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Bizarre MMOdventure - Refugee Edition Anonymous 04/18/2025 (Fri) 04:03:06 Id: 1c28cc No. 1125714
>What is the Bizarre MMOdventure? This is an ongoing project by a group of anons dedicated to playing through dead MMOs. It works as follows: >Vote on an MMO. >Play the winner for two weeks. >Alternate the voting list every game. >Guild photoshoots every Saturday, check thread for times. >New adventure starts every other Saturday, after the week two guild picture. Feel free to recommend more games be added to the lists and encourage people to vote on a game you want to play. >Games we've played so far: Phantasy Star Universe Trickster Online Rising Force Online RaiderZ Flyff Ferentus/FHX Ace Online Emil Chronicle Online Fiesta Online Requiem: Desiderium Mortis Dream of Mirror Online Dragon Nest Scarlet Blade Neocron 2 Uncharted Waters Online Dark Ages Aura Kingdom Warhammer Online Phantasy Star Online Secret of the Solstice Chronicles of Spellborn Dragonica Dragon's Dogma Online >Current game being played Florensia >Minigames We're getting together to play minigames for a laugh on a semi-regular basis, check the thread for times.
So I was clearing an Air Rift for a quest when suddenly, out of left field, >Summon a Temporal Mech and destroy Gun Powder Kegs I forgot about the science part of RIFT's science fantasy setting. I suppose this is only for the Mech Week thing. >Mech Week 2022 There really is just a single intern restarting the servers every week.
>get slapped with a brownout during a dungeon raid after already dragging the party down by getting lost and not knowing how to mentor down properly >RIFT needs to update after rebooting >launcher just crashes immediately after updates <"RIFT is using third party software to update its own files. Content updates and file management by Steam are not available." Fuck, looks like I need to reinstall all 23.5GBs of the game again. I might not even make it in time for guild pictures.
Bumping as we revisit Emil Chronicle Online for a week, followed by a week of Phantasy Star Universe, for the one-year anniversary. Guilds are more or less limited to 16 members; ask for invites to either PachiPachi or ChronicDaHegehog. <Atomix ECO launcher https://eco.atomixro.com/index.php?page=downloads <Newbie guide https://web.archive.org/web/20180827142956/http://forums.atomixro.com/forum/atomix-emil-chronicles-online-acronia-server/general-discussion-ab/guides-aa/1311-basic-information-for-newbie-at-aeco <English wikis https://antifandom.com/atomix-eco/wiki/Atomix_Emil_Chronicle_Online_Wiki https://antifandom.com/econw/wiki/Emil_Chronicle_Online_New_World_Wiki <Glitched skill list https://web.archive.org/web/20210917033916/https://forums.atomixro.com/forum/atomix-emil-chronicles-online-acronia-server/general-discussion-ab/1312-skill-s-bug-analysis <Hair codes https://web.archive.org/web/20200220045345/http://forums.atomixro.com/forum/atomix-emil-chronicles-online-acronia-server/general-discussion-ab/guides-aa/1326-eco-hair-codes <Face codes https://web.archive.org/web/20200110134522/http://forums.atomixro.com/forum/atomix-emil-chronicles-online-acronia-server/general-discussion-ab/guides-aa/1325-eco-face-codes <Partial motion list https://forums.atomixro.com/index.php/topic,47.0.html <Running on Linux Atomix's native launcher instantly segfaulted for me, but the Windows launcher and the game itself both ran fine under wine-staging 10.7, albeit without any BGM; the console throws the error Missing decoder: Advanced Streaming Format (ASF) (video/x-ms-asf), even with all gst-plugins packages installed. The 32bit launcher threw a similar error, GStreamer doesn't support WMA decoding, please install appropriate plugins. The BGM just refuses to work even with the directshow, wmp11, lavfilters, and xact winetricks verbs invoked, all I could think of after searching around online. Also needs to be run under a Japanese locale to properly display untranslated text. <Personal blogposting/thread topic I guess Would RIFT have been better recieved if, instead of allowing randoms to queue up and join in, it explicitly forced people to party up prior to doing Instant Adventures, the game's most efficient means of leveling up? So far, ECO's main draw with regards to actual gameplay is just spending hours bullshitting around the killing fields; exactly how the IA mines played out from moment to moment. Like other anons, I didn't care much for the setting, and the combat's just mashing Tab and your hotbar with the best skills, but while I certainly didn't expect us to run the Lv.60+ raids, the 10man Lv.50 ones still seemed doable as a guild near the end of our two-week stay. Surely, there's more to it than just anime aesthetics and alleged ERPing in DMs, right? Excuse the proto-soijak; I'm too stupid to assemble a better image. Nonetheless, even as someone more inclined towards solo play, I don't see a reason to grind so much in future MMOs for the project if there's never enough people to do anything as a group beyond the early game.
