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Fallout Anonymous 02/06/2025 (Thu) 13:20:55 Id: 8937c0 No. 1068576
You ever had a second playthrough change your opinion on a game? I just did. I realized 2 days ago I had never done a retard run of fallout 1, so I did. Fallout 1 is still an amazing game but all my other playthroughs had a tough beginning but easier endgame. This retard with a knife though was easily cutting through rad scorpions and raiders like it was nothing. It wasn't until later when I tried to fight supermutants that the problems started. Even then the knife wasn't really the problem, it was more about me getting 1 shot by gatling guns. It did make me wonder about a lot of things. I do not think it is possible to beat the game 1st time as a retard. I have no idea how you would know without meta knowledge that the cathedral is where the master lives. It was also this playthrough that I found out that drugs can stack. You can take multiple mentats and just be a normal person until the drugs wear out. That does kinda go against the spirit of the playthrough but it did allow me to speak to Harold properly. You can also just take 2 rad-x and be immune to radiation. Would have been great to know before I lost an hour of progress to instant death radiation. I am also amazed by how much dialogue they wrote for the low intelligence players. Some of it I assume was intended for players who were using drugs and got their intelligence lowered. Even then though I was seeing unique dialogue even up to the final boss. I was expecting a bit more of a speech from a man who just lost everything to a fucking idiot with a sledge and a rocket launcher but having anything is already good. Now I am just wondering if I want to replay 1 again or should I try playing 2? I have tried 2 before and it never grips me like the first game does.
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I love the classic games, I can even find enjoyment in 3, but since 76 I checked out of Fallout. I feel the same about it as normalfags feel about Game of Thrones, they can butcher it as much as they want from here, I kinda don't care anymore? I remember hearing the NCR was destroyed in the show and that had no impact on me, it's like hearing a fan fiction did something stupid. Like, okay? Fanworks are where most of my attention is today. Speaking of which, the English translation for Sonora was finally finished. https://cambragol.github.io/Fallout-Sonora/ Arguably the best Fallout fangame. It has a ton of original assets, but you'd never notice because of how well they blend in with Fallout's existing art. >Now I am just wondering if I want to replay 1 again or should I try playing 2? I have tried 2 before and it never grips me like the first game does. 2 is good, but it was made in just nine months and the devs rushed a lot of it. You'll often see people complain about its pop culture-heavy writing, for instance. When you're under that kind of time crunch you're never going to produce your best work.
>>1068577 I mean personally I already checked out after fallout 4. That game is just all the bad parts of fallout 3 but worse. Only thing I liked is them making the power armour a mini mechsuit but even that was handled poorly.
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>>1068584 4 is weird because it felt like it wanted to be a totally different game, it introduced a lot of new mechanics like base building and I wasn't a fan of those at all. It can be fun as a mindless shooter, but I'd rather play something like Payday for that. It did however introduce the best metallic ladies in mainstream gaming.
>>1068576 me am Trogg me have < 3 Int me have fun on low Int run. https://lparchive.org/Fallout-2/ But seriously, low INT runs are great. Try it out in Fallout 2.
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I loved 1 and 2 on the first play through Made a kind of dumb glass cannon and nimble marksman with a hoarding habit. 9 Agility and 9 Perception Tagged Small Guns, Lockpicking and First Aid I like lone wolfing since I dislike having an army of ally NPCs killing my immersion (and me), so I rarely do Charisma runs since they heavily rely on said NPCs for combat early on. Trying to see if I can make a decent INT focused character in base game, but I want to finish the Sonora mod first. Also, if you haven't tried it yet, try out Olympus 2207 It's not perfect, the map is kind of barren, but when the atmosphere and gameplay click, goddamn does it feel good. Way grittier and less wacky than base game with no really nice features and quest writing.
>>1068630 I need to stop using quick reply goddamn man
Unfortunately my first introduction was Fallout 3 on the Xbox 360 but even then I had fun with it even though I was pretty young and stupid to know better. Now when I tried playing it again on pc I started to really see the cracks like encountering an enclave soldier really early in the game going into the super market which did piss me off. >>1068584 >Only thing I liked is them making the power armour a mini mechsuit but even that was handled poorly. Remembered reading on how they really shouldn't have given you a power armor at the first quest you started in which really ruined the anticipation of your wasteland journey. I just blame it on the devs really wanting to get hooked on instantly to see how cool it is that you're fighting a deathclaw while wearing a mecha suit. >>1068576 > I do not think it is possible to beat the game 1st time as a retard. They never needed a new water chip, the overseer just wanted to get rid of you without looking like he's bullying a retard But seriously it is pretty funny having the implication that some glue munching autist manged to destroy an entire army and ruin their plans, let alone said retard having any knowledge on working firearms.
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>>1068717 >Unfortunately my first introduction was Fallout 3 on the Xbox 360 but even then I had fun with it even though I was pretty young and stupid to know better. Listen, Fallout 3 is fun. It's full of lorerape, the gunplay is horrible, the graphics are hideous, it's extremely broken, the story is stupid, but it has great quests and the game has a sense of exploration and immersion and that not even New Vegas matches. Some of my favorite moments in 3 were exploring the ruins of the metro tunnels and the bombed out houses. A lot of them weren't even necessary to enter, but I loved scrounging around and taking in the environment. If 3 is your first Fallout game, you'll probably love it. It's good to know and acknowledge 3's problems, there's no point in pretending it's 10/10 GOTY material, but also don't let that valid criticism override everything. You shouldn't feel bad for enjoying it. Though I prefer 1 and NV any day, I'll still go back to 3 as well because I like its world design more. It's the only thing I can without any doubt say it does better than New Vegas.
>>1068717 Big problem I have with power armour in 4 is that it is flimsy. Some bandit with a pipe gun can blow away pieces of power armour which is stupid. But then it has to be like that because as you said, they wanted the minigun duel with the deathclaw pronto.
>>1068731 They could have just done the DR and DT system from New Vegas and I'm not sure why they didn't bother with that.
>>1068731 I misread that as 'with the deathclaw porno' I don't like how they retconned power armor into being a mech suit that requires constant refueling. They should have introduced something entirely new, like actual mech suits.
