptcy by one of the biggest powerhouses in entertainment. But we do not, and yet the devs behind Palworld did it anyways. Not only that, but they included the riding mechanic, firearms, as well as forced labor, all of which they boldly advertised pretty much from the start. They knew what they were doing. They wanted to test the limits. > alongside their dubious, possibly traced, design choices Again, there hasn't been any actual proof of this, has there? Tell any artist to design a fantasy creature based on a cat and ten times out of ten, the result would look like an pokemon. >>1016010 >This is becoming ridiculous. If there is anyone out there with any amount of ethics still looking for a reason to dislike Nintendo, this whole situation should be convincing enough. >>1016014 >I never touched scarlet and violet but I thought you dont capture Korai/Mirai don aka the bike pokemon, Dont it just get recruited to your party dragon quest style after you found it unconscious Koraidon/Miraidon both have a pokeball of their own. After you find Korai/Mirai and escape some dangerous pokemon, Arven gives you its pokeball. Unless you are riding it, it stays in its pokeball. So I guess technically you are riding a captured monster whos ownership has been transferred to you.
>>1016001 >>1016005 >>1016007 >>1016010 I didn't agree with the patent system in >>1016007, you fucking retard. I explained how it objectively works. That being informed on patent law happens to invalidate retarded claims about Nintendo's patents in this thread isn't "for Nintendo," it's "for reality." "Nintendrone," and defending misreadings of patent law across IPs to make a company look worse, shows the biased party here is you.
>>1016020 The only monster collecting game affected is Palworld as it's the only game to infringe the patents. If Nintendo had a case against others they would have sued, it's what they do when they can win.
Hi Niggerpill
>gets linked in the gg thread >autism starts
>>1016025 Niggerpill is just extra bad because it's a burger election year.
Someone's been larping lately as Niggerpill and other spammers so "Niggerpill" isn't always Niggerpill.
>>1015957 That was some twitterfaggot fabricating the meshes himself.
Blame the patent system where any stupid patent gets granted and it's up to the courts to decide what that means. Patents aren't as screwed up as copyright, but they're still screwed up. >>1015973 >>1015978 They patented it in the 3D field, that's totally new and different!
>>1016029 Proof?
>>1016005 >You haven't read the patents. Palworld's infringement is on the method by which it employs these mechanics, as well as the existence of Pal Spheres. Nintendo can't sue Capcom for being able to ride a monster in MonHun, but it could sue if the method by which you obtain this monster and/or the mechanics which this monster is ridden are the same as their patent. This is why patent law is detailed and libertarians scream about it so much. You need a patent lawyer or someone with enough time and a good enough understanding of the English language to process which patents you are and aren't infringing. If you're not already part of the elite class, it's doubtful you have either of those. He knows but doesn't care. He's turned this topic into his mission and fact-checking won't stop him from spamming what you corrected.
>>1016032 https://inv.nadeko.net/watch?v=WLhAVeInRJY It's not the video where I first saw it but the meshes presented are the same.
>>1016033 >He knows but doesn't care. He's turned this topic into his mission and fact-checking won't stop him from spamming what you corrected. <Being against regressive patents based on GAME DESIGN is being on a "Mission!" <Pointing out a broken system that allows patents on THE DIALOGUE WHEEL, THE NEMESIS SYSTEM, and as mentioned the Sanity System! You know this is wrong, but you're weaseling so much on "lawful interpretation" on blatant patent bullshit to be right that you're showing your jew form, you fucking kike.
>>1016034 Thank you for the link. Watched his 6 minutes and I'm convinced he's a faggot but not that he fabricated meshes. His accuser equates scaling models to fabrication. >I didn’t edit the models in a way that would modify their meshes, proportions, or other fundamental features (other than their size in Blender), but I did scale them uniformly. Won't waste my time replying to the retard spamming lies about patents.
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>>1016033 >He knows but doesn't care. He's turned this topic into his mission and fact-checking won't stop him from spamming what you corrected. <(2) posts early on in the thread Take your pills.
>>1016039 To be clear, my green quote is the response to the accusation by the mesh comparer.
>>1016039 No need, you got a fucking hard on for the patent system and showed how much bootlicking faggot drone you are to Nintendo.
>>1016033 >>1016040 Wait, could it be that you don't know about the local spammer known as niggerpill? 1016019 - 1016022 is some retard who wastes his life away spewing the same bullshit on the board. The doomposting is easy to see, and just as easy to ignore.
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Everybody predicted this would happen but assumed otherwise when a year went by with no action. Patents, though? I honestly wonder what, Palworld and Pokémon don't play the same.
>>1016046 People who were also confused about copyrighting with patenting said it was gonna be a copyright infringement because of how close Pals were to Pokemon, but guess Nintendo had the foresight to patent their game design and everyone were surprised and starts looking at their new patents are just amazed how little has changed since they patented the Sanity system from Eternal Darkness. Like how last year the story of Nintendo registering 30 or 32 patents just for Tears of the Kingdom features was swept under the rug.
>>1016046 >I honestly wonder what It's all speculation without the filed documents from the Tokyo District Court.
>>1016051 I was under the impression game mechanics couldn't be patented? Though I've repeatedly seen evidence to the contrary.
So, how badly do you think the yakuza are going to fuck them up?
>>1016054 It's been that way for decades as discussed in the thread, biggest jews in that regard are Nintendo. They are almost close to 10,000 patents at this rate. Disney are copyright Jews, Nintendo patent jews. I could list the insane ones, but there's too many. Most of them are plastic garbage peripherals or idiotic ways to play a game. But the worse ones are game design ones or features like the Sanity system. It's the same old bullshit of holding and extending a patent so no one can do anything with it, and we are at era where someone innovating is damn rare.
>>1015942 >filed a patent infringement lawsuit in the Tokyo District Court I think a good thing to know is what are the main differences of patent infrigment cases in Japans courts vs US courts? I only asking because you can be sued for libel/slander in japan even if what is stated is true.
>>1016056 What do you mean?
>>1016071 In Japan, Article 29 implies that, if prior art exists that meets the criteria in the patent, this invalidates the patent. Japan won't uphold patents that are obvious, noninventive, vague, or done before. This stops patents too wide from being issued or taken to court, giving companies reason to make patents specific, meaning courts hear few frivolous claims, where only 120 to 150 patent infringement litigation cases are filed each year over Japan's population of nearly 124 million people. I'm not defending Nintendo punching down, just explaining Japan's system.
>>1016078 Isn't Nintendo effectively a Yakuza/Mafia in Japan?
>>1016087 Every corporate entity is
>>1016083 >In Japan, Article 29 implies that, if prior art exists that meets the criteria in the patent, this invalidates the patent. Japan won't uphold patents that are obvious, noninventive, vague, or done before. This stops patents too wide from being issued or taken to court, giving companies reason to make patents specific, meaning courts hear few frivolous claims, where only 120 to 150 patent infringement litigation cases are filed each year over Japan's population of nearly 124 million people. I'm not defending Nintendo punching down, just explaining Japan's system. Doubt Palworld will win this then.
>>1016010 > it's "Monster Riding" AFTER you capture said monster with a specific spherical capture device Japanese patents are likely more bullshit, but patenting a shape generally requires the shape have a particular practical purpose inherent to the shape and be novel. Further, if a shape is "functional" it can't have trademark/tradedress protection and is "dedicated to the public upon expiration of the patents" (hence why every generic cereal brand makes shredded wheat the same "pillow" shape: That shape was originally patented for its ability to float in milk.). You can be sure that 2042 Nintendo isn't going to be agreeing the Pokeball shape is free game because the patent expired. >>1016013 Sanity System patent has been expired for years. >>1016005 Obvious combinations of existing technology can't be patented (at least not in sane countries).
https://archive.ph/Vnd52 >At this moment, we are unaware of the specific patents we are accused of infringing upon, and we have not been notified of such details. Even the party being sued has no idea what they're being sued for!
