>>1848778
>all caves are now ginormous
Good, I got bored of the same old spaghetti caves that was the only type of generation (with the occasional ravines)
If it wasn't in vanilla, I'd mod it in myself.
>gangrape you from every possible angle
You're bad at the game. I have no problems with any enemy except phantoms and baby zombies. Use a shield, bring an axe, always carry logs on you. It's not hard to craft torches on the fly.
>no floating islands like the good ol' days
Yeah that's about the only complaint I have with the new gen, no wacky terrain features at all. I would like Terraria styled floating islands, but as is the realistic terrain is on average more interesting.
>structure bullshit
Yep. Poor design is having to either get lucky or spend a billion hours searching for shit, regardless of structure (except, again, Strongholds.) Luckily it seems like an Ancient City is guaranteed per skulk, so if you find a skulk biome, enough searching will see you run into a ancient city. See, that's another thing Terraria has over Minecraft, way easier to find structures. Partially because you can predict where they are. Minecraft's best bet was Ender Eyes and thats a thing just for strongholds.
>>1849041
Disagree. Nu-Nether is light years better to travel through. Old nether was samey schlock with shitty old-Cobblestone tier textures, something I didn't
like traveling through. The Aether mod did "nu dimension" better, its not even close, and pockets of void is way tougher to traverse through without the teleport orb dropping enemy spawning everywhere. The nether update also helped highlight how horrible the End is too, and you lot don't have the excuse of nostalgia for that shitshow.