>>1068749 It was at least powered armour now instead of the suits they gave you in 3 and NV.
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>>1068723 >Listen, Fallout 3 is fun No
Started playing Tactics and it is fun but I really suck at it. Would probably be a lot easier if I could figure out what the pause button is. Right now I lost like 30 minutes of progress to me stupidly walking into the boss room.
>>1068723 The only way in which 3's exploration was "better" than NV is that 3 was urban, and in general urban ruins make for fun exploration than a desert. 4 had the same thing: even though it's ugly as sin and all the proper locations suck ass, fighting your way through an apartment building where you can lob a grenade through a hole in the floor to surprise enemies on the next level, or where you can climb across wreckage to reach a neighbouring building, has a transient fun. But those moments are not the kind of fun that makes a game worth playing, and in the end a building full of trash is still just a building full of trash. NV's locations were better any time there was actually something there, and it was certainly the most "immersive" of the 3D Fallouts. You're not wrong that people playing 3 as their first Fallout game are likely to enjoy it, and that was the case for me, but you're really overselling how well it holds up. After New Vegas, the only time I came back to 3 was with TTW, and it never took long before I found myself wanting to take the train to the Mojave. >>1068748 They probably thought it was too complicated for their audience.
>>1068799 >They probably thought it was too complicated for their audience. Yep, which is why they dumbed it down even further with Fallout 4. This designed philosophy permeated 7th Gen, dumb it down and get a wider audience.
>>1068748 NV didn't have the DR/DT system, which is a major part of why the combat fucked sucked on the higher difficulties. Animals with big single hits were way more terrifying than almost every gun in the game. You could have 10 NCR Rangers shooting at you and you'd just outheal the damage with food and the occasional stim. Meanwhile, the more dangerous wildlife would 1 or 2 shot your ass. Go back and play FO1/2, with upgraded Power Armour and a defensive build, you were able to easily face tank deathclaws. Meanwhile NV deathclaws just fucking 1 shot you.
>>1068990 If you do an endurance build in NV you can also tank Deathclaw hits. In both it and 1/2 Deathclaws are a heavier threat than gun clad humans. In NV it's way easier to deal with them since you can snipe. Most wildlife in both games are barely a threat outside of Cazadores in NV and Wanamingos in 2.
>>1068990 Also you're wrong, the system is in NV but it's much more streamlined. https://fallout.fandom.com/wiki/Damage_Threshold
>>1068990 This isn't exactly correct, but I want to note even boss deathclaws are easy to meme on with the Fat Man. It can do an unbelievable amount of damage. With perks and ammo, even the base Fat Man can do almost 3000DMG per attack. The highest variant of deathclaws cap out at 1000HP. I never see anybody run the Fan Man for some reason, it's a "fuck you, I win" device.
>>1069002 Explosive runs are rare since early ones are all throwables.
>>1069002 You know, now that you mention it I have no idea why I never use the fat man. I think I have used it like once but I couldn't tell you where the fat man is supposed to be. Mini nukes are also rare so that might have something to do with it. I think I did do 1 explosive focused character when new vegas launched on ps3 but that run never got finished.
>>1068998 Nah you gotta use drugs to get DR in NV. There's no significant source of it outside of drugs, with one of the drugs being locked behind one of the DLCs. >>1069002 Fat Man requires fat amounts of space to fire. I did do an explosive run with the self-crippling perk; the dmg I was doing was absurd.
I can't find a good answer on google. Does anyone here know how fallouts damage works? Specifically I want to know why supermutants will vary between doing 5-10 damage and critting me for 250 damage. I do not get it. Like something has to be wrong here right? I saw on the wiki that different ammo types dont do anything but I couldn't find a good answer to my question.
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I like the female combat armour sprite.
>>1069206 Distance most likely >>1069218 Same, wonder why faceless women get me off so much?
>>1069206 ((Damage per round - Damage Treshold) / Damage Resistance) * rounds per shot. Crits use a 1-100 table (think Dungeon and Dragons) to determine how devastating a crit is. Better Critical is a flat +20 on that crit table, which means that it eliminates the least favourable effects of critical hits, ensuring your crits are just that more likely to fuck shit up. Some of the scarier crits include instead death, 3x or 4x damage multiplier on top of armour bypass, knockouts, turn loss, etc.
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Question: What if you slowly used FEV to evolve humanity? I mean think about it, Deathcalws and rad scorpions can reproduce despite clearly being infected with FEV. Only super mutants cannot. After thinking about it some more I think that the amount of FEV is the problem. So if we were to just use a tiny bit of fev and then use a little on their kids and then a little on their kids. Eventually we should have the super mutant master race that the master always wanted yeah?
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>>1070080 Considering the Enclave Deathclaws in FO2, you could absolutely do that. However, the problem is the FEV is very unpredictable. It's not like those kinds of projects hadn't been attempted before, but any positive mutations were often outweighed by mountains of negative ones. Look at the Psykers, there were exactly four successful specimens and they were all completely insane. This would have to be a very long, very selective program.
>>1069308 Calm down Malcador.
>>1070123 No, Malcador should calm up.
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APNGs
>>1070176 Do you have the brain bot pulling out a shotgun? I want it.
>>1070176 Never really seen the floater being used much, >>1070096 and this one either. Wonder if its something to do with lore reasons.
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>>1070183 Haven't been able to find a GIF of it.
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I have been thinking about it and I think I had my own mandela moment. I remember a long time ago looking up info about fallout psykers and being told that the psykers in 1 were underneath the master and couldn't be accessed without cheats. I was quite surprised to learn that you can actually just go up to and talk to them. Had to do a double take when I saw them. I never thought I would get to actually see the fallout 1 psykers. Did I just accidentally stumble into a new dimension or something? Is this the timeline where Mark ate 3 cakes instead of 2 or something?
>>1071299 This is the timeline where Mark only ate one cake but it was a giant ice cream cake. The 2-cake club is 2 QPUs down.
>>1071299 Did you perhaps originate from the timeline where the An-225 went by the designation of An-226?
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Fallout:tactics has a lot of cool artwork.
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Do not feel like posting more.
GUESS WHOS BACK!!!
