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Bizarre MMOdventure - Refugee Edition Anonymous 04/18/2025 (Fri) 04:03:06 Id: 1c28cc No. 1125714
>What is the Bizarre MMOdventure? This is an ongoing project by a group of anons dedicated to playing through dead MMOs. It works as follows: >Vote on an MMO. >Play the winner for two weeks. >Alternate the voting list every game. >Guild photoshoots every Saturday, check thread for times. >New adventure starts every other Saturday, after the week two guild picture. Feel free to recommend more games be added to the lists and encourage people to vote on a game you want to play. >Games we've played so far: Phantasy Star Universe Trickster Online Rising Force Online RaiderZ Flyff Ferentus/FHX Ace Online Emil Chronicle Online Fiesta Online Requiem: Desiderium Mortis Dream of Mirror Online Dragon Nest Scarlet Blade Neocron 2 Uncharted Waters Online Dark Ages Aura Kingdom Warhammer Online Phantasy Star Online Secret of the Solstice Chronicles of Spellborn Dragonica Dragon's Dogma Online >Current game being played Florensia >Minigames We're getting together to play minigames for a laugh on a semi-regular basis, check the thread for times.
looks like someone else besides that one guy from it got here
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hi 8chan
>>1125794 Hey sexy
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I'm here
hello
Florensia plays best as a fishing simulator
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AllGODs our time is soon
some allods research update >https://www.infinium.wtf/status.html the infinium server states it’s in alpha phase, and the Shard will be restart frequently (whatever this means). launch is planned for May 2nd with max lvl of 30, and lvl cap increase in 3 months which I believe is at least a day before the final guildpic for the 2 week mark. it might be delayed though, who knows. thinking the choice will come down to how reset-happy the server is, and if that includes resetting progress? the server sounds pretty good otherwise for the grouping incentives and less p2w
>>1127556 >Shard will be restart frequently That sounded like an alpha thing and not a release thing. The status seems like its out of date but the dates and Telegram posts line up with the release window
hello
>>1127556 >>1127994 that server is going to get wiped when the beta test ends on may 2nd, part way through our 2nd week
>>1129345 that seems pretty bad. Might want to wait next time for allods considering the other server seems also terrible. It also seems like more things will be added later?
>Flyff I played some of that on a crap prebuild PC when I was in middleschool I think. It was the only MMO I ever played. I think the only thing I can remember about it is playing the Yo-yo class and standing outside of the aggro range of the catgirl enemies to jerk off to them.
Thank god you niggas made it here I was about to log back in to florensia in desperation
unplayable...
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>>1129273 >>1129907 what are you using to get such clean rips? or are these extracted straight from the game files
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Need help during these times? Well we got a clinic for that back in SWG now.
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>>1131995 Ninjaripper, models and textures taken straight from the DX9 renderer
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ebin quality
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OP may want to change to .se for the link on the site. The .moe site isn't loading for me
Fun Fact: The correct way to play an MMO is to be a tourist for two weeks, go through the actually good content with friends, and never engage with the core playerbase. Doing this will ensure a low stress, high fun environment.
>>1135694 Okay tell me where to get friends first
>>1135768 That's what this thread is for, fren
>>1135694 >never engage with the core playerbase Ferentus locals were nice, though
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Good times
>>1129345 The SEAmonkey is running that server on a PC in his mom's basement. It has 0 people on it, we might actually kill it if we all join at the same time. Also, he said on telegram that instant leveling to lvl 65 is enabled during beta.
>>1136274 Also, telegram doesn't seem to be necessary to play there, but the separate guild experience app requires you to install some random certificate to your system
>>1136330 >guild experience app requires you to install some random certificate to your system
>>1136330 I don't really want to install malware on my computer. Can someone rig the vote?
>>1136246 why is Tanice wearing a thong, what purpose does it serve
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>>1136836 Rigger-kun vote for MU please. I didn't look at the raw voting data, but I suspect it can win if it gets 1 more vote.
Does Allods not have an official server anymore?
>>1136913 MU is already out, brother
>>1136836 It would only be for guild jannies, but it's still sketchy as hell >>1136933 It does, just exploring all our options. Someone made the point that even if the official server has P2W shit it might not matter since we're only there for 2 weeks anyway
>>1136913 That could further entrench allods victory if the votes for c9 end up going to allods. Safest would be to vote c9 itself.
>>1137232 Yes, and it won't be out if it gets 1 more vote.
>>1125732 Poll's over and we'll be playing Sauerbraten! Get it here: http://sauerbraten.org/ Join the server 'Dangerous Monkeys NA'. Either put something like [MMO] in your name or mention that you're from the thread so I know to let you in. Feel free to stop by.
>>1137713 So is this a game night thing or what?
>>1137753 Yeah, it's just for a night.
>>1137792 Tonight or tomorrow? You can get Mark to sticky entire threads for dedicated game nights.
>>1137817 It's just for tonight, but I'll keep that in mind for future games. May be good to make a new thread when the next one rolls around.
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Are we talking about obscure/dead mmorpgs? Then kinda offtopic, but im trying to remember one >Was an old mmo, around early 2000s >Literally obscure, might be dead now long ago >Only reason I and some knew about it? <Had a free trial/demo, lasting a few days or a week, I cant remember >Tipical fantasy world, races were humanoids, with I think ogres/half-ogres or similar as one option <Or might be a face option for humans similar to it. Cant give more details, sorry. Anyone got a guess?
>>1138012 I can't imagine how many games could fit that description. I remember bouncing around Allakhazam just taste testing MMOs just to ditch them a week later.
>>1138012 Would be helpful to know if it was American/Korean/other as well as how the gameplay was
>>1138012 Rubies of Eventide? I remember playing it like 6 months before EOS, I think it was F2P
>>1137713 We've changed server to ::RacingXtremeLR::
>>1139079 there's racing?
>>1139085 This one's a IWBTG themed obstacle course.
>>1138012 Probably not it but your description made me think of Sherwood Dungeon.
>>1137713 We're back on Dangerous Monkeys NA.
>we have a bunker thread neat
good playing with you all.
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>>1138145 >>1138944 >>1139049 >>1140087 Nevermind, I found it yesterday: Must be Minions of Mirth
Sorry if this isn't the right thread to ask, but I noticed Fallen Earth in the OP image, so it might be right to ask. Is Fallen Earth still around? I kinda wanna play it, but it's been a decade since I last did. Are servers still up? Top comment on steam says they're down, but the comment is a little old.
