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Ratchet and Clank Anonymous 04/23/2025 (Wed) 23:41:28 Id: 9b73c3 No. 1233432
What do you think of the Ratchet and Clank series /v/? What is your favourite and least favourite game? My favourite is Up Your Arsenal and my least favourite is Full Frontal Assault.
>>1716932 >>1717009 Yeah they weren't fully fixed on PCSX2 all that long ago, and since they now support you using overclocking you can also have a much nicer framerate than the real console would get.
>>1716932 What more people need to understand, is there is no upgrade. No better textures, no better effects, exact same 3D models. The same existing pre-rendered SD movies, only this time squeezed. The HD Collection was a scam.
>>1716180 >not her taking human cock 0/10 anon
>>1717009 This one. Gave me problems like graphical glitches and odd camera bugs during cutscenes. The only real benefit was upscaling to 720p, and I can do that easily on PCSX2.
>>1718487 huh who did this? She's insane but gets rebuilt after being destroyed..
>>1718778 Isn't it weird it was just Ratchet 1, 2 and 3? I guess the other three PS2 games don't matter.
>>1739727 Deadlocked was a spinoff. It's a whole different genre, and that's why "& Clank" was left out of the title. It's not part of the main series. The two PSP games were ported to PS2 long after PS2 stopped being relevant in first world countries, as a mere afterthought because it was easy to do. I doubt most players were even aware that they were on PS2. The whole appeal of Size Matters, as the title implies, is that it's portable. Secret Agent Clank is basically the same thing. You play as the sidekick because it's a portable spinoff, same as Daxter. I like all three of those games, and obviously that collection would be better if it had more games on it, but yes, compared to the first three, they don't matter.
>>1739727 >>1741110 SAC was never on PS2, just Size Matters, and yeah playing on PS2 you can tell SM was made for weaker hardware first and foremost.
>>1741260 I have a copy of Secret Agent Clank for PS2. But yes it's really a PSP game.
>>1741263 First time I'm seeing that, thought SM was the only one that got ported. SAC was the only one I never had on PS2, part of why I assumed that.
>>1741110 Deadlocked was actually called Ratchet 4 in some countries, and Insomniac themselves seem to consider it a mainline entry.
>>1718487 I wanted to tap Courtney so hard she reevaluates her opinion on squishies back then.
>>1741944 Evidently Sony doesn't since it wasn't in the collection. Insomniac made it, so it has more claim than the PSP games, but it's still very distinct from all the other PS2 games. It's more along the lines of All 4 One.
>>1742395 >Insomniac made it, so it has more claim than the PSP games Fun fact, the dev team for the PSP games was headed by a guy that did work on the original trilogy and claimed he could do a better R&C game with his own team following his direction.
>>1258590 RaC movie That video game movie adaptation was ahead of its time with how mediocre it was (even with an almost faithful story). The only things that I found memorable were Dr. Nefarious and a funny use of the Wilhelm scream.
The only entry I've played is Deadlocked funnily enough. I think I was sold on it watching G4 as a kid. Are 1-3 worth getting on PS2 or straight up emulating? It seems thorough discussion has determined that the PS3 remasters aren't worth playing for an authentic experience.
>>1742528 Yeah, they did a good job, too. And Daxter was made by people who left Naughty Dog to form their own studio, which explains why that was also pretty good. Unfortunately, when the team that made the handheld Ratchet games then did Jak & Daxter: The Lost Frontier, it sucked for some reason. You'd think going from Ratchet to Jak would make sense, but apparently it doesn't. And then the team that made Daxter became one of modern Soyny's shitty teams that makes garbage like The Order: 1488 or whatever that one was called. The team that made the Ratchet games just started making outright shovelware and I'm pretty sure they don't exist anymore. >>1742899 Definitely play the other PS2 entries. Deadlocked is a good game, but in my opinion is the least good of the four. But if you like the shooting more than the platforming, the series slowly transitions into that. It begins much more platforming heavy, with less focus on shooting. Each game ramps up the focus on shooting, until you finally get Deadlocked. Then the PS3 games go back to the balance of something between the second and third game. The PS3 games are worth it, too. People here complain about the stories a lot, but the gameplay is still excellent. I'd say Tools of Destruction and A Crack in Time are two of the best in the series (along with Going Commando for PS2). Then there are a bunch of spinoffs on PS3, but you should play the PS2 games first anyway. If you ever get all the way to the PS3 games, you can decide for yourself if you want to bother with the spinoffs. The PS3 remasters get the job done, but they have notable glitches as early as the opening cutscenes. I think that turns everyone off, including me. I bet it's still playable, but doesn't make a good first impression.