>>1376770 RIft would have been better received if it didn't crash every 20 minutes if you looked at it funny.
>>1376770 idunno, a lot of anon are just kinda done with a game after 5-10 days for various reasons and the poster in our main thread that describes us as a casual group is correct. pushing endgame content for a different game every two weeks is just not a thing many people can or want to do. nor does the nature of the project lend itself to such a thing. I see myself as an MMO tourist and archeologist that's trying to find appreciable things in shit games and talk smack with chill anons. also endgame in a lot of these MMOs is total shit anyways. there's games like warhammer where I really wished we got a bit further in, but fuck grinding endgame in something like C9 or Florensia.
>>1376986 >I see myself as an MMO tourist and archeologist that's trying to find appreciable things in shit games and talk smack with chill anons. I do the same. I don't like the push to grind every MMO we play for a chance to reach this mythical endgame that's just so fun it'll make it worth it.
>Metin2 unironically You hate yourselves or something? Or are you third world shitters? Like Turkey?
Now revisiting Phantasy Star Universe for the one-year anniversary. There's no guild system, so add as many anons to your friends list as you can to stay connected. https://psu-clementine.com/wiki/index.php/Getting_Started_with_Clementine There's a Lutris script for Linux frens, but you have to manually download both the installer and a patch update before using it. Get them both here: http://www.mediafire.com/file/wjajxncl36unwkf/ClementineInstaller.zip/file http://www.mediafire.com/file/6b6etizx3dl65kg/ClemPatchOct20201030.exe/file Everything from there can be managed through the launcher. No uppercase letters in your username; passwords are still case-sensitive. The first time you login, an untranslated prompt to save your credentials will show up with two options; select the top option (はい). Best played with a controller but keyboard's still workable IMO. >The game keeps checking for patch files then restarting Rename PSUC.exe.pat to PSUC.exe in the game's local files; backup or remove the original executable. >>1376776 This is true; we didn't go a single day during our time in RIFT without seeing in the chat: >[Anon] has logged off >[Anon] has logged on >>1376986 >>1389524 Fortunately, it's looking like PSU doesn't gate the real game behind hours and hours of grinding; we got to see big boss fights within a single night of playing. Hopefully the game doesn't turn to complete shit a few days later. As for ECO, I had a miserable time overall. Granted, it was mostly self-inflicted since I was warned not to roll Alchemist, just to roll it anyway because I thought I'd still get to craft nice things while chopping things with an axe. However, compared to vanilla according to another anon, Atomix's custom NPCs could craft anything we could ever want, outright rendering all the Backpacker classes unnecessary. Since everything worth grinding on just wrecks my character in a few hits, on top of all the glitched skills, I was ultimately left playing with a worse Blademaster, and I had to leech off others with the possession mechanic just to make my character somewhat viable. Grass traps were neat as an unconditional -33% current HP on anything tanky or evasive, but it inherently falls off on anything with more than 30k HP, especially dungeon bosses, since its damage is hard-capped at 9,999. My second mistake was rolling a boy, but even if I rolled a girl instead, there's just no way I can suspend my disbelief and play along with other greasy anons pretending to be moeblobs in a CGDCT setting; it's just not for me. I didn't even show up to guild pictures on the last day because males shouldn't exist in moeblob media :^) The early-game environments are needlessly large and a chore to walk through; apparently the later areas are more interesting, but that just falls into the trap of grinding for hours to get to a fabled endgame as mentioned earlier. The BGM didn't play for me in-game, although that isn't even the game's fault since I'm not on Windows. All of these on top of having a barely viable character make me not want to revisit this game. At least this normal crit animation's pretty cool. So was sifting through the Japanese ECO wiki with DeepL due to the utter lack of English documentation. Hopefully there's more foreign language MMOs in the future like that; it leans well into the archeological angle of the project.
