>>1037729
>make ports with minimal effort, put them on Steam, and make a shit ton of money as a result of Nintendrones rebuying their games
You only wrote this to exaggerate how many Nintendo players are drones, making you the drone. People rebuying an unaltered game port ("minimal effort") are so uncommon it doesn't register in sales.
Most ports are Wii U ports. Wii U sold 13.56 million units, Switch sold 146.04 million units, over 10 times have Switch over Wii U. Wii U's base being 9% as big as Switch's base doesn't mean 9% with Switch have Wii U as not all with Wii U have Switch. It's 9% times what fraction with Wii U bought Switch. If 1/3 with Wii U did, then 3% (9/3) of Switch's base are from Wii U.
From the 3%, few will buy unaltered ports when they have the game already on Wii U.
Newcomers, not rebuyers, are the port market.
>the only way to play games like Xenoblade and Zelda is at a sub 10FPS limit with a shitty brick
Insane claim, not close to sub 10 FPS.
Tears of the Kingdom's 30FPS 99% of the time on Switch, only emulators can average sub 10FPS. It once dropped under 30 more due to double-buffered VSync but lag was patched. You have to try to get dips (like Ultrahand in towns) to get them. Xenoblade's 30FPS like 97% of the time, for the 3% the worst dips are around 25. Switch 2 won't have them, which Furukawa confirmed backwards-compatible.
10FPS averages on Switch for these are total fiction you exaggerated as a dronish attack, they don't even dip that low outside rare memory leaks fixed by reboot. It can on emulators, which run worse than Switch on the best PCs because emulators compile shaders and emulate the console too.
>Nintendo should just release their old games on PC
People who want to play old Nintendo on their PC already do on emulators, no way I buy PC rereleases of what's free. PCs from the year 2000 can run old games.
>would probably stop emulation development in its tracks
Switch emulation has stopped in its tracks, Nintendo plays dirty because it works. Forks of Yuzu or Ryujinx add jack.
Dumb journos praised GreemDev's Ryujinx fork from last month as its second coming when changes were mostly codeless:
<misc: Replace "" with string.Empty.
<hotfix: Locale formatting
<Update README
<Removed mentions of the old Ryujinx repo in the docs
<Much-needed clarification
<Update logo
<Italian translation
<French: Fixed faulty colon formatting and wrong translations
Code changes for these forks are usually minor refactors to change code readability, not game function or performance.