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Minecraft General - The Ride Never Ends Anonymous 10/09/2025 (Thu) 22:59:32 Id: f677a5 No. 1832885
In celebration of the second movie getting announced, and also the previous thread (>>1059987) being anchored and almost dead. What are you building? What mods are you running? What's your preferred resource pack? Will Mojang ever actually add something of worth to this godforsaken brick builder? Will this nightmare ever end? Also, reposting the OP from last time since it's a lot of useful information: >Frequently Asked Stupid Questions Q: I stopped playing months ago, what's new in Minecraft? A: http://minecraft.gamepedia.com/Version_history Q: What launcher should I use? A: PolyMC is the current flavor of multiMC fork. Q: How do I install mods? A: Download the Fabric or Forge modloaders, install for the version you want, and launch the game to generate the necessary files. then go through Curse's awful shitty search system until you find a mod you want, download it, and put it in your new mods folder in the minecraft directory. Check the mod's curse page for more specific installation requirements and dependencies. >Official stuff: * Website - http://minecraft.net * Forums - http://minecraftforum.net * Mojang - http://mojang.com * Wiki - http://minecraft.gamepedia.com >Launchers: * Prism (Regularly updated general purpose launcher) - https://prismlauncher.org/ * PollyMC (Pirate friendly fork of Prism) - https://github.com/fn2006/PollyMC * PonyMC (Certified clown launcher) - https://www.reddit.com/r/PolyMCLauncher/ >Mod downloads and wikis: * Curseforge (the biggest mod/texturepack/resources repository) - https://minecraft.curseforge.com/ * Feed the Beast (another big repository) - http://feed-the-beast.com * FTB wiki (the biggest mod wiki) - https://ftbwiki.org/Feed_The_Beast_Wiki * The other ftb wiki (slightly less useful than the first) - https://ftb.gamepedia.com/ * Japan forum (has some hidden gems, hope you speak 日本語) - https://forum.civa.jp * MCModBrowser - https://mcmodbrowser.neocities.org >Modding Tools and Documentation: * Current Forge docs (1.15/1.16) - https://mcforge.readthedocs.io * Forge docs GitHub archive (1.12-1.16) - https://github.com/MinecraftForge/Documentation * Forge docs GitHub archive (1.7) - https://skmedix.github.io/ForgeJavaDocs/javadoc/forge/1.7.10-10.13.4.1614/ * Fabric mod loader (1.14+) - https://fabricmc.net/ * Example mods (1.8-1.15) - https://github.com/TheGreyGhost/MinecraftByExample * McJty tutorials (1.10/1.12/1.14) - https://wiki.mcjty.eu/modding/index.php?title=Main_Page * Open source mods list - https://github.com/agaricusb/ForgeMod/wiki/List-of-Open-Source-Forge-Mods * A bunch of docs about mod development for 1.7 - https://gtnh.miraheze.org/wiki/Development * A Guide for hosting your own server for (((free))) [(((free))) means paying with your personal info :^)] - https://blogs.oracle.com/developers/post/how-to-set-up-and-run-a-really-powerful-free-minecraft-server-in-the-cloud >Old mod links (you might find good stuff in here, but it's best to stick to curseforge for general purpose searches): * Mod list - http://bot.notenoughmods.com * Another mod list - http://modlist.mcf.li
[Expand Post]* Resource links - http://minecraftforum.net/forum/41- * Beta repository - https://archive.org/details/minecraftbeta1.7.3modarchive
CREEPER PUSSY
>>1816864 >>1817589 Also, after fourteen years that guy who started heading out for the Far Lands when they became a thing just recently made it. I don't know how someone would feel achieving something fourteen years in the making.
>>1832889 If that counter is correct and it only took him 111 hours spread over 14 years that's really not that impressive. I've spent more time on my autism base in the last 3 months.
>>1832948 That might recent timing for some kind of marathon, note the charity at the top. I vaguely remember it taking over 250 real hours to get there. As somebody who attempted a farlands run back when: you vastly underestimate how boring it is. You could theoretically do it within a month, but that would be just walking in a straight line for hours a day.
>>1832886 Read in the cadence of CHICKEN JOCKEY
All the “mob vote” candidates could have been added in a single update, 10 times over by now. Mojang basically get free money these days.
>>1833215 I believe Terraria has added more mobs in single updates than all mob votes combined, repeatedly. They're different games but Terraria is comically better than Minecraft. It's been memed before, but Terraria has more tiers of wood than there are tiers in Minecraft.
>>1833313 I wish villagers worked the way npcs do in terraria, the trading halls feel awful and id rather have a lively village surrounded by castle walls with golems for protection roaming inside
>>1833323 I've been wishing that for years ever since they were first added. Millenaire is the only mod that even comes close to giving villagers autonomy and the villages it adds the actual feel of being living, breathing places
Any good recent 1.12.2 mods?
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I'm just playing the beta again. I feel the limitations actually enhance the experience. Plus no hunger or bloat.
>>1835533 Is it wrong to say the potential of what Minecraft could become is what made the beta so much more fun? It felt far more rewarding trying out an update that added something, even when it was something smaller than some modern ones do. Or maybe it was the greater limitations, it's always easier to start work on something when you know where the canvas ends.
do you guys still enjoy minecraft to this day or do you play heavily modded? i can't go back to minecraft after trying out vintage story
>>1835577 I gave up on Minecraft right around when the new mountains were added. It fucked up the single biome worlds that I'd been playing on intermittently for a few years and I was just *done* at that point. I don't know if I'll ever play it again and that makes me a little sad.
