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/rwg/ - Rimworld General Anonymous 04/16/2025 (Wed) 01:27:49 Id: 06d7c8 No. 1092783
Burn it all Down Edition >Is the DLC worth it? It depends on your tastes some like it and some don't. You should probably pirate it first to try it out >Is the Book worth it? Absolutely, it is required literature for any aspiring game dev. >Is Dwarf Fortress welcome here? No >what mods for performance? Performance Fish, Rocketman - Download them and never look back. ► Links: --------------------------------------------- Book: >Where does buy Tynan's amazing book? https://www.amazon.com/gp/product/1449337937 Rimworld: >Where to get this game if you want to try it first: https://gog-games.to/game/rimworld >New patch notes https://ludeon.com/blog/ >Mods http://catalogue.smods.ru/ https://steamcommunity.com/app/294100/workshop/ http://www.nexusmods.com/rimworld https://ludeon.com/forums/index.php?board=12.0 https://www.loverslab.com/topic/110270-mod-rimjobworld/ >(I'm new, what mods should I get?) https://pastebin.com/G1P4WqiB (embed) >How do I know which mods eat the Game's performance? https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo/edit#gid=259692413 https://docs.google.com/spreadsheets/u/0/d/14xvMkf9zo1EjMMNkRNCWoE8QWVHQWd11v69tuyXT10A/htmlview?pli=1# >Use RimPy or RimSort for simple mod management https://steamcommunity.com/sharedfiles/filedetails/?id=1847679158 https://github.com/RimSort/RimSort >For RimSort switch from Topological sorting to Alphabetical. >Make sure to follow this guide to minimize problems with your mod load orders https://rwom.fandom.com/wiki/Mod_Order_Guide /RWG/ Mods: https://pastebin.com/vZ9nxmbh (embed) CDDA modlist: https://rentry.org/8czfy Yayo modlist:
[Expand Post]https://rentry.org/pcnuf --------------------------------------------- ►Other /rwg/++ games: --------------------------------------------- Previous:https://boards.4chan.org/vg/thread/521810948
Haven't played this game since the ideology DLC. Is it worth getting into now, bros? Any mods I should get to freshen the experience?
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>>1092883 >>1092883 Anomaly is very intrusive gameplay wise the general consensus is to play without it. It also lowers performance supposedly. Personally I like most of the content. if you're trying the Anomaly DLC try these mods: >better distress call >anomaly upscaled (textures) >ambiguous anomaly (good for immersion) >Anomaly Backrooms (must have if you're into those series. This is the first thing that will come to mind when you get that event on rimworld) >metal horror scanner (if you hate playing amongus on rimworld) >anomaly portal (very challenging boss, optional) There's also the multifloor mod, but it requires tinkering with the settings and base layout to avoid getting the standing pawn bug.
I really should get back into this game again.
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>>1092783 This game was always a timesink for me. I'll start it up with the intent of only playing an hour or so and end up playing for 2-3+ hours without really realizing it. >>1092883 >Haven't played this game since the ideology DLC Same here. I was waiting for some mod to update that I can't even remember and just never got back into it. >Any mods I should get to freshen the experience? This is one of those games I only ever played heavily modded. I need to go look around again and see what fags have been up to. >Is it worth getting into now It was worth it before, I would imagine it would still be so now.
Someone's able to make one in my wake, thanks anon! I've been re-downloading mods because the latest RimSort update keeps crashing trying to download shit so I'm sticking with RimSort for that for the time being.
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>>1092979 it's still very fun I love the new Incinerator (flamethrower) lots of mods continue being developed for it too
Making dedicated threads for specific games is a bit silly when you could just make a colony sim thread. Also you don't need to call everything a general.
>>1093027 Shut up, faggot
>>1093078 This isn't /vb/ or cuckchan, lurk more.
>>1093026 I can only imagine what a sanguaphage must feel seeing that
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/rwg/... home.
nice now i just need someone to make a dbd general
>>1093887 >2.0 slug girls still isn't done Just great.
It's been a while since the last rimworld thread. I have paused to play rimworld because I managed to break the game again with mod and I'm too lazy to check my list of over 600 mods once again.
>>1095530 I hope you got Performance Fish, my laptop can barely even handle 400. I'm surprised I can even get to 415.
>>1095537 Don't think so. I have Rocket Man, but right now I don't care and I'll wait for a mod breaking update. Also, any news for a new DLC?
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>>1092783 >/rwg/ but with IDs incredible. No more retards baiting for 200+ posts. Personally, I'm fine with 4chan staying dead. >>1092883 biotech is a must have. The only good dlc IMO I haven't used anomaly yet kek
>>1095544 Far as I know, nope. My game used to crash due to the amount of ram a modded Rimworld can have from start up. But ever since I had Performance Fish and FasterGameLoading, it started to work really well. I had to optimize the textures too, so it's been a godsend.
>>1092883 Royalty was alright but you can skip it, Ideology and Biotech are mandatory in my opinion. The newest one Anomaly was fucking terrible I wouldn't even recommend pirating it.
>>1095783 I actually like Anomaly, but I agree nothing beats Biotech and Ideology.
>>1093027 Yeah, but then we have to deal with retards who like the wrong colony sim. Even if I like the other ones, they aren't welcome.
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>be away from home for a couple weeks >colony and pawns constantly on my mind >start experiencing fucking withdrawal in the past few days >finally back >can't bring myself to play the game anyone else get super attached to your pawns/colonies? I'm contemplating doing a soft restart, because the current run has gone on for too long but I cannot imagine playing without my stupid mutts. Would also be a good time to fix the modlist I guess. anyway post your bases
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>>1092783 >Is Dwarf Fortress welcome here? Me Dorf all fucked up rimworld chat
Is there any news on a new dlc yet?
>>1097241 All we know is that it probably won't resemble anomaly because they don't see it as a commercial success.
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>>1097034 >anyway post your bases Here's one from last month.
>>1097591 I hope so, I didn't like anomaly
>>1097241 I haven't seen any news, but wasn't there a new open job position at ludeon? Whatever it is, I hope tynan overhauls the world mechanics. It may as well not exist with how bland it is currently. >>1097687 very comfy. What mod did you use for the stair texture? your female pawns are very cute btw. I want Orion to look at me like that in bed.
I always try hard to make an underground vault Mall to use the Hospitality mod but I always find some problem in the design, and when I'm satisfied about how it looks then the game breaks because of some of the mods.
>>1097874 Thanks. >What mod did you use for the stair texture? That's just SimpleStairs? Pretty sure you have it already
Any new groundbreaking mods or are we in the eve of Tynan releasing a new paid dlc that will just add a bunch of QoL and Content from other mods around the workshop.
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>>1097935 oh, it looked very nice so I figured the stairs were separate tiles kek also I forgot about simple stairs since I've only used it once >>1097965 dead man's switch vehicle map mod uhhhh more oskarslop can't think of anything else atm, but that's expected. The last dlc was released a year ago and it didn't really give many new toys for modders to play around with. Not to mention that the game is getting old and many of the early autistic modders have left by now.
>>1097965 >Groundbreaking If you want to suffer: V.O.I.D, Kraltech Industries Anything else there's like Dead Man Switch, Vanilla Expanded, A Rim Reborn
I reinstalled rimworld and tried the Miko mod, it's stupid OP and basically ruins it. It's too easy to produce high beauty ceramics, it's too easy to produce components by simply farming stuff etc etc I wish I could tone it down somehow. 2x beauty factor on stone chunks is just insane when they cost 1 silver per unit so you don't even suffer from raids...
>>1095638 this place has always been better hopefully most refugees stay after 4ch comes back on a few months >>1095544 >>1095698 Optimizing your textures greatly reduces amount of ram taken. I highly recommend to do so.
>game generates over 50 ruins in the spawn of 2 years >all none of them generate at all when I arrive by heli that's it. Real ruins is getting removed from my modlists from 1.5 onwards. >>1097034
>>1103804 >hopefully most refugees stay after 4ch comes back on a few months I would, but 8chan is CONSIDERABLY slower than 4chan is when loading pages or images, i'm not sure if it's just my browser but does 8chan even use caching like with cloudflare or something? I feel like I have dialup when I open any images.
>>1110154 also I'm going to miss 4chan-xt
>>1110154 >8chan is CONSIDERABLY slower because it had a massive increase in users after 4chan died. The servers just can't handle it. three days ago there were 140 posts per hour on the whole site at the peak. yesterday it was 3900. You can check the numbers yourself. yesterday, even at the slowest period there were 10x more posts being made than on the busiest hour any day before that. Add to that the fact that you have a way bigger filesize limit, which adds more strain to the servers when uploading, managing and (most importantly) sending files. Frankly I'm surprised that the site is up at all.
>>1097591 thank god. I hope that it adds real features to the game. So far the only dlc I liked were biotech and Ideology
>>1110154 >8chan is CONSIDERABLY slower than 4chan is when loading pages or images they're upgrading their hardware to keep up with the refugee flow
Do any good kemonimi mods exist? Ratkin is good but the tech tree is just too small, Miho has a better techtree but it's kinda flavourless and OP
>>1112435 At least for cosmetic biotech genes you have a lot, some better than the others. The thing is that you might have to get many mods because ther is not a compilation or some big mod for animal parts.
>>1112435 >Revia and Base Kurin mods >Moyo I personally like Anon's Moyo version from the OP >Rakkle snake race has both HAR and Biotech version >Harana >Obsidia Expansion Monothoids look up Axtol & Arachnas too >Arellian >Oni Xenotype >Rimsenal Xenotype: Aksbarn and Uredd >Helltaker Xenotypes there's also this mod if you don't like vanilla Yttakins https://steamcommunity.com/sharedfiles/filedetails/?id=3072843940
>>1112559 >>1112457 Thanks for the suggestions, I'll check them out! I was mostly looking for alternative type of gameplay or tech trees though.
>>1112575 >alternative type of gameplay or tech trees though. HAR races is what you want then, fair warning HAR eats plenty of TPS. Recomended: >Anties >Paniel >Maru >Epona Not so great or haven't tried myself > Amadeyuki races they have tech trees but they're very OP and their enemies are usually hard too >Vivi race never tried it >Miira anons back in 4ch liked them, haven't tried them. Fairly OP afaik >Tinimar >MoeLotl this one seems amazing if you get the addons, but it's on development and still has plenty of bugs. Their jiangshi suiff is very cool. quite OP too
>>1112782 Thanks again! What if I want to struggle without op stuff? I found that ratkins have gotten a lot of add-ons like Ratkin Faction:Oberonia aurea which has late-game tech so I'll have to test that out too. Honestly I kinda like low tech industrial or medieval gameplay that ramps into high tech later but a lot of mods just go straight into OP stuff or start with psycasts like Mihos. It sucks that many kenomini mods have a quite high power level when I want to larp as Skaven
>>1112845 no problem >What if I want to struggle without op stuff? ane asy solution is picking whatever OP race you like. Then install VOID and war against them. Lots of pain coming your way. if not there's also these mods if you want to suffer with hard enemies: >Ratkin Anomaly+ >[Aya]Requeen Boss >[Aya]Enforcer Boss >Anomaly Portal Challenging bosses, Anomaly portal being the easiest by a long shot. the Aya stuff should have english patches around. I'm not responsible if gameplay gets frustrating. Those mods are meant to be played only if you have OP stuff on your side. Hellsing Ultimate Mod looks cool if you're into vampire stuff. I haven't tried it myself however, but anons in 4ch seemed to like it. >ratkins have gotten a lot of add-ons like Ratkin Faction:Oberonia aurea which has late-game tech so I'll have to test that out too. OP stuff, but their enemies are strong too. Their range wide EMP strike gave head aches to my bionic pawns. Still nowhere as bad as the mods I listed above. I could dealt with Oberonia enemies on my anty run. >>1112782 >Amadeyuki I meant Ayameduki, I always get the spelling wrong at first
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>>1112435 DOGS! https://steamcommunity.com/sharedfiles/filedetails/?id=3165847953 they have a lot of content and lore, maybe even too much if you're not doing a themed run. I only installed it for the genes and cute clothes but the guns are fun too. Haven't played with other resurrectionem race mods though I heard good things. Most importantly they're HAR free! also I second anon's biotech moyo mod
>>1113084 >>1113084 >What if I want to struggle without op stuff? >WITHOUT op stuff my bad I misread your post Anomaly portal is manageable without Op stuff Oberonia will be challenging and their items will make your game easier VOID without OP stuff is doable but quite hard and filled with bs. It makes getting a hold of their stuff more rewarding but still. Hellsing Ultimate Enemies seem ok, but haven't tried it myself. Jus never saw complains abut them being unfair when used without OP mods. Ratkin anomaly+ and Aya bosses will destroy you if you aren't playing OP races. >What if I want to struggle without op stuff? this is what I have on my current run from hardest to easiest: >Mechanoid Recon Hive I'll uninstall it on my next run. Enemies are very tanky and have AOE weapons with 50 title range. Another mf is squishy but has 70 range with a rocket launcher that deals 50 dmg at 70%+ Armor pen. I had to cherry pick most enemies out of my current game. >Alpha Mechs I love it but they sure make ancient ruins harder if you open them too soon. I did cherry pick out the Starfire. their bullets have absurd range and burns the eyes out of anything the bullet travels across with a good 20 to 25 title radius around the bullet's path. Every other enemy Mech is fair except the Caretaker, I didn't remove that one out yet but I'm tempted to. >better infestations will murder your tps if you don't get rid of the hives within 2 days. stupidly challenging if you play it with base settings. I highly recommend you to lower the difficulty to easier and even then lower spawn rates to like every 3 to 5 days. Pairs well with Vanilla Expanded Insectoids 2. Not compatible with Animals Logic. >Anomaly portal bunker buster. will wreck you if you don't know how to fight it, but still a manageable challenge. Way harder if you play in vanilla combat instead of Yayo or CE. >Reinforced Mechanoid 2 (Continued) fair enemies. >Rimsenal Factions >Rimsenal Feral Faction Pack Fair enemies considering you get access to their tech an items too. Probably the most fair mods on this list.
>>1112845 meant to quote you here >>1113415
Anyone tried Army of Fetid Corpses?
>>1114017 It broke my game and decided to uninstall it.
>>1114036 How bad it was?
>>1114062 Just some game crashing before start.
>>1113436 >>1113415 Thanks for the write-up, gotta try those mods then.
If anybody tried out The Dead Man's Switch mod, how do you feel about it? I personally like the androids and some of their utilities there.
>>1115585 I have the mod and couldn't get into detail but feel well about it. Mostly interested in the Metal Gears.
>rwg lived the power of female pawns
>>1092883 like that one guy said, biotech is good. anomaly is a shittier version of mods we've already had for years. as for mods though: , combatextended, replace stuff, alpha genes if you want to do some goofy biotech genetics shit, vanilla expanded: empire and deserters if you want a lot more out of royalty. there's some cool chinese mods floating around that are fun too. lot of choices these days. enjoy no matter what you do \o
pawns are dead...
What rooms should I build after having barracks? A rec room?
>>1122560 clean kitchen to prevent food poisoning
>>1122593 Weird, I've never had that happen before. Maybe my cook is too good
>>1122935 tbh I'm not entirely sure how its calculated, but I know having a clean kitchen makes it happen less often
>>1092883 Biotech >>> Ideology > Royalty > Anomaly
Watching some shitty movie while playing Rimworld. Good combo.
>>1092883 Most DLCs are good. Anomaly drastically warps your game around it and is more annoying than anything outside of the mods using it.
Is Rimworld worth playing without mods? I swear adding mods ruins games for me because I can never have enough and am never satisfied so I end up adding more until the game breaks. I end up being more focused on adding more mods than actually enjoying the game
>>1123328 Yes, but mods heavily enhance the experience after you have played a bit and want something new.
>>1123328 last time I played vanilla was when ideology came out and I couldn't go back to the combat
Fucking hell I'm glad to see this here. I thought we were going to have to use sharty.
>>1093152 Cheesed to meet you
All of the raids so far have been from below, since I'm in the bottom left corner of the map, I have to make some sort of wall. The left and top area of the base has so much wetlands that it's very hard to build on. Might have to make everything extremely compact.
Anomaly is utter shit.
>>1125236 some of the events are complete cancer yeah
>>1125239 I just hate it. It's a whole DLC that does absolutely nothing unless you poke it, and if you ever poke it, your game becomes 100% focused on dealing with its bullshit.
>>1125256 I've only used the ambient horror at low settings tbh, but even on that some of the events seem just unfun while others are just annoying
>>1125268 The problem with ambient horror is that you are still beholden to interacting with Anomaly mechanics to deal with the Anomaly problems, but now the game doesn't throw enough bioferrite and shards at you to reasonably progress Anomaly and get those solutions.
>Season 4 of Rimworld coming from Vinny Nice
>like the idea of what oskar has been doing with the quest mods >but they're all balanced for vanilla meaning they're pointless and shit
Hilda...
>>1123328 I mean, it's playable without mods but i can't imagine going back to vanilla even just shit like dubs hygiene adds core mechanics that SHOULD be in the base game
>try modded faction >reealize fallen empire is automatically hostile Dumb
I finally found my people. Why didn't you guys tell me you were here?
What are some good modded storytellers?
>>1129935 Paz Peaceful, Major Madness, Barbatos StoryTeller
Does anyone a good simple mod that just adds a medieval faction? There are none in vanilla for some reason
>>1130134 From what I remember only VE Medieval had medieval faction.
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>>1129051 Like damn, I got 6 hours, 2 years in my colony and now I find out about it??? I thought it was a mod conflict with my mihos or that it was by design with vanilla expanded, that I might get psycasts elsewhere but nope! Miho starting colony has a different ID from a player colony meaning it's not in the Fallen empire exception list, secondly I realised using mod tool to set faction relationships was bugged for everything and I had to god mode a comms console to debug it. Now I immediately got the freeholder ceremony quest and some other stuff. It's so weird too, initial Royalty title quest isn't tied to goodwill since it's scripted but everything else is, you can't get the coronation if you're -100 and there's no notification about it. I can't imagine playing rimworld on a console, good god it's still a horrible mess.
>>1125236 It feels like it could have been a mod pack compared to the other DLCs adding frameworks for the modding community. There is no real interactivity with it. At least with the Empire you can choose to rebel, ignore, and/or support them and still get access to most of the DLCs content. With kids, you get cheaper slaves. Ideology allows for a more dynamic playthrough for the colony with it's ideology system. Even if you don't interact with the monolith, you will still get shambers to replace some of the early game raids before you get real raids with ranged ways to attack, and all they really do is make it where you must have a ranged pawn, since they eat melee pawns alive. I don't hate the DLC, but it offers the least amount of new content and interactivity where making it 25 dollars is retarded.
>>1130870 You guys pay for DLC? I just run the gog version with a legit steam one
>>1130935 I do the same to test the DLCs out. But overall people paid that much for Anomaly.
>>1130962 Makes sense, I don't know why but even on ambient horror the DLC feels just bad to play with. Maybe it's because the tech tree sucks and is completely focused on anomaly so it doesn't exactly benefit your colony in anyway. PS. I finally tried out biotechs mech tech stuff because it's used in a another mod. How do people deal with toxic packs? I'm in a boreal forest so do I just drill a whole deep into a mountain, keep it freezing at -100 and let it stay that way?
>>1131445 you just drop pod them to your enemies
>>1131456 I just realised I have storage mods too so I guess that works also? I get way more mileage, unintended consequence of not wanting to fuck up the AI pathing... Do people use storage mods? I low-key hate "cheating" as space is a premium having foodstuff on the floor just doesn't make much sense. Also I noticed in my unmodded storage runs how it tends to fuck up pathing
>>1123328 I play every new DLC unmodded when it comes out and all I can really say is that the base game's shooting in pretty frustrating.
>>1131445 I either launch them somewhere else or if one of the toxic plantkin from one of the VE mods appears have her eat them
>>1131489 i consider storage mods qol. vanilla storage is a pure eye sore
>>1131489 I use storage mods but mainly for autism things like having guns in gun cabinets and such. Clearly it was a good enough addition that tynan added shelves and such
>>1130697 Try faction customizer, you can just edit fallen empire to be neutral to you
>>1131445 It's limited. With tox packs, you dump them on the enemy or in a random tile away from you. If it's far away enough, you never have to deal with it too much outside the cost of drop pods.
>>1131547 That's true, even Romans figured it out thousands of years ago. I wonder how many potatoes would fit into these giant amphoras that were placed in giant holes to support their weight
>>1131617 >pollution retaliation Convenient way to summon food if you tolerate cannibalism.
>>1131654 If you have certain mods that allow temp bases to be set up, you can automatically send drop pods to your enemies and to ship your tox packs there. If you are doing vanilla, you have to set up a smaller base with a killbox and send everything manually.
One of the most interesting rimworld runs I've done was having a second mountain base run by one pawn that was heavily armored up and using it as a slave farm. I would send toxic packs to one of the 3 colonies near the base. There was a trading post near the main base, so I could aggravate them as much as I wanted. They would always attack the slave outpost, and I had many turrets up to automatically defend the base, with toxic generators near the entrance. With combat extended, this made it expensive to run due to all of the bullets. So I would turn the dead into human meat and enslave everyone else. I would make slave collars easily and force the slaves to mine for resources or to farm. I was able to make some bullets, but I would have to send ammunition to the outpost whenever I sent tox packs. Eventually the base was overrun with multiple raids in a row, and I ran out of ammunition. I threw the slaves at the raiders, hoping it would save the main pawn. But it lead to another raid the next day where it was only him vs the world. But he too lost all of him ammunition and was captured. The main base didn't last long after that, purely since I felt too safe since they always attacked the smaller outpost beforehand, and didn't prepare for the bigger raids.
