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Souls Thread: Nightreign Edition Anonymous 06/01/2025 (Sun) 00:44:08 Id: 358acc No. 1423012
Let's discuss Soulsborne games (Sekiro, Nightreign and Duskbloods included). Nightreign despite mixed opinions has sold 2 million copies in just 3 days of being out, how far are you anons in it? Last thread >>1086303
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So. How is it?
>>1423238 It's alright.
>>1423393 I wonder if it's a done deal or if there'll be content updates?
>>1423238 S'alright
so can I play this shit solo?
>>1423404 There's already DLC announced for Q4 2025, but it isn't clear what it is. I expect it to be a rip-off, personally.
>>1423238 It's alright. Not sure how much staying power it will have in the long run but I've enjoyed my time with it so far, QoL and balancing issues aside. >>1423562 You can but I believe its scaled for 3 people.
>>1423616 >>1423685 Who knows maybe they'll add spirit ashes or something to give it single player balance/staying power. If they're considering something like that at all it would make sense if they waited several months to implement it.
I think it's awesome that one of the characters can turn into a giant monster for a short time.
The game feels like a parody, multiplayer centered with fortnite-esque mechanics and recycled content from all the previous fromsoft games is a blatant cash grab. They are twisting their old IPs lore just to make money, but people will consume anything so whatever.
>>1423562 You can if you're really fucking good. >>1423763 It's also a good way to train their B team. Aside from the sleep boss, every new boss and all the new boss moves have been great.
>>1423238 A bit barebones as is and thus won't be having much longevity unless they add more content
Sometimes I watch DS3 or ER footage and get the urge to replay the games, but then I think about what playing them is actually like and decide to spare myself the trouble. It's frustrating. There's a lot of good stuff in those games but it's bogged down by a bunch of mediocre content and bad design decisions.
>>1424798 > bad design decisions. Let me guess you got flittered by the difficulty and old school obtuse quest design?
>>1424809 If I gave a shit about doing quests I'd just use a guide like everyone else does.They're not worth bothering over one way or the other. I'm talking about stuff like ER's crappy reward system or DS3 allowing enemies to break out of hitstun with superarmor attacks.
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>>1424837 So pretty much as I thought.
>>1423238 It ranges from ok to good.
In hindsight, that woman asking for pause was 100% right. Playing solo and having to do something else and not being able to pause the game is awful.
>>1423562 Those are my stats as a solo player. I improved a lot though.
>>1423763 Is there lore to justify the game's events? Does it add anything to Elden Ring's existing lore?
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>>1426211 Elden Ring II: The Quest for More Money. It tells the story of Goldberg the Gilded and how he covets every nugget and coin of gold in the Lands Between. He even desires to set his very skin and bones round with gold.
>>1423238 It barely managed 70% positive reviews, finally FromSlop put out something so disgusting even Myadrones complained a bit. To put this blunder into perspective, both Dark Souls 3 and Sekiro have 95% positive reviews, Elden ring 92%, Armored Core 6 reached 90%, and even Dark Souls 2 still got 88% as it was getting review bombed by softbanned redditors. >>1424006 >preemptive "le B team" narrative
>>1426411 >Aaah... You were by my side all along >my true desire >my shining shekel
>>1426211 It's set in an alternate universe so you're free to disregard whatever lore it has as it has no relevance to the original game
>>1423238 It barely qualifies as a real game. You unga-bunga random mobs with your buddies while running from the fortnite storm cycle, collecting color-coded loot as you go, until you reach the end and face the super boss. If you win, then you repeat that all over again. There is no lore, no atmosphere, no goal, nothing.
>>1428457 Okay good. I don't have any obligation to my lore autism to play it then.
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>>1423238 I'm not buying a soulless asset flip. If people wanna have fun with it more power to them, but its setting a dangerous precedent especially when Fromsfotware is doing their best to milk the Elden Ring IP to death.
>>1429340 nigger. They've been "milking" this since Dark Souls. As if the "remasters" of the first two fuckin' games isn't enough? Namco Bandai is scum.
>>1428839 That sounds like absolute worthless slop, how in the actual fuck are anons saying it's "ok"? That trash is not "ok".
>>1428286 >To put this blunder into perspective, both Dark Souls 3 and Sekiro have 95% positive reviews You say that like there was something wrong with Sekiro.
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>>1429361 I hated those too. I hate the low-effort Bluepoint remake and I hate the washed out DaS remaster. But Sony wanted the former and BN demanded for the latter.
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>>1429403 Funny that the Switch version of DaS1 Remastered ended up having the visuals and effects of the original game
>>1423238 I'm having a ton of fun with it and find it to be great. I find the negative sentiment to be unearned, mostly derived from people who either didn't understand the fact it wasn't Elden Ring 2, or just people who hate rougelikes/rougelites. Another big chunk of negative sentiment mostly feels like anti-shilling and shazam posters wanting the dopamine of yet another victory and to see another company fall (Really, I'm sick of all the "Fromsoft is over now" bullshit). It has a very enjoyable gameplay loop, randoms are surprisingly good, the nightlords are insanely good boss fights, and the characters are very fun out of the ones I've tried so far. Character side story stuff is fine I guess, it's on par with existing souls character quests I guess. Managed to beat all the nightlords except for the final boss, having managed to kill every single one with randoms, though I have done some play with friends as well. I really don't get where this idea that you can't win with randoms is coming from. So long as you're fast and people actually use their map markers things usually go smoothly or at least make it to the nightlord, where some people are yet to learn the boss moveset. The victory rate is not high mind you, but it's due to the game being actually hard more than players being incompetent. The hardest nightlord is definitely the madness goat, no contest. He's the best spellcaster boss fromsoft has made but he's really aggressive and a very challenging fight. If I had to give a complaint, I think the returning night bosses from older games need a bit more to them. The best one so far was Gaping Dragon due to the fact he spits out his acid more and the acid is a legitimate thread since it reduces your max HP. Freja's web gimmick was strong but she didn't attack nearly fast enough for it to feel threatening, Smelter demon is second best but he just needed a little more than swapping elements, Centipede demon needed more lava-shitting or the break-off centipedes needed a buff, and the dancer feels like DS3 dancer with no changes. Haven't fought Nameless King or any other returners I missed.
>>1429460 I still have to say that I'd rather have had my dream chalice dungeon game instead of Fortlite Ring. If it had been that it would have been a day one purchase for me despite other misgivings. As it stands I'm going to wait for a while. I mean they had cave/tunnel/catacomb/hero's grave assets already made. It would have been so easy to make a semi-roguelite dungeon crawler instead.
>8/v/ loves Battle Royale ER You guys do realize that this is the gateway to a endless live service slop, microtranscations and overall downfall of Fromsoft as a whole right?
>>1429380 It's a multiplayer game, so most anons play it with their friends, so they fall for the eternal "it's fun with friends" meme. >>1429401 Sekiro has mandatory QTEs with big fat red warning signs (both for "unblockable" moves and to actually kill certain bosses), schizophrenic mechanics such as Unseen Aid, win-more wankery such as idols being a farmable resource instead of replenish-on-rest, a stealth system that's little more than a tedious way to clear adds before a boss fight, one-trick gameplay, unrewarding exploration... It's not quite as shit as Ninja Blade, but it's far closer to it than to any of the OG Souls games. >inb4 but it has a nice balance of aggression vs reaction That's like saying a shit pie has a nice cherry on top. >>1431327 >overall downfall of Fromsoft as a whole That happened either in 2015 when they added the Agape Ring to SotFS, or in 2016 when they released Dark Souls 3: Now With The Patented Japanese Black Goo Of Unoriginality. If you still had any hopes after Elden Ring with shit such as Godefroy and Astel 2, that's on you.
>>1431327 Huh, I didn't realize I was actually part of the problem. How do I become as smart as you? Any pointers?
>>1431327 Nigga do you live on another planet? The "souls" game formula hasn't been unique since conception & Meme-slackeye has been feeding you bullshit for years?
>>1431327 The good thing about any board is theres people with good taste and shit taste. It would be incredibly boring if everyone hated Nightreign, as eventually once Fromsoft does become the next Bethesda the people who loved Nightreign are going to turn on them, like they weren't part of the problem to begin with. I still laugh at everyone who said Skyrim was amazing then said Starfield was bad, when both games are identitcal outside naming convention and weapons.
>>1431327 Do I think it's a shame it was "successful" since it's clearly something Kadokawa forced them to do to improve the company's yearly report? Yes. Am I having fun? Yes, lol.
>>1429460 It needs more things to do and more objectives plus better loot drops, for each respective character. >>1431396 >That happened either in 2015 Are you being a contrarian retard on purpose? >>1432543 Skyrim while ass is still a much better game then Starfield in so many levels, I can stomach playing Skyrim where I simply couldn't stand Starfield.
>>1431396 > such as idols being a farmable resource instead of replenish-on-rest I'm not sure what you mean here? Are you talking about spirit emblems? They're literally just reskined quicksilver bullets. >QTEs A single execution attack is hardly a QTE like what you're implying. It's basically just the same as having a backstab indicator only it's a frontstab delivered to defeated enemy (or one that's harmless to you). >with big fat red warning signs (both for "unblockable" moves and to actually kill certain bosses) Also not a QTE and games have been doing shit like that since forever. >Unseen AIDS Never really bothered me. True it's only half implemented but it really doesn't impact you negatively and it does work as advertised. >stealth Yeah it'd have been nice if stealth had been implemented better and with more creativity. >unrewarding exploration There's lots of fun places to explore. My main criticism is that there isn't more places. >one-trick gameplay MOST games have "one trick gameplay". Sekiro isn't an ARPG, it's an action game descended from an ARPG and built on an ARPG engine.