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I'm surprised how few R&C clones there are. I know of maybe 3, these ones. Akimbot tries to be like Rift Apart but it's honestly closer to something like Uncharted than Ratchet. Ruff Trigger is much closer, but it's a 5/10 game at best. Robots is obviously inspired by Ratchet, but it's more of standard action adventure. Decent, though. Do you guys know of any? >>1233930 >>1234017 >>1240801 >>1252659 >t. didn't install the canary patches I know it's a pain in the ass but the games work fine if you do it. By 'pain in the ass' I mean copypasting into a text file, but that might be a little too hands on for the "it just werks" crowd. >>1252614 >>1252671 >>1252683 Ratchet 1 really does not play well, despite some ecelebs touting it as the best in the series. It has the best music, I guess. I'd like Ratchet 1 a lot more if it had 2 or 3's control scheme. It's almost great, but Insomniac didn't quite know what they were doing yet. >>1742528 This mind sound odd, but Size Matters is like if you took the modern games and subtracted them from the original games. Does that make sense? >>1255286 RYNO V, probably. It's hysterically OP and makes NG+ really fun. The RYNO Infinity in Rift Apart is the worst, probably. It doesn't feel good to use and it's kind of weird conceptually. There already is a RYNO-like >>1742899 The original trilogy is great, but they're very different. More platformers than third-person shooters, the weapons are weirder and the levels are more non-linear. Ratchet 3 is the closest to Deadlocked. Some of the PS3 games are also worth checking out, namely Tools of Destruction, A Crack in Time, and Into the Nexus. You can ignore the others. A Crack in Time is often regarded as one of the best in the series.
>>1743257 I agree that the controls were made better in 2 and 3, but the first game is much more focused on platforming than later entries, and the controls work well for that. They don't work as well for shooting, but that particular game doesn't have as much focus on shooting.
>>1743257 >>t. didn't install the canary patches They don't work in the latest versions and I can't locate a version where they do still work, I really just need to locate some spare SSD and do a linux install just to play it since that doesn't crash even without the patch but I'm very lazy.
>>1746264 The newer versions of RPCS3 are weirdly unstable in general. I can't even get them to run on my machine, so I'm stuck with versions from last year. >I can't locate a version where they do still work Try one from a year or two ago. You can find every build on their site https://rpcs3.net/compatibility?b
I have to say ToD isn't really doing it for me, everything is there but it's ever so slightly "off", like it's not one big thing but a bunch of small things that compound into it feeling way worse than it should when compared against the PS2 games.
>>1743257 What about >>1470786 ?
>>1781404 ToD is fine, but it being a generic Ratchet game is the common opinion among the fanbase. ACiT is much better. I don't know if I'd rank ToD above 3 or on the same level, ToD has no tedious repurposed multiplayer content but also nothing like the Courtney Gears level; it never gets as bad or as good.
Nice R&C thread. I'm currently in the middle of Going Commando, having only played some of the PS3 games back in the day. Original game was amazing and what a pathetic downgrade that PS4 remake was. Going Commando is also sick so far and I appreciate that they 'fixed' the slow-motion feeling of Ratchet (I don't know how to explain it, just feel off when I played 1), and the weapons with their upgrades are a lot of fun as well. >>1781404 I loved Tools of Destruction back in the day, but I can see how the PS2 entries might be better for some in comparison. I'm yet to replay it so I don't have a definitive say on it yet.