>>1401815 >I had a miserable time overall You kinda missed the point. I was having a shitty experience myself until I figured out you don't have to mindlessly grind and you can just explore and do random quests you find. This way the game starts to feel more like an adventure. Especially combined with the shitty translation and obscure japanese wiki which can turn a simple fetch quest into a complex puzzle. And quest rewards can surprise you too.
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>Tales of Pirates voted in for next game >Zero pserver research beforehand <Rage Of Sage Online >Gives everyone free Lv.135 tickets, nope'd out <Pirate Kings Online >Requires a FAGMAN account to register, nope'd out <MaPKo Legend >Immediately hit level cap after the first starter quest >Everyone scurries about like they've snorted their bodyweight in cocaine >Suspicious DLLs and EXEs in game folder The following morning after installing MaPKo, the late 2000's MMO suddenly started maxing out all my PC's resources and grinding it to a halt. The included READMEs mention some extra skins and some ///glow\\\ patch I could install to fix issues, but at that point I figured everyone would shortly hop servers once more, so I nope'd out of MaPKo too. <Cloudsea Pirates Online >Crashes instantly after character selection with DXVK >With DX9 I can't walk two feet without graphics anomalies and a subsequent crash to desktop <Eternal Pirates Online >Runs stable and smooth with no fuss >Even feels like a proper video game right after MaPKo >But everyone back in the main thread just forgot about EPO and the two clone pservers run by the same staff Man, what a shitshow. I'm too schizo to post on 4chan without a VPN; someone else relay that EPO's another pserver option. Might sit this one out if everyone else settles on Cloudsea.
>>1425511 I don't play 99% of these because they're all the sketchiest software ever.
>>1425511 have you considered the piratemasters server? :^)
we finally determined Pirate Masters as probably the least shit choice to play Tales Of Pirates. site: https://piratemasters.com
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This game's cursed. All of its private servers either have you immediately skip to endgame, vomit out graphical errors, or are spiked with malware. We're halfway into our first week, but there's barely any pirates nor piracy in sight. Nonetheless, we press on. Guild is NoPiratesBay; talk to the NPC 'Pirate Informer - Gewas' in Argent City (coordinates are Ascaron,2222,2885) to apply. <Assorted old guides https://web.archive.org/web/20170502204624/http://pirate.mmosite.com/guide/ <Item/Monster/etc. databases https://piratekings.online/database/ https://mordo.info/ >>1403543 I've peeked at the EXP tables for this game (https://piratekings.online/threads/exp-table-per-lvl.185), and mindless grinding certainly isn't the way forward for the rest of our time here. Most of us have hit Lv.40 by now for the second class change, but that's only 0.1% of the grind from 1 to 80, Pirate Masters' level cap. My plan from here is to get to Lv.45, buy a ship that won't crumble to dust at the first sign of trouble, then go exploring for this game's redeeming qualities. I probably won't find any in the game's dungeons mazes, since they're a bit fickle; each instance opens every three hours and stays open for only one hour. Either way, progression tables like this just come with the territory for MMOs, so looking at them early as we play more games in the future should help keep my expectations sober. At any rate, I've pulled a Lv.50 greatsword from a dungeon chest an anon gave me earlier that wasn't sealed. While maze chests (Chest of Forsaken City et al.) definitely contain sealed equipment, it turns out Evanescence chests don't contain sealed equipment at all. Thanks, Amy Lee. Speaking of which, I've already shut off the ingame music, especially since (as far as I know) the music outside of town's the same across all biomes. If anyone else killed the ingame BGM, then what are you listening to instead while playing? Evanescence sounds apt for an MMO that was alive during the age of 240p nu-metal AMVs on Youtube, especially with ingame stuff probably not intentionally named after the band. It's unclear what role Amy Lee played in the five thousand years of pirate history the game's allegedly based on.
