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Bizarre MMOdventure - Refugee Edition Anonymous 04/18/2025 (Fri) 04:03:06 Id: 1c28cc No. 1125714
>What is the Bizarre MMOdventure? This is an ongoing project by a group of anons dedicated to playing through dead MMOs. It works as follows: >Vote on an MMO. >Play the winner for two weeks. >Alternate the voting list every game. >Guild photoshoots every Saturday, check thread for times. >New adventure starts every other Saturday, after the week two guild picture. Feel free to recommend more games be added to the lists and encourage people to vote on a game you want to play. >Games we've played so far: Phantasy Star Universe Trickster Online Rising Force Online RaiderZ Flyff Ferentus/FHX Ace Online Emil Chronicle Online Fiesta Online Requiem: Desiderium Mortis Dream of Mirror Online Dragon Nest Scarlet Blade Neocron 2 Uncharted Waters Online Dark Ages Aura Kingdom Warhammer Online Phantasy Star Online Secret of the Solstice Chronicles of Spellborn Dragonica Dragon's Dogma Online >Current game being played Florensia >Minigames We're getting together to play minigames for a laugh on a semi-regular basis, check the thread for times.
>>1425511 I don't play 99% of these because they're all the sketchiest software ever.
>>1425511 have you considered the piratemasters server? :^)
we finally determined Pirate Masters as probably the least shit choice to play Tales Of Pirates. site: https://piratemasters.com
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This game's cursed. All of its private servers either have you immediately skip to endgame, vomit out graphical errors, or are spiked with malware. We're halfway into our first week, but there's barely any pirates nor piracy in sight. Nonetheless, we press on. Guild is NoPiratesBay; talk to the NPC 'Pirate Informer - Gewas' in Argent City (coordinates are Ascaron,2222,2885) to apply. <Assorted old guides https://web.archive.org/web/20170502204624/http://pirate.mmosite.com/guide/ <Item/Monster/etc. databases https://piratekings.online/database/ https://mordo.info/ >>1403543 I've peeked at the EXP tables for this game (https://piratekings.online/threads/exp-table-per-lvl.185), and mindless grinding certainly isn't the way forward for the rest of our time here. Most of us have hit Lv.40 by now for the second class change, but that's only 0.1% of the grind from 1 to 80, Pirate Masters' level cap. My plan from here is to get to Lv.45, buy a ship that won't crumble to dust at the first sign of trouble, then go exploring for this game's redeeming qualities. I probably won't find any in the game's dungeons mazes, since they're a bit fickle; each instance opens every three hours and stays open for only one hour. Either way, progression tables like this just come with the territory for MMOs, so looking at them early as we play more games in the future should help keep my expectations sober. At any rate, I've pulled a Lv.50 greatsword from a dungeon chest an anon gave me earlier that wasn't sealed. While maze chests (Chest of Forsaken City et al.) definitely contain sealed equipment, it turns out Evanescence chests don't contain sealed equipment at all. Thanks, Amy Lee. Speaking of which, I've already shut off the ingame music, especially since (as far as I know) the music outside of town's the same across all biomes. If anyone else killed the ingame BGM, then what are you listening to instead while playing? Evanescence sounds apt for an MMO that was alive during the age of 240p nu-metal AMVs on Youtube, especially with ingame stuff probably not intentionally named after the band. It's unclear what role Amy Lee played in the five thousand years of pirate history the game's allegedly based on.
>>1401815 >Clementine Did they ever manage to the online only story missions for PSU's final chapter back up? Not sure how much of that "download" you had to acquire when accepting the mission contained useful data for the quests (like spawn maps, map layouts, custom scripts, etc) and how much of it was just offline data being patched up. I remember hearing rumors about a "new" Phantasy Star game coming out after PSO that had three planets to explore and how it would be an offline story-driven RPG with an online multiplayer mode. I just assumed it would be the fabled Phantasy Star V - maybe even a prequel to the original series that had us returning to Algol to see some unique history of events that lead to the dimensional seal weakening. What we got was just demo for a game that was already on the disk, but online would be unlocked drip by drip over the fucking years so long as you kept paying your subscription fees - and any connection to classic Phantasy Star was just a bunch of references thrown into a blender and then re-arranged into some bullshit. As much as I hated that game at the time, it'd be a shame to see Episode 3 content lost forever because Marmalade couldn't manage to recover/preserve the data. Lumia turned into real a cutie by PSP2 though
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>Seal Online gets voted in >Official client uses nProtect GameGuard; kernel-level anticheat >Games using it can't run on Linux unless the devs patch in workarounds (e.g. Helldivers) >Private servers are all sketchy with either dubious Indonesian prizes or shady executables I have no choice but to skip this one unless we find one (1) server that isn't pozzed. >>1438477 https://psu-clementine.com/wiki/index.php/F.A.Q.#Why_can't_I_access_story_mode? Episode 3 of PSU's still lost media to this day. This reminds me of the Stop Killing Games campaign for preserving online games. It's still going, but it looks like the thread for it isn't on the catalog anymore. I'd sign the petition if I lived in the EU.
