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Souls Thread: I Can't Believe It's Not Bloodborne! Edtion Anonymous 04/05/2025 (Sat) 05:34:15 Id: a4c6d2 No. 1086303
Let's discuss Soulsborne games (Sekiro, Nightreign and Duskbloods included). Well Nintendo really stirred the pond by getting From to make a not Bloodborne 2 Multiplayer game. How many of you think the gameplay elements introduced in Nightreign and Duskbloods will shake up future souls gameplay? New content is coming to the Switch 2 version of Elden meme which will come to the other versions. Last thread >>999602
I'm unsure how to feel about this multiplayer focus From software has been on lately.
>>1086307 >I'm unsure how to feel about this multiplayer focus From software has been on lately. This is another Team B's project and there is also an interview from the director that stated the studio is not drifting away from the more traditional-type games >The Nintendo Switch 2 version of Elden Ring (3) was also announced, and we still intend to actively develop single player-focused games such as this that embrace our more traditional style. https://www.nintendo.com/us/whatsnew/creators-voice-the-duskbloods-part-1/
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>Duskbloods >Soulsborne Just because From is making it doesn't mean it's a Soulsborne.
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From was never good and Dark Souls is overrated trash.
Anyone try BB PC?
>Not making fromsoft do a soulslike metroidvania with Nintendo characters >It's just the same old shit we've getting since 2009 Sasuga, keikaku san
>>1086330 I don't give a shit if you don't like Dark Souls, but don't forget that half of Fromsoft games have been fantasy oriented like King's Field, and the other half has been Sci-Fi with Armored Core. With other unique things sprinkled in as well like Otogi or Metal Wolf Chaos. There is bound to be 1 game from them that you'll like, simply based on the Sheer amount of shit they've output over the years.
>>1086303 >multiplayer switch 2 exclusive Bleh. >>1086330 >Dark Souls is overrated trash. The games are well made in comparison to most of triple gAAAy. That said, soulshit is stale as fuck to me now and I wish they would do something else for a bit.
>>1086330 This isn't the LOL thread.
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>>1086330 >I only know them for Souls games
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>From announces 2 new Souls adjacent games this year alone WHERE THE FUCK IS MY SEKIRO 2?
>>1086492 Activision holds the rights.
>>1086507 You mean Microsoft
>>1086507 Aren't they just the Publisher for the international market? From directly released it in Hinomoto. I thought the whole point was for Fromsoft to have "Teschu at home"? >>1086508 Anon WHAT? Where is this idea that Sekiro is an XBox exclusive or something? You're not the first that I've heard say something like that.
>>1086511 Microsoft/Xbox purchased Activision who published Sekiro.
>>1086513 Oh that's right. They were still just the publisher though.
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Does anyone have all the softcaps for the other Souls games? I roughly know Bloodborne which are 25 and 50 all across the board except for stamina which is like 40 and "magic" effectively has no softcap. I'm trying to manage my build in Elden Ring and I don't know what the fuck I'm, doing. Not knowing what the fuck I'm doing has been my default and constant state through out the entirety of my Elden Ring experience.
Why God why did they not keep Sekiro's edge gravity mechanic for Elden Ring. I have fallen off the Haligtree like 50 times already.
Nobeta game counts? Jokes aside, is there a good soul game I could coop play with my nephews?
>>1086544 I don't know the details of Demon Souls or Ds1, but I can explain Elden Ring for you at least. Can also explain DS2 but it's... confusing. So Elden Ring softcaps go like so >Vigor caps at 40 and 60 <40 is bare minimum, go up to 60 if you're aiming for above RL125 or are playing a melee build. >Mind caps at 40 and 60 <FP per level is very wank and there's a huge spike from level 50-52 and then it tapers down, being a major gain until 60 where it bottoms out. >Endurance caps at 25 and 60 for Equip load and 15, 30, and 50 for stamina. >STR caps at 60 <Level to 40 if you're a wanker who only two-hands your weapon and are minmaxing. <You can level STR to 99 and 2-hand for an effective 160ish STR, which is a big boost but is very much meme tier and only done when overleveling. >Dex caps are 60 and 80 (80 is hard cap) <Casting speed caps from dex are 45 and 60 IIRC >INT is catalyst-specific, though relevant caps are 60 for the crystalian staff and 80 for Rennala's staff >FTH is catalyst specific. Main caps are 50 (Dryleaf), 60(godskin), and 80(erdtree) depending on catalyst of choice. <For melee infusions INT and FTH cap out at 80. >ARC caps are 60 and 80
I still don't get it, will I be able to play Duskbloods on my own or do i need to play online with other people? I hate human interaction.
>>1086928 They said you can either play by yourself or with two other people, but not with just one other person.
>>1086928 Sorry, I re-read your post, I thought you were talking about Nightreign, another online game. In Nightreign it's either solo or with two other people, in Duskbloods it appears to be online only, so go buy that Nintendo Online Pass or whatever it's called.
>>1086937 >online only, so go buy that Nintendo Online Pass or whatever it's called. Do they really expect Soul fans to come rushing and buy the Switch 2 cause of a new title?
>>1086939 It worked for PlayStation 4 ¯\_(ツ)_/¯
>>1086942 On 8chan no less!
>>1086942 well at least this one is online so once it dies it'll die forever unlike bloodborne.
>>1086939 >>1086942 >>1086943 Bloodborne was an actual Souls game though. More than that it was a sort of stealth Demon's Souls sequel/spiritual successor. And it's got a totally different aesthetic than the other Souls games and with different gameplay design. Bloodborne was just something special. These two multiplayer Souls games they announced don't strike me as having a lot of staying potential. Multiplayer in Souls has always been one of the aspects that have had the most potential in theory but in practice has been largely a disappointment. And it's been the most controversial across the various sub sections of the player base. I have a feeling that Nightreign will do better than Duskbloods. Because NR is a) directly connected to a very popular game, b) co-op only (co-op ers have a far larger potential pool of players than pvp only games), & c) not exclusive to a system that that doesn't really mesh well with the standard Souls playerbase - not to mention unreleased, too expensive, and already has controversies surrounding it. Even then I don't think Nightreign can possibly be that good unless they add something to it to make it less ephemeral. Either a single player exploration campaign or a way for it to "plug into" Elden Ring in some way.
>>1086921 >Jokes aside, is there a good soul game I could coop play with my nephews? Nioh. Nioh is actually really co-op friendly. Presumably Nioh 2 is as well.
>>1086921 >Jokes aside, is there a good soul game I could coop play with my nephews? Elden Ring seamless Co-Op mod?
I sometimes wish that LoP had a co-op option. I think it would be a pretty fun game with a friend.
>>1086303 Duskbloods looks like gimmicky shit. The T-Rex transformation is retarded.
>>1086981 Maybe they'll reuse the setting and some of the character models in a real Souls game. A (not)Cainhurst game would be great.
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>>1086939 >Do they really expect Soul fans to come rushing and buy the Switch 2 cause of a new title? >>1086942 >It worked for PlayStation 4 Suddenly memories are flooding back from the times they called PS4 a "Bloodborne machine" since that was the only title they'd buy the system to play. I also recall the entirety of Twitch showed stream thumbnails of the Bloodborne loading screens since the load times were absolute shit.
>>1086996 Every time I see a soyjak, my sheer disgust at it removes any ability to find it funny.
>>1086956 I think it's not the multiplayer aspect alone that'll put a damper on Duskblood's success. It's the fact that it's a Hunt Showdown game but souls and they didn't make that crystal clear from square 1. There's a lot of people out there right now genuinely thinking this is going to be a Bloodborne 2. Hell even I did since PvPvE describes every single souls game multiplayer, before reading the interviews and seeing that "yeah, it is indeed just Hunt Showdown but souls". Idiots online go on and on that "muh PVP is what drives souls popularity", forgetting it's just one aspect of the games and the journey itself alongside co-op is another key part of things. By the same measure I do think Nightrein is going to be more popular and have more staying power than people think it will, but I don't expect it to be on par with Elden Ring success wise and neither does Fromsoftware. Duskbloods reminds me of the vibe Code Vein's earlier promo material gave more than anything Bloodborne related. Could've easily made one think the game would've had a more gothic tone. I also want to hug the loli/shota. >>1087047 Yeah, I don't get why they became popular, as I find them similarly insufferable and it takes an extremely high-quality one to get any non-annoyance reaction out of me. A friend of mine has the theory their popularity derives from something related to political cartoons, mockery through ugliness and exaggeration.
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Fromsoft is intentionally testing the waters of the two extremes of souls multiplayer: Nightreign is the coop crowd, the people who don't care about the original design philosophy of a lonely struggle to overcome adversity, souls coop has always existed as crutch to give struggling players the help they need to overcome the boss that is blocking their progression through the game. How ever this has overtime mutated into a crowd of people trying to treat souls as a coop game because the option exists and they want to play it as such, look no further than the seamless coop mod that seeks to create a 100% coop version of the game by removing all the intentional boundaries to coop: the removal of coop fogwalls, letting summons persist after a boss defeat, ect. Duskblood is the pvp crowd, the people who treat the game's 'pve' content as more an obstacle to reach their end goal, be that a specific soul level, access to high population areas, official and unofficial designated arenas, or specific weapons, equipment, ect. pvp in souls was originally intended as a hostile means to an end, a way to compete for resource be it resources specific to the game: humanity, body form, ember, ect. Or a bounty of souls. This how ever has overtime mutated into a group of dedicated pvpers, those who treat the game almost like a fighting game than the intended hybrid online singleplayer experience, whether that be spending the majority of their time inside an arena, or seeking more dynamic or hostile experiences through invasions. These two communities have grown to such a degree that they heavily impact development and at this point are almost intentionally designed to be at odds with each other with the introduction of invasion forced match making with coop in most recent games. Both communities have a different idea of what they want future souls games to be and so now we conveniently have two games exploring these specific facets of souls games. Make no mistake that this is intentional, and that both game's successes or failures will influence future souls games online components. Are you team Nightreign or team Duskblood?
>>1087117 Can I be for both? What made the souls games unique to me wasn't the basic bitch invaders themselves. It was all the wackier covenants throughout the series that pitted players with or against each other. Forest Invaders turning into full on brawls, Mad co-op phantoms being true wildcards, Rats defending their nest with all sorts of Indiana Jones traps, Boss fights being players with unique benefits on their side, Pilgrims of Dark Invasions and the chaos that can ensue, oddball things like that. Elden Ring having none of that was a massive disappointment to me and one of the few things I really dislike about the game. Playing Souls like it's the world's shittiest 3D fighter is not what I think of when it comes to what makes Souls PVP shine, either. It's the odd interactions that extend from it and creative approaches to invasions. Not some net-decking metamancer coming in and kicking a guy into the dirt, throwing some dung, and leaving.
>>1087117 >Are you team Nightreign or team Duskblood? Actually I'm team Nito/Rat King/Hodrick/Mirror Knight. >>1087125 100% agree with what you wrote here anon. You actually get it. I wish more Souls players did. If all players want is to reduce multiplayer to a standard pve & pvp experience then what Tecmo did with Nioh 1 has anything that From has ever done totally beat. Where Souls games multiplayer shine, conceptually, is how it interacts with the single player experience. What I'd like to see is them combine what they did in Demon's Souls with what they tried to do with Bloodborne (if they had actually completed the covenant system and not left it bare bones and half finished.)
>>1087117 That actually makes a lot of sense
>>1087117 Kind of seemed apparent ever since they moved ds2 arenas out of covenants and into a hub world activity for all, all while watering down covenant incentives.
>>1086303 >Switch 2 exclusive >P&PvE Why is FROM releasing TWO gimmick one off games with emphasis on multiplayer instead of any new single player games?
>>1087182 See >>1087117 also these aren't made by the A team, but by the B&C team to test teh waters, while the A team is working on the next game, whether that will be another Souls game, an Armored Core game or something completely new.
>>1087206 That doesn't excuse two at the same time back to back with one being an exclusive. It's a waste of resources.
>>1087211 It's not a waste if line go up.
>>1087117 This line of thought actually adds up.
>>1087211 >It's a waste of resources. Not really. They'll reuse concepts and mechanics and possibly even assets in their next real Souls game.
Anyone else feel like Elden Ring should have just ended at Leyendel? It was even beginning to drag at Altus. I really feel like the lift should have just dropped you at Leyendel and the whole post Morgott sequence abbreviated.
>>1087393 If you look at the newest Nightreign videos I'm actually really looking forward to what they'll add to a mainline game. Duchess https://yewtu.be/embed/3wvBA-wqEag? IronEye https://yewtu.be/embed/2wQ4uE_TPdE?
>>1087400 Going back to the open world after finishing Leyndell just feels terrible both due to the facts that Leyndell is an amazing dungeon, and that the fact that the open world feels like shit.
>>1087463 I have just discovered that Maliketh is complete cancer. It's like fighting Nameless Paarl the Sword Saint. I feel I judged Laxasia too harshly.
>>1087466 Maliketh and a secret boss both completely invalidate certain builds, which is bullshit. The secret boss also cheats and does not follow the gameplay rules established by the game. THAT is cancer.
>>1087400 cute.
>>1087466 Did you get the parry-McGuffin for his fight? Hated that stupid mutt until it finally clicked.
>>1087478 >Secret Boss Which one? the only real secret boss I can think of in vanilla is the one in the eye of the storm but the only boss I can think of that "cheats" is the rotussy who was kinda too heavily advertised to really count as a secret, and even then there isn't really much in terms of rule breakage there, that boss just has unexpected stat values due to being lifted from unused parts of another game.
>>1087493 Malenia. She randomly decides to recover all of her poise and goes immune to knockback/knockdown/poise/stagger/mini-stagger, etc. Shit's infuriating when you have a big slow weapon and she decides to pull her bullshit poise refill and takes 75% of your health because you committed to a big slow hit that would have been guaranteed to connect and to knock her down on her ass had she not cheated. I'd argue that she's also one of the worst bosses in the series, given that her Waterfowl Dance is something you MOSTLY either have to master to cheese to get through, whereas pretty much every other Souls game bosses can be fumbled or powered through. It forces you to approach the fight in a very un-RPGish way, and that's quite contrary to what the series has been about.
I still think Nioh2 was the apex of the genre and as time goes on i'm more and more confident nothing will trump it.
>>1087449 This movement is what I wanted in Elden meme so badly.
>>1087496 I would kill for another Nioh game that is just Nioh 2 with living weapon, or at least Nioh 2 with a choice between LW and YS.
I finally beat death dog. I don't know how, it felt like it completely by accident. I would trigger the phase transition and depending on where I was and what move he decided to start with I was either getting him down to an inch of HP or at worst he would basically spawn kill me. The only thing I changed was that I threw on the Royal Remains to try and counter the destined death debuff. On my actual successful attempt it basically took about a minute from fog wall to boss down. Which has been my overall experience with ER bosses. Either they two slap you after you walk in the arena or you chain poise break them 3 times in a row and it's over. Rahdan was the only one that gave a different experience.
>>1087494 I get the archer from war-dead catacombs solely to knockdown cheese her stupid ass. If boss is going to cheese then I will too >Shit's infuriating when you have a big slow weapon Jump bonk spam (watching green bar)
>>1087630 I'm kind of running an (unintentionally) glass cannon SRT/FTH build with a colossal weapon. It's pretty painful when the boss is apeshit but if I can get all ticks of damage from Golden Land to hit it just fucks. Nothing can stand against it.
I brought Mr. Know-It-All that Albinaric woman he keeps talking about. He was super surprised to see her. If I beat the final boss(es) I can still leave the Tree and go to the DLC right? As long as I don't choose an ending right?
>>1087623 That's basically how it went from me my first time around. I just timed his transition so he was one hit from a stagger. Hit him as soon as the cinematic ended, staggered his ass, charged a heavy, and he was at like 10% health. >>1087709 Correct. >>1087623 >or you chain poise break them 3 times in a row and it's over Stagger sucks. The whole game revolves around the mechanic and it makes the combat flow feel worse than DS1 and DS2.
>>1087716 I certainly like the stagger system more than R1 Souls 3's combat, and it's really good on paper as a way to encourage you not to just mindlessly R1 mash without taking away the ability to do said R1 mashing entirely (or nerfing it into the dirt), but it could use some work. Mainly you need to nerf the stagger of jump heavies and jump lights, and buff the stagger of R2s and fully charged R2s, especially for lighter weapons. I'd also change it so parries dealt stagger damage equal to a fully charged colossal R2 in such a system, and increase the base stagger resist of enemies to be closer to the amounts when one co-op phantom is around. Throwing it out entirely would be stupid. >>1087639 Consider the Sacred Butchering Knife. It restores a flat amount of HP on every hit, and every single projectile from golden land counts as a separate hit, alongside the two activation hits and the WoG explosion. It's almost as much as landing a prayerful strike in exchange for a bit less damage compared to an ultra bonking stick. Also costs less stamina to use.
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>>1086956 >was >was >was Say it again. Say "was" again, coont. I triple dog dare you. I'll hoont ye 'til ye do. It STILL is.
>>1087742 How stable is it? I've got a pretty beefy rig and Bloodborne is the only souls game I haven't beaten or played yet. Also how hard is it to get the DLC working alongside the main game?
>>1087744 >How stable is it? The entire game has been complete-able for months now, and now it's very stable with some possible minor hiccups in a couple places. >Also how hard is it to get the DLC working alongside the main game? Piss easy. Go for it, it's fucking awesome. I never caved it to snoy so I never experienced it either. Until now. It's fucking incredible.
>>1087744 Depends of your setup but it definitely needs something beefy In my case, the emulator often crashed randomly or even managed to hard-crash my computer (Ryzen 7 2nd, RTX 2060 and 16GB DDR4 RAM) twice during January 2025. A bit too often for my tastes so I stopped playing it before beating the spider in the lake.
>>1087749 BEE FEE PEE SHEE AHHHHHHHHHH >>1087739 >Consider the Sacred Butchering Knife. I'm trying to stick to colossals. I've got the erdtree big bonk and the big doot to max level and also a backup watchdog staff as well. The biggest issue I'm having at the moment is length. The space dragon really likes to go running off and I'm not sure if it worth it to try and out holy him through brute force. I would consider it if I didn't have to fight RAD DUDE first every time but I like having a little bit of leeway. I'm basically just running in and racing him for a stagger. It's pretty much the same technique I used for Genichiro before the 3 phases of Isshin. If I keep having problems I'll certainly consider the "knife" though.
>>1087739 Wait does that healing effect on every hit thing work by putting Golden Land on the Greatstars too?
>>1087253 Line go up is at risk because of Nintendo's greed.
>>1087870 YEAH IT DOES! OH YEAH!
>>1087117 Don't forget the third crowd who plays the games offline to face the dangers completely alone, overcoming them in quiet struggles and personal victories. It's incredibly rewarding.
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>>1087972 That's how I play these things. I do enjoy reading the stupid meme messages though. I really think Nioh's bloody grave system is the best middle ground between solo Souls and full online invasions.
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>>1087974 >I do enjoy reading the stupid meme messages though
>>1088050 >Go inside Gwyneveres chambers >Chest ahead Never fails to make me smile
>>1088057 >try two-handing
>>1088057 >>1088114 I think my favorite one was before that little side kitchen in Irithyll >woman required ahead
The Scarlet Thot is destroying my asshole in phase 2.
>>1086303 >Souls thread >posted game isn't a soulsborne ebin
>>1087972 >Don't forget the third crowd who plays the games offline to face the dangers completely alone, overcoming them in quiet struggles and personal victories. No, that was just because I didn't have Xbox Gold on my 360 when I played the game this was before it got a PC release,
Imagine Miyazaki shows up at your house and offers you some design input into a special edition of Sekiro but with online.multiplayer functionality added but with the caveat that what ever it is it can't disrupt the singly player experience as everyone is familiar with already. Anons what are your suggestions?
>>1088370 >added but with the caveat that what ever it is it can't disrupt the singly player experience as everyone is familiar with already. Anons what are your suggestions? Simple, in the Main Menu of the game you have Single Player(the base game) and Multi-Player that has a variety of multiplayer modes, from capture the flag, 1v1 duels, team death-match, last man standing and so on. Load-outs can be pre-established before a match, or you have a certain amount of currency used to buy skills and power-ups either before the match or before each round.
>>1088370 Kick him in the balls for Elden Shart.
>>1088371 Yeah, something like that seems like the best approach. Only other thing I can think of is a time trials like thing for navigating levels and stealth challenges. Maybe even make some unique bonus levels or modifications of existing levels or sections of them specifically for this time trial like mode, kind of like those time trial bonus modes in the Batman Arkham games.
>>1088409 I have recently watched The Electric Underground's video on the Demon Souls Demake, yes I am shilling his channel and I have never really thought on what remakes could add without ruining the game, so I really liked his answer of just creating separate modes so that there is extra content and even if it's shit, it won't tarnish the base game. So yes, adding seperate Multiplayer mode, separate challenge missions, time trial modes. galleries, interviews, artwork stuff that once upon a time would come with the base game, even for licensed shovelware, but I guess the average IGN reviewer would not appreciate such stuff, because unless it's the main game, it's considered to be "lesser stuff" than the main game, and as such something that should be discarded.
>>1088442 I don't mind remakes as long as they're substantiality different. For as much shit as people rightfully give to Ratchet & Clank 2016, it's largely an original game outside of some level design. Demon Souls PS4 is just Demon Souls with worse art direction.
>>1088445 >Demon Souls PS4 is just Demon Souls with worse art direction. If you watch the video, it's more than just that, they changed the animations(for the worse), changed the way the camera behaves, boss arenas, boss behaviors, hitboxes, and even changed some wall meshes, making previous basic moving strategies now lead into death, not because they wanted to correct an exploit, but because in the base game it was a flat wall and they wanted to make the wall "better" by adding extra stuff to it. https://yewtu.be/watch?v=Ze2aSUJmh5s[Embed] As for me, I prefer when they remake bad games or the black sheep in the series, especially older ones(Ys Oath in Felghana, Fire Emblem Echoes) because it gives them a second chance to be good. Maybe they had some good ideas, but didn't have enough time to implement them, or the technology wasn't there, or they weren't experienced enough, and the end product was bad, but now they have what it takes to truly make the game shine. Worse case scenario it gets another bad remake, that replaces another bad game, still much better than a bad remake overwriting a good game(Silent Hill 2, Resident Evil 4, Demon Souls). Those are good games, they don't need remakes, because they are good on their own, unlike bad games which I think could use one. Now if your reaction is "Oh, but I once got fooled by them, why should I buy the same game again?", yeah because I am sure you bought ファイアーエムブレム外伝 on the Famicon and because of how shitty it was, you didn't get Fire Emblem Echoes 25 years later.
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>>1088371 >>1088409 >>1088442 I'm always a fan personally of the chalice dungeon method. Sekiro already has a "gravestone" in the form of the temple's Buddha idol. It would be quite fun to co-op, compete, or pvp in an extra dimensional mish-mash of the base game's assets, or even brand new assets. As far as rewards go that wouldn't affect, or at lease substantially effect, the base game the obvious thing would just be more outfits for Wolf or even for other NPCs. Gold, EXP, or consumables probably wouldn't count as altering the base game since you can farm those anyway. Maybe a stretch would be getting lazulite from end layer bosses or something. The other thing I've considered would be something like a "friendly ghost mode" where you can invade but only as an insubstantial specter, like the ghosts you see randomly running around in regular Souls online That final free DLC update already added in a soapstone messages with a short recording to guide players, this would basically just be the same but with direct control. Actual co-op would be largely ruled out because it would certainly break Sekiro's combat loop. The only even hypothetical way would be a Possession Ninjutsu that works like puppeteer but with a second player on tap to directly control the enemy. This would definitly break the game but no more so than what Puppeteer already does so it's technically not violating the rules of the thought experiment.
>>1088535 >As far as rewards go that wouldn't affect, or at lease substantially effect, the base game I think anon used "it can't disrupt the single player experience" as a way of saying no invasions/no forcing multiplayer into the existing game loop so it would probably be fine to add stuff like new ninjutsu into a chalice dungeon equivalent, especially since those were underutilised in the original game. Maybe just something that allows using the 'special' ninjutsu types on enemies other than just the lizards, if we are keeping strictly to no new content.
>>1088607 If the devs are afraid that introducing new ninjutsu, prosthetics or weapon arts could break the original game's balance, then all you need to do is make them work only in the DLC area/dungeons and make those areas revolve around the new tools the player can use. The game will give the player a separate currency to spend on the new skills, akin to how Elden Ring had the stat upgrades that only worked in the DLC area.
How I finally beat Malenia:
>>1088964 Troll Roar is a really good Ash of War a lot of people overlook. It's also somewhat good at PVP as a surprise finisher tool since people don't use it much, and the follow-up has near infinite hyperarmor.