>>1401815 >Clementine Did they ever manage to the online only story missions for PSU's final chapter back up? Not sure how much of that "download" you had to acquire when accepting the mission contained useful data for the quests (like spawn maps, map layouts, custom scripts, etc) and how much of it was just offline data being patched up. I remember hearing rumors about a "new" Phantasy Star game coming out after PSO that had three planets to explore and how it would be an offline story-driven RPG with an online multiplayer mode. I just assumed it would be the fabled Phantasy Star V - maybe even a prequel to the original series that had us returning to Algol to see some unique history of events that lead to the dimensional seal weakening. What we got was just demo for a game that was already on the disk, but online would be unlocked drip by drip over the fucking years so long as you kept paying your subscription fees - and any connection to classic Phantasy Star was just a bunch of references thrown into a blender and then re-arranged into some bullshit. As much as I hated that game at the time, it'd be a shame to see Episode 3 content lost forever because Marmalade couldn't manage to recover/preserve the data. Lumia turned into real a cutie by PSP2 though
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>Seal Online gets voted in >Official client uses nProtect GameGuard; kernel-level anticheat >Games using it can't run on Linux unless the devs patch in workarounds (e.g. Helldivers) >Private servers are all sketchy with either dubious Indonesian prizes or shady executables I have no choice but to skip this one unless we find one (1) server that isn't pozzed. >>1438477 https://psu-clementine.com/wiki/index.php/F.A.Q.#Why_can't_I_access_story_mode? Episode 3 of PSU's still lost media to this day. This reminds me of the Stop Killing Games campaign for preserving online games. It's still going, but it looks like the thread for it isn't on the catalog anymore. I'd sign the petition if I lived in the EU.
>inb4 Meridian59 wins and we have to ERP with the locals for skills or some shit
we're currently playing Islet Online on Steam, which is a questionable minecrap type game for the next 2 weeks.
>be southeast asian child >parents too stingy to buy minecraft >find islet online on hand-me-down tablet >be shilled NFTs in collaboration with some Youtube Kids show >charge mommy's credit card for hundreds of dollars >get flayed by daddy's belt and abandoned on the streets after Should've just bought your stupid kid Minecraft. To be fair, the game itself hasn't actively shilled any NFTs yet. There's only a couple ingame terminals quietly sitting at the resource server's spawnpoint, which open up the NFT platform the devs are using in your web browser. Looks like the game got put on life support after their first wave of NFTs failed to go to the moon. >they unironically wanted to lease land in the metaverse >not even selling land, (((leasing))) it ...at any rate, gotta make the best of our time here. Here's hoping there's more to do with all these materials and machines than Creative Mode. Surely, this game can stand on its own, without calling to mind any other crafting game, right?
>>1520633 so many blocks, yet so little land to actually put them down...