Nintendo is waiting for a court to bust their ass for trying to patent game design.
>>1016092 This is a case against the JP division that supposedly have patents registered in Japan for Palworld, which is fucking retarded if they actually bothered to do that since the game isn't on the Switch.
>>1016083 >punching down
>>1016130 Their lawsuit letter arrived late because the fax machine was busy
>>1016087 >>1016090 Just like how in china every large enough company has to get under ccp's skirt to operate, so does every large company in japan mysteriously gets visited by yakuza
>>1015957 >>1015969 >>1016039 see >>1016029 Fucker also literally admitted it. >proof Sorry been too long and i forgot to archive
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Its afraid.
>>1016118 >Obvious combinations of existing technology can't be patented You would have to legally define obvious. It's not obvious that throwing a ball at a creature would capture it, unless you view it through the lens of someone who knows about Pokemon, who holds patent for that game mechanic. They didn't patten the shape of a sphere, but a specific device used in that shape. You don't see other companies using this device in this shape unless it's a blatant knockoff typically made in a country untouchable by IP law. These are Japanese developers who have made a game about catching monsters in balls, riding them after capturing them with balls, and making them fight after capturing them with balls. These are Pokemon mechanics. Nintendo's case is legally air tight. While the patent for the Pokeball's mechanics may expire (though they'll simply implement a new mechanic and make a new patent), the Pokeball itself is under copyright, so they won't strike other companies for using their old technology when it expires. They'll against anyone using anything similar enough in appearance to a Pokeball to confuse the consumer. In America, which forms the basis for most patent precident, you can make these kinds of patents. My proof for this is that these patents exist plentifully across multiple fields.
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Palworld feels a copyright troll in general since the company for the game is registered in Japan with Japanese employees listed even though the game looks like it's a Chinese prop and was marketed partially by Tencent.
>>1016153 Think people dug up their Chinese connections and found out they outsourced a lot of the assets to some bugmen devs from West Taiwan. Sadly any digging was drowned out by those retarded Nintendrones who were pointing out copyright violations by Palworld to Nintendo.
>>1016153 >>1016154 It's not even a thing that needs digging, all you need to do is look at the credits for the game, that are freely provided by the Palworld devs(Pocketpair) https://archive.ph/HCmeJ (you have to select the text in order to see it) https://www.pocketpair.jp/palworld/palworld-credit Pocketpair has about 120 employees and most of their names are Japanese(if we exclude Discord moderators and the guys doing localization, which I doubt had much of an impact on the game), however they also credit another company with about 80 employees Lakshya Digital which is mostly filled by chinks and poos. Now since, most of the guys from Lakshya Digital are character designers, I think it's safe to assume that they worked on making the 3D models for the pals, and maybe designing them as well, whereas the guys at Pocketpair worked on physics, story, engine, the world map, and gameplay mechanics. Now why would a company outsource, what is probably the most important thing about their game, to some other studio is beyond my comprehension, maybe they had 2D sketches, and needed some chink assembly workers to make those 3D models and animations. It's almost like Zun outsourcing the music for his new Tohou game to some company in Afghanistan. Now there was another anon, who did some digging and said how there was some CIA and Tencent money mixed in this whole thing, sadly I did not verify the information, not did anyone try to debunk it, at most just organize the events, since the original post was a jumbled mess, and some other anon cleaned it up a bit.
>>1016152 >These are Pokemon mechanics. Nintendo's case is legally air tight. Prior art invalidates patents, and there were games like Robotrek featuring a powerless protagonist using creatures stored in capsules to fight on his behalf before Pokemon ever existed. Mounts have been around it video games forever, and the step from "I magically summon a creature that I can ride" (not patent-protected) plus "I summon a creature from a capsule to do my bidding" (not patent-protected) to "I summon a creature from a capsule that I can ride" is very much obvious. However, while Nintendo's case is bullshit, it is also airtight in practical terms, because there's no fucking way the courts will rule against Nintendo for this.
>>1016176 They're doing the lawsuit in Japan, so home field advantage. But Nintendo lost back then, they lost to some patent troll who had a broad worded patent on motion sensing controls. >Nintendo Loses Patent Lawsuit, Ordered to Pay $10 Million - 2017, September. https://www.inc.com/will-yakowicz/nintendo-loses-patent-infringement-case-wii.html Archive is shitting itself on my end. So the only way to prevent this from happening again is to preemptively do it on everyone they perceive to be infringing on their parents. Also why they're autistcally filing patent after patent like with their new games like Tears of the Kingdom. Scumfuck move, but better be the aggressor than victim. Don't condone it, but I can understand why in a hand rubbing merchant way.
>Nintendo Loses $21 Million Controller Patent Case - 2008, May https://www.gamedeveloper.com/game-platforms/nintendo-loses-21-million-controller-patent-case Another one, always fucking Texas.
>>1016187 Aren't people leaving texas because the infrastructure is shit and the housing prices are high enough to move mostly anywhere?
>>1015942 Well palworld was trash so i don't care
>>1016210 People are running away from infinity nonwhite invaders, all over the country. That's not an argument or evidence of anything.
>>1016210 That's california.
>>1016249 Everyone leaving from California is going to Texas, and so Texas inevitably is having California's problems imported.
>>1016054 >I was under the impression game mechanics couldn't be patented? Though I've repeatedly seen evidence to the contrary. Patent law is a bit of a gray area by definition and you generally have to get into "deliberate rip-off" territory and achieve some degree of financial success before getting hit with a serious lawsuit because of how common many game mechanics are (collecting coins to earn an extra life, dancing mini-games, grappling hooks, carjacking, whatever) and even then it's a matter of degrees. Let's take BotW and a hypothetical BotW knockoff (similar but non-infringing aesthetic, gameplay, etc.), for example. >Having little nature spirits hidden around the map that give you rewards for finding them A-ok. It's far too vague for any kind of specific infringements. >Having little nature spirits hidden around the map that give you points towards an inventory upgrade for finding them Still vague enough, but not as vague as previously. >Having little nature spirits hidden around the map that give you points towards an inventory upgrade for finding them, most of them behind some kind of physics puzzle Might be worth a lawsuit >Having little nature spirits hidden around the map that give you rewards for finding them, most of them behind some kind of physics puzzle, that look very similar to koroks You're definitely getting sued. >Having little nature spirits hidden around the map that give you points towards an inventory upgrade for finding them, most of them behind some kind of physics puzzle, that look very similar to koroks and which say "you found me!" and play a musical jingle when you find them Instant loss 2-koma.
>>1016273 That's not patent law at all.
So this is the supposed patent that Palworld infringed upon according to some twitter posters. Noticed that it was issued this year. >>1016258 I know, it hurts man.
>>1016279 Those twitter posters are retarded, because Palworld launched before that patent was filed. If the patent doesn't cover Palworld's gameplay, there's no infringement, and if it does cover Palworld's gameplay, then the patent is invalid and there's nothing to infringe.
>>1016279 I'm extremely fuzzy on patent law but from what I understand, a patent doesn't apply to "prior art". In fact, that can invalidate a patent outright.