>>1835572 Some of the lack of features in Minecraft also made the modding scene more rough. Creative, sure, but most mods added their own version of copper or platinum or something. But it looked apparent that the direction of Minecraft was moving closer to a bossless, slower and simpler Terraria than not, until beta 1.8 hit and it went in the direction it is in now. Which is why Adventure-craft and the Aether mod looked so good. It felt very vanilla, except for maybe the curios system. >>1835577 Heavily modded. Vintage story bored the shit out of me, much like vanilla does.
>>1832885 Alright, let's guess the actual pitch for Minecraft II Diamond Boogaloo. Alex & Steve's son now yearns for Minecraft after hearing the stories and disappears. Alex tries to bring him home, but Steve encourages him to rebuild Minecraft as he desires, even sharing his old buildings he made. They learn both worlds are just as important and they go between them. A story about legacy and encouraging ambition. Realistically? The Minecraft world starts invading the Earth realm. The classic heroes will unite again to face the mob invasion. Alex will defeat the final boss which of course will be the Ender Dragon. Steve will say "End this!" at the conclusion of the film.
>>1835635 the lack of actual game content but variety of implemented features gave modders a LOT of flexibility and room to add pretty much anything without it feeling garishly out of place, even the flashiest mods still felt like they meshed since there was nothing for them to clash against, like with thaumcraft compared to mods now where pretty much everything seems out of place except for the create mod, even though it adds so much automation it adheres to the muted colors of the world now and it never feels like the tech tree goes too far as to break vanilla game logic and any modders keeping up with major version updates seem to either be working on create addons or go the extreme opposite with mods that are completely out of place like all the fucking "horror" mods which just add le 2spooky4me jpeg faces to insta-kill mobs that spawn, jump scare you and vaporize the player on touch or add literal malware to affect the player's computer outside the game because "le spooky breaking the 4th wall memes" I miss the old modpacks, but trying to run them now results in a pretty broken experience with missing textures, errors because mods were designed to check for updates automatically but their sources are gone, at least one modpack I had put together ended up totally fucked because several of the mods that made it fun would spend 5 full minutes checking for updates that didn't exist before timing out and in total extended loading time to 15 minutes, with NO way to disable update checking another modpack which I put together to be the most coherent RPG adventure pack became totally unstable out of the blue, which I tried everything to try and fix but to no avail, but had other problems aside from just self-destructing from playing the same world for too long, it had mo'creatures and some spawn control mod but a bug was causing insanely excessive animal spawns in chunks that just would not unload, and using all kinds of admin tools to force unload chunks and cull areas that were shown to be crowding with hundreds of animals for no reason didn't even delay the inevitable because something unknown was causing a gradual decrease in framerate where after 15 minutes framerate would be down to 30 and continue to drop another few frames every minute, eventually being so bad that even trying to close the game would take literal minutes if you could get to the pause menu if only I could have those modpacks working and stable I could have played those modpacks forever
>>1838380 The Minecraft mod experience as always been frustrating tome because of just this.
I know this is the Minecraft thread, not the Loo Auntie thread, but it's amusing to me several of the FOSS Minecraft implementations at a certain point stop trying to gain feature parity with Minecraft and start doing their own thing. I believe one fork changed course around the time they'd have to implement phantoms. >>1835533 I think hunger was the exact moment I started disliking the development direction of Minecraft and that was a good 14 or 15 years ago now.
>>1838568 Villages are what bothers me, and the fact that almost 15 years later they're still not as feature-complete as mods that added NPC towns 15 years ago.
>>1838578 this is a consistent theme with most features, aether directly inspired end and the dev got hired by mojang yet the current end is more barren than old nether
>>1838578 Villagers are jews. They are greedy merchants They are protected by Golems They are enemies with a genetically similar group. The only thing they don't have in common with jews is that villagers actually do get kept in concentration camps.
>>1838716 because of the double edged sword that notch presented to minecraft, by giving modders full ownership of their "intellectual property" when it came to mods, he prevented his own team from adding content that was already done by mods unless they could implement entirely unique methods of doing the same thing, because if they implement something a mod already did, unless the mod developer used a permissive license like MIT they open themselves up to litigation for stealing the modder's IP.
>>1839033 adding more mobs and dungeons to the end would be banal, instead of the cube a shulker boss, instead of an angel valkyrie thing have a master enderman, instead of the fire elemental have a void elemental This shit is elementary, mojang is simply lazy and complacent because of the games massive success I could think of a dozen different ways to adapt popular mods into minecraft without encroaching into lawsuit territory
>>1839033 Couldn't he just ask permission from the modders to incorporate them? I'm sure most modders would be ecstatic about the idea of their mod making it into the official version of Minecraft.
>>1839033 >giving modders full ownership of their "intellectual property" when it came to mods Good lord this is where you create retarded dramas.
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>>1839279 Ken Penders is laughing in his grave
>>1839330 Outside of his Archie Sonic autism, what does he has to do with mods?