I wonder what this game would have been like if it was in the hands of more passionate devs. Islet Online's existed for much longer than I thought, starting life on Steam as a buy-to-play Early Access game in 2016; presumably developed for both mobile and PC. Even back then, there's reviews lamenting that's there's nothing to do except build. I can't tell exactly when it was fully released (I'm guessing sometime in 2019, based on when reviews stopped being marked as Early Access), but the game became free-to-play in November 2023, peddling NFTs several months later in April 2024. Today, there's still not much to do ingame except build, and a good chunk of the updates over the years were just for cosmetics. It's easy for me to picture the devs as passive trendchasers, slapping together an Early Access Open World Survival Crafting sim, drip-feeding their cash shop to keep the microtransactions flowing, minting crypto-goods months after Bored Ape HODLers melted their eyeballs at a festival. It's tragic because while hawking cute costumes and Web3 nonsense, the devs left the concept of animal sacrifice for advanced technology neglected and halfbaked. There's an item in the game called Chac's Wheel, which you assemble by restoring its twelve distinct fragments with archaelogical tools. Once built, you can capture animals alive and turn them into Traces of Charc at the Wheel, which are ultimately required for crafting coal generators, providing worlds with electricity. From what I could tell, there isn't much to do with electricity other than move objects around, but imagine the devs fleshed out this concept a bit further: >postapocalyptic setting long after otherworldly spirits took their vengeance on humanity >a wide assortment of old world technology to be recovered, studied, and restored >pollution/miasma mechanics that spawn in aggressive monsters if improperly managed >recovered lorebooks describing technological folly and the collapse of civilization Granted, I'm just stealing from Vintage Story, but strictly in regards to its basic premise, the game's already nothing original, even when it was first pushed onto Steam. Either way, instead of the game having any of that to engage with, we instead raised 2000 gold ingots to buy an ingame web browser and media player, and connected it to CyTube. Still kino on its own as it happened, but the TV doesn't require any electricity to function. None of this is to say I'm having a bad time with the game - far from it. I even want more time for us to further develop our small shared world into our own personal Kowloon. I've personally gone full autist on Islet Online's circuitry, making a small archery range with erratically moving targets. Credit where credit's due: electrical circuits in this game look like doomsday devices compared to their Minecraft counterparts. All the components, which include craftable logic gates, are black boxes that connect to each other and snap into place like a jigsaw puzzle, with less risk of wires crossing and getting mixed up like with redstone. As much as I'd like to tinker with this further, there's only a few days left before we switch games. I've no choice but to wrap things up and settle any unfinished business.
next game will be SMT: Imagine, probably on the New Moon priv server. Site: http://54.39.131.171:3000/home
>>1552032 mind if I possibly repost some of your posts to the 4chins thread, mentioning that it's from over here? lord knows, we could use some effortposts like these over there.
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This is rough. I started a few hours late on Saturday and I'm already a deadweight in dungeons, just watching the others mop the floor with all the demons. Bosses oneshot me if I'm not overly cautious when soloing. Even if I do catch up, it'll probably be with a viable solo build that completely nullifies any reason to group up. Humans are squishy and weak in SMT games, based on what little I know about the series, so I rolled a caster to support my demon tanking the hits for me; two days in and I've already got multiple hotbars to cycle through. It's been one huge infodump since the very beginning, invoking spite as fuel for scaling the learning cliff. There's no respect for those who even think to cut corners with a TL;DR guide. Hopefully two weeks is still enough time to get anywhere significant. >>1559999 Quads will it. I'd prefer to just see more activity back here, but the others need to learn this place still exists somehow. Share https://areweanticheatyet.com/ too; I've been referencing it ever since getting locked out of Seal Online. Less decision fatigue when you last-pick anything listed there by default when voting, and there's less hassle when you don't have to wrestle with anticheat at all when setting up games.