>>1084253 Oh great, more deathclaw romance simulator
>>1084253 Yes YES YEEEEEEES
>>1068587 But anon, Jane was added in New Vegas, what are you talking about?
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>>1084253 Jesus they've been working on this for awhile haven't they? I remember hearing about this rework several years ago, I assumed they had abandoned it. The original guy fucked off if I'm not mistaken. The last I saw of this project they were teasing a potential NRC-aligned Skitter, which are these guys in pic related. >>1084264 You don't even fuck the Deathclaw, you quote some Kanye West line at her and the conversation is over. Such a bizarre interaction, it feels unfinished. I wouldn't even mind Deathclaw snuu-snuu, that would have been in line with Fallout 2's weird humor, but Frontier handles it so awkwardly as well as having a bunch of other obvious fetish shit.
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>Sees fallout mod drama video on feed >Watches it >It is a few valid complains mixed in with he is le hecking bigot, is mean to furries and transphobic Total Jewtuber Death https://m.youtube.com/watch?v=HPextHPbpTE
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>Complains in the video he is mean to furries Lol, Lmao
nigger failed at samefag lol
>samefagging >m.youtube >youtube to begin with >watching drama videos It's gotta be on purpose at this point
>>1088035 >>1088037 He didn't failed if you replied to his own thread. >m.youtube Yeah, right.
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<cuckchan shit on this site for years, "muh blacked.moe" <the instant they have to wait more than five seconds to post a shitjak they flee here <they complain about how cuckchan was better even though they left and shit up this place, like Commiefornians in burgerland or shitskins crossing the border <immediately stick out like a sore thumb, posting crappy soundless webms and nigger ebonics and acting like prudes over tame cheesecake and bantz, screeching every other word about sociopathic media Imagine coming off as fucking worse than >>>/hisparefugio/. >>>/hisparefugio/ can post in actual English.
Embarassing thread, /b/ posts have more effort put into them.
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>>1088041 Shitjaks are cancer culture. Cancer is allah of zoomers.
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How come no other games have this feel? Would a BG3 style revival work for the series?
>>1094708 Use The Catalog And search >>1068576
How's Sonora?
>>1094996 It's fine, I haven't played much of it but it is still a pretty OK game, i prefer it to Fallout Olympus 2207.
>>1068799 New Vegas' world map is arguably worse, so many invisible walls placed on hills. It's obviously trying to shepherd the player into taking certain paths. >>1071299 I don't remember that ever being a thing, maybe you gaslit yourself into thinking that was true?
>>1109371 >maybe you gaslit yourself into thinking that was true? Not sure how that would have happened. I swear it was common knowledge that you couldn't access them. Actually another weird thing popped up, I could have sworn hearing that the original fallout sold 2 million copies. But looking it up everyone says its only 600k.
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>>1109371 New Vegas is the very definition of a guided theme park.
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>>1110533 Something I was going to say but left out is how it's mostly a problem in the southern half of the map, so it's interesting seeing it actually visualized like that. There are reasons NV was designed like this, Obsidian's stupid decision to take a 18 month development cycle is one, and another is NV being adapted from the design document of an isometric game. The result is the same: making lower NV a chore to navigate through. Though I'd prefer this map without the big red line. You can absolutely go from Goodsprings to Vegas directly if you use the Stealth Boy. You can easily get there in under 15 minutes, in fact. I personally like to speedrun doing that, maybe I'll record a webm of it at some point.
>>1094996 Pretty good, but I prefer Nevada, Sonora's locations just aren't as interesting to me
>>1110931 Imo the lower NV map is nothing more than an extended tutorial to familiarise the player with the game world and it's mechanics. One one hand, kudos to Obsidian. The best tutorial is one that doesn't come across as one. On the other, once you see it, you can't ever unse it. Invisible walls and high level mobs placed specifically to push you down a certain road. I am aware you can go directly to Vegas. However, no new player will ever do that on their own. NPCs tell you not to go that way and if you do high level mobs will easily take you out. Even if this isn't your first playthrough it will take multiple reloads to make it to New Vegas (or a chunk of luck) unless you follow a guide. Hence why I think the red line is pivotal to that map. It shows the route nearly everyone takes at least once.
>>1068723 >Fallout 3 is fun Stopped reading right there
I've been thinking of replaying 1 and after finishing hopefully sticking with 2 long enough for a full playthrough. Are unarmed builds viable start-finish? Last playthrough I did mix of guns and charisma
I'm genuinely thinking of trying out 76.
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>>1117623 It's not that bad. Also, it goes for sale at $9.99 (and sometimes $7.99), so wait gor the next one (June 26). And then, there's also a free week every october too
>>1117623 I was honestly enjoying it, but had to stop playing due to performance issues. My fps would just drop to unplayable rates outside of the most empty areas, even though my card and cpu should have been more than capable of running it at 60+. Classic Bethesda design.
>>1110533 Crazy that someone dickriding Todd Howard would say that.
>>1068576 No. If i didnt like a game on the first playthrough then i conclude i didnt like the game and move on. I only replay games i liked on the first playthrough and if they have multiple endings.(if they have only 1 ending then i completed the game and theres no point in replaying it even if i liked it the first time the 2nd time would just be boring without anything diffrent) I dont play it over and over until i make myself like it. But maybe its because i pirate everything so everything is free2play for me i dont have to make myself like it so i dont regret the purchase because i didnt buy anything i just downloaded some free game i can just move on to another game for free.
>>1094708 There's ATOM RPG & The Age of Decadence, anon
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>>1117623 Started about a month ago and at least for two weeks I really enjoyed it. If you love fallout and exploration and can get it on discount it's totally worth it.
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>>1068576 Yep, replayed Fallout 4 after playing 1, 2 and NV. Went from thinking it's a boring Skyrim with guns to despising its guts.
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>>1118224 HOLD RIGHT THERE
>>1117720 I got it for 2 bucks, played it for 10 mins and never touched it again.