>>1145422 Updates are mostly done on pisscord unforunately. But this was the most recent one, been radio silence since. At the very least they seem to be working on it
>>1145456 Fuck. Well thanks.
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>>1135694 >never engage with the core playerbase The micro-communities for niche/forgotten PvE-focused MMOs tend to be alright, or at least tolerable. Some of them can even be pretty great as >>1135929 mentioned, since having a bunch of newbloods entering their well-worn circles can be incredibly novel for them. Ferentus, RaiderZ, Trickster, Flyff, etc, all had highly welcoming playerbases, eager to give us buffs, advice, and even gear if you found someone especially generous. It's the communities centered around PvP-focused MMOs you want to tread delicately in if you can help it. That's where truly deranged, ultra-competitive autism tends to fester. Although you do still find the occasional silver lining. AltruismRF and Neocron had its share of locals wanting us to succeed, even in the face of certain folks detesting our very existence for some reason. >>1129623 You mean THESE catgirls? There were also the fully bare-chested lamia in some of the earlier dungeons, plus some unexpectedly risqué player costumes (those police uniforms, wew). Game was both cute and lewd if you knew where to look.
What is the next game?
>>1146919 hopefully it's the one after the current one
>>1147392 yeah totally agree dude
>>1142451 >bunker >he wants to go back Die
>>1147783 >wanting to stay no u
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Poll's closed and game number 26 for the MMOdventure is... Continent Of The Ninth Seal! results link: https://www.rcv123.org/results/86jGMr6jhgfHVcQFFRHrMMCg/r9w28Xw9qq89FwjmXRpvXFj2 We will have to decide on a server. Looking at our server research collection, there's these three options (plus official, which 'appears to be functional, although Steam’s version leads to a dead client'): https://c9online.to/ Test Server without a lot of information on it. x10 exp. x3 drops. Low playercount, no updates. Sounds pretty buggy judging from the forums. https://c9ol.net/ Buffs and class reworks. Custom maps. 2.5x exp. 100x gold. 15x craft. Has around 20 players. English confirmed to be working on the server. Can make a guild right away. https://c9classic.com/ Start at level 65, seems like a max level pvp server. Classic server. Balance tweaks. Likely no players. There was more C9 server talk in the dead /vm/ thread if you want to read up on it with the archive.
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some reused assets
>>1151978 >https://c9online.to/ >last update 2 years ago
>>1151978 >2.5x exp. It's 250x
>>1153231 some anon earlystarted and found out that it's probably 250% increased XP, so 2,5x. I don't know for sure myself, just going by what research we have. >>1152930 yeah. it looks pretty bad
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finally dumping the backlog
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>>1153231 It's 2.5x. But leveling is fast even without and level boost.
>>1147501 join us. We're about to start a new game.
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Nvidia bros what the fuck?? I bought a 5070 Ti for this...
>>1155397 Get owned
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You heard the game, guys
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>>1140087 >Sherwood Dungeon That shit gave me a massive Mandela/Berenstein/Whatever is that shit called effect last year when I found a video about its history. I could've sworn there was once a version where all the player characters looked like the knight in the title, but wearing full-plate armor instead of these power ranger-looking mofos.
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Some more exploration.
>>1156114 who is that in the 3rd pic
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>>1156159 She was in one of those small islands, she was level 70 I think. Her name is "Deminit" apparently. I believe there is a regular monster with the same model in later dungeons.
server choice for C9 poll: https://strawpoll.com/e6Z2APYN8gN https://strawpoll.com/e6Z2APYN8gN https://strawpoll.com/e6Z2APYN8gN Official (Steam, https://c9-gl.valofe.com/) https://c9online.to/ Test Server without a lot of information on it. x10 exp. x3 drops. Low playercount, no updates. Sounds pretty buggy judging from the forums. https://c9ol.net/ Buffs and class reworks. Custom maps. 2.5x exp. 100x gold. 15x craft. Has around 20 players. English confirmed to be working on the server. Can make a guild right away. https://c9classic.com/ Start at level 65, seems like a max level pvp server. Classic server. Balance tweaks. Likely no players.
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Pick up your free 30%exp kimono from your mail
we're at Castle Hall
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we're here for now
How long are you playing Florensia still? Looks comfy. How is it?
>>1157697 We're ending it today. It's very generic and shallow, with many missing QoL features locked behind a paywall.
>>1157769 Damn. Not even worth a shot you think? what's next up?
>>1157697 oh we're just about finishing... game would have been okay if many basic things weren't locked behind a cash shop wall. But even then, the game is pretty much the same from level 1 to 105. We're starting Continent of the Ninth Seal in a few hours. Join us.
>>1157822 I wouldn't play it solo. Could be nice with a small group going through the game together.
>>1157697 >>1157822 though if you want to join us for pics, feel free. Whisper SirArren for a guild invite
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>>1157769 >It's very generic and shallow Not gonna lie, I played an Explorer for a couple of hours the first night and when I woke up the next day I was like "No, that was enough". The little log creatures were adorable though, and the whole soundtrack and atmosphere gave me a feel of nostalgia for a game I never played before.
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>>1157985 The environments look good, and I like the monster design too. Unfortunately, that's about it. Even the sailing mechanic is very bare-bones.
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>>1157607 I'll catch you guys on C9, stuck at work atm...
>>1158325 i hope you find your way out
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>net still fucked up It's over... sayanora...
being able to post multiple images is game changing
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it's looking like AuraC9
Got to the new island and my game crashed. I'll take that as my cue to leave!
>>1159357 the server owner is esl and constantly arguing with people, this should be fun.
>>1159402 What I'm hearing is free entertainment
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One last fish...
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We're playing Continent Of The Ninth Seal on the AuraC9 server: https://c9ol.net/
>>1160361 Can you start the guild name poll
>>1160423 Apparently there's fishing in C9. My guild name suggestion is Segg's Fishing Alts.
guild name poll http://poal.me/qbyag3 http://poal.me/qbyag3 http://poal.me/qbyag3 add up to one answer, multiple-choive vote
4cuck refugee here, this sounds like such an incredibly fun idea! i have never properly gotten into an MMO but always been curious, trying for just 2 weeks and without the huge amount of unknown people but with a small group sounds cool as hell i'll get onboard for the next one, should be may 2nd right?
