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Souls Thread: Nightreign Edition Anonymous 06/01/2025 (Sun) 00:44:08 Id: 358acc No. 1423012
Let's discuss Soulsborne games (Sekiro, Nightreign and Duskbloods included). Nightreign despite mixed opinions has sold 2 million copies in just 3 days of being out, how far are you anons in it? Last thread >>1086303
>>1882391 Two sets for the additional starting classes one of which is basically modified Mirrah Knight set
>>1436073 Rally really only shines as a mechanic if you use a high rally weapon like the axe alongside the guidance rune. Transform attacks will top you off no matter how much damage you took, you can almost trade hits with the enemies like a havelmonster. With any other setup I forget that rally is even there because it's too weak to influence strategy.
What's the closest to a Bloodborne build you can do in ER? Vulgar Militia polearm?
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>>1883857 W H E E L Alternately you can equip Giant Crusher and a straight sword in your right hand slots and pretend you have a Kirkhammer. For full Yharnamite mode: beast repellent torch + rickety shield + celebrant rake.
>>1883857 Bloodhound Step on Butchering Knife.
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Kind of interesting on how frenzy is handled in Bloodborne as compared to Elden Ring, lore wise. In BB it seems to be the result of too much information overwhelming the mind. Where as in ER it's expressly evil and the insanity is a feature not a bug. >>1884406 I think the putrescent guillotine has a similar move set to the transformed beasthunter saif.
>>1883857 Ghiza wheel is the funny pizza cutter, as mentioned. Greataxes in general have the closest thing to a bloodborne moveset. So one of those and then use a crossbow in the offhand for your gun.
>>1887170 One downside to Ghiza wheel compared to the Whirligig Saw is that the wheel can't be buffed or infused, so you're "stuck" with bleed.
>>1884934 I see frenzy as the rotting of the mind via sources of infected information. Meanwhile Frenzy is a god manipulating emotions & instincts of animals
>>1909527 Fug I completely forgot to add frenzy is for BB and Frenzy is for Elden Ring
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How many anons here have played Wo Long? I've played it through a couple of times. First time wa befor the DLC released the second time I played it and kind of fucked myself because I tried to play the DLC missions in chronological order rather than being reasonable and playing at the correct level scaling. I need to try again at some point and I need to try to play it "correctly" rather than grabbing a hammer or axe and blasting around like it's s gunlance in Monster Hunter.
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>>1935239 >not grabbing a hammer or axe and blasting around like it's s gunlance in Monster Hunter.
mh, very schizo, but thinking of the zanzibart stuff, it occurred to me that we could see it as each boss in it of itself and to itself being a main character, and them having a power of friendship/narrative(mostly narrative) end of the game moment vs you, their final boss, how off the deep end am i?
>>1946063 Anon WHAT?
>>1946063 I know a guy who unironcally argues that Midra and Nadaya prove the Zanzibart meme right and are an unironic example of such.
>>1949876 Is he a redditor?
>>1949992 Opposite actually, tradcath cuckchan /pol/ack. He really didn't like Elden Ring for a lot of reasons (mostly related to a seething hatred of open world games) and he especially did not like the DLC design choices. The argument is roughly "We never see or hear of Nanaya prior to her mention so it might as well not be there at all in the first place, and is solely there to generate sympathy on the player's part. Literally, it is the caricature made fun of with the Zanzibart forgive me meme" I think he's just dense as a bag of rocks, personally. She's in the big Portrait with Midra (implying a relationship between the two), you find her corpse beforehand on a mostly mandatory path, and the item description of the torch on her corpse tells who she is. I think he just sucks at interpreting (or even noticing in the first place) environmental storytelling, and doesn't consider item descriptions a form of storytelling, instead thinking of it as useless fluff.
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>>1950007 I mean I also have some issues with Elden Ring. I thought the open world was going to be one of them but it ended up not being none. More to the reverse actually. >I think he's just dense as a bag of rocks, personally. She's in the big Portrait with Midra (implying a relationship between the two), you find her corpse beforehand on a mostly mandatory path, and the item description of the torch on her corpse tells who she is. I think he just sucks at interpreting (or even noticing in the first place) environmental storytelling, and doesn't consider item descriptions a form of storytelling, instead thinking of it as useless fluff. Well there's also the issue where From comes up with a scenario and characters and then cuts 90% of what they were going to be and you have these sort of mysterious orphaned story elements that I can see how some people think "came out of nowhere". They did it no less than 3 or 4 times in Bloodborne alone. And while these can make for so memorable moments they can give you a what the fuck was that kind of feeling.
>>1950007 >He really didn't like Elden Ring for a lot of reasons (mostly related to a seething hatred of open world games) So did people here, until they revised history to larp that they always liked it.
>>1950608 My official position on the matter is that I just tend to not like open world games for a variety of reasons and that I didn't think that the Souls formula really needed the addition of open world. I prefer the interconnected style of world that most of them have or the mission based format that Nioh uses or rather used, fucking Nioh 3. After having took the time Elden ring I've modified my position slightly. I now think that an open world exploration based souls game could actually be quite fun. I look forward to maybe playing one someday. As opposed what ever the fuck Elden Ring did.