>>1088965 Well I looked into the numbers a bit and I realized it does a lot of poise damage that combined with the fact that if she's in a neutral stance she gets knocked down. The utter surprise that the trolls hammer was a fire weapon was just the cherry on top. Like Malekith it was STILL a luck based battle. If she starts spamming waterfowl you're basically dead, especially if she's point blank. Ironically enough despite her being THE Scarlet Rot boss I never found that to be a major problem. If it proced that just meant that I'd die half a second earlier then I was going to already. I didn't even worry about trying to mitigate build up or bringing any kind of cure for it. I would have liked to have used the great club but she's just a bit too holy resistant and mobile for that to be viable. Maybe if I'd had more HP and armor I could have done it. But I still managed to use a colossal weapon and I's not like I haven't swapped it out before.
>>1088970 >If she starts spamming waterfowl chuck a frost pot into her face during the startup
Finally chased down the Elden Beast and teleported to the DLC. I'm going to take a break from ER since the DLC is less a DLC and more of a mini sequel. I'm a little annoyed that the one weapon that I'm super interested from the DLC is available form the very beginning and not gated 20 hours in or something. Had I known that I would have rushed it more than a week ago, just after I beat Mohg. >>1089012 I absolutely did not even bother with the pot crafting nonsense. I barley crafted at all. Mostly because I didn't want to have to farm for materials in a game that's already content padded. On top of that some consumables ALSO have a FP cost. It's fucking magic but with extra steps. If it hadn't been for that I would have probably tried the perfumer stuff, which looked kind of neat.
>>1089083 >perfumer stuff Check out the ER Reforged mod for a future playthrough. Couldn't be arsed to do another run after completing the DLC once, but ERR made it fun again.
Now that I've fully completed the main game I feel like I can finally discuss the things it does right and the things it does wrong. And it feels like there's a lot of things that it swings and misses at. Oddly my biggest complaint going into it was the open world but I've modified my opinion on that. I still don't like open worlds in a Souls game or really most open world games in general but as far as they go ER's was better than a lot of them. Mountaintop of the Giants excepted though. That whole area is total ass. Should not have been in the finished game. >>1089154 If I ever do a future playthrough, which at the moment I'm not terribly certain that I will, it would have to be a dragon communion run. I'm not stated at all for it so I've not been able to experiment with it at all. It looks like it's pretty easy to get into it early as well from the very start.
>>1089083 >>1089154 Different strokes for different folks I guess. Elden Ring is my most played souls game (even if I excluded time spent in mods) and I liked the base game enough to not only replay it several times but bring one of my characters all the way to 301+ in the first eight months or so I played the game. Then again I really like spellcasters and co-op and the summoning pool system was a HUGE boon to the latter. Spellcasting in ER is also a massive improvement over past souls games and offers a ton more spell variety and thus moveset variety compared to other souls games. As for mods. I will second Elden Ring Reforged, though I found the Archery challenges to be very bullshit, it's very good for a remixed run. I'd say do the DLC first though, as I played it before the DLC came out and I'm sure the mod maker has done some funny stuff with the DLC content too. On co-op though, I actually started taking screenshots of every host I successfully helped and have 100+ of those at this point. 80+ of which are from the 300+ NG+5 character. Also if you've beaten the game, may I suggest finishing the game, then doing the DLC in NG+, it actually ups the difficulty quite a bit depending on the cycle you start it on. Schadutree fragment blessings also carry over into NG+ so you won't get that challenge from finishing the DLC and repeating it in NG+.
At some point, several dozen hours in, I came to the conclusion that Elden Ring is actually 2 good games that has the misfortune of being forced together and so drag each other down leaving the whole thing a bit uneaven. >>1089163 >Also if you've beaten the game, may I suggest finishing the game, then doing the DLC in NG+, it actually ups the difficulty quite a bit depending on the cycle you start it on. I've never been big on doing NG+ in these sort of games, with the exception of Nioh and in the future LoP. I'd be more inclined to do it if Leyendell wasn't gated behind 2 shardbearers or if the shard bearers were easier to get to. I'm guessing Godwyn and Rahdan are the two easiest to get to. Maybe Rykard if you go in the back entrance. There's also the thing that the DLC needs you to be more or less at endgame to access the door, unlike previous Souls games. Totally unnessicarialy thistime because of the skedaddletree fragments too. Like in DS3 you only have to fight 2 tutorial bosses and an easy other than the gank Crystal Sage to access buttfuck alley. BB is about the same where all you have to fight is Cleric Beast, Daddy G, and Sexy Cleric Beast. In elden ring you have to fight Chicxulub and NIHIL NIHIL NIHIL to go to Miquella's Nut Shack.
>>1089332 You can get to Mohg right after killing Godrick through becoming a bloody finger. All you need to do is go to Altus plateu after that and then beat Radahn and Mohg. Not very easy for a brand new character, but for a NG+ run it's incredibly easy.
>>1089342 It annoyingly overwrites your dragon eyes though. I don't know why the game just doesn't let you choose which of your eldritch STDs that you want to show from Fia's mirror.
>>1089342 >Altus plateu Did you mean to say Liurnia? Since you can do Varre's sidequest, by invading 3 people and get some Maiden blood, to teleport to Mohg and kill him. Then go straight to Caelid, use the teleporters to activate the festival and defeat Radahn. You then teleport back to Mohg and start the DLC.
>invade at level 25 on seamless >nothing but people in starting gear and imp heads with bloodhound's fang, reduvia, and katanas >hmm, maybe i need to go higher >40 >mostly still people in starting gear and imp heads >65 >mostly the same >80 >finally some armor variety, but the weapon variety is still the same It's such a different experience than vanilla, where every invasion no matter the level is people with cheated DLC gear and consumables. Even with unfinished builds, some invasions are so one-sided that I end up not using my flask at all and treat myself as a miniboss to be beaten.
>>1089431 No, you have to set foot on Altus Plateau to trigger the Radahn Festival. Otherwise the castle will be in the pre-festival state. >>1089572 Interesting, when I did a seamless run with friends we turned invasions off since it got added halfway through our playthrough. Good to see we weren't the only ones doing a more standard playthrough lol.
>>1089766 I think there's about 3 ways to do it but taking the Dectus to Altus is the most no nonsense way of getting it to trigger.
I love SOTE's open world. It feels like a spiritual successor to DS1's interconnected world. It's amazing.
>>1092194 It was one of the few times I got DLC day one.
nah, ill wait until something comes out thats not online slop.
SOOOOOOUUUUUUUULSSSSS THREAAAAAAAD, BABYYYYYYYYYYYYYYYYYYYY
>>1092194 The little I saw of it looked better than the base game's OW. Things are closer together it seems.
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Just the other day I saw something odd mentioned about the upcoming LoP DLC. According to the lead developer you can enter the DLC somewhere "just about Chapter 9". So either some point through Chapter 8 or early Chapter 9 I guess. That's the Swamp and Return to Krat Station respectively. But what's long been assumed, and I think even data mined, to be the DLC door is at the beginning of Chapter 5, Malum District. It's kind of a head scratcher. Maybe he's talking about when you'll be the appropriate level to take it on?
>>1090355 Speaking of nonsense triggers, I learned that Rya does, in fact, offer to teleport you to Volcano Manor if you enter Altus from the ruin-strewn precipice instead of the Dectus lift. If you enter via the latter, she's easily visible on the lift platform; but if you go the other way, she's hidden in a building off to the side that you'd have no reason to enter. It's weird.
>>1094962 >hidden in a building off to the side that you'd have no reason to enter. Ah yes, the Elden Ring experience.
wheres erg at
>>1092194 While my opinion is closer to "like" than "love", I think it's an improvement on the open world design of the Lands Between. The design philosophy of the Land of Shadow is generally more consistent. The Lands Between is full of both wide, open areas and dead ends that don't really direct or reward the player's attention consistently enough. A good example of this is the outer rim of Consecrated Snowfield, which contains: >the mine with the second Astel >the waygate to Mohgwyn Dynasty Mausoleum >an NPC invasion with a unique armor set >some ruins with several Eye of Yelough spawns >a walking mausoleum and the church with Latenna >a death rite bird Only the least worthwhile content in this area - the ruins and the church - is visible from a distance. The mine has a small path leading to it, but it's below the horizon so it's difficult to see. Even after I'd intuited how the Lands Between is designed and how I'm expected to explore it as a player, I often found myself asking >Is this it? Am I missing something? while doing so. The Land of Shadow is so much more tight in this regard. Even if all I got was a cookbook, it was much easier to both find and fully explore the DLC's open world. One, because the signposting is better: each dungeon type is clearly signposted by cages, coffins, etc., scadutree fragments are consistently found at specific locations that are visible from a distance, and so on. Two, because the physical shape of the open world is just better-designed for directing the player's attention. The DLC also did a better job with what I'd call high concept open world areas, even though the finger ruins and forbidden woods suck.
New character revealed for Nightreign if anyone cares. https://www.youtube.com/watch?v=xSB2Tf_KLzk
>>1097008 Taller than your average player character and being able to do leaps is very good. I also like that he's drinking, it makes me wonder if they will give players more gestures. I don't like the earthbending though, I think it looks silly. The first character that I'm actually hyped for in Nightreign, but still not interested in the game itself. All those features just makes me hyped for the future, but not now.
>rellana's cameo + alexander's shard + lightning nagakiba I love doing thousands of damage in a split second with glorious Nipponese steel.
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I lack new games to try currently, tell me your favorite souls like!
>>1098607 Salt and Sanctuary is a fun 2d one, even if the graphics are kinda ass.
>>1098607 Demon's Souls is still the best imo. I love its atmosphere, art direction, OST, locations and experimental mechanics.
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>invading on seamless >encounter two guys in starting gear summoning Blaidd to fight the bloodhound knight >I start fighting Blaidd >they just let me kill him while sitting down to watch >I cheer, they cheer >sever out Wholesome things are happening on seamless. I'm having a lot of fun playing a dick-ass thief build with a parrying dagger, the netcode is so much more consistent that it's actually possible to parry with it.
>load up DS2 >make new char >cheatengine adp to optimal amount ahh, splendind. its kino time.
>>1096499 The DLC was the peak map layout.
>>1105186 I wish more open world games would follow a similar design philosophy with their maps. It was really one of the DLC's strong points.
>>1105186 >>1105262 It being more densely compacted and layered is what helped it overall.
>>1106554 An anon in one of the previous threads likened it to Hallownest from Hollow Knight. An open world game where you descend progressively deeper into the world is a fun idea.
>>1106773 It had all the best interconnected elements of Dark souls but in an open world.
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Why play a massive open world game with virtually no noteworthy npcs, story, interactivity with elements of the map (there is nothing to do besides kill enemies), copy pasted bosses (sometimes dozens of times), and the only thing it has riding for it is the gameplay itself. Halo CE LASO is by and far a harder challenge than anything in the souls genre so despite the dickriding about it being hard (even though the game is much easier to cheese) it's still not harder than a game that is decades older than it and a much more dated ai
>>1106905 I really do hope open world games start to actually incorporate 3D space and trying to be a bit more interconnected going forward, rather than just going for a large, flat map. That and actually filling the map with worthwhile shit would solve a lot of the problems open world games have.
>>1106971 You mean games like Elden Ring have. There is plenty of shit to do in games like Oblivion and Morrowind besides just killing shit. Fuck even in Far Cry 3 there is more shit to do
>>1107052 Someone should make Miyazaki play FNV.
>>1107073 Bare minimum he should play Lies of P. What would be ideal to me is if a souls like had the level of writing that Mass Effect/New Vegas had that way progressing in the story would be so much more rewarding
>>1106554 >>1106971 The main problem with the verticality that Elden Ring has is that it lacks the grapple and the edge gravity that Sekiro had. Also Torrent must have oil soaked hooves because he's slippery a shit. >>1107052 Like what am I going to do in a Souls game, talk to the "zombies"? It's a fucking apocalypse. Killing anyone at first site like it's you first day in Rust is the most logical shit for anyone. Anyone who isn't braindead on their feet is completely insane and 9/10th of the time they aren't the nice kind of crazy like Solaire is either. Like in Elden Ring the literal first person you meet is trying to groom you into being a serial killer and sigh you up for a blood cult. It's why everyone loves Patches. At least he's consistent and reliable.
>>1107181 >The main problem with the verticality that Elden Ring has is that it lacks the grapple and the edge gravity that Sekiro had. Also Torrent must have oil soaked hooves because he's slippery a shit Mistakes were clearly made.
>>1107132 > if a souls like had the level of writing that Mass Effect/New Vegas Yep I'm keeping you filtered. >>1107181 Nightreign they added vaulting and some other moves, so expect to see that in the next mainline title.
>>1107181 ME3 was an apocalypse sir and New Vegas was post apocalypse, the same setting as Elden Meme. Bringing that shit up is just an excuse to have as few noteworthy NPCs as possible
This reminds me of the guy who got filtered by the NPC questlines a few threads back.
>>1107263 Even sadder than getting filtered by the attack helicopter in ACVI. The NPCs literally tell you where they're going.
>>1107220 Exactly, you're not actually interested in a story that is actually worth your time reading into of a massive open world game. Most elden ring players from my own experience skip the cutscenes too. At that rate, why not just play a party based MMO solo?
>>1107201 I would have really enjoyed the Haligtree if the game had Sekiro moment mechanics. As it stands I fell off the damn thing dodging bubbles like 50 times. >>1107226 Souls aren't just regular apocalypses. They are some full on Clark Ashton Smith Yondo/Zothique dying earth shit. And Lies of P is hardly more interactive with NPCs than most Souls. Outside of the "Firelink Shrine/Nexus/Majula" area you can make friends with a grand total of 2 stalkers instead of having to fight them. Most of the surviving stalkers are just traumatized barely more than kids. But your only choice is to avoid them or kill them. Like why can't I spare Robber Weasel? She's just trying to mug you for food. Even assholes like the Black Rabbits aren't pure evil. The only stalker that absolutely deserves a shanking is Alidoro.
>>1100608 Video source with sound, to remind the refugees that you can indeed do that here.
>>1107263 He bitched for a long time and even tried saying older games weren't as obtuse. >>1107339 I have a feeling he doesn't know much about souls shit.
>>1107339 >I would have really enjoyed the Haligtree if the game had Sekiro moment mechanics. As it stands I fell off the damn thing dodging bubbles like 50 times. Never had that problem myself, but I can sympathize regardless. >>1107346 Crazy that cuckchan still has no sound for video on most boards.
>>1107425 >Never had that problem myself, but I can sympathize regardless. Well I can be rather clumsy. I suffered a lot at Itsukushima Shrine in Nioh.
>>1107455 The bubbles on those branches were kind of bullshit, so I can't really blame you for struggling.
>>1107474 I died more on falling then I did fighting.
>>1107398 The only thing that sets souls likes apart from the rest of the bunch is that souls likes have no auto save function and you can only save your progress/level up at bonfires. The game being hard doesn't even factor into the equation >>1107339 Clark Ashton Smith Yondo/Zothique. Books you probably never read and gameplay in the game =/= story
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>>1107495 You have no idea of the souls games do you?
>>1107529 Ok so how was I wrong then retard lol. Name one functional difference between souls likes and other rpgs other than what I described. There is nothing special about that game mechanic
Not a surprise we got cancer from cuckchan.
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>>1107474 The actual projectile bubbles were fine. But what killed me were when they didn't have a clear path but were still aggroed and just spawned bubbles directly on top of you. Like every couple of seconds. >>1107495 >Clark Ashton Smith Yondo/Zothique. Books you probably never read Oh OK you're actually retarded. Here go spend a few days reading and stop trying to get a fight out of the anons who's board you're bunkering on: http://www.eldritchdark.com/writings/short-stories/
>>1107339 >And Lies of P is hardly more interactive with NPCs than most Souls. It's more descriptive than any souls game made by Fromsoft when distance traveled is factored in
>>1107625 Again you absolute retard gameplay =/= story
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What a fucking sperg.
>>1107739 The real sperg is the person comparing apples and oranges and trying to say that because a short story is mostly action based means that gameplay itself is a story
Ignoring that retard, anyone playing Demon's Souls or BB emulated?
>>1107589 We've been getting their STDs for some years, now. >>1107625 >The actual projectile bubbles were fine. But what killed me were when they didn't have a clear path but were still aggroed and just spawned bubbles directly on top of you. Like every couple of seconds. I just snipe them with Lorreta's Greatbow if I'm on NG.
>>1107914 >I just snipe them with Lorreta's Greatbow if I'm on NG. I just started using me trusty holy club, once I identified where they were all located.
You can make an action heavy game with noteworthy story in it. Using the one medium out there that gives the audience a ton of agency and utilizing none of that so you can instead have virtually no exposition to you while you spam the space bar and try not to die from boredom is complete bullshit.
>>1107924 Whatever works. Elden Ring's ability to let the player choose how to handle situations is one of the things I like about the game.
>>1107948 Pretty much all open world games do besides garbage like GTA5
Elden meme causes the funniest meltdowns.
>>1107948 It pretty much became my all purpose tool for the game and it's really surprising how well that actually worked. I only ever had to change if I was dealing with something that was too holy resistant. Which after a little experimentation I settled on the Watchdog Staff, which game me basically the same experience but with magic instead of holy projectiles and minus the AOE start up blast. And those two were my entire repertoire until the last 5% of the game where I added in the Troll's Hammer as well. Appropriately which I got in the exact same cave as the Great club.
>>1108113 >is Lies of P good? Yes.
>>1108113 >is Lies of P good? Yes. Don't let the parry timings put you off if you try it. If you
>>1108113 >is Lies of P good? It's the only souls like I have ever completed. It's about a 7 or 7.5/10 for me. Saying this however I am likely to never play it again
>>1108113 >is Lies of P good? No
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>>1107181 >Like what am I going to do in a Souls game, talk to the "zombies"? so you are a chosen one? why should i take you any more seriously than people who love skyrim?
>>1098607 Forcing myself to sit down and finish Nioh this time. I don't know if it's because of Sekiro but Tachibana Muneshige was way easier than I remember.
>>1108832 I don't remember if they nerfed him in some later patch or not.
>>1089083 Sleep pots wreck those godskin shitters
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>>1107346 Thanks. I'm aware you have sound here, I just didn't have the original on hand. >>1107181 This is what I don't understand about the complaint that there are no traditional RPG towns in FromSoft: it isn't appropriate to the games, whether you look at it from a diegetic or meta perspective. Diegetically, every game world they've created is inherently hostile: Boletaria is full of soul-starved humans defending the kingdom; Lordran, Dragnleic, and Lothric are full of hollows; Yharnam is self-explanatory; and the Lands Between littered with the skeletons of fallen civilizations being picked over by the Tarnished, who were specifically called back to pillage other people's runes and great runes and kill the Elden Beast. You're an invasive species. From a meta perspective, adding traditional RPG towns, NPCs, etc. would just homogenize the games. I don't want to go to a fucking town and talk to NPCs like it's Skyrim or The Witcher. I like that FromSoft NPCs have the (the illusion of) agency; they have their own stories, and the player character merely intersects with them. I like that even minor characters (like the undead merchants in DS1, Ornifex in DS2, or Gostoc and Pidia in ER) have charming idiosyncrasies. More importantly, FromSoft's games clearly do not need traditional NPCs for worldbuilding; item descriptions work better for their specific structure. I don't understand this obsession that people have with taking away the things that make these games unique. This is far from the only example. If you've ever watched Joseph "the town is making him stupid" Anderson's Elden Ring review, he makes a bunch of stupid, homogenizing suggestions that directly undermine FromSoft's design philosophy, like labeling areas on Elden Ring's map with non-diegetic level ranges. And then there's the people who want traditional difficulty options, a pause button, and the removal of invasions. These inclusions and decisions are a core part of the games' identities and overarching design philosophy. I'll never understand how FromSoft games have the biggest cottage industry of people "analyzing" the games, yet shit like this is so common.
>>1107811 Nice art. I did like 3 Bloodborne playthroughs back in January when the emulation became more stable. Pure Skill, pure Arcane, STR/ARC. I'd play Demon's Souls again, but I don't think there's a build I'd want to do and I don't want to just go through the game without one in mind since it's so short.
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>>1108873 I've remembered that but I used the sleep arrow girl and sleep grease to the same effect. >>1109253 Sekiro is really the only odd one out. Even then you are shinobi of uncertain alliance that's been called to Ashina castle defacto current (but in function previous) Lord to deal with the other faction. Even then the Ashina samurai stop auto aggroing on you after the infiltration and invasion gets under way later and prioritizes the Ministry forces. So all in all it sort of makes sense. Not sure why the Nightjar are being such assholes though. I thought they were directly subordinate to Isshin? >>1109287 You should try a bloodtinge build.
>>1109336 I forgot, it was 3 1/2 because my 4th build was a Bloodtinge build that immediately rushed reiterpallasch I have no idea why you have to beat the Witch of Hemwick before the carriage spawns, it was annoying as fuck and chikage. It was a little underwhelming, although I didn't do the reiterpallasch and cannon combo. At that point, I didn't have enough gas to finish a 4th playthrough, otherwise I'd try bloodletter. Next time.
>>1109376 Have you tried some of the more niche weapons like the wheel or beast claw or stake driver?
>>1109414 Wheel was my 2nd playthrough back on console, great weapon. I also threw it onto my STR/ARC build, although I was mostly using the amygdala arm (which is great, I don't know why it had a bad reputation). Beast claw is one of the few weapons I've simply never touched because it's locked behind a lot of progression with using chalice dungeon glyphs. I've also never touched the stake driver, because I usually forget to kill Djura and he doesn't deserve to die. I intended to use it at one point, maybe next time.
>>1109462 >I usually forget to kill Djura and he doesn't deserve to die. I intended to use it at one point, maybe next time. No if you make friends with him he gives you his badge and you can just buy it. The only thing not killing him locks you out of is his armor set. >because it's locked behind a lot of progression I kind of thought the same thing and dismissed it for a playthrough but then I realized that you can get the off brand version from false dep-th chalice glyphs. Just look some up online and you can get it way earlier than Lower Loran.
anyone wants to do an elden ring fight club these days
is fromsoft running out of ideas?
>>1113589 >is the studio that is producing two overlapping projects, recently produced a DLC they didn't plan to make, produced a sequel in an IP that people thought they abandoned, and produced a random VR game running out of ideas No, and Miyazaki hasn't even dipped into his reserve of self-indulgent passion projects (the traditional JRPG and the Escaflowne-inspired game he's mentioned). The way I see it, Nightreign and Duskbloods are an opportunity for FromSoft to experiment with new mechanics while revisiting and refining older ones, which is welcome because Elden Ring's multiplayer system fucking sucked. I don't really see them as "running out of ideas", especially considering Nightreign seems to be the new director's autistic passion project.
>>1113589 Considering that Elden Ring is just Dark Souls 3 but in an open world I would say that they have, yes. Name one thing they added to Elden Ring compared to the other souls games they have created that is actually innovative to the genre. I'll wait.
>>1113909 Ah yes, look into old archaic ideas which they abandoned instead of fresh ones that will make the games better. Now this is the play
>>1114247 Mounted combat, proper jumping, interchangeable weapon arts, streamlined stagger mechanic, a world map, invader teleporting, new way of handling dual wielding, tons of new spells - ashes and movesets, new way of handling character progression in the DLC, passive/active poise hybrid system, spirit summons.
>>1114247 FromSoft's thing is iterating, not innovating. They've barely innovated at all since Demon's Souls, specifically the concept of multiplayer connectivity in a 3D ARPG. Even Dark Souls' interconnected world is not innovative, it's simply a 3D Metroidvania. They're like the antithesis to Game Freak, who just come up with new concepts and abandon them in the next game: the underground, following Pokemon, difficulty modes, the PWT, meaningful version differences, Mega Evolutions, Z-moves, "What if the Pokemon were, like, big", or Terastallization what a dog shit name for a mechanic in a children's game. FromSoft is more like >weapons have different stat scalings and movesets >okay, now weapons have a special move too >okay, now you can change the special move on some weapons too >okay, now here's pre-made builds that are specifically designed around a restricted moveset with more special moves Elden Ring is not an innovative game. Most of its gameplay mechanics iterate on existing ones from Dark Souls, Bloodborne, and Sekiro, while its broader design takes cues from modern open world video games, but recontextualizes them in a way that (mostly) works for a FromSoft game. People like FromSoft because they're consistently good at what they do, not because they innovate. The underlying design philosophy of their games is fundamentally solid, respects players, and hasn't changed in 15 years because it has been successful for that entire time. If you want to see what "innovation" for the sake of innovation can do to a game, the past decade of fighting games gives you every example you'd ever need. Calling Elden Ring "just Dark Souls 3 but in an open world" is outing yourself as a retard.
>>1114503 None of those things are innovative to gaming
>>1114503 I honestly wouldn't consider any of these innovative, they're all iterative. The closest is spirit ash summons, but they're also just an iteration on how FromSoft designs difficulty (the retard-proof, choose-your-own-adventure system). These are all good features, though.