>inb4 Meridian59 wins and we have to ERP with the locals for skills or some shit
we're currently playing Islet Online on Steam, which is a questionable minecrap type game for the next 2 weeks.
>be southeast asian child >parents too stingy to buy minecraft >find islet online on hand-me-down tablet >be shilled NFTs in collaboration with some Youtube Kids show >charge mommy's credit card for hundreds of dollars >get flayed by daddy's belt and abandoned on the streets after Should've just bought your stupid kid Minecraft. To be fair, the game itself hasn't actively shilled any NFTs yet. There's only a couple ingame terminals quietly sitting at the resource server's spawnpoint, which open up the NFT platform the devs are using in your web browser. Looks like the game got put on life support after their first wave of NFTs failed to go to the moon. >they unironically wanted to lease land in the metaverse >not even selling land, (((leasing))) it ...at any rate, gotta make the best of our time here. Here's hoping there's more to do with all these materials and machines than Creative Mode. Surely, this game can stand on its own, without calling to mind any other crafting game, right?
>>1520633 so many blocks, yet so little land to actually put them down...
I wonder what this game would have been like if it was in the hands of more passionate devs. Islet Online's existed for much longer than I thought, starting life on Steam as a buy-to-play Early Access game in 2016; presumably developed for both mobile and PC. Even back then, there's reviews lamenting that's there's nothing to do except build. I can't tell exactly when it was fully released (I'm guessing sometime in 2019, based on when reviews stopped being marked as Early Access), but the game became free-to-play in November 2023, peddling NFTs several months later in April 2024. Today, there's still not much to do ingame except build, and a good chunk of the updates over the years were just for cosmetics. It's easy for me to picture the devs as passive trendchasers, slapping together an Early Access Open World Survival Crafting sim, drip-feeding their cash shop to keep the microtransactions flowing, minting crypto-goods months after Bored Ape HODLers melted their eyeballs at a festival. It's tragic because while hawking cute costumes and Web3 nonsense, the devs left the concept of animal sacrifice for advanced technology neglected and halfbaked. There's an item in the game called Chac's Wheel, which you assemble by restoring its twelve distinct fragments with archaelogical tools. Once built, you can capture animals alive and turn them into Traces of Charc at the Wheel, which are ultimately required for crafting coal generators, providing worlds with electricity. From what I could tell, there isn't much to do with electricity other than move objects around, but imagine the devs fleshed out this concept a bit further: >postapocalyptic setting long after otherworldly spirits took their vengeance on humanity >a wide assortment of old world technology to be recovered, studied, and restored >pollution/miasma mechanics that spawn in aggressive monsters if improperly managed >recovered lorebooks describing technological folly and the collapse of civilization Granted, I'm just stealing from Vintage Story, but strictly in regards to its basic premise, the game's already nothing original, even when it was first pushed onto Steam. Either way, instead of the game having any of that to engage with, we instead raised 2000 gold ingots to buy an ingame web browser and media player, and connected it to CyTube. Still kino on its own as it happened, but the TV doesn't require any electricity to function. None of this is to say I'm having a bad time with the game - far from it. I even want more time for us to further develop our small shared world into our own personal Kowloon. I've personally gone full autist on Islet Online's circuitry, making a small archery range with erratically moving targets. Credit where credit's due: electrical circuits in this game look like doomsday devices compared to their Minecraft counterparts. All the components, which include craftable logic gates, are black boxes that connect to each other and snap into place like a jigsaw puzzle, with less risk of wires crossing and getting mixed up like with redstone. As much as I'd like to tinker with this further, there's only a few days left before we switch games. I've no choice but to wrap things up and settle any unfinished business.
next game will be SMT: Imagine, probably on the New Moon priv server. Site: http://54.39.131.171:3000/home
>>1552032 mind if I possibly repost some of your posts to the 4chins thread, mentioning that it's from over here? lord knows, we could use some effortposts like these over there.