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Funny pawn I got in my new game. I think this guy will be my leader for this game.
>>1132156 He looks amazing
>>1131445 Use FSF Tweaks to juice up the atomizer enough to actually be useful. >>1132156 >grug Kill it.
Legit every single raid has been from the bottom left. So I've had to make a wall like this.
>be me >be in a boreal forest >farm 10 000 potatoes >wealth goes up 10 000 I hate this shit
>play rimworld >get this strange feeling like I'm wasting my life how do i prevent these unhelpful thoughts
>>1140392 if you're having fun it's not a waste of time
>>1140392 Rimworld has lots of downtime, it's one of those games where you can sit and relax, or do something else like watch a video while playing
I want to play this again so badly but I absolutely hate starting out. It takes like 30 minutes to find a good map and then create good starting colonists, then by the time I'm actually in it's such a chore to start. I barely even know how to start either, like do I immediately create an 11x11 building?
>Get raided with pawns that have boars >Kill all of the humans >One guy outside the base gets swarmed by boars >The boars know exactly how to take them back What are they feeding those boars?!
finally, after some long re-downloading mods from corruption, waiting 5 hours for the game to load because of the amount of mods my potato pc had, I can finally play some fucking rimworld >5 hours yeah I have like 420 mods currently but ik people can have more in there. it would crash if something went wrong during the load up since it uses up ram but I can't wait to get back to this shit
>>1141340 invest in an ssd dude
Doesn't look too bad
>>1141684 Get some concrete floor between your firing line and that entry choke to prevent trees.
>>1139348 turn off wealth dependant settings on gameplay settings. Custom options then set up max threat to year 2 or whatever year you think your colony can handle the hard raids
>>1141684 >killbox Yeah, it does look too bad, actually.
>>1141518 I should because it crashed but it's a laptop. FUCK.
>>1142376 how old is it?
>>1142449 I got it from a pawnshop, it's one of those gaming laptops with 8gb of ram so it's definitely aged since it's a Win10 laptop that can't support Win11
>>1142870 wtf give it back
>>1142870 I think even my phone has more ram than that now
>>1142870 >"gaming" laptop you only have yourself to blame. >8gb of ram not really relevant to ribaorld in my experience, unless you install 500 graphic mods. I've upgraded to 16 rams like half a year ago and I've been playing just fine up until then. If you want fast loading, get an SSD. If you want good TPS, get a better CPU. > Win11 are there actual real people using that?
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>>1093152 I was worried for a bit
I had been playing with HAR Ratkin Miho and Yuran with FA with 2 people there are barely any desyncs with 4 people, the 4th person always seems to desync every 20 mins or so aaaaaaaa i wish we could play together vros
new player here: how do you handled crisis? For instance if your medic gets severely wounded I feel like it's game over. Also what do you prio: defenses or food?
>>1145936 you can tend wounds even without meds you can do emergency tending by drafting any pawn capable of medical stuff and then doing it try to keep your medic out of the battlefield next time though
How do I get good at this game? Do I need mods or should I just dry vanilla in the beginning?
>>1146042 >>1145807 you can stick to your dead trans-fortress game in your own dead general rimworld is the only game to not fall for the tranny mind virus df is dead, adom is dead, cdda is dead all of them for some reason injected trannyshit into it
>>1146100 If you mean modded well, there is also a mod to choose what skin color spawns, because I have no idea what do you mean.
>>1146111 >>1146128 You post webps, so your opinion is invalid.
>>1146111 >>1146128 >>1146164 ah yes, the backer backstories. the backer backstories that tynan had no real oversight of or choice over since they didnt break any written rules the backer backstories that were the explicate reason why tynan stopped allowing player created pawns and downgraded to the 'name in game' package those are absolutely the same as the backstories that the devs of DF added by choice. yep. totally the same, you sure got us anon! now you can leave the thread feeling smug about how you won this argument and never come back!
>curious about playing rimworld >check thread >tranny tranny tranny
how do you code a backstory mod? I would quite like to make one that removes some of the stupid backstories, change a lot of the ones that disable worktypes for no reason, and add a lot more generic ones so half of pawns don't have backstories with shit like "he was raised by a pack of wolves as a child... and as an adult he was the top spacefighter ace pilot in all the galaxy"
>>1146249 once again, tynan had no choice since people paid to put those into the game and he couldnt forcibly refind them. the DF devs willingly did it >t-they dont exist i remember seeing screenshots where animals of all things had backstories explaining how they are more comfortable being gay. i do not need to prove anything to you, with backstories like that for animals no proof is needed to know that the game is loaded with transbian dwarves that lecture the player about how being a bigot is bad.
>>1146265 Well, it's the price of having rapefugees.
>>1146306 it does exist, and i do not even check to see because your game has gay goats. the only kind of game to have gay goats is the same kind of game to have trans dwarves. >>1146324 see above. additionally, the gay pawns in RW are an active detriment, they hit on your straight pawns constantly and cause massive mood maluses. you are encouraged to keep a colony of straight people and organ harvest the fags like the animals that they are.
>>1146353 >>1146370 i do not need to, i have explained this twice. gay animals = extreme degeneracy = trans dwarves anyways, keep seething about your dead general. maybe if your gay transbian goats didnt lecture the player about bigot views you'd have a general to talk in and not have to shit up ours.
>>1146293 weren't there lions in some african country who were gay and they blamed it on gay tourists? would be a good backstory tbdesu
>>1146463 again, he is LEGALLY REQUIRED to have those backstories in the game since they were paid for, the best he can do is remove the ability to let anyone make a player created pawn (which he did do. specifically because of the tranny backstories) to prove my point, look at the normal backstory list, https://rimworldwiki.com/wiki/Backstories tynan is behind these backstories, not a single tranny backstory in there. and the game's mechanics make having gay pawns a massive detriment. meanwhile your devs made everything gay and would've WILLINGLY added tranny dwarves if it wasnt for backlash. there's a pretty big difference here. anyways, im done. feel free to scream into the void while crying about your dead general.
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>3 retards with no posts until an hour ago desperately try to derail the thread with tranny posting god I love IDs Anyway, post female pawns
>gay dwarf fag >Incessantly brap posting Match made in hell truly
>>1146777 videogame These are the kinds of posts that used to get deleted before the vols were overwhelmed
>>1146652 blame the dorf nigger for coming here to shitpost (>>1145807, >>1146042), i usually lurk to see other peoples colonies. as compensation, the fox my colony started with. she has 8 daughters. this is on year 10 of her being married and being set to avoid children the entire time. in six more children i will have to either sterilize her or use outposts. i will probably use outposts and set her to aim for children instead. ... i would give her more tails. but think of fiji's poor pelvis, he's just a weak researcher. would YOU do that to him?
being able to block anons by ID sure is a blessing
>>1141895 Planning on doing that anyways. >>1142352 I have to man, every single raid gives me no time to prepare otherwise. At least now I have a chance to set defenses up.
>>1141684 Don't the barriers provide cover for the incoming enemies? Or does it only give protection while stopping behind it? I never paid attention
>>1147456 havent done a killbox like that in a while but iirc doing it like that can prevent enemies from firing. allows you to pick off problems like doomsday launchers before they have a chance to get their shot off.
What do ppl ITT think about CE?
>>1147924 It's a mess. I found Yayo's combat to be slightly better and requiring less duct tape.
>>1147924 Bloat
>>1147924 My favorite mod, vanilla combat is so ass and I love the lethality and ammo management that it adds It also turns Mechanoics from slight threat to absolute monsters which can suck hard if you're also using more mods that add extra ones
>>1147924 I sometimes play with it, I sometimes don't. If you haven't you should, since it fixes problems with certain guns with ammunition. Shotguns are absolutely disgusting with how powerful they are in CE compared to vanilla.
>>1147456 Basically setting it up that way forces enemies to walk all the way instead of stopping in the middle of it, the barriers can absorb bullets too. It's anti doomsday launchers and snipers, as it forces them to get up close or their shots are absorbed. The game counters this by making enemies break your weaker walls once it realizes what you are doing or sending drop pods. Once you have access to certain kinds of turrets, you can automate most raid defenses until the AI is given better abilities for raiding by the raiding AI calculations.
>>1147924 Cool if you're a big gunfag that jacks off to obscure calibers. Otherwise stick with yayo.
are you guys still doing the multiplayer games?
>>1148591 there's an MP Rimworld??
>>1140728 Once I get far enough along in Rimworld that the game can start playing itself, I boot up SS13 and play that while waiting for Rimworld notification sounds in the background. >>1112435 >>1144695 What the hell is it about this one furry Rimworld guy that he makes such high quality art of his ludicrously niche mousonas? >>1147924 I use Simple Sidearms to modify combat, as well as… one of the no-cooldown mods for faster shooting. Can't remember the name because I'm not near the computer with Rimworld installed. A few other combat mods, too. I like the one that allows raiders to use psycasts against you. Being forced to go insane or teleport directly in the middle of them is good flavor.
>>1149039 There are mods that let you do it. It's unstable but honestly it worked pretty well in the time I played.
Does anybody know the melee expanded mod? I haven't used it in years. Based on a character's stats, it gives new skills in battle for the player pawns and enemies for non-lethal take downs, disarming enemies, attacking certain body parts, being better against combat against animals, etc.
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>>1148591 no, I had some irl stuff come up and stopped hosting. I'm back now so if there are more interested anons, we can continue or start a new run. Only for the next week though, I will be busy after that. Unless someone else hosts.
brap
>>1144111 >only have yourself to blame eh, money was tight. it normally works regardless, so it's like a chance that it does and a chance it doesn't. Maybe I should consider an SSD at this point and hopefully it works out. It still works whenever it does load properly.
>>1151380 if you're gonna try and put an SSD in your laptop you'd be better off taking it to a shop and asking them to do it unless you have a second pc you can use to clone your current HDD to the SSD or don't mind trying to install a fresh copy of w10 on your laptop and hope you can get the correct drivers
>>1146652 which hair pack are those from?
>>1155136 AFU, Unagi and Ponpeco
>>1155220 I personally recommend them, a lot. They're very nice looking
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Anyone got tips for surviving late game raids? Even with a killbox, enemies dropping through the roof or tunneling bugs can fuck you into a death spiral even if you win the battle.
>>1155565 Mechs of your own, hopefully you've trained combat on every character you like that can fight. Psycasts are good, there's mods for more that aren't just VE but I don't know how you feel about modding. If you're unmodded just give shotguns and heavy SMG's to everyone not a dedicated combatant with revolvers and machine pistols for trainees as the basic revolver is one of the best weapons in the whole game, not even messing with you. The M16 and charge rifle are what you give to your best people, the chargelance isn't that good anymore but you can use it for fun. The sniper rifle is more a meme than anything, unfortunately. Monoswords are better at actual fights than plasma ones are, though the zeushammer is amazing. Longswords and maces are also massively beneficial and are good even if you turbofuck your game with mods, and you unlock them just about immediately in the tech tree. You can control where infestations appear by screwing with the probability with walled-off areas without lighting in there, so you can set up emplacements leading to it to fight them out. Bugs really aren't that bad if you're using Yayo combat or CE, everything sucks to fight with basegame combat. I'm not sure if I'm actually helping you at all with this, more information on your end would help me out on what to suggest since it's just basic information that may still be very helpful due to all the new people posting here.
>>1155845 I didnt know about controlling infestations with light so that is indeed helpful. How would you suggest training the shooting stat? You can only hunt so much and some colonists are absolutely terrible at training shooting for various reasons
>>1155995 Also I'm playing vanilla for now. I wanted to beat a run on Losing is Fun mode before I went crazy with mods
>>1155995 I think you can also use temperatures to also control bug spawn since they hate cold I think?
>my ratkin got her right ear shot off >it actually shows in the portrait Holy fucking kino
>>1155995 I'm pretty sure you can train it by having them shoot a wall. That might not be true anymore though.
>>1156234 I'm 95% sure bugs don't spawn if temperatures are lower than -17C
how do the character skins work? are they just pngs I can edit/replace? I want to make the characters personalized booby anime girls.
>>1156395 there's several mods like that on steam
>>1156433 but I want them to be my ocs, are the mods pngs
>>1156649 every texture in the game is a png
>notice pawn is moving really slowly >wonder if he got hurt or food poisoning or something and I missed it somehow >he's just stoned on a joint that dropped in a drop pod Do people really deliberately manufacture this shit to give to their pawns?
>>1156856 could you post one so I can play with the idea before getting the game
>>1156395 They're pngs but each pawn is composed of like 9 of them.
>>1157223 you would have to extract them from the libraries and I have no idea how to do that here's an extremely old collection though https://www.dropbox.com/scl/fi/zwtiy6oklur5qarlfx65d/RimworldAssetsA15.zip?rlkey=78ih56sv03ol0t0yfsjbv40in&e=1&dl=0
>>1157207 it's very good for stopping mental breaks, thats the trade off
>>1157329 >>1157406 oh right they're made of layers. is there an easy way/mod to set a character to just use a complete png and ignore all the extra stuff like hair/clothes?
>>1157207 The purpose of simple drugs is either quick buck early on, or mood boost in critical situation. If you pawn is an addict or has chemical want need, smokeleaf is always an option, relatively safe one. If you want to use them recreationally, it's best to try to limit weed and beer to just one dosage before your pawn goes to sleep.
>>1157207 >>1157207 The purpose of simple drugs is either quick buck early on, or mood boost in critical situation. If you pawn is an addict or has chemical want need, smokeleaf is always an option, relatively safe one. If you want to use them recreationally, it's best to try to limit weed and beer to just one dosage before your pawn goes to sleep.
>>1157207 it's worse than yayo or flake in every way
>>1157553 it's also very good to give to prisoners, it makes them much easier to deal with since they are less likely to go mental and if they do they are much slower and easier to deal with. >>1157573 Flake, yayo, and even psychite are harder to make and also much more addictive as well as have worse withdrawals symptoms
>>1157619 flake is not hard to make, the real problem is how quickly it balloons wealth
>>1157511 Probably not, and tbh it would look like total dogshit. Just use FA. There are a lot of texture replacers and add-ons that make it pretty customizable.
>>1157511 Also, there are portrait mods that some people use which let you attach your own picture to the pawn's bio. That's probably a better use for your donut steel anime waifu pics.
>>1157877 >FA facial animations? I guess I could just individually customize the parts. are mods usually loose files or are they in libraries or whatever like the other guy mentioned?
>>1146917 I agree strongly. I remember on 4chan unless the schizos had a very specific posting style/phrase or a tripcode, you were completely and utterly fucked and forced to be subjected to them. >>1147924 I love it. It's not my favorite mod and it sucks when the autopatcher doesn't work (Usually ESL mods or HAR races with new limbs or abilities regardless of the language the modder speaks) but now that there's a manual patcher, it makes things much easier. HSAU isn't truly incompatible but True Vampires are impossible to kill without holy landmines as a result, whereas with Yayo (OK) or Vanilla (Shit) it's pretty easy if you're a vamp yourself or use cheat mods. >>1157207 I only give it to my elite pawns. Any pawn that has a need to fight or do dumb or physical labor will be forced to be sober (outside of yayo for fighters)
>>1157661 you need several research projects and a pawn with at least 6 plant skill, compared to smokeleaf which requires 4 plant skill and can be made straight away in most scenarios
>>1150916 Did you encounter desyncs often? Could you provide a mod list if your sessions were stable?
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With the decorative terrain elevation mod that anons mentioned a few threads ago, how do you make sure the stairs go behind the slopes so it doesn't look weird like this?
>>1158301 >facial animations? Yes >are mods usually loose files or are they in libraries or whatever like the other guy mentioned? Always loose.
>>1158527 Don't quote me on this but I think it needs a manual XML patch. I've only worked with clothes, hair, and genes though so it's not my expertise.
Only real way of expansion is making more walls to the right to take over an empty geyser for more farming
>>1166158 Has a raid spawned right on your map edge yet?
>>1166533 It always has, it's why I bunkered the base down so early
>>1166613 It's better to be as centered as possible for that reason, could give you expansion ideas as you make a more passionate base and decide what you do and don't like
>>1166756 The main reason I was in the corner as it had the best starting base location. The middle is mostly a road. I could send pawns to make a new base in the middle, or a better killbox to store items in.
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>accept refugees >two piggers (one of them wearing only an apron) and a twelve year old boy in a dress If I get a betrayal offer these guys are dead.
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>right after I post that TPD it is.
>>1167249 put ya reward away waltuh
As a bonus for doing my duty to the rim I got this pretty big ancient danger open too.
Is there a way to hide the UI?
>>1167729 F11 F10 for screenshot
YEOWCH!
>it took 5 years for a pawn to get a bionic eye replacement for her missing left eye ouch
Any worthwhile storyteller mod I should try? Have been using Randy for ages, thought I should give something else a try.
>>1168899 It's Oskarslop, but I actually really like Perry Persistent, he's like a more randomized Cassandra, but less unfair than Randy.
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>>1168899 Barbatos Mifune Misfortune Rainbeau Flambe Action Alice U.L.T.I.M.A.T.E. Master Chief
>accept double mech hive raid quest >they gave me 6 troopers, how bad could it be? >6 days pass with literally nothign happening >rival faction attacks, takes the troopers out of commission, my pawns had to sweep up the rest, not looking good >thankfully the dormant mech hive i had from last year took care of most of the raiders >First mechive shows up immediately after >wtf >5 centurions >4/4 lancers/shotgunners >12 scythers >wtf this is not what was listed on the quest description >use up all of my honor to call in 3x imperial trooper drops >none of them survive, but they damaged them all enough for my pawns to clean up >all of my colonists are now out of commission but they all survived <I hope the story teller gives me ample time to re- >new Mech cluster, attacking immediately >AAAAAAAAAAAAAAAAAAAAAAAAAAA >I have literally no capable fighter left, they are all still recovering, no way to fight- >my eyes catch a glimpse of a near useless archotech item I had in my stash for 3 years >Psychic animal pulser >I immediately use it and watch the entire mech cluster get wiped by several dozen rabid animals I sure hope that's the end of it and I wont get any more raids for a whole year, because even after 4 years I have no fucking killbox and my colony wealth is at 250k. Recovering from these attacks takes forever
>>1158421 FA causes desyncs, like the mod compatibility spreadsheet says. It got pretty unplayable eventually. In the latest run we ditched it and got a few face texture mods instead, almost no desyncs after that. They're quick to recover from though, make sure to save when someone desyncs to speed up the simulation when they rejoin. I also recommend using a local savedata folder (you can google how to do that) for easier management. The modlist was a pretty small one, I don't have access to it right now, except for the modconfig file but I can't post it here...
How do you deal with prisoners btw? How many wardens per prisoner? Also how can I prepare a large batch of nutrient paste for them? I can't seem to manually create it.
>>1170218 vanilla paste dispenser interface haunts my nightmares, nutrient paste pipe/dispenser mod.
>>1170249 Seeing my warden haul paste one by one to each prisoner across the base is killing me. Luckily I figured out the trick that lets me mass craft paste, people were telling me it does not work anymore..
I'm on CE and the biggest problem I have with pawns is over encumbrance, how can I restrict them to a certain weight limit so I don't suffer from a walking speed debuff?
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I finally got this shit to work, now we can get cooking.
>>1173698 Unironically with other mods >>1178239 That's a nice dragon
>>1168187 what ui mod is that >captcha back again man I fucking hate ffxiv
>>1178408 The green dragon stumbled upon my colony weeks ago, and I've managed to tame it. I settled with the name Barbatos, he's pretty reliable for hunting and raids.
>>1178564 Godspeed
Is there any mod which makes wild predators actually eat fresh corpses rather than always preferring to hunt? It seems like they'll eat a corpse of a creature that has just dies, whether they killed it or not, but otherwise they just leave them to rot. >>1168187 An /rwg/ classic. >>1178408 Nice Health Tab.
>>1173698 I usually assign them loadouts so they aren't carrying tons of excess weight constantly
>800 hours in game >finally feeling burn out >picked up XCOM 2 Let's see how long it is before I go back to RW.
>>1178708 Play the expanded version and delay helping out the scientist from Xcom 1 as long as possible. The superbosses ruin the game if you activate them early, and there is little warning about the consequences from it. The expanded version nerfs them heavily. You can get team wiped by a superboss right when it spawns in a map, without any warning it will spawn, even with it nerfed.
>>1178628 does it play nice with other ui mods like the rpg inventory stuff?
>>1178763 I didn't understand anything you said. I started with WOTC version of the game, and enabled the two story DLCs and not integrated and was advised to not even think about those missions until much later. Is that what you mean?
>>1178708 try Stranded: Alien Dawn if you want something similar to Rimworld
>suspect water freezes is causing my game to absolutely shit the bed >check the workshop page >multiple people complaining about it with vehicle framework
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>>1178864 Yes. I don't know why they even allow you to enable them so early on, when they can spawn behind you too. WOTC makes it where they are only enabled after your first major Avatar Project facility raid. In the base game, they can be enabled by accident half way through the tutorial. The Alien Rulers are a DLC only thing, so you can disable the Alien Hunters DLC and never have to deal with them. The most annoying thing about them is they fuck with your placement and movement, and in the base game they would react when doing actions like reloading. Viper King is the first one who can freeze your soldiers and move them right into the line of fire. The only way to prevent these superbosses from moving is to freeze them with a grenade.
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What's bread and butter anime mod for Rimworld? I want cute aesthetics like in Elin or BA or Ragnarok or picrelated .
>>1179509 Ratkin
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>>1179509 Dogs!