>>1114521 You said "innovative to the genre", not to gaming as a whole. We're talking about Souls games here.
>>1114504 >while its broader design takes cues from modern open world video games Yeah I can see that. The open world serves no purpose just lie most modern open world games
>>1114536 I chose my words poorly but that's what I actually meant
>>1114563 Alright then, these features might not seem very innovative in isolation but when you put them all together they become something totally unique. It's not just about what they're called it's about how they're designed, I've never played a game with mounted combat like ER before, have you?
>>1114652 Mount And Blade did a better job with mounted combat where physics was king. I don't see any point in playing Elden Ring ever again as there is nothing to do in it besides smash monsters skulls in/move onto the next objective which could take hours of riding and ignoring combat to get to. You haven't provided me one good reason to play ER over a game like DS3
>b-but what about all the NEW spells and weapons you can find Which you can't even use because you aren't proficient at them kek. It's either you aimlessly wonder for dozens of hours finding things you can actually use, or you resort to immersion breaking guides to get what you want
I love thread IDs so much
I'm hoping that the multiplayer focus is an excuse for them to allocate more resources to improving their netcode. Their online tech needs work to be acceptable in the modern day, and I'm betting that there are people at Fromsoft who want to re-introduce AC's emphasis on pvp in the next title.
>>1098607 I second Salt and Sacrifice. Enotria The last Song was a recent one I liked a lot, too. Spaghetti Souls but with Sekiro parries as the main defensive focus. Worth a pirate at least. >>1115428 Damnit I can hear it
>>1113909 >especially considering Nightreign seems to be the new director's autistic passion project. Do you really believe this...?
Ok, I'm gonna give it ONE more try...what am I in for?
>>1114776 I don't remember any double-jumping horses in M&B that turn on a dime, whether or not you think it's better isn't really relevant.
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Wanted to test file size limit. Needed to kill Godfrey at low level for a meme talisman slot, and decided to do it damageless. >>1115855 I shouldn't have said passion project, it just seems like he's passionate about the project based on that interview. I don't really have high expectations for it, personally. It'll probably be "okay".
>>1117447 That's fair but if I cared about the double jump I'd play rua
Oh did the guy who got filtered by the Millicent questlines and spergs about how Elden meme is Dark souls 3 show up again?
>>1118214 Why have any questlines at all when the story itself is steaming dogshit not worth delving into is the question
I'm wheezing.
>try to invade in base ER for 10 minutes >nothing >try to invade on seamless with the same character >nonstop instant invasions against groups of different people lol
I'm getting frequent invasions in the base game, what's your rune/weapon level?
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>Hitler has died >Nigger has died >Faggot has died >Kike has died I love seamless players >>1118340 It's great. My only complaint is that it's too easy. 20-40 and 168 were my sweet spots for base game invasions, but I feel like 60-90 is great in seamless because of the lack of downscaled password phantoms obliterating 90% of your HP with one attack. Normally that's where downscaling doesn't work at all.
>>1118455 Then go play AC: Shadows, nobody is stopping you.
>>1118578 You know you want to, ever since you saw that zesty image of Yasuke you've been having funny feelings.
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>losing open world invasion next to a walking mausoleum >deliberately move the fight under it >BONG... >BONG... >BONG... >it squishes them to death
>>1118374 >My only complaint is that it's too easy Pretty much. Seamless is great for meme builds, specially since Godrick's Rune allows for extreme amounts of build variety at lower levels.
>>1118679 You know there is poster IDs right? We can see that you're repeatedly posting bait post after bait post
>>1118741 You aren't doing a very good job
>>1118809 I like it because it extends the games run time, it's also mostly optional.
>>1118902 Nah, it's a good size the way it is. Any bigger would be overkill.
>>1118968 Nah, 100ish hour playtime is the sweetspot.
>>1118677 I feel dirty using Godrick's, even the soreseal is enough. It's a shame that great runes are ultimately pretty boring. That said, I do have ideas for how to use them on meme builds. >30% HP from Morgott's great rune on my hyper mode build that's just 60 VIG, royal remains armor, twinbird kite shield, blue- and red-feathered branchswords, and crab >even more healing on my regeneration build from Rykard's great rune The issue is that the regeneration build is already too mean for seamless. It's great for bleeding password phantoms dry in the base game, and since regeneration scales so poorly there's no reason to level the build more for seamless.
>>1117626 The limit is 50mb 🤔
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>this is bait >respond to it anyway >>1119030 Individual file size limit is 32 for some reason
>>1119046 I have a weak spot for good bait
>>1119068 So you want a map that is twice as big and run around twice as long on horseback to do the same amount of content we got in Elden Ring? Brilliant.
>>1119025 The best thing about Godrick's outside of just minmaxing is being able to use things that would be pretty much impossible otherwise. Being able to make a functional death magic build below level 100 is crazy.
>>1119046 >32mb Sounds good, I'll probably play later just to post webms
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love how this is on pc now so i can just mod all the weapons/armor i want at the beginning
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The dinosaur guy is an old man
I kind of wish that From had been brave and just not included conventional magic in Elden Ring. >>1113589 No but they're running up to the very limit on the whole "boss delay attack to rollcatch" thing. Lies seems to have slipped over that edge and that's why it doesn't overly matter if you git gud with perfect blocking or nor. Except for Laxasia.
>>1118693 I've seen this in multiple /vg/ refugee threads so far, it's pretty funny to see the local thread schizos show up and try their samefagging routines on a board with fucking IDs. More evidence that all schizos are low IQ
>>1120257 Wait till you see OUR schizos.
>>1120280 We've had guys going crazy for years.
We have IDs here.
https://www.youtube.com/watch?v=2jQ3S2JzA9s funny they emphasize the female characters will look more feminine
>>1086303 If you played Elden Ring to completion you're a they/them type A
You guys gonna play Lords of the Fallen?
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>falling for the ol' spicy grace >>1121263 You mean 3? If it's better than LotF2, probably. I enjoyed 2, especially the level design and art direction, but the gameplay was rough around the edges.
>>1121263 Probably not, I'm a fan of multiplayer and I like to have good netcode in my games. The LotF devs just use the default unreal engine stuff and it's horrible. It's at least 10 times worse than actual souls games, it really soured me on their games.
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>>1119171 Since it's on PC now I really like someone to do some vanilla-ish mods for it like expanding Cainhurst, Hemwick, and Forbidden Woods or have a Mensis mode where you'r constantly having to play hide and seek with frenzy towers and winter lanterns.
>>1116775 the level design in this game was so garbage i couldn't be bothered to finish it. just long winding paths packed to the brim with the same five intentionally annoying enemy types the whole way through the generally aggravating design philosophy feels like an exaggerated dark souls 2
>>1116775 It's nice that they're still putting that much effort into it, but I don't think this trash game can be fixed.
oh I didnt even realize this was made by ci games that explains so much
>>1118340 If you have ever picked up a weapon or upgraded it higher than what's "expected" for your character level it kind of screws up the match making. If so you're only real option at that point is to level up.
>>1127954 The issues with Elden Ring's multiplayer system go far beyond the +7 banished knight's halberd and Rogier's rapier, somber smithing stones, or the 20-30 free levels from Greyoll messing with the level and weapon level matchmaking. The core issue is that invasions are exclusively predicated on co-op, and no one does co-op. And unlike Bloodborne there are no dedicated PvP areas even though Mohgwyn Dynasty Mausoleum was likely intended to be a PvP area. >the majority of players who would want to do password co-op, the easiest form of co-op to coordinate, use seamless >random co-op is difficult to coordinate due to Elden Ring's open world design, and is only consistent at low levels >random boss co-op is more common than random dungeon co-op Trying to do random co-op is the ultimate blackpill on Elden Ring's mulitplayer system. Even at the "right" level and upgrade level, you can sit there with your thumb up your ass for 10, 20, or even 30 minutes at a time without a fucking summon. It was never a sustainable system, it only worked because ER is popular enough to have a consistent ~30,000 players. It's easier to find invasions in DSR or LotF2 than it is ER, even though they have a fraction of a fraction of ER's concurrent players. They really should have kept DS3's ember system and restricted solo invasions to dungeons to help populate the multiplayer pool.
>>1129753 >They really should have kept DS3's ember system They SO should have. It would have fully justified all the optional bosses. You could kept them around until you needed to top off your great rune before going through a difficult area or fighting a real boss. >co-op not working right Well yeah. The whole system was designed for Demon's Souls, a much smaller and much more linear game. And they've never attempted to really overhaul it even though they absolutely need to for a huge open world game like Elden Ring. >>1129753 >and restricted solo invasions to dungeons Or done some gravelording/Rat King/Old Monk kind of stuff.
>>1127280 >the generally aggravating design philosophy feels like an exaggerated dark souls 2 This is also why I stopped playing lol. Still going to check out the new update once its done downloading.
>>1121263 I have no desire to play it.
Code Vein's Cathedral of Blood is the best level in a soulslike and you can't prove me wrong.
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>invading on seamless >run into two retards who both have 300 ping and Reduvia >one of them has an active great rune, heavy armor, and ~1,600 HP at roughly level 50 >realize this is a losing battle as I'm drowning in desynced blood blades >except this is Bestial Sanctum >lure them outside >intentionally get low and pretend I'm out of flasks >trick the player with the great rune into hitting the black blade gargoyle >it immediately one-shots him >get in a teabag before dodging friendly fire from the gargoyle >the other player runs inside and desperately tries to fight me off >as I'm about to finish him off, the gargoyle roars through the crack in the doors and kills him I love it when a plan comes together
>>1131427 >Code Vein's Cathedral of Blood It's like a kid downloaded a model of a cathedral and started copypasting parts of it hundreds of times over to create a maze.
>>1119385 I really hope the t-rex stuff isn't a one off and the entire character's theme is that he's a a kind of vintage, bone wars-esque paleontologist transforming into all sorts of different dinosaurs for his attacks
https://www.youtube.com/watch?v=CxH6iRd2k4k >another Soulslike that doesn't understand why people like Soulslikes I'm reserving judgment until I see non-trailer gameplay, but this trailer doesn't inspire confidence
>>1116775 >shared progression coop I wonder if some of their employees played dark souls/elden ring with those seamless coop mods and decided >Yeah, you know what, that's pretty good, let's bolt it onto our game Also, free friend pass is cool, but feels like a weird flex
>>1133278 >why people like Soulslikes the boss fights?
>>1133278 >FPS It's not a soulslike at all
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>>1133750 In a word, the presentation. Atmosphere, art direction, setting, characters, enemies and bosses, music, sound design, and tone. The gameplay is important too, but the presentation is more important. Autism warning. Although people usually cite the term "elegance" from that interview with the anecdote about Dark Souls' undead dragon design, I think the other word used, "dignity", better embodies what distinguishes the games. I don't look at games like Lords of the Fallen (2014), Code Vein, Mortal Shell, or Covenant and feel that they understand this concept at all. It isn't just the presentation, it's that they don't have an identity. They're imitations, conceptually and thematically. I think Lords of the Fallen (2023) and Lies of P are the only two Souls-like I've played that feel like they have a distinct identity - even if they're inspired by Dark Souls and Bloodborne respectively. I can't speak for Salt & Sanctuary or The Surge, but I know they have their fans. Even though FromSoft loves to iterate on similar concepts and themes, they're at the best when they do so with a clear idea of what they want to do: DeS, DS1, Bloodborne, Sekiro, Elden Ring. They're at their worst when they're imitating themselves: DS2, DS3. I don't think it's a coincidence that DS2 and DS3 are the only two FromSoft games I'd describe as cynical; DS2 because it is self-aware about its perceived difficulty and imitating Gwyn with Vendrick, and DS3 because it is self-aware about being a sequel that Miyazaki didn't want to develop. The cynicism of DS3 is at least represented in its presentation, though. My point is that their best games have a distinct, sincere identity. Games like DS1, Bloodborne, and even Elden Ring have something to say, and the creative choices that determine how they say it are exceptional for an industry as cynical and pandering as gaming. I'll stop myself from going into how good Bloodborne is in this regard. To tl;dr, just look at what people continue to discuss about FromSoft games after all this time. It's not the gameplay. It's Gwyn's sacrifice and the undead curse, the fat officials, the Prison of Hope, Ash Lake, Shrine of Amana, Archdragon Peak, the overarching story of DS3's DLCs, Bloodborne's setting and narrative, the stories of the demigods, the metaphysics of Elden Ring's universe, even small stuff like the living jars, the humor of the games. I think Micolash is a good example. On your first playthrough of Bloodborne, you shed a lot of blood, sweat, and tears getting to the Nightmare of Mensis, a literal nightmare realm filled with horrors beyond your comprehension. Yet the game is completely unafraid to have the penultimate boss of the game be fucking Scooby-Doo chase sequence with a single, unarmed retard - and it's presented with complete sincerity. I think that one of the reasons that people dislike The One Reborn is because it's exactly what a lesser developer would have done instead of Micolash. A gross, generic flesh-monster without a clear identity or purpose. (Unfortunately we got both.) This is why I'm skeptical about Nightreign, because it's the first time in a long time that a FromSoft game has so clearly lacked an identity and purpose. >>1134063 The developers themselves call it an "FPS Souls-like"
>>1116775 I hate that I feel like I can no longer play Single Player games on my own time, I just want to play what they released, not what the game become after casuals that run past enemies complained about >Changed movement and combat That's a huge fucking red flag for me, what about people that enjojed the game? Well fuck them, we need casual money to fund the sequel >VERSION 2.0 plastered on the cover Wow, I want to buy the game that says 'WHAT WE RELEASED WAS SHITTY BUT TRUST US THIS TIME' Just fills me with confidence this game is good. I'm downloading it on Gamepass, if I don;t have the option to update manually and it downloads the latest version I'll just wait until I can buy physical for $5-10
>>1135158 >This is why I'm skeptical about Nightreign I am too but I think they are just using it as an excuse to experiment and make some extra money while getting corporate off their back and developing a flavor of the month genera game. All of the new shit in Nightreign and Duskbloods will get repurposed in the future for an actual Souls game, I'm certain. >The One Reborn I'm not even entirely sure what purpose he serves in the story or from a gameplay POV. He's really too weak for being at that stage of the game to be a real threat. I think he's just a fill in because Micolash's quest line was cut, which had you apparently interacting with himto do something for him until the ritual triggers and he goes mad and drags both of you into the nightmare. Instead we just got the unexplained boss fight. That same exact thing apparently happened again with Maria. Apparently with Master Wilhelm too only even his boss fight was removed or never finished as well. Apparently the actual boss before Mico was going to be the giant spider but they couldn't get it to work properly or something. Which is why it was turned into more of a stage hazard that's killable. The Brain was also going to be a boss fight apparently too.
>>1135158 They call it a Soulslike because that's a popular and they hope to sell more copies because of it, just like PoE2 the game is nothing like a Souls game, these sleazebags just want to cash in on ignorant normalfags.
>>1135883 >because that's a popular genre*
>>1086303 >Soulsborne games You mean games from FROMSOFT or soulslikes in general? Because Lords of the Fallen just got a final 2.0 update that overhauled animations, UI, coop, added a friendpass plus some other stuff. It no longer feels like shit to play. I am having fun.
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Broken audio, so you can't hear the giant's victory roar >>1135449 >All of the new shit in Nightreign and Duskbloods will get repurposed in the future for an actual Souls game, I'm certain. This is my cope as well. As someone who has loved the multiplayer aspect of FromSoft games since Demon's Souls, I hope that whatever lessons they learn with Nighreign and Duskbloods are integrated into the next "real" game. As for Bloodborne, I don't know much about its cut content beyond the obvious stuff like the Lake of Mud and Master Willem's "boss fight", so that's interesting. The giant spider is so forgettable that I didn't know what you were talking about for a second.
>>1135158 What do you mean? Nightreign has an extremely clear and set in stone identity and purpose, which are "low effort cashgrab made to squeeze as much money as humanly possible out of a fanbase with more good will than sense"
>>1136566 >Nightreign has an extremely clear and set in stone identity and purpose And that is "coop Souls game"
Anyway, just bought Mortal Shell complete for like $4. Can't be bad for that price, right?
>>1136566 Except it's a $40 spin-off with no pretensions about what it is. If you want a low-effort cash-grab, that's the content in the Switch 2 edition that players on other platforms will need to pay for. The narrative re: Nightreign makes no sense to me, personally.
did any of the generals like /erg/ migrate here yet?
>>1088350 That severed harpy... the blade of Miquella
>>1136714 The generals that migrated are the ones that are inherently social* (MMOs, fighting games) or primarily populated by addicts (porn games, gacha, and TCGs). I am perfectly happy with nu-/dsg/ and /erg/ not migrating, as far as I can tell. * - schizo
>>1135449 The thing with Micolash is that they swapped his character around like 10 times during development so it's no wonder that what's left of him is a mess that makes no sense, at one point he was even your friend alongside Laurence Reading all the leftovers of the original story it seems pretty apparent that Sony wanted a more traditional story and character as opposed to the souls style
>>1136817 I don't think I ever went to /dsg/ but I liked dropping in and hanging out on /erg/ sometimes. I hope they make it over eventually.
>>1086330 Nah, dark souls 1 is still one of the best arpg dungeon crawlers Other games in the genre have worse combat. They are mostly button mash games
Game feels much better now. Went from a 6/10 to a 7/10 on my book. Still has the same core issues that I hope will be fixed on the third game.
>>1133466 Game had seamless co op since launch. Could play the entire thing from start to finish without constant summoning and load screens. Problem was, majority of the progression, gear, upgrades was only for the host. Super retarded. They fixed it now along with some of the shitty animations, like lamp flaying. Before, you had to equip your lamp, lock on to a target and click again to pull platforms and split souls. Now you just press a button. Same thing with the janky jump. You had to sprint before jumping which sucked because the level design and platforming isnt very good. The levels and controls killed you more often than the monsters.
>>1136714 erg here 👋👋👋
>>1137429 >The level and controls killed you more often than the enemies So, dark souls basically.
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>>1137104 I saw that there was a 2.0 update recently. I'm surprised they're still supporting it, considering the sequel is in active development. Did they improve the weapon animations at all? I liked some weapon classes, but the animations of any weapon class without range were awful. I think that's the only thing that would get me to play the game again, although I've defended it a lot.
>>1137454 anyone else make it or are they probably just waiting longer to see what the situation is?
>>1139120 i hope not
>>1136566 >"low effort cashgrab made to squeeze as much money as humanly possible out of a fanbase with more good will than sense" That is the identity and purpose of the corporate project to develop and release the game, not of the game itself.
I really hope solo-Nightreign is fun. I'm not terribly optimistic. But I do love roguelites and an Elden Ring roguelite could simply be immense fun. But I've got no interest in squadding up with randoms or keep some group together. I'm really excited for Diskbloods 2. Granted that we know less of it and it's not due until next year. But it kind of seems like it might resemble Fate/Another WC3 custom game. Maybe that's putting a lot of weight on the word "might", but if true then I'd be very excited for the game.
>>1136566 That's just every game in exisstence, yes even the free ones. But also if they actually cared about squeezing as much money as possible they wouldn't have made it a Switch 2 exclusive (doesn't matter if timed or full) to begin with.
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>>1146097 Is this a skit?
>>1146684 Nope. update devlog.
>>1146097 Based
>>1146097 The devs are so desperate to make people like this soulless clone of a game, if I were them I would be ashamed for not having a single original thought in my head.
>>1147027 Compared to the average of "Souls-likes" as a genre nu-LotF is actually pretty good, not like anyone else is going around being a fount of originality anyways. It and Lies of P are probably at the front of the pack. (Nioh, the new DnF game etc are in a different sub-category, since they have stuff like tiered rng loot and mission instancing which changes the gameplay loop) I pirated the game back in 1.5 and it was an enjoyable experience even if no one is going to call it a masterpiece. Having catalysts bound to a modifier key stuck with me as an interesting difference from From's way of doing it since I usually play spellsword type characters for my first playthroughs and it changed gameplay considerations a bit, though It was probably just them bolting casting onto the system they already had for the Soul Reaver 2 Lamp.
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>finally encounter twinks on seamless >DLC gear, frost pots, rot pots, hefty rock pots, uplifting aromatics, great runes, the whole nine yards >try fighting >get a backstab >a lightning-infused dagger with the dagger talisman only does 1/4th of their HP >a single mistake gets me rotted or rock potted for 90% of my HP (I don't even have rot boluses) It would be a shame if you fell for the oldest trick in the book. And I thought I was being mean changing from keen to lightning.
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>>1148390 >twinks That just looks like hacked stats. Also, you can alter the Seamless config text file to display player level and ping instead of just their name.
>>1148390 >>a lightning-infused dagger with the dagger talisman only does 1/4th of their HP 🤔
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>>1149325 >>1149340 Considering I'm level 30 and can therefore invade up to 53, more than 1,600 HP is entirely possible if they CE'd in 4 talisman pouches too. I don't really know why you'd want to play the game like this, but you can. >you can alter the Seamless config file Thanks, I keep forgetting to do this - mostly for the ping.
Malenia's rotussy
>>1148390 >I don't even have rot boluses It's fine. Nobody does.
>>1136552 >This is my cope as well. It's not even cope/hope, it the historic pattern. Every new Sous game reuses underdeveloped or cut concepts from the previous game(s). There's a LOT of Bloodborne in DS3, for example, if you start looking around. And there's some Bloodborne in Sekiro and a bit in Elden Ring even.
>>1086319 Armored Core is Soulsborne don't you know
>>1156078 I'm aware, but I don't know whether the neglect of multiplayer features in Elden Ring was intentional or an unintentional result of development constraints. There's an argument to be made that (re)using DS3's multiplayer system would have caused complaints from new players. Hell, players already complain about invasions even though they consent to them by co-op'ing - and invaders have never been more disadvantaged. So when I say cope, it's because I still don't know whether these multiplayer refinements will be rolled into FromSoft's next "real" game. Hopefully they will. I'm a much bigger fan of Dark Souls, but Sekiro (Elden Ring) than I am Dark Souls but Bloodborne (DS3).
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I hope we end up staying here, 4chan sucks. Is Duskbloods coming to PC ever? I'm probably going to get Nightreign when it comes out and idk what it even is.
>>1161862 I think it's highly probable. FromSoft owns the IP and, more importantly, it would be a poor financial decision to permanently restrict a game like Duskbloods to a "casual" platform which has had no intersection with FromSoft's consumer base with the exception of Dark Souls Remastered. The strategy is probably to generate strong initial interest in the Switch 2 and announce a multi-platform release 1-2 years from now, after the Switch 2 release. It's a mutually beneficial strategy: Nintendo got their "Bloodborne 2 is on Switch 2" marketing moment I'm not saying this is accurate, but it's undeniably the popular perception and FromSoft gets sales on other platforms. In other words, it's just Monster Hunter Rise again.
>>1159469 The complaints about invasions comes from this massive influx of Elden Ring bandwagoners that never even touched the series before. Novel and unorthodox features like invasions don't sit well with the normalfag crowd, they won't stop complaining until everything is sanitized and boring. It appears that FS is now attempting to split up these audiences with multiple games focusing on different things instead of rolling it all into one big game. I really hope this isn't the case.
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>>1164494 THAT'S WHY THEY ARE THE GOAT!!!
>>1155647 Malenia poster? do you have many pics of her?
So I finally got around to playing Elden Ring the last few days and honestly I started getting bored in Limgrave. Also got annoyed with how many times I'd see something interesting, go there and kill everything and get no rewards, probably happened a dozen times the first two days of playing. Anyway, the open world meme needs to die BUT once I did Stormveil it got fun and interesting again and then Liurnia I found alot more interesting and aesthetically pleasing too. I'm alot more excited to play the newest Armored Core next. It feels like faith builds were really catered to in this game.
>>1159469 100% intentional. As fun as invading and PvP is, it's a very small part of the community that brings more trouble than it's worth.
>>1166211 >brings more trouble than it's worth For who? Casuals? Shareholders? Attitudes like this is why modern games suck ass, everything will be homogenized into the same awful corporate slop.
>>1166321 >For who? For Fromsoftware developers. They still have to design their games around it. I hope they will keep that shit only in multiplayer games like Nightreign and The Duskbloods. Keep that shit away from singleplayer games for now.
>>1166600 It would be a shame to rob a game series of a feature that has been a core part of the formula for 16 years just because you like Sekiro. I don't think Fromsoft would have been nearly as successful if it wasn't for their novel take on multiplayer, I hope that doesn't stop now.
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So… Looks like this is the place. Any other /erg/ or /souls/ peeps made it over? Guess this board had a fairly healthy place for this stuff already but there’ll be no more dedicated Elden Ring General which I guess I’m fine with. Feels strange not to see any shitposting.