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This is rough. I started a few hours late on Saturday and I'm already a deadweight in dungeons, just watching the others mop the floor with all the demons. Bosses oneshot me if I'm not overly cautious when soloing. Even if I do catch up, it'll probably be with a viable solo build that completely nullifies any reason to group up. Humans are squishy and weak in SMT games, based on what little I know about the series, so I rolled a caster to support my demon tanking the hits for me; two days in and I've already got multiple hotbars to cycle through. It's been one huge infodump since the very beginning, invoking spite as fuel for scaling the learning cliff. There's no respect for those who even think to cut corners with a TL;DR guide. Hopefully two weeks is still enough time to get anywhere significant. >>1559999 Quads will it. I'd prefer to just see more activity back here, but the others need to learn this place still exists somehow. Share https://areweanticheatyet.com/ too; I've been referencing it ever since getting locked out of Seal Online. Less decision fatigue when you last-pick anything listed there by default when voting, and there's less hassle when you don't have to wrestle with anticheat at all when setting up games.
>>1562189 are you playing on new moon? Get someone to level boost you on the beach level while using exp gear Game starts at level 89
>>1563944 >Game starts at level 89 mind elaborating? what starts at level 89
we're playing allods!!!1
>>1559999 >complains about contributions >contributions made: 0 Many such cases >>1562189 Getting more than a few people to move over will be an uphill battle, but it's cool to see people keeping the bunker thread alive. I'll start referencing that anticheat site when I do game research, didn't realize we had linux anons getting filtered out of some official servers
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Age of Conan's got the roughest install process out of all the games I've played for the project so far, although that's because I didn't want to install PlayOnLinux at first, despite others saying that its installation script for the game's the only thing that worked for them. The Steam install would either rapidly leak memory before crashing on launch, or crash upon opening the character creator. The standalone client wouldn't launch at all, with or without DXVK, neither under a fresh Wine prefix, nor under a Proton setup through Lutris. Indeed, the PlayOnLinux script worked, but the game doesn't close itself properly; it has to be terminated through PlayOnLinux. This shit's precisely why I set up games a solid day before we officially start, yet it's the first game that's actually needed the extra time. Installing it wasn't my last problem, either - closing the game might do something to the local files making it unlaunchable; on next startup, it would immediately throw an 'out of memory' error and close, even after rebooting my PC to flush the RAM. Sure, a clean reinstall would fix it, but spending a few hours before each and every session just redownloading everything would render the game effectively unplayable, so I made a backup of the PlayOnLinux installation just before first launch. Fortunately, after reigning in my web browser's memory consumption, it's only happened once since then, and restoring from backup only takes one hour, as opposed to several for redownloading the game. At around 13.5 GBs for the game itself plus 26.7 GBs for the backup, Age of Conan's also the largest game so far on hard drive space. The game's alright, I guess. It's sold as more of an action game than other MMOs, but it's actually just the same old tab-target MMO combat, but with three of your hotbar keys reserved for basic attacks. Most special abilities are queued, then activated after a short sequence of basics. Unless if I'm doing something wrong, this is just the usual skill rotation with extra steps. Throw in some quest markers to chase after and some NPC dialogue to skim through, and we've got ourselves an adequate single-player video game. Watching the graphics glitch out on low settings and the arduous setup process' more noteworthy than the game itself. I haven't had much time for video games lately, and the time I do have's been split between Conan and Islet. The latter's still got holdouts long after it was officially swapped out, and it's become my backup game after Allods on the official server, which cucks out Linux users with kernel-level anticheat, was voted in. As such, I regrettably haven't done much with the current game. I'll focus on Conan for the rest of our time there, on principle since I voted for it itching for something western. For the next game, if I'm not just taking a two-week break to rest, I want to play an MMO from before the genre's conventions were firmly established; something that can't possibly copy World of Warcraft, Ragnarok Online, RuneScape, nor any other popular titles, because it predates all of 'em by at least a few years - either Meridian59 or NexusTK for something retro. Alternatively, I want to play Monster Hunter: Frontier, a game that should have real action game combat, if the hundreds of hours I sunk into Portable 3rd long ago are of any indication. I don't want to split my attention anymore, so unless something else gets voted which happens to be damn good, it's either one of those three games or back to Islet for me.
Current game is Closers Online on the Coder:Closers private servers. Get your moeshit on.
>but the game doesn't close itself properly; it has to be terminated this happened to me with the steam version as well. something about the game is borked.