Beat the final boss and got the ending, he was pretty radical and difficult. Very flashy too. Goatman was still a harder boss though. Cameo skins you can now earn range from neat to awful. Don't get why people were talking about Solaire birdman so much, it looks awful. Final boss also gives you a unique item that buffs your weapons every time you swap them, neat to see something encouraging use of all six slots. >>1432642 >It needs more things to do and more objectives plus better loot drops, for each respective character. I think the current volume of content is fine for the price, but more is always better. One thing they could do is give more unique items that affect abilities in unique ways like the remembrance ones do. Maybe tie them to hitting lv15 in a quest, or doing a quest without getting downed once, neat things like that. Nothing ridiculous like Risk of Rain's challenges though, the craziest they should get is something like winning an expedition with only your starter gear. I don't want war flashbacks to the utter CBT that is things like trying to get Bandit or Captain's unlockables in Risk of Rain. Try not to worry about that other anon too much. Something about this game, man. Either that or people were secretly wanting fromsoft to crater and fail for the past decade, for some reason. Makes no sense to me.
In regards to Elden Ring, are knife only builds good and viable for a run? Separately what about a poison build? I don't mean poison + rot, just poison/deadly poison? And does poison build synergise well with dragon communion?
>>1433704 It's doable, but it's mainly because of bleed. Powerstancing occult knives and one of them has Poisonous Mist so you can get talisman proc. >poison build There's no difference really, any build can use poison. In theory it does work since dragon communion is also arcane. >>1433435 I defeated the goat first try solo. I don't know how, just felt like he did no damage. I think I had two items with holy damage negation as passives. I think some of the skins are pretty good, I hope they add it for Elden Ring together with the Tarnished Edition.
>>1433809 >There's no difference really, any build can use poison Well specifically I was thinking of a serpent themed build with the coil shield and the venomous fang and any other snek weapon I can find. >In theory it does work since dragon communion is also arcane. That's what I was thinking.
In fact any future Elden Ring runs will probably be arcane based in some way because that would facilitate rare drops. Perfumer shit's arcane too isn't it? And aren't some of the throwing pots?
>>1433704 Dagger builds are perfectly viable for PvE as long as you're content with being a multi-hit / status effect build that can't stance break anything. The lack of range is also frustrating. Poison and deadly poison do not stack, to my knowledge; they're both considered "poison". Off-hand parry dagger can be fun.
>>1433832 Coil Shield doesn't really scale with anything, but yeah, occult (arc) is best for what you want
>>1433844 >that can't stance break anything Is there really not a stun or stance break friendly status effect? Or some ash that will give you a stance breaking skill?
>>1433704 >Knife only Yes, I'd say so, and not just for parry fishing. They have pretty good movesets when dual-wielded and when one-handed. You can even do an INT or FTH build that favors daggers, as the Erdsteel Dagger and Glintstone Kris are incredibly solid weapons that are good centerpieces for any lightweight build. >Poison build. Serpent's fangs are what you're looking for. Claw weapons with deadly poison built in. Arcane infuse them for more damage, poison infuse them and the deadly poison duration is now the full poison duration while keeping the same damage per tick. Your choice. >>1433876 Cragblade on a dagger and using the stance-breaking buff in the flask is your best bet for that.
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>>1433881 The jank is what we're here for. It bad touches us in a GOOD way.
>>1433876 Impaling thrust is your best bet
>>1433906 >>1434039 I really wish stance breaking wasn't the optimal way to play ER. It kind of makes anything else that isn't status damage a de facto challenge run. I hope they switch this up for their next (real) Souls game.
>>1432543 >actually Skyrim and Starfield are identical Yes, of course, everyone remembers playing through Skyrim's main quest multiple times to upgrade the dragon shouts, and never bothering with crafting since you could just grab a high level iron sword from one high level enemy and have a weapon 10x stronger than a max enchanted and reinforced low level daedric sword, let's not forget the mandatory sassy wymin companion and her mandatory "tragic" death in the main quest... Who the fuck do you think you're kidding? >>1432642 >you're a contrarian retard if you think devs shouldn't cater to cheaters Found the softbanned faggot.
>>1434775 >you're a contrarian retard if you think devs shouldn't cater to cheaters I'm referring to the From's downfall happened in 2015 comment.
>>1429460 > I really don't get where this idea that you can't win with randoms is coming from. Shit players. >>1434464 Stance breaking has been a shitty mechanic in every game I've played that had it.
>>1432740 >they're literally just reskinned quicksilver bullets >Bloodborned did it so it's ok Their grind is a waste of time for bad players that should be practicing the basics instead of mindlessly farming, a deterrent against experimenting with the special moves AKA most of the variety in the combat system, and a complete non-factor for guidefags with enough mechanical skill since they'll never ever come close to running out. The whole system is on par with Demon Soul's healing herbs. >a single execution attack is hardly a QTE For bosses such as Genichiro it's literally a QTE, for every other boss and miniboss it's "just" a mandatory finishing move. It's like NuDoom forcing you into "epic" glory kill cutscenes at every opportunity, it's tryhard and whatever coolness it might have is gone by the 10th repeat. >It's basically just the same as having a backstab indicator Which previous FromSoft games did not have, and for the most part did not need. Also, previous FromSoft games did not have mandatory backstabs, or really any significant amount of mandatory finishing moves (IIRC there was one dragon boss in Demon Souls with one). >games have been doing shit like that since forever Same goes for yellow paint, quest markers, annoying guide companions... FromSoft falling back to AAA standards instead of doing their own thing is not a positive, they used to make immersive games with minimal UI and minimal handholding and now Elden Ring has a pointless compass on screen at all times because "that's how everyone else does it". >Unseen Aid is not a big deal Sure, it does not make the game unplayable or even comes close to that, but it's such a bizarre step back from the bloodstain system it's baffling. >There's lot of fun places to explore There aren't enough, as you say, and they don't offer much in the way of rewards because the game systems don't have a lot of room for meaningful rewards. >MOST games have "one trick gameplay" Again, FromSoft wasn't most developers, they could have done a lot more even just with the assets that made it to release. >>1434799 Are you going to tell me adding the Agape Ring pleased anyone but the SM editing crowd?
>>1435022 Hey, Agape Ring helped low level gankers be a pestilence on the game. I'm sure the kind of people who enjoys ganking fresh characters by using end game gear loved it too.
>>1434464 >CC when every late game enemy has a spastic moveset >max health % damage when every late game enemy has an inflated health pool And the funniest thing is, that shit isn't even the most broken: buff stacking for max raw damage on a ranged attack that is not input read is the go-to for no hit runs, because the AI is somehow worse at dealing with distant threats than it was in the first Dark Souls.
>>1435022 Stop deflecting how did From have it's downfall during 2015 when they released fucking BB?
>>1435579 >restate the same exact point >HERP DERP STOP DEFLECTING The release of Bloodborne does not excuse nor mitigate the decision to bend the knee and pander to the worst kind of feedback from the worst section of the playerbase, nor the following releases being so creatively and technically bankrupt. By the way, Bloodborne was massively overrated because of consolefaggotry, see how little attention it got when it became emulable: there's some good ideas and a strong art direction, but there are also mistakes such as blood vials and half of the combat was designed to compensate for the fact it would have to be played mostly below 20 fps.
>>1435703 >By the way, Bloodborne was massively overrated because of consolefaggotry, BB was a genuinely a great game.
>Talks about Fromsoftware's downfall <Is mainly sperging over retarded multiplayer shit Are Anons here fucking retarded?
>>1435732 No, I'm pretty sure it's one fag being a sperg.
>>1435724 Bloodborne is shit because it solidified armor as cosmetic and started the deletion of poise as worthwhile outside of PvP.
>>1435732 >retarded multiplayer shit So, Nightreign?
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>>1435022 >Which previous FromSoft games did not have, and for the most part did not need. And Nioh did have it. Sekiro was in a lot of ways I think From's response to Nioh. That probably also explains the perilous attack sign because Nioh had a more subtle version of the same thing. >but it's such a bizarre step back from the bloodstain system it's baffling. There's no bloodstain system because Wolf has permanent, regenerating ToD cast on him with a player triggered delay. In almost all cases you can simply choose not to die. It's almost conceptually the same system as other Souls games. It just removes the runback between deaths, which give how small the map is and how much faster the movement mechanics are would have been pointless anyway. >Same goes for yellow paint, quest markers, annoying guide companions... Man I'm not talking about that. I mean going back to the 2D era. Lots of times bosses would use a flash to telegraph a major attack or would flash some part to indicate a weakness. The literal kanji is simply an aesthetic choice. You get a kanji above your head when you get buffed or debuffed, in addition to the standard aura and menu bar icons. >Again, FromSoft wasn't most developers, they could have done a lot more even just with the assets that made it to release. Once again Sekiro isn't really a Souls game. I think you're getting stuck on that point of comparison. In fact I think a lot of people get stuck on that for various reasons. >don't offer much in the way of rewards because the game systems don't have a lot of room for meaningful rewards. I'll definitely agree with you there. That as always been one of my complaints. They should have at least given you lore doodads or outfits or something. >Bloodborne bullets and vials It's a little frustrating but not so much because the system is bad but because it's "incomplete". To whit: >grind Ironically if you're a new or bad player you'll probably collect more of them than a good player will, especially from Central Yharnam. The issue later is that not everything drops blood vials and only gunners or casters drop bullets. Nioh used a similar issue for healing and solved it by giving you 3 free ones every time you revive or use a save point and anything can drop them. Sekro similarly solved it with emblems by letting you buy them at any save point and also allowing any enemy drop them. It wasn't a bad system in Bloodborne. It just needed another pass through development.
>>1435891 Bloodborne armor is NOT cosmetic. It's just all light armor, if you want to compare it to other Souls games, and it focuses on status and elemental defense instead of physical. Another way to think of it as 4 extra ring slots. Which is important in a game where you can only switch rings at the hub and you have to wait until you get two grannies on your dick to be able to apply them.
