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Souls Thread: Nightreign Edition Anonymous 06/01/2025 (Sun) 00:44:08 Id: 358acc No. 1423012
Let's discuss Soulsborne games (Sekiro, Nightreign and Duskbloods included). Nightreign despite mixed opinions has sold 2 million copies in just 3 days of being out, how far are you anons in it? Last thread >>1086303
>>1799566 *AHEM* CASM LOLI
>>1799566 How is the emulation progressing anyway? Last time I heard the game was almost entirely playable
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How are you supposed to deal with backstab fishers? Roped firebombs can only do so much...
>>1801908 Wrath of the gods or morne's hammer maybe?
>>1801908 Force, Wrath of the Gods, and the Firestorm spells in DS1. By extension, Tranquil Walk Of Peace for people who don't know the gimmick. Any weapon that has a sweep slash rolling R1, like katanas, are also really good for controlling space out of unlocked rolls.
>>1801992 I suppose you could also use any chaos pyromancy, aimed straight down, to foul sneaky attempts with the lava hitstun. >Firestorm spells in DS1 Or the miracle version in DS3. Wolnir's sword also has Wrath as a skill built in and is useful as a early game morne's.
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>>1777528 DS3 in general feels like a Bloodborne total conversion mod. Out of the 23 total locations about 8 may as well be ripped straight out of bloodborne and the remaining 15 may as well be 50% Bloodborne. Which makes sense. The game was obviously rushed or mismanaged to a point where they shipped collectors editions with cloth map containing a cut area. The overall story of the vanilla release is a disjointed mess that opens up a lot of questions(Sulivan, the angelic cult, the profaned capital, Carthus, Oceiros...) but does not bother to even pretend to have any kind of answers. Getting into cut content straight up reveals basically an entirely different game that was most likely sewn together at the last moment. Based on the cut stuff I would guess that the released games is about 60%-70% of what was actually planned and even that is probably an overly optimistic take.
>>1814008 >I wish I had the patience for a ER replay. The game is just too big for it's own good sometimes, which is great when exploring on the first playthrough but afterwards it just becomes a bumrush to get your build going. See, I love Elden Ring, and Dark Souls 1 and Dark Souls III Cinders Mod (play 1.82 or 1.92, that's before they started fucking with the world layout and custom bosses) for that reason. I like learning a game so intimately that I can complete as little of the game possible to build that character to use it on the rest of the game. I like in Elden Ring how you do get roadblocked by having to fight certain bosses or work through certain enemy camps to pickup key build components. You can't just rush to a +20 just by item pickups, you do have to fight the Fallingstar Beasts to get the last upgrade materials for that. You want the Roar Medallion to get buff as shit, you have to beat a troll for it. If you want anything in Stormveil like the Godskin Prayer Book or the Highland Axe, you have to smack Margit. At the same token, stomping everything to death by being overpowered for it is kinda lame sometimes, so it's equally as fun to try to run with unupgraded weapons, it forces you to learn major fights and enemy patterns. To me the replays are fun because you can pick how you play it. I'd probably like Dark Souls II to replay for the same reasons if it didn't feel like ass to play. Those hitboxes on grab attacks are something else, man.
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Got sidetracked by another game but here's the last batch of bosses.
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>>1814638 The last boss you can pretty much cheese with a certain AoE spell due to his size. There are two default endings since for default ending 2 there is a choice where you have to intentionally fail in order to get to the secret area for a quest item.
>>1630324 I fucking hate monkeys so much, especially those fat ones who live in tourist areas Disease ridden parasitic pieces of trash should get heart disease and die >>1735660 Man's gonna clog the shitter like that
>>1814638 Did people fix the shitty story censor patch with a mod or is it still fucked?
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>>1816878 >random monkeyhate schizo out of nowhere Begone Brazilian!
>Nightreign now has a ranked mode LOL LMAO even
>>1817517 W-what?
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>>1817054 If there were no monkeys in the world. There would be peace. And we would die without schizophrenia.
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>>1817054 >>1817691 I wish you could make friends with the monkeys in Sekiro.