>>1161104 We are 18 minutes into the game we'll play for the next two weeks, so now is the best time to join.
>>1161104 we're literally just starting with the next game, Continent Of Ninth Seal.
>>1161169 >>1161182 based as fuck, thanks for the tip, downloading
>>1161200 We're playing on a private server, make sure you're registering and downloading for that. https://c9ol.net/
google drive link from the c9ol site seems to be overloaded already. try this re-up from anon: https://wormhole.app/77vl4k#Fc-VKY_ahz5sCT2WhlgoCg it should just werk after pressing 'Download all' and waiting for a minute or two
>running software from google drives to play private servers The worst part about niche MMO's is that every single one is essentially straight up malware.
>>1161418 A private server for a game that almost won wanted you to whitelist the game's executable on your antivirus and install a root certificate. Nothing suspicious there...
>>1161335 file hashes hash for part 1: 9CA9DE2BD7043318199A04AAF3F245ECBF2BB45CFFB9B972066F8FB508FA0468 hash for part 2: 79B09A8BDD7EDD2D1A8BCF175A64CF04C17F5B00553C41F42D44B9C4156F02D
>0024:err:module:loader_init "BaseCat.System.dll" failed to initialize, aborting I don't know what I expected on Linux. Tried using a 32bit wine prefix and some Visual C++ verbs in winetricks; still crashes on startup.
>>1161847 It looks cute, visually I'd say it's quite pleasing. But when you play it, it's very bland, discourages playing in a group, and tries way too hard to make your life miserable to push you into spending real money...
emote list, some might not work
Are we having fun? I won't be able to start playing for a few hours.
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There's a group messenger chat feature that we've set up. Whisper or add Match for an invite.
>Knight Online Wow I remember seeing the ads for that one way back when, made me want to play it but I had a bad PC.
>there's a funlance class Count me in
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>>1166223 has fishing too
>>1166991 On /vg/ not /v/?
Alright, let's try that again. Rebaked on /v/. >>1168053 >>1168053 >>1168053
Why not just play and settle down in Rose online?
Cool idea, but not a fan of the current game
>>1169175 dont bother, these people just log in to take a screenshot and move on to the next shit mmo
>>1169187 I mean, that's pretty much what ends up happening with the few people I game with anyway
Does C9 play like shit? I have a vague memory of playing it back in the day and I uninstalled almost immediately because it felt so jank. Like it was action but it felt like shit to play.
>>1169162 I'm honestly waiting for rose online to be the game
>>1170045 It's pretty decent. Nothing top of the line, but fun enough.
>>1125714 ui is shit in Florensia. i cant see anything its too small
>>1176463 We're no longer playing Florensia btw >>1168053
>>1170045 To me it plays like a stiffer/jankier version of Vindictus. Once you figure out a couple combos it's pretty fun
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>Feel free to recommend more games be added to the lists and encourage people to vote on a game you want to play. I'd say Mabinogi. Not technically dead, but old as fuck and most people are not actually doing missions, just social shit. MabiPro might be best if you want a private server to avoid Nexon p2w shit.
One more recommendation is Toontown. Officially dead, but a well done revival called ToonTown Rewritten was done. https://www.toontownrewritten.com/ Has a cool turn based combat system that gets better as you rank up attacks and get more weapons.
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>>1177117 Just remember, mabipro is old school and the skills have load time rather than cooldowns, might throw some people off. Also no mining skill, last i heard.
>>1177706 To be honest I haven't played either in years, but was just throwing MabiPro out there in case the original is fucked nowadays. I think I only played it when it had the original combat system, so I never noticed a difference when replaying it on MabiPro. Does having the cooldown improve the combat a lot? I remember really liking the base attack/defend/counter system and the timings.
>>1177117 >>1177706 Mabipro or possibly Auranogi would be interesting to visit as a group. The years of updates on the Nexon version hasn't been done very gracefully. It's very much one of those games that got ruined by updates in my opinion.
>>1151978 >mu online and allods >dead what, don't even come at me with old version talk because you can find some latvian or south american p2w server to play on but do like that other anon said, play for two weeks then leave.
>>1177852 I never played live so no idea, but i hear it's just 'you spam the strongest attacks you got and rotate them as the cooldowns go off', which sounds like most MMOs.
>>1177852 >>1177946 I would love playing mabi with this group, especially on a server with minimal jewery
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Eliminations vote for game 27 has started. 26 candidates, 10 rankings, 8 winners which will move to the finals. Vote closing Sunday, 27th of April, 13:00 EST Your candidates are: 4Story >9dragons Age of Conan >Aika Online Angels Online >Atlantica Online Bless Online >Bright Shadow Online Champions Online >Closers Online DC Universe Online >Dark Age of Camelot Eldevin >Endless Online Ether Saga Online >Fallen Earth Classic Grand Fantasia >Knight Online Lucent Heart >Lunia Online Metin2 >RIFT Rappelz >Ravendawn Seal Online >Tribes RPG Results link: https://www.rcv123.org/results/8VjFCF2CqmXP8pqgwJrGPmwP
>>1178231 I vote for whichever one doesn't require me to install a rootkit
>>1178274 metin2 or DCO
>>1177970 why do you type like a sassy black woman
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Metin 2 chads, our time will come https://youtu.be/bn1YCClRF-g
>>1179707 you tell me, you seem to be the one with sassy black woman experience. >>1179773 metin2 was alright but conan unchained might attract attention from anons because of the booba and bunda.
i'm convinced that the people who choose the games are people who love pain cause this is now the 2nd game that I just can't deal with, always hated combo systems and games like devil may cry genre.
>>1183786 I like C9's combat, though there are so many skills, it's hard to find a reason to use some of them. The overpowered starting gear makes for a very bad first impression, since it makes the early game feel like a single-player experience with an online chat. I believe it's going to quickly become more party-oriented, though.
>>1184042 I'm pretty sure the early game is fully meant to be single player. The first time you enter a mission, it's recommended as 1 player. You need to switch to Hard mode for the 2+ player recommendation. The real problem is the server's XP bonus is so high that you level up too fast and once you unlock it the Hard mode's difficulty is still trivial when solo.
