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Onirism is no longer indie Anonymous 10/06/2024 (Sun) 02:02:35 Id: 75763f No. 1023565
Crimson Tales has struck a marketing deal with a recently created publisher named Shoreline Games, made by people who recently worked on vidya like Space Marine II or Subnautica's marketing. CT keeps full control of the dev while SG makes sure the game is marketed properly. Also, the Onirism page in Shoreline Game's website claims the games is set to get its 1.0 release in Q3 2025, but knowing the game's many setbacks and what's left to do, they might not meet the deadline. https://archive.is/7ksT7 Also, here's Blueberry's father, King Strawberry.
>>1051749 A very few, but 90% of what you see is Vanilla.
Am I supposed to know who the panda and the blueberry are by the time I reach the Viking village? They weren't formally introduced like the puppet general was, and Meng seemed to already know me. Then after the planning cutscene, the ordinary puppets are interactable but those two aren't. Seems odd to just drop characters in without context like that. Have the devs said anything about a timeline for continuing the voice acting? The covid lockdowns they originally cited as the reason it halted are no longer an issue, obviously.
>>1051856 Meng was supposed to have a cinematic during the Chroma falls.but it has yet to be added. Blueberry has his cinematic after a certain point at the Borealis sea. To reduce costs, they would complete the rest of the voice acting in one swoop instead of having to rent a studio several times.
Am I missing something with the prison break? Drills take forever to drill through a single cell and the enemies don't stop coming into the tiny room with no cover and few refreshments.
>>1051977 >To reduce costs, they would complete the rest of the voice acting in one swoop instead of having to rent a studio several times. Makes sense. >>1052623 I opened the thread to ask the same question. On my first attempt I couldn't get a drill to work at all and restarted think it was bugged. On the second run I did managed to get one Narr out (to stand in the way of half my shots), but I died to attrition. I don't know how or even when I actually got through his cell wall. The drills are really damn finicky and slow when they do work, a stealth approach seems to be impossible because the stealth meter always gradually fills even if you're not in view of the cameras (which are indestructible, unlike the dam stealth segment), and the enemies seem to be infinite. It's a pain in the ass. I did the oil rig first and that went a lot better. Almost too well, since the enemies couldn't respond very well to some of the terrain you can reach. But on the bright side it's pretty fun to run around with an AoE weapon like the XPML SonicBoom and blow up all the operatives at once as they're rappelling in from the helicopters. That weapon was my MPV for that fight, especially since there's bastards with shields and others with invisibility. That area also gave me a scoped version of the Dragon, which is welcome. The ship was annoying, but not as much as the jail. You can't see shit, you move very slowly, and aside from the scavenger hunt for the keys you also need to hunt for which unmarked doors each key can open. At least I got a few interesting weapons there too (the Huntresses, and the Hornet).
>>1052629 >blow up all the operatives at once as they're rappelling in from the helicopters. I was very dissapointed I could not destroy the transports. Odd since they even had animations for it in the escape segment (though they seem to be bugged and only play if you use foot weapons).
>>1052632 Yeah, that really was a shame. It was the first thing I tried as I saw them coming in. That aside, I looked for a video of the jailbreak, since I wanted to see the drills actually work. This one is a walkthrough including secrets and pickups, so he does every cell. It takes him fifteen minutes of nonstop fighting the endless reinforcements to open them all, which is an absolutely retarded amount of time. It's completely inconsistent how long each wall takes too. https://youtu.be/5SgA16JtwHg
>>1052623 The drills are very finnicky, you have to make sure the tip touches the glass, or it won't drill. Don't forget that you can carry and place two drills at the same time.
>>1049241 nah, the game will most likely be picked up by tumblr hello kitty types due to its cute colorful aesthetics and put retarded headcannon with self-inserts
>>1052692 That sounds just as bad.
New update adding Christmas event and promise of big update in January. https://store.steampowered.com/app/1057640/Onirism/
>>1052731 Already cleared it. The secret is use the train. Most of the enemies can't hit you on top at all, most of those that can struggle if you're prone on the train, and the rest can be guarded. Only the penultimate level and last boss are exempt from this, and those are mainly keep moving. It helps to have weapons that hit through walls so you can use the train as cover. Also there's some more costumes hidden around the rest area between levels.
>>1052731 With that silver hair she looks like she is an ancient being who has been with Santa for hundreds or thousands of years.
>>1051732 just bought the game, i take that the samus looking one is not an official costume, so where do i get it?
>>1052751 >i take that the samus looking one is not an official costume It is official. It's called the "Space warrior". If I remember correctly, it's at Ben's Tough Corner.
>>1052751 Oh no, it is one of the official ones. Even has a helmet or no helmet option. It's late in the 9th of the 11 implemented worlds.
I've found a way to cheese the prison break: Get a turret gadget. Throw it against the cell wall, mount it, turn it around so your back is against the wall (and maybe aim up), then unmount it. You're now in the cell. You can get out by mounting the turret again (so no drilling for the non-prisoner rooms) or by drilling from the inside.
>>1052753 oh, that's nice, just finished downloading it, let's see if the game is as good as you guys say it is.
>>1052764 Depends on how much you tolerate jank. It's very rough, but you can fell the passion put into it.

(1.41 MB 2187x1240 onirism cultist.jpg)

(1.39 MB 3082x1223 spook level.jpg)

Some teasers for the area after Marshmallots.
>>1052788 So what costumes do you think we are going to get with the new area? >thinly veiled Indiana Jones >thinly vieled Lara Croft >khaki shorts and pith hat explorer
>>1052765 just finished the soda factory area, at least for now it doesn't seem janky, the shooting is nice, the movement is nice, even the melee is nice. only thing i didn't like was carol grunts, at least in french she sounds like a chewtoy when i jump. i do like her laugh when she gets a new gun tho.
>>1052806 >at least for now it doesn't seem janky That's because you didn't get to the vehicles yet.
>>1052762 What makes this cheese strat funnier is that the chest closest to the door has a weapon that can shoot through barriers, meaning you can even kill enemies from inside the closed cells.
>>1052943 Ah, I forgot our dryer can do that anyway.
>finally finish extended Battlefront reference (wasn't clear what the shield generators were at first because the oddly durable turrets have a giant TARGET on them) >zoom through following factory >accidentally hit loading barrier while trying to get the reflls >have to fight boss with low ammo >somehow do it >get him to one HP he starts dodging everything >very tense as I just need one hit on him >get hit >pic related ...
38ae101d I am still seeding the August version if anyone still needs it.
Is there a convention of how many collectables each area has or do i have to pull up a guide/checklist to know that i got everything?
>>1053031 There better be a X out of X in the final version.
(1.83 MB 1920x1080 Xmas Carol.png)

>>1052805 Maybe this one outfit (pic related). There is also the punk outfit briefly seen at >>1051732 that is supposed to make an official release (it's only available through a mod right now). >>1053031 I'm pretty sure it's in the works, same with the map that is supposed to come out in the next story update.
>>1052788 >the fucking hexen dynamite throw lol lmao even
>>1052967 >(wasn't clear what the shield generators were at first because the oddly durable turrets have a giant TARGET on them) I'm about to hit the fight's time limit, because I have absolutely no idea where the shield generators are. Nothing has a "TARGET" mark for me. The only markers I have are the planes themselves, even though I'm already in one.
>>1053166 I thought that was a Blood reference?
>>1053232 Oh. I needed to look up. Ran out of time anyway because these planes control like shit and I literally ended up flying backwards at one point, which made it impossible to steer.
>>1052967 Did you get this fight working? I've done it twice now, and got a crash both times.
>>1053251 Nope.


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