>>1848778
>a billion inventory slots on torches
I've been doing that for months until my brother joined my server and randomly discovered that you could create coal blocks then easily decompress them into 9x regular coal.
With wood logs giving wood planks, having one stack of wood logs gives you 256 wood planks which is equivalent to 512 sticks, so potentially 2038 torches if you also pack around a stack of coal blocks (~500 coal)
The caves now require more strategy to explore. I now systematically check the ceilings to light up any alcoves that could spawn creepers on my head and systematically prioritize exploring and lighting the passageways that lead up because I don't want a horde of zombies washing down on me and forcing me to flee deeper into Moria. Whereas mobs that are downstairs relative to me are easy to keep at bay with a water bucket.
>>1849041
I have no love for current Mojang but they added many features to help mitigate the increased difficulty that aims to artificially boost the game's replayability. Potions, enchants, netherite, golden apples, enderpearls, shulker chests... all of these features become useful because the added difficulty.
I have to give them credit because every aspect of the added difficulty has in-game solutions. So the nether became a breeze to navigate once I locked in and built a railway network. Also take some time to trade with piglins for a Soul Speed enchant book, it's worth it.
I also replace my water bucket slot in the hotbar with a fire resist potion whenever I cross to the nether, keep in mind it's a different gameplay from the overworld, as it should be.
I for one welcome the difficulty because every trip to the nether is a high stake gaming session, I need to plan my routes, manage my inventory and always be on guard which contrasts with how relaxing it is to harvest my farm and breed my stock. I planned to connect my 2 villages with a railway system eversince I started this world two years ago but I always put it off because I can just start sprinting and hold the space bar. Whereas the nether forced me to build a railway because I hated dying and losing my items.
>>1849617
I often find myself going to the nether because I'm tired of wasting my coal on smelting ores, so I set up a smelting plant in the nether where I can quickly grab lava to power my ovens and smelt stack after stack of ore.
I also love using the blue and red wood planks in builds, as well as quartz blocks, so I still find myself having to go back to mine stuff in the nether plains even after I upgraded all of my gear to netherite. Oh and stripping down bastions for my underground builds.
>>1849057
Waterbreathing & Nightvision potions/Aqua Afinity & Depth Strider enchants (or a Riptide trident) make mining underwater actually easier than navigating the mines on foot. Spawns more ores too !
>>1849978
Holy fuck, imagine if a mod did that.
We would need to completely rethink our builds and overuse obsidian to protect our base, maybe build in high altitude with a system of water elevators. Or just put cats everywhere.
>>1850308
>part of why exploring is fun is finally finding a rare structure or biome after scouring a desolate hellscape for too long, the reward is finding something unique when you think it's just going to be nothing but netherrack and lava forever
This is why I play on Large Biomes.
The fucking hours I spent catching a couple foxes and safely bringing them to base across huge oceans and trident flinging drowned. Same for camels.
>>1852180
>villages are made up of scammers trying to sell you carrots for 4 emeralds.
Nigger turn them into zombies then cure them. Or try beating a raid, but take time to design your village to keep the villagers safe and channel the invaders towards traps where they're easier to kill (Evokers will still rape you so stock up on heals)