>>1068587 >payday 2 >mindless shooter lol wut. It's the best heist game of all time despite the egregious amount of dlc content that comes with it
Are the mods for classic games any good? I was watching Warlockracy's videos about Jagged Alliance (since I've been looking for more games similar to 7,62) when I saw he has several videos about Fallout mods. Are any of them good? Do they capture the atmosphere and experience of the original? If you had to recommend the best one, which would it be? >inb4 just watch the videos lmao I'd prefer to avoid spoilers. I've seen a few of Warlockracy's videos, and he usually talks about the story, characters, and decisions of the games he reviews, and I'd prefer to keep that to a minimum.
>>1122408 To my understanding Fallout Sonora is considered the best and is sequel quality but I haven't played it yet
>>1094708 Came from a different age. The 1990s were a very different time, and the influences were books and movies (eg Boy and His Dog) rather than other games like now.
>>1069219 >wonder why faceless women get me off so much? It objectifies them a little bit, which can be dominant or submissive
>>1068584 best thing to come out of fallout 4 was vault meat and all that pipgirl art we got along with her
>>1110533 by the time you reach vegas, you've only done 20% of the game, there's still lots left. I think they decided on how to do the first act of the story and set a group to make it while the other guys designed the rest due to the time restraint, so the first act had to be a narrow long line, so the other guys could put stuff around it without having their hands tied. I can probably word this better.
>>1118175 >pointing out an objective fact >uhmmm, yuu most be dickriding todd howard Ok faggot
>>1068788 protip, get harold the ghouls when he pops up, he gets 12 per and will sinpe the shit out of everything for you, but he also gets a perk that makes him radiate your party, so you need to do a few missions and grab mutate! to change it to gifted for a godly sniper that doesn't irradiate your party, also mutate in general is op because you don't need half the skills, and fast shot turns everyone your party into a meat grinder.
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>>1130040 >Shadman
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I'm about 100 hours in this save file, and I still won't talk to sunny smiles.
>>1068576 Falloutfags are the biggest crybabies on the internet Fallout 4 sucks, though
>>1068997 >do an endurance build in NV you can also tank Deathclaw hits >In NV it's way easier to deal with them Sure thing oldfag
>>1134853 Deathclaws will literally rape you in Fallout 1
My first go-around Fallout 1 wasn't that hard thanks to Ian
>>1068576 2 is great, maybe even better than the first game, it just has a really rough opening. The game actually gets going once you find Vic the trader, which is around 45 minutes to an hour in, if I remember right. I can never decide whether I like the first or second game better, usually whichever one I played most recently is the one I end up liking more.
>>1138734 2 is hot garbage, it's nothing but le funny pop-culture references
>>1140115 Nice way to demonstrate that you haven't played it. There are few pop culture references outside of special encounters, and it's entirely possible to play through the whole game without seeing a single one.
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>>1094708 It's probably just because of my specific branch of giga-autism or whatever, but honestly I'd prefer for classic Fallout's graphical and UI look to stay the same if the games ever get revived. It looks really good as it is and there really isn't a need of change. Plus it all contributes very well to the unique feeling and atmosphere of the games, and this could be hard to recreate well.
>>1143018 I agree with the sole excsption being the inventory system. Endless scrolling is shit and the games could use rows instead of a single column of items. Thank Christ for sorting mods.
>>1143018 The environments are really clear and the contrast is good. Look at OP's pic for example. Very nice to look at.
>>1117623 I've been playing it recently, I like it but wouldn't recommend it, there's a lot of egregious things related to the fallout 1st subscription, mostly the unlimited ammo storage and scrape storage. considerable amount of delay because of it being server based, but it's not as bad if you use a private world which unfortunately is locked behind the fallout 1st subscription. grinding for plans to make stuff is a chore, all builds are based around legendaries so enjoy farming for the right ones. there's also a lot of wide content that's incredibly undercooked i.e daily ops and expeditions. the main quests are horrible and none of the characters are likeable
>>1140115 >>1141135 Both of you are wrong Fallout 2 is a great game which is brought down by the changes in tone and writing frok the 1st, including the pop culture references. It was rushed out in like 9 months and has tons of content compared to the 1st so people usually excuse it's glaring flaws.
>>1094708 Atom RPG does in fact have that feel but with quality of life improvements. Admittedly the story is definitely not as good
The narrator lies. If you free goodsprings radscorpions slowly kill all the few denizens of that region. Where there's water there's danger. It was only a matter of time. Realitically the only faction who could hold goodsprings without polluting it are the white legs, but they're a long ways away from Goodsprings.
>>1127051 This. It's why RTS is dead and party based RPGs are dying. BG3 showed publishers that people still want that, but they won't listen.
>>1143239 most of the content is shallow littering map with dozen of small locations that have one or two quests sucks
>>1068731 there are internal game settings for damage multipliers to power armor. I think by default it's 1x to the player and 3x to enemies, which makes every power armored enemy a joke because their armor falls apart if you or anything hostile to them so much as draws a weapon in their general direction.
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can't tell if anyone from 4cuck's fallout general made it here or not, it was pretty dead as it is.
>>1169140 I'm here now. I thought it was like 4ch's /v/, where generals got shifted off to /vg/ and was looking for a /vg/ board instead.
>>1169140 not many I wager, saw a few stragglers here and there trying to talk about Fallout
>>1169140 Kinda on/off lurking.
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>>1169140 yeah, i guess.
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bewbs
>>1169140 Oh, so you guys did survive. Was wondering where /fog/ and my fellow /tesg/ posters are.
Holy fuck this captcha is cancerous. >>1173082 Based. >>1176657 Okay, bewbs it is then.
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>>1094708 Play Arcanum
>>1198720 This. Combat is retarded, but roleplaying is top tier and the feel is somewhat similar. >>1161766 That's true as well. The only real hope is upon indie devs - the only thing the AAA companies care about is extorting as much money as possible from normalfags through retarded skins and microtransactions. If Fallout 1 was re-released today, it would be an MMORPG where half of your pipboy is taken up by an online store with skins of Ariana Grande and The Chosen One from 2. I'm glad it won't have to be put through such misery, hopefully.