>>1016299 That's why this is fucking retarded, but I'm just not sure which is worse, the obvious Tencent prop company masquerading as Japanese or Nintenkike being retarded jews.
>>1016153 It would also make sense considering how big of a success it was, a massive push like that is hardly a thing that happens to small Japanese devs. I don't really blame Japs for seeing the anime-obsessed bugman market that is literally next door and working with them. Also 不良製品 is a Japanese word so that guy is wrong on that point at least
>>1016304 He was probably quoting google translate since it lists the phrase as traditional chink.
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>>1015964 I think they broke a code that was meant to kept it intact, that being: >Filing every patent possible >>1015979 You got it wrong, Crapcom is allowed to do that shit since they're part of the Yakuza circlejerk while the plebeian nobodies get fucked. >>1015982 They should just pull the trigger and see if Nintendo are just barking no biting at the jury, it cost a lot of fucking resources to be taken seriously that even zionists shiver by just hearing how much will it cost to get the state as your personal army. Too bad Garry Newman didn't see that way and cucked out but what to expect from a terminal online faggot who takes advice from Reddit and Tumblr
>>1016153 >with Japanese employees listed even though the game looks like it's a Chinese prop It is a Chinese prop. Look at the credits. something like 25-30% of the people credited are chinks and poos, and they probably did over 60% of the work for half the pay, while the other devs credited just cleaned things up and did paperwork most likely.
>>1017864 https://www.pocketpair.jp/palworld/palworld-credit They're, uh, pretty transparent about it.
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>>1016402 >patent trial >japan >jury
>>1016402 >>1017893 As mentioned time and time again, Nintendo has institutional and national homefield advantage. As seen with their last lawsuit in Japan https://www.youtube.com/watch?v=cbH9-lzx4LY
>>1017893 Have you seen those photocopes of Mario doing anything possible inside a tv screen? Nintendo's lawyers have to make sure to file every action possible done by their videogame characters before someone else does, not to mention they also filed fucking VirtualBoy games but they never added them into the 3ds.
>patenting video game mechanics That sounds very dystopian to me, why even bother making your own games to escape from pozz and unfinished DLC mess when said company can just sue you for the 1000 patents they have in stock eventually. Japan is being very dumb about it and not seeing the big picture just because Nintendo is their childhood.
>>1018120 Remember Ridge Racer on Playstation? Namco patented playing Galaga on boot while the rest of the game loads. That's why only Namco games have had mini-games to play in the meantime for the past thirty fucking years. Nintendo didn't invent patent trolling, but they sure are making themselves the master of it. Nintendo's patent on the d-pad (yes they had one since the G&W days) expired in the previous vidya generation which is why you now see proper cross shaped d-pads on third party controllers now.
>>1015942 The sooner jewtendo gets destroyed, the better. >muh it won't happen It will, in due time.
>>1018122 And they did it just for the good of the other popular videogame companies in case they get sued by an outsider.
>>1018122 There are plenty of ways to get around that, if not some devs outright ignoring patent law. Most companies just try to avoid the hassle of being potentially threatened by a lawsuit when it's not worth it. Nintendo feels confident in going after Palworld because they know they can just throw any bogus claim and hinder the company behind it rather than actually win the case.
>>1018114 Read the last line of the post you responded to.
>>1021666 the very concept of intellectual property is totalitarian. it is a violation of the ownership of physical property, limiting what you can do with anything that is rightfully yours. the original precursor to "you vil own nothing"
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>>1022945 >the very concept of intellectual property is totalitarian.
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>>1022945 >the very concept of intellectual property is totalitarian.
>>1022974 >>1022975 >build shed that looks like yours <government shoots me and my entire family
>>1022992 That's not how it works.
>>1023003 Yes it is. They call it stealing even though they still have the original thing and haven't lost anything.
>>1022974 >>1022975 I mean, he's right. Walling off particular ideas and concepts behind the legal wall of rightful ownership is one hell of a governmental overreach, when you think about it.
>>1023003 It's precisely how it works. What do you think the logical conclusion to breaking US law is?
>>1023007 >>1023011 How many people have had government death squads sent to their houses and get them and their entire family shot?
>>1023013 Good question. I wonder why there are no statistical records kept of the people who cops shoot.
>>1023013 All of them?
>>1023013 Oh yes, because that was the important part of his post, and not just comical hyperbole. Take away that detail and his post loses all meaning. You're not just being a pedantic retard or anything.
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>>1023013 Irrelevant. All law can only exist under the threat of violence. Just because people would rather comply than end up in a firefight with the police doesn't change the fact that you're threatening peoples lives if they copy your ideas. What do you think happens when I decide to defend my assets that the court decides to seize from me when I lose my case? Here I'll give you a less hyperbolic horrific anecdote. Gary Bowser spent 3 years in prison and was sentenced to give Nintendo 30% of his annual earnings until the day he dies because he circumvented anti-piracy measures on hardware. That is what you're defending when you're defending the concept of intellectual property, government enforced slave labor.
>>1022945 That's quite the delusion to justofy not paying for videogames.
>>1023029 >Mark deletes a definitionally true statement
Current IP law is pretty gay, but preventing people from literally just copying your shit and selling it as their own is hardly totalitarian.
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>>1023068 Pocketpair's entire drive is to do nothing but copy others, between Yo-kai Watch, Hollow Knight, Ark Evolved, etc. It was quite funny when westerners fell into the CEO's pitybait of "we're indies" (despite the company has a workforce in the range of Vanillaware or Nihon Falcom, with also a partnership with Sony Music & Aniplex) which has actually gotten him the wrath and mockery from everyone in Japan, including ZUN himself in person.
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>>1023068 >>1023185 I'm confused as to the point of your posts. They deserve to be sued for making a game similar to others? Might as well shut down the entire Soulslike and Metroidvania genres, Hollow Knight itself is copying other games. That said, Palworld is nothing like Pokémon in gameplay. They're aesthetically the same but the actual games are totally different. This has nothing to do with them being indie or whether the Japanese like them and posting a bunch of cherrypicked tweets isn't an argument, there are just as many English language tweets shitting on Pocketpair, this has to do with Nintendo being litigious shitheads. But none of this is even irrelevant because this is not a copyright case, Nintendo are suing them for patent violation. Patents they did not file until after the game released.
>>1022992 So if I come up with an idea to make money and don't want someone to blatantly copy my idea and Jew me that's bad? I legitimately don't understand the anti IP fags here. There's a huge difference between suing some poor sod for having some similarities. >>1023026 Are you being purposely retarded and do you have any idea about how business works or how IP protection works? I really hate how you can't actually talk about copyright/IP protection without ending in two extremes.
>people still fucking parading the "t-they stole designs!" line out THEY ARE NOT SUING THEM FOR COPYING THE FUCKING PALS THEY ARE SUING THEM FOR PATENT INFRINGEMENT ACTUALLY READ THE OP YOU RETARDED NINTENDRONES
>>1023227 I'm aware and Nintendo can eat my chode. I'm more referring to the people trying to say the concept of an IP being totalitarian as being retarded.
