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Minecraft General - The Ride Never Ends Anonymous 10/09/2025 (Thu) 22:59:32 Id: f677a5 No. 1832885
In celebration of the second movie getting announced, and also the previous thread (>>1059987) being anchored and almost dead. What are you building? What mods are you running? What's your preferred resource pack? Will Mojang ever actually add something of worth to this godforsaken brick builder? Will this nightmare ever end? Also, reposting the OP from last time since it's a lot of useful information: >Frequently Asked Stupid Questions Q: I stopped playing months ago, what's new in Minecraft? A: http://minecraft.gamepedia.com/Version_history Q: What launcher should I use? A: PolyMC is the current flavor of multiMC fork. Q: How do I install mods? A: Download the Fabric or Forge modloaders, install for the version you want, and launch the game to generate the necessary files. then go through Curse's awful shitty search system until you find a mod you want, download it, and put it in your new mods folder in the minecraft directory. Check the mod's curse page for more specific installation requirements and dependencies. >Official stuff: * Website - http://minecraft.net * Forums - http://minecraftforum.net * Mojang - http://mojang.com * Wiki - http://minecraft.gamepedia.com >Launchers: * Prism (Regularly updated general purpose launcher) - https://prismlauncher.org/ * PollyMC (Pirate friendly fork of Prism) - https://github.com/fn2006/PollyMC * PonyMC (Certified clown launcher) - https://www.reddit.com/r/PolyMCLauncher/ >Mod downloads and wikis: * Curseforge (the biggest mod/texturepack/resources repository) - https://minecraft.curseforge.com/ * Feed the Beast (another big repository) - http://feed-the-beast.com * FTB wiki (the biggest mod wiki) - https://ftbwiki.org/Feed_The_Beast_Wiki * The other ftb wiki (slightly less useful than the first) - https://ftb.gamepedia.com/ * Japan forum (has some hidden gems, hope you speak 日本語) - https://forum.civa.jp * MCModBrowser - https://mcmodbrowser.neocities.org >Modding Tools and Documentation: * Current Forge docs (1.15/1.16) - https://mcforge.readthedocs.io * Forge docs GitHub archive (1.12-1.16) - https://github.com/MinecraftForge/Documentation * Forge docs GitHub archive (1.7) - https://skmedix.github.io/ForgeJavaDocs/javadoc/forge/1.7.10-10.13.4.1614/ * Fabric mod loader (1.14+) - https://fabricmc.net/ * Example mods (1.8-1.15) - https://github.com/TheGreyGhost/MinecraftByExample * McJty tutorials (1.10/1.12/1.14) - https://wiki.mcjty.eu/modding/index.php?title=Main_Page * Open source mods list - https://github.com/agaricusb/ForgeMod/wiki/List-of-Open-Source-Forge-Mods * A bunch of docs about mod development for 1.7 - https://gtnh.miraheze.org/wiki/Development * A Guide for hosting your own server for (((free))) [(((free))) means paying with your personal info :^)] - https://blogs.oracle.com/developers/post/how-to-set-up-and-run-a-really-powerful-free-minecraft-server-in-the-cloud >Old mod links (you might find good stuff in here, but it's best to stick to curseforge for general purpose searches): * Mod list - http://bot.notenoughmods.com * Another mod list - http://modlist.mcf.li
[Expand Post]* Resource links - http://minecraftforum.net/forum/41- * Beta repository - https://archive.org/details/minecraftbeta1.7.3modarchive
CREEPER PUSSY
>>1816864 >>1817589 Also, after fourteen years that guy who started heading out for the Far Lands when they became a thing just recently made it. I don't know how someone would feel achieving something fourteen years in the making.
>>1832889 If that counter is correct and it only took him 111 hours spread over 14 years that's really not that impressive. I've spent more time on my autism base in the last 3 months.
>>1832948 That might recent timing for some kind of marathon, note the charity at the top. I vaguely remember it taking over 250 real hours to get there. As somebody who attempted a farlands run back when: you vastly underestimate how boring it is. You could theoretically do it within a month, but that would be just walking in a straight line for hours a day.