>>1183786 I like combo systems. It's fun to get off a sequence that links together. I hope to get to a point where we can do team combos.
>>1178231 I'm retarded, where do we vote?
>>1180057 >metin2 was alright but conan unchained might attract attention from anons because of the booba and bunda. Problem is Age of Conan is an utter ballache to play with others as the first 15 levels require singleplayer instances to progress out of the starter zone
>>1184992 Play a game and someone'll make a post with instructions on how to join the mailing list for voting tokens for future polls. Its a bit pain but had to be done due to the record speed unironic rigging nearly ruining the project
>>1185933 Yeah that makes sense, I'm busy this week and the current game isn't my tastes but i'll jump in on the next game
>>1184042 >The overpowered starting gear makes for a very bad first impression I really don't get why they do this. It always ruins the experience. >>1185526 Does it at least have fun party play once you get through that? I played it on launch but I only remember soloing quests even after the starter area.
>>1187527 Dungeons require teamwork, but open world is easily soloable bar the odd group quest boss.
>>1187637 What open world?
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cheat wings i got from a kind local
>>1188252 I'm talking about Age of Conan
>>1187527 >I really don't get why they do this. It always ruins the experience. I mean, these servers are usually for people who already played the game so they can reach endgame quicker.
>>1189145 granted im not saying this is a good thing. More a consequence of most mmos hard focusing on endgame content rather than the journey to it.
Imagine if we didn't have the OP equipment from the start... We would actually party up for dungeons and use the crafting system... Ugh...
>>1189683 Well I mean you don't have to use it. I ended up trashing mine somehow... But even then you're still too strong for enemies. I'd reckon party play only becomes necessary later on.
>>1179773 How will the testanon go through all the 2735 private servers all alone? https://www.youtube.com/watch?v=NvosHkoQV1M
>>1189825 At level 65 you get new weapons that are even more OP
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>>1125714 >dead MMOs >no Anarchy Online >no Matrix Online >no Lineage II Son, I am disappoint
>>1194446 >dead MMOs >Lineage II It's as alive as ever
>>1194469 Is it really? What about the original guild wars? Or Everquest 2?
>>1194615 No idea. But I would gladly play some Lineage 2.
>>1194446 I'm trying to play L2 again. I forgot how grindy it was lmao.
You guys really choose the worst servers, I just ran 15 minutes of official C9 and it feels way better with no free overpowered equipment from the start. With the way C9ol is, we might've as well played on that server that insta levels you to 65.
>>1195335 Is it really? I never played it back in the day but always wanted to give it a go. Currently playing some Star Trek Online. Its supposed to be grindy but so far I'm flying through levels.
>>1195335 Same. I saw someone mention Elmorelab server and went to check it out. It wasn't as grindy in my memories.
>>1195371 is this the one time a post-server vote is needed
>>1195371 Once you hit level 50, you stop levelling up like crazy, and have to repeat the same instance 5-10 times to level up once. And do that even more for the next level, and so on. When you reach that point, I imagine that's even worse in the official server, with its lower experience, and the weaker gear making each iteration take even longer. After clearing an instance once, I do not want to repeat it. That being said, on the private server here, it's been a shit game since level 1. I take back what I said about the game becoming more party-oriented later on: I simply had not been levelling up my skills, and after doing so, it's just as trivially easy as before. I highly doubt it would be a GOOD game on official servers, but it can hardly be worse, and if the decision was made to move there, I'd follow and make a honest attempt at playing. Right now I'm already a step away from dropping it, and I'm pretty resilient to shit games.
>>1195371 >>1195742 No one's forcing you to use the overpowered equipment. Even without the overpowered freebies, you still pretty much destroy everything. There's a stamina system in place so I hope you'll enjoy being told how much you can play per day on the official server.
>>1196101 Whatever, maybe it's just a shit game. I had more fun playing Florensia
>>1196482 Me too
>>1194615 Both are live. Guild Wars is on maintenance mode and EQ2 is still getting new expansions.
>>1196557 fucking shit... they can't have more than a hundred people playing either one of those? how do they justify keeping their servers running
>>1189153 in a way it's sort of meant to be a quick way to PvP with other people. >>1194446 call it autism but OP should rename it to dead or lowly populated games, i was going to mention SUN Online for shits and giggles but webzen revived and made it worse even though the korean version is fine and dandy. >>1195335 it's a korean game, duh.
>>1196482 I mean, these games do die out for a reason. I enjoy the combat, wish I had something actually challenging to face.
>>1196101 >No one's forcing you to use the overpowered equipment I'm not gonna start banning myself from using this gear because it boosts my parameters too much, or that skill because it instakills everything, and then have to reconsider everything when something unexpected happens. I shouldn't have to lose my mind making up additional rules in an attempt to make this mess fun. I use what I can, if the experience is shit, it's the game/server's fault. I didn't know about the stamina system though, that may be an issue. Either way, it's really shitty. I don't have experience in the mmodventure to compare it to many others, but it's worse than Florensia, and that's saying something.
>>1196599 Everquest is far from being what Lineage is in worst Korea but its playerbase can easily bankroll server costs when they can pay for 20+ expansions. Guild Wars runs on the same servers GW2 does and the playerbase is so small that it costs pretty much nothing.
>>1196799 >I'm not gonna start banning myself from using this gear because it boosts my parameters too much, or that skill because it instakills everything, and then have to reconsider everything when something unexpected happens. I shouldn't have to lose my mind making up additional rules in an attempt to make this mess fun. I use what I can, if the experience is shit, it's the game/server's fault. So what would your solution be for a server to allow veterans to skip to the endgame while still having an option for newbies to progress normally?
>>1196799 I haven't started yet, but shit like this is why the servers than speedrun or instant to max lvl won't work for the project. I won't even go into the issues of not properly introducing the game mechanics. We'd have a mix of people using the most optimal way to progress and the dear autists maximizing fun, it'd be a mess of things that ultimately leads to barely experiencing the multiplayer part of MMOs.
>>1197000 The official server allows you to create 1 top level character per account
>>1196557 >>1197000 >what would your solution be for a server to allow veterans to skip to the endgame while still having an option for newbies to progress WoW did something like that with their Deathknight class. You had to have a character that's already reached a certain level before you could play it. Just do something similar. Veterans with leveled characters get the option of starting with OP gear or whatever. Noobs don't get the option.
