>Sonic the Hedgehog (2006)
I remember being so excited for this when it was announced. Now, I must admit that the series was already polarizing by that point, with a lot of people on the internet not liking the Gamecube releases, but there was still a big cohort of diehard Sega fans (myself among them), and while a vocal percentage of internet people didn't like the Post-Dreamcast releases (including the rereleases of Dreamcast games, which everyone who played on Dreamcast loved), little kids still loved those games, and they sold like hotcakes. Me personally, I thought Heroes and Shadow were fun playthroughs, but not nearly as good as Sonic Adventure 1 and 2, which were and are some of my favorite games ever.
So then they announced a next gen Sonic game, and it was free of gimmicks like the ones that defined Heroes and Shadow. It looked like it was a return to the core Sonic Adventure formula. The graphics were legitimately very impressive, and I'd argue they still hold up well today. They brought back the Adventure Fields from Sonic Adventure 1, which I really liked. It looked like a next-gen Sonic Adventure, which is exactly what I wanted, and frankly what I still want.
Then they announced the title was just "Sonic the Hedgehog," and they kept talking about how they were going "back to the roots," and some of the earliest bits they showed off included updated versions of old enemies from Sonic 1. People don't even notice today, but there are crab enemies and wasp-like enemies that look like essentially edgy-redesign versions of enemies from Sonic 1, and everyone noticed that at the time. That combined with the title lead to some people (including myself) thinking the game might be a 3D remake of Sonic 1.
Remember that in the last main Sonic game that didn't have some major gimmick, Sonic Adventure 2, the unlockable for getting 100% was a 3D version of Green Hill Zone. To this day it's still my favorite unlockable in any game. It's actually a faithful translation which keeps the original level design, yet feels perfectly natural in 3D. The idea of a full game of levels like this is still something I want, and for a short period of time, people thought this is what Sonic Next-Gen was going to be. After all, why else would they just call it the same name as the original game?
Then they announced Silver the Hedgehog. So okay. It's not a remake of Sonic 1. But whatever. Might still be good. It's like Sonic Adventure 3. It's gonna be awesome.
Then the game came out, and the PS3 version, originally meant to be a launch title, was delayed a few months, even though the 360 version actually did come out the same week as the PS3. I was waiting for the PS3 version, because I liked PS2 more than Xbox. But I saw on the internet people immediately complaining that the promised day/night cycle wasn't actually in the game. People were also complaining about it being glitchy, but the internet had been complaining about that in Sonic games for five years by that point, and I always found it to be bullshit. They said the same thing about Sonic Adventure 2, and to this day I still say it's bullshit.
So I got the game for PS3, when that version finally released. I was still very optimistic. But the loading times were really annoying. There were loading screens just to load an NPC asking to confirm if you wanted to retry the mission (luckily only in side-missions). After saying yes, you'd then be hit with another loading screen as it re-loads the actual mission. Honestly to this day I still say this is the worst part of the game, and people don't complain about it enough. Glitchy? A bit, but that's the least of the game's problems. The real problem is all the fucking loading screens. They make it just unbearable to do the Town Stage missions, which are meant to be short and repeatable. They're short, but due to having to go through two loading screens just to retry one, they are not repeatable. I heard people say the 360 version has even more loading screens, just to load result screens when you beat a level.
The only other things in the game that really bugged me significantly were that Sonic can buy these gems that give him powerups, but they're never required anywhere in the game, and the bar that's supposed to limit them doesn't even work, so you can use them infinitely, breaking the game if you choose to use them. Also, I remember being very bothered by how Knuckles' climbing animation doesn't match with his speed, so he just glides over the walls as his fists and feet move randomly.
Anyway I still think the game is playable and not as bad as everyone says, but it says a lot that when I beat it and was watching the final credits, my main thought was "well the music was pretty good, I guess." Now some autist is making "Project '06," a remake for Windows, trying to "fix" the game, but I've tried it and it still fucking sucks. Okay, it's not finished, but the point is that it's built on a fundamentally unfinished game, and just fixing the glitches, even fixing the loading screens, isn't enough. The level design probably would have been very different if the game had actually been finished, as evidenced by Sonic's gems, which obviously would have been required at least somewhere in the game if they had time. But now you get idiots on the internet saying Project '06 is the best 3D Sonic game. Jesus Christ. I've always been one of Sonic '06's biggest defenders, saying it's not as bad as everyone says, but the best? Hold your fucking horses. I love the fundamental gameplay formula, and I would love a game that's just Sonic Adventure but more, but even if you fixed the glitches and loading times, this game would just be a very poor version of that, since the level design isn't done. Worth playing once, for a fan? Sure. Is it particularly good? No.
Project '06 is already more than just a faithful remake, as it's changed some basic aspects of Shadow's movement and combat, for example, so it's getting creative and thus becoming its own game. At that point just make your own game. I figure the real appeal of Project '06 is that, once it's done, not only will you have a non-glitchy version that doesn't load too damn much, but it will be easier to mod. That's appealing. I do look forward to the whole game being done, I'll try it out again, but changing it beyond a technical level doesn't prove Sonic '06 was almost good, because you're making it a different game at this point.
But everything I'm saying is being charitable, since I'm a big fan of the games it was trying to be a sequel to. It was an ambitious game, so when it was announced, and those ambitions were announced, people were psyched. Then the game came out, and it was Sonic '06.