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For the anon curious >>1734702 It's an ARPG >Director is the art director of Deus Ex HR and MD. >MC is voiced by Elias Toufexis (Adam Jensen). >Stamina is tied with MC's current health. This is compensated by having the ki pulse mechanic from Nioh but with health. >Difficulty slider but no navigation markers so you have to rely on maps that you have to find, a compass and a functioning memory. <It's a UE5 game so expect frequent crashes. I'll probably post some gameplay if UE5 actually lets me to. >>1817038 Only a rollback patch, mine is pirated and just didn't bother to update.
The other day I heard someone refer to Sekiro as "the logical conclusion of a dex build". What would the other stats produce if given the same treatment? Are there any that'd be as clear cut as the jump from dexfag to parry-ninja? Thematic connections are relatively somewhat easy to draw but they don't necessarily inform game mechanics as much as Dex to Sekiro did. But then it might also only feel that way because the dex example is hindsight.
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>>1823884 >The other day I heard someone refer to Sekiro as "the logical conclusion of a dex build". Amusingly Bloodborne is basically the logical conclusion to a stamina build. >What would the other stats produce if given the same treatment? Are there any that'd be as clear cut as the jump from dexfag to parry-ninja? >STR Basically either Knight Souls or Barbarian Souls. Or both in the same game depending on whether you level encumbrance or not. >INT/FTH Wizard Souls or Priest Souls. Or once again you could have both in the same game with a choice of what path to follow. Shades of Demon's Souls (Talisman of God/Talisman of Beasts) Bonus Round >BLD Gun Souls. We'll never git it because Myiyazaki hates projectiles and I think he's scared of trying to balance projectile gameplay but bits of Nioh 1 and Bloodborne (and Sekiro too) makes me wish he or someone would try. I think it would be really fun. Hell it would be fun to try to make a melee build in a projectile based Souls game. I would play them all honestly.
From the other thread >Nothing in particular. My critique of ER isn't that it has magic, it's that they made the melee so shit that it normalized using magic, buff items etc instead of being an extra option. I also dont care how people play their games, I just care how I play mine. Since FS's decisions led to making the 'pure' melee combat so shit, and making magic (along with other cheesing playstyles) pretty much be the only viable options of enjoying the game is what I don't like. I simply feel it made my preferred style of playing their games not fun. >Part of the reason why FS games are cool to me is their challenging combat that demands the player to adapt to the enemy's moveset and counter and play accordingly. Magic mostly eliminates all that by staying back and spamming shit from a safe distance. >I did do an Arcane run for Bloodborne once, and that was a fun one, so I do enjoy magic combat. If you ask me, this is how I like alternative combat choices, by making them cool for as options in a second run, not make them the only not miserable option for the whole game. This taps into a broader discussion of how I feel FS can't do the 'for everyone' trope of making their games feature multiple different playstyle options, and why I prefer their more built-for-purpose restrictive games Bloodborne and Sekiro from the shallowly-open 'build-variety' featured in Dark Souls and Elden Ring. I'm not sure if ER's melee is shit but I'm confident in saying it's "queered up", so to speak. It seems like the game isn't built around normal bonking anymore. Your melee choices seem to be: bleed (or other status effects), stance breaking, or Terraria style "melee is just magic". And on the other side of it they went into so much spellblade stuff that it seems like they're trying to also turn magic into melee. They're a lot of line blurring in ER and on retrospect I really don't like it. I've said something before to this effect but I think the core issue with ER is lack of commitment. Just like how they did the open world thing but didn't really comit to it so you ended up with the dismembered body of a Souls game scattered across an open world. They could have just completely overhauled the magic system. BB and Sekiro did this and those games are better for it. Like in ER magic could have just been esoteric stuff like Dragon Communion and maybe FF stuff. Miracles could have just been a throwback to DeS and make them mostly non direct combat buffs. Then they could have made the beam shooting stuff just a weapon art thing. Or for "pure caster" you could have had perfumer and pot stuff, especially since those things take FP as well anyway. But no instead ER kind of feels like first party knockoff of Dark Souls in a lot of ways.
>>1836394 OP here, I generally agree with your points and I have nothing to add at the moment.
I wonder how ER would be in terms of boss fights if you removed the stance mechanic for the style of enemy poise seen in DS1. You'd have to adjust health totals since it seems like boss health pools are set factoring one or two stance breaks.
>>1837536 Random passer-by here, just wanted to say hello.