>>1168279 I was in /erg/ a long time ago, I think this is it. Very eerie how some gens are somewhat active like xivg or osg (on sharty), and others almost gone completely
What do we think about the biggest mod for elden ring, convergence? Anyone played that?
>>1165001 Hybrid builds thrive in Elden Ring. The game's length lends itself to more diverse stat distributions. While there is an internal logic to how extrinsic rewards are distributed throughout the open world, it isn't always consistent. The better rewards are typically in dungeons and mini-dungeons, but there's also a lot of worthwhile ones in the open world - specifically ashes of war from scarabs, which can at least be seen from a distance. Eventually you get a feel for it, at which point it's easier to explore the open world without wanting to kill yourself. The real meat of the game is still the dungeons and bosses, however. >>1163461 I think the great irony of FromSoft games is that we've basically come full circle from Dark Souls. Dark Souls was so popular because it defied the industry's obsession with "casualization" in the wake of the Wii's success. It proved that gamers wanted good games that didn't hold their hands. Yet now the Internet is flooded with idiots on Twitter, Reddit, and 4chan :^) and self-styled critics on YouTube who demand that the games sand down every rough corner. They demand difficulty modes and a pause button, they bitch about invasions, they complain that there are no suggest level ranges for areas, and you could fill a fucking book with all the lies and misconceptions about Elden Ring boss design. At best, they're well-intentioned and don't know what they want; at worst, they want to rot the games from the inside out. I'm glad that Miyazaki has said he doesn't really read feedback.
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>>1159469 I think it was mostly a time constraint thing. Remember that PvP arenas weren't implemented for MONTHS after release. And clearly many characters and questlines were reshuffled and cut, even going right up to the last minute. I have a feeling that Volcano Manor was originally going to be an alternate Roundtable Hold for an anti Erdtree faction. Even that one trailer was structured in a way that seemed to indicate that. But then it just ended up being just a sidequest area. From in their best of times has trouble on the follow through, (See DeS broken archstone, the second half of DS1, Bloodborne's unfinished nature, Dragonrot and the giant straw doll in Sekiro) so I imagine trying to manage an open world that's got a larger map size than all of their previous games put together probably stressed them to near their breaking point. >>1168279 > but there’ll be no more dedicated Elden Ring General In a sense any Souls thread here is going to be an Elden Ring general until the next real Fromsoft Souls game comes out. >>1165001 >So I finally got around to playing Elden Ring the last few days and honestly I started getting bored in Limgrave That was my first impression too and that's why I stopped that playthrough and didn't go back to it until recently. I finally got to the point to where that I would just switch between setting myself in exploration mode or Souls mode depending on what I felt like on a given day ant that's how I got through it. An actual game that used the Souls engine but with gameplay modified for just open world (or classic interconnected world) ruin exploration would be something I actually love to play. Just remove the Souls part of it. I don't mean the difficulty, or save system, or movement or anything like that, I'm talking about the Souls structure as codified by Demon's Souls and Dark Souls 1. The truth is the Souls structure intrudes upon the open world and the open world dilutes the normal Souls formula structure and they both go together like peanut butter and water. Sekiro made a great action game out of the Souls formula by stripping out the aspects didn't need to be there and would interfere with an action game. I wish they had been as brave with Elden Ring. Once again though time constraints and breaking points. >>1161862
>>1169811 >The truth is the Souls structure intrudes upon the open world and the open world dilutes the normal Souls formula structure and they both go together like peanut butter and water Yeah, this is how I feel as well. Elden Ring is like two great games slapped together into something that's less than the sum of its parts. One minute it's a 10/10 masterpiece, the next it's a 7/10 slog. It really strains the limits of the FromSoft concept of you, the player, being responsible for curating your experience. It isn't possible on a first playthrough, and on subsequent ones it feels like you're picking through mountains of rice to find the meat and vegetables in the stir fry.
>>1169801 I found out that Elden Ring, far more than any other Souls game or Souls like, is basically Wiki Souls. If you want to have a non frustrating time open up dextralife plot out your build, equipment, fashion, etc. find out where every item is and start matching you map beacons to their interactive maps and don't worry about the other places if you don't want to go to them. That's what I did. You can kinda do it even semi spoiler free if you want. >>1169859 Yeah there are really amazing vistas that you can take in and it really feels like you're exploring a destroyed civilization, and then the game makes you go do Souls stuff. Or the reverse you're wanting to play a Souls game and do some dungeon running and then oh damnit the item/NPC/whatever is on the other side of the map and underground and you have to teleport around and then you get one tapped by something sniping you on the field. Then you do that several more times and your playtime for that evening has run its course and you've only managed 10% of what you would have ben able to do in a regular Souls game. And not because it was actually difficult, just time consuming.
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>>1169978 The openness of Elden Ring is a double-edged sword. On one hand, I hate the process of leafing through the Wik and picking and choosing conteni; on the other, it's an immense amount of freedom to play the game the way you want. I value it much more whenever I revisit DS3 and Bloodborne, which are so much more linear. You can start or even finish a lot of builds and still have so much more content to play through. At this point, I treat the side content like chalice dungeons. I do it if I feel like it. Coincidentally, I just went and beat Mohg at 50 +5/2 so I could try the stupid INT katana from the DLC. I never get tired of this fight.
>>1168279 Board Owner just deletes lowest denominator stuff in the catalog and shit that's off topic as far as I can tell
>>1166977 >pvpfags still thinking their barely used feature is what actually sells games known for their PvE lol
>>1169801 I just remembered about the entire "drama" about pause in elden ring
>>1174111 Why shouldn't Elden Ring have a pause menu?
>>1174724 Because it's a multiplayer game, why should it have a pause feature? To give players another reason to opt out of multiplayer? That would be really stupid.
>>1086303 why didnt they just call it bloodborne 2 instead?
>>1174985 There are no multiplayer features when you are not invaded and have no summons. That's when you should be allowed to pause.
>>1175146 Playing offline shouldn't be advantageous over playing with others, there are no good reasons to have a pause feature.
>>1174724 Why should it?
>>1168279 These are threads for all the soulsborne games and major soulslike games.
>>1168279 I made it. see if anyone else does.
fsg turned into /souls/ before 4chan died so i wonder if it was someone from here
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What's the best ending for Elden Ring?
>>1175146 There are enemy patrols, time-sensitive effects like Buffs or Poison or waiting for status to go down.
>>1174985 Good thing it already has a pause function then
>>1177274 So does Sekiro and no one complains about that
>>1175001 because that would be insulting
>>1175001 Because Bloodborne as an IP is still stuck in Sony jail and they can't do anything to free it
>Still no steed customizations/armors in ER Massively missed opportunity
Claymore or Hollowslayer /v/?
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>lose friend >run away >point down >kill self It brings a tear to my eye. I learned that the 2nd hit of the star-lined sword's L2 roll-catches out of anything with level 2 hit stun (GS, CGS, GH, GA, whips), fun weapon. >>1180904 The cash-grab edition that's launching with the Switch 2 looks like it unironically includes horse armor DLC.
>>1180972 Claymore
>>1086330 I wish the containment site was still open, you people are fucking unbearable.
>>1177273 I typically side with Gwyndeldorf
>>1177273 Goldmask if you really, really want to believe the Order can be salvaged, Ranni otherwise.
>>1182849 >if you really, really want to believe the Order can be salvaged Everything we see of it in-game is a total shit-show though. To the point that even when people praise its past, it almost sounds like people are just mythologizing some kind of fictional past that was likely way more shit in reality. Or maybe I'm just a pessimist.
>>1181976 >The cash-grab edition that's launching with the Switch 2 looks like it unironically includes horse armor DLC. Hope Fromsoft makes said DLC available for everyone afterwards, depending on how much effort they actually put into them
>>1182849 >>1184196 Goldmask is the Robute Guilliman of Elden Ring. He believes in the fundamentals of the Golden Order, or at least what the GO is advertised as being, but he sees Marika/Radagon as flawed humans instead of gods. Which is completely correct as it turns out. His ending revokes any kind of middle management between any envoy God or Demigod and the Greater Will. It seems too like maybe he's made direct contact with the GW as well. Note that how his mending rune looks like it could be part of the Elden Ring, unlike Fia's or Dung Eater's runes. And he didne gestate it he discovered it.
>>1184549 They already said the DLC is coming to other systems.
>>1174724 Just find yourself a nice, peaceful corner to rest at. It's an open world game, there's plenty of them.
>>1184589 >Goldmask is the Robute Guilliman of Elden Ring. Does he have a knife ear GF?
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>>1187173 Just his cuck bf, sadly.
>>1102671 Just kill Maughlin then cheese Dragonrider, same thing.
>>1187320 Lord of Frenzied Flame
I was blind to the existence of powerstances but now I am enlightened and roleplaying as a blender
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Someone please go tell the gooks that I'm going to need some puppet bullshit in my life very soon.
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Also I know that some of you 4gentlemen played this game so post your fashion and weapon autism.
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>>1184589 >but he sees Marika/Radagon as flawed humans instead of gods. Which is completely correct as it turns out. His ending revokes any kind of middle management between any envoy God or Demigod and the Greater Will. This is wrong and misses the point entirely. It's a mundane and simplistic view at best First of all, there's no middle management. The Golden Order doesn't answer to the Greater Will, it answers to Marika and Marika only, with the Greater Will generally disintersted in what kind of Order is established and in particular having long abandoned the Lands Between Second, The mending rune of Perfect Order is a rune of trascendental ideology. It conjoins the fate of Crucible-touched, Numen descendants and revived Sun Realm spirits/souls alike. While the other 3 Order endings reshape the metaphysics of the Lands Between to establish the Old Order of Erdtree burial and Blessed dew sap creation again , the Age of Duskborn where people instead Live again in Death instead of having their soul turn to a catalyst or the multiplication of Omen wraiths through horns as current system of "management" of Life and Death, the Age of Order manages to conjoin those Souls. The whole point of the line you are referring to is that there will be no Goddess like Marika enforcing conversions and to impose her own system like the Erdtree belief was forced and spread through wars and mantained. This is why Goldmask journeys through the sites where the Golden Order committed its most heinous atrocities. His ability to understand the cipher language can make his gaze at the nature of how the Elden Ring connect Soul, and realize something Miriel remarks upon, that the Order can embrace its flaws like TwliD to reform
>>1115855 >>especially considering Nightreign seems to be the new director's autistic passion project. >Do you really believe this...? Why wouldn't it be true exactly? If From were cynical, they would simply make 12 Elden Rings in a row. Instead they are testing with some cool concepts while waiting for a mainline new game in a new world that will surely come, but when times are mature.
>>1177273 The only "bad" ending in Elden Ring is Lord of Frenzy, and by "bad" it means you are cynical enough that you think the creation of Life itself is a mistake. All endings are valid and are a matter pf point of view/roleplaying more than getting a worse or better ending. You are Lord no matter what, establishing an equally valid system
Did not realize the sploders near straids cell were cool shit
Maybe they will get it right the third time. Even with all the updates and changes, it still just a decent game. Too many core and design problems.
>>1190521 Considering all their political baiting, I doubt it.
>>1190521 >motion captured animations >boss roster is mostly dudes in armor swinging slow weapons >half the game is meant to be traversed in some monotone drab blue filter universe spamming shitty mobs at you It's fundamentally shit a true Dark Souls 2 successor
>>1190521 They got it right the second time, new LotF was a completely different team than the original. The original devs went on to make the Surge games (and Atlas Fallen which I have not played)
>>1190864 >Half Nah is more like 99%. Umbral world gives you more souls, loot, it is required to clear roadblocks and progress. There is no incentive to stay in the better looking and more chill normal world. Very bad idea and I hope they get rid of it completely for the next one. >>1190914 I really liked The Surge 1. Haven't play 2. Atlas Fallen I did play a month ago and it was obviously incomplete. The game peaks in the first map. Fun co op, rewarding exploration, fun skill system. Problem is, they give you all the weapons (there are only 3 in the entire game) and all the mechanics in the beginning. There is a total of 4 open world maps. After you clear the first, is just repetition till the end with the same handful of reused enemies and it gets jankier, more buggy in the later maps. Enemies with dodge moves can glitch through terrain and stay there immune to damage. Last 2 maps shifts focus towards aerial combat when the majority of skills are for ground enemies. It goes from a 8/10 to a 4/10 really fucking fast. Unsurprisingly, game bombed.
>>1191983 I only played Surge 2 and I couldn't stomach the damage spongey enemies everywhere. Felt like such a slog to kill any regular enemy I ended up just running past them. In Souls they take 2~3 hits to die if your weapon is upgraded accodingly to the area, why couldn't they copy that?
>>1192569 >>1191983 Just like Umbral in LotF, The Surge is dragged down by the shitty and purely arcadey armor/limb system. It's unfun garbage busywork with no real bearing to your attack hitboxes or that changed your strategy. Most of these Soulslikes just go for some garbage gimmicks and miss the fun and dynamicity of Souls game design. Funnily enough Bloodborne/Dark Souls 3 added locational damage zones for melee hitboxes with unique hitstun effect and none of those clones carried it over except Nioh
>>1192934 Locational damage is great in theory but you can only have that in either FPS where you can finely aim stuff or with big enough enemies. The Scythe headshot was quite unique in the game itself, wish more weapons did stuff like that. Low attacks on feet could make enemies move slower or something, but it's all very difficult to implement in a meaningful way if the foes die quick - so the Surge 'fixed' it with damage sponges and the outcome is just not as fun as straight up simple damage numbers.
New soulslike, announced. Riven Crown. https://www.youtube.com/watch?v=VuWUA8-seUE Looks barely functional.
>still getting people in starting gear in Limgrave and Liurnia at level 60 on Seamless I don't understand how these people play the game. I assume half of them are killing Greyoll for tens of thousands of runes at the beginning of the game, but it still doesn't explain it. >>1197530 Buttery smooth, cinematic 5 frames per second.
>>1197530 I wish indies just did low poly stuff, it's not just because Unreal has all the graphical effects ever that you should keep them on.
>>1195761 >Locational damage is great in theory but you can only have that in either FPS where you can finely aim stuff or with big enough enemies. >The Scythe headshot was quite unique in the game itself, wish more weapons did stuff like that. It wasn't unique at all, all weapons have locational damage. https://youtu.be/daNqJVzHPdQ?si=qnfvH4xyCP3lc1Jj It's the enemy design that needs to make it possible, which would have been beter than the dogshit limb system of Surge games. All you need is to hit the boss weakpoint before any hurtbox
>>1197771 >I don't understand how these people play the game It's quite simple >seamless makes the game piss easy >no reason to care about builds or gear or anything >also no reason to constantly take breaks and visit merchants because a single coop session allows you to steamroll multiple dungeons uninterrupted These people are probably progressing that far in a few hours, because both them and the phantoms can teleport and use torrent and don't need to waste time resummoning.
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New trailer for weapon changes in Archthrones: https://youtu.be/ft74u8Ggkoc?si=Lbz9cVDn1_gQimQO Also trailer about rings, builds, counter and other changes. And aother weapon change trailer https://youtu.be/TS0YENHz_Cg?si=GQiGo310a-lRniHN It seems the project is very solid and the combat is becoming a mix of Dark Souls 3 and Elden Ring
Excuse me gentlemen, but I still can't see the appeal of souls games aside from "it's so le epic difficult!!!". I mean, they had good stories and aesthetics, but they weren't made for those purposes. I find it very cheap that the entire franchise if you can call it that centers around difficulty as the foundation. It seems to me like they weren't good at coming up with ideas. >u just say this because ur bad Nope. I got platinum in Bloodborne and I beat the first Dark Souls. I just think a game being based on difficulty is pretty gay and lacks creativity. The souls franchise could be so much more if those damn Japs didn't appeal to the loud segment of gamers on the internet who think difficulty should be the core of what a game is about.
>>1205356 Skill issue
>>1205356 Souls games aren't really hard. They just encourage exploration and experimentation by withholding information from the player. Mario is more skill-intensive than any Souls game.
>>1205482 >Souls games aren't really hard. They really aren't. I don't really understand people who have trouble with these games. Isn't reality hard enough?
>>1198759 i tested this mod a while back looks good but feels like it's 100% designed for people who ng7+ and complain about babby difficulty fuck killing any starter mob in less than 4 hits
>>1205356 The games aren't "based on difficulty" or even very difficult. You just keep repeating this over and over without any actual elaboration on how or why this is true.
>>1135158 Hollow Knight was another soulslike that had a good sense of identity and it fell prey to the same copycat syndrome so now we have dozens of absolute trash Hollowlikes coming out. Nine Sols is actually good though and maybe has the best actual story of any Souls inspired game? Blasphemous was also solid but I think they lost the plot with the sequel when they stopped working with their lead artist over their stupid desire to prevent the game from being sold in Russia. The sequel feels like, well, a bad clone that tries to be more playable but misses the appeal of the original.
>>1210960 Hollow Knight is in no way a souls like just because it has a cryptic story, depressing setting and losing something on death that you can recover if you walk back to the same spot. It has none of the elements that make Souls-likes actual Souls-likes and instead it's just a really solid metroidvania.
>>1205482 They start you off very basic and you have to learn the mechanics of the specific game while you die over and over again. Enemies are overpowered with strong defenses. I'd say that's hard, yes. >>1210508 I just explained it to the other guy but they are pretty much the opposite of games that empower you to kick ass. And the fanbase is all about how hard games are so epic. Again we have to question WHAT else the games bring to the table besides difficulty.
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I like the movement in the new multiplayer games.
>>1212705 Enemies in Souls die in 2~3 hits, they have very weak defenses in fact.
>>1205356 >>1212705 Any game that lets you freely level can't truly be hard because you can level to the point you can overwhelm anything. Souls games aren't hard, they're unforgiving. In an era where lots of games will give you a "Golly Gee! Are you sure you want to die? Shall I unlock SUPER GUIDE MODE for you?" a game that flat out gives you a YOU DIED//Freed From This Mortal Coil feels hard but it's not really.
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>>1205356 >>1212705 Souls games aren't hard because you literally can't lose, death is priced into the game loop and not a loss condition.
>>1212705 What enemies were you having a problem with in Bloodborne? For example there's nothing in Central Yharnam (that you're actually meant to fight) that are really difficult. The difficulty comes in from them mobbing you. This is generally true in every Souls game by the way. The "difficult" enemies in CY are >the two scourge beasts on the bridge Meant to encourage you to go around the long way instead of rush Cleric Beast. Even then scourge beasts aren't that hard on their own but these particular two share aggro and it's impossible to pull one without pulling the other. >Big Pig Meant to force you to take the bowling ball bridge instead of sneak around back. Pigs are actually pretty easy as long as you close distance and don't give them time to do their charge. Once you know to Try Fist, but hole they're a joke. Boss version in the chalices are different because they have immediate, and infinite aggro Even then they're not that bad as long as you are the right level. >Executioner This one's genuinely difficult, because it's over leveled for the location. It's also in a dead end back alley and it's clear that it's placed there as a "hey you don't have to fight everything" indicator.
>>1214843 >>1215867 >>1215946 >>1216120 >>1216369 Alright so for the most part, you all are saying "it isn't hard but it's hard" that's what I get from your posts. A game that starts you off very weak against tough enemies and makes you work from the ground up, is a hard game. Also, souls games have a reputation for being hard and that is why it attracts those types of gamers. On youtube and reddit, they openly admit this. Now as I levelled up and got experience the games got easier, but it took dedication to reach that point. Unlike other games where you can jump right in and smash enemies. It is interesting how other websites love the thrill of the challenge souls games provide, while you guys deny that and say they are easy. If you were making a game would you use difficulty as the main theme of the game? No, that would be outrageous.
I'd much prefer another short, easy(easier) dungeon crawl like demons souls than another 80 hour elden ring nightmare. Holy fuck. I'm never reinstalling that game ever again. It's great when you can finish a game in a weekend and move on with your life but still have some mysteries and weird mechanics left to uncover when you play again, it's a lot like the silent hill trilogy actually. Come to think of it, didn't the same thing that happened to survival horror also happen to souls? evolving the action at the expense of all else? And everyone just let it slide, again, and rewarded the devs with even more sales? how do good videogames even exist in this world
I've heard m&k is the definite way to play these games now so that you don't have to fight the camera while trying to roll. How many of you play on M&k?
>>1216629 both are fine, you can use the cameera and attack in Souls games with either
>>1216629 if you use mouse and keyboard use a mouse with side buttons
>>1216629 stop locking onto the enemy and you'll be able to use the camera just fine
>>1086330 almost got it. demon's souls and dark souls were kino, shifting focus to combat and milking the fuck out of the rollslop boss fights was their mistake. they also had something going with sekiro but it seems abandoned now never played nightrein but i hope this multiplayer thing they're trying feels better to play but i'm not holding my breath
>>1216629 My first playthrough of Dark Souls was with M+KB and I personally prefer to play on controller, with claw grip. I think controller is more comfortable, even so. >>1216369 Central Yharnam is definitely the most difficult tutorial level in any FromSoft game. My belief is that it's so unforgiving because, like Margit, it's designed to bitch slap the Dark Souls out of the player's mentality. My favorite example is the big procession of Yharnamites at the beginning; it's one of the only instances I can think of in any FromSoft game where progressing through the level carefully makes it more difficult. If you play aggressively, you can take out 2-3 smaller groups of Yharnamites before they join the big group at the bonfire. A lot of the difficulty comes from the way blood vials work, however. I agree with all of your points, though. Even though I feel like I have a good understanding of Central Yharnam's level design, I don't know what purpose of the executioner is. Some suggest that he's there to teach the player how to parry, but the risk:reward for parrying him doesn't incentivize doing so. I don't know whether he's there to be ignored.
>>1216436 >"it isn't hard but it's hard" Ninja Gaiden for the NES is hard. Ghost n Goblins is hard. Ikari Warriors is hard. Souls isn't hard. It's challenging to a degree, depending on several factors but it's not hard. It can be unforgiving, compared to other commonly known games but that's not the same as hard. >>1216436 >but it took dedication to reach that point. No more than any other RPG. >>1217547 >Central Yharnam is definitely the most difficult tutorial level in any FromSoft game. My belief is that it's so unforgiving because, like Margit, it's designed to bitch slap the Dark Souls out of the player's mentality. And that it certainly does. Cathederal Ward feels easier than Central Yharnam, despite having enemies that more challenging. And I think it's all down to density. That first run up the street in Central is just shear hell until you stop playing like Dark Souls and start playing like Bloodborne. The game wants you to be fast and aggressive. It even gives you instability frames in your dodge to encourage you to rally back health instead of rolling through everything. >I don't know what purpose of the executioner is. I'm not certain either. My guess is that he's a leftover from an earlier build or something. Usually when an OoP enemy exist for lore reasons it's to point to indicate something. Like the blue goobers in the Woods are probably Fake Isofka's previous experiments. The only executioners are in Hemwick and at the beginning of Forbidden Woods and guarding the way to the door to Unseen Village. Maybe it's just a classic Miyazaki joke.
>>1086307 I can deal with the multiplayer shit by ignoring it, it's the fucking Nintendo exclusive I can't ignore because I have no choice BUT to ignore it
>>1086317 > that stated the studio is not drifting away from the more traditional-type games That's the type of shit you say when you are drifting away from more traditional games because the publisher won't let you if they don't have as big of a finacial ceiling All they can fucking think is "Imagine if ELDEN RING was a MULTIPLAYER game with MICROTRANSACTIONS" JUST IMAGINE! But ER is a massive success because it AINT that
>>1218647 >But ER is a massive success because it AINT that Yeah...BUT JUST IMAGINE!
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>>1216436 >A game that starts you off very weak against tough enemies First off, no FromSoft game does this. >Demon's Souls Starts you off against Boletarian soldiers, who are weak, and one or two blue-eyed knights who are relatively stronger - but whom you've been taught how to fight in the tutorial. >Dark Souls 1, 2, 3 Each Dark Souls game starts you off against naked and poorly equipped hollows, with the occasional optional strong enemy (black knight, Heide knight, winged knight). Only the Lothric knights in DS3 are difficult and difficulty to avoid. >Bloodborne Every strong enemy is optional in Central Yharnam, and like Demon's Souls your taught how to fight the most common strong enemy (scourge beasts) in the tutorial. >Elden Ring Intentionally kills you in the tutorial and lets you kill yourself fighting the Tree Sentinel to 1.) let you know that death is inevitable and 2.) incentivize you to do something else. Basically, the Tree Sentinel is just three Firelink Shrine skeletons in a trench coat. Other than that, it's the same shit as every other game: mostly weak enemies (wolves, imps, nobles, soldiers, demi-humans, etc.), with the occasional strong enemy (knights, sellswords, and rune bears). >unironically citing "YouTube and Reddit" You're not even appealing to authority, you're appealing to stupidity. You don't seem to understand the way that FromSoft designs difficulty at all. There is no standard difficulty. Instead, there's an implicit agreement between the developer and the player that lets you determine what difficulty is right for you. The better you understand the game, the better you can curate your preferred experience. It's a bell curve. The people who are praising the "challenge" of FromSoft games are at either end of the bell curve. They're either new players who struggle because they're ignorant, or experienced players who play with self-imposed restrictions. People who claim that the game is easy are most often semi-experienced players who understand the games' mechanics and how to exploit them, or experienced players who don't necessarily play with self-imposed restrictions, but understand how FromSoft designs difficulty. tl;dr two things can be true at once. The games are both easy and hard, depending on how you play them (or if you learn to play them at all).
