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Minecraft General - The Ride Never Ends Anonymous 10/09/2025 (Thu) 22:59:32 Id: f677a5 No. 1832885
In celebration of the second movie getting announced, and also the previous thread (>>1059987) being anchored and almost dead. What are you building? What mods are you running? What's your preferred resource pack? Will Mojang ever actually add something of worth to this godforsaken brick builder? Will this nightmare ever end? Also, reposting the OP from last time since it's a lot of useful information: >Frequently Asked Stupid Questions Q: I stopped playing months ago, what's new in Minecraft? A: http://minecraft.gamepedia.com/Version_history Q: What launcher should I use? A: PolyMC is the current flavor of multiMC fork. Q: How do I install mods? A: Download the Fabric or Forge modloaders, install for the version you want, and launch the game to generate the necessary files. then go through Curse's awful shitty search system until you find a mod you want, download it, and put it in your new mods folder in the minecraft directory. Check the mod's curse page for more specific installation requirements and dependencies. >Official stuff: * Website - http://minecraft.net * Forums - http://minecraftforum.net * Mojang - http://mojang.com * Wiki - http://minecraft.gamepedia.com >Launchers: * Prism (Regularly updated general purpose launcher) - https://prismlauncher.org/ * PollyMC (Pirate friendly fork of Prism) - https://github.com/fn2006/PollyMC * PonyMC (Certified clown launcher) - https://www.reddit.com/r/PolyMCLauncher/ >Mod downloads and wikis: * Curseforge (the biggest mod/texturepack/resources repository) - https://minecraft.curseforge.com/ * Feed the Beast (another big repository) - http://feed-the-beast.com * FTB wiki (the biggest mod wiki) - https://ftbwiki.org/Feed_The_Beast_Wiki * The other ftb wiki (slightly less useful than the first) - https://ftb.gamepedia.com/ * Japan forum (has some hidden gems, hope you speak 日本語) - https://forum.civa.jp * MCModBrowser - https://mcmodbrowser.neocities.org >Modding Tools and Documentation: * Current Forge docs (1.15/1.16) - https://mcforge.readthedocs.io * Forge docs GitHub archive (1.12-1.16) - https://github.com/MinecraftForge/Documentation * Forge docs GitHub archive (1.7) - https://skmedix.github.io/ForgeJavaDocs/javadoc/forge/1.7.10-10.13.4.1614/ * Fabric mod loader (1.14+) - https://fabricmc.net/ * Example mods (1.8-1.15) - https://github.com/TheGreyGhost/MinecraftByExample * McJty tutorials (1.10/1.12/1.14) - https://wiki.mcjty.eu/modding/index.php?title=Main_Page * Open source mods list - https://github.com/agaricusb/ForgeMod/wiki/List-of-Open-Source-Forge-Mods * A bunch of docs about mod development for 1.7 - https://gtnh.miraheze.org/wiki/Development * A Guide for hosting your own server for (((free))) [(((free))) means paying with your personal info :^)] - https://blogs.oracle.com/developers/post/how-to-set-up-and-run-a-really-powerful-free-minecraft-server-in-the-cloud >Old mod links (you might find good stuff in here, but it's best to stick to curseforge for general purpose searches): * Mod list - http://bot.notenoughmods.com * Another mod list - http://modlist.mcf.li
[Expand Post]* Resource links - http://minecraftforum.net/forum/41- * Beta repository - https://archive.org/details/minecraftbeta1.7.3modarchive
>>1851142 >What do you mean pitch black? I mean there is no light outside of glowing moss which illuminates a radius of... one block. >What self-respecting anon would willingly play the inferior version when the java version exists Pic related. >villages every 100 blocks and easy cave entrances Mojang messed up ore generation and villages are made up of scammers trying to sell you carrots for 4 emeralds.
>>1852180 >villages are made up of scammers trying to sell you carrots for 4 emeralds. So nothing's changed?
>>1852188 weapon/tool/armorsmiths can sell you enchanted diamond gear if you spend the time trading with them, easiest trade to exploit for emeralds is fletchers stick for emeralds one, i dont think theres a villager selling iron ingots/ore directly, the smiths also sell iron gear at a level inbetween stone and diamond tiers
Show me a more annoying combo than this.