>>1837662 Greetings.
>>1837557 That would make for an interesting mod.
>>1837557 I think you'd also have to make the bosses less "floppy" or make Tarnished more agile. Like Bloodborne + Sekiro agile.
>>1837950 >>1838233 There's a mod on nexus that increases the delay between certain attacks on almost all bosses and mobs. That with a regulation.bin mod for reduced boss health, and a change in what stance breaking actually does animation-wise are all you'd really need to start.
Elden Ring, and its consequences, have been a disaster for the Souls genre.
How the FUCK do I reach the fucking Graveguard mask. I have played this game for a decade and I've specifically spent like 100 hours in Forbidden Woods farming and I can still never remember how to do it.
>>1836394 >ER normalized using magic Using magic was always normal: back in the OG Souls games, even just one attunement slot opened up a ton of utility, and more serious investments into offensive magic offered nothing but pain if you didn't already know how to manage stamina and spacing well. What isn't normal (and was introduced with DS3 and ER) is using magic while there's no need to attune carefully since FP is fungible, one blue flask trivially refills your blue bar in less time than a melee fighter can refill his green bar with the best buffs available, and there's a checkpoint every 10 feet so you never run the risk of running out. >Part of the reason why FS games are cool to me is their challenging combat that demands the player to adapt to the enemy's moveset and counter and play accordingly. Magic mostly eliminates all that by staying back and spamming shit from a safe distance. The focus on the movesets is how Elden Ring got made in the first place, the old games were far more interested in encounter and level design (which nowadays casuals decry as "ganks" and "runbacks" respectively). Magic being ranged was not an issue back then, because almost all serious fights happened in ways and places that stopped you from kiting at max lock on range to your heart's content, the much less flexible cast limits encouraged you to take risks to get the most out of your attunement slots, and every single spell you used on an enemy was a spell you wouldn't have for the boss at the end of the area. Magic being ranged is an "issue" nowadays because you can and will run past 99% of encounters, then blow your entire FP load on the remaining 1% while also having near complete freedom to set the terms of those few engagements: notice how ridiculous enemy gap closers have gotten in Elden Ring, and how little that stopped magic from cheesing them (while almost completely invalidating spacing as a consideration). >>1837557 Poise damage would either be worthless or gamebreaking depending on the new values, there's no wiggle room between "equip Star Fists then stunlock everything forever" and "occasionally get an interrupt so tiny you might be able to chug one flask at best" aka the current state of sleep on most enemies. The combat is just fucked as a system, you try to improve one thing and ten more preexisting issues become even more noticeable.
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I'm curious what weapons anons have used in Bloodborne. I did a run about a week ago where I did a STR build and rushed to get the Amygdalan Arm and the Beastcutter (and I picked up the gatlin gun while I was at it). I also used the cannon as a secondary firearm. I was surprised how viable they were after a bit of experimentation. Despite being disappointed with them before on other runs I finally figured how to get the most usage out of them. Just don't transform them. Use them as a greathammer and hammer respectively to fight with and you'll have a much better experience. Only trick them into whip mode if you need crowd control or a bit of distance, or in the Arm's case if you need to switch damage type. The arm was generally better than the Beastcutter except when it comes to elemental damage since the arm can't be buffed. I'm now doing a Beasthunter Saif run, which despite it being a good weapon is kind of boring. I'm not sure if I'm going to continue with it or not. It's just a more agile version of the Cleaver/Spear. Even if I continue I'll probably drop it but I'll have to pick a good SKL alternative because I'm already 30 levels in and there's no respec.
>>1865237 I lost interest and decided to try a "fist" run, after a bit I realized THAT wasn't going to happen. Even in the broad sense of what I was considering there's just no way to bridge the gap reasonably. Either cheese BSB an then figure out how to make it through the first two levels of the first Pthumeru dungeon to get the root chalice to get an early Beastclaw OR beat Amelia to access the Nightmare and then somehow punch Rapehorse to death and then get Fist of Gratia. Both seem just kind of retarded and unfun. I did seem to discover a new version of the Daddy G skip by accident though.
>Tarnished DLC got delayed on all platforms because the switch is to shit to run it properly I just want those new armor sets on PC, why do I have to wait.


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