>>1178802 In my experience, yes. It only touches the health tab. I'm using it alongside RPG Style Inventory Revamped.
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>>1092958 >It also lowers performance supposedly. it most certainly do t. potato computer
Sad day for rat
I think a mod I'm using broke the birth mechanic . The baby just disappeared.
>>1185224 I've had that issue with Immortals.
>reinstalled xcom2 because I'm getting tired of RW >95% miss >85% miss >95% miss >3rd mission of the game or some shit >some ugly assassin bitch shows up >has like 20 life >invisible >moves half way across the map >instakills one of my units >goes invisible and runs off again >still no idea wtf is going on >alt f4 >uninstall >reopen rimworld
>>1186981 That game exists for reddit niggers to pretend to like so that they can sound hardcore to their faggot e-friends.
I guess, I forgot why I quit playing it in the first place and quickly remembered. >UR JUS SHIT BRO Yeah sure, games are meant to be fun if the shit makes me mad I aint gonna fuckin play it. Some other anon recommended Stranded: Alien Dawn I may give that a try. I also saw Paradox bought it which means ton of DLC which I like. Either that or I'll just fucking go back to Factorio/Stellaris. It sucks because I'm tired of Rimworld but it's still the only game I want to play.
I found this on a raider who should get this first? Crafters? Farmers? Constructors? I guess it depends on what I need done the most...
>consciousness penalty Janitors.
>>1187142 nothing that requires skilled labour
>>1187658 >>1187423 Why? You'd think someone being able to craft for the colony 24/7 without rest would be a good thing??
>>1187680 lower consciousness means lower quality since it affects all other stats/skills, it's like having them been constalty stoned on smokeleaf
What do these mean? They sometimes start appearing on the smoothed floors in my mountains then randomly disappear. I noticed a lot of them right before a bug infestation popped up...
>>1188215 They don't mean anything. Tynan (PBUH) in his infinite wisdom just decided to gift us with random poopoo spots on smoothed stone floors at some point.
>>1188215 Just a texture breaker to make the natural floor looks less dull but still "natural". Why he decided to make it a boulder? nobody knows.
>>1187680 theres a lot of mass-produced shit that doesnt have quality you can benefit from. stone carving or some cooking/drugs. even research can benefit because there's no fail chance. guaranlen trees are good. could use it to dip consciousness on a harmonizer buff nugget.
>>1187137 try Kenshi the beginning is a total struggle but gets rewarding once you get past that
>Caravans show up >they ALWAYS trek shit and mud ALL over my base >even my clean hospital/research rooms I want to kill all these fucks without consequences...
>>1189279 i forgot that was even a mod its so fucking core to me
>>1189279 >If you want to cause pathing issues maybe WOMM
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>>1189279 I can then just abuse this to lure them to where raiders are sieging from, or where a mech hive cluster is...right?
>>1189372 Kinda. The spot has to be built though for 1 work, so you'll have to have somebody run over to the enemy to build it.
lmao
>>1179509 I should really make a mod that fixes Ratkin progression with CE, maybe with a possible tie-in to anomaly. Every low tech mod seems to clash with the original premise as they go up the tech tree. Anomaly could've addressed this by offering an alternative tech path and wincon but it didn't. Basically Ratkins could use a Skaven tech tree with unique low tech but simultaneously strong weapons, warp themed psycasts and a doom bell as the alternative to escaping the planet. CE offers a way to implement this vision because you can have a single shot, warpstone powered muskets that pierce armour, you can have better special effects like warp fire, you have more knobs to make low tech viable
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Also, I hate these fucking niggers in CE >Have a Miho AT placement >Shoot a rocker at it >Hit >Does only 40% of it's HP >get deleted by the gun
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>>1092783 Glad to see you guys again, your mob face wives were very worried about you all
Are there any other mods that plug into LLMs like https://steamcommunity.com/sharedfiles/filedetails/?id=3463505750?
>>1190793 RimGPT
>>1190867 >Mod retired Well damn.
>>1190793 Damn, and I just uninstalled 1-2-3 for my latest colony because it doesn't do anything.
Any chance this will backfire?
>>1193248 First psychic drone your entire colony chimps out simultaneously, probably.
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Inappropriately touch the catgirl (They became lovers two days later)
>>1193738 What the fuck are you doing. Where are your shelves? Why are you littering everything on the floor?
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>>1188707 I looked into but saw it had no steamcloud and since I travel for work a lot that's a huge deal breaker, same reason I didn't get into PZ. I know I could transfer saves manually but I don't wanna do that shit.
Why is every alternative gameplay style in DLCs such fucking ass, I'm doing mechs now and who the fuck thought that grinding chips is fun???
Breach axes are so fucking good. I can just get a bunch of shielded melee bros to rush into a dormant mechhive cluster, instakill the bot spawners, and then kill the toxic spewer or any bad structure. Then hop out, leaving the turrets there as free raid defense.
>>1199236 Read the book
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He's just like me frfr
>rimworld keeps crashing on load >check task manager as it loads >15GB of ram being used jesus chriist
>>1193248 give her a mind-numbing serum as soon as a psychic drone strikes and you're good >>1189852 would be funnier if the actual building was shaped like a tiny dick or 🤏
I got some new runaways who want a home for a while, so I'm forcing them to mine the whole map up. One is really skilled at mining, so they are going fast.
>>1202415 They legit just joined too.
Do I just reload a save if the game throws a raid at me when everyone is at 10% sleep, 10% food, 10% recreation while others are on mental breaks?
>>1201162 I have 75 mods including all the 5GB of textures from RJW and SA0 and the game only uses 4GB RAM You NEED, graphics settings+ I was previously at 24GB RAM usag
is there a mod to increase the spooky ambience? Also I have fog of war but if I zoom out it just highlights everything. Is that a base game thing or a mod?
...
>>1203802 forgot second pic
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>>1203684 For just ambience there's Realistic Darkness and Realistic Darkness (lite), Pairs well with a flare mod. for monsters there's Anomaly DLC along Better Distress Call mod these monster mods can be very hard on vanilla: Anomaly Portal Rim Flood Army of Fetid corpses Ratkin Anomaly (very hard without OP mods) There's also Call of Cthulhu, but I've never used it. It uses JecsTools
>>1203950 yeah I have a lot of those, was wondering if there were any that added more sounds
>>1187137 Literally just use cheat mods. It's the only way I can play Rimworld and enjoy it, and I have thousands of hours.
>>1204024 Cheat mod recs for xcom 2?
>>1204165 Never played it, admittedly.
man now i'm getting error messages when a colonist tries to read a book
>>1205375 nvm, its a rimworld of magic book. That mod is buggy as fuck
>>1205401 Never install anything by jecrell for any reason.
>can't use skip shield >space already occupied by a hidden conduit most useless psycast in the whole game ever
>>1199737 Fuck you, the book sucks, Tynan is a hack. Only good DLC is royalty and everything after has been complete ass Alien races forever
Is there any reason yet to not be a cuck for the Simpire?
>>1206598 In the base game no, royalty and deserters expanded add deserter content and tougher raids if you side with the simps I'd get that even if it's your first run
>>1206612 if you use neuroformers without titles, you can use more psy powers without any of the stupd 'i am a royalty' mood penalties and requirements, right?
>>1207144 Yeah, and if you're tribal you can use the anima tree without even using the neuroformers
>>1209955 >>1207144 ideology gives you psy levels from blinding people or something?
I'm starting a new Dead Man's Switch focused playthrough. Are there any other faction or mech mods i should take a look at if i want to keep the Metal Gear / Girls Frontline / Urban Warfare look across everything.
>>1211893 its pretty expensive. you have like 30% chance of getting a psylink when you blind someone so you have to make a fuck ton of bionic eyes. You used to be able to use biosculptors to regen the eyes but they patched that fastest way to get psycasters is to open the ancient dangers, store the prisoners until ~day 30 when the imperial slave trader arrives, you only need to sell 5-6 prisoners to get rank 3 psylink and then do deserter quest for +2 levels. sometimes the timing doesn't work out
>>1201162 >>1202703 I can relate, you definitely need Graphic Settings + if you're going for a large mod pack because the ram usage can be intense the more you got. I have over 400 mods, so I had to get Performance Fish and Faster Game Loading
>>1206598 Wanna get psylink levels without simping for the emprah, hugging trees or popping your eyeballs? Do this: >Get enough honor with one pawn to get the first psylink and title level but don't do the ceremony, yet >Get Psyshock lances, as much as you can but 5 will be enough, maybe even 4 >Make sure you have enough room in your prisoner cells for 4-5 pawns >Call them for the ceremony, send one pawn to capture the usual Hussar in the group and target the bestower (Carries 2 neuroformers) and the rest with the psyshock lances. Mop the floor with the rest. >Stripe the survivors, now prisoners, off their clothes and power armor, stuff them naked with their apparel into drop pods and launch them into any Empire outpost for ez rep (Probably you'll get 130 rep just for that) >once you get neutral you'll receive the ascension quest from the empire again, rinse and repeat Of course this is the expensive way but you get the idea, you can even kill them and make capes/dusters of human skin and send them the same way and become neutral and repeat the cycle, the empire really don't even care those exelent capes resemble their soldiers at all, they're just nice to wear after all :)
>>1212888 there is a metal gear mod by RH2. But its not CE compat, plenty of GFL outfit mods
>>1203950 >>Jec will NeverfuckingEver update his Lovecraft/cult mods
>>1213646 And that's sad as fuck. I tremendously enjoyed my lovecraft-themed playthroughs, and would gladly make an HPL-themed run again but with all the QoL and content improvements of the latest versions. Alas...
>>1212996 does it work on just anyone or does it have to be a colonist?
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>have jotun colonist >basically useless at everything and eats as much as five baseliners >can haul a ton of shit and grug smash basically anything though >also pretty much indestructible >everyone likes him >gets addicted to shiver >has to take it so often that he basically always has withdrawal despite my stockpile from dead goblins >-40 mood on top of genetic pessimism >constant chimpouts where he can delete any building he reaches instantly or threaten the entire rest of the colony
>>1215066 lock that fucker in a steel room for a couple weeks to get him past his withdrawals
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>>1215066 BASED grug chad.
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Wow I found you guys. Holy FUCK most of the other chans are trash.
>>1215343 welcome this one is literal heaven compared to 4chan only real issue is their hardware is struggling with the refugee influx >>1215066 gotta lock him up before he kills someone
>>1215417 >literal heaven compared to 4chan Desu that's 90+% of all imageboards. Only realized this after the hack sadly. >>1215066 Do you not have a punishment cell? Could have helped him with the drug addiction as >>1215099 also said. The only alternative is just letting him rape you and your colony because you're too pussy to do anything about it. Prime cuck behavior
>>1215099 >>1215417 >>1215534 I'm pretty sure he'll just chimp out and tear down the wall. I'm thinking I'll probably just have to banish him.
>>1215713 >he'll just chimp out and tear down the wall take off his legs and give him pegs after he recovers. Then bionic legs once you get there. that way you can take off his legs whenever you know his mood will make him chimp out. No need to arrest him
>>1215713 You could send him out to the nearest enemy encampment as a caravan one-man-army and try to take it down for the lulz
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>>1202703 >>1213057 so how does it work?
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>>1215772 >Vanilla expanded archons >Supposed to be unrecruitable to balance out powerful biocoded armour and personwhatever OP monosword that's supposed to disappear on death >... >Unwavering often loops back into 0 or 1 recruitment difficulty >You can get their weapons by simply poisoning them before executing them Great fucking work
what's the difference between ambient horror and monolith horror?
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>get unknown threat join offer >24 year old female loyal jannisary >go for it >the threat is a kill squad of four dracul spawn with guns and bulletproof armor >this colony started as naked brutality and is really just coming together >can't make steel and definitely can't make bullets so I'm mostly using crossbows I'm really glad I haven't taken drug grug's legs (yet). >>1215747 Would probably work and having a bionic giant would be cool, but I'm a long way off from bionics >>1215772 I've been using him for expeditions on the world map in general. I may do that when I run out of his drugs, which will happen soon. >>1216932 Ambient has anomaly events just happen along with other events. Monolith you have to direct a colonist to interact with the monolith and then I guess it pretty much takes over the game.
>>1215417 I worry every time I open a spoiler I'll be flashed with porn, BUT I love how the userbase here is so chilled the fuck out. You can actually discuss Rimworld here, but getting slightly off topic won't get you crucified if it's somewhat related. So I actually really like it here. It's certainly better than 4chins on /v/ >>1215534 The worst imageboards are mostly obscure, thankfully. I've lurked on a few whose users. Thankfully this one is really good and lets you filter IDs for shit stirrers. >>1216312 Just put GS+ in your mod load order. And you need to use a proper mod manager, like RimPy or Rimsort. You'd also be better off without 500 different retextures at once AND converting said textures to DDS.
>>1217086 >I've lurked on a few whose users Whoops. I've lurked on a few whose users were deeply unpleasant in various ways. As I've stated, 8moe is actually the best IB in terms of users I've seen.
>>1216993 Fucking hell. Did you manage to defeat them somehow? >bionic giant would be cool, but I'm a long way off from bionics Pirate giant would be even cooler, desu. Imagine a coked up half-naked barbarian man who's a foot taller than you and is hopping towards you fearlessly on his double peg legs while ready to smash you into the ground with his bare fists. I'd run. >>1217086 >I worry every time I open a spoiler I'll be flashed with porn Kek, same. I'm far from a moralfag, but the perpetual loliposters are starting to get on my nerves. >lets you filter IDs for shit stirrers. I have to agree, definitely one of the best changes.
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>>1217134 Yeah. I had a few guns and a few bullets in storage plus a nerve spiker, and I lured them through an open door and had Dan smash the fuck out of them. also, a wild troll ate one of them Names are different because I cheated a brain injury the first time and felt bad and reloaded.
>>1217086 >I worry every time I open a spoiler I'll be flashed with porn one of the userscripts lets you have blurred thumbnails instead
>>1217373 Damn, that's cool. Based trollbro.
>>1203684 The lovecraft one is one of the best mods. it's bundled with mods like realistic darkness. Rim of madness is a really good pack. The modpack heavily buffs wood due to how much wood you get, and it allows enemies to hide behind trees more ofte
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It turned.
>>1217665 ...where are the breasts?
>>1217086 seems like it loads up quicker now too, only took 4 minutes instead of 10
>>1217745 I believe RJW's part assigner does not currently distribute breasts to animals in general.
>>1217134 Yeah. I won't chimp over it but its a specific kind of NSFW I'd prefer to filter if possible. Just not my thing >>1217389 Thank you. >>1217870 Glad that works. I've noticed with G+ and DDS textures, my mod list went from a 35 minute load to a bit under 15
My ratlin keeps shitting out mutant babies, should I throw them into the oven? They take up so much fucking time it's unreal
I accidentally doubled my colony's wealth when mining the map. I only lost one old man, but I had 5 raids in a row with some destroying a good chunk of my walls. I figured out a way to burn 15000 steel I had stored to stop the raids.
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>wanderer join offer >it's a troll >go back and forth on it expecting some weird freak >finally accept >get this
>>1220828 adorable
>>1220828 why is she so smug
>>1220828 She's cute.

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I took the laissez faire approach with Dan and just let him smoke all the dreg then took his club away. After he ran out it took half a year to recover, during which he chimped out multiple times and had to be shot to be stopped. He's got a couple scars but he still has his legs and the two colonists he beat the crap out of made full recoveries. >>1221145 Maybe it's because she's 38 and eats more than twice what a baseliner needs and is still thin and cute.
>>1189397 You can devmode it in to autoconstruct it as well
This dynamic flooding mod is pretty comfy.
>>1223511 Do animals not drown in this game or something? I haven't experimented much with water yet. The mod does look pretty cool though.
>>1223899 In vanilla there is no drowning period and water doesn't really do much in general. It's basically just hard/impossible to move through depending on depth and applies a negative mood. I use these to make it a little more watery: https://steamcommunity.com/sharedfiles/filedetails/?id=2906970045 https://steamcommunity.com/sharedfiles/filedetails/?id=2940072380 One of the features of the second one is to make it possible to drown if downed in water deeper than the shallowest depth. The flooding comes from this https://steamcommunity.com/sharedfiles/filedetails/?id=3144491125 and the water from it I think is meant to be very shallow. More like puddles. It doesn't even get pawns wet.
>>1092783 found you guys
>>1224030 Very cool mod recs, thank you! Can't wait to create ganges in this game by dumping all my sewage and corpses in there. I also really like how the fire on the top right of your base (>>1223511) stays on the trees but isn't extinguished presumably because of the height. I have to admit, I didn't know rimworld simulated this sort of thing. That's cool.
>>1224116 On the mushrooms, I mean. I assume that's fire, right? Or just some kind of glowing shroom?
>>1224110 good. Now post your female pawns to prove it's the real (you)
>>1193490 >>1201846 Look at these moodboosts my dude
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>>1224116 >>1224128 Oh yeah those are just glowing flora.
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>Only month in-game after starting new playthrough and crash landing >Strongest and most capable overall pawn in colony gets first chimp out in the playthrough due to not spending enough time relaxing and shit >Gets literal fucking mental trauma from this resulting in permanent post-traumatic anxiety Nigger, what the fuck? I will apparently have to tend to it for the remainder of the game and try to coddle her as much as possible (to avoid chimpouts) or she gets worsening productivity debuffs. All because she got fucking traumatized due to working a bit too much. I cannot with this shit. >>1227185 That's pretty cool.
>want to play it again >just the thought of downloading every mod I need puts me off It's over.
>>1231509 bro your rimpy? lol
>>1230416 sometimes brain damage is your friend
>>1230416 >he fell for the psychology meme
I have 400k and I'm getting 200 bug raids, send help, it's killing my PC
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370th for anime
>>1236656 The second horsemen of apocalypse has arrived
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>>1237254 i like the sound of that
>>1236656 Where were you?
Not sure if I should get back into Rimworld again. Did grow quite attached to my pawns though.
>>1237827 >Not sure if I should get back into Rimworld again The answer is always yes. Kino pics, by the way.
>>1236656 took you long enough to find us I was starting to get worried
>>1140392 Is there something else you're supposed to be doing? Are you satisfied with your life? Have you done anything productive, or just played rimworld all day?
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>>1237554 >photorealistic weapon sprites
>>1237554 That sword looks like a cock and balls wrapped in wire. Or are those veins? Also, this >>1242358.
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>>1238166 >>1237668 I... I didnt think to check here and im quite busy recently. And when i did i had troubles connecting >>1237554 Propaganda >>1127182 (You)r wife, yes. >>1146652 Beautiful female pawns, Anon-kun >>1183915 Rest in peace, Rat. >>1203813 >>1203802 Poor mobchan Take better care of her please >>1206598 No! Empire is the greatest faction out there! Be with them and you will prosper.
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>>1242358 >>1242569 ignorance is a crime
new deadman mod
>Ratkins have growth moments in year 6 while becoming kids at 4 so you can't max them out What the shit? No passions?
>>1146066 I don't know how to tell you this but there are multiple trannies on the Rimworld dev team, they're just the 1% of good ones that don't force it on players. This makes sense from a lore standpoint, as well. Logically, a cure for troonism was probably developed by a Glitterworld, which can handwave away tranny politics, making both sides mostly happy. Though, there will always be those who hate any tranny involvement and those that want to shoehorn trannies into the game. >>1236656 Nice to see you, Corinanon. >>1237827 I just (mostly) burnt out, but if you feel a need to play it, do so. I never regret it when I do.
>social fight starts and ends in 1 second as one of the pawns has his arm severed by a monosword Nice game faggot
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Trying to redesign the Plasma Shield, possibly making a separate version from the original.

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>>1247294 >arm severed by a monosword consider yourself lucky t. Apulia >>1246057 it looks cool and I want to try it out but every time I try to do a DMS run it gets derailed before I even start. I first got it when the dragoon mod came out but I've yet to touch any of the content lol
>>1246057 Whats the name of the mod that safely adds new factions mid save?
>>1248338 VE Framework has that function and will pop up when you load your save
>build a nice big killbox for raiders to come die in >every fucking raid is sappers It's rude, honestly.
>>1147924 >CE It makes the game too easy. The suppression mechanics and increased lethality of firearms remove all primitive factions from the game and partially eliminate mid-tier ones, while armor buffs make anomalous monsters irrelevant. The Empire might pose some threat, but how often do you actually fight the Empire? That leaves only mechanoids, and even then, not all of them—just the raids with lots of centipedes. I love guns and everything related to them, but the game becomes way too boring without any real challenge.
>>1248507 Combat is pretty shit easy when you are abusing mechanics. Anything that's not CE you just make your usual killbox with anti-sapper features and ignore Combat for the rest of the game. At least with CE you can have fun not trying to abuse the system and just fight through it with all the new options and stuff you can do. In Vanilla, combat is just annoying and a pain in the ass. Enemy pawns have 0 self preservation so they will just rush towards you to hurt you regardless of their safety, which makes killboxes a necessity unless you like dealing with endless infections from gunshots. The funniest thing about CE is that it's both too hard and too easy according to anons. But the one thing everyone agrees is that Vanilla combat is the worst thing this game has.
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>>1248613 >he funniest thing about CE is that it's both too hard and too easy according to anons And they're both right because CE's difficulty is directly tied to technological progression. In vanilla, the scaling is mostly linear with minor spikes based on colony wealth, while CE significantly weakens melee weapons against armor and heavily buffs firearms. This makes playing as a low-tech colony extremely difficult—plate armor is overly heavy and offers poor protection, arrows can't even pierce some clothing, and a single burst from an assault rifle can down several colonists at once. But the more you advance, the easier the game becomes. So if you don't limit yourself technologically and rush progress, the game becomes incredibly easy. Conversely, if you play without advanced tech—especially if you also avoid buying high-end gear—it becomes extremely challenging. >Vanilla combat is the worst thing this game has Nah, it's OK. Just OK.