>>1832886 Read in the cadence of CHICKEN JOCKEY
All the “mob vote” candidates could have been added in a single update, 10 times over by now. Mojang basically get free money these days.
>>1833215 I believe Terraria has added more mobs in single updates than all mob votes combined, repeatedly. They're different games but Terraria is comically better than Minecraft. It's been memed before, but Terraria has more tiers of wood than there are tiers in Minecraft.
>>1833313 I wish villagers worked the way npcs do in terraria, the trading halls feel awful and id rather have a lively village surrounded by castle walls with golems for protection roaming inside
>>1833323 I've been wishing that for years ever since they were first added. Millenaire is the only mod that even comes close to giving villagers autonomy and the villages it adds the actual feel of being living, breathing places
Any good recent 1.12.2 mods?
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I'm just playing the beta again. I feel the limitations actually enhance the experience. Plus no hunger or bloat.
>>1835533 Is it wrong to say the potential of what Minecraft could become is what made the beta so much more fun? It felt far more rewarding trying out an update that added something, even when it was something smaller than some modern ones do. Or maybe it was the greater limitations, it's always easier to start work on something when you know where the canvas ends.
do you guys still enjoy minecraft to this day or do you play heavily modded? i can't go back to minecraft after trying out vintage story
>>1835577 I gave up on Minecraft right around when the new mountains were added. It fucked up the single biome worlds that I'd been playing on intermittently for a few years and I was just *done* at that point. I don't know if I'll ever play it again and that makes me a little sad.
>>1835572 Some of the lack of features in Minecraft also made the modding scene more rough. Creative, sure, but most mods added their own version of copper or platinum or something. But it looked apparent that the direction of Minecraft was moving closer to a bossless, slower and simpler Terraria than not, until beta 1.8 hit and it went in the direction it is in now. Which is why Adventure-craft and the Aether mod looked so good. It felt very vanilla, except for maybe the curios system. >>1835577 Heavily modded. Vintage story bored the shit out of me, much like vanilla does.
>>1832885 Alright, let's guess the actual pitch for Minecraft II Diamond Boogaloo. Alex & Steve's son now yearns for Minecraft after hearing the stories and disappears. Alex tries to bring him home, but Steve encourages him to rebuild Minecraft as he desires, even sharing his old buildings he made. They learn both worlds are just as important and they go between them. A story about legacy and encouraging ambition. Realistically? The Minecraft world starts invading the Earth realm. The classic heroes will unite again to face the mob invasion. Alex will defeat the final boss which of course will be the Ender Dragon. Steve will say "End this!" at the conclusion of the film.
>>1835635 the lack of actual game content but variety of implemented features gave modders a LOT of flexibility and room to add pretty much anything without it feeling garishly out of place, even the flashiest mods still felt like they meshed since there was nothing for them to clash against, like with thaumcraft compared to mods now where pretty much everything seems out of place except for the create mod, even though it adds so much automation it adheres to the muted colors of the world now and it never feels like the tech tree goes too far as to break vanilla game logic and any modders keeping up with major version updates seem to either be working on create addons or go the extreme opposite with mods that are completely out of place like all the fucking "horror" mods which just add le 2spooky4me jpeg faces to insta-kill mobs that spawn, jump scare you and vaporize the player on touch or add literal malware to affect the player's computer outside the game because "le spooky breaking the 4th wall memes" I miss the old modpacks, but trying to run them now results in a pretty broken experience with missing textures, errors because mods were designed to check for updates automatically but their sources are gone, at least one modpack I had put together ended up totally fucked because several of the mods that made it fun would spend 5 full minutes checking for updates that didn't exist before timing out and in total extended loading time to 15 minutes, with NO way to disable update checking another modpack which I put together to be the most coherent RPG adventure pack became totally unstable out of the blue, which I tried everything to try and fix but to no avail, but had other problems aside from just self-destructing from playing the same world for too long, it had mo'creatures and some spawn control mod but a bug was causing insanely excessive animal spawns in chunks that just would not unload, and using all kinds of admin tools to force unload chunks and cull areas that were shown to be crowding with hundreds of animals for no reason didn't even delay the inevitable because something unknown was causing a gradual decrease in framerate where after 15 minutes framerate would be down to 30 and continue to drop another few frames every minute, eventually being so bad that even trying to close the game would take literal minutes if you could get to the pause menu if only I could have those modpacks working and stable I could have played those modpacks forever
>>1838380 The Minecraft mod experience as always been frustrating tome because of just this.