>>1839111 I'm going to assume they were worried about having to pay modders royalties, since modders were not able to outright paywall their mods they did still try to monetize them through ad links remember, modders I'm sure would have seen it as a nice payday for the opportunity to have their content integrated into the game >>1839084 years ago I think they just did not have any vision of what to do with "the end", and considering how updates have been recently I still don't think they have a clear vision of what to do, every update seems so disconnected from each other and seems more like the direction come purely from focus groups than from anyone thinking about what would be fun >>1839279 it's why I called it a double edged sword, on one hand it gives so much freedom to the modding community that results in limitless expansion of the base game, a player can play the game tailored to whatever they want and ensures the game will never get stale and die on the other hand it directly caused stagnation for the actual development of the game and now the vanilla game is full of half-baked features that are not fun and don't really add anything substantial, except for the few things that allow for automation like the autocrafter and copper golem, but even for players who just liked building i don't think there have been any actually pleasing to look at materials add since mojang have gone for duller, grittier textures and the few textures that aren't dull are garish like the glazed terracotta and purpur blocks
>>1839532 Its still retarded how modern minecraft cant even add texture variants for planks and bricks because of jewtubers and their legions of austistic tweens would scream about how "complicated" and stifles creativity or some shit. FFS look at how you have to use the new shelves as a vertical slab or beehives top textures for flooring when it could have been a plank variant. Also whats with the random "It feels modded" comments i see sometimes in the wild when a new one and done feature gets added to vanilla. At least mods would expand that single feature into a full on gameplay experience unlike mojang
>>1839033 Didn't they explicitly disregard this when adding some of the earlier mobs closer to release like wolves? I swear I remember them getting shit on for adding them and almost directly copying a mod.
Also I'd like to highlight how much of a frustrating cancer having a second version of the game solely for Consolefags/Microsoft has been, and how it's destroyed the modding community and casualized everything about the game. These are all actual mods and addons available for Bedrock edition right now. This shit is like the MannCo store on steroids, it's been a complete tragedy for the game, especially in its exposure to normalfags. Seriously, this isn't even the worst of them.
>>1840286 I refuse to believe that this fifth pic is an actual mod. Also who the hell need vein miner for minecraft? The biggest patches are like 8 cubes and they take no time at all to mine. The reason so many people use it for terraria is that you need 1k of each fucking ore and patches can be like 300 blocks large. So what the hell?
>>1840286 >I'd like to highlight how much of a frustrating cancer having a second version of the game solely for Consolefags/Microsoft has been, and how it's destroyed the modding community and casualized everything about the game. The worst thing about bedrock is how its supposedly rewritten and optimized only for it to run like shit on anything short of current gen consoles and powerful pcs, porting 1.0 minecraft would yield better results performance wise >>1840302 Vein miner used to be pretty popular on java, only ore veins that id consider large enough for it would be coal and maybe those alternate stone variants if the add on allows you to mine them
>>1840366 <It's real WAIT THESE THINGS COST FUCKING MONEY TOO? BRUH WHAT THE FUCK
>>1839532 >it gives so much freedom Giving modders the rights to lock their copyright infrigement material isn't what I really call "freedom"
>>1840286 >casualized The real word here is "slop". Minecraft was always been casual since day 1. The game itself isn't even difficult or edgy, even during infdev. It was new and people are trying to figure it out it's mechanics from this (still to this day) unfinished placeholder. Hell, Notch didn't wanted to add blood to the pigmens because he wanted a "scary game without blood".
>>1840393 >No, don't say casualized, say slop instead!! t. person who didn't know 8moe existed before April
>>1840423 8chan got raided by israelis by posting CP until mods IP range ban them, your point? <ur a newfag!! also >implying that minecraft was not casual filter What I say is true is that Bedrock is a disease, imagine paying for mods while you could just search it for free.
>>1840252 some things they don't have to worry about, anything that exists in nature cannot be patented so a modder can't come after them for adding animals that also existed in a mod, but textures, model, code implementation must be unique >>1840286 amazing how the mutants one actually looks worse compared to the java mod that existed years before bedrock was a thing >>1840316 the real funny thing is how buggy bedrock is, where people constantly record themselves dying to random damage sources without the game updating anything >player building a house >suddenly sounds stop >half the house deletes itself >they fall to their death >player trying to fly with elytra >they get error message about world not keeping up >they land >suffocate in a wall >player walking to their base at night >mobs are pretty far away in a few directions >they almost get to safety but start taking damage >they look around at nothing hitting them and die to drowning java continues to be the least fucked up and that's some real LOL right there
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>>1833313 Going the Terraria way with dozens of useless ores isn't good, either. I skip 60% of the progression unintentionally because there's so much fluff.
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>>1840435 I was going to make fun of you more, but I unironically have absolutely no idea what you're attempting to say. This post is a bunch of non-sequiturs and zero reading comprehension, I was mocking you for forcing cuckchan zoomer slang, not arguing Minecraft's audience or version superiority. It's like you had an outline of what you wanted to say but your blinding rage at the newfag insinuation prevented you from doing so.
Where's the server?
>>1840393 I would argue casual is actually the better word anyway. These addons are widening the appeal of the game to a more casual normalfag audience, and generally dumbing down the complexity of mods in favor of pretty looking pictures or normalfag-friendly game modes (prop hunt, among us, mini golf) rather than iterating on the game and its mechanics and tones. Plus despite being trash a lot of them obviously have had a lot of work put into their making, "slop" would be a real misnomer for describing them in general.