>>1248724 I personally dislike the randomness of CE, If I lose I want it to be because I did a miss play.
>>1248724 You're right but the technical progression only goes so far, at some point bigger mechanoids will go through marine and cata armour like butter while your weapons are shorter ranged, completely static or reliant on good RNG with launchers. I'd say early game is easiest since you'll be fighting tribals or single individuals with good gear, late game gets harder as you face more enemies with better equipment although killing bugs and tribals is now easier than ever before.
>>1249054 PS Melee is the strongest fighting style in CE kek, you one shot everything and can just abuse line of sight. Since a lot of stuff has minimal range and you have special jump powers it's ezpz
what are the CE stats of a mega spider?
>>1249919 iirc based on some posts I've seen the megaspider can cut your pawns libs off through marine Armor engaging them on mele seems like a horrible idea I'm more of yayo+ addons kind of anon, don't take my post as accurate CE assessment
>>1249919 you need at least AP 7.62 nato to actually pierce their armour
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>chimperials
>>1250855 What mod adds that "Outfit: Nicole" thing? I'm grasping at straws like this because apparel management has been such a pain in the ass lately with large colonies wanting certain pawns to wear certain outfits and any mod to make clothing management less of a pain in the ass would be awesome.
>>1250972 Core. I just set each colonist to have their own apparel policy. I am using this https://steamcommunity.com/sharedfiles/filedetails/?id=3231731155 though which makes managing individual outfits a little easier, especially the RMB option to add or remove items.
>>1251071 Oh and I should mention this too which lets you set up a bunch of default apparel policies from the mod options menu. So I have things like "Basic Cold Female" etc. that I can copy as the base for pawn policies. https://steamcommunity.com/sharedfiles/filedetails/?id=3285178686 For some reason he seems to have set it to hidden at the moment, but it's 1trickPwntya's Defaults. I can catbox it if you want.
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>volcanic winter and toxic fallout My game is so gloomy its actually sapping my will to play the game, holy fuck
>>1246192 >Nice to see you, Corinanon. Y-you too... >>1248095 My murderous dog can't be this cute! >>1247294 >Guy chimps out >Slice his arm off in an instant Mhm, based, I think. >>1250855 I'm sure that the noble soldier had his reason to so it.
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>>1247294 Reminds me of that scene from RE7, kek. >Oi, you threw a plate at 'im?! >Yer getting yer arm chopped off, son! >>1251410 That actually looks cool as fuck, damn. I want someone to add an underwater lovecraftian biome that has this atmosphere. >>1248095 Man, why does she look so cute in the third picture. I assume that's just the Facial Animation mod or did you add something else to the mix?
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>>1251111 That would be sweet. Appreciated.
Here goes my 11th attempts at a campaign
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got this random popup
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>150 hours in game <always playing on commitment mode <always playing on strive to survive >literally never even reached winter >literally always dying of raiders or starvation in summer >literally never even sent a caravan out Is it over for me? Or is everyone here just as horrible at the game? To be clear, I am having fun with the game, but holy fuck am I mentally retarded.
>>1252237 >play tynan's player griefing simulator on ironman >wonders if he's shit at games because he loses I assume by your 150 hours and asking that question that you're not playing a supermodded setup like a lot of people do If that's the case vanilla or near vanilla is an rng player assfuck experience, most people here (me included so no hate) play this game like the sims with fightin/drugs/sex Even modded can just fuck you over regardless of your preparations depending on what exactly you have installed so playing on commitment mode is asking to lose to some random unpredictable nonsense. Some people like it that way but don't feel bad if you don't
>most people here play this game like the sims Huh, that's intriguing, I didn't think of such a playstyle before. I mostly play with ~50-80 mods, usually to overhaul the universe (eg. currently I'm doing a Mass Effect larp) but I haven't seen many mods that drastically change the difficulty to that level. Most of my modded runs don't even achieve the tech level I'm striving for (eg. I still have my Alliance colonists with plasma rifles living in wood huts) because I'm getting fucked over constantly, so what you've described sounds quite appealing. Mind recommending any such mods? >playing on commitment mode is asking to lose to some random unpredictable nonsense Desu I wouldn't mind it at all as long as I get to survive for at least a few years before. I feel bad savescumming in most games.
>>1252305 Meant to respond to this >>1252268
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>>1252237 >Is it over for me? not as long as you're having fun >is everyone here just as horrible at the game? it's a singleplayer game with a huge mod repertorie difficulty varies all over the place we have anons playing doll house, while others play as tribals with CE on >am I mentally retarded if you're playing vanilla after 1hr or gameplay, yes mod the game to your liking. Vanilla combat is incredibly stupid once you realize what's going on. if CE is too much for you try Yayo Combat instead.
>>1252322 I'll try yayo because seeing my guys standing still and missing while a squirrel rushes them at mach 5 annoys me to no ends. Also would you first go for defences or crops?
>>1252305 I'm no modding expert - I've pulled a really cobbled together list together from browsing the workshop and /rwg/ material - so hopefully a more knowledgeable anon will pop in here and help you more than I can. Still, I do know a few things with the above caveat in mind: -Yayo's Combat (or combat extended, I guess? never used it, I prefer Yayo's for simplicity/compatibility) are considered essentials for making the game less annoyingly RNG based in combat. Instead of having a bowman snipe your power armored dude in the head instantly smoking his brain, armor penetration, accuracy, etc is rightly taken in to account. -A lot of feature mods end up indirectly making the game easier without that technically being their stated intent. For example, Rimatomics is a lot of fun but it makes operating a defensive line of turrets a lot more feasible (i.e feasible at all) because some of the stuff is ridiculously OP. Vanilla Vehicles Expanded, Psycasts Expanded, those kinds of thing are often in that category. -Mods that change the facial stuff and body types of your pawns are pretty much essential to the simsworld experience just like they would be if you were playing the actual sims. Facial Animation is the default mod that provides basic textures and support for it, Unagi is often used and I personally prefer it. There's also closer to vanilla stuff if, for some godforsaken unholy reason, you don't care for anime style. -Other than that, it's mostly theme mods. Dogposter in this thread (cool guy) posts a lot of stuff from Cane Aternitigino, a mod full of dogpeople themed around fascist italy/germany. The same author also made a Fallout New Vegas/WW2 America/Frontiersman themed pack with rattlesnake/skunk/something else people, and a Soviet one with weasels. Other than that, I can just provide you a few of my favorite mods, if you want. This post is already pretty long.
>>1252322 As mentioned, I do play with mods, but admittedly not combat ones. For some reason I've always thought the vanilla combat system was fine, or at least that's how it appeared to me. I'll try out CE now, thanks for the rec. >>1252359 Thanks for the recs! I haven't tried the majority of the mods you've mentioned, so my next playthrough will surely be a fun ride. >Unagi Christ on a bike, looks amazing. Ten times better than all the alternatives I've seen. Thanks! >Other than that, I can just provide you a few of my favorite mods, if you want That would be very appreciated anon.
>>1252394 Honorable mention: Any of Resurrectionem's xenotype additions. Can be a bit bloated for lower rigs due to all the stuff that he adds, but not only do I like kemonomimi (and asian dragons), I also like having the different factions with the integrated stuff to fight, ally with, or play as. I just added Rimatomics this run, it's a lot of fun. Despite being deep it's well made enough to where it's not too hard to figure out. Vanilla Psycasts Expanded is an absolute must in my opinion. Easily one of my favorites. A warning: Make self-made limits, especially with psytrainers and a kill-focus persona weapon it's very very easy to get absolutely bonkers OP. Personally, I never use psytrainers for anything useful (dud/flavor skills like word of love are fine) and limit my pawns to one tree per ten levels of psycasting. Vanilla Nutrient Paste Expanded, Vanilla Chemfuel Expanded and Vanilla Races Expanded - Sanguophage are fantastic for reducing annoying problems with the hemogen, chemfuel, and nutrient paste systems. Want a blood/nutrient paste/chemfuel vat with proper pipe networks and dispensing stations? Here they are. Some prefer Rimefeller for chemfuel stuff, I've never used it or looked in to it. Oskar's stuff (oskarslop) gets a lot of flak, but anything Vanilla Expanded is at least worth looking at to decide for yourself. RimJobWorld is the resident coom mod. I use it. Not much else to say. Prepare Carefully and Character Editor are two big mods for pawn customization/scenario customization at game start. I can tell you that Prepare Carefully USED to have huge problems with bricking saves and stuff, but it was rebuilt from the ground up some time last year and I have had absolutely, positively zero of the old issues or issues stemming from it in general. Its reputation hasn't recovered though, and a lot of people prefer Character Editor, which I have never used. Dead Man's Switch is like if Rimworld met Metal Gear Solid. Have been meaning to do a themed run with it, haven't yet. 1-2-3 Personalities gives every pawn a little personality blurb. It doesn't affect much (or anything at all without the addon), so some people prefer the possibly more performance heavy and possibly more buggy Psychology. Haven't used it myself, but kind of want to. Armor Racks is a small mod that I absolutely adore for allowing my pawns to switch in and out of combat gear. It's also practical and not just for aesthetics, as you can keep the wear off of your armor or even have it passively repair. Check for apparel retextures and hair mods on the workshop on your own and find what you like. My favorite is AFU for hair. For body textures, some people like legs on their pawns, some don't. Texture stuff is easy to find on the workshop with the right keyword so I won't make this post even longer. That's some stuff that's just my taste. If you know more about what you like from rimworld I or others can give you more detailed recs depending on what posters play and build their stuff like you do. One thing important: Get Rimpy. It's a mod launcher. Even if you don't use it to launch your game - I don't - you can use it to optimize and upscale your textures to reduce boot times and pretty things up. You can also save your modlists so if the game updates or a mod updates you don't get bent by the auto updating workshop.
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>>1252357 >yayo Yayo has plenty of options. I highly recommend you to increase Max bullet speed to about 600 and speed multiplier to 2. Makes shootouts more fun. It also has an ammo system. You can turn it off if you want. If you keep the ammo system on I'd recommend increasing Multiply Ammo generated to 2 or 3 (this adjust crafting recipes) and Base Ammo Capacity % to 150 or 185 (so enemies don't run out of ammo too fast). Or lower them depending on how fast you eat ammo on your modlist. >my guys standing still and missing while a squirrel rushes them at mach 5 annoys me to no end If you find accuracy is still shit even on high skill pawns, pay with Improved Accuracy%. Pic rel are my Yayo Combat settings. Keep in mind I play with certain mods and armours that make me eat ammo like crazy, that's why my values are so high for ammo crafting and capacity. >would you first go for defences or crops? I personally don't bother bout defences for the first month as usually all you get is one or 2 raiders with a club and a mad squirrel from royalty quest. Unless I'm on a jungle or map where I can forage I tend to make a small potato or rice farm on the first week. <Healroot is very important get a plantation of those asap once you get enough farming skill for it that said, you probably play with the base game settings and wealth dependent difficulty is on. If so don't stock on too much food or goodies or your raids will get way too hard for you to defend against them. make sure you burn off excess weapons and drops from raids regularly. If you don't do proper wealth management you get screwed by raiders.
>>1252394 >>1252357 check out Death Rattle. That mod compliments both CE and Yayo very well since gunfights are now deathlier (specially on CE). >https://steamcommunity.com/sharedfiles/filedetails/?id=2896207870 Run and Gun is also a good addon >https://steamcommunity.com/sharedfiles/filedetails/?id=1204108550
>>1252237 I assume you go to a casino and get mad and blame yourself for losing ...Well, you should blame yourself for being dumb enough to go to a casino but still.
>>1252509 >make sure you burn off excess weapons and drops from raids regularly. If you don't do proper wealth management you get screwed by raiders. Wait huh Stuff like raider corpses , weapons and armor not in your stockpiles still count as YOUR wealth? My map is littered with raider shit, no wonder.
>>1252070 https://files.catbox.moe/3zu48i.7z auto update stopped working so I didn't see your reply. Sorry, about that.
>>1252654 >weapons and armor not in your stockpiles still count as YOUR wealth? unless they changed it on recent patches, which I doubt, yes having wealth dependant difficulty on is a pain in the ass corpses don't count but pretty much anything you can sell and buildings do floors and smoothing stone walls/floors is a quick way to skyrocket your wealth to the moon
>>1252505 >>1252593 Thanks a lot anons! Very much appreciated. >>1252635 Casinos are fun though. As long as you're not a retard who goes there to win money, that is.
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>>1252195 Gambete! Anon-kun! >>1252228 What a horrible fate >>1252237 As long as you are having fun, it is not over for you We play Vidya to enjoy ourselves, yes? >>1252505 >so some people prefer the possibly more performance heavy and possibly more buggy Psychology. Haven't used it myself, <but kind of want to. Try it It doesn't have an enormous difference gameplay wise but it's fun to see people bickering over or getting together over things they disagree/agree on Of course, it you're the type to pay attention to your colonists closely. Otherwise not worth it
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>>1251508 >My murderous dog can't be this cute! I'll have you know, Apulia is a kind and affectionate dog and would never hurt anyone without reason. And Zeoline started the fight so she kinda got what she deserved tbdesu >>1251779 >Man, why does she look so cute in the third picture that's Unagi FA. I've seen anons say they dislike the side profile of the faces but I don't have a problem with that personally. Cute clothes from Unagi and Ponpeco also help >>1252237 I'll go against the zeitgeist and recommend you finish the game on vanilla before you dabble in modding. Or at least "finish" it (aka get to lategame and get bored). You'll have some real knowledge and experience of the game and will be able to make better decisions on what you want added. You'll also avoid the embarrassing situations of confusing modded stuff for vanilla which I've seen happen plenty of times here. It's definitely possible, I mean I played bare vanilla for over a thousand hours when I first pirated the game back in alpha whatever. That's why I can say now with infinite confidence that cute pawns and dollhouses are the final peak of rimworld.
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>>1252684 Honestly anon, youre getting all these mod recs but if youre not even making it to winter its because you are not playing correctly. Like as soon as you start the game you need to begin clearing trees and plant food. Do rice or potatoes primarily and a 4x5 of cotton and healroot. but while you got this going, start building a kitchen and fridge, the fridge needs 2 A/C's to combat possible heatwaves. As soon as the fridge is built, have 1 colonist hunting big to medium sized animals as long as they dont retaliate while being shot at. Try to avoid hunting small shit like rats/squirrels. Kill any animals that are near your planting fields as they will eat shit you planted and its absolutely ruinous. With your food up and running you need to start a research area up and research smithing then plate armor. You want at least 1 melee colonist and give them a mace but you will need for sure someone to start making plate armor then make plate armor, it takes a long time but theyre good enough until you get flak armor later on. The only other thing youd want to focus on is making your settlement walled, so hopefully youve built next to a mountain or something but if youre out in the open, start making stone blocks at the stonecutting table, then have an opening like 4-6 wide or whatever you think is good and set that area up with traps and whatever later, but for sure set some sandbags far away from it so your colonists can safely shoot from dudes coming in from the opening. If you do all of this you for sure will get to year 1. Tbh the prepare carefully mod helps with this because you can sculpt your starting pawns so they have the stats you need. Obviously restraint is needed because you could just make someone with maxed out stats, but I dont do that I just randomize until I see someone who looks close to what I want and then slightly change things but having at least 1 colonist each that can plant, cook and craft is pretty important. Having 4 cooking so your colonists arent always throwing up is probably the absolute bare minimum I think. Your dudes constantly being sick will fuck your shit up. Oh also try playing on temperate forest where you can plant year round, this is probably the easiest biome. Anyway goodluck.
>>1254883 Got it. I'm starting a new playthrough soon and all that you've said will be of use. I think I spent too much time building shit up in the beginning, so that I usually only started planting rice on day 3-4, and I also neglected the melee pawn. Thinking of it now, raiders closing distance fast thanks to terrible RNG with no one truly prepared to take the brunt while others shoot at them was probably the #1 reason I lost during some raids. Your advice was very appreciated.
>>1254883 >>1255009 there is some magic you can do with vents and doors to supercharge a single AC if you want to cheese it. theres also pretty simple deterministic ways to influence aggro paths into your base. trap tunnels will always be cheaper than a standing army (except maybe ghouls). if you really desperately need safe year round resources nutrifungus can grow on grass with a roof overhead. the... wood plant name can grow by torchlight in a cave and shooould pay for itself., campfire if its cold might not pay for itself. you can line your dim 30% lit corridors with the shit for free. also wood as a resource is not obsolete for raid defense when burning the whole thing to the ground around them is an option.
>>1255009 Yeah, I would get clapped by raiders too and honestly it was because I would ignore having melee colonists and would spend too much time trying to make drugs and beer to sell, which is luxury stuff in the early game. Honestly just having a choke point with some traps set up will get you by for a very long time. Here's an example of what im talking about. You can make an even better one where they have to go through a maze and whatever if you really want but it also makes it annoying to get out.
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I want to play this is a degeneracy simulator. Sex, drugs and human experimentation. Do anons have any mod recs?
>>1255321 not the cheapest but safe to get in and out, plus re-arm, plus holds your pen sealed, plus enemies are happy to "zero cost" walk straight into your base over a fence tile. i fucked up and usually have a spot to take cover before 1st trap but quick example
>>1255321 sex with emilia
4crap is back btw
>>1255535 I'll try this out, anon, thanks. Obviously as you can see in my video the problem with what I have going on is that very rarely do all the traps get used up so if the enemies are forced to go through that entire line, it would be awesome. >>1255779 Dont hornypost about my colonists anon, please. She was the first to get pregnant, what a slut tbh.
>>1255962 >bot infested shithole is back Who cares?
>>1255976 >spoiler uhmmm, achtually that means that she's based and trad, that's what pol told me >Dont hornypost about my colonists personally, I take such posts as a badge of honor, like if your gf got called hot by your friends. I will respect your wishes though. >>1255991 hopefully not /rwg/. This place is too good to leave.
>look forward for 4chin to come back >its finally back but dont really want to leave the id's actually do a lot but I know i'll be going to wherever the majority goes.
>>1256120 Do ya really wanna go back to 'circlejerk the board'?
>>1255962 >>1256120 >>1256142 Honestly I like the features from this site but Im too used to the fast pace of 4chink
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>>1255962 This chan is way better feature wise and i don't want to leave but people will probably leave for 4chang and leave this place deserted It's very sad
>>1256142 Like I said its not really up to me, i'll go where the group goes. I like it better here but if its dead/deserted then I wont really have much of a choice.
>>1255962 For one , Israel is rangebanned on this site so you see far less trolling and CP. Why would any one want to go back? Our mods and jannies are completely compromised too
>>1256360 >>1256301 Desu you can be on both. 4chinz for quick, casual discussion related *only* to niche hobbies (all the major boards/threads dedicated to more active stuff are jeeted and mossaded to oblivion), and 8chan for checking the major boards and actual effortposting.
>>1256424 I-i-i feel like infinitychan is kinder and less restrictive for me... But leaving Yotsuba? Sumimasen sumimasen sumimasen... I can't decide Infinitychan allows me to post multiple images, post webms with sounds, 50 mb limit and it feels more quality here than on halfchan Some bad stuff came out of that hacks. Bots, Israel ...but Yotsuba... Oh nyo... How could i ever choose I like both effortposting and shitposting >>1253005 Good dog. Please pat her for me
>>1256875 the only advantage 4chud has over this place is that there's a bunch of people that didn't find their way here and all the random ass boards are kind of disorienting
>>1256424 This. My most active board on 4chins (afaik) has no equivalent here, and it was a shithole because of its mod, sure, but it was still the MOST calm board I was on. It felt like a small community on the old internet. Infinitychan feels the exact same way, without the shit mod. So it is 100% better and I will stay for what I can.
>try to post one small sentence on /rwg/ >please wait 120 seconds >undecipherable captcha I will do everything in my power to not go back. I think that everyone who does, with the exception of people whose boards/threads are deserted on here, is a colossal fucking cuckold without a shred of dignity or self-respect.
At most I would say just maintain it with a link in the pastebin to here. It's time to put the old boy down.
Okay but let's bring Yotsuba here yes? I don't wanna leave her
>>1257497 i've seen jannoids instantly deleting any links to this place on more active threads. might be risky
>>1257528 "8chan" and most variations are banned text jannies are doing overtime to mop up any indirect link to that place (like linking to a ghost post on an archive)
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I got so excited to see 4chink back up but now i see people happier with the features here. I guess i will lurk both now until one dies. STILL IM SO HAPPY TO HAVE YOU BACK GUYS!!! Is this place as cozy as the other? IDs are neat too i guess, its gonna be easier to keep track of who plays what colony.
>>1257528 You get a 30day ban if you mention 8chan or almost anywhere else
>>1257794 Welcome, fren! This place is even more comfy than 4chinz I'd argue. IDs, no captchas, no 15-minute waiting times, no bots and spammers, no shills, and an overall improvement in effortposting and actually interesting discussions with other anons. Very glad to have you back as well. Hopefully more anons follow suit and move here.
>>1257831 Im gonna have to learn how to use the board and im gonna miss the QOL that the X extension gives but atleast my birds will have a home again. Also IDs really are a blessing, i dont have to spam the same pics of birds next to my posts to identify myself
>>1257794 neither works particularly well at the moment, maybe this will get more stable when the rest of the shitters fuck off to botsville. >>1255976 but anon that is illegal
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>>1257928 OH THANK GOD Gues im setting nest here from now on. A ton happened during the timeskip, some new and some old faces arrrived at the colony.