>>1197000 >allow veterans to skip to the endgame >allow newbies to progress normally I'm not sure you can have both of those in the same server, but regardless, it's not my job to find a solution. I don't even understand if there IS an endgame. The PvE is shit, but the PvP is even worse.
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I wonder if anyone ever tried to resurrect City of Steam or any of the other failed steampunk mmo attempts
>>1125714 glad to see you survived the shitshow lads
>>1194446 Anarchy Online has one playable version and it is awful. Ruined by the devs attempts to update it to stay relevant. Matrix Online afaik isn't playable. Lineage 2 has like one or two servers we could consider but for some reason it isn't included. Most servers are total trash though. >>1196715 > wish I had something actually challenging to face. It is quite amazing how some games destroy themselves by removing any adversity the player might face. Like how too much QoL is a bad thing but they also do it with the difficulty curve, gear acquisition and such.
Leveling guide for those at 70ish https://youtu.be/VJ330VDXtys However it seems to hinge on you having good exp multiplier pots (not just the initial ones you get). The video says you can get some of those pots from survival round 20.
Suddenly remembered https://www.planeshift.it/ Has it been brought up before? Seems like the Unreal remake is playable to some extent.
>>1233809 I'm a sucker for these soulful old school web designs. I miss when people gave a shit about their bespoke site and didn't just use SquareSpace corporate template 21 for everything. Feel free to shill us the game, I don't see why it couldn't be added if there's some kind of server for us to play on
>>1233809 Well it's mostly open source and the devs seem chill, that's good at least. It's been added to the backup list, we can discuss/vote properly whenever it's time to fill out the main voting lists again. Feel free to try it and report back just how much is playable, since it's still in development.
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This game takes being Half-Assed a bit too seriously.
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Sorry, no minigames this week.
>>1252063 I-it's okay, the current game is so good, we would not be able to stop playing it anyway...
In news unrelated to the current game, the city in SWG is now a metropolis!
>>1252063 it ok
>>1254286 weabog making waves in the galaxy
Are we going back?
>>1256316 I was going to remake the thread but it seems the previous one is still going. We can probably talk about C9 in the main thread this time. https://boards.4chan.org/vm/thread/1718203
well thanks for the refuge 8chan. Time to go back I guess.
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Starting on RIFT for those staying here; Defiant faction on the Deepwood shard, official servers. https://store.steampowered.com/app/39120/RIFT/ https://www.trionworlds.com/rift/en/
How dead is dead, because The Realm is still online. An MMO so ancient, it runs on the SCI engine. Yes, the same engine used to make King's Quest and Leisure Suit Larry.
>>1310879 I never really did get into Rift when it released. Could someone give me an idea of how it plays?
>>1178231 Champions Online is now on Maintenance mode by DECA, I wouldn't recomend it
>>1311280 It's a tab-target MMO that was billed as a WoW-killer. It's just kinda like WoW in a lot of ways. The main draw is that you pick like 3 (I think) talent trees out of a bunch to make your own class. It's jew as fuck though because a bunch of shit is locked behind paywalls.
>>1310879 So is there a guild or something?
>>1314855 Yeah send a request to Clover Ascended.
>>1315049 Any specific class/role needed to to get content done?
>>1315409 No idea really. As is typical you can't go wrong with tank, healer or support but it's pretty easy to change around what you do. The respecs seem fairly generous so far, all things considered.
Rolled a warrior and soloed around until level 20 to get my bearings. I'm more or less playing the game blind.
you'll have to leave your default guild through the shift+G menu before we can accept your application
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>https://xcancel.com/Riftgame/status/1919587967913353239 >Weekly maintenance every Tuesday 8 AM UTC >No in-game announcements at all
>>1319999 >9999 Nice quads
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this is nice board
>>1325191 YOU'RE NICE
>>1325191 Why did a poorly drawn dickgirl image even become a meme on your site? I don't get it.
Game crashes after about 10 minutes every time I play so I think I give up on this meme shit. Those recommended class templates seemed really retarded and the overall class design was supremely clunky.
So I was clearing an Air Rift for a quest when suddenly, out of left field, >Summon a Temporal Mech and destroy Gun Powder Kegs I forgot about the science part of RIFT's science fantasy setting. I suppose this is only for the Mech Week thing. >Mech Week 2022 There really is just a single intern restarting the servers every week.
>get slapped with a brownout during a dungeon raid after already dragging the party down by getting lost and not knowing how to mentor down properly >RIFT needs to update after rebooting >launcher just crashes immediately after updates <"RIFT is using third party software to update its own files. Content updates and file management by Steam are not available." Fuck, looks like I need to reinstall all 23.5GBs of the game again. I might not even make it in time for guild pictures.