>>1833313 Minecraft is shit but Terraria isn't good either and I'm tired of people pretending it is. The mobs are dumb and not fun to fight and almost all of them act the same, more of them doesn't equal good. The bosses suck (except Empress of Light). All of these variants like the ones in your picture are worthless.
>>1840840 >Terraria isn't good Oh no! It's retarded!
>>1840840 >All of these variants like the ones in your picture are worthless. How is having more variety of wood equipment bad when at worst you can simply ignore the additional content the game offers? He was pointing out Terraria has more variety at its base equipment level than Minecraft has period.
>>1840910 It's not bad, but it isn't good either. It's worthless variety. If it had armors made of every rock type in the game it would be more worthless variety.
>>1840453 >where people constantly record themselves dying to random damage sources without the game updating anything severe local desync, i assume its something deep in the code
>>1832885 The OP should have Better Than Adventure listed as a must-have mod for Minecraft. Without it, the game is an unplayable disaster, especially on the Nintendo Switch. The problems listed in >>1840453 aren't even the tip of the iceberg, yet in Better Than Adventure I have yet to even encounter one glitch. >>1840373 What's the matter, goy? Don't like paying for mods?
>>1841007 >better than adventure >on switch does beta have controller support?
>>1841007 I could have sworn I already mentioned BTA in this thread but I must have forgotten to make that post I haven't played it in awhile, how has it come along?
>>1840962 the explanation I've heard is that java is very forgiving when it comes to packet loss, where if a player is flying into unloaded chunks at decent speed, it will always properly place the player where they should be once the world catches up in bedrock, the player can fly into unloaded chunks, get an error about degraded performance, and suddenly get slammed into the dirt straight down and die instantly as if the player fell from whatever height they were actually at even though the client/server model should be the same, bedrock is just dogshit at it >>1841007 which version is better than adventure on? It might be before mojang started using netty as the packet handler library
>>1840499 >y-your a newfag! >mentioning the raid >*mumbling WHAT ARE YOU TALKING ABOUT!! Thank you for showing who's the real tourist here nigger. anyway >>1840525 >despite being trash a lot of them obviously have had a lot of work put into their making Except that a lot of these are not very good to begin with. Most of these addons are either botched ports of popular mods such as Tinker's or just low effort in general. "Trash" at the very least could be entertaining, these are really not.
>>1841070 Okay, if you say so. I still disagree, and think "casual" better defines what they are and what they have attracted to the game. They turn what's a survival/exploration sandbox into a copy of Gmod or a pet simulator, instead of expanding on the game's base design, which is a survival/exploration sandbox. The anon you're replying to, btw.
>>1841013 >>on switch I play Minecraft on PC. Sometimes younger relatives ask me to play it on the Switch with them and it just sucks. You name it, Mojang found a way to mess it up. Even the classic animal sounds are gone! Unforgivable! As for controller support, I've got no clue. Once you taste BTA's inventory controls, there's no going back. Swapping hotbar rows with the press of a button is a severely underrated feature that vanilla Minecraft needs, in my opinion. >>1841036 It has come along quite nicely so long as you appreciate older versions of Minecraft. I haven't played it with friends but it's still a great deal of fun if you're on your own. The game seems a lot more mysterious that way which is what I miss about it from when I first played as a kid. >>1841051 BTA is a mod for version 1.7.3. No sprinting, no hunger bar, and no phantoms gangraping you for not going to bed. Just regular old classic Minecraft but improved in almost every way imaginable. If only they would add more crops to the game.
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>>1841256 Fair assumption. Especially when casual games like Animal Crossing became oversaturated nowadays. Speaking of expansion. I tried 1.20.1 with 30 mods, all mostly expanding the base game and with the extra touhou shit for funsies. It worked at first two months, until it started to freeze a bit. I don't know why but I think it's because I messed something up, which I had to delete my instance and start it again from scratch.
Oh they finally added a neat spooky biome I see. Bit of s shame that I let my account lapse because I refused to give Microsoft my home phone number and asshole pics or whatever they wanted just to be able to play online or change skins.
>>1843963 just use pollymc and custom skin mods or use a resource pack to change your steve sprite
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>>1843963 >another fucking woodland biome Mojank PLEASE They even added forests to the Nether, they put forests ''in Hell'. Some of the April Fools biomes are unironically more interesting
>>1841007 >Better Than Adventure >no console version might as well just shoot me
>>1844468 I understand the appeal of console to a degree, of Minecraft is playable on most computers and it's easy to pirate. Even if you're a third-worlder, just buy a shitbox laptop and you'll be able to play it on PC.
>>1841621 >The game seems a lot more mysterious that way which is what I miss about it from when I first played as a kid. I know you mean playing it on your own is more mysterious, but I'd like to comment on that feeling in general. Older versions of Minecraft felt very mysterious, and that slowly went away to the point where it feels very lived in and almost cosy, there are villages every five feet -- even hell itself is populated by otherworldly denizens around large imposing structures. Not a bad tone but it gives me the same vibe as TES2 rather than the surreal terra nullius of early MC, I think I prefer the latter. The BTA devs seem to agree.