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a friend of mine made a portrait for best doggy >>1257794 welcome. The general was really missing Tanya. >>1258137 Placeholder is so cute... would feed her breadcrumbs is she Olivia's girl?
>>1257794 Welcome bird kun >>1257792 My post still wasn't deleted, wonder how long it'll take >>1258137 Roni and Miss Placeholder Get her a better name you monster are really cute Shame about all that Arch*tech brainwashing though. Place needs to be nuked
>>1257458 I've been getting 'please wait 120 seconds' ad infinitum. Cleared cookies, still happens. Guess 4cuck's new server is struggling.
>>1258171 Cute dog. Nice drawing
>>1258171 RAGUSA!!! >Is she Olivia's girl? YES! The egg that popped during seggs is her. She in on her way to become the strongest psycaster in the rim. >>1258177 >Spoiler When she was born i learned that babies dont get names automatically, just nicknames when they grow. I was actually hoping you guys would help me come up with a name for her. It feels good to be back, i dont wanna sound gay but /rwg/ means a lot to me.
>>1258263 their sys server keeps dying, they probably implemented cooldown thing to not show all the errors it was giving.
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>missed a week of posts because I didn't know this place Oh... and I missed /rwg/ so much, too. Can't post there because I'm getting stuck on the 120s loop though.
>>1258313 This is the actual /rwg/ now, settle down anon.
>>1258304 Kek. I don't know shit about PHP but that's hilarious. >>1258313 This is better, because of thread IDs. 8/rwg/ is easier to keep track with all the colonies going on.
>>1258365 dont think they can actually fuck with moot's old php code, they just use cloudflare-y middleware to filter things going to that. that is not rimworld related though.
Thanks to whoever posted the link to this thread on 4cuck. I was in the hospital when the site died and only got discharged a few days ago. Missed you all. New colony to celebrate not dying soon.
>>1258444 No problem Anon >I was in the hospital when the site died and only got discharged a few days ago. Missed you all. New colony to celebrate not dying soon. Damn It's good that you're healthy again. Good luck and health to you.
>>1258340 >>1258365 This site does seem way better for posting but I'm a little bit scared of IDs because I alternate between colonies I'm somewhat proud of and colonies that are really fucking bad and I don't want people to know I'm the one behind both in case I post them. That probably won't stop me from doing it though
>>1258498 just use the .onion (or a vpn)
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>>1258498 >different ID Looks like it's my dynamic IP, I guess that kinda works out.
>>1258273 I wish her all the best in life >I was actually hoping you guys would help me come up with a name for her. Placeholder. That's her name. I will forever refer to her as Placeholder.
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Aside from "Placeholder" being born, tanya also got the sleeve gestator to work and was able to use the cortical stack to revive Curry. The good genes we had for the new body were mixed with some funny cosmetic ones so she is a goat now. And i got enought anomaly research for the brainwipe ritual, so Roni is now a permanent member of the colony + all her trauma on becoming a vampire is gone.
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>Fallout ends >Volcanic ash ends 2 days later Bros I didnt think I was going to make it but finally my game looks normal again.
>>1255962 I'd rather stay here tbh
>>1255427 Rimjobworld and War Crimes Expanded 2
A whole week of playing and i still dont move out of the shithole "provisional" buildings i built 2 in game years ago. I already planned the main road and demolished the anomaly cells but i cant find the inspo to make the rest of the base.
>>1255427 >Sex RimJobWorld and its addons >Furfag degeneracy - Human Experimentation Pawnmorpher, some other HARslop. >General human experimentation War Crimes 2 >Drugs RimWeed. Otherwise, I can't think of much on 1.5
>>1256360 The problem with herd mentality it's that it's easy to manipulate. All anon has to do on halfchan is falseflag and spam the board nonstop and you'd think most of the majority of anons are at 4ch. Which is really easy with the lack of IP count and IDs on there. I'll visit 4ch on occasion for the niche boards that aren't anywhere else but honestly the less boards I visit there the better, same old I guess. look at how after so many days we haven't had a single CE baitpost or anon hating on someone else because they like X or Y. IDs truly scare shit stirrers.
>>1258313 >>1258273 Welcome back to the new home took you both long enough to find us >>1255427 I forgot to add, Medicines+ 1.5 adds hard drug such as cyanide and Heroin >>1259192 Time to pack up and go nomad for a while. You might find a better place to settle on.
>>1259336 I didnt know where to look. >Time to pack up and go nomad for a while. Already did that, got a bunch of anima trees on the way to where im at right now. I like the map i really do and i have a relative idea of what i want things to go but my mind does not comply, atleast the hotel looks neat. Also im amazed at the technology of multiple images on posts, idk if im overdoing it tho
>>1259465 The hotel does look cozy as hell. Would stay there irl. Your pics are cool, don't worry about overdoing it or whatever.
>>1259465 i hate seeing aesthetically pleasing colonies
>>1259498 Just dont look at the rest of the base. Brazilian favela vs rich tourist distric looking ass
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This is the second time ive been hunting muffalos and the 2nd time that the whole pack got pissed. Fucking hell
>>1259523 >all abhumans are banished to the cyberfavela
>>1255427 >Human experimentation You would be surprised what base biotech with a few gene mods can do. >Drugs Luciferium expansion gives a bunch of more powerful and deadlier drugs, pretty involved but thats the only cool drug mod i know of >>1259579 Kek
>>1259523 thats a lot of cheating mods, like unironically those linkables are stupidly broken. i had to stop using them even tho they were cool because 1 geothermal generator with a bunch of linkables would output like 14k power.
>>1259621 >>1259621 Yeah they are stupid broken, i just cannot be arsed to keep track of power generation. My pawns must have a secret bitcoinfarm the way my electricity gets drained. They are a good and functional decoration if used with moderation but thats just wishful thinking.
>Have a shitload of pawns with low metabolic efficiency >Not a problem since im in a jungle so I just grow food 24/7 >Pretty much got power solved too, 70k surplus at all times (thank you rimatomics) >Long Night 71 sunlamps each taking 2900W or however much is about 201,000 watts. I finally found the use case for all that power, jesus christ. It's been interesting though using my monkey brain to live without the sun. Seeing my colony as the only source of light at any point makes me feel the same world-ended Fallout vibes
>>1259498 don't worry anon my bases don't look good either
>>1259673 Any geothermal vents nearby or river?
>>1259575 >fire sniper rifle at raider >bullet misses and flies across the entire map, hits a titanosaur for fuck all damage >the enter herd turns hostile, tramples my colony into dust
>>1257831 >>1259673 >70k surplus at all times Bro, your auto throttle?
What is she dreaming about? Apart from a real name
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I still haven't got used to the way stuff stays in the reply window when I close it. Sorry for errant (You)s.
>>1259792 Being impregnated
what does a mortar barracks need to keep my soldiers from getting pissy?
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>>1253005 every RL woman i've ever dated
>>1256301 mainchan didn't announce any IP range ban on Israel and India, so I'm coming here. Wasn't even aware infinity chan was back from pre-pandemic days. The niche boards spook me a bit; hopefully honeypots. However, it was so much fun jokerposting here without the advertiser & media-influencer bot spam during the Joker1 days. >>1259686 this is lovely
>>1259696 Yeah, a couple vents and I'm posted up right next to a river. The single nook reactor when filled all the way up is meeting my needs right now, though, since when the sun lamps turn off I can charge up my huge ass battery bank. ...of course, the reactor is across the river and linked to the main colony via fragile bridge because I wasn't sure how radioactive it would be, so it's a death-star tier weakness. If the bridge goes out the whole compound loses power. >>1259712 I set it to burn out the rods as much as possible to get plutonium faster to fuck with nooks. I have way more uranium than I could possibly use, got like 6k from a quest because my wealth is so retardedly high.
>>1259827 Anon...
>>1259465 I got the AA base fixed for that building. It was too small in game >https://files.catbox.moe/ernwbm.7z enjoy that's a lot of anima trees, cozy
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>>1259962 You do have the appropriate mod installed right, anon?
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Got my barn set up just in time for the chickens to get struck by lightning.
>>1260005 kek that's God telling you to get rid of the Pigskin
A new independent VPE addon just got published a bit ago that I thought was neat. Haven't used it yet. It's basically a fleshshaping tree with what I think is some of the stuff from Anomaly plus other bits. https://steamcommunity.com/sharedfiles/filedetails/?id=3466657119
The bioregeration cycle takes way too fucking long to only heal 1 scar at random. I have a ton of colonists so its not like a huge deal but god damn 20+ days is asking for a shit ton. I thought it would heal all scars and regrow fingers but only 1 scar healed? come on todd.
>>1260071 yeah biosculpt pods are absolutely worthless they even get mogged in vanilla I think
>>1260117 whoops got too excited I think that they get improved with the techno ideology but honestly just mod them
>>1260071 >Biosculpter Treats Organ Decay >Faster Biosculpter Pod >BioSculptingPlus (Continued) check them out
>>1260071 It's bad. Was about to recommend this >>1260131 The vanilla age reversal is bullshit. The lore setting can edit genes, but only 1 year reversal from the pods? Lol, sure.
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>he raided the penis harvesting colony
>>1260139 anomaly has better more fun warcrimey options
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>>1260117 >>1260131 >>1260138 >>1260139 Thanks bros, I guess I shouldve asked /rwg/ first but I do like the discovery aspect about things. I honestly was fine with the 20+ day penalty if it healed all the scars and whatever but at it's current rate its just bullshit. I appreciate the suggestions and have added them. Though healing organ decay seems a bit OP but i might be saying that only because i have the harvest organs mod.
>>1260225 the hague doesnt want you to know this but organs inside raiders are free. you can take them out. i have 458 right kidneys.
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Finished redesigning the Plasma Shield. It can transform to turn off the Plasma Blade and shoot mini Hellsphere. I think I like the compact shield that strapped to forearmm design than traditional shield design. The Old design looks odd when viewed from the side since im too lazy to make side view.
>>1260245 i thought those were rockets, shield shooting off your arm and flying around ff8 style
Best mods?
>>1260276 Heh you arent the first one
hold the grenades no autoroof toggle harvest chocolate drug policy
>>1260284 RJW (yeah unironically, sex is a part of life and I like simulating it, people seethe if they go incel mode with no sex but get mood bonuses for sex) The one about shit, I forget the name, where you have to use toilets A bunch of vanilla expanded is cool, a lot of custom xenotypes too, and finally CE
>>1260245 Are you the guy who made some poison weapons or something?
>>1260341 dubs' hygiene? this is my first or second game running it and it is stronk.
>>1260346 He is, I like his mods. I didn't put two-and-two together until Imperial Attire.
>>1260353 Yeah that, it's cool
>>1260356 That's awesome, I think they're cool too
>>1260357 solar-flare-proofing your heating/cooling is worth it, other water stuff is just a nifty side benefit.
>>1260284 Everything by Dubwise (swt).
>>1260241 Yeah the harvest organ mod feels slightly overtuned but I like it because otherwise how the fuck are you supposed to deal with a random heart organ decay that hits you during the summer of y0? Sometimes raiders just die and you cant make them prisoner to harvest 1 lung, kidney, heart or liver. >>1260284 The 1 mod I think is necessary is Prepare Carefully, this way you arent sitting there hitting random for a long ass time before each run. Just make 3 colonists the way you like, dont go overboard, save the preset and start a new game. The only other mods I would highly recommend is tilled soil. It's borderline OP and it IS OP when you research the ability to make stone tiles into soil because you can bypass hydroponics this way. Finally, the last mod I recommend is Mass Graves, this is helpful early on before you can cremate bodies. These are the only ones I feel are "necessary" and the rest are more or less luxury, it depends if you want them. Though now that I learned about biosculpting, id probably say that's necessary too kek
>>1260373 They make me make power cables, I should deal with that kinda stuff too, I add a lot of 'realism' mods... well mods to add more things you should be able to do, rather
>>1260389 >prepare carefully Use Character Editor so your game doesn't get bricked by errors
>>1260389 >The 1 mod I think is necessary is Prepare Carefully I prefer the reroller + the korean or chinese pawn-changing mod where you can change everything you want, I set a few reasonable wants and start rerolling. It being rerolls limits what you get by your patience, if you try to make some insanenigger pawn you'll be sitting there rerolling for 5 minutes for it to show up But that's because I prefer chance to getting the best off the bat
>>1260401 >Character Editor That!!! Being able to nuke stupid shit like asthma and the guy having half his brain is so good, that mod is awesome. Adding whatever gear you want easily too.
>>1260389 Character Editor is significantly better. The only edge PC has is that it's compatible with the old Multiplayer mod Anyone have experience with the multiplayer planet mod -- Rimworld Together?
>>1260341 >>1260353 Will it cause raiders to poop their pants?
>>1260144 >The smug grin hidden just out of sight I CAN SEE IT YOU WONT HAVE ME PENIS
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>>1260346 Yes I made the Mono/Plasma/Zeus/Tox Weapons Pack as well as Stellic Arsenal and Imperial Attires. Also I have the Crypto Pack ready for release just waiting for CE Patch
>>1260427 it can! theres a >soiled myself debuff if you dont make it in time.
>>1260427 It's essentially a new needs system (pawns like showering or washing their hands and stuff and using the bathroom) so probably not, raiders aren't around for that long
>>1260436 You're pretty cool, I was around in the rimworld general when you dropped those, cool to see you still doing shit.
>>1260444 mr bones' wild maze entrance says otherwise
>>1260456 Fair enough
>>1260438 >I could be watching raiders shitting themselves before throwing themselves into the meat grinder Mildly funny, not going to lie.
>>1260476 theres also a sewage burn pit that can make you/them sick
>>1260476 Not on the funny level but I love the mods this game has so much. Just being able to make a waster colony and turning the entire area into a shithole to gas out anybody who arrives is already peak gaming.
>>1260507 melees kamikazee'ing with toxic waste spewing backpacks is glorious
>>1260401 >>1260422 These bros are right I actually meant to say Character Editor not Prepare Carefully. I have both installed and it got me mixed up as I only actually use character editor lol
I found a cool mermen mod months ago so with the one mod where you can make water tiles it's a pretty cool deal, so many themed playthroughs in this game
>>1260401 see what i said about prepare carefully here >>1252505 this just doesn't happen anymore it's pure reputation the mod got rebuilt from the ground up
>>1260574 Even if it's totally fixed now I just don't see the point of using it to be honest. Character Editor does everything it does and more.
>>1259976 Our little lady Placeholder the great must bre protected!
>>1260436 >>1260245 Lots of love, i love your mods.
>>1260613 Are you the nigga who liveblogged an entire rebel campaign ?
>>1260491 Nice. >>1260507 >I love the mods this game has so much Yeah I can't play vanilla anymore because of that.
>>1260633 Thanks. I also want to confess that /rwg/ is the place that inspired me to start modding due to all the story autisms otherwise I would stuck playing some sort of Anime Base Defense
>>1260660 at risk of being a total faggot and sucking the dick of certain people on an imageboard designed to be anonymous the storyposters like birdman and dogposter are really fucking great to have around watching dog colony go from the beginning to the end was crazy, i out loud said "noooo" when the dogmom died honestly most of the identifiable fags are pretty cool i think the corin shitposting is funny i spent most (not all) of my time just lurking on 4chan's rwg because of the insane captcha but seeing those (plus the mod recs and shitposts) were worth coming back
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>>1260640 No? Are you talking about the colony that had a pawn named Evan? Ive only posted birds. >>1260660 Very nice, i also got back into creating things because of /rwg/. Making pawns and texture kitbashes are the end of my abilities but having a place to share them is very nice. I was meaning to post picrelated (Wraithblade, Unamed Tox weapon and flarestrike rifle) back the moment 4jank went down, i will repackage all the other textures ive made back into a zip for anyone who want to use them. >>1260696 I really really like making stuff, and having people like it its all i could ever ask for. /rwg/ and the hope of coming back here actually helped me get through some nasty stuff this past two weeks <3
>>1260761 Your way of typing just reminded me of it, the guy also used anime mods. He was playing with the vanilla expanded deserter or whatever, it was pretty cool to see. This was on 4chan though.
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>>1260761 Nice kitbash. I also started modding by kitbashing to create these
>>1260860 [/moe]Looking sharp[/moe] Hopefully the moe thing works or im going to look dumb :(
>>1260951 >[/moe]Looking sharp[/moe] One too many "/" anon.
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>>1260951 [/horse]embarrassing[/horse]
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>>1260991 >>1261007 Its so over. And we have IDs too? Im never recovering from this.
>>1260433 That's not true, her smile is as innocent as it can be
>>1261046 >>1260144 truly evil
>>1260613 >Placeholder the Great Cunny
>>1260696 desu, most of the story posters are what keep me going back to /rwg/ it's always nice to see what people goes through in game
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/rwg/... home... I guess I'll start posting again
>>1260860 I just noticed that all those are the weapons on the Mono pack. So cool!!! I made a group cosplay to conmemorate the occasion. >>1261385 Welcome back anon!
>>1131623 But those urn mostly store liquid
>>1261413 Ha! Love you bird anon. Btw how is the Altered Carbon mod?
>>1261521 <3 Its nice, armor its a tiny little stronger than vanilla marine armor but it feels more like a sidegrade. Cortical stacks and sleeve making is very neat but i can see it not being for everyone, specially if you get everyone backed up on the cloud in late game. It would kill tension and emotions during fights or when a pawn dies i think. But also i havent been able to delve too deep into it, shits expensive and the only "Free mind" pawn i have is Curry. Hoping bodies is cool tho and doing gandalf the white kind of stuff when reiving someone is even cooler. Its got a lot of potential for a very transhumanist colony.
>>1259465 What furnituree packis this? >>1255962 It work like shit though
So to control where a hive spawns in winter, I just make a really heated and insulated room out in the wild and they'll spawn there? I want a good source of insect jello and raid defense...
>>1261563 Also forgot to ask since you are using my Imperial Attires how do you feel about it, since it is my first apparel mod.
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>>1261570 >What furnituree packis this? Its from a ton of different stuff. Heres most but not all of it just the stuff i noticed and remembered on a quick glance, i swear sometime this weekend i will compile all my decor mods into a single pastebin. Also >Furnituree >Packis >>1261633 I havent gotten around to craft any of it because ive been lazy and havent done a locker room, or closet or tailor shop but i really really like it. The armor is sick and the underwear is cute+sexy. Deff will give my pawns some deserved vacations so they can try out the swimsuits.
>>1261679 >>1261570 FUCK I FORGOT THE PASTEBIN https://pastebin.com/ppZyr8VL Here is the furniture
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Working on Plasma Shield Ability. Got the idea from Gundam Legilis where it shoots a barrage of projectiles that spread out but then converge to the target.
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>128 cultist trying to madchant >word of fear >word of fear >word of fear >word of fear >word of fear >word of fear >word of fear >word of fear this is so fucking annoying holy fuck
>>1261975 >they actually crashed my game I'm save scumming this stupid event...
>>1261975 need yuuka in the blue archive colony she is my favorite archive
>>1262030 I'm saving Millenium for a mechanitor run later on Yuuka, Koyuki and Noa are the most likely starters for that run >>1261385 hey, welcome back
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Curry went from an angry chef to a butcher of anything that moves. This is the type of shit getting your soul put into a doll of flesh and bone will do to you. So proud.
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I've woken up, good morning /rwg/ I'm going back to sleep, good night /rwg/
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Im glad Switch Comp finally preserve Color of apparel when switch between.
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Is it one of you guys making posts like this? It hasn't even been a day, so if the other thread dies right away half of our posters will have trouble finding this thread. I had trouble finding it when everything was down because it was in /v/ and not /vg/. And posting like an asshat is not going to make people who are on the fence want to migrate. Just a reminder, I support moving here eventually as well FYI.
I got to watch the wonderful ai waking up a mech cluster and just being incapable of countering a single low-shield, now my map is on fire, again. Now I got both a EMI dynamo knocking out my power and multiple turrets ready to shoot my pawns if they go out to deal with it. I hate mechanoids.
>>1262323 I feel this, low shields just murder the dumb AI
>>1262323 No mortars?
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I can't keep these borgars in stock.
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>installing a bionic spine is no easy feat >room must be sterile and the doctor must remain undisturbed to ensure not damage is done to the patient's nervous system >wait, what the fuck are you two doing in the middle of an operation?! <Smug Seia staring right at Mine's face while going at it you guys were right about the Empire. Raising her title to Praetor of the Empire has gotten over her head already.
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Im going to go to sleep now, im so glad to be back in /rwg/, either here or on 4chan. Probably going to be hopping between the two depending on which thread has the most traffic at the time. <3 goodnight! >>1262401 Kek
>>1262366 they look very tasty >>1262410 I'll wait a bit longer before going back there. gn anon.
>>1122560 Freezer then kitchen
>>1262323 Emp shell just too weak against shield. 20 sec barely do anything
>>1261679 I had a stroke, thank you
>>1260284 Owlchemist
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>>1260422 >>1262565 >>1262573 >>1262579 My man, make it one post at least. This way it doesnt look so embarassing.
Anyone ever used the Neuroquake psycast? I want to see the results
>>1260071 That's why you do rejuvenation ritual
>>1262629 I did it once during a major revia raid as a last ditch effort. The psycaster was the only one left standing, but I forgot about the two kids I evacuated and they ended up going berserk killing each other. The psycaster was their mother. It failed to stop the revia raid because the range wasn't big enough. I'd say that skill is pretty damn bad.