>>1435891 >Bloodborne is shit because it solidified armor as cosmetic Because the whole point of BB was to dodge and be aggressive in combat. Armour or shields weren't the focus of the combat loop, the rally rewarded this playstyle by giving you health back.
>>1435933 >Sekiro was in a lot of ways I think From's response to Nioh. I think it's more of a modern take on the Tenchu series(published by FromSoft), than Nioh, considering there is no Diablo style loot system, and Nioh barely had any stealth or mobility. I heard that Wo Long is more of a Team Ninja's response to Sekiro, but I haven't played it.
>>1435961 Which is why DS3 was a dexfaggot's roll spamming wet dream.
>>1435961 As it stands in BB, rally doesn't reward being aggressive as much as it lessens the impact of the (frequent and disruptive) frame drops, blood vials are simply too abundant+powerful+quick to use for rally to be something you want to rely on: the real aggression enabler is the beast blood pellet, which outside of minmax setups is a far more reasonable offering than the red tearstone ring of DS1. In a better game, rally would have rewarded aggressive playstyles involving armor/shield, allowing them to heal the (already reduced) damage they take if they're not too passive, meanwhile roll playstyles would have continued being high risk high reward, completely negating damage when you do it right and providing zero protection when you fuck it up: alas, that did not happen.
>>1435985 >Wo Long is more of a Team Ninja's response to Sekiro I could see that. It's kind of halfway between Sekiro and Nioh 2 but not as good as either. It has some weird shit game mechanic design decisions too. It's probably worth a single playthrough at least, I guess. Where as from what I can tell Rise of the Ronin isn't worth any playthrough.
Ok here are my thoughts 80 hours in. I wanted a jolly cooperation souls game. This is a jolly cooperation souls game. And as a bonus, it's pretty damn hard. Solo isn't all that bad if you have lots of ER experience. The biggest hurdle will be Nightlords, but solo they have a tenth of the health compared to a 3 man team, so you end up chunking the fuck out of them. Plus you get a bunch of free revives. The current outstanding issues are that 80% of the relics are unusable due to the stats they give being completely pointless. Stuff like 15% throwing pot/knife dmg or 200hp if you have 3 flails in your inventory. The other big issue is matchmaking, if you go 5+ minutes without a matchup you're better off re-queueing because you're unlikely to ever get started. There's minor issues like target lock being shit, but that's the kind of stuff that will hopefully get fixed sooner than later. Since I already talked about the classes, I'll cover the Nightlords >doggy is the intro boss, super easy when he isn't split up, when he splits up just spam ults and chunk the fuck out of his HP, if you bring holy weapons it makes the split phase way easier >big mouth fuckface sucks for melee when you're in a group, but solo he's super clean to fight; try to stay behind him, alternatively if you're a raider/guardian just stand in front and get eaten since your team can free you by hitting the head >butterfree and metapod are annoying but the only real threats are that super charge shit he does, just split up when he goes apeshit and make sure to use fire dmg; if you're melee don't get so close that you can't see metapod's attack animations, he has a huge hitbox so don't be dumb >jellyfish can go fuck itself, worst boss that FromSoft ever made all it fucking does is run away and spam sleep skills; in any case get some spammable aoe ahes of war to deal with the little pods he shoots out as killing those hurts him, you can also kill his fuckhuge egg bombs >crazy goat is easiest if you do the mechanic, second hardest if you don't: you can easily break the sigils the first two times he does his meditation, and after that you can just alternate ults to stagger him out of it >centaur is a joke if you bring lightning to stagger him out of his bullshit; when he charges around like a lunatic just spread out so only 1 person has to deal with the golden path >dragon fucking blows, get fucked melee; nobody likes dragon fights in Elden Ring, and the tradition continues in Nightreign >last boss seems like he'd be melee friendly, but nope he hops around so much it's almost impossible to get more than a hit in every 10 seconds; pretty sure a guardian with a lot of self heal and the dmg reflect relic could just block spam phase 2 to death Some other tips for fighting Nightlords: >prioritize weapons and spells that target the Nightlord's weakness, they make the fights far more manageable >outside of that, debuffs, status effects, and %health damage is king; best spell being the humble Black Flame fireball >if your char doesn't scale arcane and nobody else on your team is running bleed/poison/rot/frost, save your procs for phase 2; the amount of status application needed to do multiple applications on the same target scales really high, meaning there's a good chance you can go through phase 2 only seeing one of each proc if you already got two procs of each status in phase 1 >save ults to stagger the Nightlords out of dangerous abilities, unless you're a Recluse in which case use it for that sweet sweet opening burst damage >buy starlight shards from merchants and feed them to your casters
Nioh 3 just got revealed. I have concerns. Demo is out today too. I will report back my experiences when my slow ass internet downloads it.
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hey /v/, anyone got Demon's Souls remake? I'm trying to platinum that shit but the game is super dead and I can't get that one trophy of helping someone kill a boss, someone who could help me out?
I wonder how many here actually played BB to say it's shit?
I cheated some murk in, filled my inventory 5 or 6 times and had to sell everything and all relics were still very mediocre. It's a good thing the remembrance and bosses relics are good but damn, getting a good large relic is almost impossible, I can't imagine doing it legit.
>>1436073 Rally works better in BB than I've seen any similar system work in other games. The only improvement I would have liked was for successive hits not erase & reset your rally potential. It works fine on single massive hits or on a slow series of successive hits, but with rapid combos rally basically stops existing. On the flipside you can abuse the same against other players. Blade of Mercy is your best friend for dealing with people. NPC hunters too. BoM + argur makes Bloody Crow a bloody mess on the ground. It even takes Maria down a notch until she sets her blood on fire.
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>Nioh 3 demo >29 hours remaining till download finishes fug
>>1437449 I think I prefer the way LoP Rally works, where health is only recoverable when blocking, getting hit removes all recoverable health, and a hit will generally give you a bigger chunk of health back than rallying does.
>>1437144 >everyone who didn't like my fave game didn't actually play it >let me state this as a passive-aggressive non-reply for maximum faggotry Sasuga
>>1438403 So pretty much proving my point good to know.
>>1436714 >>1437513 Based from the state of play, I can tell it's going to be the Tokugawa's skirmishes with the Takeda but let me know if it's >No custom character, it's either Ieyasu Tokugawa or Hanzo Hattori with the swapping mechanics slightly altered from RoTR >Locked weapons and possibly playstyles on each character, just a gut feeling since we don't exactly see weapon variety >The same hilarious stealth from RotR
>>1438496 >No custom character That's fine. It worked well in Nioh. We'll probably get skins anyway. >>Locked weapons and possibly playstyles on each character That's mostly OK. It's a little annoying but as long as all the traditionally Nioh weapons are usable across the two characters it'll be fine. The first thing that stands out to me that I don't like is that if there's a samurai mode and a ninja mode that would imply there's no onmyo mode. From the previous games we already know that Tenkai is the mage of Tokugawa's group but at this point in the story he's with Nobunaga. So I'm not sure where that leaves us. I'm not overly happy about the open world thing, not the least of which being that the demo is taking me more than 24 hours to download and that's probably the reason. One of the things that I liked about the Niohs were the mission based gameplay, even Wo Long kept it. I fear that Miyazaki has ruined Souls clones for the next 5 to 10 years with Elden Ring. Apparently there's a dedicated jump button too. Which is another thing that I could do without. It worked great in Sekiro. In Elden Ring I didn't get a lot of use from it and it was a little annoying. In Wo Long it was actively obnoxious. I really wish they had picked a different time period too and a different character than Tokugawa. Between Nioh 1 and 2 his story is already bracketed in, and while not told fully, it might as well be. I wish I could be more excited but after Wo Long and ESPECIALLY Ronin I'm pretty guarded here in my expectations.
>>1439962 That answers my first question. >>1439910 >I really wish they had picked a different time period too and a different character than Tokugawa. Between Nioh 1 and 2 his story is already bracketed in, and while not told fully, it might as well be. I don't mind given that Nioh 2 skipped a lot of skirmishes and demoted some enemy general as revenants on a side mission like Shingen Takeda who's getting top billing for this one. >a different character than Tokugawa The fact that Kenshin Uesugi isn't present in this series as the yokai slaying god of war baffles me.
>>1437144 Fuck everything else that makes it so, BB is shit because it spawned a bunch of mouth breathing retarded niggers like you that don't actually like Dark Souls.
>>1436089 >Where as from what I can tell Rise of the Ronin isn't worth any playthrough. Depends on your stomach for open world slop padding. The good Mark puts it well: https://www.youtube.com/watch?v=Eiy9M_Duf1I Ronin is a nice combat system (still not as good as Nioh) but there is just so much pointless running around doing nothing in between fights. It starts out very interesting, especially with you having two custom characters that you can instantly swap between mid fight, kinda reminds me of the character swapping mechanics from RE Revelations 2, but as soon as you reach the open world it turns into a slog, and your second character is permanently gone too for stupid story reasons. Overall it was a huge disappointment to me. The troon body type shit and the lack of sexiness also didn't help. Team Ninja has been almost completely assimilated in to the westoid slop philosophy by this point and I don't have much faith in Nioh 3.
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>>1440471 >that don't actually like Dark Souls. Maybe they actually like Demon's Souls instead. Umbasa :^) >>1440533 >Depends on your stomach for open world slop padding. It is extremely fucking low. On the subject of Nioh 3 My first criticism A FUCKING DEMO SHOULD NOT TAKE 30 HOURS TO DOWNLOAD NO MATTER HOW SHIT SOMEONE'S INTERNET IS. I still have 7 hours to go. This is not a great pre-first impression. I sure it's totally the fault of the open world shit too.
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This is what the demo reward helmet looks like.