I know this is the Minecraft thread, not the Loo Auntie thread, but it's amusing to me several of the FOSS Minecraft implementations at a certain point stop trying to gain feature parity with Minecraft and start doing their own thing. I believe one fork changed course around the time they'd have to implement phantoms. >>1835533 I think hunger was the exact moment I started disliking the development direction of Minecraft and that was a good 14 or 15 years ago now.
>>1838568 Villages are what bothers me, and the fact that almost 15 years later they're still not as feature-complete as mods that added NPC towns 15 years ago.
>>1838578 this is a consistent theme with most features, aether directly inspired end and the dev got hired by mojang yet the current end is more barren than old nether
>>1838578 Villagers are jews. They are greedy merchants They are protected by Golems They are enemies with a genetically similar group. The only thing they don't have in common with jews is that villagers actually do get kept in concentration camps.
>>1838716 because of the double edged sword that notch presented to minecraft, by giving modders full ownership of their "intellectual property" when it came to mods, he prevented his own team from adding content that was already done by mods unless they could implement entirely unique methods of doing the same thing, because if they implement something a mod already did, unless the mod developer used a permissive license like MIT they open themselves up to litigation for stealing the modder's IP.
>>1839033 adding more mobs and dungeons to the end would be banal, instead of the cube a shulker boss, instead of an angel valkyrie thing have a master enderman, instead of the fire elemental have a void elemental This shit is elementary, mojang is simply lazy and complacent because of the games massive success I could think of a dozen different ways to adapt popular mods into minecraft without encroaching into lawsuit territory
>>1839033 Couldn't he just ask permission from the modders to incorporate them? I'm sure most modders would be ecstatic about the idea of their mod making it into the official version of Minecraft.
>>1839033 >giving modders full ownership of their "intellectual property" when it came to mods Good lord this is where you create retarded dramas.
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>>1839279 Ken Penders is laughing in his grave
>>1839330 Outside of his Archie Sonic autism, what does he has to do with mods?
>>1839111 I'm going to assume they were worried about having to pay modders royalties, since modders were not able to outright paywall their mods they did still try to monetize them through ad links remember, modders I'm sure would have seen it as a nice payday for the opportunity to have their content integrated into the game >>1839084 years ago I think they just did not have any vision of what to do with "the end", and considering how updates have been recently I still don't think they have a clear vision of what to do, every update seems so disconnected from each other and seems more like the direction come purely from focus groups than from anyone thinking about what would be fun >>1839279 it's why I called it a double edged sword, on one hand it gives so much freedom to the modding community that results in limitless expansion of the base game, a player can play the game tailored to whatever they want and ensures the game will never get stale and die on the other hand it directly caused stagnation for the actual development of the game and now the vanilla game is full of half-baked features that are not fun and don't really add anything substantial, except for the few things that allow for automation like the autocrafter and copper golem, but even for players who just liked building i don't think there have been any actually pleasing to look at materials add since mojang have gone for duller, grittier textures and the few textures that aren't dull are garish like the glazed terracotta and purpur blocks
>>1839532 Its still retarded how modern minecraft cant even add texture variants for planks and bricks because of jewtubers and their legions of austistic tweens would scream about how "complicated" and stifles creativity or some shit. FFS look at how you have to use the new shelves as a vertical slab or beehives top textures for flooring when it could have been a plank variant. Also whats with the random "It feels modded" comments i see sometimes in the wild when a new one and done feature gets added to vanilla. At least mods would expand that single feature into a full on gameplay experience unlike mojang


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