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>>1023207 >I'm confused as to the point of your posts. They deserve to be sued for making a game similar to others? Might as well shut down the entire Soulslike and Metroidvania genres, Hollow Knight itself is copying other games There is difference between taking inspiration and straight up plagiarizing, you cannot pretend otherwise. A company of +40 workers like Pocketpair trying to steal fame off an ACTUAL indie group of two guys, for the Hollow Knight ripoff "Never Grave", is vile as fuck. >But none of this is even irrelevant because this is not a copyright case, Nintendo are suing them for patent violation. Patents they did not file until after the game released. And westerners easily forget this is a Japanese lawsuit case in the Tokyo district court, not an american one. While we have to wait to know more details on the case itself, the two patents that people are most often referring on the topic were already proposed (in 2021) and made official (in the second half of 2023) before the final release of Palworld (2024). It's also worth to mention this is the second time that Nintendo Japan is going after a company through a patent lawsuit. Last time was against COLOPL which filled a patent similar to Nintendo on digital joystick but tried to charge other companies for it as seen in >>1017962 Nintendo Japan has also done nothing to all to the Japanese "monster-catching" franchises for decades btw. Maybe, just maybe, it's worth to consider the possibility that Pocketpair (and its CEO Takuro Mizobe in particular) are simply scum.
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>>1023266 >A company of +40 workers like Pocketpair trying to steal fame off an ACTUAL indie group of two guys, for the Hollow Knight ripoff "Never Grave", is vile as fuck. It isn't unless Pocketpair were to sue the Hollow Knight devs over copykike infringegement, if it somehow were then every exploration platformer ever made would be liable for DMCAnal due to muh Metroid. Hezbollah did nothing wrong.
>>1023226 >So if I come up with an idea to make money and don't want someone to blatantly copy my idea and Jew me that's bad? Yes. If someone can bring your idea to the market more efficiently then they should. >I really hate how you can't actually talk about copyright/IP protection without ending in two extremes. Talking about the logical conclusion to breaking the law isn't an "extreme".
>>1023335 >I can steal from anyone I want and as long as I'm better at it than them it's fine Jew detected.
>>1023207 >>1023185 Being similar isn't the same thing as copying unless it's practically indistinguishable.
>>1023341 You can't steal something intangible. You arbitrarily agree with this whenever it's convenient. There are thousands of "ideas" involve in your ability to read and respond to my posts, and if any one of them were illegal to copy none of this would be possible. Why can't the concept of a monitor, a mouse, a keyboard, or flash memory be wholly criminal to copy?
>>1023335 >>1023350 >You aren't allowed to have an idea and make money off it! Are you a Kike?
>>1023350 Anon, copyright doesn't refer to ideas. It refers to an original work of authorship fixed in a tangible medium of expression. You can't copyright an idea.
>>1023185 >>1023266 But patenting patenting 60 billion game mechanics and fucking people over various reasons while also nuking emulators.is perfectly fine. Good joke Takeshi.
>>1023352 Who are you quoting? >>1023353 The conversation is not strictly about the legal definition of copyright, but the concept of intellectual property, which encompasses patents, which are ideas. Copyright itself has plenty of issues as well. There are only so many ways to write code, and companies have tried to copyright basic programming concepts and prevent developers from using them in other projects regardless of how rudimentary they are. To call "Hello world" a tangible medium of expression is mildly retarded.
>>1023363 Patents are inventions, not just mere ideas. Ideas are explicitly not patentable on their own. >To call "Hello world" a tangible medium of expression is mildly retarded. Its not original, new or unique, and not really a work of authorship. You need all elements of a copyright to be allowed protection. The tangible medium definition is pretty loose for copyright.
>>1023381 >Patents are inventions, not just mere ideas. "Flying on a monster you've captured" is by all reasonable understanding of the word, an idea. In software and the games industry plenty of patents don't fall under what anyone would reasonable consider an "invention". Matchmaking players based on advertising data isn't an "invention", it's just a way you've decided to try and make money. And yet these are patents all the same. >Its not original, new or unique It was at some point original, new, and unique.
>>1023266 The short version is no one is really aware about the other ripoffs the devs made nor cares; The devs actually delivered and properly excuted the 'pokemon with guns' gimmick which is what most in the west wanted to see at least once.
>>1023341 Who is talking about stealing? When something is stolen, you don't have it anymore. Copying isn't stealing. The reason I don't want my car stolen is because I want to keep using my car, not because I don't want anyone else to have a similar car.
>>1023387 Japan's patent system is different than America's
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>>1023185 >copy and blend multiple things >give fans something they've been wanting for a while >somehow a bad thing This is beneficial for us, I don't understand why it would be a problem
>>1015942 I mean you faggots do realize that Nintendos winning the case right? Do you really think the only reason gaming is stagnant because of sjws and not patents on shit that's not even real?
>>1029127 I have played enough emulated games to know that is the damned truth. Patents leave IPs to languish for decades. They take the things that people want out of circulation and leave them stagnant just in case companies want to make tired, shitty reboots of the same properties later. They're a fucking scam, and no game company abuses them the way that Nintendo does.
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>say you're suing a company for patent violation >one month later >still haven't said what patent they supposedly violated
>>1023226 >So if I come up with an idea to make money and don't want someone to blatantly copy my idea and Jew me that's bad? I legitimately don't understand the anti IP fags here. There's a huge difference between suing some poor sod for having some similarities. And who the fuck are you to stop me from doing something similar? If I became the first translator between language X and language Y, does that mean that I have the right to not let anyone learn them and how to translate? That's an idea for making money, so I should be a filthy fuck and not let others copy me, right? Who the fuck are you to stop people from doing that? >>1023341 >Copying an idea/methods is stealing said methods from the mind of the person who came up with them My God, how can you be so fucking retarded?
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>>1029231 they did, it's the "throwing ball shaped objects to capture something" patent, No, I'm not joking but I wish I was
>>1029231 <Palworld Developer Reveals The Pokémon Patents Nintendo Claims It's Violating >The company wants 10 million yen to be equally split between Nintendo Co., Ltd., and The Pokémon Company. That works out to just under $33,000 each >Looking up those patents, the first alludes to a system where a player aims and fires an “item” toward a character in a field, and in doing so triggers combat, and then dives into extraordinary intricacies about switching between modes within this. The second is very similar, but seems more directly focused on tweaking previous patents to including being able to capture Pokémon in the wild, rather than only during battle. The third, rather wildly, seems to be trying to claim a modification to the invention of riding creatures in an open world and being able to transition between them easily https://archive.ph/rpzvA
>>1037459 >random different article between the current patent information and the previous patent information I fucking hate infinitely scrolling article pages. Thankfully I use about ten websites in total, ever, so I don't generally see them.
>>1037515 Some other links for less retarded viewing: https://archive.is/c6L5Q https://archive.is/Mxn22
>>1037459 >claim a modification to the invention of riding creatures in an open world and being able to transition between them easily https://en.wikipedia.org/wiki/Pok%C3%A9mon_Sun_and_Moon >18 November 2016 https://en.wikipedia.org/wiki/Dragon_Quest_Monsters:_Joker_3 >March 24, 2016
>>1037459 So is this gonna fly in court?
>>1037638 >>1037459 depends on how much bribe nintendo is gonna give out. Honestly if nintendo loses this it'll have a ripple effect where japanese (and more evidently chinese and korean) companies will copy nintendo games to make their own clones. You'll have a not-Mario party game, not-Luigi Mansion clone, not-Kirby game popping up. Finally, Japanese devs can have their freedom back, which had always been under the peril of Nintendo's hammer.
>>1037638 Probably. The trademarks and copyright, and in this case patent, courts are all set up by jews to make sure everybody's always hiring jews to defend them from other jews while being judged by yet more jews and it all costs a lot of money.