>>1862055 cock & ball torture
>>1852188 Villagers are jews
>>1862390 upvoted
(233.82 KB 800x500 Temple of Bacchus.png)

>>1852188 >>1862131 >give jew emeralds >proceed to bulldoze his village for materials for next roman temple of Bacchus
>>1862131 jou don't say?
>>1863845 Sometimes I wonder if the blocky voxel art style of stuff like this was the only reason the game even took off with the general public, or if any of them even cared about the original design concept. Now it's babby's first survival game and used for selling kids toys and teaching why mass immigration is totally cool and epic.
>>1872491 It probably didn't hurt. It came out right around the time the "retro pixel game" thing was taking off.
How long until they cancel shelves because they forgot about the no slot machines rule?
>>1873684 W-wha?
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just learned Mojang nerfed the spear into uselessness why do they hate fun so much
>>1832885 Is there a 1.20.1 forge mod with a sort of demon-/vampire-hunting and/or Christian aesthetic and additional combat bonuses against undead creatures? Not like Monster Hunter, more like the crazy priest from Hellsing? The closest one I've found so far is Vampirism but there are issues with it balance-wise and how it lets people become vampires. I want people fighting evil and looking cool while doing it, not becoming evil
>>1874169 because they don't want to make combat fun, they want to make it tedious so that players don't engage with it and play peaceful instead why else would they have added a combat update that actively makes combat worse, making a sword useless with the long cooldown on swinging making even a hoe more effective in combat against large groups, the swipe effect of the sword is pitiful and doesn't really offset the downside of the long cooldown and yeah the ax is the best weapon overall to chunk down health but it ends up being annoying having to micro-manage a weapon set when all you're trying to do is mine for ores, the combat update was nothing but a detriment to anything but pvp servers where weapon management would actually be integral, normal gameplay has to suffer for it
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>>1874169 >into uselessness >an enchantment that instead of nuking your weapon durability it nukes your hunger bar Lower hunger cost is warranted, but you can't act like it breaking a solid tenth of a diamond/netherite spear's durability was any better. The effect was good, but the cost was shit and is now shit. Better option than either would be to give it a short cooldown and a small hunger cost like shields and horns. Or technically swords. >>1877939 You mentioned Vampirism, but I think Vampirism is the only mod that really has the Vampire Hunter "class" as a concept. But, pair that with a mod that adds silver weaponry (did Ice and Fire do this? I think it did) and adds traditional undead weaknesses (Mods like these do exist, certainly for 1.12.) and you could probably get something like what you want.
>>1874046 You know the https://archive.ph/cBRyE IE minecraft-usage-guidelines says no gambling. And then there are the secret guidelines that aren't public but many signs point to those rules existing. One of said secret guidelines is severs cannot have in game gambling tables resembling IRL gambling, such as roulette tables, and slot machines. I bring up this in relation to shelves because you can very easily make a slot machine that spins items around with the soon to be shelves
>>1879944 >in game gambling tables meant "in game gambling", no tables
>>1832889 >UNRWA Humanitarian Aid Based. >>1839111 >Letting m$ profit from your work Nah fuck that.