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>>1440533 Checked and my biggest complaint is the lack of learnable movesets especially with the unarmed type. >the lack of sexiness also didn't help. The eastern women look alright, no noticeable changes from the days of Nioh granted there's supposedly one more region left. Now if we're talking about the American alchemist that's straight out of tumblr, I can't argue there (her outfit looks great on my girl though).
>>1435933 >It just removes the runback between deaths, which give how small the map is and how much faster the movement mechanics are would have been pointless anyway. If you make maps so small and movement so powerful that running past everything between the spawn and the boss is not only possible but quite easy to do, why are you even bothering with the maps? Just go full boss rush FFS. Same applies to AC6, same applies to DS3, same applies 100x to Elden Ring. Also the point of runbacks was always to provide the player with practice fights (ideally somewhat similar to the upcoming boss), grant extra resources for every failed attempt in an organic way, discourage carelessness, and allow for meaningful shortcuts. NuFrom isn't even trying.
>>1441977 >NuFrom isn't even trying. With each new game, I get the feeling that From just stumbled into a formula that worked without really understanding how and why it worked, so with each new entry they abandon more and more of the good ideas and focus on stupid shit instead.
Survey for Nioh 3 demo is up. Tell them you hate the "body type" shit and won't buy the final game if it is in it. https://teamninja-studio .com/nioh3/us/
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HOLY SHIT Nioh 3's movement is sluggish. I wasn't expecting that. Part of that comes from them splitting ninja and samurai into two modes. It seems like they gimped samurai to make ninja feel faster. Ninja is more or less similar to how the previous 2 Nioh games and Wo Long felt. I don't like it. >>1442034 >With each new game, I get the feeling that From just stumbled into a formula that worked without really understanding how and why it worked, so with each new entry they abandon more and more of the good ideas and focus on stupid shit instead. Almost every game series seems to be like that, sometimes even ones with just a single sequel too.
>>1442836 Yeah. Like everything else I've seen about the game so far it seems like they're trying too hard.
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Just finished my first run of Sekiro Took a while for the crack to start working on Wine and while the fight was very cool Sword Saint Isshin was surprisingly easy, considering how much I saw people talking about him being the hardest boss in soulsborne. 2nd try was the lucky one, maybe I was just in the zone.
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Lies of P DLC is out today Will let you fags know how it is once I beat it
>>1444214 Sounds good.
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I was not expecting this today. I miss my Code Vein bros. It's finally time to save Io.
>>1444344 Why would there be a sequel when this game is a prequel to God Eater
I'm thinking on buying Nightreign to play with friends, but the issue is that the price is prohibitely high and I'd be purchasing the three copies because my friends are poorfags. Is it a bad investment? My friends are likely to play as they all completed DaS 1 to 3 and Elden ring, it's just that this one is priced like a AAA game as well and that complicates things.
>>1444588 If you think they're likely to to stick with it and not abandon after a week then I'd say go for it.
>>1444588 Just download a pirated version. I'm using the one online-fix and for multiplayer, the seamless coop works with flawlessly. Though you obviously won't be able to match with randoms and will need to invite your friends or other people.
>>1444862 That's a thing? Can you tell more about it?
>>1444214 They added a difficulty slider. Very stupid.
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>>1444998 One that you can change at any time too, I discovered about an hour ago when searching around for information.
>>1445005 >>1445003 Gay. I don't even wanna touch the game again because of that. It defeats the whole point.
>>1443350 I really like this guy's Bloodborne video
>>1445023 Post eeet!
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>>1444344 >petite chest <awooga hips & thighs
Two new legion arms, sawblades and a shotgun that was shown in the trailer. The bow is a little tricky since there's a single shot and triple shot according to how fast you tap the attack button. Anyway, two down.
I'm going to give the Nioh demo a proper spin tonight, although from a bit of research I'm more and more convinced that I'm not going to like this one. It looks like it's magic system is a cross between Nioh and Wo Long and I hated magic in Wo Long.
>>1447211 Wow I really don't like what they've done to Nioh. It isn't the same game at all. It's something else in a Nioh skin. I don't see me playing this one. I may not even bother finishing the demo.
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>>1447604 >certain weapons like dual kat and kusarigama (and I think tonfa) are locked to ninja mode only >the rest are locked to samurai mode only >ninja mode doesn't have high and low stance >ninja mode can't ki pulse >ninja mode can't burst counter >ninjutsu doesn't restore upon death or praying at a shrine >axes and hammers are completely gone >you don't learn skills via skillpoints earned from leveling >instead you learn them Final Fantasy 9 style by having to equip a weapon and using it until ou max familiarity >open world and enemy density is way down compared to Nioh 1-2 and Wo Long >seems like the game is going to compel you to switch between ninja and samurai to play >inclusion of a jump button and a mode switch button fucks up the classic Nioh button layout >can't customize button layouts; can only pick presets I've not even got far enough to see how they handled guardian spirits and soul cores yet but given everything else I'm sure it's fucking horrible.
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>>1450632 Oh I forgot to mention the worst thing >kusarigama is completely nerfed to being unfun and fairly usless Probably in part because it's locked to mid stance.
>>1450632 >>1450649 Doesn't even sound like the same game anymore. Why would they lock playstyles & mechanics like this?
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>>1451367 >Doesn't even sound like the same game anymore. It absolutely is not the same game. Fucking Wololo Gay Bowser is more of a Nioh game than Nioh 3 is and is more enjoyable to boot and I consider that game to be fairly mediocre. >Why would they lock playstyles & mechanics like this? I don't know what the fuck they were thinking. And both modes have something nerfed about them to force you to switch between them. Also you only get one melee weapon slot per mode too, so you can't say have a katana and spear equipped at the same time.
>>1451460 I hate this... It's multiple steps backwards in every way!
>>1451551 I'm really speechless. I thought the open world was going to be the sticking point but if if it had just been Nioh 1 or 2 movement and mechanics in an open world I could have handled it. I would have bitched about it but I still would have probably played it. This is just not Nioh. It's not what I signed up for. Also onmyo is weird, because of course it is. You don't learn it from a skill tree you equip it based on what soul cores you find. That determines what spells you can set. And you have to chose if you want to do the soul core attack or the onmyo spell by equipping the core in the youkai or in the magic spell slot.
>>1451367 >>1451551 Well I'll be damned! They actually did something right. Living Weapon from 1 is back and they sort of fused it with Youkai Shift from 2 and it's FUN again. It's what YS should have been. Your equipped weapon determines the form not arbitrarily your guardian spirit. I want a version of Nioh 2 with THIS as the version of YS mode. Instead it's in this game. >>1450632 Also an addendum. You can also just directly learn skills by finding rare samurai or ninja locks. You can also learn passives by finding their skill text. It's ultimately all busy work though and Nioh 1 did it right the first time. Of course open world design lends itself to busy work to justify its existence.
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>>1451460 >Wololo Gay Bowser
>>1451460 >one melee weapon slot per mode
Remember to complain about this shit >>1442277
>>1452891 NYPA If your only talking point in this thread is to bitch and moan about surface level shit (and replying to yourself no less) then you're probably better off on half/v/ or xitter, faggot Complain about how the game is shit like a proper gamer
>>1452841 The two "modes" is really obnoxious in way that I can't describe if you haven't experienced it. Even though it's presented as modes or styles what it actually is is two different characters that are leveled up together. It's not just your weapons that change in between modes it's your entire equip load out. This might be fine if it were just accessories and hotbar but it's actually your armor too that changes. So yes you are having to manage the Nioh style loot system and equips for two characters at once. Let me repeat that. You have to manage the Nioh style loot system and equips for two characters at once. You can't even ignore it and just stay in which ever mode you like the best because in order to do a burst counter in this mode you have to switch forms. Which additionally means that if you're fighting a youkai as a samurai and you have to deflect a big attach you are put into a form that can no longer ki pulse to remove the tainted ki pools so you have to swap back. Regardless of what you're fighting doing a burst counter means that you are suddenly using a completely different weapon than you were before. >>1452891 >>1442277 I understand your feelings and I don't like it either but there are MUCH bigger fish to fry about this game right now. People need to complain way more on important things in the survey or the game won't be worth playing. It's probably not fixable completely unless they got so many complaints that they scrap this entire build and go back to the drawing board. Which I suspect they won't do. As far as the body type thing it may be a moot point anyway. Most of the character creator is dummied out and the protagonist actually has voice lines. They may not even intend for the release to have a customizable character and they just grabbed Rise of the Ronin's character creator for the alpha build.
>>1453056 >in order to do a burst counter in this mode you have to switch forms You can equip a 0-cost skill to turn this behavior off.
>>1453506 Where do you find it? I can't believe I'm having to ask this in a Nioh game. there's too many things that should be there at default that you have to hunt down or buy with sam/ninja hair.
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>>1444214 Finished. Overall it was pretty good - it took me just over 15 hours to beat it. Summary of thoughts <Pros >Lots of fun weapons to play with. Beating the DLC gives you a weapon that basically has Vergil's Judgement Cut End from DMC >Two of the bosses are very good, the others are decent at worst. One in particular is probably my favorite 2v1 fight in the entire genre >Boss replay mode includes optional, harder difficulties for every fight (including in base game) >First level of the game is probably the best of the entire game- the snowy atmosphere is a nice change of pace from the rest of the game >Great music and atmosphere throughout >Decent enough NPC questlines <Cons >Advance builds get screwed, like the main game, because they get fewer weapons than the other builds (the ones they do get are pretty fun at least) >Middle section of levels is lacking and feels like it goes on too long - level design overall isn't much better than the base game >Some reused enemies and movesets that are unchanged from base game >Final boss begins to veer into the recent FromSoft boss territory of spazzing out and having absurdly long attack chains, but he was still manageable enough I quite liked it, but if you didn't like Lies of P already then I don't think it'll be the thing that sways you. 8/10
>>1454817 Did you experiment with the different difficulty modes?