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TOTAL CLIFFRACER DEATH
>>1259686 Individualism is so damn costly compare to commie barrack
What are some good apparels? Looking mostly for mods but a retexture is alright too I suppose. To narrow that down a bit, might be a bit overspecific: Resurrectionem's stuff comes with a lot of good apparel. Not sure which it's from, but one of them adds a sweater that looks good for males but is also tastefully lewd for female pawns (think sweaterpuppies). That's the kind of style I'm looking for, be it casual all-purpose clothing, professional clothing like for a doctor or crafter, or battle dress. I already use Misstail's stuff which also works well, but I would like variety.
>>1262565 >>1262573 >>1262579 >>1262590 A-anon... The IDs... >>1262626 Is that your female pawn? >>1262629 You could always just do it and savescum to see the results
>>1262700 NTA but my ID has been resetting regularly throughout this thread I didn't expect my genuine mod request to also reveal I was drooling over Yuuka a bit ago This takes some getting used to
>brothel colony precept breaks and is permanently giving everyone -10 despite constantly whoring out to visitors guess I'm done with this run
>>1262717 It's time to dev mode the ideology
>>1262700 It's funny to see you guys freak out because of my sigma threadreading
>>1262629 That shit have been broken since biotech. It make friendly mech go crazy, don't affect xenos and scps... pretty stupid
>>1262726 I have no idea what to be looking for
>>1262837 Just turn on dev mode, open the ideology tab and then click the edit thingy on the top right of the menu and you can just nuke anything there If the mood hits are from them being upset for not whoring for a while then delete the whoring essential precept or change it to acceptable, I think that's tied to the meme so you'll have to nuke the brothel colony meme as well
>>1262856 Oh, I thought you meant something like actually fixing what's causing the problem. Maybe it's related to hospitality because the visitors become guests instead? Oh well
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The shield comes out nicely maybe could use a bit more details.
>>1262772 Jesus christ imagine looking like this dweeb. Dude won't be getting laid until he's bill gates rich.
>>1263003 >he Anon.... <:^)
>>1252656 Apparently he hid it because it was breaking atmospheric heaters (i.e., they would build to nothing instead of completing), so don't use this. The fixed version is on steam.
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>>1259792 Fish!
>>1262698 >Not sure which it's from, but one of them adds a sweater that looks good for males but is also tastefully lewd for female pawns (think sweaterpuppies). I'd guess Cane Aternitigno, that has a few a sweaters in it and certain clothes appear different based on gender (trousers on men changed into skirts on women for example)
what are some must-have quality-of-life mods you guys use on every playthrough?
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Anon who posted here yesterday and got anime/sims mod recs checking in. I am pleased to report that I have taken the dollhousepill and am now managing a pretty comfy medieval colony on the Rim. The anime face animations (from unagi) are really cool and add a surprising amount of personality to pawns - I have grown more attached to them than I have to any other pawns in my 150 hours of playing this game. I also almost exclusively play it on 1x speed now, just observing what my pawns or doing and how they're socializing with each other, which would have been unthinkable for me before. Overall, it's a pretty great experience, I'm happy that I have discovered it thanks to you guys. Thanks again to anyone who recommended me mods or gave advice yesterday, very appreciated. Here's some pics of my (still very new) colony. That stew pot looks cozy as fuck desu.
>>1263563 Having actual faces on your guys helps a lot yeah
>>1263554 I can't live without Corpse Cleanup
>>1263563 /rwg/ and /vg/ threads in general have helped me a lot, I was once in your shoes, so I make an effort to pass it along when I can Have fun buddy, maybe eventually you'll start making colony stories and posting em
>>1263563 I'm glad you're on the right track, dollhouse CHAD >I also almost exclusively play it on 1x speed now this is the way, your will runs take irl months to finish though... get the speakup mod and the child addon for it if you don't have it yet. Also consider way better romance, romance on the rim, vanilla social interactions expanded and 1-2-3 personalities if you want more pawn depth. Cuevas a cute btw
>>1263478 Yeah, sorry, I should have been more clear. I think you're right, but I'm actually looking for more stuff in that kind of style, not searching for the source.
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>>1263554 <Must have On Every Run >Prepatcher >Fishery >Performance Fish >Rocketman >Graphic Settings+ >Compact Hediffs >Disallow Automatic Supplies >Dubs Bad Hygiene >Medical Tab - Forked >Almost There >Adaptive Storage Framework >Impassable Furniture >Cherry Picker >Dictionary >Xenotype Spawn Control >Run and Hide >Ctrl F way better than 1.5's search box as I canc reate custom filters for stuff like deteriorating components lying around and so on >Incident Tweaker To remove BS incidents from some mods >Stand Your Ground >Hotseat >What is My Purpose >Easy Speedup >WeaponStats >What's that Mod <Very nice to have on every run >Caravan Lag Eliminator >Less Demanding Beggar >Simple Sidearms configure it so pawns don't equip retarded stuff like logs, beer or fish as weapons >Death Rattle >Yayo Combat 3 Or use CE at least, Vanilla combat is unbearable\ >Range Finder >Same Spot Makes mele more fun and makes chokepoint cheesing more challenging >Door Mat >Cataphract Helmet Gas Protection >No Power Wires >Electrical Grid Toggler >TicksPerSecond >Trading Spot >Allies Spot >Trade Ships Drop Spot >Numbers
>>1263651 >Dictionary <Resource Dictionary very handy mod along cherry picker to mitigate bloat
>>1147924 it make very intense fights, but more exhausting compare to vanilla
>>1263651 >>1263661 that's quite the list, thanks
>>1157207 only use drug when pawn 30% mood or worse. food restriction 11 is good for pre-set policies like this >>1157573 autobong make prisoner high, can be used for weird killbox, keep high life pawn happy with very cheap price or drop bestower more easily >>1186981 it still feel easy at normal mode >>1187142 Slave Stay at home guy with a high mate bond (+15% consciousness) remember pawn with it no longer need a bed to sleep >>1216810 VE shits are full of exploits like that >>1248724 Not really. Barebone CE offer little choices against centipede, which can crush player. With the gun or armory pack - easy
>>1263554 animal variety coat hairs adaptive storage framework clean pathfinding 2 food textures stuffed flak search and destroy
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There's a cute wild girl running around next to my base and I can't tame her because my tamer has one less skill point than the minimal requirement. Feels bad, man. >>1263612 Oh yeah, I already have the majority of these mods installed. They're really cool. >Cuevas a cute btw T-thank you, anon-kun!
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>>1261679 I'm short on time, i know its a bit fucked up. Sumimasen!
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>no wood anywhere on the map due to toxic fallout, which is always extra long in my game >this means no light and no heating (never heard of this thing called electricity) >gauranlen tree is reserved for food >try out this meme psycast called solar pinhole >it's absurdly useful
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>>1262218 good morning/night, fellow dogGOD
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>>1265120 >>1265120 LMAO Thanks for the artwork Anon! I pray you find a Resurrector serum for Ariana, hags deserve to happy (especially the canine ones)
>>1261679 What are her horns from? Seeing this made me realize horns could be more colorful instead of all gray or white, now if only we could change their color in Character Edit...
>>1262945 Holy shit that looks majestic
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How do you prevent your shooters' skills from declining? Guy on picrel has lvl. 12 in shooting, and despite him training to shoot at targets every second day or so as recreation, the skill still deteriorates slowly. Raids are far and few in between, and I fear that I will never get him to a satisfactory level.
>>1265774 You can maintain it by having them constantly hunt animals, I find that's the main benefit of hunting rather than for food. If he has double passion for shooting then he should earn more XP than he gains. Of course you could also just install mad skills and never worry about it again, turn on "Tiered" decay if you just want them to at least keep their levels
>>1265836 then he should earn more XP than he loses* I mean
>>1265836 Oh yeah, it works. He's gonna level up in no time. Thank you, anon.
>>1264922 aside from lowest-light fibercorn farms i enjoy https://steamcommunity.com/sharedfiles/filedetails/?id=3004932466 because it lets me do shit like actually burn sane stuff like chemfuel and plants
>>1265774 hunting rat with awful autopistol. It's frustrating but it build character
Is there a mod that can delay quests from certain mods until a certain point? I really like HSAU and MSF but it ruins the progression when you can get a vampire super soldier to join your colony in the first year.
>>1265774 live fast and die hard, raid raid raid. or you can edit your scenario to give everyone perfect memory.
>>1265531 >>1265120 Dogs are baseliners best friends!
>le scarred genie has arrived
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>>1267409 They sure are!
What Vanilla Recipes should I add Aluminium bars into if I have a mod that adds them? >>1266787 https://steamcommunity.com/sharedfiles/filedetails/?id=2557302879 This prevents quests from being fired until you build a comm console, that is quite a lot of control imo and should work with almost any mods as long as they use vanilla quest methods What is HSAU and MSF?
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>>1267472 Wait... This is... Nooooo.....
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Little Timmy found the coke! (and somehow grew up surprisingly decent)
>>1268027 is child learning stat based on something i can drug them for you think?
>>1268210 Maybe if you give them wakeup or something. They just have to do learning activities to keep the need close to maxed out.
Im compiling a bunch of bird names for our little lady Placeholder the great for a future poll. She is finally getting a name. >>1263332 So happy to see dogposts back in my screen >>1264622 SLOP ANON!!! Roni looks so good. Glad to see you back, now i can also hopefully recognize you and your colonies better. <3 >>1265567 Not horns but hair clips/decorations that function like a marine helmet from UNAGI https://steamcommunity.com/sharedfiles/filedetails/?id=3390712411
>>1268786 >bird names Pio Paprika Chirpy Tiramisu Birb Ringo Kiko Kiki Dinner Emergency Ration
Have any of you ever had to sacrifice a character you really liked? I have vivid memories of the only surviving member of my original colony getting shot in the back of the head and then I had to put him down because he became a vegetable.
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>>1268925 >EMERGENCY RATION K E K
>>1268944 On my second playthrough years ago I had to put down a very old dog that lost all of his paws from several battles. He had dementia and was frequently getting heart attacks from his age. He was a true comrade. I still remember him.
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Finally got off my ass and learnt how to record a video
>>1268944 Back when I played vanilla I had a guy generate as a sheriff so I made him the colony sheriff He was as close to my "main" pawn as I could get unmodded and I thought he was really cool He ended up holding a 1 tile hallway in to a mountain just bodyblocking and soaking bullets while the other guys set up a choke point, he died of blood loss
So is this the place /rwg/ is staying? I wish I knew earlier
>>1269754 Yes and no We have split but 4chan is the more popular sister It's not like you're restricted from posting on both chains, aye aye
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Why don't they just buy their way off that shithole of a planet on the next merchant ship as soon as they have a bit of wealth? Animals can be safely teleported up and down from the ships for gold, why not humans? Taxi taxi I'll pay you $100 to take me the fuck off this planet to home.
>>1269994 and don't say muh DLC, I'm talking base game, at any time you can afford it.
>>1269994 >why not humans? They can too. Slave ships exist, but I'm sensing you skipped the required reading available on amazon.com for $54.99.
>>1269994 Space travel takes a long fucking time, honestly merchant ships existing at all is kind of weird but with the caveat that they do exist it would be pathetically easy for them to just go "thanks for the money fag lol" and throw you out somewhere assuming that the merchant ship even has enough space in its cryptosleep caskets Personally I don't like the space travel takes aeons thing but that's why, plus if it's just an inter-system trader that piddles around one system then even if you leave your current rimworld you're still in a shithole rimworld if they drop you off next door probably better to take your chances on an AI that will take you somewhere nice I guess, honestly interstellar travel doesn't make sense in rimworld in general. Wtf is the empire? Are we supposed to believe that it is basically the british empire in space? That's the only way it could work
>>1270053 >Wtf is the empire? They live in space in the system after their homeworld fell. They don't travel between star systems.
>>1270053 >Wtf is the empire? It's based.
>>1270058 That doesn't make sense, check out this excerpt describing the noble ranks from the rimworld wiki " Dominus: The Imperial title of dominus is the highest of the middle-ranked independent rulers. In the Empire, domini control provinces, mega-cities, or moons. At war, a dominus can field a division-level force, or a fleet with capital ships and dozens of support craft. Consul: The Imperial title of consul is a lower level of high nobility. In the Empire, consuls control planets. At war, a consul can usually field an army-sized force of multiple divisions, supported by several fleets. Some command from a super-capital ship or control space-based megastructures. (Note: Consul is only obtainable if Stellarch is converted to your colony as a colonist.) Stellarch: The Imperial title of stellarch represents dominion over an entire star system. In the Empire, since interstellar travel times are years long, stellarchs rule their systems with a great degree of independence. They each swear fealty to the Emperor, but since the Emperor may be many light-years away, a stellarch may go years or decades without interacting with him. Emperor/Empress: The Imperial title of emperor indicates sovereign dominion over the entire Empire, all its peoples, planets, and fleets. All other lords swear fealty to a high lord, while the Emperor swears fealty to no one. However, even the Emperor depends on the support of lower nobles to remain in power. (Note: The emperor is never seen in the normal game.)" >>1270074 True
>>1269994 My understanding (and most probably headcanon) is trade ships as well as the Empire have "makeshift" ships that travel within the system and nearby systems at most. This gets reinforced by the fact you make a really shitty ship in game and literally hope for the best You're supposed to be on the Outer Rim, a system that's several galaxies away from the core systems/galaxies. A trade ship would drop you off on another nearby Rimworld at most or would sell you off as a slave if they turn on you if you're lucky.
>>1270097 The "the empire travels within the starsystem only" is one of the logical answers for them but as I showed above >>1270083 Tynan directly contradicts it in his own game. Honestly it feels like Tynan doesn't give too much of a shit about his lore, which is fine, I prefer headcanon anyway. My personal headcanon is that interstellar travel is like being on an Age of Sail ship at worst, duration wise. Still plenty of room to get up to wild shit on the outskirts but pastes over a lot of the other problems and feels pretty cool
>>1270083 I'm pretty sure their lore is that they used to have an empire that was a few tightly packed star systems (close enough to only take years to travel between) but it collapsed and it's elites are what we see in the game, larping as still being a proper empire. The title descriptions reflect what they would have been at the empire's height
>>1270083 >>1270116 I always looked at the Empire the same way US looks at African Royalty. An empire very far away that compared to the core Empires is very barebones in comparison. Imagine being stranded in an African coast, that's what it feels like being on the Rimworld to me.
>>1270126 also this they give (((titles to anyone))) left and right it reinforces my view of them being "powerful" like a 3rd world country is compared with 1st world ones, but on an intergalactic scale
>>1270126 That's possible, yeah. I think it takes more assumptions to get to that point, but still very possible. I might be missing some obscure ass flavor text too which is how the lore is communicated in this game. >>1270134 >>1270145 This is interesting to me not because I actually want to add it to my personal headcanon but because of what it implies about what the real big dick societies are like like glitterworlds and shit. If the empire we see were africans compared to an actual strong core worlder interstellar civilization I kind of wonder if fighting them would be like being an ant trying to fight a magnifying glass. Usually that degree of incapable-of-understanding is reserved for archotechs and the Tynan handwaving but thinking of human civs being that advanced is also interesting since the lore doesn't usually describe them in that sort of light. Advanced, but not incomprehensibly so. But if the empire, which has wack ass psykers and shit plus a legion of power armored marines are equivalent to africans? God help you if you piss off a core world.
>>1270210 Part of the problem is that the empire's lore seems to have been incompletely revised from definitely an interstellar empire to maybe only one planet. In any case I go to the lore doc which says this: >Many attempts have been made to create pan-galactic empires and republics. And some have worked, for a time. In the core worlds, an old, stable culture can create an interstellar empire of a few systems. But there are no great galactic empires stretching across the galaxy, for the same reason that no ancient empire of Earth held more than a sixth of the planet: one cannot govern people who are years distant by all means of travel and communication. To me, the reasonable inference is that Sophiamunda was such a culture.
>>1270247 >Part of the problem is that the empire's lore seems to have been incompletely revised from definitely an interstellar empire to maybe only one planet. Absolutely. Tynan just adds whatever he thinks is cool as long as he can paint over it with some basic justification - which, honestly, I don't even mind. It works. >To me, the reasonable inference is that Sophiamunda was such a culture. The main sticking point for me is: if that's the case, why is the emperor never even mentioned as being somewhere in system? Ultimately though because of the above I think it's mostly futile to argue too much about it beyond for fun; it's cool to see competing headcanons, but with such weird inconsistencies like what you point out it's all really subjective.
>>1269754 I'm a master of both realms, I lurk and post on both
test test nigger test
>>1270053 multiple tech levels exist at the same time. various levels of empire probably have remnants of FTL fleets but it doesn't seem like they're making it themselves.
>>1270854 There's no FTL.
>>1270871 theres all sorts of zany superscience implied by anomaly
>>1270929 But not FTL. Archotechs have always been space magic, but they can't break the speed limit despite that.
>>1270931 empire shuttles can get quite close to that
>>1269994 but there's a ship that take pawn away after 1 years. Only need to caravan to the other side of the planet and start the reactor
>>1270854 >>1270871 >>1270931 >>1271391 >Johnson-Tanaka Drive, a spacecraft drive system that works without reaction mass. This means it doesn't need to throw gas out the back of the craft to accelerate like a rocket, which makes it possible to accelerate for years at a time. This technology, combined with cryptosleep, is what made interstellar travel at all feasible for living humans. The drive doesn’t violate conservation laws; it works by transferring momentum to nearby stars along precisely-aligned “beams” of momentum waves instantiated in exotic virtual particles. >Regular interstellar space travel is possible because of JT drive. Without one, the trip between stars would take thousands if not millions of years. there's no FTL in Rimworld setting, just an engine that can accelerate for years while the crew is in cryptosleep
>>1271521 player's ship don't heal and feed pawns, it's exclusive service on empire shuttle only. Pawns came down from shuttle never suffer cryptosleep sickness. which prove they don't need that
>>1271584 That's because they live in orbit.
>>1271521 yeah obviously the players dont have access to anything. i guess if you're functionally immortal you dont even really care how fast you go.
>>1269754 What face and xenotype is this?
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>>1272159 She was a Bruxa Sanguophage from Oskar's vampireslop mod, but I added pointy ears because cute. The face and ears are both UNA's retextures.
>>1272846 Cool, thanks. I wanted to play medieval rim for a while, fighting mech for the 99999th time is really tiring.
It's been like 5 days since I played my modded Rimworld and it still crashes, I looked through the player logs and it seems like it ran out of memory during the process so some mod has to be causing the problem. Had to reinstall a Warhammer race mod (Tau), went bare bones with the bare minimum because I know it'll work Vanilla, but it seems 418 is the cap. Maybe going back to 415 mods should ease things up but we'll see.
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>>1272888 Medieval Rim is a very cool idea, I wholeheartedly recommend it. It makes the game very atmospheric, and with enough good mods it will also feel much more immersive and alive. For instance, look at picrel, my current medieval colony. (Ignore the turkeys in the room and campfires pls, it's winter and I haven't prepared properly). There is an entire storage room with barrels and chests, there is an anvil with tools and a grinding wheel (I plan on adding a furnace soon) next to a butcher's block, there are racks for tanning and drying skin, as well as ones for drying meat. There is a soup pot and tables with condiments and ingredients in the kitchen. There is a pile of logs to be cut into planks, and a pair of barrels with dried meat. The vast majority of this in a modern playthrough would be achieved by a pair of workshops + freezer + a storage room. Yet with good enough medieval mods, you can end up with a really cool medieval looking homestead like this, and a ton of realistic and immersive looking structures that provide all the needed functionality. And that is considering the fact that I am pretty shit at decorating my rooms most of the time.
Still trying to survive past the first winter but already looking for mods for the playthrough after I figure out how to play. Keep seeing anime mods but also two kinds of bodies with legs and without. Do they exist in the game at the same time or only one exist, what is that mod?
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>>1178881 well, I ended up giving it a shot myself and it's literally just a jankier Rimworld copy with less content and soul the only positives are the 3D aspect and multi-level buildings really not a fan of only pre generated characters with AI-tier faces being available as your colonists, anime girls would be much better I wouldn't really recommend it as of right now but I'll keep playing until the colony dies and see if the game improves
>>1273125 >anime mods [NL] facial animations and the add ons are all you need, beautiful bodies is good for retextures >two kinds of bodies with legs and without They're likely modded races some of which include legs, I think Aya does this. There's a fuck ton of modded races. I highly recommend if you start using facial animations and you start installing custom races to search for facial animations for that specific race. Most of popular ones have it. If your custom race doesn't have FA it's pretty jarring as they'll have a static face while the rest of the pawns are smiling, blinking, crying etc. My mod list is over 800 for reference.
>>1273125 They're body replacer. It's a matter of style, a lot of chink mod has defined leg anatomy, the other follows vanilla style. Personally, I would recommend beautiful bodies if you're looking for a replacer, the best of both worlds basically.
>>1273150 >Over 800 Holy shit, and your game still works? Did you had to make some adjustments with Graphic Setter or did you use Performance Fish with FasterGameLoading? But yeah, there are a bunch of modded races and most of them are interesting HAR-wise and etc.
>>1273039 >>1273171 There's not really a limit on how many mods you can have. It's more about each one individually.
>>1273171 I use most of the performance mods. Both my PCs are pretty decent (9800X3D/9070XT and 14th gen/4070 laptop) but I do experience some performance issues especially before an event or opening the map the first time. The game will usually hang for 10-15 seconds. Other than that it runs decent enough. Loading takes less than 15 minutes because I optimized all the textures using Rimsort.
>>1273192 Eh I stopped at 200 mod active, because most of the time those are redundant, and you won't even see or use half the content in a single playthrough.
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Here's my most recent colony. I haven't been doing too much with it as I need a break from the game. Been playing XCOM 2 in the meantime.