>>1037642 >Finally, Japanese devs can have their freedom back, which had always been under the peril of Nintendo's hammer. It's always funny to see posts like these being utterly ignorant of the Japanese gaming industry, let alone Japan itself. I'm starting to believe the unhinged Nintendo hate is definitively a proof of low-IQ from westerners, who also tend to be the same people needlessly exposing emulation to the public. Anyone in Japan can patent anything, shit is more or less the Cold War where patents aren't enforced for the most part until someone break a trust. And Nintendo has been ironically the less trigger-happy amongst Japanese companies in regard of patent lawsuit, but I doubt anybody here gave a damn about the Konami vs Cygames for instance or even, this year, Capcom vs Koei. Accusing of Nintendo of patent aggression is one thing but the part about "getting rid of competition" that westerners keep parroting doesn't sound completely true. Once again Pocketpair and its CEO went overboard somewhere, beyond the game itself, and the patents are just a mere excuse to settle matters.
>>1037657 Another reason to always gate keep everything against jews. Never let jews in. Ever.
>>1037661 Least obvious Nintendrone shill. At least put something new in your post instead of something already said in the thread.
>>1037661 I guess the "nintendo sues everyone" is just a western thing, given they only sue us for uploading music or videos about them games. And this hate is completely valid from our view. I can see about emulation, how thats "affecting their revenue", but now you see something thats much more harmful to their revenue. And its a thing called better competition. And they're breaking their coldwar to snuff it out. Where's the famous honor system which says artists are allowed to make doujins as long as they're respectable in their works? How do you explain that nobody has made a successful pokemon-clone in decades, in a country where there's hundreds of fighting game clones, and there's 0 smash clones? Its because of FEAR. Fear of the big guy using legal and illegal ways to put you back in line. Japanese people, they don't even try to step in their shoes. They're very careful around other people's intellectual material. Honor system/hierarchy where you don't dare step up to the bigger guy's shoes, this is Japanese culture. And Nintendo only uses them in their favor, only when their pockets are in danger. I guess Konami and Capcom too, being consistent. And this system is being abused by Nintendo. We call it "Big company bullies Small company" here, and you incorrectly think its "part of Japanese culture". When respect and fostering talent is True Japanese Culture.
Also >Pocketpair and its CEO went overboard somewhere, beyond the game itself, and the patents are just a mere excuse to settle matters Aren't these lawyer bully tactics then? Keep the small guys in line otherwise the yakuza would show up in your doorstep and trash your udon shop. >konami vs cygames, Capcom vs Koei, they are more lawsuit-y Here's medal for nintendo then. (Applause) And no we don't care about those lawsuits because they're just as retarded, and they're just as yakuza bully.
>>1037661 What are you talking about fag? Nintendo have been aggressively defending their IPs from all sorts of shit on both sides of the pond, its just that in Japan, they tend to lose more often. Shit like Nintendo losing the Tear Ring Saga lawsuit is what allowed so many similar types of games to existing IPs to exist there. I also fail to see how such actions wouldn't be an attempt at getting rid of the competition, do you know anything about megacorp lawsuits? You already assume wrongdoing on the part of Pocketpair in your post without even saying what was the issue in question, and yet you're trying to come across as if you're unbiased towards Nintendo, fuck off faggot.
>>1037667 >>And this hate is completely valid from our view I specifically despise the zealots who think it's okay to endanger the emulation and piracy scene, by promoting them in public, just because Nintendo is supposedly a big meanie (lol). There is a recent case of someone who streamed Switch games not yet released, was warned several times across two years but ultimately stupid enough to taunt the company with his own personal email https://www.404media.co/nintendo-sues-streamer-of-emulated-pre-released-games/ We were, and still are, able to get away with so much piracy with such ease but people started to take it for granted and now get stupidly mad when the law is actually being enforced. >>How do you explain that nobody has made a successful pokemon-clone in decades, in a country where there's hundreds of fighting game clones, and there's 0 smash clones? Its because of FEAR. Fear of the big guy using legal and illegal ways to put you back in line. Japanese people, they don't even try to step in their shoes. They're very careful around other people's intellectual material. What is >Yokai Watch (which was a bigger success than Pokemon at one point in Japan) >Shin Megami Tensei >Dragon Quest Monsters >Digimon >Monster Rancher >Monster Hunter Stories >World Of Final Fantasy >Tamamayu Monogatari aka Jade Cocoon There are several more but the thing in a nutshell is that Nintendo has been cool about other trainer RPGs, so the argument of the company "afraid of better competition" doesn't hold ground. Even the various indie games, such as Temtem (that has an official Japanese release btw), that looked much more like Pokemon than Palworld (an Ark Survival Evolved with bootleg Pokemon attached) ever does. And in case of Smash Bros clones in Japan >DreamMix TV World Fighters (Gamecube and PS2 - featuring Konami, Takara and Hudson franchises) >PlayStation All-Stars Battle Royale (from SCE on Playstation 3 and Vita) >Guilty Gear Dust Strikers (DS) >Umihara Kawase BaZooKa! (Switch and Steam) Capcom and Sega could do it with their own sauce if they didn't already abandon most of their IPs I guess. The concept of Smash itself relies on the popularity strength of IPs which need proper care over the years or decades. There is also that totally-not Super Mario RPG Touhou game that Nintendo allowed in its store, before the remake of the actual game https://www.dekudeals.com/items/touhou-shoujo-tale-of-beautiful-memories-switch I think the difference between this doujin game and Pocketpair's game is that the former doesn't have a CEO from a medium-sized company whose existence is to solely picking up designs and ideas left and right from multiple sources (not just Nintendo) with zero subtlety. Getting a media partnership with Sony Music likely threw more gasoline in the fire, but also very much ended the status of indie that Pocketpair could pretend to be before. It's also why the Takuro Mizobe's tweet following the lawsuit announcement has been nothing short of a PR disaster in Japan. >>When respect and fostering talent is True Japanese Culture. Too bad that westerners often prove themselves to be literally incapable at respecting the Japanese culture, and your post is no exception unfortunately (confusing common sense with 'fear' or compliance), and the Japanese have gotten more aware of the problem with that lawsuit case. According to this video's comments: https://youtu.be/qvOIr_Auqpo >I wonder if there is a word overseas for "bold thief". What I've noticed recently is that foreigners only care about having fun, and have no gratitude or respect for the people and places that provide it. I'm really disappointed. I don't want to dismiss it as a difference in values... >The overseas reaction to this is similar to the unauthorized production of the Berserk anime. They took the stance that it's wrong because Hakusensha didn't give permission and they didn't make good anime works >It's the same with the Berserk incident. They go to the trouble of erasing the signatures of popular artists' drawings and reposting them without permission, and when they're told off by the artists themselves, they get angry and say, "We're the ones spreading it, so what's wrong with that?" And those kinds of people aren't paying customers, so there's no point in taking them seriously. >Looking at recent trends overseas (especially Latin people such as Spanish-speaking and French-speaking countries), I've started to question the discourse that I've been hearing a lot for several years now that many foreigners are favorable towards Japan due to the influence of anime, manga, games, etc. I think foreigners only want content that satisfies their desires, and if they don't see any value in Japan itself, they probably have no intention of respecting it. >Japan is lenient up to the point where it can coexist to a certain extent, but takes a tough stance if that line is crossed. Overseas, people try to protect what is convenient for them but attack violently anything that is inconvenient for them. I think that's the difference. >I see, what Pocketpair is arguing now is that it doesn't infringe on Pokemon's patents, and that it is unique. But people overseas defending Palworld are arguing that Pokemon is boring and a better alternative is needed. Isn't this getting in the way of Pocketpair's argument? This does nothing to strengthen Palworld's position in court where they will be confronted with logic. >Recently, I've been feeling a big difference in the perception of big companies between Japan and overseas. In Japan, there is certainly distrust of big companies, but I think the positive evaluation and image of them as supporting the economy is still stronger. But overseas, they are painted with the image of evil that exploits the weaker. Well, there are too many big companies that make profits through reckless development and slave labor without any morals, but it's also like there are too many people who go beyond distrust and show hostility. >It's easy to see the difference in perception of copyright and patents between Japan and the West. In Japan, they don't go that far with doujin works but they seem to be strict about plagiarism in official versions. In the West, I get the impression that people don't care (about copyright law) as long as they're happy with it. >Critical comments from English-speaking countries are largely short-sighted and emotional, with flawed moral standards. If this is the majority's opinion, then it's no wonder DEI is spreading. I don't think the Japanese are a smarter breed by default, it's just westerners have become much dumber over the course of the years. Alternatively, I still believe it's fully possible to pirate/emulate Nintendo shit without being a retard brainwashed into hating the company with zero context. But that involves being a minimum knowledgeable about the Japanese industry and its games.