>>1456748 Yeah but where did you find it?
Gave Nightreign a try. (solo, offline) Pretty fucking miserable experience, so far.
>>1456922 >Pretty fucking miserable experience That's not surprising given it was conceived and balanced for 3 people co-op. One of the reasons why I'm holding off on it. I wouldn't be surprised if they don't eventually give the player spirit ashes eventually, but I wouldn't expect them to do it soon since that might impact multiplayer numbers.
>>1423238 It's Elden Ring so naturally it's normalfag tainted mediocre shit.
>>1456922 Git gud and go fast. Going fast is the more important thing here. If you've played any other rougelike with a time focus like Risk of Rain, then you know what I'm talking about. The game is also not meant for solo. You're meant to play it with two randoms and the game is balanced around this fact, so you're playing on hard mode. If you're insistent on sticking it out solo, I recommend swapping to Raider. Since he's both beefy and favors heavier weapons for easier staggers.
>>1457230 >If you're insistent on sticking it out solo, I recommend swapping to Raider Yeah I was going to ask what are the best characters for solo play.
>>1457286 Raider and wylder are the two best classes for solo play followed by ironeye and executor
>>1457397 What about Harvey Birdman?
>>1457516 He's got good defense but boss fights will chip him out eventually due to elemental damage. I love Guardian and he's easily my favorite but he's terrible for soloing for that reason alone. You might have success against some of the physical-favoring nightlords with him though, like the fire wolves and the Gaping maw.
>>1455148 Nah, played on the standard difficulty the whole way through and avoided any summons or NPC helpers. Despite what some are saying, the difficulty isn't really that out of whack. Though that may be because I played it on NG0, and apparently the NG+ scaling is where things get fucky
>>1457943 I was just wondering if you had so you could compare the original difficulty with the two new easier ones. I still can't believe they did that.
>>1457230 >Git gud and go fast Those cannot be done at the same time, you either practice with care or you rush. And that's before the whole roguelite meme that forces you to spend 2 hours doing busywork before getting to the thing you actually need to practice.
>>1458873 >2 hours doing busywork before getting to the thing you actually need to practice That's my biggest problem with Nightreign, with the way From designs all their new bosses to be spastic chimps with 10 hit combos or with some stupid gimmick, not being able to quickly retry them is a real pain in the ass.
webm dump >>1456922 It sucks for the first 10 or so hours but once you figure the game out it gets very easy >>1457516 He's a mid character unfortunately and it's even worse on solo play
>>1459226 >with the way From designs all their new bosses to be spastic chimps with 10 hit combos or with some stupid gimmick It's a bad habit that From has gotten into and it's spread to souls clones as well. I half blame that for Lies caving to pressure and adding difficulty modes. If every boss wasn't Nameless King or Malenia then I think more people wouldn't bitch about them and genuinely enough big bosses need to have weight. A lot of times nowadays large bosses feel like fighting a Macy's balloon. From had dialed in how dragons work in Elden Ring though. I wish they would just make a dragon slaying game.
>>1458326 I considered it, but starting an NG+ Strength run I really don't find the game hard enough on Legendary Stalker to be worth lowering even to test. From what I heard it's just a basic damage modifier difficulty anyway I genuinely think the majority of people complaining that NG+ is overtuned are just shitters with bad builds
>>1460566 Lies of Piss didn't cave to pressure, it had and still has 90% positive reviews. What it lacked was sales (peak of 30k players, DS2 had a peak of 80k 11 years ago), so it went casual to try and boost sales: it's not going to work because the whole brand of nu-soulslikes is about difficulty, casual players automatically ignore them and won't even notice this act of pandering. >From had dialed in how dragons work in Elden Ring though They're about on par with Skyrim dragons, which isn't to be taken as a compliment. For fuck's sake, they can die to fall damage if they get stuck when trying to land, and don't even get me started on the whole leash range bullshit.
>>1461601 All the more proof that pandering to casuals is fucking retarded and one of the easiest ways to damage your game's design for... nothing.
Difficulty settings is soulslike is retarded because it just makes enemies dies faster/slower.
>>1461606 Pandering in general is risky, because most of the customers that actually care about it take it for granted, but it's one of those "feels good" policies that's hard to push back against. Also let's be frank here, the overall design of Lies of P is so shit this change isn't really going to damage it, it's an almost perfectly linear "soulslike" which says a lot about how little that term means nowadays: >>1461632 is trivially correct for anyone who has played Dark Souls 1, but almost completely incomprehensible for someone who started with Lies of P (or Elden Ring, for that matter).
>>1461817 >is trivially correct for anyone who has played Dark Souls 1, but almost completely incomprehensible for someone who started with Lies of P (or Elden Ring, for that matter). I finished both DS1 and ER, and I don't see how an Easy Mode that reduces enemy health/damage would be incomprehensible in ER as opposed to DS1. If you are referring to status effects like Bleed, then I could see an Easy Mode giving you extra resistance while lowering the enemy's resistance. If you are referring to the fact that ER has "an easy mode" with spirit summons and all sorts of builds, then DS1 also has an Easy Mode with summons in general. I could perhaps understand for Sekiro, but there are two "easy mode" type of mods, one that reduces the speed of enemies by a lot, so you can just spam the to death with regular attacks(can't find a video right now), and another one that shows you when to parry. https://yewtu.be/watch?v=bejKX5vw2-Y
Managed to find the slow motion Easy Mode. https://yewtu.be/watch?v=RhPmHvK324M
>>1461827 What I meant was almost the opposite, reducing enemy health and damage isn't going to make Sen's Fortress of Fun much easier, and the same goes for a lot of other areas in the classic Souls games since you had concerns such as traps and getting stunlocked to death: hell, just figuring out where to go and what to do used to be a challenge for non-guidefags. Meanwhile in ER some of the guiding design principles are that the player should run past (almost) everything on the way to the boss and should have a respawn point right before each boss fight, so almost all the challenge is in the boss fights themselves, and those are easily affected by difficulty modes.
Did you guys find this event spooky?
>>1462133 >Did you guys find this event spooky? ???
>>1461601 >they can die to fall damage if they get stuck when trying to land That's more a consequence of how the Souls engine works (or doesn't) than a problem with dragons themselves.
>>1462133 Wrong thread?
>>1461601 >>1461606 It seems to me they should have just just made it a regular action adventure game from the start then. >What it lacked was sales (peak of 30k players, DS2 had a peak of 80k 11 years ago) It was never going to have the numbers that a Souls game did because well for one it's not made by Fromsoft and also because it's single player only so people aren't going to keep playing on and on. Sekiro had the same issue with player engagment and it's a muck better game than Lies and IS by Fromsoft it isn't, however, a Souls clone despite everyone lumping it in. Nioh did really good despite not being Fromsoft and is also a single player game. The first point was probably bolstered because Tecmo is also a well known and long time developer, but the second because it wasn't completely single player. It had co-op and an arena mode and the semi online addition of revenants. Lies of P developers could have just added a co-op mode which is the traditional way of adding an "easy mode" in the kind of games. Or they could have just allowed summoning the phantom for general exploration instead of just boss fights. Instead they made a mess of the discussion of their game from here on out and probably didn't bring in that many more new players. The exact impact of adding easy modes is masked by the fact that it was added ad the same time as the DLC launch and because they put their game on sale for a week right when the DLC dropped so it's hard to divine the truth.
Did anyone else play or complete the Nioh 3 demo? I just sort of lost interest and I can't seem to get back into it.
>>1463818 Nobody expected Lies of P to sell as well as Elden Ring or even Dark Souls 3, but 30k CCU is well into flop territory: also, Sekiro peaked at 125k 6 years ago.
>>1464291 >but 30k CCU is well into flop territory That's a bit unfortunate, and doubly so by trying to bring in new players via such an ineffective and divisive method. Instead of trying to do one big narrative DLC they would have probably been better off doing regular small side content patches. Just to keep the interest up. It also makes the same mistake that Elden Ring does by making you wait to the end game to enter the DLC but Lies' utterly linear progression means there's no way to reach it earlier. DS3 and Bloodborne really did it the best I think. Just take down the first three bosses and you get a personalized invitation to Buttfuck Alley and good luck with that. It's not like they had to worry about spoiling the story/lore because Ludwig/Friede are there to protect the player's narrative virginity. >also, Sekiro peaked at 125k 6 years ago I wasn't actually sure what it got up to. That's not too bad for a singleplayer, single build Souls game that isn't really a Souls game.
>>1464303 >isn't really a Souls game. I call it Souls-lite.
Hoping the site isn't shitting itself this time around. The difficulty is Legendary Stalker at NG++ for those curious.
Still stuck at Arlecchino and starting to consider getting Lea to help as my finger and controller are wearing down from all that guarding so posting the furthest progress just to show the fight in NG++.
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Webm didn't fit but here.
>>1465182 I managed to beat him by using an electric grindstone on Phase 1 to get through that phase as fast as possible and having as many pulse cells as I could. Also be sure to equip the amulet that reduces the effectiveness of Break - that will likely help a lot on Phase 2 Also, his attack in phase 2 where he puts both sawblades in front of himself for a few seconds can do an insane amount of stagger damage when mashing deflect, and often guarantees a fatal attack. Besudes that you're doing pretty good on his big annoying opener - just be sure to dodge that big red mist at the end. Although I brat him on NG0 so you may still struggle a bit.
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>>1466026 Decided to switch to my other favorite sword and just use the perfect grindstone to compensate not being to deflect as well with it, relying on break potions and this attempt giving me the odd luck of him doing the frontal sawblades so often. Anyway done and final stats.
Tried Lies of P last night and it just felt like shit to play honestly, it seemed to me like every enemy had some random 5 frame windup attack that you couldn't possibly react to. Was it wrong of me to try and play it like Sekiro?