>>1068576 Fallout 2 is the perfect game if you are looking for replay value. Fallout 2 start is pretty shitty and it feels the game drops you in the worst possible scenario, you will die a lot and make terrible decisions merely because you did not have the right information. The game will fuck you over time and again and some quest are weird, some quest are over designed and some lack steps making them unintuitive. On replay is a breeze and you can do whatever you want. Getting one shot happens a lot in Fallout 1 and 2 because AC matters a ton. What sucks about Fallout 2 late game is that only the vanilla human characters are any good because they can wear power armor. Meanwhile as cool as Skynet, The Deathclaw and Marcus are as companions, they are worthless and mules at best. No one of them can survive against the Enclave or other Super Mutants.
>>1161766 BG3 sold well because the bear sex meme went viral a week before 1.0 came out, and then people loved it because 90% of them had never touched a crpg before in their lives. It's woke garbage.
>>1094708 >Would a BG3 style revival work for the series? No. A Bethesda style revival would work however. In fact it would make the Fallout world into a global, multi-million dollar/month franchise and turn a failed IP into normie hot-shit.
>>1169233 >I'm here now. I thought it was like 4ch's /v/, where generals got shifted off to /vg/ and was looking for a /vg/ board instead. Generals should be; that's why the board exists. If you actually want to talk about an vidya - whether it has a general or not - then by all means make a thread for it on /v/ but if you just want a repository for shitposts and screenshot/meme dumping then take that discussion to /vg/ or /vb/ depending on how shitposty and/or pornographic you want to get.
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>>1204001 >No one of them can survive against the Enclave or other Super Mutants. I lost so many companions to a hall in the enclave base, i was not thinking smart. >>1204001 >but if you just want a repository for shitposts and screenshot/meme dumping then take that discussion to /vg/ or /vb/ depending on how shitposty and/or pornographic you want to get. What denotes shitposty? i'd wager the rapid fire responses aren't liable, but given how few people dwindled in it'll stay tepid.
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>>1204506 >What denotes shitposty? posts like >>1205206 >>1197704 >>1181067 >>1178493 >>1176657 >>1173082 >>1169554 >>1130040 >>1088044 to name a few. Basically, low-effort posts that don't add anything to the discussion. You know the type - some guy posting cropped porn, some guy dumping his coomer mod waifus, off-topic images, stale bait, one-sentence posts, etc.
>>1068799 >The only way in which 3's exploration was "better" than NV is that 3 was urban, and in general urban ruins make for fun exploration than a desert They put an inordinate amount of time into the DC Wasteland map because FO3 hasda long run-up period. It's got a lot of areas that are 1:1 with real DC or very close. Especially the subways. Irl L'Enfant Plaza station still gives me chills sometimes. Nothing else in the series is like it, or at least not on that scale.
>>1200677 >Failed IP Why do normalfags always correlate something being niche to it being "failed"? The fact that 9 year old timmy isn't playing it right now while watching a subway surfers tiktok on the second screen doesn't mean it's bad or failed. Fallout was a hit amongst the audiences it aimed for, and that's what matters.
>>1094708 Fallout 4 is the most popular game in the series, so I'm afraid Fallout now fully belongs to the normies and an isometric spin off project would never get off the ground
>>1068576 zero desire to play Fallout 2 ever again, always felt like a shallow themepark with no charm to it even on 3rd replay (every few years I finish most of the Fallout games), if anything it made me appreciate first game more, smaller scale and better pace >but it was rushed plenty of games were rushed or incomplete, not excuse >but Enclave you got me there, at least writers had some self-awareness to no make them goose step everywhere >You ever had a second playthrough change your opinion on a game? Tales of Two Wastelands somewhat improved my opinion of 3 not in the writing department but I started to appreciate the Capital Wasteland layout a lot more originally metros and collapsed areas were there as console limitation but in my opinion it ended up being the core strength of the map design, forcing player slug through dark subways just to reach certain areas >>1117623 76 caters to people who like character build variety, for the longest time you had about two or 3 builds for the game, rest were joke >vats silent automatic rifle fag (read skyrim archer) >non vats heavy gunner power armor user >melee chad and part 0.9% of playerbase with upcoming update there will be ways to play without vats with whatever build you want devs started to ditch the +10% to specific weapon type approach and focus more on other effects 76 also fixed the Power Armor power levels somewhat Fallout 4 had changed, T-51b is once again great >story and quests there are some interesting quests, like Mining company doing last ditch effort to save both company and workers and developing mining rig based on T-45 and custom reactor but end up losing due to sabotage to fully robotic work force.
I wanted a remake of 1/2 in the Diablo 2 remake style that VV nailed, but no dice now.
>>1169140 made /fog/ bread on vg >>>/vg/3990
>>1169140 Please for the love of god do not turn out Fallout thread into a 4meme circlejerk >>1206611 Todd has said he doesn't like remakes, or going back to work on old projects. I imagine it would feel especially strange to remake games their studio didn't actually create. On top of that, Bethesda seems convinced 2007 style consolization is what people are really craving right now, they wouldn't want to remaster classic CRPGs.
>>1200677 Normalnigger garbage
>>1068576 i need a fallout 1 and 2 remake 3rd person
>>1206688 /fog/ is full of FO4 fags, disgusting
>>1068731 Install Titans of the new west on top of tales of two wastelands and fag it up in power armor like it's 1997
>>1205414 it was not my intention to shitpost and I gave an opinion on an arguement. take the stick out your ass.
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the harpoon gun coming in the next 76 update looks neat. I like that they changed the model to make it a true unique. they added the files for it in the latest PTS update, so I might take a crack at porting it to 4 this weekend. I think I'll make it a replacer for the Skipper's Last Stand since it was by far the weakest and likely last unique harpoon gun you end up getting out of the 3 preset ones. >>1204001 I see. fallout general on 4ch's /vg/ was mostly discussion. it had its share of shitposting, but a lot of the conversation revolved around the games, discussing mods and mod recommendations, and troubleshooting. >>1205414 apologies for the shitpost. I didn't think anything of it. >>1206576 I think it could work. Wasteland 2 was popular enough to spawn a sequel that had a bit over 7 times the number of peak players on Steam, and with the Fallout franchise attached to a game like that, I could see it surpassing that peak. with the success of Fallout Shelter, they might be more open to taking a risk on it, but I'm sure that most people would be mad or disappointed if they made a Fallout-related announcement that wasn't either a remaster of 3 or NV, or a teaser for Fallout 5. >>1206594 >originally metros and collapsed areas were there as console limitation but in my opinion it ended up being the core strength of the map design, forcing player slug through dark subways just to reach certain areas those were my favorite parts. it was always tense when I could hear ghouls hissing and running around, but couldn't quite pinpoint where they were in the darkness. I still remember falling into that hole in Old Olney that you can't jump out of and the only way out is the door that leads into the sewers filled with Deathclaws, who immediately ripped me to shreds.