>>1037748 >I specifically despise the zealots who think it's okay to endanger the emulation and piracy scene, by promoting them in public, just because Nintendo is supposedly a big meanie (lol). There is a recent case of someone who streamed Switch games not yet released, was warned several times across two years but ultimately stupid enough to taunt the company with his own personal email Because the guy is streaming a game that has yet to be released, and therefore could tain the image of the game that Nintendo spent millions marketing before it's release? >There are several more but the thing in a nutshell is that Nintendo has been cool about other trainer RPGs, so the argument of the company "afraid of better competition" doesn't hold ground. Even the various indie games, such as Temtem (that has an official Japanese release btw), that looked much more like Pokemon than Palworld (an Ark Survival Evolved with bootleg Pokemon attached) ever does. How many of those games report millions od dollars in revenue? >Capcom and Sega could do it with their own sauce if they didn't already abandon most of their IPs I guess. Funny that you bring up Capcom because they pulled the SAME EXACT STUNT back in the 90's. What happened was that, in response to the success of SF2, "every" company was then coming out with their own SF2 clone. Everything from Power Instinct to Eternal Champions to even Mortal Kombat. But you want to know what game it was that got under Capcom's skin? It was Data East's Fighter's History. Out of all the fucking SF2 clones, they decided to launch litigation against one of the game that was actually trying to be unique rather than a straight clone of SF2. To cut the long story short, Capcom lost the case because Data East pulled up how they (Data East) pulled the exact same stunt back in the 80's with clones of THEIR then-popular fighting game Karate Champ and how they had also lost that case. Just because other clones exist doesn't mean they're safe from attack. What Palworld did, just like Fighter's History before it, is that they got under the skin of the "top dog" in the field and are now having to pay for "daring" to encorach upon their territory.
To add on that >>1037669 >You already assume wrongdoing on the part of Pocketpair Because the actual question is: what the hell is Pocketpair actually doing? https://x.com/Palworld_JP/status/1836692607503843436 As mentioned earlier with their first post few months ago, Takuro Mizobe got assblasted by nips for trying to pretend to be a poor, small indie developer while they're partnering with Microsoft, Sony Music (not to be confused with SIE) and Aniplex, that they are fighting for freedom of creativity after their CEO openly boasted about not having any creative ideas and pretending to be indie dev representative while most Japanese indie devs (including ZUN himself) dislike them. https://wired.jp/article/why-stay-independent-5-pocketpair-takuro-mizobe/ >──You mentioned that "Nintendo's culture didn't suit you," but what was it about Nintendo that made you feel that you didn't fit in? >I've always loved Nintendo games, and that hasn't changed. I respect them deeply. But when it comes to game development, Nintendo has a strong philosophy of creating new and unique titles with high quality, and this was also a topic of discussion at the Nintendo Game Seminar. On the other hand, at the core of my work is the desire to have as many people as possible enjoy it, and to that end, if there's a good idea out there, I'll pick it up, and I don't think it's necessary to be particular about originality. I'd rather be more casual about it, and create casually. I think that kind of approach to creation, rather than simply jumping on the latest trends, is fine (laughs). https://x.com/Palworld_JP/status/1854834904447828305 Now with their second post they're openly lying about patent dates to make morons fall for it. They are from 2021 but written as if it's a recent patent. Once again the Japanese aren't stupid unlike the average westerners. This level of disingenuous framing, damage control and attempt to appeal to reactionary retards makes it seem like they pulled some shady shit behind the scenes and think that turning the Internet on Nintendo will make them concede. >>1037758 >>Because the guy is streaming a game that has yet to be released, and therefore could tain the image of the game that Nintendo spent millions marketing before it's release? Dude could have gotten away fine if he wasn't stupid enough to provoke Nintendo in encouraging piracy with others. Using donation money while streaming emulated games before their official date is also asking for trouble. >>How many of those games report millions od dollars in revenue? Anon asked for examples of successful Pokemon clones in Japan, I provided them.
<leave the billion dollar company nuking emulation alone
>>1037767 What's this about ZUN shitting on pocketpair?
>>1037773 Nuking billion-dollar companies is always a good thing.
>>1037802 Reread the post you dyslexic nigger >>1037808 <voice of reason <for nintendo
>>1037808 >actually it's legal for the feds to murder your family, criticism of this behavior is just from stupid easterners that don't understand american culture
>>1037810 It's Luciano, he can't not be a nigger.
>>1037820 >I don't understand how analogies work
>>1037820 >repeating his post in an attempt to forum slide
>>1037830 >one of few voices of reason <Linking to posts dismissing that the problem has NOTHING to do with them being a "Pokeman" clone and EVERYTHING to do with them being majorly successful >YOU are the slider, projecting your sliding, and you're trying to slide it again Where did you come from?
>>1037830 How about I slide a golf ball in your willy.
Is there a proxy war going on in here or something? Also can I get a source on the ZUN thing? Sounds like a big thing that would've gotten around somewhat since the guy's word is pretty respected. I think I would've heard about it by now.
>>1037837 The source is a post from his twitter.
>>1037841 And pray tell, anon, is this twitter post in the thread with us right now? With an archive included?
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>>1037837 >Is there a proxy war going on in here or something? Seems like it, where you have some outsiders trying to "mobilize" people over a problem that doesn't exist. This is also happening with the "Nintendo attacking emulation" thread. Thought the repeated linking to multiple posts kind of reminds me of the retard from the meta threads who was constantly bitching about "GCfag" and refusing to actually engage with people's posts. Which makes me think that it's either a shill or a bot.
>>1037843 The posts are not deleted or hidden what are you on about, people can read it just fine regardless of your "links"
>>1037846 >Bringing up GCfag apropos of nothing to discredit people tired of him I'm now certain you're him. You/the person sliding >>1037808's posts, and the person arguing with c9ca60, are GCfag alternating identities. Very likely you're many of the posts in this topic.
>>1037843 >The index Nigger, no one sane uses that. Use the catalog.