>>1844468 >>1844493 Can there even be a console port of BTA? It's built on b1.7.3 to ensure it has none of the features from the Adventure Update onwards unless the devs really, really like them.
>>1835577 picked up vintage story a week ago. it feels like an early access that invested too much in the crafting process itself but leaves almost nothing to ultimately do. yes I am bitching about automation, there's only one type of generator you can make and like 3 things you can power. in that sense it still loses to minecraft. nothing to explore either. also panning and prospecting suck dick, and so does husbandry
>>1846884 You could probably port the game itself bundled with the mod itself, beta is pretty light
>>1846884 assuming the console version is not java, no, it would require rewriting the mod in whatever language is applicable to the console version which if it's anything like bedrock would be trash >>1847001 some people tried getting me to play vintage story and aside from the goofy looking models the gameplay looks like terrafirmacraft, I simply did not enjoy the TFC experience so I have no interest in vintage story, and I'm not really impressed with the hyper autistic building with microblocks when I was doing just that with mods over 10 years ago
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>>1844505 Speaking of structures, I'm excited to see what the planned ones will look like once they make it into the final game. The Warrens and the Drift mentioned on the wiki sound pretty cool.
Is there any mod that disables the new terrain generation?
It's been months since I hopped on my friend's server and frankly at this point I can't even really find the care to log back on. Still have ideas for builds but I just keep asking "why?" when it's in a game like this. >>1847784 Yeah, and it actually comes pre-installed but most people don't use it.
>>1847784 As somebody who doesn't play on new versions; what's wrong with it?
>>1848646 >all right, time to start mining in Minecraft >all caves are now ginormous >you can't see anything so you have to waste a billion inventory slots on torches >enemies come out of nowhere and gangrape you from every possible angle, sometimes spawning literally the moment your back is turned >gargantuan caves with absolutely nothing in them, not even coal, are common >no floating islands like the good ol' days because a game with zombies and dragons apparently needs to have 'realistic' terrain generation >grasslands and forests galore in all directions. Want to find an Ancient City or Deep Dark biome without cheating/making a new file? Kill yourself. I could go on and on. Modern Minecraft is a joke.
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>>1848646 Caves are absolutely fucking enormous now, ore is distributed weirdly and considerably less likely in caves, and the game has even more of an emphasis on forests.
>>1848778 They also made hell The Nether a fucking slog to travel through. Now half of it's full of forests (in hell) and useless rocks you can't even easily traverse through.
>>1848778 add water caves being everywhere to this, theyre a pain to route around
>>1848788 I really do hate the modern world gen, everything is just too busy, they made caves so fucking huge that they felt the need to fill them with garbage everywhere, compare it with mods that added decoration to caves years prior, stalactite and stalagmite were scattered randomly throughout caves, enough to break up the monotony of wandering through an otherwise featureless cave, same with roots dangling from cave ceilings, it was rare but just enough to give caves a landmark the lush caves are so full of decoration that it's annoying, and dripstone caves are stupid because it limits what should be a natural formation to a single area, so you'll never see a natural rock formation anywhere but the very specific cave biome and it's a texture that clashes against the rest of the world because they wanted to introduce an entirely new stone JUST to have stalactites and stalagmites same with the new stone types, totally unique textures that don't blend in with anything, I hate deepslate so much, they should have either updated regular stone to blend with deepslate or made deepslate closer to regular stone >>1849041 this too, some of the biomes are fine for the nether like the soul sand one with bone decoration, and the basalt one, but the basalt one again suffers from poor terrain gen that makes it almost impossible to navigate through, and no incentive to do so unless you just really like the texture of basalt, everything else is too busy, for a literal hell dimension there is way too much LIFE in it now, the nether should be desolate, not be like an ocean of life but fire edition
>>1848778 >all caves are now ginormous Good, I got bored of the same old spaghetti caves that was the only type of generation (with the occasional ravines) If it wasn't in vanilla, I'd mod it in myself. >gangrape you from every possible angle You're bad at the game. I have no problems with any enemy except phantoms and baby zombies. Use a shield, bring an axe, always carry logs on you. It's not hard to craft torches on the fly. >no floating islands like the good ol' days Yeah that's about the only complaint I have with the new gen, no wacky terrain features at all. I would like Terraria styled floating islands, but as is the realistic terrain is on average more interesting. >structure bullshit Yep. Poor design is having to either get lucky or spend a billion hours searching for shit, regardless of structure (except, again, Strongholds.) Luckily it seems like an Ancient City is guaranteed per skulk, so if you find a skulk biome, enough searching will see you run into a ancient city. See, that's another thing Terraria has over Minecraft, way easier to find structures. Partially because you can predict where they are. Minecraft's best bet was Ender Eyes and thats a thing just for strongholds. >>1849041 Disagree. Nu-Nether is light years better to travel through. Old nether was samey schlock with shitty old-Cobblestone tier textures, something I didn't like traveling through. The Aether mod did "nu dimension" better, its not even close, and pockets of void is way tougher to traverse through without the teleport orb dropping enemy spawning everywhere. The nether update also helped highlight how horrible the End is too, and you lot don't have the excuse of nostalgia for that shitshow.