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>>1470597 Nice - I just beat him again on NG+1 yesterday. The fight has quite grown on me - pretty enjoyable and readable. >>1470624 Guarding is highly useful for actually learning times of perfect parries for some enemies - guard regain means you get like 90% of your health back by attacking them again Bosses are the only ones that really push you to perfect parry often, and even then you can still get by without it whereas Sekiro absolutely necessitates it.
I gave the Nioh demo one last try before it goes off in couple of days and I just had to quit. I'm just not enjoying it. Which is particularly telling for me personally because the first Nioh game from the very first demo clicked with me immediately, and that's taking into consideration too that I had never played a Souls game or clone at that point. I don't think it works well in the open world format, and all the other combat changes were just weird and unnecessary. I'll probably be setting this game out because I really don't expect them to change too much between now and full release. Who knows though, they may just get so much overwhelming negative feedback that they scrap this whole build and push the game further out to a post world war 3 release date. I guess we'll have to see.
>>1461606 Elden Ring pandered to casual shitters and sold 20 million copies. Argument destroyed harder than that one time I decided to try Magma Guillotine on an NPC invader.
>>1472454 Remember to do >>1442277 if you haven't already
>>1472808 Totally different kind of pandering and in ER's case it's helped along by the open world design allowing you to avoid 95% of combat for the first 50 hours and still being able to assemble an overpowered build. Compared to previous Souls games where getting overpowered early involves soft sequence breaking and suicide runs. Also Elden Ring gives you upgradeable, mobile summons while their enemy AI still can't properly deal with more than one target any better than they could in Demon's Souls. Except for Malekith. Malekith does not give a fuuuuuuck about who or what you bring to his fight.
>>1472808 Elden Ring pandered to posers such as guidefags: the (relatively few) casuals that got memed into buying it by ecelebs are one of the reasons it launched to mixed reviews, a lot of them probably didn't even get Torrent before refunding.
>>1423238 I tought it was bad until I started maining Duchess.
>>1474034 >Elden Ring pandered to posers such as guidefags Yeah I can see that. Elden Ring, more than any of the previous games, really feels like Wiki Souls.
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>>1475116 The bigger world doesn't do it any favors and Fromsoftware's Looney Tune approach to quests exasperates the issues. Something like early DaS/Bloodborne but the levels and areas are a bit bigger and intricate would've been fine.
>>1475367 >Looney Tune approach to quests What the fuck does that even mean?
>Fags still getting filtered by quests Fun fact older CRPG quests were just as obtuse.
>>1475117 Now they're much better quality now since it's turning into fortnite am I right :^)
>>1475421 They're just as terrible, too! >t. DOStist
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Let's post simple ideas to improve Nightreign. I'll start: %-based damage mitigation scales exponentially (one 50% damage mitigation effect = 2x as much effective HP, two 50% damage mitigation effects = 4x EHP) so it's trash if you don't stack it enough and godlike if you stack it a lot, it might be good to replace it with something that gives linear EHP scaling. Another one: stamina regen debuff as you fill more weapon slots, that way you have to think a bit instead of always carrying around a full set.
>>1475421 It's literally the same with Armored Core 6's intro boss.
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"Oof" as they say. I didn't expect it to drop off that fast, even with the controversial pre launch announcement.
>>1480121 I mean it dropping off quick isnt a big surprise - it takes roughly 15 hours to beat and aside from playing NG+ or boss rush with new weapons there's not much to go back to after beating it But hey, I had fun with it and if I cared greatly about a game's sales I'd put a shotgun in my mouth and pull the trigger with my toes
>>1480127 >I cared greatly about a game's sales I'd put a shotgun in my mouth and pull the trigger with my toes I don't particularly care myself, I was just using it as an ad hoc guide. I honestly thought it was more popular than that, even with my disappointment in them for adding freely changeable difficulties. I was expecting something like a 5-10 point drop in sales the second week not 60-70. I guess the takeaway is that Souls games, Soulslites, and clones need an online aspect to keep engagement up. Adding difficulties clearly didn't hurt sales but it also doesn't appear to have helped it much either. Hopefully this will make them reconsider chasing trends and NOT make the sequel an open world game.
Did Nightreign get an update?
>>1481435 Yep, it was just patches from the notes but then they shadow dropped a souped up version of the gaping maw as a bonus nightlord. Winning it grants you access to a new shop where you can spend special currency earned from winning on special things. >1 currency to force a shifting earth >4 currency each for new urns for each character, 2 new per char. >3 currency each for special artifact rocks, one of which is a blue one which gives 3 stacks of starlight shards at expedition start. >Costumes for 5/10/20 each for cosplay/dawn/dusk (just an alt source for them) >Large scenic flatstone for 5 currency, random effects but has super good pool of rolls it can get. >1 sigil to re-brighten the big site of grace, free to change subsequent times. <You can also give it the witch's brooch from the Guardian rememberance to get a different item, but I'm not fucking with that. >20-25 currency awarded per boss kill I assume they'll add other buffed bosses later. There was a ton of data showing things related to this and other bosses in the game but it went unused, including phase 3 themes for them. Maw's phase 3 theme is used in this fight, so I assume it'll be the same in the others.
>>1481435 The upgraded nightlord fight starts in phase 2 and has a lame p3 gimmick. It's just p2 but longer and harder and you gotta run away more because he spazzes out more often. Melee gets fucked in multiplayer, but it's way better when soloing. >>1481460 The guardian relic is just an alternate name depending on the decision you made during his quest. Any info on the large scenic flatstones? How much better are they than the regular ones?
>>1481460 I wish they didnd't do that, there is a phase 3 for all the 8 bosses and they should release them, all at once
>>1482281 I think focusing the population on one buffed Nightlord at a time at the start is a better way to do it. Then you rotate them 2-4 at a time.
>>1482281 The phase 3 isn't complete for all 8 bosses beyond the theme. Only a few of them had new move data at all and a few didn't have a single new move from how I understand it. >>1482729 Think they should do two a week, rather than the one a week they've said is the current rotation for them in a post made early this morning, unless there's more missing from these bosses than even I thought.
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>beat Nameless Puppet <can't beat lvl3 Parademaster
>>1485162 Parademaster always felt a little wonky to me anyway.
>>1485162 I'm gonna try to beat Level 5 Nameless Puppet as my sole Level 5 boss before uninstalling the game for a while - beat level 3 and 4 no problem. Had a good time with it and the DLC but it's time I move on Does anyone know if Boss Memories are affected by which NG+ cycle you're on? I'm on NG+2 and Level 5 Nameless Puppet kills me in about two hits >>1485192 Agreed - Scrapped Watchman feels like the much better designed "first boss"
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Finally done with Twink Puppet +DLC. Quite enjoyable overall, despite its flaws. (more linear than the pipe I laid into you're mom last night and lack of build variety.) The Rose Estate was also bit of a let-down. Was expecting a big dungeon, but all I got was a couple empty rooms dumping exposition. Final boss was the saving grace. Love fighting that raving madcunt like you wouldn't believe.
which boss is going to be the next everdark sovereign? need to get in some practice with my bros (we are not terribly good at the game).
>>1519421 >which boss is going to be the next everdark sovereign? Haven't played ERNR yet, is this something sort of like Nioh's rotating twilight missions?
>>1519466 i'm unfamiliar with nioh's endgame, i bounced off it before completing one NG. they're tougher versions of bosses that start in their second phase and have a different third phase for their own 'second phase'
After trying out pirated nightreign for 2 hours max, I can say that dex characters are the broken classes while the strength ones are supports and weak jack of all trades. It's a dexfaggots wet dream of a game.
>>1423238 I'm fucking loving it. I loved jolly cooperation in every Souls game that I've played and this scratches that exact itch. I'm still bad at the game so I cannot solo carry the final bosses yet, but I'm looking forward to those days eventually.
>>1521906 >I can say that dex characters are the broken So it really is a Souls game then.
>>1521906 raider feels pretty good powerstanced, his revenge punch is fun and totem stela is a pretty good buff. i've had some memetastic wylder runs, including one that got dual mohgwyn spears for more powerstance fun guardian is definitely a support bitch though, but i mean, his ult can pick up people that are at level 3 down in a single hit
>>1522051 I've barely have had time to play.
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Started Wuchang
Any new Souls news on the horizon other than >>1605780 ?
>>1605780 How is Wuchang by the way? Heard mixed things. Gameplay being alright but a lot of performance issues, and I mean a LOT of performance complaints.
>>1610415 Not really, only thing new is that they're adding two player mode to nightreign since too many people were having random third wheelers disconnect if a match went even slightly pear shaped.
I keep thinking about wanting to try another run at Elden Ring but then it strikes me that the game is so overly balanced that you can basically pick a random stick up off the ground and you'll have no problem using it for 90% of the base game. 95% if you skip the Haligtree. That's beside from the fact that it's so very easy to route to almost any weapon in the game that's not hard locked behind Leyendel. Kind of hard to think about a challenge run when nothing much is a challenge. I guess you could do bows/crossbows only if you've decided that you hate yourself. Game is very binary about viability. >>1616511 >two player mode to nightreign That's great to hear and it should have been there from the beginning.
>>1619499 >Elden Ring >overly balanced The difference between god-tier builds, average builds, and bad builds is insane. Being able to iframe your way through 90% of the game doesn't mean Bolt of Gransax is anywhere near Star Fists in terms of usability , and let's not even talk about the state of DLC spells at release. >bows/crossbows only Actually pretty easy due to short commitment times and status effect munitions. >hard to think about a challenge run when nothing much is a challenge Hard to think about a challenge run when there are so many uninteresting ways to trivialize the game, so few reasons to visit large portions of the map, and any run boiling down to a boss rush.