>>1037850 Is he a troll account too? :^)
>>1037846 Nah, GCfag is a real annoyance because people were tired of threads getting derailed with "waaah waaah gaming is shit and there's been nothing good since 2006 everything should be made to work on a potato and there's been no innovation whatsoever" horseshit that did derail several threads and was clearly the same guy. Though he's either stopped his bullshit or fucked off, either is fine. Was getting tired of that myself. >>1037852 I use the index but I certainly don't use it to keep track of what's actually happening in a thread. You open the thread itself for that, so I don't get why there's all this bitching about sliding posts off visibility from the index. Honestly I just don't give a fuck either way on this issue, I just wish people would post more sources than motherfucking screencaps. I should've heard of half this shit already and I'm just going to assume it's fake unless anons start posting proof of JP twitter complaining beyond some pictures with hard to read text translation overlays.
>>1037852 >he doesn't use the index >he doesn't want to see what anons are talking about, only faggot OP
>>1037856 GCfag's the guy you're replying to. He hasn't stopped his bullshit since he's clearly alternating identities here and is many of the posts in this topic. He was arguing with c9ca60, sliding the visibility of 778c52 for supporting c9ca60, and has derailed a lot of other threads with his horseshit, like the Silent Hill 2 thread. >>1037832 brought up GCfag apropos of nothing so I'm certain it's him. Do a "find" search for 316e7a, the comments are even in his style. The index is a pretty shitty way to keep track of what's happening in threads. Screencaps are also a shitty way to prove ZUN dislikes the CEO of Palworld. I did find this on GameRanx, which links to Japanese Twitter, but I'm not Japanese, so Japanese tweets are lost on me. https://gameranx.com/updates/id/509873/article/japanese-fans-disown-palworlds-pocketpair-for-calling-themselves-a-small-indie-studio-including-real-indie-developer-zun/
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>>1037865 >and has derailed a lot of other threads with his horseshit, like the Silent Hill 2 thread.
>>1037857 >You can't open a thread from the catalog
>>1037913 Apparently you cannot fucking read basic English, the complaint is that the catalog ONLY SHOWS OP and not also the last few posts in the thread like the index does.
>>1037820 >it's hyperbole because I can't prove it wrong It's an identical argument to the one you're making.
>>1037947 Why use the index when you just liek, click OP?
>>1037865 Wait wait, so >ZUN distances himself palworld CEO because he's pretending to be "itsby bitsy indie dev trying to be make it in the industry" when he's raking millions of dollars from palworld's success >while palworld CEO's shtick is copy other games and make clones of them >CEO says he's wrongfully persecuted by nintendo and is fighting for the rights of Indie devs >jap indie devs and other fans are saying "you don't speak for us", we make original stuff and not like you, you get no sympathy. >Palworld CEO is not exactly popular among either fans or industry men, so he's hated both sides >People are on nintendo's side too not just because of patents or clone games but because of his egregiousness and lack of respect of source material I need someone japanese-speaking to read actual tweets and translate whats being said
>>1038059 Just makes him sound like a Japanese Tim Sweeney. And as much as I hate Tim Sweeney (in large part because his crusade against Valve, Apple, and Google is autistic and will just make things worse for gamers if he gets his way), this case seems open-and-shut to me. Nintendo filed the patents after Palworld's release and they are overly-broad, as many software patents are. Nintendo is clearly trolling here. I don't personally care if he's trying to speak up for independent developers who don't want him as their voice. They're probably right to feel that way. But Nintendo might as well acknowledge they can't own the concept of a monster catching game. It's one thing to be bullies about copyright, which is their legal right to do (even if it pisses off fans). But it's another layer of petty to have your lawyers realize you have no case, so you have to try to build one by using patent law after-the-fact.
>>1038067 Pocketpair's claim the filing's after Palworld is for the date the patent was updated, not the first filing date, which was before Palworld. The patents aren't broad either, they're over 100 pages of narrow legalese. Broad patents are unenforceable. "Monster catching" is a summary, not what legalese Palworld violated. They don't own the concept of a monster catching game or monster catching games like >>1037748's examples would not exist.
If they aren't broad it's hard for me to believe Palworld violated any of Nintendo's patents. Pocket Pair blatantly copies the aesthetics of Nintendo games, but the actual gameplay itself is very different from Nintendo and it's more in line with western survival crafting games. If Pocket Pair violated any of Nintendo's patents, so did 90% of survival crafting games on Steam. For example Ark Survival Evolved does a lot of the same stuff Palworld does gameplay-wise and it's another highly successful game, but Nintendo isn't going after them. It's very obvious to me that Nintendo is patent trolling because they got pissed at the aesthetics being copied but they know they can't sue for that. Ever since software and gameplay patents became a thing, big developers have been building "war chests" of patents just in case they get sued, to use as weapons against other developers, you could say the entire purpose of gameplay patents is to patent troll, and that's exactly what Nintendo is doing. And in the end, the entire concept of patenting gameplay mechanics is absolutely horrid anyway and should have never been allowed, so no matter what, the answer is "fuck Nintendo".
>>1038095 Hope they go bankrupt from people making clones.
>>1038095 Does any other game specifically copy throwing a small openable object at monsters that traps them inside with variable probability?
The lawsuit's for about $150,000. Palworld's made over $130,000,000 in its first 4 days so the lawsuit's for 1/867 of what Palworld made in the first 4 days. Specific claims of the capture patent, translated from Japanese. The patent description is too long to post. On the computer, when a first category group including a plurality of types of capture items for capturing a field character arranged on a field in a virtual space is selected based on an operation input of pressing an operation button, the player character in the virtual space is made to take a stance to release the capture item, and when a second category group including a plurality of types of combat characters that engage in combat is selected, the player character in the virtual space is made to take a stance to release the combat character; determining a direction of aim within the virtual space based on a directional input; further selecting, based on an operation input using an operation button different from the operation button , the capture item included in the first category group when the first category group is selected, and the combat character included in the second category group when the second category group is selected; based on an operation input of releasing the operation button that has been pressed when causing the player character to perform the ready action , when the capture item is selected, the player character is caused to perform an action of releasing the selected capture item in the aiming direction, and when the combat character is selected, the player character is caused to perform an action of releasing the selected combat character in the aiming direction; when the capture item is released and hits the field character, a capture success determination is made as to whether or not the capture is successful; When the capture success determination is affirmative, the field character hit by the capture item is set to a state in which the field character is owned by the player; The game program causes a battle between the combat character and the field character on the field to commence when the combat character is released into a location where the combat character can fight with the field character. The game program of claim 1, which causes the computer to display a first sight when the first category group is selected, and a second sight with a different display mode from the first sight when the second category group is selected. The game program according to claim 2, further comprising causing the computer to display an indicator indicating the likelihood of making a positive judgment on the capture success judgment for the field character when the first aim is set to a position overlapping the field character. The game program according to any one of claims 1 to 3, wherein the computer changes the likelihood of successful capture based on the capture success determination according to the type of capture item. The game program according to any one of claims 1 to 4, further comprising causing the computer to start a battle with the field character if the capture success determination indicates a failure to capture. The game program according to any one of claims 1 to 5, further comprising: when the combat character is released into a location on the field where a collection object indicating that an item can be acquired is located, the computer causes the combat character to perform a predetermined action on the collection object. On the computer, when a first category group including a plurality of types of capture items for capturing a field character arranged on a field in a virtual space is selected based on an operation input of pressing an operation button, the player character in the virtual space is made to take a stance to release the capture item, and when a second category group including a plurality of types of combat characters that engage in combat is selected, the player character in the virtual space is made to take a stance to release the combat character; determining a direction of aim within the virtual space based on a directional input; further selecting, based on an operation input using an operation button different from the operation button , the capture item included in the first category group when the first category group is selected, and the combat character included in the second category group when the second category group is selected; based on an operation input of releasing the operation button that has been pressed when causing the player character to perform the ready action , when the capture item is selected, the player character is caused to perform an action of releasing the selected capture item in the aiming direction, and