>>1950608 I guess I'm an oddball amongst shitlords since I don't hate open world games and never really understood the intense hatred some people have for them. World scale and moments of peace can help greatly in setting the mood for a game. Dragon's Dogma 2 is one of the few that I hate precisely because it doesn't give you a moment of rest and drops an enemy on you every 30 steps. No idea where you get this idea about revised history from though. Hell, I fucking love the scadutree fragments since they actually encourage exploration and not just bum-rushing through the DLC. But a lot of people hate them for that exact reason. My only complaint is once you get all 50 to get the max blessing level you should be freely able to adjust the scaling at any site of grace, to prevent the DLC from getting outscaled in NG+ runs. My first run of the DLC was on a 300+ char at NG+4 and it was hellish compared to my friends' playthroughs at NG or NG+. I really liked it but a lot of people will just not get to experience that. >Well there's also the issue where From comes up with a scenario and characters and then cuts 90% of what they were going to be and you have these sort of mysterious orphaned story elements that I can see how some people think "came out of nowhere". Yeah. I get that. Never really found it an issue though outside of DS3 where you fight the real big bad halfway through the game and find out later he's the one that wrecked a lot of the current world. Kind of liked how DS3 Convergence added a lot more gravity to the Pontiff and made him a greater shadow over the plot, eventually having him be the semi-final boss and the final lord's ashes you have to get. To your point though. It never disappointed me because it's kind of like reading history or archaeology, only being able to find fragments and having to piece things together yourself from the item descriptions and such. It's why I don't like big lorefag jewtubers like VaatiVidya so much since I find it fun to see the different tellings of the story people come up with on their own, and all these big guys do is make people think there's only one absolute, correct interpretation of the events and not a mystery to piece together. At least there are some people who even make such content, stitching together their own elaborate theories from what can be found. I think the funniest I saw was someone connecting Domnhall to Seath in DS1 and how they were both co-conspirators in the uprising against the gods (as told about in the occult infusion and some related items). Big throughlines being the Avelyn's markings and the markings on the crystal knight's armor being similar to markings on Domnhall's equipment.
>>1953840 >Hell, I fucking love the scadutree fragments I do too. It a repurposing of how Sekiro did leveling. >>1953840 >I guess I'm an oddball amongst shitlords since I don't hate open world games and never really understood the intense hatred some people have for them. It really depends on the game for me. One of my favorite games of all time, Terraria, is open world and I don't think there's any other way it could have been done. When it comes to RPG's though I prefer the classic method of exploring and progressing the story to gradually open up the world map.
>>1953840 >Hell, I fucking love the scadutree fragments since they actually encourage exploration and not just bum-rushing through the DLC. They encourage exploration the first time you play through the DLC, afterwards they're just busywork. It doesn't help that you get enough fragments for something like 70% of the max bonuses just by running around, before you even need to fight a single boss.
How's the multiplayer activity in ER these days? Thinking about doing one Dried Finger run before the GOTY Edition drops in mid-2026...
The expansion for Nightreign didn't include weapons for the DLC and is getting review bombed (partly) because of it. Not a whole lot of content for the asking price, and it seems a lot of people are seeing it as a bit of a cash grab. Which Nightreign already felt like.
>>1973844 Multiplayer has never been particularly lively outside coliseums and before they opened fight clubs. It's really just the result of fundamental game design choices that are pretty significantly baked in and can't be changed.
I don't think I'm going to beat the DLC final boss. He's the only thing left, and I can't muster the motivation to boot the game up just to get pounded into the fucking dirt another dozen or so times. Pretty good DLC up until then, though. Some great fights and areas, lot of fun weapons. Does suffer from a lot of the same problems the base game does, but that's just how Elden Ring goes. >>1953840 Agreed on the fragments and lore. It was quite fun to go in totally blind and piece things together. Did Marika ascend to godhood the same way Miquella's trying to? Cutting off pieces of herself until she can use the divine gate? Or is this some janky, dangerous method he's using due to a lack of Greater Will assistance? And how did Miquella's actions in the base game lead to this?
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>>1956026 honestly the one major flaw ER has is that the entire game is a blast to explore the first time, and every subsequent playthrough is more like ticking boxes off of a checklist. it really does not help that the early game is so slow that cheesing greyoll is the best way to get a new build off the ground, which in turn makes a good quarter+ of the map an absolute steamroll.
Anyone play Lords of the Fallen (2023) with it's newest updates? Is it any good or still buggy & unfair?
>>2016440 >it really does not help that the early game is so slow that cheesing greyoll is the best way to get a new build off the ground, which in turn makes a good quarter+ of the map an absolute steamroll. Yeah I've noticed that ER has a real early game bootstrapping problem. I guess that's true of all Souls games and is baked in and probably intentional, in most of them. But it's very noticeable and carries on for way too long in ER. I've found that even aside of needing it for the big dragon cheese, that having a bleed weapon really makes early game more manageable.
>>1991423 you can do it man, i think the dreglord is a pretty fair boss, you can roll most of his big attacks and he has plenty of openings. Dont move to much when he does the tantrum and he will whiff most of it, learn to roll into jump attacks and ball explosion attacks, those are huge openings If you are in a group try to have someone killing mobs, if he absorbs mobs his attack power rises and if it rises too much phase 1 can be harder than phase 2 I had some fun learning him, looking forward to the everdark version
>>2023399 Elden Ring, not Nightreign. Shadow of the Erdtree.
>>1950007 >a painting on a wall, a dead body, and a torch It sounds like this Nanaya is a complete non-character and the guy who says she's Zanzibart is right.
>>2024249 She's just lore.
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Maybe there's a reason why people don't play DS1 anymore


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