>>1206594 I'm glad more people are starting to talk about how shit Fallout 2 is, atleast in comparrison to Fallout 1. Fallout 2 has stereotypical mafia gangsters with tommy guns, shitty Scientology parody group, the Sh, generic African-like tribals. There was some stuff in there that was more "Fallout" like Vault-city and Broken Hills, but it was never as good as the locations in Fallout. When people say "Fallout 2s pop culture reference" its not just the stupid monty python brotherhood random encounter. The early game is also way worse than F1 in terms of design. Though it isn't as tough as people say it is. The only redeeming quality was introducing concepts for New Vegas and Enclave power armor.
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>>1215147 Shut up. 4 chads stay winning. We get the best mods.
>>1073103 >>1073104 >>1073105 >>1073106 >>1073107 >>1073110 >>1073111 >>1073113 holy SOVL I remember when I was young, making scribbles like these while in the classroom these somehow always leaning left drawings, because it was all done by a pencil on a piece of paper, so there was no way to mirror the image and deform it so it looks straight like everyone now does with digital painting
I reinstalled New Vegas to do a Legion run since I never did one, but I always do a bounty hunter/mercenary type character and genuinely can't find a good in-character reason for someone like that to side with the Legion. Honestly joining them only makes sense if your character really agrees with Caesar's politics and wants to spread it
>>1252817 consider this, house is very selective who is under his employment, you didn't get the job NCR pays pennies Legion pays actual gold minted coins and they pay well
>>1252817 The Legion playthrough wasn't properly expanded due to the game's short development cycle.
>>1252817 I mean you could just make a different type of character that would join the legion.
>>1251753 kys dumb nigger your game isn't Fallout
Fallout 2 is kind of stupid so if you mind consistency I'd stay with the original but if you can get over the occasional nonsense and pop culture references of the sequel you can get hundreds upon hundreds of hours out of it. I've played it way more than the first game despite the bullshit.
>>1252817 >bounty hunter who thinks his job leeches off of people and wants to bring law to the waste by any means necessary and thinks the Legion will be better at this than House because House still runs by the Old World value of money like the NCR >mercenary who is disgruntled with NCR policies that mix politics and military and doesn't want to be House's dog so he fights for the Legion Keep in mind, >>1252934 is correct. You can't make any pro-Legion arguments in-game.
Chet is an absolutely top tier merchant vendor. Super stimpacks. Good food. Cards. Rare ammunition, and a low danger of suffering death as he is a hikki. Chet is truly the best.
>>1253500 The pop culture references and memey bullshit were actually a major point of contention in the writers' room for New Vegas. Half the writers wanted to revert to FO1's tone and the other half wanted to stick with FO2. The compromise Sawyer came up with was to still write all the wacky stuff, but make it optional. This is how the Wild Wasteland perk came to be.
The new Obilivion game models look and move just like Fallout 1 and 2 portraits
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>>1285997 Shouldn't have been a point of contention if you were a reddito cocksucker like most devs nowadays, the references were only added in FO2 because many of the same Inforgames executives that mismanaged the company to the ground pushed for those pop culture references to make the game have more "mainststream appeal". All they did was hurt the tone and attract the same kind of geek that unironically Vulcan salutes people.
>>1301137 *If you weren't
>>1285997 Is there a mod that would remove this shit from Fallout 2? There's optional version of Killap's patch that reintroduces cut content and makes the game worse and even more bloated as almost all of the cut content I've played through wasn't necessarily bad because of lame humor but because it was boring and often unfinished. >>1301137 It's insane that Cain and Boyarsky who left the development of 2 early on because of shit like this then two decades later go and create something infinitely worse that was intended to be a reddit-friendly feminist commie propaganda since its pre-production.
>>1251753 Skyrim is still the better photoshoot sandbox game. Modded Fallout 4 faces just tries to hard with the modern hollywood actress makeup.
>>1364993 Agreed. The hottest woman I've ever seen from even a modded Fallout 4 game was a deathclaw.
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>>1251605 Everything after Broken Hills progression-wise on 2 feels really rushed. Except New Reno. You can tell some writer/dev really put a lot, too much effort into it even. Since it's their favourite pet project of the game. I won't say to the betterment of 2 though.
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>>1120820 Payday 2 is such a diverse game you can play it as a tactical objective-based heist game, a hardcore stealth immsim, or a L4D style co-op horde shooter. >>1365044 Oh neat, we have Frontier devs here. >>1365194 2 was incredibly rushed. >>1206594 says being rushed isn't an excuse, I might agree, if not for the degree of 2's crunch. The entire game, from conception to release, was nine months. Development cycles were shorter in the 90s, but that's an insanely tight window, especially for a CRPG. The pop culture is very annoying though, I'm glad they cut down on that in New Vegas.
>>1251753 Ok todd.
I'm of the opinion that Fallout New Vegas DLC are not actually canon, but rather "extra sprinkles" where they don't have to be recognized as immediate fallout universe. My reason for this is that the DLC content for Fallout New Vegas seems far less focused on the spirit of war, and sort of diminishes the vital war essence found in the base game. For example sunset sarsaparilla. With the dlc you can cook it up with xander root. In my opinion Xander root is something a little bit more hardcore than our sassafras root. I'm of the opinion that sunset sarsaparilla is not made of the same ingredients as a stimpack. The stimpack is very much a fallout universe type thing. Adding in sunset sarsaparilla recipes just seems so un-fallout. Especially if the recipe involves Xander root. Sunset is I believe a pre-war food meaning that it should include something less extreme than ingredients used to craft the sinister stimpack.