when the combat character is selected, the player character is caused to perform an action of releasing the selected combat character in the aiming direction; when the capture item is released and hits the field character, a capture success determination is made as to whether or not the capture is successful; When the capture success determination is affirmative, the field character hit by the capture item is set to a state in which the field character is owned by the player; The game processing method includes, when the combat character is released into a location where combat with the field character is possible, starting a battle on the field between the combat character and the field character. The game processing method according to claim 7, wherein the computer displays a first sight when the first category group is selected, and a second sight with a different display mode from the first sight when the second category group is selected. The game processing method according to claim 8, further comprising causing the computer to display an indicator indicating the likelihood of making a positive judgment of the capture success judgment for the field character when the first aim is set to a position overlapping the field character. A game processing method according to any one of claims 7 to 9, in which the computer varies the likelihood of successful capture in the capture success determination according to the type of capture item. The game processing method according to any one of claims 7 to 10, further comprising causing the computer to start a battle with the field character if the capture success determination indicates a failure to capture. The game processing method according to any one of claims 7 to 11, further comprising the computer causing the combat character to perform a predetermined action on the collection object when the combat character is released into a location on the field where a collection object indicating that an item can be acquired is located. A gaming system having a processor, The processor, when a first category group including a plurality of types of capture items for capturing a field character arranged on a field in a virtual space is selected based on an operation input of pressing an operation button, the player character in the virtual space is made to take a stance to release the capture item, and when a second category group including a plurality of types of combat characters that engage in combat is selected, the player character in the virtual space is made to take a stance to release the combat character; determining a direction of aim within the virtual space based on a directional input; further selecting, based on an operation input using an operation button different from the operation button , the capture item included in the first category group when the first category group is selected, and the combat character included in the second category group when the second category group is selected; based on an operation input of releasing the operation button that has been pressed when causing the player character to perform the ready action , when the capture item is selected, the player character is caused to perform an action of releasing the selected capture item in the aiming direction, and when the combat character is selected, the player character is caused to perform an action of releasing the selected combat character in the aiming direction; when the capture item is released and hits the field character, a capture success determination is made as to whether or not the capture is successful; When the capture success determination is affirmative, the field character hit by the capture item is set to a state in which the field character is owned by the player; When the combat character is released into a location where combat with the field character is possible, a battle between the combat character and the field character on the field is started in the game system. The game system of claim 13, wherein the processor displays a first sight when the first category group is selected, and a second sight that has a different display mode from the first sight when the second category group is selected. The game system according to claim 14, wherein the processor further displays an indicator indicating the likelihood of making a positive judgment of the capture success judgment for the field character when the first aim is set to a position overlapping the field character. A game system according to any one of claims 13 to 15, wherein the processor changes the likelihood of successful capture based on the capture success determination according to the type of capture item. The game system according to any one of claims 13 to 16, wherein the processor further starts a battle with the field character if the capture success determination indicates a failure to capture. The game system according to any one of claims 13 to 17, wherein the processor further causes the combat character to perform a predetermined action on a collection object when the combat character is released into a location on the field where a collection object indicating that an item can be acquired is located. A gaming device including a processor, The processor, when a first category group including a plurality of types of capture items for capturing a field character arranged on a field in a virtual space is selected based on an operation input of pressing an operation button, the player character in the virtual space is made to take a stance to release the capture item, and when a second category group including a plurality of types of combat characters that engage in combat is selected, the player character in the virtual space is made to take a stance to release the combat character; determining a direction of aim within the virtual space based on a directional input; further selecting, based on an operation input using an operation button different from the operation button , the capture item included in the first category group when the first category group is selected, and the combat character included in the second category group when the second category group is selected; based on an operation input of releasing the operation button that has been pressed when causing the player character to perform the ready action , when the capture item is selected, the player character is caused to perform an action of releasing the selected capture item in the aiming direction, and when the combat character is selected, the player character is caused to perform an action of releasing the selected combat character in the aiming direction; when the capture item is released and hits the field character, a capture success determination is made as to whether or not the capture is successful; When the capture success determination is affirmative, the field character hit by the capture item is set to a state in which the field character is owned by the player; When the combat character is released into a location where combat with the field character is possible, a battle between the combat character and the field character on the field is started.
>>1038124 >The lawsuit's for about $150,000 Wouldn't that just be initially? If something in the product being sold violates patent law, Palword would either have to remove/replace that part of the game, or pay royalties to Nintendo forever.
>>1038097 The first game in the Pokemon seies that came out back in 1996, which was 28 years ago. Which means that the concept of capturing a monster inside of a spherical device, assuming that the concept was protected under a patent, came into the public domain back in 2016 when the patent expired.
>>1038138 Okay, but when was the first time they did it in 3D?
>>1038059 >>jap indie devs and other fans are saying "you don't speak for us", we make original stuff and not like you, you get no sympathy. But that's fucking wrong. There are HUNDREDS of doujin games that are either clones of other game or use characters from existing properties. >>1038139 >but when was the first time they did it in 3D? 2003 with Pokemon Colosseum
>>1038142 Pokemon Colosseum wasn't the 3D Pokemon game everyone wanted.
>>1038124 where did you copy and paste this entire lawsuit patent detail? Atleast highlight the parts you found interesting so people can read better? >>1038142 True. Doujin culture allows for infinite variation for any genre, any style from any game. Its called a tribute. There are already pokemon clones, theres digimon, yokai watch. Why did nintendo target palworld, that too after 9 months? I guess those people are just nintendo fanboys or want to stay in nintendo's good graces
>>1038145 That fucking sucks. I like Colosseum and XD.
>>1038124 >>1038173 I copied and pasted >>1038173 from a translation of the claims from the attached Japanese patent. The lawsuit being for about $150,000 is from Pocketpair, split between The Pokemon Company and Nintendo. Palworld making over $130,000,000 in its first 4 days is Derek Strickland's calculation. The specific claims of the capture patent are the highlight and the parts I found interesting. The patent description is 15 times longer.
(1.11 MB 757x960 kingdoms.png)

>>1038097 >>1038097 Lost Kingdoms on the Gamecube allows you to capture combat characters in a 3D environment using a capture item based on the operation of the direction input and then release the combat character in the direction of the operation input. I can't believe lawyers are paid so much to write this schizobabble.
(708.65 KB Patent.pdf)

Forgot to attach the Japanese patent.
>>1038145 It was limited compared to the mainline games but looking back on it they were pretty good and are a breath of fresh air compared to the games today. The Pokemon have actual animations and are scaled appropriately in battle, and the music isn't trash.
>>1038124 >Capture combat characters in a 3D environment using a capture item based on the operation of the direction input and then release the combat character in the direction of the operation input. That's an abridgement of the patent claims, not the patent claims. The patent claims are >>1038173. $75,000 to Nintendo, $75,000 going to The Pokemon Company, from Palworld's nine-figure war chest. Details left out of abridgements aren't left out in Japanese courts. Japanese courts deliberate the claims. If you cut and paste scenes from Star Wars to make and sell your movie, and the law comes after you, the abridgement "Star Wars, in short, is a space movie. My movie's also a space movie, and many movies are space movies. This lawsuit means death for space movies" might trick Mexicans online but won't work in Japanese court. The judge would think you lost your mind and you might be disbarred for incompetence.
>>1038218 Misquoted, meant >>1038206 then >>1038124. Doesn't matter though, meaning's plain.


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