>>1849498 I agree with the anon above you with the nether, mainly that the older one felt more in tone with its purpose. The new additions are interesting to see and explore, sure, but that's not what the nether was designed for - it's always been the goal to get there to find a fortress then fuck off forever. Adding more life and depth to the world of it is counterintuitive to its limitations. Why have trading posts and friendly mobs when you're not going to make a base in it since a bed will explode? Why have plants and trees and grass if water evaporates the second it gets placed? It used to be an empty feeling realm you went to rarely and felt unsure going deeper into, now it's a tonally mismatched series of biomes that doesn't even follow its own original logic. Not sure what you were getting at with the end but that's literally always sucked since it was added.
>>1849617 >get there to find a fortress then fuck off forever. Yes, such great design. Visit the dimension for one of two things: fortresses and maybe super highways if you're autistic. Hence the need for a nether update that adds more shit to do. And if you're really complaining about pointless shit, you're talking about a game that has poisonous potatos and rotten flesh. You don't need an excuse for more wood types. I've never liked the Nether, and I hated it before the update. It didn't have a "design". It was always horrid and dogshit and existed with no thought behind it, and nether fortresses were a band-aid. >totally mismatched series of biomes To be fair, the Nether was originally the halloween hell dimension, basalt deltas do make sense for that. What, you'd expect hell to be EASY to traverse through? It's hell. But no, the hell design was fucking boring and I don't care if its now something totally different. It was boring and fucking ugly when Notch first came out with the Nether. Nothing of value was lost. Absolutely nothing. Now it's got some shit to do (nether fortresses, bastions, netherrite.) with some variance in biomes and its lightyears better than what it was pre-1.16 >trading posts and friendly mobs Piglins aren't friendly at all. They're neutral only if you wear gold. The piglins in Bastions will assrape you if you touch any gold or open chests. The only friendly mob in the Nether is the Strider because heavens forbid Mojang adds a long requested feature without attaching it to a fucking mob. >the end Simple. The End is just The Nether but the lava hazard swapped out for void, and landmasses disconnected/spread out. It's virtually the same as the 1.12 era Nether, complete with its own Nether Fortresses (end cities)... and that's it. It has nearly all the problems as the old Nether, except the ground textures aren't as revolting. It's a fairly direct comparison, and basically every issue is also present in the old Nether. Including being utterly bored five seconds into being in that dimension because it all looks the fucking same.
Notch is clearly laughing all the way to the bank. (((Minecraft devs))) "probably would not add" the Creeper to the game today, admits Mojang CEO, because "it would be so controversial" https://www.gamesradar.com/games/minecraft/minecraft-devs-probably-would-not-add-the-creeper-to-the-game-today-admits-mojang-ceo-because-it-would-be-so-controversial/ >If I were to ask you about Minecraft's mascot, which would you think of first, Steve or a Creeper? I'm betting it's a Creeper, the exploding green monster who's been roaming people's blocky maps since 2011. Appearing in all sorts of merchandise, a long-time subject of memes, and recently jumping to the silver screen in A Minecraft Movie, the Creeper is an indelible part of the sandbox game. But as a creature that spawns in the dark, sneaks up behind players, and blows itself up, it’s not altogether conducive to the current design principles, to the point that the team probably wouldn’t add it now if it weren’t already available. >"If you were to follow the rules that we have today, we would probably not add the Creeper," Jens Bergensten, Mojang CEO, explained in a video on Minecraft’s development. "Because it would actually be so controversial to have a monster that would show up and destroy what you built." >He concedes, though, that the explosive creation is "iconic," and that's an understatement. Minecraft wouldn't be the same without the unpredictable risk factor they bring. Although annoying (and occasionally scary), Creepers keep you on your toes while constructing and gathering resources. I'd argue they're crucial to its overall popularity, both as a slightly cooler ‘face’ of the brand than Steve (no offense, pal), and as an engine for calamity. Minecraft has been a cottage industry on YouTube and other platforms for over a decade, and the sudden fright and despair at the disastrous arrival of Creepers have led to many hilarious viral moments, thus spreading the word about the joy that comes from harnessing these cubes for your own. All in all, they're not going anywhere. Frankly, I'm glad - just stay away from my next floating castle. "WAAAAA MOMMY THE GAME UNDID MY PROGRESS I DIDN'T DEFEND MYSELF IT'S BAD DESIGN CHANGE IT"
>>1849968 Is jeb retarded? Theres a mob griefing toggle in the game Now imagine if creepers exploded by themselves to get into your house or were able to lunge, that would be "an unpredictable risk factor"
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>>1849968 That Anon was right about Mojang acting like your forth grade teacher. Wanna know a fact? If the Mojang of today were to develop Minecraft with their current standards - not even now but in 2009 as well - it wouldn't have been popular in the first place. They never would have created the Nether or The End, they wouldn't have had livestock raising or animal hunting because they're seemingly the games division of PETA, they never would have introduced potions or weapon enchanting, they would have focused more on adding different kinds of rock than new items, they would have updated it too slowly with too little content for anybody to care about following the game; Minecraft would have been an abandoned borderline edutainment game that maybe goes down as a cult classic. It wouldn't have been the most successful game of all time. Not by a long shot.
>>1849968 Seeing as people got used to creepers, I think they overestimate how controversial they would be in this hypothetical.