>>1848778 >a billion inventory slots on torches I've been doing that for months until my brother joined my server and randomly discovered that you could create coal blocks then easily decompress them into 9x regular coal. With wood logs giving wood planks, having one stack of wood logs gives you 256 wood planks which is equivalent to 512 sticks, so potentially 2038 torches if you also pack around a stack of coal blocks (~500 coal) The caves now require more strategy to explore. I now systematically check the ceilings to light up any alcoves that could spawn creepers on my head and systematically prioritize exploring and lighting the passageways that lead up because I don't want a horde of zombies washing down on me and forcing me to flee deeper into Moria. Whereas mobs that are downstairs relative to me are easy to keep at bay with a water bucket. >>1849041 I have no love for current Mojang but they added many features to help mitigate the increased difficulty that aims to artificially boost the game's replayability. Potions, enchants, netherite, golden apples, enderpearls, shulker chests... all of these features become useful because the added difficulty. I have to give them credit because every aspect of the added difficulty has in-game solutions. So the nether became a breeze to navigate once I locked in and built a railway network. Also take some time to trade with piglins for a Soul Speed enchant book, it's worth it. I also replace my water bucket slot in the hotbar with a fire resist potion whenever I cross to the nether, keep in mind it's a different gameplay from the overworld, as it should be. I for one welcome the difficulty because every trip to the nether is a high stake gaming session, I need to plan my routes, manage my inventory and always be on guard which contrasts with how relaxing it is to harvest my farm and breed my stock. I planned to connect my 2 villages with a railway system eversince I started this world two years ago but I always put it off because I can just start sprinting and hold the space bar. Whereas the nether forced me to build a railway because I hated dying and losing my items. >>1849617 I often find myself going to the nether because I'm tired of wasting my coal on smelting ores, so I set up a smelting plant in the nether where I can quickly grab lava to power my ovens and smelt stack after stack of ore. I also love using the blue and red wood planks in builds, as well as quartz blocks, so I still find myself having to go back to mine stuff in the nether plains even after I upgraded all of my gear to netherite. Oh and stripping down bastions for my underground builds. >>1849057 Waterbreathing & Nightvision potions/Aqua Afinity & Depth Strider enchants (or a Riptide trident) make mining underwater actually easier than navigating the mines on foot. Spawns more ores too ! >>1849978 Holy fuck, imagine if a mod did that. We would need to completely rethink our builds and overuse obsidian to protect our base, maybe build in high altitude with a system of water elevators. Or just put cats everywhere. >>1850308 >part of why exploring is fun is finally finding a rare structure or biome after scouring a desolate hellscape for too long, the reward is finding something unique when you think it's just going to be nothing but netherrack and lava forever This is why I play on Large Biomes. The fucking hours I spent catching a couple foxes and safely bringing them to base across huge oceans and trident flinging drowned. Same for camels. >>1852180 >villages are made up of scammers trying to sell you carrots for 4 emeralds. Nigger turn them into zombies then cure them. Or try beating a raid, but take time to design your village to keep the villagers safe and channel the invaders towards traps where they're easier to kill (Evokers will still rape you so stock up on heals)
>>1881251 >so potentially 2048* torches
>>1832948 It's definitely just a recent marathon counter. Notice the charity donation for dune coons at the top.
>>1881251 >Holy fuck, imagine if a mod did that. >We would need to completely rethink our builds and overuse obsidian to protect our base, maybe build in high altitude with a system of water elevators. Or just put cats everywhere. More complex mob behaviors like these would be a good fit for hard mode instead of it just being a flat mob spawning rate and damage increase, i despise difficulity sliders that do nothing but change numbers
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>>1863845 At this point Minecraft is better at being a diorama/voxel art simulator than it is at being an actual game. And speaking of art, there's apparently an actual camera item limited to the fucking education edition of the game. Why the hell couldn't that have been added when copper and amethyst were? The ability to take in-game photos, print them as items, frame them, add them to books, etc. Fuck you, you get a spyglass and a lightning rod. >>1885941 >actual changes in behavior and design would be better than health and damage inflation I agree but I mean that just goes without saying.
>azure servers get jeet'd >minecraft is unplayable Thanks microshart.
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comfy
>>1886447 >add them to books wouldn't that be fairly usable for grieffing and/or that chunk regening glitch?
>>1919428 this is easily solvable by turning them into image files instead of entities like maps
>Today I should make a new bugrock world (on console) to see how much is changed >flip normal to hard >go to advanced settings >game full on crashes Fuck you too I guess I hate the new "select world" UI too
>>1959445 Bugrock has been suffering from multiple severe bugs that make the game pretty much unplayable recently, better wait for an update
>>1959460 Well at least the 4J version works relativly better. Biggest bug (aside from the rare X-ray) is villager trades not refreshing
>>1959635 the console editions were great and run really well too, shame mojang cut the support for them


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