Everdark Augur is one of the worst bosses in video game history. Fuck you FromSoft. For those who haven't tried it yet: P1 is a super low HP version of the normal fight that dies in 30 seconds. After you kill it, a legendary version of your starter weapon with some special ash of war. You can go into a stance and spam it for a lot of FP, minimal dmg, and low range. or you can hold it for 6-7 seconds to charge your FP for a big dmg, infinite range nuke. The boss flies around way, way more than the normal version meaning that spells and melee attacks are worthless since you won't be able to hit the boss. This means you are 100% forced to use the new weapon, which invalidates the point of spending the first two days of the run gearing up. Anyways, boss just flies around and you stand still for 6-7 at a time to charge up the bigger attack. Rinse repeat for 6 to 10 minutes. There's some other annoying attacks to deal with, but who cares. I tried it twice, never again. It's so fucking unfun. Plus the relic is worthless. Guardian is probably the best class for this since your damage stats don't matter.
>>1620316 >Rykard but flying You will follow the script for the cinematic fight, and you will like it.
>>1621726 Closer to storm king 2, rather than Yhorm 3/Rykard 2, since you can't really use melee at all and ranged is stupid hard and/or impractical, like Storm King. And I found it to be a really cool fight myself, but I don't mind gimmick fights like this and the spectacle of it hard carries it. Can see why people are pissed though, most people don't like gimmick/setpiece fights. I would've decreased the HP of the Storm King phase by about 40% and raised the HP of the normal phase notably, including adding back phase 2 of normal Maris so it'd be more like fighting 70% of a normal Maris and then 60% of the Storm King one.
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>>1610415 There's Mortal Shell 2 >>1616472 >How is Wuchang by the way? It's fun. The level design is good but prepare for a lot of surprise attacks. >a lot of performance issues Can't say much on that, I turned down the graphics to mid/low and I haven't add any issues besides the tutorial videos for skills running like shit at times. >Gameplay being alright >It's dodge heavy as perfect dodges refill skyborn might (mp/fp equivalent) for your spells/skills so it's somewhat refreshing from the recent parry heavy soulslikes I've played. >If you don't like dodging often to refill, there are passives that allow refilling through hitting a target with specific chain in a combo or in one hand sword's case, passive regen. >Skills are split into left bumper weapon specific and left trigger weapon type specific. Blocking is weapon specific while parry is weapon type specific >Introduces clash, which deflects damage when your weapon hits the opponents weapon at the same time. Consult 4th webm. >Backstab isn't the usual fare, you have to do a charge attack at the opponent's back which you'll see me attempt a lot in the webms.
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>>1624504 4th webm didn't fit.
>>1620316 >since your damage stats don't matter. the ash seems to scale with your stats as per normal, and it seems like it's magic damage (or at least, it was for duchess, tested by dropping a magic attack bonus and my damage went down). the real problem with the fight is that it's unbelievably reductive. whatever weapon you get on the run just does not matter (unless it's marais or grafted). you only care about passives, and i'm not entirely certain whether or not twohanding or two weapons passives work on it. so it's basically skill bonuses, full HP % attack, and magic attack that matter, and a vast majority of other passives like successive attacks damage negation just might as well not exist. it's also fairly easy once you understand the blade can dispel the bubbles, which are basically the most threatening attack overall. >>1621826 the difference between a bad run and a good run at least isn't as severe, since you're always getting the perfect weapon for fighting the boss, but it still feels shitty going from a run where you did 2.7k per charged hit to doing 1.6k
>>1619610 I know I'm probably crazy for saying this but I just like From to make another open world souls game, but actually commit this time and not just take a standard Souls game, smash it like a pan of peanut brittle, and then layer it on top of the open world like what ER does. Failing that I'd like to see some more smaller experimental concepts of taking the basic Souls skeleton and applying it to other game genre. Sekiro was Souls but it's action adventure. Imagine if they did Souls but it's survival horror? They'd out do RE in a hot minute. Or Souls but it's an OG Prince of Persia clone. Or Souls but it's Castlevania. Or Souls but it's a collectathon, 3 person shooter, detective mystery, etc. I just want them to actually experiment a bit and get off the "OH MAI GAWD AND THIS NEXT BOSS IS SOOOOOO HARD" kick that Fume Knight, or who ever sent them of on. It's kind of run its course.
>Elden ring goes on sale all the time >Dark souls trilogy rarely if ever does I honestly think namco forgot they own the IP.
>>1630324 from an all-time sales perspective it doesn't make a lot of sense to put DS1-3 on sale, ER absolutely blew them the fuck out of the water. a bundled trilogy for like $40 would be pretty nice at this point, though.
>two man win on everdork augur it's a meme boss but this was still a rough one
>mfw Wuchingchong mimics the nerve of these cheeky chinks...
>>1633074 The prompt gives them away, though it's not something you'd pay much attention to normally and isn't diegetic so it's not kino.
>>1621826 The best version of Storm King is the Reverse Storm King (i.e. Divine Dragon).
Everdark Libra is the GOAT. Shitters shitting themselves because they can't just mindlessly R1 + dodge to victory. In any case, here's a short guide for anons: >always focus down the adds as soon as they spawn, they hit harder than the boss, have less than 1.5k health, and are easy to poise-lock/knockdown/knockback >don't use projectiles, including bows: the summons input read dodge >keep and upgrade weapons with good PvP ashes of war like Giant Hunt, Storm Stomp, Lifesteal Fist, Lion's Claw, etc >use high poise damage weapons like fists and poke weapons >use AoE spells and AoW even if the scaling would generally be pretty bad for your class >for Revenant and Recluse, make sure to pick up a good INT/FTH weapon in case you don't get a good PvP spell >for Ironeye, DON'T USE YOUR FUCKING BOW >for Guardian, look for a shield piercing AoW >for Executor, bring healing shout Ult relic, it's a godsend >for Raider, try to get something other than a great axe, great hammer, or colossal weapon as their move set is fucking awful; if you do get stuck with those weapons just spam run heavy since it's a knockdown and it can be chained >the big bubbles the adds drop when they die give you a damage/defense buff
Call me a hipster faggot but ever since Souls got popular it's never felt the same. I miss when Demon's Souls was this cool niche game not a lot of people knew about, and the same goes for the rest of From's catalogue. Unironically, it got popular and now it sucks.
>>1659264 Hipster faggot!
>>1659264 Being a hipster is cool and straight!!
Since Nightreign just gonna keep releasing Everdark night bosses aka totally not "tempered" monsters from MH World to keep people playing it like an MMO. What happens after they made it for all the night bosses, make a super everdark +2,+3.? Release Nightreign DLC with more Night niggers to kill? PVP mode? Maybe actually releasing a proper mainline soulslike game like everyone and their mother is asking-- Nah it's Duskblood time. Time to boot up the Switch 2.
Boss rush game a la Fortnite. Pure cancer.
>>1659489 At some point they're going to have to release new bosses and they already promised new player classes/characters >>1659718 >Fortnite >Boss rush game ??? >>1659264 Everything is better when you're the only person that knows about it, that's mostly true, but I don't think the Souls games are bad. (Except maybe 3 being a rehash)
>>1659735 The shrinking circle thingy is very Fortnite, as is the looting and the fast paced hippity hop shit. It's actually Fortnite if it wasn't TPS but a boss rush game.
>>1423012 How do you guys feel about Silent Hill becoming Dork Souls?
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>>1624504 Need to clear this up. >Axe starts with the block discipline skill >Only one dual blade has block as a weapon skill >Longsword only has the parry/sword counter skill as a discipline skill choice. Going for NG++ for the endings and since I've missed a some stuff. >I miss when Demon's Souls was this cool niche game not a lot of people knew about, and the same goes for the rest of From's catalogue. >No Metal Wolf Chaos sequel >Nor Shadow Tower >Nor Kuon >Nor Echo Night Armored Core 6 also didn't make that much of a wave but that's because it's somewhat missing the other half of the mecha genre, sexy women. >>1659948 Archive?
>>1661052 Independent mercenary Kate Markson was a real QT.
>>1661052 >Armored Core 6 also didn't make that much of a wave but that's because it's somewhat missing the other half of the mecha genre, sexy women. Why would you play a mech game for sexy women when there are incredibly sexy robots to impregnate?
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>>1661120 Too bad some faggot had to step in when the true ending fight could have been two incorporeal chicks in mech bodies having a catfight for your attention. >>1661129 It's the chicken to the waffle anon, even Cartoon Network made a song about it.
>>1659211 Team comp also plays a really big part. Did a ton of attempts with randoms and all ended in failure. Closest attempts were there was at least one revenant and there weren't double Wylders on the team (minus one recluse run that got really close). Triple Wylder were easily the worst runs. The AI Wylder can be very evil if not sniped immediately due to rain of arrows spam or nerfing your defenses with the scepter of all knowing, and Revenant has 2/3 of her possible spawns being meme builds (melee caster or "the creature" using colossal weapons). Also a really good idea to get the Vyke spear if you can for two-shotting the summons, since they have next to no madness resistance. A lot of people playing Wylder for this guy, don't get why unless it's leftover from how you fight him normally, but if that's the case then why not bring raider instead?
It's cool how Libra's everdark phase seems to be him doing the HxH "access my future potential" thing, he ages visibly when he does it. >>1662410 >A lot of people playing Wylder for this guy, don't get why They might be attempting to replicate ONGBAL's hitless, though him using Wylder for that might have been to make it more difficult for all we know.
>>1662571 Is Goatman wearing a tabard or are the skinflaps turning into a robe? Rad design either way.
>>1662591 Skinflap Robe but it's weird because it's kinda like cloth and you can't really tell which one it was initially intended to be.