>>1849652 it's not even a bad thing that the nether has more things to do, but for worlds of "infinite" size there's no reason why every square inch needs to be populated with something part of why exploring is fun is finally finding a rare structure or biome after scouring a desolate hellscape for too long, the reward is finding something unique when you think it's just going to be nothing but netherrack and lava forever but when you can't look in any one direction without seeing a disgusting teal forest or structure or band of wandering fuckpigs it's clear that mojang tries to appeal to short attention spans by ensuring there's no shortage of visual stimulus, like how rare fortresses were where it could take hours to find one with how difficult it was to navigate, no flight, no potions, and the constant threat of ghasts blasting you or knocking you into lava, it felt like an accomplishment to finally see one in the distance >>1849968 >>1850069 I'm curious what their current "design principles" even are, because just based on what they've added in recent memory it would be almost as barebones as minetest, only being able to brag about having animals but not being able to do anything but tame them as pets
>>1849978 >Is jeb retarded? Yes. >>1848646 Several things as other anons above have pointed out but personally for me it's that the new world gen fucks with biome generation. The way it use to work is that the game would generate each biome according to its own rules as you got to it based on world seed. Now it seems to generate the world, including big fuckoff mountains, and then layer biomes on top of it. Also this >>1848778 >no floating islands like the good ol' days because a game with zombies and dragons apparently needs to have 'realistic' terrain generation
>>1849057 Funny enough, I don't think they're all that bad since you can swim faster. They put ice skates in BTA but going anywhere near water without a boat is still a chore. Maybe they'll add flippers someday? >>1849498 >Good, I got bored of the same old spaghetti caves that was the only type of generation Bigger caves aren't bad, it's just that Mojang implemented them poorly. Large, open spaces that are nearly pitch-black unless you have your brightness maxed out means mobs spawn constantly. I don't know if the circumstances are different on your machine, but I wasn't exaggerating when I said that people spawn right behind your back on Bedrock. They'd be easier to dispatch if I could get my hands on some iron, but there isn't any in most caves thanks to >>1848788. >You're bad at the game. The game is badly designed*. >Nu-Nether is light years better to travel through. You have godlike patience to even attempt making it that far. By the time I finally get to make a house I can't take it anymore and find something else to do.
>>1850546 >Large, open spaces that are nearly pitch-black unless you have your brightness maxed out means mobs spawn constantly What do mean pitch black? You could usually see the outlines of the cave walls especially with glowroot being everywhere. Are you using some realistic darkness mod or something? > but I wasn't exaggerating when I said that people spawn right behind your back on Bedrock. <Bedrock What self-respecting anon would willingly play the inferior version when the java version exists >iron how the fuck can you not get 30 iron for a full iron set when there's villages every 100 blocks and easy cave entrances
>>1851142 >What do you mean pitch black? I mean there is no light outside of glowing moss which illuminates a radius of... one block. >What self-respecting anon would willingly play the inferior version when the java version exists Pic related. >villages every 100 blocks and easy cave entrances Mojang messed up ore generation and villages are made up of scammers trying to sell you carrots for 4 emeralds.
>>1852180 >villages are made up of scammers trying to sell you carrots for 4 emeralds. So nothing's changed?
>>1852188 weapon/tool/armorsmiths can sell you enchanted diamond gear if you spend the time trading with them, easiest trade to exploit for emeralds is fletchers stick for emeralds one, i dont think theres a villager selling iron ingots/ore directly, the smiths also sell iron gear at a level inbetween stone and diamond tiers
Show me a more annoying combo than this.
>>1862055 cock & ball torture
>>1852188 Villagers are jews
>>1862390 upvoted
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>>1852188 >>1862131 >give jew emeralds >proceed to bulldoze his village for materials for next roman temple of Bacchus
>>1862131 jou don't say?
>>1863845 Sometimes I wonder if the blocky voxel art style of stuff like this was the only reason the game even took off with the general public, or if any of them even cared about the original design concept. Now it's babby's first survival game and used for selling kids toys and teaching why mass immigration is totally cool and epic.
>>1872491 It probably didn't hurt. It came out right around the time the "retro pixel game" thing was taking off.
How long until they cancel shelves because they forgot about the no slot machines rule?
>>1873684 W-wha?
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just learned Mojang nerfed the spear into uselessness why do they hate fun so much
>>1832885 Is there a 1.20.1 forge mod with a sort of demon-/vampire-hunting and/or Christian aesthetic and additional combat bonuses against undead creatures? Not like Monster Hunter, more like the crazy priest from Hellsing? The closest one I've found so far is Vampirism but there are issues with it balance-wise and how it lets people become vampires. I want people fighting evil and looking cool while doing it, not becoming evil
>>1874169 because they don't want to make combat fun, they want to make it tedious so that players don't engage with it and play peaceful instead why else would they have added a combat update that actively makes combat worse, making a sword useless with the long cooldown on swinging making even a hoe more effective in combat against large groups, the swipe effect of the sword is pitiful and doesn't really offset the downside of the long cooldown and yeah the ax is the best weapon overall to chunk down health but it ends up being annoying having to micro-manage a weapon set when all you're trying to do is mine for ores, the combat update was nothing but a detriment to anything but pvp servers where weapon management would actually be integral, normal gameplay has to suffer for it
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>>1874169 >into uselessness >an enchantment that instead of nuking your weapon durability it nukes your hunger bar Lower hunger cost is warranted, but you can't act like it breaking a solid tenth of a diamond/netherite spear's durability was any better. The effect was good, but the cost was shit and is now shit. Better option than either would be to give it a short cooldown and a small hunger cost like shields and horns. Or technically swords. >>1877939 You mentioned Vampirism, but I think Vampirism is the only mod that really has the Vampire Hunter "class" as a concept. But, pair that with a mod that adds silver weaponry (did Ice and Fire do this? I think it did) and adds traditional undead weaknesses (Mods like these do exist, certainly for 1.12.) and you could probably get something like what you want.