Bumping as we revisit Emil Chronicle Online for a week, followed by a week of Phantasy Star Universe, for the one-year anniversary. Guilds are more or less limited to 16 members; ask for invites to either PachiPachi or ChronicDaHegehog. <Atomix ECO launcher https://eco.atomixro.com/index.php?page=downloads <Newbie guide https://web.archive.org/web/20180827142956/http://forums.atomixro.com/forum/atomix-emil-chronicles-online-acronia-server/general-discussion-ab/guides-aa/1311-basic-information-for-newbie-at-aeco <English wikis https://antifandom.com/atomix-eco/wiki/Atomix_Emil_Chronicle_Online_Wiki https://antifandom.com/econw/wiki/Emil_Chronicle_Online_New_World_Wiki <Glitched skill list https://web.archive.org/web/20210917033916/https://forums.atomixro.com/forum/atomix-emil-chronicles-online-acronia-server/general-discussion-ab/1312-skill-s-bug-analysis <Hair codes https://web.archive.org/web/20200220045345/http://forums.atomixro.com/forum/atomix-emil-chronicles-online-acronia-server/general-discussion-ab/guides-aa/1326-eco-hair-codes <Face codes https://web.archive.org/web/20200110134522/http://forums.atomixro.com/forum/atomix-emil-chronicles-online-acronia-server/general-discussion-ab/guides-aa/1325-eco-face-codes <Partial motion list https://forums.atomixro.com/index.php/topic,47.0.html <Running on Linux Atomix's native launcher instantly segfaulted for me, but the Windows launcher and the game itself both ran fine under wine-staging 10.7, albeit without any BGM; the console throws the error Missing decoder: Advanced Streaming Format (ASF) (video/x-ms-asf), even with all gst-plugins packages installed. The 32bit launcher threw a similar error, GStreamer doesn't support WMA decoding, please install appropriate plugins. The BGM just refuses to work even with the directshow, wmp11, lavfilters, and xact winetricks verbs invoked, all I could think of after searching around online. Also needs to be run under a Japanese locale to properly display untranslated text. <Personal blogposting/thread topic I guess Would RIFT have been better recieved if, instead of allowing randoms to queue up and join in, it explicitly forced people to party up prior to doing Instant Adventures, the game's most efficient means of leveling up? So far, ECO's main draw with regards to actual gameplay is just spending hours bullshitting around the killing fields; exactly how the IA mines played out from moment to moment. Like other anons, I didn't care much for the setting, and the combat's just mashing Tab and your hotbar with the best skills, but while I certainly didn't expect us to run the Lv.60+ raids, the 10man Lv.50 ones still seemed doable as a guild near the end of our two-week stay. Surely, there's more to it than just anime aesthetics and alleged ERPing in DMs, right? Excuse the proto-soijak; I'm too stupid to assemble a better image. Nonetheless, even as someone more inclined towards solo play, I don't see a reason to grind so much in future MMOs for the project if there's never enough people to do anything as a group beyond the early game.
>>1376770 RIft would have been better received if it didn't crash every 20 minutes if you looked at it funny.
>>1376770 idunno, a lot of anon are just kinda done with a game after 5-10 days for various reasons and the poster in our main thread that describes us as a casual group is correct. pushing endgame content for a different game every two weeks is just not a thing many people can or want to do. nor does the nature of the project lend itself to such a thing. I see myself as an MMO tourist and archeologist that's trying to find appreciable things in shit games and talk smack with chill anons. also endgame in a lot of these MMOs is total shit anyways. there's games like warhammer where I really wished we got a bit further in, but fuck grinding endgame in something like C9 or Florensia.
>>1376986 >I see myself as an MMO tourist and archeologist that's trying to find appreciable things in shit games and talk smack with chill anons. I do the same. I don't like the push to grind every MMO we play for a chance to reach this mythical endgame that's just so fun it'll make it worth it.
>Metin2 unironically You hate yourselves or something? Or are you third world shitters? Like Turkey?
Now revisiting Phantasy Star Universe for the one-year anniversary. There's no guild system, so add as many anons to your friends list as you can to stay connected. https://psu-clementine.com/wiki/index.php/Getting_Started_with_Clementine There's a Lutris script for Linux frens, but you have to manually download both the installer and a patch update before using it. Get them both here: http://www.mediafire.com/file/wjajxncl36unwkf/ClementineInstaller.zip/file http://www.mediafire.com/file/6b6etizx3dl65kg/ClemPatchOct20201030.exe/file Everything from there can be managed through the launcher. No uppercase letters in your username; passwords are still case-sensitive. The first time you login, an untranslated prompt to save your credentials will show up with two options; select the top option (はい). Best played with a controller but keyboard's still workable IMO. >The game keeps checking for patch files then restarting Rename PSUC.exe.pat to PSUC.exe in the game's local files; backup or remove the original executable. >>1376776 This is true; we didn't go a single day during our time in RIFT without seeing in the chat: >[Anon] has logged off >[Anon] has logged on >>1376986 >>1389524 Fortunately, it's looking like PSU doesn't gate the real game behind hours and hours of grinding; we got to see big boss fights within a single night of playing. Hopefully the game doesn't turn to complete shit a few days later. As for ECO, I had a miserable time overall. Granted, it was mostly self-inflicted since I was warned not to roll Alchemist, just to roll it anyway because I thought I'd still get to craft nice things while chopping things with an axe. However, compared to vanilla according to another anon, Atomix's custom NPCs could craft anything we could ever want, outright rendering all the Backpacker classes unnecessary. Since everything worth grinding on just wrecks my character in a few hits, on top of all the glitched skills, I was ultimately left playing with a worse Blademaster, and I had to leech off others with the possession mechanic just to make my character somewhat viable. Grass traps were neat as an unconditional -33% current HP on anything tanky or evasive, but it inherently falls off on anything with more than 30k HP, especially dungeon bosses, since its damage is hard-capped at 9,999. My second mistake was rolling a boy, but even if I rolled a girl instead, there's just no way I can suspend my disbelief and play along with other greasy anons pretending to be moeblobs in a CGDCT setting; it's just not for me. I didn't even show up to guild pictures on the last day because males shouldn't exist in moeblob media :^) The early-game environments are needlessly large and a chore to walk through; apparently the later areas are more interesting, but that just falls into the trap of grinding for hours to get to a fabled endgame as mentioned earlier. The BGM didn't play for me in-game, although that isn't even the game's fault since I'm not on Windows. All of these on top of having a barely viable character make me not want to revisit this game. At least this normal crit animation's pretty cool. So was sifting through the Japanese ECO wiki with DeepL due to the utter lack of English documentation. Hopefully there's more foreign language MMOs in the future like that; it leans well into the archeological angle of the project.
>>1401815 >I had a miserable time overall You kinda missed the point. I was having a shitty experience myself until I figured out you don't have to mindlessly grind and you can just explore and do random quests you find. This way the game starts to feel more like an adventure. Especially combined with the shitty translation and obscure japanese wiki which can turn a simple fetch quest into a complex puzzle. And quest rewards can surprise you too.
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>Tales of Pirates voted in for next game >Zero pserver research beforehand <Rage Of Sage Online >Gives everyone free Lv.135 tickets, nope'd out <Pirate Kings Online >Requires a FAGMAN account to register, nope'd out <MaPKo Legend >Immediately hit level cap after the first starter quest >Everyone scurries about like they've snorted their bodyweight in cocaine >Suspicious DLLs and EXEs in game folder The following morning after installing MaPKo, the late 2000's MMO suddenly started maxing out all my PC's resources and grinding it to a halt. The included READMEs mention some extra skins and some ///glow\\\ patch I could install to fix issues, but at that point I figured everyone would shortly hop servers once more, so I nope'd out of MaPKo too. <Cloudsea Pirates Online >Crashes instantly after character selection with DXVK >With DX9 I can't walk two feet without graphics anomalies and a subsequent crash to desktop <Eternal Pirates Online >Runs stable and smooth with no fuss >Even feels like a proper video game right after MaPKo >But everyone back in the main thread just forgot about EPO and the two clone pservers run by the same staff Man, what a shitshow. I'm too schizo to post on 4chan without a VPN; someone else relay that EPO's another pserver option. Might sit this one out if everyone else settles on Cloudsea.