>>1376910 >With the dlc you can cook it up with xander root. In my opinion Xander root is something a little bit more hardcore than our sassafr That's what bothers you? How about the fact that in Lonesome Road, you can nuke NCR territory, then go visit Benny for the first time to get the chip, and Crocker simply forgives you.
I rarely kill Benny.
>>1390836 Depends on the character I'm doing. Usually it ends up I either spare him, force him to fight to the death in Caesar's arena, or end up killing him after sex because it's too ironic to not do with any remotely femme fatale character.
The sawed off is such a goofy weapon in Fallout New Vegas.
>>1393988 I liked the Rock-It Launcher. It's too bad it doesn't appear in vanilla FNV.
>>1412205 In New Vegas' original incarnation, Van Buren, there were going to be all sorts of goofy big weapons similar to the Rock-It Launcher intended for lower level players. When it got turned into NV, the devs felt having a separate "big weapons" skill necessitated low-level heavy weapons and the very concept ran counter to having a big fuck-off gun. They got scrapped and the others were rolled into the existing skills.
I am doing my first ever complete run of the first Fallout. I already had to start over because I accidentally made Junktown go hostile (shooting a town guard when the assassin tries to kill Killian.) But it's fine because I was able to secure the water chip twice as fast this time. For all the fear I had about the timed quest, it was surprisingly easy to finish. It's a great game so far, considering how much it feels like there is to do. But it definitely has that mid 90s CRPG jank.
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The “Burned Man,” draped in fire and myth, a symbol of pain transfigured into spiritual armor—destroyed by a space laser. Not a holy inferno. Not a warrior’s death. But an orbital beam: impersonal, absurdly excessive, almost comically divine. It feels like a heresy against the very arc of redemption. And when you find him afterward, crumpled in a rusted container, it’s clear—the myth is over. The man is over. No fire, no fury. Just trash. He hasn’t just been killed. The meaning of his life has been annihilated. And yet, in that destruction, there’s a mournful kind of poetry. This act isn’t merely cruelty—it’s a rupture in the illusion of justice or closure. It’s what happens when someone who’s been chewed up by the Mojave refuses to heal. When they decide that the world must reflect back the pain they carry. When scorched earth feels more honest than sanctuary. There’s something devastating in that collision—between myth and reality, between divine wrath and sterile orbital precision. Joshua Graham, prophet of fire and vengeance, forged in scripture and seared flesh, meets his end not in holy battle or spiritual martyrdom, but by an artifact of Old World hubris. Cold. Clinical. Godless. The space laser doesn’t roar with judgment. It doesn’t part the heavens in rapture. It just works—like a button on a remote. It doesn’t just end Joshua’s life. It erases his cosmology. His belief in divine order, in sacred pain, in a purpose for his suffering—all undone by a satellite built by long-dead engineers who never knew he existed. And that’s the tragedy: for all his violence, for all his zealotry, Joshua Graham believed. He walked through hell and came back thinking it meant something. That the fire was a sign. That the scars were a map. That he was part of a cosmic plan. But this ending mocks all of that—cruelly, but honestly. The God of thunder and justice is replaced by a Courier with a laser pointer and a grudge. Planet Kolob never comes. There is no ascension. No celestial wives. Just scorched earth, the hiss of ionized dust, and the thump of a body tossed in a dumpster like garbage. And yet—there’s something sincere in the act. It’s not just irony or rebellion. It’s something deeper. A final, intimate declaration: your myths mean nothing to me. Or maybe more honestly: I once believed, and I know what it feels like when faith dies. That’s why it lingers. It’s not just the laser. It’s the silence after. The emptiness that follows. The unspoken grief—not just for Joshua Graham, but for what we once thought might still be sacred in the wasteland. God never watched over him. A satellite did—cold, unblinking, and silent, with far greater clarity than Joseph Smith ever found in his seer stone. It saw the Earth was blue, but it saw no God. Joshua never witnessed thunderbolts from heaven, nor the earth split open by divine will. In the end, it wasn’t holy judgment that struck him down, but the gaze of a machine—born of a godless, decadent age long past.
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If fallout 5 ever comes out, what do you want to see in it?
>>1538713 >bug free gameplay with a quality on par with new vegas; Set in Florida, Texas or somewhere equally distinctly 'murican. Even though new vegas was another dev studio, you'd hope the fallout devs might have picked something up by now.
>>1538713 I'd like for Bethesda to get their shit together, but I really don't think that is even possible. It just gets worse each game they make, and without huge changes over there, it is only going to stay the course.
>>1538713 I dont want Fallout 5 Romanceable deathclaws.
>>1539005 Fallout 2's biggest mistake was not making Goris female and letting you fuck her
>>1538713 Yes, but not from Bethesda.
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I want to see it & bethesda in the trash.
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>>1539026 I've never seen an image and felt an immediate strong sense of "CUDDLE", this triggered something deep and primordial in my brain.
>what do you want to see in it? A good game.
funny bugs that I watch on youtube in compilation form
Watch them rerelease Fallout 3 with a UE5 coat of paint on it next. And watch them literally have the gall to do the same with Skyrim (at the 15th anniversary) before even another teaser trailer is shown for ES6.
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Layoff notifications from Microsoft.
I do not. I never want to see anything from fallout again. To hell with bethesda.
What makes Fallout modders so anal about how their mods are shared and compiled with each other? Ditto for suggestions for mods, like I see Beantown is either essential or a plague.
>>1414901 Cool rp, faggot.
>>1545361 It was to be expected considering how long Bethesda takes to release a game (likely misapropriating development/marketing money and laundering it from other shady businesses/investors in the meanwhile). They probably made 10 times more money from Bethesda redditors when comparing it to how much money they wasted it by contracting a SEAmonkey company to make and market it.
>>1545361 Place your bets: >Bethesda will ignore New Vegas out of spite >Bethesda will intentionally fuck up the New Vegas remaster out of spite >New Vegas gets remastered properly by someone else and Bethesda gets incredibly salty when everyone likes New Vegas more than FO3 (again)
>>1547101 They'll either package both games in one or just completely ignore New Vegas.
>>1547101 >>1547179 Doesn't the show retcon/undo a lot of New Vegas? I remember hearing the NCR is straight up destroyed, somehow.