>>1273197 >>1273192 Fair enough, I've optimized all the textures too. I think I can keep trying either way, the last time it worked sometimes it hangs, but it gets the job done. I miss my colony with the Dead Man Switch and Alpha mods
>>1273204 most of mine mods are not even content just minor quality of life things. or music packs.
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>>1273359 Architect tab for anyone who is curious. I use tab sorting and spent a good amount of time getting most everything sorted properly. There's some tabs that remain (outland/CMC) even though they're empty but there's nothing I can do about it
Is there a better solution than to spam heaters trying to heat a base? Vanilla, tundra.
>>1273711 The game has some simulation when it comes to insulation, so making thicker outer building walls can help, using vents between rooms to allow heat transfer, also geothermal vents you can build around. If power is a problem torches/braizers etc do provide a little bit of heat
>>1273711 other than an atmospheric heater? dubs bad hygiene mod lets you use a central boiler with plumbing to individual cheap component-free radiators. one geothermal heater will mostly handle a base. you could theoretically just build on bare geyser(s) and manipulate that to heat an entire base. glitchy mechanics make that super viable but they're already valuable for power.
>>1273727 well shit, now i gotta try a thing. one torch brings -53F sea ice cold snap to 0F with glitches but everyone still dies horribly.
>>1273883 Use a campfire
>>1273727 Playing on a large map, started building about directly in a center but geotermals are really far out. Wood is out of question for general heating as nothing grows in cold. The heating is not yet a problem but throwing at least 3 heaters a room is weird. The outer layer and freezer are two blocks. >>1273737 I like how the central heating sounds, but for now I am playing vanilla. As my geotermals are spread out, would raids go wrecking them if I put a generator and wall it in? >>1273883 I don't get how it works.
>>1271408 That is possible, but seems like alot more work than just paying a space taxi
>>1273925 i'm positive a campfire or brazier would warm that little room right up. also might work a little better with overhead mountain? not sure about that. a geyser can get into spontaneous ignite temps though, you can totally vent the portable-sun into a surrounding base. >>1273945 well the way held-open-doors work is that they are a single-space room and they normalize temps between their neighboring rooms. vents act as a wall that does the exact same thing, check neighbors and calculate an average temp between them. the trick is that you can point a vent into an open doorway, thus doing extra checks somewhere in the math which adds the ambient hot/cold more than once.
>>1270871 which is odd when you think about it because you can teleport at speeds faster than light using psychic powers
>>1275831 Maybe solar pinhole. None of the other ones need to be FTL.
>>1273192 >There's not really a limit on how many mods you can have. It depends mostly on vram and partially on actual ram 16gb, no vram? 300 max. But with 4gb I've tried up to 550 and can likely go higher.
>>1276056 What I mean is you could likely have a practically infinite number of mods that were just About.xml. There's no mod count limit. What matters is how much stuff each of those is loading. Your limit could be one if that one was big enough. So saying you can have x mods with y system is pretty meaningless; it depends what the mods are.
>>1276102 That's what I'm confused about, like I can potentially have as many mods as I want but the game can crash if I run out of memory. I guess it is dependant on the mods but, logically it should've been working. Would reinstalling every mod fix the issue?
>>1276130 It's probably one mod. I would first check if you're using any shitlisted mods and then I would disable half your mods and launch and then half again, etc. until you identify the culprit. My instinct would be to start with FasterGameLoading if you haven't checked it already.
>>1276172 Noted. When I stripped all of my mods, and added the few things including the first culprit of a Warhammer mod, that's the Adeptus Mechanis Tau mod it ran. I had Faster Game Loading with it and it ran no problem putting my modlist to 15. I should recheck because chances are it's probably Tacticowl, Yayo Anim 3, Melee Animation, or something. Maybe I could share the modlist?
>>1276223 Have you tried looking at the logs first? Usually a log is generated at the time of the crash.
>>1276264 Where do I find them? Is it called Player.log or something because it just crashed after a while.
>>1276297 >Player.log look for .log or .txt created at the time of the crash
>>1276331 I'm taking a look at the Player.log to see what's the problem at the time of the crash, from scrolling to see where the error went down, it looks like it's because of some Android mod and whatever it's doing that's screwing up an Adeptus Mechanis mod. Maybe you could identify it better than I would but it looks like my game's crashing because of Androids 1.5 and it doesn't look like it's because of Vanilla Expanded: Androids
>>1276371 Are you using the default Mod loader or something like Rimpy?
>>1276395 I'm using RimSort, but I also use RimPy. I have the latest version of RimSort installed too.
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I hate that Yayo's Rim3D never went anywhere. It had so much potential. https://steamcommunity.com/sharedfiles/filedetails/?id=2580818414
>>1276528 Oh, never mind. Someone else seems to be making a newer one… https://steamcommunity.com/sharedfiles/filedetails/?id=3404068997
>>1276530 >comments disabled not touching that mod ever
>>1276530 >>1276562 Comments disabled is a bad sign, I agree. Usually, it means one of three things: >The mod is not only bad, but there's grievous errors or error spam. >The mod author is a thin-skinned faggot who chimped over light criticism (Surprised Poci left comments open on Rimasquerade) >Combination of the two (most likely)
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T-thanks AOBA.
I've just realized I haven't sen a Boomalope since 1.2 did they reduce the number of biomes the can spawn in or am I just not seeing them due to RNG?
>>1276606 kek what a weird spawn
>>1276562 >>1276592 Ah, you're 100% right. Thanks.
>>1276592 Noted, thanks for the heads up
>>1276647 >>1276696 You're welcome. I learned that after seeing it happen a number of times.
>>1276787 It happens on every mod community those are good tips to keep in mind even outside rimworld workshop
>>1276799 The only way it ever gets worse is if they want complaints in a Discord so they can ban them.
https://poal.me/7zst6k NAME POLL FOR PLACEHOLDER THE GREAT!!!! She has read all your letters and listened to all your suggestions.
Will this guarantee an infestation always spawns here instead of inside my colony? How does it work?
>>1277345 Paprika is leading the poll with 4 votes, lets give it a little more time before deciding a winner.
>>1277449 Is that under an overhead mountain?
>>1277554 no...so it has to be under a mountian? fuark
>>1277567 Yeah, infestations will only spawn under mountains on vanilla
>>1277345 WHO BOTTED THE BIRD NAME POLL GULLYNIGGERS DIE LIFE TO COLIBRI
>>1277659 Is there a way to be 100% sure if the poll was botted? 44 total votes seem like a lot but its also not unbelievable.
>22 votes for the silliest name uuh ikd if based or botted
>>1277685 we have 134 UIDs it's believable
>>1277491 After an hour of maybe botted votes GULLY wins the poll!!! Kind of poetic that the seagulls now have a little Gully now.
>when you forget to pack up your bedroll
>>1277756 As a consolation price in case the poll was botted, the second place name, will be the legal name and Gully will be the nickname. Only nicknames show most of the time so consider it an easter egg.
>>1277795 I've been searching for a mod that add the little bird, which one is that?
>>1277846 Vanilla Vehicles Expanded
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Top ten photos taken moments before disaster
>>1278066 I never pick skill trainer if I can avoid it
>>1273737 >Waste a gay sir for heating I prefer the hotspring
>>1273711 Atmostpheric heater in anomaly. Use it as indoor heater. Very effective
>>1278274 Because it's too strong? Understandable. I'll probably never play without https://steamcommunity.com/sharedfiles/filedetails/?id=3133392632
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>>1277883 >>1277927 Fuck I was hoping it was a part of aerocraft mod, I'm married to rim thunder.
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Comfy beach
>>1278340 nuggets and chicken nuggets
>>1278290 it could in some cases be worth more than 3600 in heaters
I love napalm
>>1278422 I can't believe Corrinne is mega dead
>>1277927 Cute female pawn Anon >>1278340 Hot female pawns Anon >>1278439 I'm sure she'll be okay Anon
>>1278340 My wife Tanya is so cute and sexy...
>>1279593 Imagine multiplayer with this mod...
>>1279883 1v1 me extreme desert no spacer weapons
Oskarslop medieval 2 or medieval overhaul?
>>1280043 Oskar
>>1280050 Why and what's your verdict?
I'm sorry guys if I'm spamming with this but, I keep removing mods to see which is causing the out of memory crash but it's still crashing even if I remove some mods, maybe the laptop can't handle that much mods anymore but, I doubt it. Would it be better if I just post the Player.log here or not. Probably since it's a pirated version too that's an old 1.5 version too but, I am trying to solve this problem.
>>1280139 When troubleshooting, you shouldn't just remove mods but also go into your AppData folder and delete/move it to somewhere else It's possible that memory crash could be caused by some configs >I remove some mods What do you mean by some? Can you normally play without mods? How many mods do you have that cause your game to die? What are your 'puter specs?
>>1280169 I can normally play the game on Vanilla no problem, I can even play this game with 50 mods running. It seems like to me that whatever configuration is on could be causing a memory crash because this game worked with 415 mods with no issues whatsoever. But something must've happened to cause the memory crashes. >Specs It's a Lenovo Ideapad 330 that has AMD Radeon Vega 3. AMD Ryzen 3 2200U with Vega Mobile Gfx
>>1280208 Well then I advice you to purge your AppData folder (locallow, ludeon studio) That said, this very low spec laptop would need some upgrading
>>1280306 Good idea. I'm already onto deleting the AppData. I wish I knew how to upgrade this low spec laptop, I've been considering to get a much stronger one.
>>1280208 its probably not going to be hardware related, unity shouldn't allow it to do the bad things with memory that cause a crash if they are behaving correctly.
>>1280349 >>1280208 correction, it could be FAULTY hardware related but if your laptop isn't blowing up all day for no reason its probably fine there.
>>1280352 Aye it could be faulty hardware, I got hooked on the game so much I left it running 24/7 or close the laptop with it running. I get real autistic with how much I can do because of it but the laptop is a trooper at least. I should get a newer version of rimworld at least but it's pirated
>>1280342 >I wish I knew how to upgrade this low spec laptop B-by upgrading I meant full on buying a new one. PC preferably but I understand that you're probably moving a lot so you need something mobile You can't upgrade a Laptop like that. It needs EVERYTHING upgraded
>>1280700 Yeah, you're right. I was thinking like a HP Victus 15 or so. Something that's still strong but still uses Win10. Maybe 16gb tops, 32gb would be great
>>1280824 >HP Victus 15 >4050 Don't. 50s are a meme. 60 at least. >Maybe 16gb tops, 32gb would be great 32 would indeed be great. 16 GB sounds like enough but RimWorld with mods is a beast. 32 would be preferable
>>1280915 Noted, a 4060 laptop would do and a 32gb ram Laptop should cover it. 64 would be way overkill but I do want a stronger one. Rn, I'm redownloading every mod I lost but to test the waters.
>>1281096 >every mod I lost but to test the waters. How did you lose them? Nuking AppData folder shouldn't have done deleted your mods
>>1279593 Just need turn based now and we'll be able to take over /rlg/.
>>1281096 >16 GB sounds like enough but RimWorld with mods is a beast. 32 would be preferable I did run out of RAM pretty frequently with 16gb + 12gb VRAM which Rimworld would both fill to the brim. Went 64 to try out local LLMs but 32gb would've been enough rimworld-wise. The first thing I noticed was that the game would start a LOT faster.
A bunch of assholes droppoded in onto barracks and killed several of my main colonists. Is there no way to protect against that but build into mountain?
>>1281297 maybe warg beds between human beds
When I send caravans to POIs, they arrive sleepy and go asleep immediately. What am I supposed to do?
>>1281661 Send some wakeup, coffee or similar to keep them awake once they arrive. Or take a break before reaching their destinantion.
>>1281297 put the beacon with all valuable materials outside. They drop down, grab the gold then they become shooting gallery
>Relevant walks into a room with 3 monosword wielding dragon girls I almost feel bad for it but I had a colony ended by one of these shitheads showing up at the wrong time.
>>1281661 this is one of the reasons i hate caravanning and try to avoid it as much as possible
>>1281857 goodness what a big fucking bitch why does the revenant look like that
>>1281857 why give ass to revenant?
>>1281881 >>1281890 idk probably one of the 2 texture mods I have installed
>>1281898 Look like Xeva
>>1281903 Well, I'm keeping it because its actually kind of funny. I'll pretend its the clapping ass cheeks that alert us to its presence.
>>1281909 but then the greasy streaks it leaves when it flees....
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>>1281297 Draft all your pawns and move them out from under the pod shadows as fast as possible. Make sure they have the best quality equipment and shields as well. This is also a good opportunity to cull some of your livestock since having large quantities of animals make for the best meat shields, especially in tight spots. Never hurts to train up some tamers, and like >>1281361, keep many animals close to your bedside and outside barracks so they can be released just in time to aggro the enemy.
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>>1281935 This got weird
>>1281985 Is that fucking Feet? In My RimWorld?
>>1281985 oh god the medical bill would be huge. also boomalope fire hazard
>>1281999 the bbq will be epic
>>1281985 What the fuck are those cowgirls
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>>1282045 I will now install your bloat.
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Finished the Shields. Decided to split the Buckler out of the old expanding shield and make it its own item since a 3 forms shield is silly and the drone + projectile aren't colorable.
>>1276528 I miss Yayo
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>>1281857 I kill them on sight when I can now, they're too much trouble. In pics related one had escaped alongside a Chimera and when I got it back in containment it escaped again like 5 minutes later. I had enough points in the cell so I don't know how it was escaping
>>1282621 worst part is you can't even cripple them or they poof. i now wonder if the augmented spine enhances booty.
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>>1281996 Hands too, comes with Facial Stuff(discontinued after 1.1) >>1281999 Would've been pretty bad too since the Chaser Armada suits are immune to fire. Why I keep a separate pen for my glow in the darks but all I was thinking was KILL at the time. Also imprisoned one of their cunts for her high construction stat and forced her to repair the damages her faction caused. Recruited her afterwards cause she a cute. Cow girls are the Voiceroids Maki and Yukari mod found on Nico Nico's Seiga site, also not updated past 1.1.
>>1282935 can't these barbarians wear some fucking shoes
>>1282935 >(discontinued after 1.1) With good reason.
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>>1282935 Guess I'll have to settle for moose and slug titties then.
>start new game >re-roll the world side to find a tile I like >re-roll the map seed a few times to find a good map >spend 5 minutes setting up bills and tasks before pods land >unpause >pods never land quickest run I've done in years
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>>1092783 heads up, I might or might not be around to bake by the time we hit 1500 posts due to irl. if someone can keep this general alive in here that'd be nice. It's much comfier than halfchan one. <Current thread limit is 1500, it's best to bake around 1490. If I'm around by the time it happens I can bake, but I rather let others do so instead, personally I don't like baking to begin with pic unrelated
>>1283817 then just make it sooner. also a lot of generals were kicked off /v/ so you might consider making it on /vg/
>>1283909 New here but why are we on /v/ instead of /vg/ anyway?
>>1283910 When we got here the two boards were basically just redundant with /vg/ being more or less dormant, but then the BOs decided to mimic the 4chan structure to contain the spam of faster generals.
>>1283021 Pawns don't normally wear shoes, explains why they're always losing toes. I have Vanilla Apparel Expanded that allows for shoes, boots and gloves but aren't visible in Facial Stuff. I could probably tweak the textures a bit, like I did with the hat masks to show all the hair, but I'd still need to figure out how to work the colors in. >>1283350 The walking animation and facial hair are alright. >>1283391 Saw those moose tits, I need body types with bigger titties.
>>1283928 I think that grenade woman needs an exorcism
>>1283928 Every bit the nightmare fuel I remember. >explains why they're always losing toes I think it has more to do with the fact that toes have very low HP. They lose them all the time even with shoes on.
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1 v 1 Me!
>>1283985 >Blocks your path What do?
>>1280139 mods from inexperienced modder or oskarware can cause that problem. Try those with complicated mechanics first
>>1283928 barely above 20tps at most I guess
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I need more ANIME and monster girls on the rim. Send me your cutest. >>1283985 https://youtu.be/VfBFSCjAeWc?si=HYJmcWSYS3fEXtmQ
Where do I start with AOBA's mods? Holy shit there are so many. I am not adding any more mods to this tutorial colony. I will stop save scumming and let things die if it so happens..
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>>1284191 Here, have some birds. Hold gently like hamburger
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>>1284191 Have a fox
>>1283909 there were already plans on /meta/ to move slow generals to /vg/ afaik I'm ok either way
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>>1284191 Rolling out the dog squad (and Bowman)
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>>1284288 (((Bowman)))
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>>1284191 2hu lesbians, Kuntai Collection and rabbies Mayushii☆ best girl
These are all very good. Keep them safe behind many turrets or Melee Jesuses, anons.
.... How can I get pawns to use herbal medicine for shit like paternity test or a simple anaesthetic instead of glitterworld shit
>>1284934 Choose Your Medicine or Smart Medicine
>>1284934 Just change the medicine policy in the health tab
>>1284952 >>1284963 I dont want to friggen micromanage that. Pawns should be smarter
>>1284988 You don't have to micromanage it if you set the default to herbal medicine, unless you like using regular medicines
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>>1284894 Fuck, I hit reply before I uploaded my image and typed my colony backstory. Well, I stated ealier that a Rev showed up at an inopportune time and set the death of my last colony is motion. What I didn't say is it was during the final anomaly event, shit was real hairy but thing were holding on until that fucking rev broke containment and latched on to Seph's mother, Valencia, who was holding line at the gate(STORY FUCKING TOLD). Sloan and Seph were shot off in a Kestrel shortly before the colony was overrun. The due having now started over are trying to do what Valencia and Drake failed to and freeing the world from the grip of the void. It's going to be 6 years before out youngest colonist, Tiffy, hits her final growth spurt at 18 so we hold out and dig in until then but these anomalous raids are getting quite large and I may just pull the trigger early after I've equipped everyone with power armor. I even had to shut down the hotel because my one group of guest got eaten whole before they made it inside! And can someone tell me how the hell I scale up the hands for SMYH? I'm getting my fill of tiny hands.
>>1284988 Choose Your Medicine (don't use smart medicine) doesn't require any micromanagement.
>>1284209 Im fbi Federal bird inspector I inspect bird breasts
>>1284292 (((Bowman))) indeed
>>1284789 toehoe anon has the best gae
vampire underground treehugger slave hotel
>>1284789 please uninstall the Rayman mod, it's creeping me the fuck out
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She will forever remain Placeholder in my heart...
>>1286597 Cute drawing Anon
>>1284132 >Oskarware I should ask if there's something wrong with his stuff especially Vanilla Expanded because they might be a problem too. I got most of the stuff I need so I'm just adding them little by little
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>>1285255 >Federal bird inspector Fuck thats good, how did i not think of that before? I may be stupid. >>1286597 AAAAAA!!!! CUTE!!!!!!!! THANK YOU 10Q!!! Are you the same anon that drew Tanya that one time? I still have that saved in the seagull folder.
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This Miho big box of doom has a consumable ultra missile on it but how do I actually reload it? Nothing is listed on its information tab and it doesn't seem to use the Guided Plasma Missile that I can make either, I have some in stock but there's no command or anything
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>>1285385 Not my Bowman! She's too "Kind" for that! Though she is a cannibal... but she's not a human.
>>1286597 Cute, thought it was Flandre at a glance
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Well, that was lucky.
Melee animations mod is just overpowered I can lasso and execute a centipede blaster I had no reason to be scared of them...just equip everyone with a melee weapon and a lasso.
>>1289284 When I used it I used the no bloat version that removes those because it's supposed to be an animation mod, not a combat mod
>>1289317 True but I also have no desire to deal with more shit like this this
>>1286927 >>1288803 Thanks. This is the first time I have drawn on paper since school lol. Placeholder should feel honored >>1287403 No, that's not me. Looks like there are more than one Tanya liker here...
>>1289427 >No, that's not me Still, very nice very cute. I still get surprised when people decide to make stuff with my pawns.
>give a throne speech so terrible the colonists cant help but rape Sex need decay is at 30% why are these fucks rapping so much
>>1289903 The fuck did she say?
>>1289938 "I hereby proclaim that rape is forbidden in this colony henceforth."
>Dumb 'royalty' decides to have a social fight with a fully armored brawler of mine >immediaely ends because her leg got nearly destroyed in one stab She's very lucky he held back..
hehe free raid defense..
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>colony full of girls >add a penis (average) to someone >still doesn't fuck anyone despite great relations >she's still 15 so maybe it's an age issue >put her in the vat >penis grows to towering upon reaching adulthood for some reason >still won't fuck anyone >notice that she's still considered female because I didn't replace her pussy >no one fucks her gigadong because the pussy makes it gay >already gave her great sex gene and skilltrainers >let her be a prostitute instead >now she obliterates boyholes and gets paid ludicrous amounts of money She's grown too powerful RJW is hilarious
>>1289938 >I have some good news, and some bad news >The good news is I am not the father >The bad news is, neither were any of you
>>1295009 >>1289938 Alternatively >Airi is not a whore! >As proof, I commanded her to come to my quarters to make her case and after all the sex we had, she had not demanded of me even a single piece of silver! >If she were a whore she would have demanded payment! >Therefore the claims of her being a whore are unfounded and she is to be left unmolested!
I wanna use Giddy-up but apparently the currently-updated fork has some sort of trojan warning, is it a false alarm?
200 mods down, only 200 more to go and I'm back in.
It's the 4th infestation to spawn in the exact same spot... I suppose I should relocate the prisons elsewhere. The choke point is good enough that I dont need to do the fabled bug holocaust technique at all.