Well, I beat him. It's really funny, all that struggling and all that effort across all those failed runs and deaths, only for the winning attempt to be a complete steamroll. Got paired with a duo who rushed Noklateo day 1, did a pretty good run there and got to lv10 by first day. Had to run off and grab a stone while they did a gaol during day 2 second half but it all worked out and got my frostbite duchess build up and running. Day 2 was just rushing red bosses and hitting every boss in between. Had bleed, frost, rot, and madness across the three of us and the Revenant carried hard with madness miracles, was probably built specifically for it. Anyway, Libra died like a bitch, just got completely folded in three minutes and only got to summon two groups of condemned and do the X wall once. Didn't even get to fire off a special blessing between all the status procs and having his enrage trigger right when he would do one. You think I'd feel relief after all this, but no, I just feel empty and hollow, more bewildered at how stupid easy that run was than anything else. >>1662591 Not only a skin-robe-flap-thing, but the metal bits aren't part of the "robe" but rather a criss-crossing of ceremonial piercings. Really interesting design. The piercings also get broken by the phase 2 transformation, with his body ripping in half to reveal eyes within and all that. Makes you wonder if they're holding him together rather than just being mere decorations.
>>1669283 Almost got Nightreign yesterday. I wish they'd just add a single player campaign or something.
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Since Sekiro is getting an anime (out of nowhere) do you think that means that another sequel is also in the pipe
>>1674935 Ask Activision, You'd more likely get Sekiro in the new CoD as a skin.
>>1675081 ACTIVISION DOESN'T OWN THE SEKIRO LICENSE ANON.
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>>1674935 Sekiro has obvious hooks for both a sequel and a prequel through the Divine Dragon's homeland but they both take the story to Central Asia and I can't tell if From would feel up to doing that because it's not a setting they ever touched before. They ``could`` do a different story entirely but then the premise of side-media to hype it up isn't relevant. >>1675151 Cut him some slack anon, Activision not grabbing the IP is somewhat unusual on both ends of the deal and mostly just occured through the project happening to have started as a Tenchu game.
>>1676499 >Central Asia Pretty sure it's meant to be Korea/China, judging by the sword Divine Dragon is using.
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>Latest patch optimizes the game <Same patches censors a chunk of the game since the chinks are pissed that you're killing off Han Chinese figures from the Ming Dynasty <The human bosses just take a rest instead of killed <The entire chapter where shit hits the fan is trivialized since not only the imperial soldiers can't be targeted and killed, they treat you as an ally. Good thing I pirated this game. >>1674935 >No Defeat That subtitle sounds stupid, just take it off. >>1676499 >I can't tell if From would feel up to doing that because it's not a setting they ever touched before. Looking at what happened to Wuchang, I'd add if From can avoid getting backlash by the chinks given the Sengoku period which Sekiro is set is during the Ming Dynasty.
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>>1676499 >mfw mp4
>>1678844 >since the chinks are pissed that you're killing off Han Chinese figures from the Ming Dynasty lol Modern chinks are fucking mutts born from rape from invaders. They will never be Han.
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>>1678811 If we work directly off of the sword it'd probably be Korea since the one it was modeled after was a gift from Korea to Japan. It's probably a coincidence but Tengrist dragons are time dragons, which is a nice fit to the sickly, seperated divine dragon's aspect being Stagnation and makes me like the idea of it being from slightly further west. If you go for the prequel there is also another "Ashina Clan" present that you can use for the parallels which tickles the funny bone. I was mentally including parts of China/Mongolia into Central Asia since I was thinking geographically but it turns out the "official" split lumps most of the region into East Asia so as to not divide any international borders. >>1678844 Sad to see meddling like that, especially since it's attached to what seems to be important patches, maybe it'll get modded out if anyone bothers. Saw some posts saying that apparently the censorship is also not CCP aligned either which makes it even weirder that they did it but I don't know enough about the official propaganda position to know how true that is. >>1678880 :^)
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Last webm has you killing the last Ming Emperor, which is supposed be another sore point. The thing is, he's already dead way before the game and part of the game's plot is all these attempts to resurrect the dead and going wrong. >>1678896 >>1678900 It's retarded from the get go. There's an entire palace city where the women were raped, eaten and experimented on (>>1661052 last webm) and it's not even exclusive to that area.
>>1676499 >>1678844 Given that Sekiro is only sort of, kind of historical they could probably get away with it without much trouble. You could probably make an argument that it takes place in an alternate history, and not just in the sense that all historical fiction is alternate history.
>>1676499 >but they both take the story to Central Asia They could take it to mythic "India" a la Journey to the West or of to a generic fantasy Asia and have Wolf bounce around Shangra-la/Xanadu//Shambala/etc. Either would dodge the "pissing off the Koreans/Chinese" trap and they could still have the plot and set pieces that they wanted. Like arguably the only plot points that matter are a) resurrecting Kuro and b) returning the Dragon's mojo and as far as game play you just need intricate vertical maps to do ninja stuff in.
I mean I don't need a whole lot of depth from a Sekiro game. Just some interesting looking Asian places to explore and swing around in and get attacked by monkeys and a few giant (mutated/supernaturally corrupted) animals and people.
There's plenty of cool looking shit in Asia to rip off for a level setting.


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Thank you for coming to my Shinobi TEDTalk.
>Sekiro in India Imagine the poison swamps...
>>1683022 Isn't it interesting how the two best Souls games have the smallest amount of poison swamp action?
>>1683123 What's the other one? DS2? That still has a meanigful amount of environmental poison, it's just not swamp flavored.
>>1683527 Bloodborne. The main path through the game has only one small poison pool, and even that's optional unless you want to take the back way into Isofka's Clinic. The entire rest of the poison swamp in the game is in Nightmare Frontier. Not counting chalices of course.
Do you think From will ever make a pure OW Souls game? One without "legacy dungeons" or maybe just one big one at the end, Leyndel style? Or alternately one dungeon in the center with OW stuff that takes place once you leave the central city/dungeon? Or combine those two and have a dungeon in the center but you start out in the wilderness, at the edge of the map. Possibly even having different origin locations depending on what your character class/origin is.
I finally got a copy of Nightreign. What do I have to expect from single player as of the current state of the game?
>>1695853 The single player expeditions mobs have less hp compared to multiplayer, Aggro is limited to one monster in group fights so no getting ganked by 3 crucible at once. And you get more runes.
>>1696270 I have to say that I don't play a lot of multiplayer in games so I really want to get proficient before I dip in to co-op, assuming that I decide to. Especially in a game that so co-op focused and has timed sessions and one that's been out for several months. I don't want to be the fucking tard that keeps blowing other people's runs. Playing a multiplayer game in single player feels like it's kind of more interesting to me anyway. I enjoyed doing that in Crystal Chronicles.
Which soulsbrone game has the best or most enjoyable experience of using heavy armor tank/vit primary build? Cause clearly Guardian the Arknights is a thing so there were enough playtesters and data for devs to decide to shit him out.
>>1696968 modded ER
>>1697084 Any particular mods then? cuz I just clicked armor category on nexus and sorted by updoots got me bombarded with abnb/ebb slop kek
>>1696968 As a fat fuck fatrolling knight build enjoyer. Elden Ring is good for it with some setup, since you have guard counters in that one and have a lot of gear and regen shit that can make tanking much easier. DS1 and DS2 are also very easy with greatshield builds, just hope you're willing to deal with crippled move speed in DS1. The only games where it's bullshit to do are DS3 and Bloodborne. Stamina damage from blocking+chip is far too absurd in DS3 compared to just rolling, and the wooden shield might be good at stopping gunfire and shutting down gun spammers but it's bad for actual melee combat (and the Loch shield is just an anti-magic tool). Demon Souls is... okay at it I guess but there's some real nigger-tier enemies that make it a pain in some parts.
>>1697499 Yeah I never considered BB due to the sheer ferocity and dps of the average yharnam peasant kek, Stitcher is mega based tho, and I suppose battlemage is what my preferred style should be called. Suppose I'll try out blessed dew and the swaddling something talisman and that one shield with regen, thanks!
>>1697499 The two shields can potentially save your bacon in a defiled chalice due to a combination of how BB does instability damage and how the defiled modifier affects received damage.
>>1697161 Elden Ring Reforged, for example. It got a sorta class system called "fortunes". They range in complexity from "bonk better" to juggling several buffs granted by actions or spell schools. See appended images for playing as a F A T F U C K. Have a look-see at their wiki, for an overview of all the system changes and new mechanics https://err.fandom.com/wiki/Fortune_of_the_Bulwark
>>1698468 >Indomitability And that is all I'd ever want for thiccer builds. Thank you!
>>1696968 For reference in Elden Ring, you can make a build that does no dodge, no parry, no block, no evade, just trade hits with all bosses including Malenia. https://inv.nadeko.net/watch?v=Ex9ekh-jtgs
>>1691667 That would take effort, so it's never happening. >>1696968 Dark Souls 1 and 2 let you have some fun with tank builds. ER has borderline unkillable tank builds but they're not very fun since it's mostly a matter of consumables and buff stacking. Convergence mod for both DS3 and ER had fun enough tank builds last I played them, but with all the updates who knows how they are now. >>1700373 >ymfah It's been 7 years already, damn.
>>1700790 >That would take effort, so it's never happening. It would actually take less effort than Elden Ring.
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>>1698053 I wonder what's the tankiest* build you can make in BB? I'm sure led elixir needs to be part of the process. It's supposedly actually quite good but I never hear anyone talk about it and I'm not even sure how to get a ready supply of it or if it's even farmable (like the blue goo is from the graduate students).
>>1702437 https://www.bloodborne-wiki.com/2015/03/lead-elixir.html >2% on hole diggers on root dungeons >2% on giants in nightmare I don't think it's worth it bwo...
>>1704015 >>2% on hole diggers on root dungeons Depends. There's some rooms in the later Pthumeru that has a bunch of these guys. With high enough discovery it might be feasible. If you could achieve enough insight then you could buy it from the messengers. What about blood gems? I know it's possible to make a regen build if you decide to grind out the right gems but I don't know about actual defense.


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