>>1562189 are you playing on new moon? Get someone to level boost you on the beach level while using exp gear Game starts at level 89
>>1563944 >Game starts at level 89 mind elaborating? what starts at level 89
we're playing allods!!!1
>>1559999 >complains about contributions >contributions made: 0 Many such cases >>1562189 Getting more than a few people to move over will be an uphill battle, but it's cool to see people keeping the bunker thread alive. I'll start referencing that anticheat site when I do game research, didn't realize we had linux anons getting filtered out of some official servers
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Age of Conan's got the roughest install process out of all the games I've played for the project so far, although that's because I didn't want to install PlayOnLinux at first, despite others saying that its installation script for the game's the only thing that worked for them. The Steam install would either rapidly leak memory before crashing on launch, or crash upon opening the character creator. The standalone client wouldn't launch at all, with or without DXVK, neither under a fresh Wine prefix, nor under a Proton setup through Lutris. Indeed, the PlayOnLinux script worked, but the game doesn't close itself properly; it has to be terminated through PlayOnLinux. This shit's precisely why I set up games a solid day before we officially start, yet it's the first game that's actually needed the extra time. Installing it wasn't my last problem, either - closing the game might do something to the local files making it unlaunchable; on next startup, it would immediately throw an 'out of memory' error and close, even after rebooting my PC to flush the RAM. Sure, a clean reinstall would fix it, but spending a few hours before each and every session just redownloading everything would render the game effectively unplayable, so I made a backup of the PlayOnLinux installation just before first launch. Fortunately, after reigning in my web browser's memory consumption, it's only happened once since then, and restoring from backup only takes one hour, as opposed to several for redownloading the game. At around 13.5 GBs for the game itself plus 26.7 GBs for the backup, Age of Conan's also the largest game so far on hard drive space. The game's alright, I guess. It's sold as more of an action game than other MMOs, but it's actually just the same old tab-target MMO combat, but with three of your hotbar keys reserved for basic attacks. Most special abilities are queued, then activated after a short sequence of basics. Unless if I'm doing something wrong, this is just the usual skill rotation with extra steps. Throw in some quest markers to chase after and some NPC dialogue to skim through, and we've got ourselves an adequate single-player video game. Watching the graphics glitch out on low settings and the arduous setup process' more noteworthy than the game itself. I haven't had much time for video games lately, and the time I do have's been split between Conan and Islet. The latter's still got holdouts long after it was officially swapped out, and it's become my backup game after Allods on the official server, which cucks out Linux users with kernel-level anticheat, was voted in. As such, I regrettably haven't done much with the current game. I'll focus on Conan for the rest of our time there, on principle since I voted for it itching for something western. For the next game, if I'm not just taking a two-week break to rest, I want to play an MMO from before the genre's conventions were firmly established; something that can't possibly copy World of Warcraft, Ragnarok Online, RuneScape, nor any other popular titles, because it predates all of 'em by at least a few years - either Meridian59 or NexusTK for something retro. Alternatively, I want to play Monster Hunter: Frontier, a game that should have real action game combat, if the hundreds of hours I sunk into Portable 3rd long ago are of any indication. I don't want to split my attention anymore, so unless something else gets voted which happens to be damn good, it's either one of those three games or back to Islet for me.
Current game is Closers Online on the Coder:Closers private servers. Get your moeshit on.
>but the game doesn't close itself properly; it has to be terminated this happened to me with the steam version as well. something about the game is borked.
Is this the pseudo-MMO general thread? Feels kind of retarded to make an MMO thread when this is essentially the "try and talk about random MMO's" thread. Has anyone else been trying the Fellowship open beta? It's basically WoW mythic+ dungeons with the rest of the shitty MMO tedium completely ripped out. So not even remotely an MMO but also basically the modern WoW gameplay loop. The art style is that fucking atrocious nu-fortnite/pixar shit and half the characters are niggers, but the mechanics and way it plays are pretty solid. Runs on Linux. store.steampowered.com/app/2352620/Fellowship/
>>1768355 this thread was started as a refuge for a 4chins MMOhopping project during the 4ch downtime - the MMOdventure. we start a different trash MMO every other two weeks until we blow our brains out out of boredom or ascend to become ffxiv trannies with full on gamersocks and foxtail buttplug. >try and talk about random MMOs thread yeah, that's what it boils down to. we do get some discussion about private server launches and people reminiscing about random dead MMOs that they played in the past. >Fellowship looks like a mobile game.
we're playing Toram Online for the next two weeks.
>>1773436 >looks like a mobile game It's actually rather good after having played it for the last couple days, but it's only free as a beta for a few more days then will be a full priced game next month so it won't be particularly relevant to anons then.


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