Is this the pseudo-MMO general thread? Feels kind of retarded to make an MMO thread when this is essentially the "try and talk about random MMO's" thread. Has anyone else been trying the Fellowship open beta? It's basically WoW mythic+ dungeons with the rest of the shitty MMO tedium completely ripped out. So not even remotely an MMO but also basically the modern WoW gameplay loop. The art style is that fucking atrocious nu-fortnite/pixar shit and half the characters are niggers, but the mechanics and way it plays are pretty solid. Runs on Linux. store.steampowered.com/app/2352620/Fellowship/
>>1768355 this thread was started as a refuge for a 4chins MMOhopping project during the 4ch downtime - the MMOdventure. we start a different trash MMO every other two weeks until we blow our brains out out of boredom or ascend to become ffxiv trannies with full on gamersocks and foxtail buttplug. >try and talk about random MMOs thread yeah, that's what it boils down to. we do get some discussion about private server launches and people reminiscing about random dead MMOs that they played in the past. >Fellowship looks like a mobile game.
we're playing Toram Online for the next two weeks.
>>1773436 >looks like a mobile game It's actually rather good after having played it for the last couple days, but it's only free as a beta for a few more days then will be a full priced game next month so it won't be particularly relevant to anons then.
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>>1773467 Finally, after weeks of broken games, an MMO that runs smoothly on Linux. The positional play and action combat's refreshing too, although it doesn't take much to beat standing in place and reciting a hotbar rotation. I didn't think I'd be fumbling parry timings in an MMO either, yet here we are. These boss fights feel like content most MMOs would shove into the endgame after hundreds of hours of grinding. Even though Toram's so cutesy it's impossible to roll a male character that isn't an outright trap, I'm enjoying the raw gameplay too much to be bothered. >>1768355 There's an older anchored MMO thread over at >>897003. Don't know if fullchan anons are going to make another one once it eventually dies.
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>>1801312 I might make another eventually since I did make that one.
we're playing DragonBall Online!
The current game we're playing is Perpetuum, on the OpenPerpetuum server. It should be available on steam.
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>>1902295 https://store.steampowered.com/app/223410/Perpetuum/ <Account registration https://register.openperpetuum.com/ <Corporation Happy Merchants Inc (SHKL); apply by searching for us from any terminal. <Resources Official guide (outdated): http://www.perpetuum-online.com/Lexicon Open Perpetuum wiki (unfinished): https://perpetuum.miraheze.org/wiki/Main_Page Newbie guide: https://www.youtube.com/playlist?list=PLIKsf2nlMdD9LkjQnUhZ4Ze3BmGaXrgRm
Current game started yesterday and is Vindictus on the official server (NA realm). Clam is called VinDiesels.
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It's too bad Perpetuum's built so heavily around PvP; without plenty of other corpos to PvP with, there's no need to actually engage in territorial warfare - we were able to just move into an unoccupied outpost uncontested, and gather raw materials in peace. Also, since the ingame market's almost empty, and producing things yourself can take days, if not weeks, after plenty of artifacting on endgame islands, I believed I ran out of things I could feasibly do by the end of our stay. However, I wasn't aware the PvE bosses dropped components for building unique gear. It would've been cool to at least do those fights with the corpo, for lack of any other major combat engagements. Either way, even though I'm happy we got to play an open PvP game, I don't think I'd revisit this, since without a right-sized player base, there just isn't much to do overall, other than stack money, climb the tech tree, and bling out robots. Here's some WebMs of the game on potato settings.
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My potato always struggled to run this game, even years back when I last played Vindictus. Even back then, the game struggled to launch endgame parties, so I had to host my own; I would toggle multicore to get my FPS above slideshow territory, only to get yelled at not to do that, since it would harm performance for everyone else. Today, OBS on top of Vindictus isn't helping my frame rate, but nonetheless, I made it to endgame on a new character, stowing away on fights hosted by the locals. The combat's still solid for an MMO, despite the performance issues. If only new characters didn't have to trudge through hours of tedium to get to the good parts...
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These two fights took longer than usual to complete since we were missing a person. I had to use a continue at the very end of the last fight to avoid a total wipe, too. In other news, Eldevin just got voted in. It's a Java game, so here's hoping I don't need to do much more than `java -jar eldevin.jar` after downloading it to get the game working.
As mentioned, we just started playing Eldevin for the next two weeks. It's totally-not-Runescape. Kinda nice so far, some fun quest dialogue and cool scenery. Get it on steam. We're using the US realm at the moment.


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