>>1216514 The survival horror aspect of demon's souls really sets it apart. There is a hefty level of resource management with the grasses and total carry limits that actually requires you to put stuff in the hub stash and consider each area you're going for to know if you need to bring anything important.
>>1086956 I was surprised by how utterly identical Nightrein is. I swear it wouldn't take them more than a week to alter enemy textures a bit to pretend it's not entirely identical but there we are.
>>1219406 >with the grasses Let's not pretend that the resource management in Demon's Souls doesn't go to shit the second you either realize you can farm grass from 1-2 (or even 1-1) or encounter Patches in 2-2 or 4-2. I love the game, but it has some serious issues with resource management that don't feel good to mitigate with self-imposed restrictions. The dungeon crawling is great, however. >>1219430 It isn't pretending to be anything but a spin-off "set in the Elden Ring universe", though. I'd prefer that they reuse assets as is rather than arbitrarily retexture things. And I typically appreciate how good they are about giving a new coat of paint to or otherwise improving reused assets from game to game.
>>1219144 good drawing bro
>>1086354 i run BB @ 576p on a 1050ti. it basically ends up looking like a ps2 de-make with the low res + a lot of the effects disabled/some level geo removed, but I don't mind it. i leave it on 30fps for consistency, it dips occasionally but no more than the original un-patched game.
Demon's Souls is the only game in the series that I can honestly say felt meanspirited.
>>1219144 Did you draw that just for me? Also your first line says it all "no FromSoft game does this" when Bloodborne was NOTORIOUS for doing exactly that lmao. Dark Souls too, to a far lesser degree. This is the first time I have seen such an analysis, while all the other websites say "I love this because it's so hard bro!!!". The only thing left to do here is play some other Souls games, maybe, and see if you are correct.
>>1219874 ty >>1220581 Yes. >The only thing left to do is play some other Souls games In terms of how easy you can make each Souls game, I think the order is: Dark Souls > Demon's Souls > Elden Ring > Bloodborne with chalice dungeon glyphs > Dark Souls 2 > Dark Souls 3 => Bloodborne. But that's just my opinion. DS1 and DeS are very easy to make easy, because knowledge is power in those games. This is true of Elden Ring as well, but it's more like esoteric mechanical knowledge - multiplicative modifiers, stance damage, good weapons, spells, and skills, etc. - which is more difficult to learn through regular gameplay. DS1, in contrast, is really just a series of knowledge checks. That said, you can easily make Bloodborne and Elden Ring very difficult for yourself by refusing to learn or engage with the mechanics. Elden Ring seems to attract a lot of people who do this deliberately, for whatever reason.
>>1219144 Additionally >Sekiro The basic Ashina soliders are easy and all of the mini bosses are optional until you get to the chained Ogre, which it the game encouraging you to go check out Hirata Estate and clear the lower level for the fire barrel (and the axe). Chained Ogre isn't even all that hard, it's more of a geography problem than a boss difficulty problem. Additionally Sekiro gives you a lot of options of how you wish to approach enemies and minibosses and very often the ability to delete half their health in a stealth attack before the battle starts. Even though it's probably the most challenging Souls (sorta) game you still have the option of exploring and increasing your defense and flask before you are forced to fight many mandatory bosses. If take the time to actually parry then it will completely change your entire experience and since that's the main focus of the game it really funnels you into that by the time you reach Genchiro. >>1220581 >when Bloodborne was NOTORIOUS for doing exactly that lmao Are you talking about the werewolf in the clinic? That's practically a scripted death. >>1221484 >That said, you can easily make Bloodborne and Elden Ring very difficult for yourself by refusing to learn or engage with the mechanics. And Sekiro too. >Bloodborne If you decide to be very stubborn and decide it is just another Dark Souls but with a different aesthetic you can really cause your self a hard time. Then again if you're Dark Souls mindset you'll probably level strength and pick the axe which is going to set you up for an easy modo playthrough.
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I love finding people in Seamless who are just doing completely different things on opposite ends of the world >spawn in next to some guy fighting the troll knight in Carian Manor >let him finish before dueling him >teleport to the next player >for whatever reason he's just sitting next to a brazier in an empty Redmane Castle, where it's snowing, weirdly >fight to death Kino
Why do people talk about the delayed attacks meme? What could they have done to fix it, to really hammer it into people that perhaps rolling isn't always the best solution, or that bosses will change their attacks dependant on player position? Should they have made the stance meter visible? Added Sekiro's perilous warning system for attacks you need to jump or strafe?
>>1222079 They shouldn't do anything Low IQ retards deserve to suffer and get filtered
>>1222079 >Added Sekiro's perilous warning system for attacks you need to jump or strafe? Yes I would say this. Lies does the delayed attack thing and that game feels a lot like Sekiro in a Bloodborne wrapper and the fury attacks desperately need an audio or visual cue as well. >>1222204 Not doing anything just leads people to bypassing the intended flow of combat. It doesn't actually filter anyone but what it does is make the combat feel jank and battles unsatisfying because people fight bosses in the most back ally ghetto way possible instead of the way you designed it. Actually having a filter boss early on is another way to go but most devs don't want to do this because they're scared that it will make people drop their game, give it a bad review, and maybe refund it.
>>1086923 Even as a dedicated caster there's very little reason to ever go above 28 mind.
>>1222279 >Not doing anything just leads people to bypassing the intended flow of combat. It doesn't actually filter anyone but what it does is make the combat feel jank and battles unsatisfying because people fight bosses in the most back ally ghetto way possible instead of the way you designed it. Who gives a shit, though
>>1222482 Why bother designing it or programming it if it just leads players to cheesing the boss fight?
>>1222495 Why bother designing and programming it and then ruin it because of subhumans who would never adapt or learn the game. You want to put a jump indicator? Every single attack in Elden Ring is jumpable into some direction. I can do easy "no rolls" through no junmping for basically any boss in RL1 by simply correctly placing myself. Elden Ring is not Sekiro and retards that want to play it like one were never going to understand it, because it'sn pure hitbox combat and a refinement of Souls. If you want to play rock-paper-scissor there's plenty Souls knockoff that take Sekiro mechanics
>>1222827 >and a refinement of Souls. I'm not sure I'd call it a refinement. I pretty much just damaged raced through every boss in the game and, as I tend to do, forgot to block or jump most of the time.
>>1222079 >delayed attacks They tried to teach people with Margit, not to mention the dozens of other enemies and bosses who will consistently roll-catch the player if they spam roll. There's nothing to fix. Do I need to "fix" my stove because I get burned when I touch it? >position-dependent attacks To be honest, anyone who doesn't intuitively understand this is retarded. >Should they have made the stance meter visible? No. I think it would take the tension out of combat. There's something deeply satisfying about gambling on whether a charged R2, jumping R2, or L2 will break the boss' stance. To me, this would be equivalent to adding a visible HP bar or stagger, knockdown, stun, etc. meters in Monster Hunter. It doesn't improve the game in any substantial way and results in metagaming. >perilous warning system Perhaps. I think it's poorly communicated to the player just how effective strafing, jumping, and even ducking attacks is. I personally don't think that perilous warnings are the solution. Even though I don't like tutorials, I think it should have been directly explained through a tutorial like the ones for stance-breaking, guard-breaking, or stealth attacks since it's unintuitive.
>>1223093 >No. I think it would take the tension out of combat. There's something deeply satisfying about gambling on whether a charged R2, jumping R2, or L2 will break the boss' stance. I don't think it would have mattered either way for me because I started counting the number of attacks I needed to break opponents and even eventually looked up poise tables just to confirm if I was doing it optimally. Since it was charged R2s from colossal hammers the answer is YES, yes I was doing it optimally most of the time. I did the thing I do where I intuitively over optimize my self into easy mode in a game.
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>>1222895 >>1222495 No offense, but this sounds like a (You) problem. True to Miyazaki's word, Elden Ring is a game that be beaten by anyone. Is that a flaw? I don't think so. If dad-gamer Kevin wants to beat Elden Ring with his 1 hour of gaming every day, he can summon a spirit ash and shieldpoke every boss to death with a bleed-infused antspur rapier. Elden Ring allows for that. If Ongbal wants to dedicate hours to crafting immaculate, cinematic boss fights, it allows for that too. My opinion is that, past a certain point, the player needs to take responsibility for how they play the game. FromSoft isn't going to hold you hand and ensure you get your personal, Goldilocks experience - they never have. Demon's Souls? Magic and crescent falchion. Dark Souls? Drake sword and black knight weapons. As the games get more complex, there's basically two solutions to the "problem" of difficulty: >DS3, Bloodborne, Sekiro Reign in the player's freedom and offer a more standardized, baseline experience with a reduced emphasis on RPG elements. >DS2, Elden Ring Sacrifice that standardized baseline and trust that the player with use the increased emphasis on RPG elements to their advantage. If you "damage raced through every boss in the game", that was your choice. There's nothing wrong with that choice, just like there's nothing wrong with summoning spirit ashes or other players to beat the game. But it's a big, fat asterisk on any opinion you have about the game's balance and design. The fact of the matter is that you're free to launch Elden Ring and really learn how to play the game whenever you want. That's what I did after my first playthrough, which was really grueling from Maliketh to Malenia because I was, stupidly, playing it like Dark Souls. I agree with >>1222827. Fuck casuals. Fuck making concessions to casuals that affect other players. I'm not even talking about difficulty, I'm talking about the design philosophy of the games. FromSoft has made more than enough accessibility concessions and the games would in no way benefit from more hand-holding. Nice move using lightning spear to jump the shockwave, by the way.
>>1223170 Here's the thing, though. Sekiro never tells the player when the enemy will stagger. The posture bar is not there to tell the player when the enemy will stagger, wheter that's hit stun, status proc stun or stagger, the enemy in Sekiro will never telegraph it. Posture break happens 1 to 3 times per fight, and equals depleting the enemy healthbar, you are not actually making any tactical decision based on 3 stuns after which you can't even deal any actual damage as a canned animation HAS TO PLAY. You can actually stagger some enemies by simply bhitting them, but it's way less expansive than how Elden Ring manages stagger, which is why you are far more passive and on the backfoot deflecting in Sekiro https://youtu.be/I_O3_WMRL3I?si=zfQMxap8wvbpHWJ2 Of course retards wouldn't know it and keep parroting for years about this MUH STANCE BAR, which shows you don't know shit
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I really didn't think too much of the Star-Lined Sword when I first encountered it in the DLC, but now that I understand how its L2 roll-catches, it's replaced Wing of Astel as my favorite spellblade weapon. I usually don't use L2 sticks, but timing the roll-catch is feels too good. I think I either need to take this build to 80 or redistribute the stats so I don't need to use Godrick's rune. It's too evil for Seamless. >>1223453 >parroting I thoroughly dislike all the YouTube critics who have been spreading bullshit about these games for years, but especially Elden Ring. Obviously, not everyone's opinions are influenced by YouTube; but millions of people have seen Joseph Anderson's stupid-ass Elden Ring video and still parrot opinions from it.
>>1223611 good weapon, good video, good tunes
>>1223299 >there's basically two solutions to the "problem" of difficulty: <DS3, Bloodborne, Sekiro >Reign in the player's freedom and offer a more standardized, baseline experience with a reduced emphasis on RPG elements. <DS2, Elden Ring >Sacrifice that standardized baseline and trust that the player with use the increased emphasis on RPG elements to their advantage. For me? Option one. Any day of the week. >If you "damage raced through every boss in the game", that was your choice Well it was the most obvious path forward for me so why wouldn't I take it? It's not like I was doing a challenge run or something. >But it's a big, fat asterisk on any opinion you have about the game's balance and design. >The fact of the matter is that you're free to launch Elden Ring and really learn how to play the game whenever you want. As opposed to, what? This all sounds dangerously close to >you didn't beat the game if you [X] >Of course retards wouldn't know it and keep parroting for years about this MUH STANCE BAR, which shows you don't know shit Sorry anon I'm not an expert on the newest youtube ecelebs. I also didn't say anything about a stamina bar. When I was comparing Elden Ring and Sekiro I was thinking exclusively in the terms of Perilous type attacks. I was really thinking more about Lies of P and how it also does the delay thing and it's not terribly well telegraphed there. Because I was replying to anon about delayed attacks not giving Elden Ring a posture bar. Which gets to the point I got derailed from making. I think we've reached "peak delay" in the Souls genera. The whole "delay to rollcatch" has been extended to such a point that its gotten to where its easier to just outspace the attacks or stagger the enemy out of the big attack than it is to do the quirky parry that the devs want you to do. Sekiro did a pretty good job with the concept. Nioh 2 absolutely nailed the concept but I feel like we've slipped past it at this point. Wo Long was kind of a mess in that respect. ER was OK but you're better off just picking what ever the current stance destroying meta is. As far A LoP goes, I didn't even engage with it at all until Laxasia forced me to either confront it or route around it. Which the first time I did with lots of throables and the second time I'm not sure how. I think the Frozen Feast just breaks her easily. Probably from acid damage.
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>>1223870 There's no "delay to rollcatch". There's different attacks meant to be dealt differently. This is the type of bitching done by a shitter who doesn't understand how the game works. Variable attack windup is simply a tell on wat kind of attack the enemy is doing, and assuring proper and fair timing.
>>1223710 aquamarine 2.0
Wow this souls thread is so much better than on /v/.
>>1226116 Ids stop the samefag spammer
>>1226116 This is /v/
>>1225701 >There's no "delay to rollcatch". There definitely is in Lies of P.
Miyazaki clearly wants snoy to sell him the Bloodborne ip.
>>1229894 They might as well. They're not doing anything with it. The CAN'T really and if they pull another Bluepoint remastered with BB their assholes will get ravaged.
>>1229894 Also does he even really need the Bloodborne ip? He could make a spiritual successor with all the names filed off and just a few of the designs. Like Winter Lanterns and Aging Untouchables, for example.
>>1226693 >>1228849 /v/ on the original 4chan, as well as /v/ on the soy website, equally sucks. This one is so much better
>>1087117 >are you team nightreign or team duskblood? I only play souls games offline and I'm not going to buy either of these. I hope they both fail.
Post your waifu builds
>>1233228 Yes they know the ip is worthless without him, but you see, companies have a policy to never bend, and snoy is a quite stubborn one. Snoy is ready to squat on BloodBorne like how Activision did with Crash for decades.
>>1235235 Of course he can, and he already is testing the waters with the DuskBloods. But you see to creators their creations are special, and BloodBorne has a complete lore and world building that’s very unique and can be built upon, unlike let’s say Demon Souls.
>>1235908 >I hope they both fail. I hope they do just well enough that it doesn't cause a problem for Fromsoft but also badly enough that it doesn't give corporate any ideas. >>1236321 They might be willing to sell it back or at least lease the IP to him for some kind of exclusivity deal. >>1236339 Yeah he really loves Bloodborne. I think he wants to tackle it or something very like it again. >BloodBorne has a complete lore and world building that’s very unique and can be built upon It is but I'm not sure it so unique that he couldn't replicate something close without the IP. A lot of the in between the lines backstory of Elden Ring is very Bloodborneish. Actually so is a bit of it in Sekiro as well.
Seems 4chan should be back up soon for anyone it concerns.
holy shit offhand whips SUCK
>>1238390 The only good thing they've got going for them is level 2 stagger, which is GS / CGS level. I tried to throw one on my star-lined sword build as an alternative to those two, and it's disappointing. ... However, main hand whip with off-hand, dagger, staff, or seal is FUCKED in low level invasions where no one has poise, especially with storm stomp or endure.
>invading from 20 to 80 on Seamless >still encountering players in starting gear with 900 HP at level 80 >I haven't invaded on my 168 INT/FAI build in a while... >moonveil everywhere >sorcery and incantation spam everywhere >L2 sticks everywhere >first ganks I've ever seen on Seamless >everything deals fucking absurd damage even through crab and opaline hardtear Oh, right. That's why I don't like high level invasions. Low and mid level invasions at least resemble Dark Souls PvP. High level ones are just one-shot bullet hell.
>>1238390 >>1238796 I've never actually used a whip in one of these games except for Bloodborne where the DEX one is one of my favorite weapons and the STR one is...a little disappointing really. It works and all but it's not the monster that it is when the old hunters are using it on you. At least pancaking thing at range is a nice perk but I wasn't expecting poke gameplay out of it.
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>>1238891 I feel the same way. I love the threaded cane, but I don't know what the fuck they were thinking with the beast cutter. The common consensus is that it sucks due to its slow speed and high stamina consumption. If you're looking for a STR whip in Bloodborne, look no further than the Amygdala arm. It does everything the beast cutter does - except deal serrated damage - but better. >>1238796 Old whip / dagger WebMs showing the no poise vortex
>>1223611 That's pretty great actually. Also: >try invading in DS3, both seamless and vanilla with wex dust >get better activity than in ER despite the game being almost 10 years old and only having a fraction of the playerbase I already knew this would happen, but it's still impressive to see it by myself.
>>1238881 Not a big fan of high level invasions either. You're either instakilling the host or just getting stunlocked. >>1239173 Probably a common fashion but it + low level stormveil reminds me of someone posting stealth webms on erg
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>>1223611 Nice music fellow longspear user
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>Play Shitblivion on memepass because I might as well do it >All I can think of is I could be playing Elden Ring instead
there's a game out called expedition 33. that borrows souls mechanics
>>1244925 > that borrows souls mechanics how? Isn't it turn based 4 niggas in a row?
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>>1241529 >stealth webms That was probably me, although my usual 'fit is vulgar militia chest and page hood
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I don't think I'll ever hit a roll backstab like this again
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I was thinking about this regarding the DLC anons and it fucking terrifies me greatly as, I think that Miquella's curse isn't just that he was forced to remain in the body of a child eternally. After all all of the gods, and demigods are already immortal anyways. If that was the full extent of his curse then he'd basically just be physically weak but otherwise be pretty normal for a demigod. No, I think that he also was cursed with the naivety of a child as well. He isn't necessarily stupid, but he seems to view the world through a very simplistic childlike light. He wants to do good and help people, but he doesn't seem to fully realise just how difficult if not impossible some of these tasks are. Fuck doesn't he arguably of fail at almost everything he sets out to do? He never cures Malenia, he never fixes Godwyn and the Haligtree is let to rot. His vow with Radahn is something a child and a parent or older brother might agree to in childhood but naturally forget about with age. Such as "Of course I'll always be there to protect you." But Miquella never grows up physically or mentally, so he keeps believing in this vow he made long ago as a child as if it was the rule of law that Radahn would always be there to help him even as they grow older and more distant from one another with different goals and ideals. And just his plan in general also feels like a very simplistic and childish solution to the world's problems. "What if I just made it so that nobody was ever angry or upset! Then the world would be perfect!" It's not a real solution to why people get angry or upset, he just wants to remove negative emotions like that so that people can get along more easily. But that also means that he's not solving any underlying problems. If a family member dies because of an illness or etc, nobody would get sad about it and wish for a cure because nobody is allowed to be upset anymore life just moves on. Even if one doesn't believe that his ending would involve literally brainwashing the entire world, It seems clear that even with his own emotions intact he's absolutely willing to brainwash whomever he feels necessary regardless of who that is or how many people it needs to be. Then he will casually toss them aside when they're no longer needed (Seriously how much of Malenia's actions were of own free will?). It might not be a world where literally everyone is brainwashed, but it feels like it would be one where anyone going against the order would immediately be brought in for "re-education". Especially since he divested his love, fear, and doubts. He no longer questions any choice he made and he would have no compassion or sense to stop himself from going too far. This in ways makes him arguably more fucked up then Griffith/Femto is in Berserk.
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last two nightreign classes leaked
>>1250426 no samurai class?
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Why does Miquella die/fade away when we kill Radahn? Does he just give up? Why doesn't he try to Moon Presence us? >>1249812 >No, I think that he also was cursed with the naivety of a child as well. I thought this was all but verified. It's what I've been assuming anyway. >This in ways makes him arguably more fucked up then Griffith/Femto is in Berserk. At least we all agree this is all that blue bitch's fault for spending too much time on reddit and getting groomed into causing a mass casualty event. At least what parts aren't the fault of Marika's elaborate series or woman moments that is her life. Frankly the retarded shota might have been the nicest of the whole lot before he decided to start yoink ing out all of his memory modules just like how mommy did to the Elden Beast's ones. Which is probably why it's fucking hostile when we walk in on it and why there's a barrier of thorns.
>>1249812 >His vow with Radahn is something a child and a parent or older brother might agree to in childhood but naturally forget about with age. This retarded meme just shows how many faggots didn't understand Elden Ring at all. The vow with Radahn was a mutual agreement carried out by both Radahn and Miquella. Both wish for an Order to unite Numen, Albinaurics, Hornsent, Beastmen and so on. Redditors love to latch on the idea that Radahn dindu nuthing even though everything including Freyja states they were always allies >No, I think that he also was cursed with the naivety of a child as well. He isn't necessarily stupid, but he seems to view the world through a very simplistic childlike light. He wants to do good and help people, but he doesn't seem to fully realise just how difficult if not impossible some of these tasks are. Fuck doesn't he arguably of fail at almost everything he sets out to do? He never cures Malenia, he never fixes Godwyn and the Haligtree is let to rot. He never wanted to "fix" Godwyn in the first place, and the Haligtree left to rot and Malenia not being cured are due to the inhability of Fundamentalism to sever the influence of Outer Gods Radahn takes back control of his Fate to counter Marika's removal of his fated Death because he wanted to die at the Battle of Aeonia, and the Scarlet Bloom uses lifesteal to channel the death of the battle to Miquella's cocoon Radahn is a figure mimicking Oda Nobunaga, a conqueror who wants to unite the Lands Between like Godfrey did, and wants an Order that will allow Miquella to control the Fate of all kinds >And just his plan in general also feels like a very simplistic and childish solution to the world's problems. "What if I just made it so that nobody was ever angry or upset! Then the world would be perfect!" It's not a real solution to why people get angry or upset, he just wants to remove negative emotions like that so that people can get along more easily. It's not "childish" at all, and it's not mind control either. You think that because you are asspulling your way through lore. Fate is already control of actions. The reason the player can't take the Fingerslayer Blade, injure anyone in the Roundtable Hold or perform more actions is exactly because grace, like that of Two Fingers or Three Fingers, can be used to control people or cause hallucinations This is seen through the Guidance of Grace as well as Lampreys, Finger Mimics, or even Vyke removing his madness by removing his eye which is why his jailed current self is unaffected. Grace is a method of control that involves injecting the host with worm-like growth in the eyes. This has nothing to do with Miquella's objective. Miquella doesn't want mind control, that's not his objective but a way to achieve his real goal. Miquella wants to create his own Order that will offer a new guidance. By restoring the Sun, he can wield Light to revert the Casuality of Marika's original sin, of her burning the Sacred Tree and the creation of her Order. Because Malenia, him and the Misbegotten and everyone that Marika removed from the Order can't be reborn since they severed from the cycle of Life. Miquella is finally truly reborn in a new Order that will embrace all those Souls. An Order for all creatures of the Lands Between, where every creature will be included, enforced by Radahn, a new Lord aspiring to unify the Lands Between >Seriously how much of Malenia's actions were of own free will? All of them
>>1252048 >Why does Miquella die/fade away when we kill Radahn? Does he just give up? Why doesn't he try to Moon Presence us? Because his Order is founded on the returnal of Radahn. Enir-Ilim exists outside of Casuality, beyond time like Farum Azula, and accessed through the Flame that created the Crucible and trascends time. Miquella is allowed to be reborn only if the Order is founded. When Radahn dies in Enir-Ilim. That means Miquella's Order never existed, and he was actually never reborn all along >At least we all agree this is all that blue bitch's fault for spending too much time on reddit and getting groomed into causing a mass casualty event. At least what parts aren't the fault of Marika's elaborate series or woman moments that is her life. What the fuck are you talking about? >before he decided to start yoink ing out all of his memory modules just like how mommy did to the Elden Beast's ones. Which is probably why it's fucking hostile when we walk in on it and why there's a barrier of thorns. What the actual fuck is this saying? Can you write like a real person?
