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Souls Thread: Nightreign Edition Anonymous 06/01/2025 (Sun) 00:44:08 Id: 358acc No. 1423012
Let's discuss Soulsborne games (Sekiro, Nightreign and Duskbloods included). Nightreign despite mixed opinions has sold 2 million copies in just 3 days of being out, how far are you anons in it? Last thread >>1086303
Restarted my character and started a s scythe run proper like. Holy shit they're really fun. It's nothing like the Burial Blade but it's quite good. I'm still reminded of two things though. I'm keeping the clown boy for a rapier sort of build for later. >DS3 really should have started in Undead Settlement >every time I play a Souls game I miss rally
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>>1740143 I even got the harpe from the third red eye asshole that I killed and then a second one 2 kills later. No farming required. This is a confirmed scythe/sickle run. I got a birdman scythe without any farming either. I'm guessing my luck will run out with the fucking Pontiff Knights though. Rate my character autism
Is it just me or are the Twin Princes a semi luck based battle. There must be some way to control the teleports but I haven't figured it out other than the initial one fill fail if you don't move immediately after walking through the fog gate.
>>1763871 >There must be some way to control the teleports If you don't stray too far from the middle of the room there is no chance of them teleporting basically on top of you, and that's about it: even that is mostly relevant for no hit runs, since that kind of teleport will sometimes result in an unavoidable hit, and of little concern outside of those. What did you expect, positioning being relevant in Dark Souls "poise for me but not for thee" 3? Just roll harder.
Every time I play DS3 regardless of how I intend to experiment I end up at least partially running a pyromancer build. What the hell? >>1764231 I had already managed to beat him before I posted it was just in retrospect afterwards it struck me that the fight was particularly inconsistent across my roughly dozen attempts. The very first attempt I got them to an inch of health in the second phase and the very next attempt I got the Watchdog of the Old Lords experience and was basically spawn killed. All subsequent attempts were basically equally as inconsistent. Did they design them like they did because they wanted a crippled boss for thematic reasons but then realized that it made the penultimate boss too weak mechanically and gave him teleportation powers to make up for it?
>>1767493 >design Dark Souls 3 was 90% reworked in the last few months of development, and the Twin Princes have an even higher than unusual amount of jank under the hood (Lothric is both a part of Lorian's NPC model and a separate NPC, shit's weird). Whatever plans From might have had for that boss, they didn't make it into the game.
>>1763871 are you fuckin' retarded? The twin faggot boss is one of the easiest in the game for a "lord". When he teleports more times out of ten he's going to do an attack after, if he teleports away he'll do the slam charge AoE thing. And he only has like three attacks in his shitty close-up combo, second phase is just shittier with magic you have to dodge because that's always fun. Man DaS3 was a disappointment all around. >>1767735 >reworked nigger; Dark Souls 3 was literally made in 8-11 months; fuck you.
>>1768683 I didn't say he was hard, I said he was inconsistent. If he was the exact same but didn't teleport or only teleported to regular locations like Aldrich there would be zero issue. >easiest in the game for a "lord" No I'm pretty sure that's Yhorm. >>1768683 >nigger; Dark Souls 3 was literally made in 8-11 months; fuck you. There was absolutely reworking done. >originally Wolnir was in the Yhorm boss arena >Yhorm was Gundyr >Gundyr was Oceiros >Pontiff Sulyvahn was going to be the final boss >Curse Rotted Greatwood I'm pretty sure was a reworked and possibly reskinned Bloodborne boss, at least mechanically.
>>1768683 >using the nigger word as a substitute for arguments
>>1769461 >If he was the exact same but didn't teleport or only teleported to regular locations like Aldrich there would be zero issue. Or another example I just thought of, if he always teleported directly behind you like my boy Saika Magoichi, the Prince fight wouldn't be an issue. It's really not a "difficulty" issue it's fiddly random shit issue. Same kind of issue that came back again later with Waterfowl Dance and Destined Death.
>>1771736 If you dislike it, try choking on a box of cocks.
>>1773644 >try choking on a box of cocks Calm down Miquella.
>>1702437 You can just buy lead elixir from the bathtub babies with insight. On my main save I drink it liberally and then spam the Bloodletter's frenzy explosion special until the enemy is dead or I need to take a sedative. Feels good.