>>1425511 I don't play 99% of these because they're all the sketchiest software ever.
>>1425511 have you considered the piratemasters server? :^)
we finally determined Pirate Masters as probably the least shit choice to play Tales Of Pirates. site: https://piratemasters.com
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This game's cursed. All of its private servers either have you immediately skip to endgame, vomit out graphical errors, or are spiked with malware. We're halfway into our first week, but there's barely any pirates nor piracy in sight. Nonetheless, we press on. Guild is NoPiratesBay; talk to the NPC 'Pirate Informer - Gewas' in Argent City (coordinates are Ascaron,2222,2885) to apply. <Assorted old guides https://web.archive.org/web/20170502204624/http://pirate.mmosite.com/guide/ <Item/Monster/etc. databases https://piratekings.online/database/ https://mordo.info/ >>1403543 I've peeked at the EXP tables for this game (https://piratekings.online/threads/exp-table-per-lvl.185), and mindless grinding certainly isn't the way forward for the rest of our time here. Most of us have hit Lv.40 by now for the second class change, but that's only 0.1% of the grind from 1 to 80, Pirate Masters' level cap. My plan from here is to get to Lv.45, buy a ship that won't crumble to dust at the first sign of trouble, then go exploring for this game's redeeming qualities. I probably won't find any in the game's dungeons mazes, since they're a bit fickle; each instance opens every three hours and stays open for only one hour. Either way, progression tables like this just come with the territory for MMOs, so looking at them early as we play more games in the future should help keep my expectations sober. At any rate, I've pulled a Lv.50 greatsword from a dungeon chest an anon gave me earlier that wasn't sealed. While maze chests (Chest of Forsaken City et al.) definitely contain sealed equipment, it turns out Evanescence chests don't contain sealed equipment at all. Thanks, Amy Lee. Speaking of which, I've already shut off the ingame music, especially since (as far as I know) the music outside of town's the same across all biomes. If anyone else killed the ingame BGM, then what are you listening to instead while playing? Evanescence sounds apt for an MMO that was alive during the age of 240p nu-metal AMVs on Youtube, especially with ingame stuff probably not intentionally named after the band. It's unclear what role Amy Lee played in the five thousand years of pirate history the game's allegedly based on.
>>1401815 >Clementine Did they ever manage to the online only story missions for PSU's final chapter back up? Not sure how much of that "download" you had to acquire when accepting the mission contained useful data for the quests (like spawn maps, map layouts, custom scripts, etc) and how much of it was just offline data being patched up. I remember hearing rumors about a "new" Phantasy Star game coming out after PSO that had three planets to explore and how it would be an offline story-driven RPG with an online multiplayer mode. I just assumed it would be the fabled Phantasy Star V - maybe even a prequel to the original series that had us returning to Algol to see some unique history of events that lead to the dimensional seal weakening. What we got was just demo for a game that was already on the disk, but online would be unlocked drip by drip over the fucking years so long as you kept paying your subscription fees - and any connection to classic Phantasy Star was just a bunch of references thrown into a blender and then re-arranged into some bullshit. As much as I hated that game at the time, it'd be a shame to see Episode 3 content lost forever because Marmalade couldn't manage to recover/preserve the data. Lumia turned into real a cutie by PSP2 though
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>Seal Online gets voted in >Official client uses nProtect GameGuard; kernel-level anticheat >Games using it can't run on Linux unless the devs patch in workarounds (e.g. Helldivers) >Private servers are all sketchy with either dubious Indonesian prizes or shady executables I have no choice but to skip this one unless we find one (1) server that isn't pozzed. >>1438477 https://psu-clementine.com/wiki/index.php/F.A.Q.#Why_can't_I_access_story_mode? Episode 3 of PSU's still lost media to this day. This reminds me of the Stop Killing Games campaign for preserving online games. It's still going, but it looks like the thread for it isn't on the catalog anymore. I'd sign the petition if I lived in the EU.
>inb4 Meridian59 wins and we have to ERP with the locals for skills or some shit
we're currently playing Islet Online on Steam, which is a questionable minecrap type game for the next 2 weeks.
>be southeast asian child >parents too stingy to buy minecraft >find islet online on hand-me-down tablet >be shilled NFTs in collaboration with some Youtube Kids show >charge mommy's credit card for hundreds of dollars >get flayed by daddy's belt and abandoned on the streets after Should've just bought your stupid kid Minecraft. To be fair, the game itself hasn't actively shilled any NFTs yet. There's only a couple ingame terminals quietly sitting at the resource server's spawnpoint, which open up the NFT platform the devs are using in your web browser. Looks like the game got put on life support after their first wave of NFTs failed to go to the moon. >they unironically wanted to lease land in the metaverse >not even selling land, (((leasing))) it ...at any rate, gotta make the best of our time here. Here's hoping there's more to do with all these materials and machines than Creative Mode. Surely, this game can stand on its own, without calling to mind any other crafting game, right?
>>1520633 so many blocks, yet so little land to actually put them down...