>>1249812 >Fuck doesn't he arguably of fail at almost everything he sets out to do? He never cures Malenia, he never fixes Godwyn and the Haligtree is let to rot. There's a theory that Miquella's curse isn't eternal youth, but eternal nascence - trapped in a perpetual state of becoming, but never being. Eternal youth isn't really a "curse", especially a curse equivalent to Malenia's super-AIDS. The Miquellan knight's sword's description reads: >Sword forged by servants of Miquella of the Haligtree, with a design modeled after those carried by Carian knights. Instead of glintstone however, amber from the Haligtree is embedded in the blade. A sumptuous piece, yet it has never been offered to any knight - an ill-starred sword with no master Coincidentally, the amber starlight is hidden in a small grove with a statue of Miquella and Malenia, in Altus. In the game files, it's referred to St. Trina's hideaway. When you present the amber starlight to Seluvis, he says: >To think, this was once a demigod's very fate... I think it's a compelling theory. In addition to the failures of curing Malenia, giving Godwyn a "true death", the eclipse ritual, the Haligtree, and reviving Radahn and ascending to godhood, there's also the fact that none of the albinaurics who pilgrimaged to the Haligtree ever emerged from their cocoons. He is very naive though, whether that's an aspect of his curse or not.
>>1252327 Oh, I forgot to mention that the point of the Miquellan knight's sword's description isn't just the connection between amber and Miquella, but the direct mention of "ill-starred" fate. In other words, doomed.
>>1250426 Revenant and Raider are my favorites. The Guardian, the Recluse and the Executor are also good. Ironeye, Wylder and Duchess are so boring to look at. Searching about it online I found someone complaining that the women are wearing "cute dresses" while the guys are "turbo chads in the heaviest armor they could find"
Has anyone here played one of those big overhaul mods like Convergence or Reforged? Are they good? I want to replay Elden Ring but I also kinda want to try something new and I'm not sure if these mods are a waste of time.
>>1253224 They are both good. If you want to play Elden Ring MODDED, go for Convergence. If you want to play Elden Ring but with some changes, tweaks, quality of life improvements and a few new things here and there, go for Reforged.
>>1249812 Treating it as a curse of youth is mostly just flowery language and ends up downplaying it too hard, as you noted. His curse seems to be the lack of culmination, literally nothing he tries can reach an ending. He only actually gets as far in the DLC as he does because he abandoned the parts of himself that the curse was attached to along with everything else. >>1252082 >This retarded meme just shows how many faggots didn't understand Elden Ring at all. There is exactly as much proof in the game of mindrape happy Griffith Miquella as there is of anything you just said (hell, there is actually more supporting it if you take outside context into account since we know Miyazaki can't stop himself from doing Berserk references), one reading being more or less popular doesn't change it's validity. You are also making several assumptions as to Miq's internal thought process that we get absolutely 0 information about since literally every piece of info about him is from someone else's perspective except maybe what few words Trina gives you. I probably should have just made a shitpost about you being under mind control instead of typing this out but whatever.
>>1253688 >There is exactly as much proof in the game of mindrape happy Griffith Miquella as there is of anything you just said Nope. Radahn was mind controlled, Miquella wants to mind control or any other bullshit about Radahn fighting against Miquella is just a massive collective self-induced cope-fueled hallucination, when everything hints that Radahn is fully sentient, willing and aspiring to become his Lord. The only evidence regarding the Battle of Aeonia regarding Malenia and Radahn motives is - Alexander pointing out how the corpses there are prime Erdtree feeding material - Malenia's scarlet rot is tied to the power of Rebirth and lifesteal - Malenia's scarlet rot conjures a massive horn strcture over Miquella's cocoon Fags are so mindbroken by the ending exactly because you can't just asspull an headcanon that fits all those elements, which is why are just desperate to remove any agenda from Radahn (which either way would make no sense because Radahn fights alone) >You are also making several assumptions as to Miq's internal thought process I'm not making any assumption. The game clearly states everything I said. Miquella wants to embrace all in his new Order and revert Marika's actions which led to the creation of an Order that severed those without grace from the cycle of birth. This is consistent to the restoration of the Sun and his research on Light and Causality and the enclosed cocoons in the Haligtree
Chan is up for anyone who cares
>>1257116 Can't say I care, this thread has been better than 4/v/ or 4/vg/ for actual discussion
>>1257116 >bad gateway
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>>1253193 >women are wearing "cute dresses" while the guys are "turbo chads in the heaviest armor they could find Truly a horror story for our modern age.
>>1250462 The bottom-rightmost class is the samurai equivalent, he's the one we saw Sekiro deflecting in the first trailer. "Executor", it looks like. The other new class is "Revenant" (it's hard to read), and based on her design, her name, and the rest of the classes I assume she's a faith caster with a possible emphasis on spirit ashes.
I haven't been following Nightreign very closely, who has what weapon type. Birdman has a pole-arm right? >>1258033 >Executor >knight in the streets, samurai in the sheets >Revenant >a faith caster with a possible emphasis on spirit ashes I'd play a summoner class.
>>1258145 Wylder - Greatsword + small shield Duchess - Dagger Guardian - Halberd + Greatshield Recluse - Staff Ironeye - Bow Raider - Colossal Weapons Executor - looks like a katana, could also be light greatswords Revenant - Harp?, can summon enemies so it could also be a faith caster too
>>1258634 Can you two hand stuff in this game? I feel Halberd is super wonky unless two handed.
>>1259225 yes? have you ever played a souls game?
>>1259290 To be fair you can't two hand in the normal fashion in Bloodborne, unless trick mode for your weapon switches you to a 2h move set.
>>1259413 That's what I imagined since each character is unique in a lot of stuff. Granted I haven't played the stress test in any way.
>>1259225 Haven't played it but it should work the same as Elden Ring
How many of you souls anons are staying on 8/v/?
>>1260408 I've been wanting to stop posting on nu-erg since forever so I'm probably staying
>>1260450 Sweet hope we can keep this nice souls general we have going.
>>1260408 I'll definitely [spoiler] keep both tabs open
>>1260408 I'm staying, although I may or may not use /erg/ as a dumping ground. nu-/dsg/ sucks because it's a brain rot Discord circlejerk, nu-/erg/ sucks because it's a bunch of pathetic gooners drooling over fucking or being fucked by Miquella. I haven't properly posted on it in over a year. IDs and the slower pace of 8chan promote more sincere posting and discourage fishing for (You)s or gooning. I don't have a reason to go back because neither of those appeal to me.
>>1260608 >>1260498 Good to hear lads.
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Speaking of dumping, here's some more star-lined L2 stick. It turns out that there's two ways to combo the L2. If the first hit hits and breaks poise, you need to time the third hit to roll-catch, which will combo into the fourth. If the second hit breaks poise, the third and fourth hits are a true combo with no timing. Using an off-hand weapon with level 2 stagger (GS, CGS, GA, GH, whip, maybe halberds and great spears) will consistently roll-catch with the second hit of the first L2. Really addictive and stupid weapon.
>>1260656 That sounds obnoxious to play against if you don't have high poise. Still wonder why they decided to call it a katana instead of light greatsword. >dick molesterson You invaded him twice or was it just two different people?
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>>1260979 >That sounds obnoxious to play against It has answers. Mashing with a weapon that is faster or has hyper armor will beat it, and not panic rolling will avoid the initial L2. Unfortunately for co-op'ers, they love to panic roll. >You invaded him twice Same invasion, the third player was 100 miles away in Raya Lucaria for whatever reason. Sometimes deaths don't display until everyone is dead.
Is Khazan considered a soulslike game?
>>1261014 >Same invasion, the third player was 100 miles away in Raya Lucaria for whatever reason. Classic seamless right here >>1261293 Yes
>>1260608 Welcome to your new home anon.
>>1261369 Please PLEASE just give us another Sekiro game Fromsoft. It's been like 5 years. >>1260656 Are katana a good choice to pair with a dragon communion build?
>>1261396 >Are katana a good choice to pair with a dragon communion build? For PvE or PvP? For PvE, you can do whatever you want, but katana / great katana are nice because the innate bleed complements occult infusion. For PvP, I don't really know, but the slow swing speed and lack of hyper armor on normal katanas means that you lack a good get off me option. As boring as it is, endure would be good to let you to use both the weapon and incantations other than dragonclaw for that purpose. I was thinking about trying a dragon communion build at 60-80 since having access to Godrick's great rune in Seamless makes it much more feasible.
>>1261754 PvE. I don't really go in much for Souls PvP, having a shit unreliable connection doesn't help much either.
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>trying to figure out whether Carian greatsword sets up a combo >hosts keep dying before I can test it
>>1260408 I am NEVER going back to 4chan The entire site was absolutely crawling with underaged, brown, third world zoomers and Twitter niggers looking for threads to repost, it was basically unusable
>>1260408 I fucking loathe 4chan limitations
>>1263174 Lack of post id is a blatant invitation at samefagging and spamming
>>1261329 I really get tilted that Khazan has no jumping espcially coming from someone that played DFO, even some From games have jumping attacks why can't i fucking jump. I do like bosses having such big movesets though
Trying to find a specific youtuber is almost impossible since searching for elden ring always shows up tons and tons of slop
>>1264288 What are you looking for? Also yeah, you kind of need to know what you're looking for beforehand to cut through all the dog shit clickbait.
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Can you imagine the seethe when <Nightreign lore bombs about the spirit world of Elden Ring and is unofficially ER2 <The Duskbloods is the new big From IP
>>1265394 I found it. @Chrightt channel. >>1265481 Duskbloods is made by Miyazaki, no? Should be a ""big"" project.
>>1265549 >Chrightt My Chud king...
>>1263124 >Naked Amelia l-lewd!
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>>1265481 >Nightreign lore bombs about the spirit world Since we have next to no info about Helphen and the DLC had nothing at all, I wouldn't mind frankly. >>1263124 >>1267123
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>>1270140 Who is Helphen even? I've read all those item descriptions and never saw that. What I want to know about is the ER/DS connection.
>>1272715 >Who is Helphen even? I've read all those item descriptions and never saw that. Soul Realm Tree, apparently. The steeple is the only mention of it anywhere.
>>1272715 The existing theories is that it was a tree in the spirit world, Elphael or what is now the Shadow Keep.
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>>1275213 These are great pvp webms.
>>1273167 Where do you get that sword from? I swear I've never seen it. Maybe this lamplight thing has to do with the Crypt lantern wielder statues you can see sometimes. >>1273365 So shadow keep was also built on a tree? Interesting.
>>1275261 Tibia Mariner at mountaintops drops it
>>1275261 >Maybe this lamplight thing has to do with the Crypt lantern wielder statues you can see sometimes. It might have to do with the candle tree shield, as well. Elden Ring lore is confusing to the point that I don't really know anymore. I could swear that the Black Knife assassin theme sounds similar to the Godskin Apostle theme. Maybe the turtle pope was right.
>>1275261 The Sun Realm worshipped the Sacred Tree way before Marika
>>1273167 The Helphen was the guidance of those who died during the Sun Realm, the Order of the Gloam Eyed Queen The majority of Those who Live in Death are Sun Reapm followers that lost their guidance in the Greatroots and now return to their bodies thank to Deathroot. In Elden Ring Undeath means the Body retain Soul after death The spirits are guided to the Spirit World.
>>1275290 I really need to make a new character to just straight up rush to the mountaintops so I don't get bored of the entire game by the time I get there. >>1280140 Sun Realm stuff is pretty weird, I don't really understand why the regular skeletons wield the same exact shields as the beastman skeletons. Were they the same people turned into beasts? Written text makes it seem like the beasts came first. >>1277668 Apostle theme is the only actually good boss theme in Elden Ring. They dropped the ball so hard from DaS3 themes. Either way, Black Knives do share the same posture and weirdly coily movements with the Apostles. I wonder how much of the circle vs line symbolism in ER has to do with artist style or actual visual direction on designs because all the Snake stuff could be just misinterpretations of the primordial fingers vs all the planetary/star/spherical symbology. The apostles look like some undivided theology in this, uniting both the snake stuff and the planet sphere stuff (godskin noble turning into a ball). The mother of fingers herself has brief connections to the spherical motiff during her bossfight and it also happens to people trying to commune with the stars: >mageballs >the long hat white lady with the amber egg, I forgot her name, she turns into a Moon. >all the pot people stuff being a conjointed spherical mass and many other examples I'm too lazy to look up but I'm certain Miquella coccoon has to do with it too.
>>1280365 Forgot to add to that how the Horns are also kind of like coily snakes in shape, might have to do with it.
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>>1275221 ty I feel like the last thing to do with this weapon is learn if there's a way to consistently hit the 3rd L2 where you do a flip. It has terrible tracking, and despite using the raptors of the mist VFX it doesn't have i-frames. Double slash has always been one of my favorite ashes of war, and this is basically a much, much better version of it.
>>1280365 >I don't really understand why the regular skeletons wield the same exact shields as the beastman skeletons. With the Sun Realm the Gloam Eyed Queen and the Dragons were allies, and the Bestial and Storm factions were part of it
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>>1280365 I find that the DLC tracks are consistently very good. Midra's is obviously the highlight, but Dancing Lion's, Romina's, and Messmer's are all quite good. Even Rellana's is good, although I hate it because she was my wall the first time I played the DLC. Romina's in particular reminds me of DS3, and I like that Messmer's uses the title theme (and Radagon's) motif. As for the base game, I have a soft spot for the Godfrey illusion's theme.
I almost want to go and do a dragon run now but I just know if I get commited to it then the Pinocchio's DLC will drop out of nowhere like the Sega Saturn announcement. Plus t Nightreign is coming out real soon too. >>1280365 >I really need to make a new character to just straight up rush to the mountaintops so I don't get bored of the entire game by the time I get there. Man I wish there was a way to quickly access the Mountaintop but that's 3 shardbearers and the entirety of Leyndell no matter how you look at it, unless I'm missing something.
>>1285175 It's Elden Ring after all. No way to change the 2 hour setup + Godrick + Radahn + Leyndell.
>>1285727 I'd rather do Godrick and Rykard because Volcano Manor is so much fun. Leyndell can be sprinted through quite easily but not getting one shotted by Morgott can be a pain on early lvls. >>1281864 I was pleasantly surprised by how much better the DLC was than the base game, musically, but no track stuck after I finished it. Maybe the dancing lion guys were the most fun track. >>1281349 So humans made the shields for the beasts? Then why are the non-skeleton beasts using completely different equipment in general? I'm sure fromsoft couldve just changed the shield in the beast skeleton model in 10 seconds if they didn't want there to be an obvious connection.
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>>1258634 >Raider - Colossal Weapons cowabunga it is then
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Seems like theres 0 natural hype in Nightreign. Forget Duskblood, that crap comes out in less than a month. In 2022 the buildup to ER could actually be felt.
>>1289916 Well it's not surprising. Souls at its core is a single player game with multi functioning as a bonus, randomizer sort of interaction. A completely single player Souls game (Sekiro) or a functionally single player Souls game (Bloodborne) still hits all the notes. It's something to be anticipated A multiplayer "only" Souls (Duskreign & Nightblood) are in deep "Uuhhhhhh..." territory. >Elden Ring There was a huge anticipation built up for that. It was basically Dark Bright Souls 4: Open World Edition. I don't even know what to feel about the ER Co-op spinoff. It's fucking Fortnite Souls but it's not enough Fortnite for the people who like Fortnite and also too much Fortnite for people who hate Fortnite. It's one of the games ever made.
>invade someone hitting Alexander from behind >watch >he's not popping out >he's still not popping out >the host just started hitting it from the back without even talking to him first >goes hostile while still stuck in the ground I assumed this was a thing, but I've never seen it before. I wish he had killed them.
>>1290077 You would think by this point From would have had the sense to make NPCs situationally invincible and unaggroable to prevent this kind of thing. In fact they did for some NPCs. Also while we're on the subject of Alexander how the fuck did he make it to Faram Azula? Or Bernhal too for that matter?
>>1290101 A lot of NPCs in Elden Ring are an afterthought. It may sound nitpicky, but it just shows a bit that Elden Ring needed some quality checking and maybe some more time in the oven. 1. Juno Hoslow being in the Mountaintops 2. Vyke being in the Consecrated Snowfields and having two Great Runes 3. Wilhelm being able to contact the Primeval Current 4. Fia and Alberich being able to attack in the Roundtable Hold, something not even the Dung Eater is capable of 5. Whatever happens between you and Ensha 6. Yura's sign is after Raya Lucaria's gates 6.1. Yura is not blue when summoned to fight against Nerijus 7. Millicent tying her hair but not cleaning her clothes 8. Sellen being able to project herself (Waypoint Ruins) but can only help you against the Red Wolf of Radagon after you complete her complicated questline There's also a lot of the classic Fromsoft "You're useless, now it's time for you to die." For example, it makes sense for Boggart to be in a shack in the middle of Liurnia because of the power vacuum in the region. No Carians, no academy and the only thing you have are small Cuckoo Knight camps and Fire Monks searching for their stolen flame. In a company that isn't obsessed with misery porn, his best option would be leaving for Stormveil Castle after Nepheli takes power. But instead, he moves (for no reason) towards Leyndell (The most protected region in the game with Margit himself looking for Tarnished and other enemies to kill) and this (obviously) results in him dying. For Bernahl specifically, his armor description mentions that "his maiden threw herself into the fire." and there's nothing in-game anymore to explain this line further. As it is, it doesn't make sense considering that: 1. Finger Maidens aren't kindlings maidens, she wouldn't have the power to neither burn the Erdtree or teleport someone to Farum Azula 2. They serve the Two Fingers (who wouldn't allow access to the Mountaintops, much less to the Forge of the Giants) 3. Fire Giant is still alive However, the points I'm bringing are explained by cut content. His maiden was an NPC that (probably) went insane after getting burned. Which is (probably) what made Bernahl a recusant to begin with. Her quest has her trying to find different types of fire to burn herself with to turn her into kindling. She even calls the player character Bernahl sometimes and is aware of it being a sin and that it's linked to Destined Death (in the release version, it's more of a secret only Melina and Enia knows), but is willing to do it out of devotion. In a way, her questline reminds me of Hyetta and it wouldn't be the first quest to get cut related to her (Kale's). All in all, it's just Miyazaki changing his mind mid-development (again) and repurposing what he already made, even if it doesn't make much sense later on.
>>1289916 I'd be excited if it was just more ER in more cool dungeons but it's co-op shit and I have no friends to play with.
>>1292344 I'm just waiting for Fromsoft to announce something more single player focused. I don't really play multiplayer.
>>1290101 >Also while we're on the subject of Alexander how the fuck did he make it to Faram Azula? The common assumption is that it's because of him aiding you with the Fire Giant. Given Bernahl, however, it rather makes more sense that the forge of the giants/burning the erdtree isn't actually required to get to Farum Azula and that Melina just ferries you there as a last piece of help. We know she can just do that since she uses the same ability to transport you to the roundtable (which is similarly timeshifted) the first time around. >>1291221 >and this (obviously) results in him dying. Only if you didn't save him. You did save the shrimp man, right? You didn't just let him die for the sake of Spyro's Favorite Customer?
>>1291221 I always assumed the case with Fia and Alberich that they are able to attack because they do it in some area where the protection of the Roundtable is thinner. Have no clue how Ensha's bullshit works.
>>1292344 It should've honestly just been more DLC that isn't part of a main story but is dungeons and more armor/weapons and bosses and enemies to fight in the overworld.
>>1292634 It really isn't an excuse and they could add it in with minimal effort but they are probably using Dantelion2 features here which would conflict with Elden Ring, From usually specialises the engine per game instead of keeping it generic. One specific example off the top of my head are Hero Points, which is a singular per character value the engine holds on to that From reuses for something different every game, usually whatever goes top left on your UI. Liquid Humanity, Insight, and your current Great Rune are HeroPoint values, for example.
>>1292824 >vid Fuck you, I laughed.
>>1286760 >So humans made the shields for the beasts? Then why are the non-skeleton beasts using completely different equipment in general? Because the beastmen have lost their intelligence entirely as the link to Placidusax was severed. They do not use tools and gear anymore
>>1291221 >1. Juno Hoslow being in the Mountaintops Where he was supposed to be? >2. Vyke being in the Consecrated Snowfield and having two Great Runes Vyke, having free himself of the control the of the three fingers, jailed himself in the most remote region as punishment >3. Wilhelm being able to contact the Primeval Current There's nothing special about it >4. Fia and Alberich being able to attack in the Roundtable Hold, something not even the Dung Eater is capable of Because neither of them has grace and can't be controlled by the Fingers. >5. Whatever happens between you and Ensha Ensha of the Royal Remains is an agent of Miquella spying on Gideon and controlling the Tarnished
I enjoy reading Japanese players' comments about "Elden" PvP >"This is swordfighting, no doubt! (I'm confident!)" re: some bullshit 3-hit true combo with a sword >"There are a lot of things that are broken, so in this sense it's a well-balanced game." >"The online environment is as bad as Da-kuso 3's [I don't know whether this is a pun, but it's funny if it is] Sari [their term for post-Pontiff]." >"I don't understand the point of the red fatso waiting for the invader." (re: grace duelist) >"Despite [how bad it is], I can't stop invading in Elden because has such a crazy feeling." It's the same all over.
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>>1296029 No argument, everything I said is correct, just because you didn't understand the game it doesn't mean the details you missed are not there
>>1295096 >Because neither of them has grace and can't be controlled by the Fingers. That doesn't make a lot of sense given that the implication is that the Roundtable itself has wards against combat. And why would Dung Eater have grace and Fia not? Also if that the case why is the player not controlled by the Fingers since they most certainly have Grace. >Ensha of the Royal Remains is an agent of Miquella spying on Gideon and controlling the Tarnished WHAT?! How do you even get that leap of logic?
>>1295057 >They do not use tools and gear anymore >"It's clear the beastmen possess knowledge beyond human ken."
>>1296044 >t. R. Otto
>>1292824 good video >>1295924 amazing image
Is there any better place to rune farm than the Albinauric genocide at Might Morbin Palace?
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Elden Ring is the biggest Souls game and it's probably about as large as you can take the concept without breaking it if it doesn't exceed that already. So what about the other direction. How small can you shrink a Souls game without "breaking" it?
>>1301887 One multi-floor dungeon, I suppose. Maybe a town on top of it. >town <entry, market, smithy, etc., black market?, sewers 2nd entry >different strata of increasing danger/weirdness <super secret death zone population: (1) Chump Chillward, Knight of the Friendly Table dies for no fucking reason
>>1303652 I still can't tell if they showed up any new non boss enemy or not >executor standing still in the middle of the roundtable hold in a neutral pose >revenant doesn't show up in the character selection menu Uhhhh
>>1303788 >One multi-floor dungeon, I suppose. Maybe a town on top of it. Or a mountain or cliff side with Sekiro like verticality. I bring up Sekiro because it's really got quite a small map (especially if you leave out Fountainhead and Hirata) and uses the vertical nature and the open vistas to disguise that. and it effectively reuses Ashina castle as three "seperate" dungeons depending on what stage of the game you come back to it.
>>1307217 One mountain could work wonders. There would be enough room for both tunnels and outside areas, bridges and shortcuts. Two sides of the mountain could even have two different times of the day, with the shaded side being all evil and shit. I'd also love to get a Souls game inside a single 1800s style mansion.
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>>1308790 >I'd also love to get a Souls game inside a single 1800s style mansion. I think you could absolutely scale something like Cainhurst up a bit and make that the total setting for a Souls game. Or something like the Cathedral of the Deep too.
>>1309246 I like how the cathedral only has a single bonfire and manages to link up to it in 5 different ways excluding the entrace. Cainhurst has been quite a disappointment for me to be honest. Fantastic place but feels more unfinished than some Dark Souls 2 areas. They could've easily just pumped it up with Chalice enemies though.
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>>1289916 2 options for a game like nightreign. Small but dedicated fanbase, or complete flop. Call it
>>1309452 >nightreign Complete flop(not really because they'll reuse its assets on future projects). >duskblood Small but dedicated fanbase due to PVP autists.
>>1309452 eh, I can see anywhere between 20-50k on release
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>>1309452 Those two can be mutually exclusive. Nightreign is going to have hardcore shills, either contrarians or people who would pocket nuke your home for besmirching Fromsoftware. Nightreign is going to do poorly in my opinion but will be talked about for a month by gaming outlets and mini-fandoms like its the next Bloodborne or Demons Souls.
>>1310519 Yeah I could see that being the case. I guess the difference between the 2 options for me is that people still talk about bloodborne to this day. Nightreign may be able to catch a niche like that, I dont think so but who knows. I would say thats a small and dedicated fanbase. Complete flop in my eyes is middling sales combined with everyone forgetting about it by this time next year.
>>1309441 >unfinished It probably was. It may have just barely made it into the main game. I think they were fiddling with it conceptually till the end. It's the only place in the base game that has stuff weak to righteous damage too. >>1309452 >>1310398 >>1310519 They might save Nightreign even if it's flop on release if they add in a single player exploration DLC. It's got everything built in. Just remove the fortnite stuff, populate it with field bosses, and add in scadutree fragments/prayer beads for leveling. It would be fucking fun.