>>1781558 >>1781404 Tools of Destruction has always been one of my favorites. It plays pretty much like Going Commando, but with better graphics. I like the Pixar-esque style in Tools of Destruction rather than the sort of cel-shaded look they went for in A Crack in Time. Tools of Destruction also seemed to have more focus on platforming, while A Crack in Time had more focus on shooting, and I prefer when Ratchet is a bit more platforming focused. >>1781580 Going Commando is the best. Not to discourage you, but I'd say it's the peak of the series (maybe tied with Tools of Destruction, but other people in this thread seem to disagree with how much I love that game). Like the anon above mentioned, Up Your Arsenal tried to add online multiplayer, and that ate up development resources, so there are parts of the single player that are clearly just repurposed multiplayer maps and not as fun. And of course the online doesn't even work now, but when it did it's not like it was great. Ratchet wasn't made for that. There is local multiplayer, but it was made for online with many more players, so the local multiplayer is pretty much worthless. Deadlocked then doubled down on multiplayer and combat, to the degree that really it's a spinoff, it's quite different. But it's at least more focused. I still prefer Up Your Arsenal, but Deadlocked is focused on what it does and it does it well. There are only two mainline PS3 games and they both play more like Going Commando than any of the other PS2 games. Then there's Quest For Booty, which is a very early example of standalone DLC, and thus very short, but it does play like Tools of Destruction, so I like it (it really could have benefit from Challenge Mode, though. For some reason that game doesn't have it). And then Into the Nexus is another budget game, shorter than a mainline entry, but still long enough to be fulfilling, and it is pretty full featured. Excellent game. The real last entry in the series. Then there are All 4 One and Full Frontal Assault, two other multiplayer spinoffs. But All 4 One is four player co-op and Full Frontal Assault is all tower defence missions. But if you play All 4 One single player as Ratchet, Clank hops on your back and the game sort of feels like a regular Ratchet game. And Full Frontal Assault still has regular Ratchet controls, but every level's goal is a tower defence thing. It's fine. It's also short, though. Was sold at a budget price on release. The PSP games are both good too, but short, because they're PSP games. Secret Agent Clank pretends it has some sort of stealth gimmick because you're a secret agent, but really Clank just plays pretty much like Ratchet, and it's a good handheld spinoff entry in the series. Much longer and more substantial than Size Matters, which is great, but super short. The 2016 game is fine enough that I'll play it, but yeah, it's mostly just levels from the original game, but it's missing some of the best levels, and the new levels it adds mostly suck. I like that it adds a big open area to explore and look for crystals or whatever, like later games have, but those aren't the highlights of those games. The rest of the new levels are all even more boring, and don't make up for the levels the game is missing.
>>1782113 Appreciate the overview, anon. I wasn't aware the extent of multiplayer in some of the entries, good to know for sure when I get to them. Currently I'm in the middle of Going Commando like I said (been busy with SIlksong and TXR 3). I think I'll avoid the multiplayer heavy games, though I heard Deadlocked is sick so I might try that one still when I get to it. The PSP games I may or may not play them in order. Depends on the mood. You missed the biggest backwards aspect of the remake: the humour and the general vibe of the characters. All of that is completely lost through the (ironically) squeaky clean rebranding of the series, culminating in the PS4 remake. Though I did hear the PS5 game was good despite lacking the charm of the old games' dark humour.
>>1782651 Don't avoid Up Your Arsenal or Deadlocked. Up Your Arsenal is still pretty damn good, but I do think it would have been better if they hadn't tried to shoehorn multiplayer into it. Deadlocked is very good for what it is. If you like the arena combat missions in Going Commando, Deadlocked is like a way better version of that, expanded very significantly. There is some platforming here and there, but it's not really what the game is about. Very well done though. >the story of the remake Though I like the stories in these games, they're not why I'm playing. Soup for the spoon, and all that. Also, the framing device that the story of the game is Qwark's retelling of the "real" version of events after the movie fictionalized things goes a long way. There's a multi-layered in-universe reason for why the story is worse, and the original is still canon, and the movie exists as a movie in universe. That all works for me. But yeah overall it's more boring.
>>1782664 Oh yeah I wasn't talking about Up Your Arsenal for the multiplayer games, only the PS3 ones. >>1782664 >why I'm playing For me it's a mixture of the soundtrack, gunplay, platforming and the theme of the games. Like I said, I think the humour in 1 is a big reason why I loved the game and I think it partly what makes it stand out in the platformers genre, for me. I never saw the movie so I wasn't aware of the backstory of the remake.
>>1782701 Honestly I think the story of the first game is so much better than all the sequels. The decline started immediately. Ratchet is a bit of a jerk in the first game, he has an actual personality. By the sequel that's all gone. There's no real character tension. But yeah at least it's funnier and the world still has a tiny bit of edge to it. That does continue to fade as the series goes on.
>>1782724 I did notice the drop-off in Going Commando, I used to think that only started happening with the PS3 games but I see what you mean now that I think about it. It's a shame, but yeah the other parts of the series are still cool at least.
A complete build of a cancelled 2006 Ratchet game was recently found it's a Java mobile game https://archive.org/details/ratchet-and-clank-clone-home It looks a lot like Duke Nukem 2. It already has a speedrunning community, I saw somebody did a 100% run in under 20 minutes.
>>1838615 Clone Home was cancelled? I remember back then I wanted to play it, I thought it was released, but nobody actually played phone games. And there was another one, right? How much of a pain in the ass is it to emulate these types of games? And are they just garbage anyway, like they seem to be?
>>1233432 i loved the ps2 games but after that just doesn't have the same soul
>>1860941 Gameplay wise the later games are still very good, but they did loose something when they hired a "real" writer. A lot of the edge and genuinely funny writing went away. I will maintain there is no genuinely bad mainline Ratchet game.


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