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When will the false dilemma end? Anonymous 11/10/2024 (Sun) 10:44:51 Id: f62351 No. 1038077
Why is there no such thing as a plot-driven open world game? Why do all developers seem to have this brain parasite that only allows them to make great, compelling and memorable narratives *OR* huge, exciting and completely seamless world to explore, but *NEVER* the two things together? No, excuses such as "open world and plot-driven are inherently incompatible" are 100% bullshit because there is no conceivable reason why that should be the case. As a thought experiment, take Xenoblade Chronicles X, probably the best open-world ever made, but practically devoid of story; now imagine it having the story of Xenogears; or, better yet, imagine if Xenogears got remade with an open world in the same exact style as Xenoblade Chronicles X. Would that somehow magically make the world or exploration any less compelling? No, it wouldn't, in the slightest. Would the story somehow magically lose its power? Again, no. No reason why it should. So, why?
If you want a plot-driven game why make it open world? Just have it be linear and you wont have to worry about sequence breaking.
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>>1038077 (OP) >Why is there no such thing as a plot-driven open world game? Like this? As well as all the other sequels.
>plot requires you to go left >you go right what now farty pants?
>>1038086 >plot requires you to go left >you go right You can go that in literally every rpg that's not called FF13
>>1038087 there are no rpgs with good plots. they can have fun characters, cool settings and interesting side missions but a good plot needs to be linear
>>1038086 >You go right until you turn arround the world Whole planet open worlds when?
>>1038086 you take the no man's sky approach to quests by having the game then dynamically spawn the plot towards the right instead of left
>>1038077 Have you heard of a game called skyrim? In all seriousness try your proposition with a ttrpg, it'll basically be like having a million quests that either don't have a time limit or you'll end up losing the campaign because you keep being told about antagonist actions like a city razed or a plague or just cultist rituals and doing the open world instead. Haven't played baldur's gay 3 but maybe that's what you're looking for.
Alternatively, grand theft auto.
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I already gave the example of Gothic, but if you want something even more linear, then the first few AssCreed games. Most missions just used the open area thing as a way of giving you two or maybe three options of how to deal with enemies: do you climb the building from the West side or the North side to kill the guard on the roof? do you kill guard #1 first or guard #3 first? do you hide in the haystack or in the hay cart?.
>>1038087 Why did the Japanese love FF13 so much?
>>1038141 They are waifufags just like Toriyama
>>1038092 >Whole planet open worlds when? 1999
>>1038077 Tons of open world games have good plots. Oblivion - Martin Septim is a well acted (shockingly for an Elder Scrolls game) and sympathetic character who grows along with the player into the role of Emperor. The mystery around the mythic dawn and the Oblivion gates is compelling and fun to unravel. The story builds to a great climax with several interesting conceits like Cameron's Paradise and the siege of the Imperial City. Nothing wrong with the story at all, and even guild questlines are decent. And there's plenty of others like Kingdom Come: Deliverance. What you're probably noticing however is the often terrible pacing and ages between each story beat - because a tight pacing precludes the possibility of spending 30 hours wandering around and becoming head of 4 different guilds in between main story missions. In that sense the concept of an open world game is at odds with the story, since tight pacing is part of a good story.
>>1038141 Did they? I thought it was just pushed hard.
>>1038077 lines are easier to make than planes
>>1038141 Square Enix poured Millions into it
>>1038077 Refusing to acknowledge Open-World's limitations is part of why they suck, anon.


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