>>1874046 You know the https://archive.ph/cBRyE IE minecraft-usage-guidelines says no gambling. And then there are the secret guidelines that aren't public but many signs point to those rules existing. One of said secret guidelines is severs cannot have in game gambling tables resembling IRL gambling, such as roulette tables, and slot machines. I bring up this in relation to shelves because you can very easily make a slot machine that spins items around with the soon to be shelves
>>1879944 >in game gambling tables meant "in game gambling", no tables
>>1832889 >UNRWA Humanitarian Aid Based. >>1839111 >Letting m$ profit from your work Nah fuck that.
>>1848778 >a billion inventory slots on torches I've been doing that for months until my brother joined my server and randomly discovered that you could create coal blocks then easily decompress them into 9x regular coal. With wood logs giving wood planks, having one stack of wood logs gives you 256 wood planks which is equivalent to 512 sticks, so potentially 2038 torches if you also pack around a stack of coal blocks (~500 coal) The caves now require more strategy to explore. I now systematically check the ceilings to light up any alcoves that could spawn creepers on my head and systematically prioritize exploring and lighting the passageways that lead up because I don't want a horde of zombies washing down on me and forcing me to flee deeper into Moria. Whereas mobs that are downstairs relative to me are easy to keep at bay with a water bucket. >>1849041 I have no love for current Mojang but they added many features to help mitigate the increased difficulty that aims to artificially boost the game's replayability. Potions, enchants, netherite, golden apples, enderpearls, shulker chests... all of these features become useful because the added difficulty. I have to give them credit because every aspect of the added difficulty has in-game solutions. So the nether became a breeze to navigate once I locked in and built a railway network. Also take some time to trade with piglins for a Soul Speed enchant book, it's worth it. I also replace my water bucket slot in the hotbar with a fire resist potion whenever I cross to the nether, keep in mind it's a different gameplay from the overworld, as it should be. I for one welcome the difficulty because every trip to the nether is a high stake gaming session, I need to plan my routes, manage my inventory and always be on guard which contrasts with how relaxing it is to harvest my farm and breed my stock. I planned to connect my 2 villages with a railway system eversince I started this world two years ago but I always put it off because I can just start sprinting and hold the space bar. Whereas the nether forced me to build a railway because I hated dying and losing my items. >>1849617 I often find myself going to the nether because I'm tired of wasting my coal on smelting ores, so I set up a smelting plant in the nether where I can quickly grab lava to power my ovens and smelt stack after stack of ore. I also love using the blue and red wood planks in builds, as well as quartz blocks, so I still find myself having to go back to mine stuff in the nether plains even after I upgraded all of my gear to netherite. Oh and stripping down bastions for my underground builds. >>1849057 Waterbreathing & Nightvision potions/Aqua Afinity & Depth Strider enchants (or a Riptide trident) make mining underwater actually easier than navigating the mines on foot. Spawns more ores too ! >>1849978 Holy fuck, imagine if a mod did that. We would need to completely rethink our builds and overuse obsidian to protect our base, maybe build in high altitude with a system of water elevators. Or just put cats everywhere. >>1850308 >part of why exploring is fun is finally finding a rare structure or biome after scouring a desolate hellscape for too long, the reward is finding something unique when you think it's just going to be nothing but netherrack and lava forever This is why I play on Large Biomes. The fucking hours I spent catching a couple foxes and safely bringing them to base across huge oceans and trident flinging drowned. Same for camels. >>1852180 >villages are made up of scammers trying to sell you carrots for 4 emeralds. Nigger turn them into zombies then cure them. Or try beating a raid, but take time to design your village to keep the villagers safe and channel the invaders towards traps where they're easier to kill (Evokers will still rape you so stock up on heals)
>>1881251 >so potentially 2048* torches
>>1832948 It's definitely just a recent marathon counter. Notice the charity donation for dune coons at the top.
>>1881251 >Holy fuck, imagine if a mod did that. >We would need to completely rethink our builds and overuse obsidian to protect our base, maybe build in high altitude with a system of water elevators. Or just put cats everywhere. More complex mob behaviors like these would be a good fit for hard mode instead of it just being a flat mob spawning rate and damage increase, i despise difficulity sliders that do nothing but change numbers
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>>1863845 At this point Minecraft is better at being a diorama/voxel art simulator than it is at being an actual game. And speaking of art, there's apparently an actual camera item limited to the fucking education edition of the game. Why the hell couldn't that have been added when copper and amethyst were? The ability to take in-game photos, print them as items, frame them, add them to books, etc. Fuck you, you get a spyglass and a lightning rod. >>1885941 >actual changes in behavior and design would be better than health and damage inflation I agree but I mean that just goes without saying.
>azure servers get jeet'd >minecraft is unplayable Thanks microshart.


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