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>>1309452 Option #3: It sells millions, has hundreds of thousands of players on release, averages 8/10 from critics, and its concurrent players will fall off after the first few weeks. In other words, a success; which means that /v/irgins will spend the next 3 years bitching and moaning about how FromSoft is dead because of a $40 spin-off. It feels like the loudest voices re: Nightreign are the most out-of-touch. People are acting like it's FromSoft's next main project directed by Miyazaki, when it's a spin-off directed by Ishizaki. Every interview with Ishizaki suggests that the project came about organically due to his role in Elden Ring's development, where he was working on the combat and "battles". Miyazaki more or less said, "You're experienced, why don't you direct a game?" While I'm certain Kadokawa Corporation is thrilled that FromSoft is exploiting the Elden Ring IP, it's not a corporate conspiracy and it's not a cynical cash-grab. Financially, there's basically no way that it won't turn a healthy profit because of the circumstances of its development. Critically, I expect a lot of >It's good / great, but it's missing something from critics, and >I deliberately purchased a product that I was not interested in the concept of, and now I'm angry?! from players, which will drown out legitimate criticisms. In short, I honestly just hate how people are making a mountain of a molehill and trying to turn FromSoft games into yet another staging ground for dogmatic non-arguments over nothing, while ignoring everything we know about the game, its development, and its financial and critical prospects. People just want their narrative. Duskbloods, on the other hand, is an actual coin flip - and it's entirely due to being a Switch 2 exclusive. If it's a timed exclusive, the game will perform fine in the long-term. If it isn't, I think it'll underperform. It's really risky to release a niche game on a platform divorced from your traditional consumer base.
>>1310818 >and its concurrent players will fall off after the first few weeks. >In other words, a success I don't know if Kadokawa would consider it a success if it falls off that fast. The thing corps like about multiplayer games is being able to monetize them for a decade with season passes, lootboxes, skin shops, etc. A multiplayer game that has the typical Souls game player curve might just rate as a long term failure for them.
>>1310877 Brother, they've owned the majority share in FromSoft since 2014, I think they know that the company they purchased sells singleplayer* RPGs. I imagine their expectations for Nightreign are realistic.
>>1310889 I'm just saying that beancounters have a totally different outlook on success and failure than what normal people do, that's all.
>>1310895 Yeah, I get it. The infinite growth mentality of shareholders is cancer. I'm being optimistic because Kadokawa has yet to fuck with FromSoft. Honestly, Sony has treated them more poorly.
>>1310818 Yeah I find this to be the most likely outcome. I don't know why people are expecting this game to crash and burn. It's closest comparison game, Risk of Rain 2, was a massive success and has a dedicated fanbase that stuck around even after Gearbox butchered that second DLC. Fromsoft is also not expecting this to be the next Elden Ring, and is expecting results closer to Sekiro or AC6 in numbers. I agree with Duskbloods being a gamble, but not for the same reasons. They're marketing the game all wrong is the main issue. With Nightreign they've made very clear from square 1 it's a rougelike and is really heavy on the asset reuse and fixed builds, etc. Duskbloods marketing keeps using nebulous phrasing and terms rather than just outright saying it's an extraction PvP game, which will result in bad word of mouth as player expectations won't match up with the final product.
>>1303788 > One multi-floor dungeon, I suppose. Maybe a town on top of it. ...Isn't that Diablo 1?
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All these motherfuckers AFK'ing in Seamless. This guy was doing a cute gesture, so I left him some runes after killing his friend.
>>1312491 Having finally seen the trailer I do think I'll try Nightreign. As single player only playthrough. They're not leaning into that enough, that even thought it's designed and balanced for multiplayer, it is in fact playable in single player mode. The multiplayer part is what most concerns me. I feel like a large part of the Souls co-op player base is not prepared for this kind of multiplayer. Up until now it's been either >help me fight a boss >help me fight this red phantom Trying to get Souls players to cooperate in an exploration environment, with expressed time pressure, sounds like a recipe for a complete shitshow. It worked in Bloodborne's chalice dungeons, which are also a kind of roguelike Souls multiplayer but neither has time pressure and it's exploration isn't open. It's set up the way the catacombs are in ER more than anything. I'm not sure how boss fighting will work in single player since it's built for multiplayer. Then again I'm not sure how it'll function in multiplayer either since builds are preset to a large extent. I guess we''l have to wait and see how the meta develops. The artifact system looks potentially neat. Between that and the Recluse class I'm slightly reminded of FF Crystal Chronicles. Honestly the only thing that I've seen that I just hate is the Fortnite storm.
>>1310682 Cainhurts feels to me as if it was going to be a DLC that they squeezed into the main game. >>1310818 Will Nightreign have invasions? There is a lot of potential there if it does.
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>>1310818 >next 3 years bitching and moaning about how FromSoft is dead Never said Fromsoft will die lol. All I said was that this game is either going to maintain a small group of reoccurring fans, or its going to flop. Your making that statement seem way more negative than it actually is.
>>1313711 >Will Nightreign have invasions? It's implied to have dynamic win conditions, and no doubt a lot of them will be PvP-oriented since it's a PvPvE game. Miyazaki didn't go into enough depth, but my intuition is that it will be an evolution of Bloodborne's covenant system, where you can choose something that changes how you interact with others. >>1315335 Wasn't speaking about (You) personally.
>>1315374 He asked about Nightreign 🤔 Wouldn't surprise me if Luke Yui mods it in eventually
>>1315915 I'm retarded
I AM NO LONGER ASKING YOU MIYAZAKI SAMA, MAKE SEKIRO 2
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>>1317668 It's really weird to think that these things are Sekiro's rendition of kappa. Most media makes them cute nowadays or at least no more monstrous than the folklore version. Sekiro made them far more horrific than the original version. It's pretty gruesome for an asian game too. They are squeamish about beheadings.
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>>1317668 Ok anon, but first we would like to release 2 massive standalone expansion packs for Armored Core 6, followed by Armored Core 7 and 1-2 standalone expansion packs for that as well.
>>1317732 Wouldn't mind it...
>>1217072 Demon's Souls is the worst game in the entire franchise.
>>1319602 Give reasons anon.
I remember some idiot tried claiming that Demon's Souls was a walking sim a few years back.
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>>1319717 Wew really?
>>1319768 He sperged right the fuck out.
>>1319775 I mean I get that it's not filled with crazy aggressive enemies like later Souls games are and the bosses aren't all Nameless King/Gael but it's hardly a cakewalk.
>>1319717 That was hilarious. Do you think he's still around?
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>>1319800 People forget the modern iteration of these games started out as dungeon crawlers where you took in the environment and explored your surroundings and NPCs, and using alternative methods to combat enemies. Now everyone wants them to be as action oriented as possible, the bosses and specific enemy encounters being the draw of the games.
>>1320314 I like that the bosses in Demon's Souls were varied in how you fight them. They weren't all just "beat this nigger until he falls". They were way more experimental and they didn't play things as safe design wise as they started doing in later iterations. I can't even imagine them making a boss than can permanently delevel you in a modern Souls game.
Man I've been playing with different builds and weapons, still deciding if I'm going to end it now or go on to the DLC this run, and everything smaller than the colossal categories just feel like they have no range and hit like feather pillows. Are ashes of war and status buildup just required to get anything out of them? I tried a lot of colossals while I played and while some were clearly more powerful, they all felt "viable" just as simple melee implements and not as casting sticks.
>>1321725 Just parry.
>>1321725 It depends. Just because Elden Ring is designed around stance breaks doesn't mean that the weapon that deals the most stance damage is inherently the best. Stance damage decays after 6 seconds. Faster weapons aren't forced to take disadvantageous trades to reset the timer, but still access to high stance damage attacks like charged R2s, jumping R2s, guard counters, and high stance damage ashes of war (impaling thrust, square off, unsheathe, etc.) to punish longer openings. Except throwing knives exist, so this doesn't matter at all, oops. :^) Charged R2s on anything bigger than a dagger or thrusting sword do deal respectable stance damage. By chance, I have some WebMs of stance-breaking Mohg with an estoc that show how much more stance damage charged R2s deal over 1H / 2H R1s. All that said, there are three advantages that lighter weapons have over most heavier weapons: lower requirements, pierce damage, and easier activation of multi-hit buffs (Millicent's prosthesis, rotten sword insignia, thorny cracked tear). Light weapons' lower requirements make them a really good sidearm for any build maximizing INT/FAI investment, and the 1H movesets for daggers, straight swords, axes, and katanas are better than the 2H ones. It's the inverse for heavy weapons. Light weapons also make excellent off-hand weapons in PvP for this reason. Pierce damage exists on some heavier weapons (the claymore and zweihander R2, UGS crouching R1, greatspears, rusted anchor, fallingstar beast jaw), but it's more common on light and medium weapons. While it's useless against bosses who can't be staggered, pierce damage moves like dagger R2, straight sword R2, 2H estoc R1, and katana running R2 are really good against players and enemies and bosses that can be staggered. tl;dr they have niches, but if you're not leaning into any of these or counteracting their relatively low stance damage you're trading the simpler advantages of heavy weapons for nothing but cock and ball torture.
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>>1319979 He actually showed up but this time calling Elden meme a walking sim >>1322998
>>1323020 >Stance damage decays after 6 seconds They could've shown that in any way possible, like a tiny sparkle on the hp bar or whatever. I always believed it was much longer than that.
>>1321725 I enjoyed the great scythe, but it did have cold on it, that made it a lot more satisfying.
I've heard that Lies of P is good and bad, but does it have a satisfying interconnected world? That's what I realized I really liked, think the Firelink elevator moments.
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>>1324012 I think it's quite good. It had a bit of an adjustment curve and to be honest the game really doesn't put it's best foot forward with the first two levels. They're pretty straight forward and and a little boring but after that the factory was fun and the levels thereafter just kept it up. >interconnected world It does have a completely interconnected world, with the exception of the final level which you have to travel to get to. The levels/chapters/areas are connected to each other in daisy chain but path loops through the hub area twice. Think of is someting sort of like Demon's Souls but without everything being separated into different Archstones. Give it a try anon.
>>1323277 Lies of P gives the health bar a white outline if you're close to breaking the enemy stance.
>>1326381 Or rather it gives their health bar an outline when they're ready for a stance break. You need to actually hit them with a charged R2, a throable, or possibly a fable or legion skill to actually break them.
>>1323255 The true walking sim is real life.
>>1323277 I've been saying that for years. I think it was first introduced in Bloodborne but that game also encouraged attacking the heads and limbs of most large bosses anyways. By now there SHOULD be a stance bar and a way of displaying to the player how long they have before an enemy or boss is open a critical attack. Didn't Sekiro have one? I can't remember.
>>1324012 >but does it have a satisfying interconnected world? Not really - especially not in the way of DS1. It's very linear, and while you do return to previous areas a few times, it's pretty lacking in that regard. Combat feels very nice though and I recommend it highly despite that
>>1326697 >Didn't Sekiro have one? I can't remember. Sort of. It had a regenerating posture bar. Once it fills up you can deathblow the enemy which removes one lifebar regardless of how much HP is on it. The lower their HP though the slower the posture recovers and below like 1/4 it just doesn't recover at all. >>1326745 No it's definitely not like DS1 I agree. That's why I compared it to Demon's Souls. It is physically interconnected though. Basically every new level starts out at the literal back door to the previous level.
Crosspost from the Switch thread, but here's some info about the port containing new stuff https://archive.ph/fWyhE https://gamerant.com/elden-ring-tarnished-edition-new-knight-classes/ >FromSoftware has unveiled two new Knight classes for the Tarnished Edition of Elden Ring. The edition was first announced during a Nintendo Direct event, confirming that the acclaimed Soulslike will be coming to the Switch 2. It was also revealed that Elden Ring: Tarnished Edition is not a standard port and will feature new content, including a long-awaited customization option for the mount, Torrent. >Elden Ring features ten base classes, including fan favorites like the Vagabond, Samurai, and Astrologer. These starting classes let players tailor their combat style and tweak certain gameplay elements. Since launch, the class lineup has stayed the same, even with the release of the long-awaited Shadow of the Erdtree DLC. However, the game's upcoming edition is poised to shake things up and refresh this key part of the experience. >According to Famitsu Japan, FromSoftware has announced two new classes for Elden Ring: Tarnished Edition, likely named "Ides Knight" and "Heavy [Armor] Knight." As the names suggest, both draw inspiration from medieval suits of armor, one featuring a light armor set and the other a heavy one. The reveal took place during the company's Spring 2025 Game Event in Tokyo, where images showcased all four variants of the two classes. However, gameplay details and performance specifics remain under wraps. >One of the highlights of FromSoftware's Spring 2025 Game Event was the announcement of the Tarnished Pack. It seems the studio plans to bring all the new content from Elden Ring's Switch 2 edition to other platforms through a separately released bundle. While it's still unclear whether this will be a paid add-on or what the pricing might be, fans can look forward to these additions arriving on their preferred platforms alongside the new edition's launch on Nintendo's next-gen console. >FromSoftware also shared more details about Torrent's customization, confirming that the feature will be accessible at Elden Ring's Sites of Grace. For those unfamiliar, it was previously revealed that the upcoming update will also introduce new weapons and armor, some of which were reportedly shown during the event. >FromSoftware's Spring 2025 Game Event in Tokyo drew such a large crowd that the company was forced to close admissions. According to reports, some fans were unable to enter the convention area despite the studio's efforts to accommodate as many attendees as possible. Fortunately for Japanese Elden Ring fans, a second event is scheduled for May 10 in Osaka, where a new demo of Elden Ring: Nightreign and art exhibits from past titles will be on display.
>>1327750 Will this come to PC?
>>1326381 Showing it on the bar is objectivelly good but the charged R2 thing is unecessary. You should be charging your R2 to break the stance instead of after doing so.
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>>1327750 They're gonna make you pay like 20 bucks for this shit on PC aren't they
>>1328541 I'm going to pirate it, just like I pirated the base game, DLC and all the updates.
>>1328550 Any normal person is just gonna pirate it but the very idea of this being a paid update is already insulting by itself
>>1328541 If it's just armor and weapons you can just get someone to drop it for you (or cheat them in), if you want the Torrent skins I bet someone can just mod it in
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>open world invasion outside of bestial sanctum >host is a pure STR build in bull-goat's with a bloodhound's step iron cleaver that does 1/3rd of my HP with an R1 when greased up, insane pressure >summon is an INT/FAI caster throwing discus of light at me from 500 miles away, also insane pressure >instinctively back my ass up while fighting, toward the gargoyle who never fails to bail me out >down to my last flask >turn around >he's dead At least the view between invasions is nice
>>1328382 It can be a little frustrating with the faster bosses and enemies. Well mostly just Laxasia. It does have one benefit though. Some enemies and bosses have a desperation attack when you actually break their poise before they go down on one knee and it can absolutely knock you for a loop if you're right in front. Being able to choose when the poise break happens so you can reposition or back away can really save your butt. And like I mentioned the throables can break poise too. And I'm pretty sure the "shadowfall" from the fully upgraded puppet string will also do so and both are safer options. Nioh probably does the whole concept the best. You can see a human/youkai's ki/anima meeter below their HP and you know when you can exaust a human for a critical blow or make a youkai semi-ragdoll.
>>1330533 does incel rapist mean that he is an incel who rapes people, or that he rapes incels the 1488 makes me think the former, but then being an incel and a rapist are opposed by their definitions
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>>1331237 I assume the former
>>1328541 They could charge 70 bucks for the DLC and people would pay for it. In the relative minds of most people, Fromsoftware can do no wrong. Its like trying to convince people Bethesda was bad after Horse Armor. Only now do they realize they were terrible and that Bethesda had a profoudnly horrid impact on the industry.
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>>1331494 I'm fully prepared for the bullshit $12.99 - 14.99 price tag, which is going to draw unavoidable and justified comparisons to SotE's value. That said, we don't know what's in it yet. If it's just Torrent customization, 4 armor sets, 4 (?) weapons, and a few ashes of war (?), that's going to be hard to defend or justify for a lot of people. Based on what we've seen, $4.99 would be fair. I'll probably buy it regardless because I've gotten an ungodly amount of value out of Elden Ring, and I have severe fashion souls autism.
>>1331494 >>1331512 I mean the ideal situation would be a free DLC like what they did with Sekiro, but if caught between the two positions of new content being platform exclusive and having to pay a little bit for it, in a current game, I'd be happier with the latter. Still any more than a about $5 for what amounts to all cosmetic changes is utter bullshit. >For those unfamiliar, it was previously revealed that the upcoming update will also introduce new weapons and armor, some of which were reportedly shown during the event. Or perhaps not. I missed this line on first pass. How much are they going to add? RESTORE MY SWEET GOLDEN BOY'S ENDING AND DIGNITY YOU NIP BASTARD!
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>>1331512 If it were free, that would alleviate people's worries and build positive rep for From like this anon said they did for Sekiro >>1331547. SOTE was at least big and expansive enough to justify its price. Personally I think they should also add bosses and new enemy placements and dungeons but then I would end up jixing the playerbase and we would have to probably pay 5-20 dollars. I can see the higher ups wanting them to charge for it.
>>1331553 Well honestly if they added new bosses and enemies and dungeons it probably would justify charging for it. Which itself puts them in a difficult position because anything they charge will be directly compared (SOTE's content %) X (SOTE's price).
>>1331494 I can unironically see Fromsoftware following the exact same path of Bethesda eventually, they're getting too big and have long since realised that people will readily buy whatever the fuck they put out Nightreign for example is just so shamelessly malicious and predatory with it's pre release DLC bullshit, God only knows what the fuck they'll make after that releases and makes them a shit ton of money by default
>>1331553 If something interests me, I'll pirate it. If it's unpiratable, I won't pirate it. It's really just that simple.
>>1332842 >God only knows what the fuck they'll make after that releases and makes them a shit ton of money by default I'm sure they know and the fans know a REAL Soulsborne title and not some PVP nonsense will get them an easy 25+ million sales. And I can bet they're working on it, because lets face it they really can't be trusted to stick to one narrative. Miyazaki says Elden Rings done after SOTE, yet Nightreign comes along and the Tarnished Edition with it. Either a sequel to ER is on its way in 2027 or a new game entirely.
>>1335132 >inb4 Miyazaki gives Elden Ring 2 to B Team and he goes on to make Deracine: Sekiro Edition
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>invade a solo host with a lore-appropriate name and build, a fun, off-meta weapon, an active great rune, and an understanding of how to play the game >I am also using a lore-appropriate name and build, a fun, and an off-meta weapon >2 minutes into our fight, another invader spawns >immediately tries to one shot me with dual meteorite staff gravitational missile >either realizes I'm not the host or realizes that I'm not going to get hit by this bullshit >goes after the host >mfw I'm thinking about killing this retard >while I'm thinking it over, she one-shots the host I should have fucking killed her, I deserve every dog shit invasion I got afterward
The multiplayer-only titles will be skipped by me, I am hoping AC7 comes sooner rather than later. Interested to see if Miyazaki ends up going all the way with his "more traditional JRPG" project idea
>>1174724 To force you to think fast. When you get gangbanged or trigger a trap while dungeon crawling or drop to 10% health in a boss fight, the game wants you to either keep your cool and do your best to survive/escape/heal or panic and probably die. Pausing would let you get your bearings for free.
>>1335526 Why didn't you kill it
>>1335759 I completely agree with your reasoning anon, but just for the sake of debate: Counterpoint: Sekiro way more difficult than ER is an it allows the player to pause, and even switch out equipment at any time. It doesn't make the game less challenging. If anything the basic outcome of pausing during a confrontation will usually play out like this >*record scratch* >Yep >That's me >I bet you're wondering how I ended up in this situation >*gets literally fisted by a miniboss* (((怖))) This leads me to believe that other souls games (including ER) not having a pause feature is the result of the multiplayer capability. It may even be a technical limitation.
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>invade into draconic tree sentinel >immediately realize that they're doing the stupid fucking poison cheese >staring match >start plinking the guy doing the poisoning with dinky little throwing knives, forcing him to move or die >he moves >runs at me as i'm doing erudition >gets gunned down by a fireball before he can even reach me >tree sentinel does a 180 and mercs the other guy i don't know why this specific cheese pisses me off so much, but it does. what's the point of playing the game if you're just going to sit behind the boss and blow farts up his asshole? >>1336045 lapse of judgment.
>>1335685 More AC would definitely be cool. Hope they have a wider selection of parts in the next one, though.
>>1335132 I thought this was already confirmed years ago. I think the working name for the project is "spellbound" or some similar name and it's supposed to have a heavier focus on magic and spellcasting systems.
>>1336165 Knowing Fromsoft, it's probably either a technical limitation or they just didn't thought about it at all. >Miyazaki also speaks positively about From's collaboration with Activision and adapting to the publisher's culture. >Does this mean Sekiro will take more time to explain its systems to players? >"Yes, the tutorial is one aspect of that, which we are getting some much-needed support with," he said. "And it also depends on that level of comfort and playability that comes with the rest of the game. These things generally aren't our forte, but we do need some support, and Activision is providing that. Personally, I don't see the point.
>>1339287 When you think about it Sekiro does spend a lot longer "handholding" than the other souls games do. You just don't realize it because the game has absolutely zero problems with killing you and making you go back to the last bonfire. Or blocking your progress with things like Chained Ogre and Blazing Bull, fairly early on even.
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Nerve gas... or evil Rya?
>>1347552 Seamless? Rya forma de God
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I don't typically like souls likes but games like Hollow Knight and Artifacts of Chaos are really good. Artifacts especially has a great story and beautiful landscape. What other games in the souls genre has this other than Lies of P? I also don't want a game that has enemies that are hard just for the sake of being hard, it saps all the fun out of it
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>>1350503 Firefox won't play the audio in that video because it lacks the audio codecs to do it. I need to get another browser
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>140+ hours in >suddenly realize that somehow I didn't have the crystalian summon >look up where I'm suppose to find it <Goddamn Sellia Hideaway >which I already cleared >and came back to to find Lusat >as it turns out it's not dropped by the boss which would be reasonable but is instead is in appendix of a blind path in this fucking crystal labyrinth Thank You Elden Ring.
Man I had a dream of a Dark Tower inspired Souls game and it just made me realize what the series is missing and thats the whole foreboding, bleak cosmic horror angles they got with Bloodborne and Demons or to some degree Dark Souls. Elden Ring you basically become a literal ruler/god and you're encouraged to pillage the land for any weapons, treasure or personal power you can find. I wanna enter a world that feels disturbing, full of horrors I can overcome but that are all apart of a grander ecosystem of things I can barely comprehend.
I still wonder about the Doll. She's clearly a Great One or is a Great One's vtuber skin anyway and is probable the one actually maintaining the Dream, but which one is she? Not the Moon Presence and probably not Kos either. I keep wondering if she's suppose to be Oeden? >>1351753 Elden Ring has a bit of that when it comes to the Elden Beast and Finger Mommy and especially the God of Frenzy.
>>1351770 I had two theories about the Plain Doll. One was the most obvious, shes an animated golem or homunculi made by Gehrman and personally given life by the Moon Presence to aid in whatever goal it wants at the time. She can act on her own and isn't being mind-controlled, but also feels beholden by her duties. And being made in Maria's image also feels a longing, distant kinship to her. But again, this is all the more obvious ones. My second theory is more unconventional, and that shes a being completely outside the cosmic hierarchy shown in the games, taking the form of the doll made in the original workshop. And this goes back to the Messengers beings who also seemingly have no other origin or allegiance beyond serving the Hunters of the world. She might be on par with Oedon, but shes even more far removed from the machinations of the Great Ones or mankind. Raising a Great One in the good ending to her is more of an amusement than a daunting task.
>>1351664 Why do you need that
How do you think Nightreign will perform? I see a lot of potential, especially if they support it with content.
>>1352998 I don't I just wanted to play around with it a bit, but it is indicative of the situation I keep running into. Just yesterday while mucking about I found a scroll that I didn't know I was missing. I even keep finding sites of grace that I hadn't activated.
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>>1355644 Who knows? My gut tells me that it'll sell <40% of Elden Ring's numbers, but the thing that's important to remember is that Elden Ring absolutely dwarfed the sales of every other previous FromSoft title within weeks of its release. A lot of players started with Elden Ring, so I doubt they have the same fixation on FromSoft only making singleplayer ARPGs. You hear a lot of >Who is this for? re: Nightreign, but the game is inspired by the most popular mods for Elden Ring, so there is very much a demand for it. Personally, I'm not looking forward to the months and, doubtless, years of wailing and gnashing of teeth over how "FromSoft is dead".
>>1356941 >Personally, I'm not looking forward to the months and, doubtless, years of wailing and gnashing of teeth over how "FromSoft is dead". We know Miyazaki has been working on a new "mainline" game focusing on Magic on and off and it doesn't seem like either of the multiplayer games are salvage from that so they can probably just announce that title to drum up new interest if it looks like they are going to be losing steam.