>>1773821 I'm still not solid on the best way to insight farm other than running through chalices.
>>1773670 That damn brat...
What is a good pre Abyss Watchers way to defeat Freida? Lets pretend that I'm not as good as ymfah for the sake of this conversation.
>>1776812 Backstab chaining for phase 1 and 3, poison to cheese phase 2.
>>1777270 >Backstab chaining for phase 1 Can do. I was practicing that on my current run for later runs. It went pretty well. I think I could do it with a little more practice. >poison to cheese phase 2 Yeah I was thinking of something like that. There's some variety to chose from too. Storyteller + Pestilent Mist might even be a good combo. <Backstab chaining for phase 3 See this is where everything goes to hell. I've not been able to read a opening for her there, not even with Gael pulling aggro. I think I've only pulled of a backstab a couple of times in that phase.
>>1769461 Don't forget the lycanthropes, they're a straight up unused Bloodborne enemy.
How has the modding scene for Bloodborne (PC emulation) gone? I stopped paying attention awhile ago.
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>>1777401 I have come to believe that some or all of Undead Settlement is cut Bloodborne content. I honestly think that if you grafted the map onto some part of Hemwick and repopulated it with Bloodborne enemies and breakables that it would thematically fit in just right.
>>1777528 I can believe it. I always thought DS3 was meant to start in Undead Settlement anyway, to kind of keep with the semi-option nature of the start of DS1. You can work up to Lothric Castle, but you'll get your shit stomped in unless you're good, so the game softly directs you to Road of Sacrifices, which carries a lot of similar Bloodborne imagery, then to Cathedral and Carthus. Instead, the game busts its nut on the Anor Londo shot immediately after the tutorial boss.

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>>1778136 >I always thought DS3 was meant to start in Undead Settlement anywa Going by the Project Beast it seems like Bloodborne was originally intended to have you start in Hemwick, or what would eventually become Hemwick. >Bloodborne imagery Speaking of which, Irithyll is pretty much frozen Yharnam. In fact thinking about it all the parts of DS3 that aren't explicitly DS1 or DS2 seem to be Bloodborne leftovers.
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AHHHHH I LOVE FRIEDE'S SCYTHE! I NEED MORE STAMINA SO I NEVER HAVE TO STOP SWINGING!!! If I known it was going to be this fun I would have raced to it as early as I could have.
I had forgotten until today just how much I loathed the Ringed City. It has nice views and lots of good equipment in exchange you get to experience cancer in DLC form.
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>>1429403 They turned the ethereal other worldly fire into regular fire. Fucking retards made it less mysterious and cool with one easy trick.
It's almost time for Bloodborne Month!
>>1799566 *AHEM* CASM LOLI
>>1799566 How is the emulation progressing anyway? Last time I heard the game was almost entirely playable
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How are you supposed to deal with backstab fishers? Roped firebombs can only do so much...
>>1801908 Wrath of the gods or morne's hammer maybe?
>>1801908 Force, Wrath of the Gods, and the Firestorm spells in DS1. By extension, Tranquil Walk Of Peace for people who don't know the gimmick. Any weapon that has a sweep slash rolling R1, like katanas, are also really good for controlling space out of unlocked rolls.
>>1801992 I suppose you could also use any chaos pyromancy, aimed straight down, to foul sneaky attempts with the lava hitstun. >Firestorm spells in DS1 Or the miracle version in DS3. Wolnir's sword also has Wrath as a skill built in and is useful as a early game morne's.
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>>1777528 DS3 in general feels like a Bloodborne total conversion mod. Out of the 23 total locations about 8 may as well be ripped straight out of bloodborne and the remaining 15 may as well be 50% Bloodborne. Which makes sense. The game was obviously rushed or mismanaged to a point where they shipped collectors editions with cloth map containing a cut area. The overall story of the vanilla release is a disjointed mess that opens up a lot of questions(Sulivan, the angelic cult, the profaned capital, Carthus, Oceiros...) but does not bother to even pretend to have any kind of answers. Getting into cut content straight up reveals basically an entirely different game that was most likely sewn together at the last moment. Based on the cut stuff I would guess that the released games is about 60%-70% of what was actually planned and even that is probably an overly optimistic take.


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