I wonder what this game would have been like if it was in the hands of more passionate devs. Islet Online's existed for much longer than I thought, starting life on Steam as a buy-to-play Early Access game in 2016; presumably developed for both mobile and PC. Even back then, there's reviews lamenting that's there's nothing to do except build. I can't tell exactly when it was fully released (I'm guessing sometime in 2019, based on when reviews stopped being marked as Early Access), but the game became free-to-play in November 2023, peddling NFTs several months later in April 2024. Today, there's still not much to do ingame except build, and a good chunk of the updates over the years were just for cosmetics. It's easy for me to picture the devs as passive trendchasers, slapping together an Early Access Open World Survival Crafting sim, drip-feeding their cash shop to keep the microtransactions flowing, minting crypto-goods months after Bored Ape HODLers melted their eyeballs at a festival. It's tragic because while hawking cute costumes and Web3 nonsense, the devs left the concept of animal sacrifice for advanced technology neglected and halfbaked. There's an item in the game called Chac's Wheel, which you assemble by restoring its twelve distinct fragments with archaelogical tools. Once built, you can capture animals alive and turn them into Traces of Charc at the Wheel, which are ultimately required for crafting coal generators, providing worlds with electricity. From what I could tell, there isn't much to do with electricity other than move objects around, but imagine the devs fleshed out this concept a bit further: >postapocalyptic setting long after otherworldly spirits took their vengeance on humanity >a wide assortment of old world technology to be recovered, studied, and restored >pollution/miasma mechanics that spawn in aggressive monsters if improperly managed >recovered lorebooks describing technological folly and the collapse of civilization Granted, I'm just stealing from Vintage Story, but strictly in regards to its basic premise, the game's already nothing original, even when it was first pushed onto Steam. Either way, instead of the game having any of that to engage with, we instead raised 2000 gold ingots to buy an ingame web browser and media player, and connected it to CyTube. Still kino on its own as it happened, but the TV doesn't require any electricity to function. None of this is to say I'm having a bad time with the game - far from it. I even want more time for us to further develop our small shared world into our own personal Kowloon. I've personally gone full autist on Islet Online's circuitry, making a small archery range with erratically moving targets. Credit where credit's due: electrical circuits in this game look like doomsday devices compared to their Minecraft counterparts. All the components, which include craftable logic gates, are black boxes that connect to each other and snap into place like a jigsaw puzzle, with less risk of wires crossing and getting mixed up like with redstone. As much as I'd like to tinker with this further, there's only a few days left before we switch games. I've no choice but to wrap things up and settle any unfinished business.
next game will be SMT: Imagine, probably on the New Moon priv server. Site: http://54.39.131.171:3000/home
>>1552032 mind if I possibly repost some of your posts to the 4chins thread, mentioning that it's from over here? lord knows, we could use some effortposts like these over there.
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This is rough. I started a few hours late on Saturday and I'm already a deadweight in dungeons, just watching the others mop the floor with all the demons. Bosses oneshot me if I'm not overly cautious when soloing. Even if I do catch up, it'll probably be with a viable solo build that completely nullifies any reason to group up. Humans are squishy and weak in SMT games, based on what little I know about the series, so I rolled a caster to support my demon tanking the hits for me; two days in and I've already got multiple hotbars to cycle through. It's been one huge infodump since the very beginning, invoking spite as fuel for scaling the learning cliff. There's no respect for those who even think to cut corners with a TL;DR guide. Hopefully two weeks is still enough time to get anywhere significant. >>1559999 Quads will it. I'd prefer to just see more activity back here, but the others need to learn this place still exists somehow. Share https://areweanticheatyet.com/ too; I've been referencing it ever since getting locked out of Seal Online. Less decision fatigue when you last-pick anything listed there by default when voting, and there's less hassle when you don't have to wrestle with anticheat at all when setting up games.
>>1562189 are you playing on new moon? Get someone to level boost you on the beach level while using exp gear Game starts at level 89
>>1563944 >Game starts at level 89 mind elaborating? what starts at level 89
we're playing allods!!!1
>>1559999 >complains about contributions >contributions made: 0 Many such cases >>1562189 Getting more than a few people to move over will be an uphill battle, but it's cool to see people keeping the bunker thread alive. I'll start referencing that anticheat site when I do game research, didn't realize we had linux anons getting filtered out of some official servers
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Age of Conan's got the roughest install process out of all the games I've played for the project so far, although that's because I didn't want to install PlayOnLinux at first, despite others saying that its installation script for the game's the only thing that worked for them. The Steam install would either rapidly leak memory before crashing on launch, or crash upon opening the character creator. The standalone client wouldn't launch at all, with or without DXVK, neither under a fresh Wine prefix, nor under a Proton setup through Lutris. Indeed, the PlayOnLinux script worked, but the game doesn't close itself properly; it has to be terminated through PlayOnLinux. This shit's precisely why I set up games a solid day before we officially start, yet it's the first game that's actually needed the extra time. Installing it wasn't my last problem, either - closing the game might do something to the local files making it unlaunchable; on next startup, it would immediately throw an 'out of memory' error and close, even after rebooting my PC to flush the RAM. Sure, a clean reinstall would fix it, but spending a few hours before each and every session just redownloading everything would render the game effectively unplayable, so I made a backup of the PlayOnLinux installation just before first launch. Fortunately, after reigning in my web browser's memory consumption, it's only happened once since then, and restoring from backup only takes one hour, as opposed to several for redownloading the game. At around 13.5 GBs for the game itself plus 26.7 GBs for the backup, Age of Conan's also the largest game so far on hard drive space. The game's alright, I guess. It's sold as more of an action game than other MMOs, but it's actually just the same old tab-target MMO combat, but with three of your hotbar keys reserved for basic attacks. Most special abilities are queued, then activated after a short sequence of basics. Unless if I'm doing something wrong, this is just the usual skill rotation with extra steps. Throw in some quest markers to chase after and some NPC dialogue to skim through, and we've got ourselves an adequate single-player video game. Watching the graphics glitch out on low settings and the arduous setup process' more noteworthy than the game itself. I haven't had much time for video games lately, and the time I do have's been split between Conan and Islet. The latter's still got holdouts long after it was officially swapped out, and it's become my backup game after Allods on the official server, which cucks out Linux users with kernel-level anticheat, was voted in. As such, I regrettably haven't done much with the current game. I'll focus on Conan for the rest of our time there, on principle since I voted for it itching for something western. For the next game, if I'm not just taking a two-week break to rest, I want to play an MMO from before the genre's conventions were firmly established; something that can't possibly copy World of Warcraft, Ragnarok Online, RuneScape, nor any other popular titles, because it predates all of 'em by at least a few years - either Meridian59 or NexusTK for something retro. Alternatively, I want to play Monster Hunter: Frontier, a game that should have real action game combat, if the hundreds of hours I sunk into Portable 3rd long ago are of any indication. I don't want to split my attention anymore, so unless something else gets voted which happens to be damn good, it's either one of those three games or back to Islet for me.


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