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>invade pre-Frenzy Vyke at church of dragon communion >extremely long and fun 2v1 >eventually fall and fail to stop him from communing with the dragussy I love the rare occasions when the locations and characters in an invasion line up. I don't think I'll ever be able to beat the 2v2 in Raya Lucaria where both I and the coinvader were invading as Carian knights.
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>>1355644 I'm not saying its indicative of any potential sales or impact Nightreign has, but I have to be reminded it exists, sometimes in this very thread. Meanwhile when Dark Souls trilogy, Bloodborne, Sekiro, Elden Ring and its DLC were announced, my mind dwelled on their upcoming releases almost everyday.
>>1355644 They could sell a literal turd with Elden Ring's name on it and it would still sell 10+ million copies
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Just beat Alecto by parrying with the main gay only. I'm feeling some hardcore feelings.
>fighting gargoyle in the capital >he does vaccuum slice >barrier of gold drops well that's not something you see every day
>>1361111 SoTe didn't sell 10 million copies yet though
4chan /erg/'s is at the healthiest it's been since the start of the year or even since the DLC's release. Unfortunately even then there's still one or two shitposters that samefag so much it reminds me of how good IDs are That said, I'm now motivated to start another build
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>>1369787 >/erg/ is at the healthiest it's been since... the DLC's release What the actual fuck are your standards? >coomer OP >coomer ritual posts >worthless dog shit posts all over the shop >the decaying corpse of /dsg/ is still grafted to both /erg/ and /souls/ >both threads being empty bumped >petty arguments over nothing >weak bait about invasions >Nightreign / FromSoft doomposting The threads are basically just a dumping ground for random questions (which are actually on-topic) and WebMs. The WebMs of some guy's black flame build are the only worthwhile thing in the current one. /erg/ is basically at the end of every 4chan general's life cycle, when it becomes a post-ironic cesspit containing nothing of value, persisting purely through force of habit.
I just remembered they're adding two new classes in Tarnished Edition so my new build has to be postponed >>1372590 Don't get me wrong, it's still absolutely dogshit compared to it's "golden age" and I do agree with you. And my post was mainly because a 6-man fight club managed to happen and last for 3 hours, a miracle, really. However, it's miles better compared to a few months ago where you had 3-4 people posting pictures of themselves, 2-3 unironic, unmedicated schizophrenics and more active people from the /dsg/ discord. I remember entering the thread once and two people doing more than 300 off-topic posts in a row because they were "talking"
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>>1392450 >live-action film about an esoteric plot and a silent protagonist Yeah its gonna be dogshit.
>>1392450 Make it a black and white silent movie with practical effects and an esoteric story, and you will have kinotography. Anything else would be schlock.
>>1392450 Unironically Skibidi toilet movie would be better than this.
>>1392507 At least Alex Garland is a gamer, and he's worked on vidya before. He did an interview before where he talked about loving Tempest 2000 and Rez, mentioning he wanted to work in the industry on the writer side but couldn't find a way in. My issue is how the hell will he translate Elden Ring into a film?
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>>1392656 Adapt the manga.
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>>1392656 I enjoy the interview where he whips out his Switch and starts showing his Animal Crossing world. Very endearing. He has over 300 hours in Animal Crossing.
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>>1392690 nippleman DQ adaptation comes first!
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>>1392450 >>1295924 Hey looks like that image macro is going to get some use. >>1392507 Even if this is done "right" there's no way that Hollywood could take properly it on because it's going to have the Judge Dread problem. Like 90% of Fromsoft characters have completely or partially obscured faces. And unlike say what they do to get around it in capeshit, these characters don't have alter egos they can sit around in Stark Tower bullshitting in their bathrobes. >>1392543 >Make it a black and white silent movie with practical effects and an esoteric story >black and white I'm for that, although if it were done in Eastmancolor or in a two color process that would work too. Or B&W with selective tinting. If it were up to me and I were given complete leeway I would experiment with Chrysotype film to give a literal gold aura to everything. Maybe as a composite with black and white. >silent Yes but in the sense of "silent" like Black Moon instead of 1920 kind of silent. >with practical effects Yes please. >esoteric story Also, yes please. Modern Hollywood though has a tongue up its ass about widescreen all digital shit though. More over all the good filmmakers that could have pulled this off, my some meaning of the term, are all dead now.
>>1392450 Zero interest in this but hopefully it's atleast a "bad but in a good way" instead of boring
>>1393796 I honestly can't think of a worse Souls game to make a movie of than Elden Ring. It's far too huge in scope and there's too much fixed lore and backstory. If they had rights to it DeS or especially Bloodborne would be the choice. Sekiro would work well too but I don't think Hollywood can into ninja stuff and I feel like martial arts movies are out of vogue right now. As far as DS proper I'd rate it at 3 > 1 > 2 in order of easiness to adapt into a film. Even then all three would be a magnitude harder than the previous three. Like what the fuck are they going to do with Elden Ring? It's like if someone went to a director and told him to adapt Hobbit + LotR into a single 2 1/2 to 3 hour movie. Best case scenario it's Dungeons & Dragons level retarded which makes for an enjoyable watch but bombs so badly that Bamco doesn't try it again.
>>1393887 For Elden Ring they could also do a backstory like the Night of Black Knives or the Shattering or even Godfrey. Then again, if it's A24 I doubt they have the budget for it. They could also do a radically different adaptation like the first Mario movie, or what Tarkovski did with Stalker for a book to movie example. That could work in making a great piece of cinema that will bomb at the box-office, sadly most gamers want flicks from their adaptation so we won't be getting those.
>>1376960 I will forever stand by the fact that you should not be able to change equipment during combat at all.
>>1394031 >tfw we'll never get to see David Lynch's Elden Ring adaption >>1394105 I'm glad to find someone else that agrees wit this. It's arguably not intended behavior anyway.
>>1394105 Considering how difficult it is to pull it off during combat without getting hit, I think it's ok. If the game paused, while in the inventory/equipment window then you would have had a point. >>1394175 There are a lot of directors that could do it, Tarkovski would have made it into another auto-biography while ignoring 90% of the original plot, 90's Tim Burton would have probably been better suited for Bloodborne. I recently watched Capola's Dracula from 1992, that version of Capola or the one from when he did Apocalypse Now could have had an interesting take. Kubrick, I don't think would have bothered with it.
>>1394246 >Capola A Vilebloods of Cainhurst movie by him in the style of BSD would be amazing. Just for the atmosphere. Bloodborne in general would be great to adapt just because it's a living nightmare of a setting so you wouldn't have to worry about sticking to canon events since the Night of the Hunt just repeats eternally with people occasionally escaping or ascending.
>>1392690 An anime adaptation of the manga would be pretty entertaining.
I thought about it and it's probably just going to be Limgrave since it's the simplest story (coup against Godrick), has the most simple enemies (godrick soldiers, demihumans, misbegotten, stormveil enemies), it's the most popular part of the game and it's very contained overall. If they focus on practical effects, pretty sets and good, fitting actors it may actually end up good.
>>1404064 I sincerely hope that you actually have to time the deflects, but I doubt it
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>they're adding a difficultly option to Lies of P Fucking Koreans man.
Crazy that Nightreign comes out tomorrow.
>>1410696 For those of you who are going to get it day one tell the rest of us how it is.
>>1411524 Will do. My two favourite things about Souls game are first playthrough dungeon exploration and jolly cooperation. I used to sit for hours getting summoned in DS1/2. I probably killed the Smelter Demon close to a thousand times, if not more. If I knew I could get summoned in a reasonable amount of time, I would just go sit outside Fume Knight or Ancient Dragon and get help people. Just for the hell of it.
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>>1411586 I wonder how/if this $40 assetflip mod Nightreign manages to improve the multi-player aspects of fighting Souls bosses. From DeS to ER it's just one player dodging and the other tenderizing the boss's buttcheeks without much in the way of meaningful interactions. Very high IQ insight right there, but I honestly never thought much about it.
>>1411641 I just wonder if it'll make any meaningful changes to the combat.
>>1411641 >I wonder how/if this $40 assetflip mod Nightreign manages to improve the multi-player aspects of fighting Souls bosses. It seems like they're trying. I know that witch class has skills that synergize with other player's actions. Kind of reminds me of the Nebula armor in Terraria in fact. >From DeS to ER it's just one player dodging and the other tenderizing the boss's buttcheeks without much in the way of meaningful interactions. I think that just a consequence of Souls game enemy AI being fairly simple and single target.
>>1411641 One of the big thing they've changed is letting allied players damage enemies during riposte/backstab/stagger animations. And from the footage I've seen of the network tests, the end boss of the run are designed around multiple players in mind. The one boss they showcased was a cerberus type enemy that split in three. A lot of the mini-bosses and night bosses are also ones with lots of AoE, or they have you fight multiple bosses at the same time. >>1411770 My dream is to have a skilled AA dev team that has played Lost Ark make either a souls game or just a normal action RPG built from the ground up with coop in mind.
>>1410177 The Steam page is currently throwing a shitfit.
>>1410177 I dont understand the hate boner for optional easier difficulties I just play on the hardest (intended) difficulty and go through the game with it. It's not like souls games are immune to cheesing shit with OP builds in the first place
>>1412098 >if you're after even more challenge, though, the game is also receiving a Battle Memories mode where players can replay bosses through five tiers of difficulty, including ultra hard modes Neat. I feel like every souls game should have a way to re-fight bosses - it's weird that Sekiro was the only one to ever get one.
>>1412126 >I dont understand the hate boner for optional easier difficulties Because it just leads to tourists moving in and diluting everything. It's just a race to the bottom. That's not speculation that's literally what's happened over and over in the hobby.
>>1412157 >it leads to tourists moving in That already happened with Elden Ring being a huge success And honestly even before ER the Souls games weren't all that niche.
What I predict is that easy mode STILL won't be easy enough and any newcomers will still be angry and they will have also pissed off existing players. >>1412163 Just because the gate is ajar is no reason to take down the fence entirely.
>>1412173 Elden Ring being a huge hit with normies does a lot more to bring them into souls conversations than a much smaller AA game adding difficulty options well after launch. Its a non-issue
>>1412193 It's an issue for me because now I've got one less game that I had previously kinda sorta liked. The game had issues but I was willing to look past them. Maybe that was a mistake.
>>1412284 Seems like a dumb thing to turn on a game over, but you do you mate
>>1412287 I've turned on a game for less.
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>demon's souls and dark souls came out at a time when the entire industry was trending toward casualization and proved the people just wanted good games that respected them as players >casuals who don't even know what they want demand that the game erode its identity to accommodate them It's really that simple. Give an inch, give a mile. Casuals deserve fucking nothing except a chair, a ceiling fan, and some rope. But beyond that, FromSoft ARPGs have always, always been accessible - or, if you'd prefer, "easy". Demon's Souls is easy if you pay attention. Dark Souls is easy if you pay attention. Even Bloodborne and Sekiro are easy if you pay attention. By paying attention I mean playing the game on its terms. Dark Souls, from the second the Asylum Demon crashes down in front of you, is a game about paying attention, thinking, and adapting. Those are the terms of Dark Souls. Bloodborne, on the other hand, is a game about feral aggression. Passivity won't kill you, but it'll make you much more likely to die. Central Yharnam deliberately conditions the player to play Bloodborne by Bloodborne: having you fight enemies with pathetically useless shields, forcing you to fight multiple enemies so you'll learn to transform your trick weapons, increasing the difficulty of the most difficult combat encounter if you're too passive, and giving you a role model in Gascoigne. If you learn to mash R1, L1, and parry like the game is trying to teach you to do, Bloodborne is relatively easy. But even further beyond that, Elden Ring has an easy mode: summoning, and specifically spirit ash summoning. The balance of the game fundamentally breaks down when you can summon an NPC who not only deals damage to the boss, but disrupts their AI, allowing you yourself to deal even more damage without learning how to recognize and exploit openings. And, unlike multiplayer summoning, it doesn't even increase the boss' HP. I'm going to say this explicitly because people always get ass-pained when you say that spirit ash summons are easy mode: there's nothing wrong with summoning. If you want to beat the game with summoning, no one fucking cares. It's simply easier than beating it without them; some sort of "easy mode". I cannot overstate this: there is literally no reason to listen to these people. No one gives a fuck that they're too stupid to figure out how to play a video game that doesn't hold their hands. Let people who aren't enjoy it in peace. Gatekeeping is not only defensible, but fucking advisable if the people you're gatekeeping are game "journalists", Redditors, and retards on Twitter. Motherfuck every last one of them.
>>1412314 >Central Yharnam deliberately conditions the player to play Bloodborne by Bloodborne The hardest part of Bloodborne is that first alley up through Central Yharnam. I'm almost certain this is an intentional design decision to show you the right way to play the game. I think that probably explains the executioner too. You have to learn when to fight and when to run. Sekiro is probably the only one that isn't easy. Or rather it would be hard except for the fact that you can pick an choose you battles and even ignore enemies and even some mini bosses. The line between Sekiro being hard and easy is the fact you have much better movement options than most of your enemies do. And then the game locks you in a closet with a centipede guy and says "lern 2 parry lol". And I loved it for doing things like that. >>1412314 >Gatekeeping is not only defensible, but fucking advisable I have come to this conclusion myself. And make no mistake if it were the other way around those people would show you no hint of consideration.
>>1412098 Steam making it so that you can give points to people for their comments ruined any sort of genuine discussion that could happen on them, it's on par to Elon Musk paying people for engagement
>>1412152 >I feel like every souls game should have a way to re-fight bosses - it's weird that Sekiro was the only one to ever get one. DS2 has bonfire ascetics.
>>1413322 Ascetics force them into NG+ though don't they? It's still a solid way of doing it, but I'd prefer being able to just re-fight them on a whim for fun.
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What's the viability of doing an albinauric only theme run? >>1413658 Yeah it just resets the whole area into the next NG cycle. Thich also means that it revives extinct normal enemies without having to take the COC.
>>1413658 For whatever reason Miyazaki or Fromsoft as a whole hates the idea of rechallenging a boss. Especially when a reward is attached to it. They wouldn't even consider it the sake of fun or even challenge either.
are you guys buying the deluxe edition?
>>1413740 Should be fine with the Curved Great Club >>1414138 Don't think I'm even buying base version, I'm probably going to wait for the DLC at christmas to buy it on discount
>>1414086 I suppose technically you can also rechallenge (some) bosses in Bloodborne via the chalices. >For whatever reason Miyazaki or Fromsoft as a whole hates the idea of rechallenging a boss I'm assuming their reasoning is that's what NG+ is for. By conception the Souls format was one in which you could not do everything or get everything in a single playthrough cycle. They've softened on that as well as a lot of other things over time but it still holds reasonably firm.
>>1415621 >Should be fine with the Curved Great Club So not the ivory sickle then? >>1415871 Another thing I thought of. You can rechallenge bosses in Souls. Via co-op. That's probably what they're thinking. Why should they put something in that invalidates one of their core concepts. Problably that's why Sekiro lets you refight. No online. And in regards to the previous post probably why you can refight bosses in chalice dungeons. No boss soul weapons/magic. I feel there is a method to Footman's madness.
>>1392450 This is a terrible idea.
No one brought up the Bring Me to Life trailer for Nightreign?
>>1415892 > ivory sickle Ew, no.
Been having a real good time with Nightreign so far. Randoms have been a bit of a mixed bag though, many runs ending to overconfidence in being able to take on the super foes = wasted time because boss doesn't die = not strong enough for final boss. The Cerberus was really cool and split-jaw dragon is neat minus his fuck you AOE. Who is this doll loli the other player was using in pic 2 though? She seemed really neat with claw spell attacks. So far I've tried the Recluse and the Hawk. The Recluse is really fun with the spellcrafting and spell traces mechanic, but the Hawk is much sturdier and far better at saving runs and being a better contributor to the fight. Also, in case any other anons playing haven't realized yet, your weapon slots are like a Granblue grid system. The passive effects are always active even if not actively out, so load up on those motherfuckers even if you're not going to use them, just make sure the passives are actually relevant to you. Really don't get what people are having fits about and saying the game is bad for.
Successfully completed my first run after 3ish hours of attempts. Hadn't played the network tests. Initial impressions are thus: >not for newcomers to Souls game >it's pretty hard >you're significantly weaker than a normal Souls game character until the second day when you start getting decent upgrades >it's fun as fuck Game is everything I wanted: jolly cooperation in a Souls game with random players and random shit happening and random builds being used.
>>1417397 It's okay. I played a few expeditions and it's more or less what I expected: an 8/10 multiplayer experience that I'll probably sink a decent amount of hours into over time. >Really don't get what people are having fits about FromSoft's success has made them the object of outrage culture non-discourse. I can't even explain it in rational terms because there's no rationality behind it; and any and all legitimate criticism is drowned out by the seething mob. You basically cannot discuss FromSoft on any popular platform without some self-righteous retard shouldering the heavy burden of enlightening you poor, poor fools who don't have the objectively correct, dogmatic non-opinions. This is to say nothing of places like 4/v/ where bad faith actors conduct coordinated hate campaigns against games they personally dislike; in other words, games that were financially or critically successful: Elden Ring, Baldur's Gate 3, Monster Hunter Wilds, Expedition 33, and so on and so forth. (All of which also have flaws, of course.) tl;dr people are addicted to outrage and social media enables and even incentivizes its dissemination. If you want to have sincere discussions about media, your only recourse these days is discussing it with actual acquaintances, discussing it on small sites where bad faith actors have fewer incentives, or praying that it isn't popular so no one cares. Or you could be a content creator and just shit your opinions out on YouTube (which also incentivizes and rewards outrage). That said, there are a lot of legitimate criticisms of the game, although I haven't fully formed my own because I've only played it for ~3 hours. The performance on specific hardware, the rigidity of the 3-man structure, and the lack of communication features for solo queuing are all flaws. >>1417448 It really is surprising how hard it is. I like that aspect.
Has anyone figured out how to open the magic towers?
>>1417902 Yeah I did it once. You need to find a nearby Raya Lucaria seal and step on it to break it. The things must have some odd spawning conditions or be kind of hidden or something. Or be partway up the tower in some cases since I've seen some towers with little ledges on the outside. I've just been avoiding them for now until I figure out how the seal spawning works better.
I've heard it said the new Elden Ring spinoff is very "meh". Somebody I know said it feels like B-sides. Is this a Divine Divinity to Beyond Divinity situation, where it's "game, but more!" and not as interesting?
The movement in Nightreign is making me act unwise anons, it's everything I wanted in the base/DLC of Elden meme. This mixed things up as while it's DNA is the typical souls gameplay, it's Sekiro and BloodBorne addons really get me excited.
>>1418514 No. It's a case of people expecting Elden Ring 2 and getting Risk of Rain:Souls Editon. It's like a restaurant trying adding sushi to their menu. It's really good sushi, but customers order it and get very pissed they got raw fish that was clearly labeled and advertised as such instead of the grilled fish that makes up most of the menu. I guess Armored Core 6 would be the random steakburger on the menu in this context.
So how does it play in singleplayer mode? I typically plays these games offline and I don't have the most stable or consistent internet anyway.
>>1418958 Doable, but rough as hell. Single player is an afterthought here. Power rankings so far: >Duchess >the caster chick >Ironeye >Executor and Revenant >Raider >Wylder >Guardian Double dmg on Duchess is insane with a decent group, especially high burst classes like Wylder/Raider/caster. Had a good Duchess when I played caster: I'd pop my ult to signal I'd be bursting, I'd cast 5-6 spells and dump my mana bar, and the Duchess would just copy it. By the end we were synching really well, chunked the cerberus boss for over 30% of his health in under 5 seconds. On the flip side, Guardian is pretty much useless. He's a worse Raider. His whole shtick is tanking, but it's pretty much impossible to keep mobs on you in this game. You can't build enough stamina to guard poke, and even the relic that makes enemies focus you when you have guard up doesn't seem to help all that much. For Guardian to be good there needs to be threat relics for tanking and DPS, at the very least. Having a great time, I'll be sinking hundreds of hours into this game, at the very least.
Some thoughts from a mildly interested observer. It seems like Nightreign takes one aspect of the "Souls-game" and re-contextualizes it. That aspect is PvE Coop Combat. From what I've seen so far, it's basically Souls Game, Coop Combat Speedrun Edition. They've even recycled a bunch of bosses from the older games. There's no careful exploration of tightly crafted environments, no threat of player invasion, and no need to consider how you might build your stats and equipment over the course of one continuous adventure. Just pick a character and you're off to the races. Some questions for those who have played. Is there any meta progression? Is the game still capped at 60fps? Any randomization of map layouts?
>>1419110 Do you have to actually win an entire run to bring back artifacts or can you "fail your way to success" at the start?
>>1419231 You can fail your way to success. You need to reach the nightlord in the run to get the 3 buff artifacts and the pocketwatch, though. Which are the ones that actually matter. >>1419152 >Meta progression You get artefacts that provide various buffs that can be equipped to a system akin to Caryll runes. You also get alternate bases to put the runes in, each having different slots for different characters. Gestures, skins, some chalices, and some specific artifacts are tied to meta progression currency as well. >60FPS cap Yeah, also ultrawide gets you black bars. >Random map layouts Yes. It's not complete RNG generation but which caves show up, big events rocking the map, and what camps/churches/towers/etc go where are randomized. There's a central fort that remains mostly unchanged from what I've seen, though. >>1419110 I feel like you misunderstand Guardian's purpose, and defensive souls builds in general. You sacrifice DPS to be the lynchpin holding the team together and a wall to help with most of the basic mob fights. You can even make your team fully invincible and revive in a huge radius, plus having a great ability that contributes to posture breaks. Guardian is the immovable object to Raider's unstoppable force. He does need some buffs though, mainly his super guard needs to be easier to drop into and he needs a unique passive buff that reduces his elemental chip. Some bosses like Morgott will shit down his neck because he'll take way too much chip way too fast.
>>1419375 Is it possible to clear the entire game in one run on a fresh save?
>>1417397 At least it has some nice visuals isuppose
What's the point of Recluse? She's just Ironeye with less damage, worse tracking and mana restrictions
>>1419454 >One run Not that kind of game. Seven runs at minimum. One for each nightlord and then the finale one. If there's not more nightlords I'm unaware of. Could you do it without interacting with the meta progression systems and lore journals? Yeah you could. The buffs aren't that critical and don't stack that high. >>1419754 Spellcraft mechanic, better scaling off of buffs you can find, and infinite FP mixed with the more powerful spells and incants you can find make her stronger at burst than Ironeye. Her ult is good support and can revive two people in a wide radius, her spellcraft shit is also really strong with some combos making you invulnerable for a long duration or otherwise shitting out damage. She's also caters to a very different fantasy than Ironeye does. It's like asking why you'd play Bandit in Risk of Rain when that Sniper character exists.
I take back every bad thought and bad thing I said about Guardian. There's a relic that reflects damage when you use his super guard ability. It's fucking amazing. Maris nightlord is the worst boss Fromsoft has made. Surpassing even Fire Giant. Kill yourself Miyazaki.
New thread with Elden Bling Bitebrain on OP please.
Got a few more runs in and managed to clear another nightlord with randoms and get several close runs on Libra/Goatman and the twin bugs, both with randoms and with a premade group. Think it's going to take a while to beat this game. And honestly, I'm expecting nerfs across the board because of people pissing and shitting all over social media about "Game too hard". I think the challenge is perfectly acceptable as-is myself and these bosses are very doable, you just need a good understanding of them and for people to dump burst in phase 1 if they have it instead of saving it for phase 2 of these bosses. Since P2 is where you need most of the healing. Sadly, despite the best efforts of this player to whip the bird into shape, it wasn't enough to beat those damn bugs. The goatman can show up in the field too, not just in rememberances, to make deals or otherwise be a nusiance. >>1420839 It is a new game, so it is worth a new standalone thread if you really want to make it. Nobody has to make the thread for you and all that. Just remember to put enough substance in the OP. If you mean the next general souls thread that's not going to be for a bit. You don't just make a new thread the instant the old one hits bumplock here.
>>1420839 I'll make it give me a sec
New thread >>1423012
Is it true that nightreign is just an asset flip? Like more so than other from games? I saw a bunch of elden souls bosses in the few screenshots I saw
>>1423070 >just It's half asset flip, half roguelite boss rush with new bosses
>>1337093 >sit behind the boss and blow farts up his asshole? I beat the game.
>>1411586 It took me 30 tries to bear Godrick the Grafted and I thought I would help someone with the boss fights since now I knew all his moves. I get summoned, he charges it for some reason so I have to fight him from the back. I can't read him from the back, Godrick turns around mid attack and insta kills me. The host just looks at me. Sorry, man. I can't read him from behind. lmao


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