Is there a way to designate a prison dining room? Instead of having to deliver a meal to each prison cell, the prisoners can access a dining room w here all the meals are stored?
>>1295874 I don't think prisoners can go outside their cells in vanilla so probably not normally, maybe with a nutrient paste dispenser
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good night
>>1299763 you just know
>>1299763 Cute!
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I crapped out this house design a little while ago (it took hours) but I'm not very good with decorations. Can anyone recommend ways to improve how it looks/fill out the empty space? P-Please...?
>>1303759 thats a pretty tiny image, maybe throw some carpeting down middle of halls. some tile along walls or something. flower pots are always good.... columns/sculptures? some colorful stone/metal.
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>>1303759 Its a very good design, very cozy dark mansion like. A bit too big i think, i would remove 1 or 2 tiles of wall and deffinately 2 tiles of hallway on the upstairs where the chandelier is. Though you can leave space on the middle for it to fit like in picrelated. Also some more color with carpets could be nice, you can close the borders of floor carpet with the borders from: https://steamcommunity.com/sharedfiles/filedetails/?id=2102143149&searchtext=props Decorations lining up the walls of the hallway could also be nice, like benches to sit on or tables with luxury decorations. Theres victorian decorations for a bunch of those, specially paintings for the walls on the bottom floor: https://steamcommunity.com/sharedfiles/filedetails/?id=2937276828 Though i HIGHLY recomend to resize the textures yourself since they are pretty desproportionate. You already have gothic decorations installed so the only other advice i can think of right now is to save, go into devmode and experiment with the layout, decorations and such. Screenshot when you have something you like and load back in to build it for real. Thats the way i do it. BEST OF LUCK!
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>>1304074 Im not the best at explaining myself hopely its slightly understandable at the very least. Im not a pro at this i just like speaking my mind about it
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>>1303882 >>1304074 >>1304102 Thanks for the advice bros, sadly I'm pretty stuck into this design (it's an ironman save I'm a few years into) so I can't really edit the structure without ruining the layout of the the rest of my buildings, but I'll keep in mind what >>1304074 said about the smaller hallways for future bases. I'll add carpets, columns, flowers etc. and install those mods recommended, I'll report back in a little bit with a (devmode) edit
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>>1304153 Nice! Im gonna leave the paste bin i made of decor mods again if you are interested. https://pastebin.com/ppZyr8VL Also here are some other things ive made on the birds playthrought in case you want some inspiration. Up in the thread i posted the current build. I wish i could articulate my design process to help more but its just throwing stuff at the wall and stealing layouts until one iteration sticks :p
I hope for the day where I finally have a large city-like colony where the inner residents/crafters live in peace, never hearing of battle nor seeing any raiders/corpses while the elite military pawns of mine mop up everything that shows up. UNFORTUNATELY, Tynan's bullshit would just SCALE the raids up to the wealth of the goddamn city and that dream would never come true.
>>1307626 Eventually you'll hit the 10000 raid point cap and laugh as the enemy stay static and you still grow stronger
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>>1304180 I added a load of stuff to it (thanks for the pastebin) whaddya think? I'm worried it looks too messy now, but at least it doesn't feel so empty
>>1308283 >No adaptive storage mod I don't get why people stick to vanilla storage, it's messier
>>1308322 I trimmed my modlist a little while ago and went for only "essential" mods, I convinced myself I didn't need it. Since then I've always forgot to readd it.
looks great, i like those planter boxes with the stained glass/mosaics
>>1308283 Beautiful building Anon
>>1309349 Thank you o7
Hey bros just curious, what's a good body retexture mod that you normally use?
>>1310521 I don't really see naked bodies much and I only wanted them to be higher res than vanilla so I often use Erin's Retexture for its simplicity
>>1310521 SAR exists but I don't like it that much Unagi bodies are pretty good if you want something vanilla like
>>1310521 I'm using the Compatible Bodies since im using FA with it but im very close to uninstalling because the legs bother me, legs stick out of armor and its starting to annoy me.
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>>1308283 I love it!!! Goes to show how color and texture can really elevate a design. I really like the clutter on the diner tables and the chapel on the middle is super cute. Only thing i would change are the two dragon statues on top, black and white is kino but the dark one gets lost on the dark floor. Way to go!
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>>1311926 I'll remember that about the statues once I get to that point in building it Thanks for your help Anon, your links and stuff helped a lot
>>1312477 Always happy to help <3
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Repost from the other thread. Still no idea whether i should stick with organic design or blocky design for Archotech Weapons
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>fucking /bag/ spammer spamming shit and shitted outside his thread
>>1310521 I have always used Imozou since I discovered it since it comes with a very pretty apparel retexture.
>>1318814 I wish his retexture was scaled for vanilla size bodies because I love it but I hate how his bodies look squished vertically because of the strange perspective
How do you deal with torches refueling in Medieval Rim? Entire day is spent with 15 pawns trying to refuel torches that just spent 1/4 of their fuel and wastes so much time instead of hauling or cleaning I wanted them to do.
>>1322319 Niilo's QoL has a setting for infinite torches. It's cheaty but all refuelables have a TPS impact and it's not uncommon to have a lot of torches especially in a medieval playthrough.
>>1322319 Try lagless torch
>>1322344 >>1322354 Found it, thank you. The modder made a new one called lagless lamp.
>>1322319 Stop building so many torches and put in some windows instead. https://www.youtube.com/watch?v=HQZqbGME5HY
>>1323282 Windows don't help. I often experience darkness events.
>>1322319 wall torch + fuel stockpile in same tile? theres some light-emitting-mushrooms in some mod... maybe oscar. i wish i could get the individual pieces out of these garbage overhauls.
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>>1313886 I think it looks cool and fits the archo style well >>1321070 I don't get it they look fine to me. Regardless, unless you're making a nudist colony, that shouldn't have a big influence, right???
>>1324411 Only refuel the torches when that happens. If they're just the discount noctolith event from MO I would just deal with it being dark for a day or whatever though.
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>>1324693 They have this weird perspective from the front where the legs look like they're meant to look farther away than the torso and it shows even with clothes, and from the side the body shrinks sharply as it goes down I personally hate it but if you don't feel that way then good for you, maybe I'm just fucked
>>1326234 >that shadow >kneeling perspective cuteboy
>>1324693 Dogbutt
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after ages I can finally go back to my doghouse... I spent over 150 hours on this colony and I'm not going to let it end now. Might need to increase the difficulty or otherwise change things up because it's kinda too easy now
>>1329260 Welcome back Where have you been? >Napoli Needs to be put down.
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>>1329337 >Where have you been? military reserve training mostly >Needs to be put down. come on, anon, she's family and family must always be looked after, no matter how... uh, rabid they may be... besides, she's (h)armless now
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>>1168899 There really isn't anything better, is there? Cassandra is a bitch, Phoebe is worthless, and every other storyteller mod I've seen is ludicrously specific or tailored around a secondary mod's additions that you have to enjoy in order to get any benefit out of it.
>>1336141 I'm a HAR bloat lover so I just pick a random storyteller they usually come with
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>>1336141 I find storytellers to be a meme. In my experience you can have nothing of note happen for hours and then suddenly get a bunch of shit events that end the colony, but most likely you'll be stuck somewhere between the two at which point it's not noticeably different from cassandra. Race specific storytellers or ones that add gimmicks(like winston wave) are the only ones I use if I decide to ditch Cass/Randy for the run.
>>1336520 >That calm music as she tears the first kid to shreds Lmao And uh, did they have to chase down the kids too?
>>1336565 >>1336844 she was just following orders. Apulia doesn't discriminate. uhhhh an enemy you let go today is one that will fight you tomorrow. something something art of war
>>1336141 Cass apparently has a schedule and if you manage to find out how her schedule works you can basically work around it and she becomes manageable and predictable.
>>1337316 Yeah, that's because she's literally tower defense.
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>>1336141 Waiting around for Phoebe to finally do something gets boring. Randy's good though can get a little stupid with minor events like blight and eclipses but still fun, dropping meteors on raiders, sasuga Randy. Fuck consecutive fallout though. Cassandra is predictable, however I find her raids consistently more brutal compared to Randy's smaller but more frequent ones so I'm a little mixed. Overall, I'd still say Cass is most satisfying body count-wise. I'll have to play around a bit more with the storyteller mods to get a real feel for them.
imagine a world where every man gets a submissive and loving murderfox wife... There would be no wars or conflicts (except the ones in bed) also post your revia female pawns NOW
>>1340541 Revia are niggers of the rim Get yourself a nice baseliner female pawn instead, some xeno if you really have to but NOT revia
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I suppose my medicine stocks were getting a bit high, t-thank you game...
Tourist caravan arrived to trade in IDs
What is the point of the oskarslop vampires blood moon event? Does it only do anything if you have sanguophage colonists or something?
>>1345707 Seems so, if sanguos on the map have low hemogen they have a mental break during it. Never had it spawn in any sanguophage raids, which would have been cool.
>>1344269 >Devmode A-anon?
>alchie angel runs wild because she doesn't want to cross the base to get some booze Yeah, I'm not taming her. >>1345721 Shame. I guess if it spawned a raid that would affect balance since they're supposed to be rare, but it could at least be an aurora clone or something.
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>war queen gets hit with the shrink ray a few times >now barely bigger than the urchins
>>1345947 That's adorable but it's concerning that every mech in that picture is able to shoot through that door. Atae's somewhat worried expression sort of belies the danger she's in
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>>1346566 She's more or less indestructible unless she gets downed and set on fire. She did reposition right after that because I was starting to worry that she might actually go down and end up robopregnant, but she chopped up all the mechs as they followed her through before the backup could even get there. She didn't even lose any arms or legs or eyes this time.
What exactly do I need to install for cute stuff? [NL] Facial Animation and relevant patches mentioned in https://pastebin.com/G1P4WqiB ? What is the feet mod I see on some screenshots? Is this stuff compatible with existing saves? Does [NL] Facial Animation not work with Humanoid Alien Races - I see reports on workshop page it causes memory leaks?
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the flu rages on... >>1345655 I still can't believe you married Scara to a dirty nobl*e. Don't you know that the empire is extremely xenophobic?? shame on you! >>1345793 it's over... I've been exposed as a cheating scoundrel, my reputation is in shambles I swear I only use it to enjoy the endless error spam! and a bit of cheating >>1345947 Cute! I want one as a pet now... >>1348001 >What exactly do I need to install for cute stuff? cuteness is subjective, but I personally find unagi FA and imozou body(it also has a clothing retexture addon) to be the best. Also get apparel mods from Unagi, Ponpeco and resurrectionem(dog mod is GOAT), hairstyle mods from AFU, ponpeco, unagi and some tattoo retexture if you want. Also consider the floordrawing mod made by anon, it should be in one of the links in the OP >What is the feet mod I see on some screenshots? please reconsider. Rimworld pawns were not meant to be rendered with feet! >Is this stuff compatible with existing saves? you have to check the modpages for each mod or you can just yolo it and play anyway. xml only mods are almost always safe to add midgame though. >Does [NL] Facial Animation not work with Humanoid Alien Races I don't use HARshit so can't comment on that. Don't HAR races typically have FA patches though?
>>1348066 Is HAR bad? I was under assumption that most custom races use it. > you have to check the modpages for each mod or you can just yolo it and play anyway [NL] Facial Animation doesn't seem to mention compatibility with existing saves but I suppose I can always yolo.
>>1348367 >Is HAR bad? people are divided on this. The framework itself isn't bad as far as I know, but the modders abuse it to the point that it's a real TPS hog, not to mention the balance issues and bugs that typically plague chink mods. >I was under assumption that most custom races use it. have you been sleeping under a rock for the last few years? Biotech made HAR irrelevant for most players. In fact, the opposite is true now, way more biotech xeno mods are being released than HAR. A lot of the more popular ones got ported to biotech (Anon made a moyo biotech version for example). >doesn't seem to mention compatibility I mean, if it doesn't immediately brick your save, it's probably fine, right?
>>1348398 > have you been sleeping under a rock for the last few years? I started playing rimworld a few weeks ago... > the opposite is true now I was wondering why HAR exists if it looks like it can be done with xenotypes, now that I know it is a legacy thing, I can just skip it. > it's probably fine Worried that something might pop up a lot later on. But I still cannot make a proper killbox so it is unlikely my current run is going last long. For some reason at least half of the raid force goes around ruining all my wind and solar, setting fires to anything they can find and damaging thinner walls, and only then maybe visit killbox.
>>1348448 >I started playing rimworld a few weeks ago... ah, I see. Feel free to post about your colony. It's always fun seeing a new player's death spiral. >it is a legacy thing yeah basically. I think it has some stuff that biotech doesn't, but I don't remember what exactly lol >Worried that something might pop up a lot later on. possibly, but will you even survive long enough to die by error spam? Also get character editor if you haven't, you can customize the faces and do a lot of other nice stuff with it. > I still cannot make a proper killbox usually you put everything valuable behind a wall and make the killbox the sole point of entry for raiders. Otherwise, yes, they will just attack the closest/easiest target. You can also put some furniture in the killbox to make it more attractive for enemies to enter, if you wanna cheese it that way.
>>1348508 > about your colony Nothing much to say about it, I have a severe case of restartitis with autism, so I play on 400x400 map in freezing tundra. As tribals, of course, because crashlanders tend to survive less somehow. It goes as well as you could expect. Most of the cases of restatitis were related to learning the basics and figuring out what exacly the base I want to build is. Some other cases I just dropped when I got mortar'd or enough pawns got incapacitated it would be impossible to suport heating, or someone decided to do something so retarded I just give up. > character editor I got it already to save a few presets without editing any of the stats I reduced some stats/beneficial traits, randomizing vaguely specific result got boring. > everything valuable I have it all behind walls. Maybe some walls are closer to the stuff and some are still wooden, that is why they are attacked. Do I need to actually wall the wind/solar or putting fences will reduce their raid priority?
>>1348001 NL Facial Animation works with HAR and most races have their own patches for it to support their own unique faces >>1348367 I think Facial Animation can be added to existing saves because I did it once before >Is HAR bad? It does a little performance hit by itself and an extra varying amount of performance hits depending on how fancy the race is, but it's often still nothing compared to actual TPS rape mods. If you don't want to use a race or mod that depends on it then there's zero reason to install it, but it won't detonate your PC if you do. Some people act like that mod killed their entire family for some reason, partially the reason why I try to limit myself from posting too much because I often play HAR only colonies for reasons
>>1348562 >crashlanders tend to survive less somehow. you start with more wealth and less people, makes sense why it could be harder. would be easier if you posted a screenshot of your base. I don't think fences do anything for raider AI. Does your killbox have an open path to the inside of your base? There's no reason for raiders to path through it if it's literally just a closed off box...
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>>1348568 > won't detonate your PC Noted, I will try to avoid it unless there will be something I really want. What could be those reasons to play HAR only? >>1348585 > makes sense why I would say not, at least not in cold/hot environments. Starting wealth is not that great and two additional people for tribals do generate wealth anyway. Also having basics researched at start without having to rush electricity and clothes with twice the costs make things a lot more bearable than tribals. In temperate tribals are better, there is a lot less worries about food and temperature. > Does your killbox have an open path to the inside of your base? It leads to a central corridor that is a deepest place one can get directly. I could open some doors, I guess? It would make heating a problem but it is still better than losing a more direct confrontation.
>>1348650 I just like the races that utilize HAR because they're often an all-in-one package that comes with their own look, gimmicks, playstyle, weapons, clothes, and even questlines and it's fun to go through their tech tree and figure things out as I play. It's what people often call bloat and unbalanced but I actually like those things. I have a lot of fun doing both a mono-race colony and pitting them against others or doing a mishmash colony of wildly differing races and see how they complement each other. When I play with biotech races they often end up being a bit samey despite the genes, the only biotech race I really liked was Vivi
>>1348650 >I would say not two additional soldiers/workers are a massive addition to a colony, especially since you get to roll/make them yourself at the start. Tundra is probably the easiest biome for a tribal run. There's an adequate growing period, plenty of wildlife even during winter, a low general temperature which makes freezers irrelevant for most of the year and tons upon tons of wood for quick construction and heating. And stockpiling pemmican prevents a lot of disasters. the tech level difference makes crashlanded the easier scenario in the long run, but if you struggle to even survive the first year or two, then whatever you could research in that time probably wouldn't be of much significance. You shouldn't be researching before setting up proper defenses and securing food anyways. >>1348684 resurrectionem mods come pretty close to the all-in-one package feel of HAR races. Especially the dog mod. Yes I am shilling for free.
>>1348650 oh I forgot to add >It leads to a central corridor that is a deepest place one can get directly. you should read through the wiki page at least: https://rimworldwiki.com/wiki/Raider#Raiders.27_strategies if your killbox doesn't lead to any item/furniture then raiders simply won't go there and attack random walls until they find something or give up.
>>1348711 > Tundra is probably the easiest biome for a tribal run How? I have no growing season at all, wildlife is scarce during winter and due 400x400 map going hunting to map edge in -50 is not exactly a pleasant thing. Wood helps a lot but new trees don't grow at all outside thanks to low temperature. Thanks to that, freezers are not a priority but heating is. >>1348720 I've read defence strategies instead of this page, oops.
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>>1348066 Unstable modlist. Oh no! >pics These pups are so adorable >and a bit of cheating How dare you >dirty nobl*e. So true. Down with the tyrannical empire
>>1348711 >>1348935 Royalty tribals miss out on their anima tree in too-cold biomes, gotta be careful. Tribalwear's pretty high insulation at least.
>precept: leader, highest title >titleholder dies >faction leader is now a 5 year old
>>1351890 if they're inbred this might be a crusader kings run
>>1352080 My colony is in total TPS death, I didn't get the chance to see if they'd inbreed, it's still possible but a long way off.
>>1348001 >What is the feet mod I see on some screenshots? Just a feature included within Facial Stuff, along with hands, glasses, facial hair and facial and walking/running animation. Animation, hands and feet can be toggled on and off. Also I'm now noticing the latest update allowed for appendages to match the same colors as apparel. However, the mod hasn't updated in years, 1.1 being most recent. "More Kawai For Facial Stuff" is the cuter extension that adds the anime shit, animal ears and even includes a bunch of hair packages like Daria. It also isn't compatible with any alien races as far as I know.
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>I'm now buring legdendary and masterwork gear because disposing og them is less work than repairing them >Anything below masterwork is thrown right into the furnace My vast wealth simply can't be matched.
>>1350972 I am not exacly playing optimal, so I am either going for royals or bullying them. Anima trees is just something I don't like even if they are really optimal to use. >>1352726 > less work than repairing them Wait, items can be repaired?
>>1352787 Mod. Not sure why that isn't vanilla though. Why the hell wouldn't you want to repair an AI artifact sword older than civilization itself. At least patch your fucking pants.
>>1352787 i just think its funny to enslave some random tribals and make them worship my tree for me. thanks for the magic powers, nerds.
I was wondering where all all my monoswords went. I thought hey all got broken down/destroyed for being crap. The reality.
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>>1353125 kek, I've had a similar situation back in 1.2 the snake girls in my colony kept trying to tell me something
>>1353955 Sex with centipede girls.
>>1353125 >Here I come, Randy. Do you have enough raids in stock?
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>>1352879 That is neat, I didn't think of it.
>>1356648 you still need a Natural focus pawn to link up for psy but it's a nice art piece anyway.
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>>1354881 >>1356047 I looked into it and was sad to find there were no mods that allowed me to give pawns noble phantasms or just throw swords.
>>1357295 I'd love a psycast or ability that would just let me throw swords but I think Melee Animation has a Gate of Babylon execution, I forgot
>>1357295 This might do something like that. I'm not sure if the flying sword it mentions is only for riding or if it can be used for telekinetic combat. https://steamcommunity.com/sharedfiles/filedetails/?id=3221270722
8/rwg/ is dead It's over...
not much to say
>>1368326 Kind of inevitable once 4chan came back I'm afraid.
>>1368474 4chan's dead too
Well we have two threads about the same thing and one has a way larger audience so of course it's gonna be more active. I'm glad this place exists though, it's nice having a backup or a thread to browse when the main one goes to shit every now and then
>>1368326 sorry
>>1369391 Yeah this It's a shame too. Here we have better features but most of the people didn't know about this place and they won't bother to come here after 4chang is back
To be honest I'm scared of posting colony stuff here because the thread lasts really long so if I post something stupid I'm forced to see it for days every time I visit
>>1370864 nobody ever wants features, do memes
>>1371372 Just make more posts to hide it Alternatively, embrace the stupidty!
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>>1372374 oops forgot pics
What the actual fuck was that.
>>1389016 somebodys spamming the whole board once and a while
>>1389016 >>1389241 I missed it, but was it the guy spamming Blue Archive porn?
>>1389767 i dont know what that looks like, usually theres a mix of hentai shit, scat and gore
>>1389767 blue archive porn would not elicit such a response, it's 2d. but what the fuck man. I did not want to see 3d kids being gored
Very lucky to have a meteor land on you
>>1392524 It's actually some deranged schizo form Singapore. He found his way here during 4chan's downtime and really seems to hate that a BA general is being allowed to stay here, something to do with that pink-haired girl being ""racist"" or some shit. He originally purchased a bunch of bots from Indian shitters to spam the 4chan generals with so now he does the same to this board out of spite.
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>>1392727 STORY. TOLD.
>>1392727 He really brought it on himself
All around cute girl and former Hololive member Nimi Nightmare is playing Rimworld again! Go and give her a like to encourage her to play more https://youtube.com/watch?v=USSc1TNvYB8
>>1400388 >vanilla faces No thanks
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>>1392727 I've only seen it happen once and it decapitated the rat it hit.


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