>>1547184 Yes and yes
>>1547184 Shady Sands got nuked and that somehow cause the NCR to collapse, and New Vegas itself might also be destroyed, not that they didn't character assassinate Mr. House to begin with.
>>1547184 Yeah. In the game it's heavily implied that Mr. House is a cartoon no different from yesman (just better drawn). The show also borrows ghoul lore from Nuka Break (some machinima show I think) rather than following the enviremental story telling in Fallout New Vegas that tells a story at hotel hell that ghouls are manufactured with FEV (Very similar to fallout 4 synths) as war machines made to eat the flesh of the many fallen who fall in the waste. A lot like super mutants, but with incentive as when a super mutant goes hungry he can eat bugs whereas it's implied that for a ghoul to keep some level of civilization in his demeanor the ghoul must eat humanoid limbs to sustain humanity. In the show they just rip from nuka breaker and essentially make jet the cure all for ghouls who we are meant to pity because ghoulism is considered a mental illness rather than a curse not much different from the curse of the mummy.
The show totally neglects any slight idea of God like beings toying with the simulated earth that is Fallout. No curses. No magic. No concept of bad juju. Just dude science we are the bad man technology bad. The games have heavily implied there's dark forces that things like ghouls serve as lords when they've lost their ability to function as individuals.
>>1068731 >pic What mod is this?
>>1551101 >>1551119 Anon, I think your forgot to take your meds...
>>1551101 Is this someone training a bot?
>>1551847 It seems to be a namefag of some kind.
That Zenimax MMO was reportedly cancelled for Fallout 5 to be greenlit. In other news, Fallout 5 was only now greenlit. Enjoy playing it in 2032, I guess! https://archive.ph/tRt7i
>>1564916 >Implying Microsoft won't shut down Zenimax before that lol
https://www.twitch.tv/videos/2517243537 Do you guys like fallout gameplay?
>>1585846 Was that supposed to be your stream? >0 views You might get 1 or 2 people watching your stream, if you announce it on the stream thread >>1081753 a few hours in advance, BUT you would have to stream on 8chan.tv
>>1585846 >>1585877 Seconding this, you should do a cross-stream to 8chan.tv if you don't wanna fully switch over. OBS has plugins for that, easy to set up
Do you like Fallout? Do you like Doom? Well, after 2+ years hopefully it will have been worth the wait.
>>1586158 huh. Do you have a DL link or are you just gonna faff about? Also does it have Fallout-esque RPG conclusions to quests, quests as well & the leveling mechanics for stuff?
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>>1586158 Oh fuck, is it finally coming out? I made the original post for that here back when the first trailer dropped. This has been my most anticipated Fallout fangame ever, more than Sonora. Credit to Bethesda, they don' lawcuck fan projects like certain other devs. As much as I find Starfield poorly thought out and modern Fallout underwhelming, I have to praise them for encouraging such a vibrant fanwork scene.
>>1586537 >praise <for encouraging such a vibrant fanwork scene surplus of unpaid labour unfucking your shit and keeping it alive ftfy
>>1586439 >>1586537 Not out yet, give it a year or so also, watch the video to the end
>>1586786 "Oof", as the kids say
>>1589652 Release date within 4.5 years? That's bold.
>>1551124 Its not a mod. Its Fallout tactics. Its pretty good. Didn't finish it though.
>>1597640 Pure autism
>>1414901 Mars punished the Burned Man with his avatar in the material world clearly.
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I've been enjoying replaying F:NV but the lack of Legion in-game is quite conspicuous. No companion who actually sides with the legion – I think Ulysses was supposed fill this role, – no Legion civilians, barely any quests. Hell even their legionnaires seem to have less voice-lines in comparison to NCR soldiers. Had Obsidian more time, I hope they'd expand the map eastwards into Legion territory, if safety is what the Legion can do best at least show it in-game.
>>1619060 Fitting. The Legion are pathetic and unlikeable fascist bandits. The only reason you side with them is to get crates of their coins and you're otherwise bored of House and NCR.
>>1619683 Subtle bait
Would this kind of thing, but made from metal and decaying rubber instead of wood, make good Fallout robots? >>1412222 That and having big guns require a separate skill on top of high strength makes high strength much less valuable.
>>1619060 >No companion who actually sides with the legion Raoul repeatedly says the Legion aren't so bad, and he doesn't mind if they win. However, he isn't as pro-Legion as someone like Boone is pro-NCR. Similarly, Cass has some good things to say about the Legion as a merchant, but as a woman, she obviously doesn't like them. You're right that the original Ulysses was meant to be an explicitly pro-Legion companion.
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>>1620272 Considering the 50s retro futuristic aesthetic, it would. Kind of a puppet theater thing.
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>>1620368 Both their appreciation stems from how the Legion made their territories safe from bandits and raiders. But I wouldn't say either supports them outright, you can still slaughter The Fort and Caesar without them so much as making a complaint. I don't know if Ulysses would have worked as a Legion follower. It's his dialogue the issue, how many players would have had the patience to sit through line after line of apologetics? Guess it all depends on how much the other writers would have reigned in Avellone. Still as a former tribal and high-ranking member of the Legion, his point-of-view would have been unique. Coincidentally, him and Boone would have both been the most socially elevated companions you could have gotten. Not as elevated as a potential Victor though :^) The one thing I don't get about them is the bull. Shouldn't it have two heads like Brahmin do? Are there un-radiated, normal Bos Taurus in southeast America. Maybe some billionaire Texan built a vault just for his longhorn herd. >>1620272 Considering Fallout 4's synths sure, emphasise their marionette-like movements and they'd fit even better. But considering a retrofuturistic aesthetic I think they'd be too out-of-place. Too human for the Fallout Universe. I think your idea might work if you made their heads less human.
>>1620390 Ulysses in Lonesome Road and Ulysses in the initial draft were almost completely different characters. That's why I included "original". >the bull It's iconography from Caesar. If there were two heads on the bull, it would mean the Legion isn't unified. Also, I doubt there are two-headed bulls in the wasteland. Two-headed cows have some usefulness, but two-headed bulls would try to rip themselves in half. Just think about how their horns would work.


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